Pages: 1 2 3 4 5 6 7 8 9 10 20 30 40 50 60 70 80 90 100 .. 139 :: one page |
|
Author |
Thread Statistics | Show CCP posts - 57 post(s) |
Anabella Rella
Gradient Electus Matari
876
|
Posted - 2013.08.08 15:26:00 -
[1201] - Quote
Stitcher you're asking the hardcore anti-WIS crowd to consider that there could be other play style options within a supposed sandbox game? That they think outside the box? To consider that a 10 year old niche market game needs something new and vibrant in order to grow the player base? To use a little imagination?
Not like it matters much anyway. CCP's so cowed by this group and so afraid to take any risks for fear it might lead to another "Incarna Gate" that I doubt we'll ever see anything remotely like the scenarios you described. They're going to feed us a steady diet of ship and module tweaks, UI fixes and the occasional bland new content and attempt to pass it off as major expansions.
Don't misunderstand me; there's nothing at all wrong with fixing parts of the game that are broken, or have been neglected for years. Rebalancing, bug fixing and iteration are wonderful initiatives that should be ongoing. I just wonder why we can't also have some real innovation to go along with that. I used to be disgusted, now I try to be amused. |
Jill Xelitras
Xeltec services Russian International Allegiance
214
|
Posted - 2013.08.08 16:14:00 -
[1202] - Quote
Taiwanistan wrote:Jill Xelitras wrote:(snip)We want to continue the intrigue and drama of both player created content (alliances, corporations) and RP story after we docked.
While VoIP and forums are very nice to do this, WIS would be taking it a step further. (snip)
give an example of how avatars will be used to achieve the above.
(Well, let's say we both dock at the same station in Old Man Star.)
You walk through the station over to the Old Man's Inn. As you open the door, you halt briefly to see what's going on.
You notice gambling tables in the far right, exotic dancers on a central stage and a traditional bar to the left. But something didn't fit in. You glance back to the center ... and there in front of the exotic dancers stands a blonde in a white dress and a Hello Kitty handbag. She blinks and attempts some awkward dancing moves. Your stomach turns.
You've seen this disgusting person on the forum before. You had decided to pod her, whenever you'd get a chance. Alas she rarely undocked in anything bigger than her Hello Kitty Ibis. ... at least her ship was not pink like the gross handbag she sported now.
Destroying a rookie ship with limited chance of a podding was not enough. Jill Xelitras had to pay the ultimate price for blending the awful cuteness of Hello Kitty with the dark cruel world that is New Eden.
You had considered other means before. A slander campaign on the forum ? It had no effect. Infiltrating Xeltec Services ... the application was declined on a f***ing Hello Kitty stationary
The only option that was left, was financial ruin. You take a long look at the gambling tables and smile ... Join the in-game channel 'The Greater Fool Bar' now.
|
Bagrat Skalski
Poseidaon
199
|
Posted - 2013.08.08 16:27:00 -
[1203] - Quote
Quote:Don't misunderstand me; there's nothing at all wrong with fixing parts of the game that are broken, or have been neglected for years.
WIS is such part. New CQ prototype |
Taiwanistan
Wildly Inappropriate Goonswarm Federation
297
|
Posted - 2013.08.08 16:30:00 -
[1204] - Quote
Stitcher wrote:Taiwanistan wrote:give an example of how avatars will be used to achieve the above. Let's say I dock on a Duvolle station. There are labs here. Duvolle Laboratories, full of prototype weapon and module schematics. Those are the sort of thing I might want to get my hands on, to procure an edge in my space battles. I've got a few options. Maybe I can try to hack their systems for myself. Maybe I can hire somebody to do it for me. Maybe I've got hold of these things and want to make money off them rather than use them. Maybe I want to do all of this without CONCORD noticing and damaging my security rating as a result, so I have to do it in person, face-to-face, in a bar. Maybe I can be the buyer rather than the seller and get these modules off somebody who's already done the dangerous part. Or some illegal deregulated implants with the limiters taken off. Maybe I want to play a shell game to throw off the licensed enforcer who's trying to sniff out the black market by making it look like my place is the smuggler's dive, rather than the nice place my friend owns two systems over. Maybe I want to make guns and tanks and stuff to sell to the DUST troopers, and need to use smaller scale factories than the ones capsuleers use, which can only be installed in corporate offices rather than coming with the station and being available to everyone. Maybe I want to set up my own epic mission arcs and send people all over New Eden in a relationship where they get paid for doing the arc, and I get paid a little bit too. Maybe I want to make NPC agents obsolete, and put mission running in player hands. There are all sorts of options, if you just exercise a little imagination.
christ it's hey lets add to the tedium of clicking thorough invention/manufacturing with the added fun of w-a-s-d -ing your avatar's slow catwalk model strut to some console before you can even start the clickfest. on missioning, and epic arc. why would you get paid "some isk" while other people complete the mission in space? why would someone post a 50mil or whatever reward for other people to blow up some npc ships? for lp? can i just use a contract? TA on wis: "when we have a feature that is its own functional ecosystem of gameplay then hooks into the greater ecosystem of EVE as a whole, and it provides good replayability."
|
Taiwanistan
Wildly Inappropriate Goonswarm Federation
297
|
Posted - 2013.08.08 16:38:00 -
[1205] - Quote
my own idea for wis is like an alley-oop in basketball but for podding, i suicide gank someone's avatar, which is equivalent of a podkill, my buddy or alt ambushes the victim again immediately upon clone awakening. a successful attempt will result in loss of skill points for the victims, something like that. intel on where the victim's clone is based at will be provided by hacking game of some sort. to avoid getting slam dunked by an alley-oop one should place their clones in a nullsec station or shift them around periodically. maybe a notification mail will be sent out alerting players that others are sniffing out where their clone is based at. TA on wis: "when we have a feature that is its own functional ecosystem of gameplay then hooks into the greater ecosystem of EVE as a whole, and it provides good replayability."
|
Stitcher
Re-Awakened Technologies Inc
1850
|
Posted - 2013.08.08 16:43:00 -
[1206] - Quote
I've been playing around with the Shadowrun Returns editor recently, creating my own story for people to go and play. Player-made content is going to, in theory, become the core of the game's appeal with time. I'm just inspired by that - the idea that players can create their own stories and draw other players in. Adding a reward for both runner and creator is an added bonus - bear in mind, where it's happened in, say Neverwinter Nights, there has been no actual reward for the creators beyond satisfaction.
It was less a serious suggestion than an illustration that there are opportunities to be had in station environments which may not exist elsewhere in the game. Figuring out what those opportunities are would just involve going off on a tangent a bit which is no bad thing. An in-character blog and a video: http://verinsjournal.blogspot.com http://www.youtube.com/watch?v=tu1mbsgo738
|
Arduemont
Caldari Provisions Caldari State
1672
|
Posted - 2013.08.08 17:10:00 -
[1207] - Quote
Anna Karhunen wrote:Stitcher wrote: Maybe I want to set up my own epic mission arcs and send people all over New Eden in a relationship where they get paid for doing the arc, and I get paid a little bit too.
Maybe I want to make NPC agents obsolete, and put mission running in player hands.
There are all sorts of options, if you just exercise a little imagination.
Good examples that remind me of something couple of days ago. Let's say that CCP decided to make the WiS part as something that was optional for capsuleers and either low price or free to play for non-capsuleers (and essentially meant to be gateway drug for them in order to get them hooked to EVE and get them to acquire pilot license). Now, to get around the non-capsuleers could hire other players, or NPC transports. Either one could be destroyed by players and non-capsuleer would then be stranded at closest station or planet. Not only might there be hazards out there to overcome (environment, hostiles), but they might have to light a beacon, to which any other player could then respond to, pick up the stranded player and drop off at drop off point. Some suitable NPC faction would then issue ISK and standing reward. Sort of player initiated dynamic mission, which could even be extended to include wormhole space.
I have always loved this idea. I think the idea of "non-capsuleers" playing F2P is fantastic, and would add so much depth to the game. Imagine a pirate stopping a hauler full of passengers in lowsec and ransoming all the passengers as well as the driver. Imagine, setting up a con where you promise to move passengers but take them out to lowsec and ransom their lives or steal their goods. No pilots licence(sub)? Then you have to rely on people with a sub to leave the station.
Taiwanistan wrote:my own idea for wis is like an alley-oop in basketball but for podding, i suicide gank someone's avatar, which is equivalent of a podkill, my buddy or alt ambushes the victim again immediately upon clone awakening. a successful attempt will result in loss of skill points for the victims, something like that. intel on where the victim's clone is based at will be provided by hacking game of some sort. to avoid getting slam dunked by an alley-oop one should place their clones in a nullsec station or shift them around periodically. maybe a notification mail will be sent out alerting players that others are sniffing out where their clone is based at.
In the Empyrean age book, the Broker permanently kills a capsuleer by finding where his clone is stored. He kills him in space and then crashes a Nyx into the station that houses the guy's capsule, destroying the station. Bad ass. Would be cool to do something similar in the station. Put a bullet in their head as the clone vat opens. It would have to be nearly impossible to find the clone vat they are using, unless they were stupid enough to tell someone where their clone is stored. "In the age of information, ignorance is a choice." |
Taiwanistan
Wildly Inappropriate Goonswarm Federation
299
|
Posted - 2013.08.08 17:27:00 -
[1208] - Quote
YES! Arduemont, that's where i got that idea from, also, didn't one of the two leaders of the Guristas saw his demise under similar circumstances.
and i agree, it should be extremely difficult, the holy grail and moby **** of every ganker.
Ideally, I'd like to see Team Avatar's achieve their own vision for wis, which is described in their own words, in my signature below. So no, I am not "hardcore anti-wis", I just don't like getting force fed dogshite like incarna. TA on wis: "when we have a feature that is its own functional ecosystem of gameplay then hooks into the greater ecosystem of EVE as a whole, and it provides good replayability."
|
Anna Karhunen
Inoue INEXP
130
|
Posted - 2013.08.08 17:46:00 -
[1209] - Quote
CCP could harness players' energy and creativity. They could release tools for terrain/structure creation as well as instructions. Possibly extend it for other areas. Players could then play around with the tools, submit them for CCP and their art team could then check if the material can be used. All rights of course would go for CCP (I don't think it would be worthwhile for them otherwise), but player who made it could get some credit for it and maybe reward of sorts (ISK?).
It is not like this is new idea anyway. Others have tread that before and shown that it can work.
Oh, and Arduemont and Taiwanistan. I really like that idea of having possibility to hunt player down and destroy their clones. There could be some form of limitation, like having character's clones under better supervision for the first few months or so. Give them enough time to get on their feet before pulling the rug from beneath them.
Edit: I recall hearing that WoD is supposed to have permadeath included. So why not EVE as well? |
Gogela
Freeport Exploration Loosely Affiliated Pirates Alliance
2562
|
Posted - 2013.08.08 17:48:00 -
[1210] - Quote
W. O. W.
I can't believe this thread is still alive! I guess hope springs eternal...
|
|
Silent Rambo
Legion of Seven
30
|
Posted - 2013.08.08 19:10:00 -
[1211] - Quote
Taiwanistan wrote: awwwww pooo poo no emoting for you with a bunch of other dudes in "a room"
You could say all interaction in this game is basically dumb at its base level. "Awww poo, not shooting fake lasers at imaginary star ships". The major point of an MMO is to foster human interaction in a setting where they can work together or against each other and have fun. Fostering that human interaction is where WiS should go in the first place. The fact is why does walking in stations have to affect in space content directly? It really doesn't, especially in its first iterations. If you don't need this, then don't do it. It isn't all about what you like, its also about what everyone else will like too, and continuing to polish EvE forever without actually adding new and different content will only make the game die.
Stations should be separate place were people can interact with each other, buy things, sell things, under the table deals, chat, interact, and relax. Be a business man, open a casino, bar, or corporate recruiting office. There are so many possibilities. Have a little imagination.
|
Ishtanchuk Fazmarai
1541
|
Posted - 2013.08.08 19:40:00 -
[1212] - Quote
Malcanis wrote:Ishtanchuk Fazmarai wrote:Malcanis wrote:Ishtanchuk Fazmarai wrote:
In a very literal way, EVE is not going anywhere because there is noone at the wheel
In a very literal way, this is absolutely untrue. So there is actually a Plan but, let me guess: it's NDA'ed! So I must trust you. Yes, precisely. Until CCP chose to make that communication I am absolutely forbidden to reveal anything about what they said to us on the subject. I did what I was able to which was to raise the issue and get an official answer. Nevertheless there is a very competent person "in charge of EVE" at the moment. CCP have a plan for EVE, I have seen it, I think they can deliver it.
Good for you, but I will rather trust what I see. The Greater Fool Bar is now open for business, 24/7. Come and have drinks and fun somewhere between RL and New Eden! |
Ishtanchuk Fazmarai
1542
|
Posted - 2013.08.08 20:26:00 -
[1213] - Quote
Jill Xelitras wrote:Taiwanistan wrote:Jill Xelitras wrote:(snip)We want to continue the intrigue and drama of both player created content (alliances, corporations) and RP story after we docked.
While VoIP and forums are very nice to do this, WIS would be taking it a step further. (snip)
give an example of how avatars will be used to achieve the above. (Well, let's say we both dock at the same station in Old Man Star.) You walk through the station over to the Old Man's Inn. As you open the door, you halt briefly to see what's going on. You notice gambling tables in the far right, exotic dancers on a central stage and a traditional bar to the left. But something didn't fit in. You glance back to the center ... and there in front of the exotic dancers stands a blonde in a white dress and a Hello Kitty handbag. She blinks and attempts some awkward dancing moves. Your stomach turns. You've seen this disgusting person on the forum before. You had decided to pod her, whenever you'd get a chance. Alas she rarely undocked in anything bigger than her Hello Kitty Ibis. ... at least her ship was not pink like the gross handbag she sported now. Destroying a rookie ship with limited chance of a podding was not enough. Jill Xelitras had to pay the ultimate price for blending the awful cuteness of Hello Kitty with the dark cruel world that is New Eden. You had considered other means before. A slander campaign on the forum ? It had no effect. Infiltrating Xeltec Services ... the application was declined on a f***ing Hello Kitty stationary The only option that was left, was financial ruin. You take a long look at the gambling tables and smile ...
(a npc station in hisec)
Data stash unlocked. Downloading Mr. Dumb files 88% complete.
Security breach! sniffer alert!
Inside his pod, H. does his best to save his avatar's life, to no avail. Someone's gonna pay the 125 million ISK implant on that sniffer drone clone...
(another npc station in hisec)
- This... this can't be... - You should had been more sensible, Mr. Dumb. - What's the price of slence? - Heh. You're such a lucky man. Because, this time, there is going to be a price. Listen up...
(inside a NPC agent's office)
Lvl 2 (WiS) available: a private contractor is in need to have a certain obnoxius person silenced. ref: F! Mr Dumb Lvl 4 (FiS) available: a private contractor needs a certain space casino blown out. Ref: Mr. Dumb Lvl 3 (FiS) available: a private contractor needs to protect a certain station from pirate attack. Ref: Save Dumb
(New Eden Times)
Station officer found dead, cyborg drone clone suspected. (...)
(inside a NPC agent's office)
PvP: H. wanted dead. ISK 1 billion, single pay Lvl 4 (WiS) Hacking of CONCORD distress signal wanted. Ref: Bring me the head of H. Lvl 5 (WiS) Hacking of CONCORD records required: Ref: H loves his ass.
(inside The Greater Fool Bar)
- H., you shouldn't be showing your mug here... - But, aren't we friends? - Pay me first, you still owe me what you lost betting for A.'s gladiator. - I swear she sold her out! - You still owe me what you lost... The Greater Fool Bar is now open for business, 24/7. Come and have drinks and fun somewhere between RL and New Eden! |
Broker Agent
Republic Military School Minmatar Republic
33
|
Posted - 2013.08.09 06:43:00 -
[1214] - Quote
The prototype looked so awesome. It's a shame CCP are such slackers. |
Ishtanchuk Fazmarai
1543
|
Posted - 2013.08.09 13:10:00 -
[1215] - Quote
Broker Agent wrote:The prototype looked so awesome. It's a shame CCP are such slackers.
Which prototype you're talking aobut? The Fanfest 2010 video or the exploration prototype made by TA after Incarna? The Greater Fool Bar is now open for business, 24/7. Come and have drinks and fun somewhere between RL and New Eden! |
Broker Agent
Republic Military School Minmatar Republic
35
|
Posted - 2013.08.09 17:01:00 -
[1216] - Quote
Ishtanchuk Fazmarai wrote:Broker Agent wrote:The prototype looked so awesome. It's a shame CCP are such slackers. Which prototype you're talking aobut? The Fanfest 2010 video or the exploration prototype made by TA after Incarna?
The exploration prototype. Although the old Unreal engine prototype looked fantastic there isn't much use pining over it since they abandoned using the engine. All semblance of that old demo is now gone. Although I did see UI mock-ups for "Corporate Quarters" in a UI video they released a couple of expansions ago. |
None ofthe Above
670
|
Posted - 2013.08.09 17:56:00 -
[1217] - Quote
Arduemont wrote:None ofthe Above wrote: I would be interested in that link. Last I heard was that the code was "forked", which means they started from the same base as EVE but not bothering to commit any changes back to the original branch of the code. Some folk may view that as abandoning the Carbon engine but it shouldn't be.
If they've really chucked it out and started with ANOTHER custom engine, well they are working on a Duke Nukem release schedule then. I'd just write it off at that point.
When I said 'abandoned the Carbon engine as it is known', I meant that the Carbon engine they are working with for WoD is not the same as the one we have for Eve. "Forked" is right, it is apparently the same engine but customized (who knows how much) to be a better fit for the WoD project. I get the impression that for the "fork" to have been noteworthy there must be significant changes, and therefore we're unlikely to see much content ported from one to the other. That is more or less personal interpretation, but I don't think it sounds good. The original thread linked below; (I spent half an hour looking through my posts because the search function isn't working.) https://forums.eveonline.com/default.aspx?g=posts&t=174634It has the article this information was taken from. Apparently information leaked by a CCP employee to the chap who wrote the article. Below a quote from the original article; Quote:We are able to report that the original idea of both EVE and the WoD MMO using a unified Incarna/Carbon engine is no more and hasn't been for some time.
Ah good, things are as I thought then.
I think this is the only real way it practically could go (aside from WoD jumping to another established engine). Carbon was clearly not up to snuff for the needs of WoD, and doing radical changes to EVE's codebase to support WoD would lead to way too much instability. We EvErs would rage.
Hopefully after WoD gets into alpha/beta or perhaps even released, we could start seeing some effort putting into either coming to a unified Carbon or porting EVE to WoD's Carbon 2.0. Time will tell, I'd bet that CCP will at least look to evaluate the effort around that point. It's too early for them to make any commitments though, so I am not surprised they aren't saying much about it. (I admit that half the reason I keep bringing this up, is that I want to keep it in their heads to do this. I do fear this will get lost.)
There would be a lot of reasons for CCP to want a unified Carbon engine codebase, but in these early stages it would be too hard/expensive to keep it that way. Don't make me hand you a wizard hat. |
Napalm Dethahal
Laser Tech Inc
0
|
Posted - 2013.08.09 18:31:00 -
[1218] - Quote
Are they ever going to make this happen or does this thread have to get to 1000 pages first?
Time for a real expansion. |
Dimaloun Vyreen
Royal Amarr Institute Amarr Empire
1
|
Posted - 2013.08.09 19:29:00 -
[1219] - Quote
Napalm Dethahal wrote:Are they ever going to make this happen or does this thread have to get to 1000 pages first?
Time for a real expansion.
I'd say 2000, just to be safe. |
Ishtanchuk Fazmarai
1545
|
Posted - 2013.08.10 08:38:00 -
[1220] - Quote
Broker Agent wrote:Ishtanchuk Fazmarai wrote:Broker Agent wrote:The prototype looked so awesome. It's a shame CCP are such slackers. Which prototype you're talking aobut? The Fanfest 2010 video or the exploration prototype made by TA after Incarna? The exploration prototype. Although the old Unreal engine prototype looked fantastic there isn't much use pining over it since they abandoned using the engine. All semblance of that old demo is now gone. Although I did see UI mock-ups for "Corporate Quarters" in a UI video they released a couple of expansions ago.
Well, the only we have seen of the exploration prototype was Jack the box-ninja suffering a series of disasters, so it all is pretty simplified.
Anyway, there was a demo of the Carbon environment in Fanfest 2009, methink, with lots of assets which we are to suppose that have been scratched and discarded, much as the additional clothing series for NEx (there were talks about a "business" and a "cyberpunk" series in addition to the "militia" that's been partially delivered). The Greater Fool Bar is now open for business, 24/7. Come and have drinks and fun somewhere between RL and New Eden! |
|
Eraza
Fuzzyness Enterprizes
50
|
Posted - 2013.08.11 00:31:00 -
[1221] - Quote
personally, i'm still waiting hopeful on this feature, more then most others
one thing i have never understood, what happened with the clothing we can see in the market, and is STILL not seeded ingame? it looks finished to the point it just needs a price tag, or am i missing something?
can we at the very least have that stuff? some of those things look quite cool to be honest.. Return varied color to Gallente ships! not everything looks good in DARK GREEN! |
MotherMoon
Tribal Liberation Force Minmatar Republic
1454
|
Posted - 2013.08.11 01:41:00 -
[1222] - Quote
Dimaloun Vyreen wrote:Napalm Dethahal wrote:Are they ever going to make this happen or does this thread have to get to 1000 pages first?
Time for a real expansion. I'd say 2000, just to be safe.
which means 4000 by the time we actually see patch day :P http://dl.eve-files.com/media/1206/scimi.jpg |
Flamespar
Woof Club
639
|
Posted - 2013.08.11 05:47:00 -
[1223] - Quote
Well at the very least CCP can easily demonstrate that there is support for meaningful avatar gameplay given threads like this. I can post on a forum, therefore I represent everyone. |
Taiwanistan
301
|
Posted - 2013.08.11 07:00:00 -
[1224] - Quote
they did and barbie freaks whined TA on wis: "when we have a feature that is its own functional ecosystem of gameplay then hooks into the greater ecosystem of EVE as a whole, and it provides good replayability."
|
Ishtanchuk Fazmarai
1562
|
Posted - 2013.08.11 07:47:00 -
[1225] - Quote
Eraza wrote:personally, i'm still waiting hopeful on this feature, more then most others
one thing i have never understood, what happened with the clothing we can see in the market, and is STILL not seeded ingame? it looks finished to the point it just needs a price tag, or am i missing something?
can we at the very least have that stuff? some of those things look quite cool to be honest..
Heh. I suggested that in the "reasonable things" crowdsourcing effort and our beloved and representative CSM downturned it to cram in yet another UI improvement.
But then, caveat emptor! The last time they released clothing items, most of them ended up at Faction Warfare's Loyalty Point stores (because, PvPrs are known to care about dressing their avatars). I would *love* to see if a single one of those items is redeemed each day week... The Greater Fool Bar is now open for business, 24/7. Come and have drinks and fun somewhere between RL and New Eden! |
Anna Karhunen
Inoue INEXP
130
|
Posted - 2013.08.11 08:31:00 -
[1226] - Quote
Ishtanchuk Fazmarai wrote: But then, caveat emptor! The last time they released clothing items, most of them ended up at Faction Warfare's Loyalty Point stores (because, PvPrs are known to care about dressing their avatars). I would *love* to see if a single one of those items is redeemed each day week...
That was something right out of FunCom playbook. I wonder if FC had sent them some protips. |
Davon Mandra'thin
Rotten Legion Ops
173
|
Posted - 2013.08.11 11:13:00 -
[1227] - Quote
I wish they would just finish this prototype already. Every so often I see this thread return to the front page and say the same thing. Just do it. |
IDGAD
The Scope Gallente Federation
5
|
Posted - 2013.08.11 11:39:00 -
[1228] - Quote
I'm seeing a lot of familiarities here..... so many people saying "Yes, do eeeet" while looking through rose tinted glass. Then when it arrives, we get another WiS because it's out of EVE and CCP's element and they end up botching it. At that point hundreds, maybe even thousands of man-hours are lost, and we've sacrificed a COMPLETE POS overhaul like they've been talking about, or maybe even something better in the name of completing this exploration with avatars. |
Cpt Tirel
Tyrfing Industries Viro Mors Non Est
43
|
Posted - 2013.08.11 12:02:00 -
[1229] - Quote
IDGAD wrote:I'm seeing a lot of familiarities here..... so many people saying "Yes, do eeeet" while looking through rose tinted glass. Then when it arrives, we get another WiS because it's out of EVE and CCP's element and they end up botching it. At that point hundreds, maybe even thousands of man-hours are lost, and we've sacrificed a COMPLETE POS overhaul like they've been talking about, or maybe even something better in the name of completing this exploration with avatars.
A complete POS overhaul like most other things we have except for the spaceships themselves is worthless when compared to the potential of avatar gameplay and the value it could have for the game and its players. |
Davon Mandra'thin
Rotten Legion Ops
175
|
Posted - 2013.08.11 12:03:00 -
[1230] - Quote
IDGAD wrote:I'm seeing a lot of familiarities here..... so many people saying "Yes, do eeeet" while looking through rose tinted glass. Then when it arrives, we get another WiS because it's out of EVE and CCP's element and they end up botching it. At that point hundreds, maybe even thousands of man-hours are lost, and we've sacrificed a COMPLETE POS overhaul like they've been talking about, or maybe even something better in the name of completing this exploration with avatars.
The man hours lost creating the CQ were not just on the CQ. That vast majority of that time was spent on the Carbon Engine which was being created at the time. Another of my posts below;
Davon Mandra'thin wrote:They didn't spent 2 years on the CQ. They spent two years on the Carbon engine, which we have been reaping the benefits of ever since. Those amazing expansions you talk about have only been possible because of those two years working on Carbon. The hard work is done now, the engine is finished and they've been using it for years, they just need to make more WiS content. |
|
|
|
|
Pages: 1 2 3 4 5 6 7 8 9 10 20 30 40 50 60 70 80 90 100 .. 139 :: one page |
First page | Previous page | Next page | Last page |