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Pike Rhy
Republic Military School Minmatar Republic
0
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Posted - 2012.10.12 07:28:00 -
[1] - Quote
So I've been reading about the new bounty system and can't wrap my tiny brain around it; perhaps you lovely people can help.
The situation is this...
I'm in high sec, I see a guy (or gal) with a juicy bounty and open kill rights. I purchase said kill rights and activate them making him (or her) a suspect. Now I, and everyone else, can attack my target. OK so far.
Question is this...
If I open fire on my 'cash cow' am I also flagged as a suspect and fair game for the swarming carebear horde? Clearly I would prefer my pew to be as risk free as possible. Thx.
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Grumpymunky
Super Monkey Tribe of Danger
640
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Posted - 2012.10.12 08:22:00 -
[2] - Quote
You'll be open to retaliation from the "cash cow" that should be it. Mess with the cow, get the udder.
or something like that. Post with your monkey.
CCP Gargant: Thread locked due to lack of pants. |
Pike Rhy
Republic Military School Minmatar Republic
0
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Posted - 2012.10.12 11:28:00 -
[3] - Quote
That is certainly how it should work, CCP take note
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Inquisitor Kitchner
Galaxy Punks Executive Outcomes
176
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Posted - 2012.10.12 12:14:00 -
[4] - Quote
Pike Rhy wrote:That is certainly how it should work, CCP take note
Sigh
This IS how it works. You make someone a suspect making them a LEGAL target for all aggression. If you shoot a LEGAL target you get the Limited Engagement Flag and so does he, meaning he can shoot you back, everyone can shoot him but no-one can shoot you.
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Nyla Skin
Maximum fun chamber
95
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Posted - 2012.10.12 12:37:00 -
[5] - Quote
edit: nevermind..
It feels somewhat counterintuitive that a single person purchasing and activating kill right on someone makes them a suspect for everyone...
Also I think that the situation that kitchner mentioned is not a good thing. The hunted should get aggro rights on the person who purchased the killright..
or alternatively, and how I thought it would work: that the ability to attack only apply to the one person who purchased the killright. |
Surfin's PlunderBunny
Sebiestor Tribe Minmatar Republic
2710
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Posted - 2012.10.12 14:05:00 -
[6] - Quote
Grumpymunky wrote: Mess with the cow, get the udder.
And a new furry pron vid "A genius throws a Molotov cocktail and soon realizes that he's going to die choking in a maze of smoke and flame. A hero drinks a Molotov cocktail and soon realizes that if he does a split in midair, he can hit twice as many zombies per kick. Drunk hero wins again, wusses." ~Cracked.com |
Daichi Yamato
Swamp Bucket Swamp Bucket Empire
31
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Posted - 2012.10.12 14:33:00 -
[7] - Quote
Nyla Skin wrote:edit: nevermind..
It feels somewhat counterintuitive that a single person purchasing and activating kill right on someone makes them a suspect for everyone...
Also I think that the situation that kitchner mentioned is not a good thing. The hunted should get aggro rights on the person who purchased the killright..
or alternatively, and how I thought it would work: that the ability to attack only apply to the one person who purchased the killright.
indeed. making someone a global target is riduculous, so a limited engagement between the two sounds better.
but then how does logi work? also within the limited engagement? or does anyone who tries to level the fight become a global target also? lololol |
Griznatch
Distinguished Gentleman's Boating Club Test Alliance Please Ignore
194
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Posted - 2012.10.12 14:46:00 -
[8] - Quote
Daichi Yamato wrote:Nyla Skin wrote:edit: nevermind..
It feels somewhat counterintuitive that a single person purchasing and activating kill right on someone makes them a suspect for everyone...
Also I think that the situation that kitchner mentioned is not a good thing. The hunted should get aggro rights on the person who purchased the killright..
or alternatively, and how I thought it would work: that the ability to attack only apply to the one person who purchased the killright. indeed. making someone a global target is riduculous, so a limited engagement between the two sounds better. but then how does logi work? also within the limited engagement? or does anyone who tries to level the fight become a global target also? lololol
Repping anyone who is a suspect, or has an LE, makes you a suspect. Bring enough logi to rep your logi or don't bring any. I used to have a clever sig but I lost it. |
Pike Rhy
Republic Military School Minmatar Republic
0
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Posted - 2012.10.12 15:41:00 -
[9] - Quote
Inquisitor Kitchner wrote:Pike Rhy wrote:That is certainly how it should work, CCP take note Sigh This IS how it works. You make someone a suspect making them a LEGAL target for all aggression. If you shoot a LEGAL target you get the Limited Engagement Flag and so does he, meaning he can shoot you back, everyone can shoot him but no-one can shoot you.
thanks for clearing it up... clever clogs |
Xylorn Hasher
Sumiyoshi-Kai
46
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Posted - 2012.10.12 16:09:00 -
[10] - Quote
You all seems to forgot that bounty is paid upon PODKILL not shipkill. And the only way to legally kill a POD in hisec is to wardeck victim's corporation.
Good Luck you will need it.
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Shederov Blood
Wrecketeers
19
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Posted - 2012.10.12 16:14:00 -
[11] - Quote
Xylorn Hasher wrote:You all seems to forgot that bounty is paid upon PODKILL not shipkill. And the only way to legally kill a POD in hisec is to wardeck victim's corporation.
Good Luck you will need it.
You all seems to have missed the Dev Blogs.
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Reppyk
The Black Shell
185
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Posted - 2012.10.12 16:14:00 -
[12] - Quote
Xylorn Hasher wrote:You all seems to forgot that bounty is paid upon PODKILL not shipkill. And the only way to legally kill a POD in hisec is to wardeck victim's corporation.
Good Luck you will need it.
Worst post I've ever seen today.
Dude just stop talking (and go read these devblogs).
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Nyla Skin
Maximum fun chamber
95
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Posted - 2012.10.12 18:24:00 -
[13] - Quote
Xylorn Hasher wrote:You all seems to forgot that bounty is paid upon PODKILL not shipkill. And the only way to legally kill a POD in hisec is to wardeck victim's corporation.
Good Luck you will need it.
This is just false in the new system, I recommend reading the dev blogs.
Available here. |
Tortise Winkle VonDudenberg
Republic Military School Minmatar Republic
9
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Posted - 2012.10.12 21:43:00 -
[14] - Quote
When you buy the killrights and activate them only you the bounty hunter can shoot at him...Not anyone. When you activate the killright it does not flag him to everyone. Only the person who accepted the bounty. Now if he agro's someone or somehow gains a criminal flag. That will open him up to being able to be shot by everyone. You are confusing the new aggression system with the bounty system, Two completely different things. |
Reppyk
The Black Shell
186
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Posted - 2012.10.12 22:59:00 -
[15] - Quote
They said "suspect flag". It's a global flag. Everyone could shoot. |
Bienator II
madmen of the skies
1014
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Posted - 2012.10.13 01:22:00 -
[16] - Quote
it would be kinda fun if the corp of the dude with the suspect flag could help him making everyone involved a suspect. would create a lot of wrecks on both sides and pull in uninvolved people a eve-style bounty system https://forums.eveonline.com/default.aspx?g=posts&m=359105 You fail you fail you fail you fail you fail you fail you fail to jump because you are cloaked |
Sutha Moliko
Native Freshfood Minmatar Republic
7
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Posted - 2012.10.13 06:54:00 -
[17] - Quote
What seems missing is the Mercenary market/contract.
Attacking a Wanted in HS will result with a Concord intervention and this should stay like this to prevent abuse. It will not prevent an organized mercenary group to suicide gank a juicy hauler in a Freighter with bounty on him : 20% of the bounty + value of the Loot, sound pretty good
However Let see how a mercenary contract could work for a dedicated bounty hunter : - Check bounty office - Choose a wanted target - click Accept Contract.
Now the bounty hunter can : - Attack the wanted anywhere without Concord retaliation - A mercenary contract will last for one week. - When a mercenary take a contract the target will be warn by evemail - Only a limited number of active contract can be taken by character at a time. The number of Mercenary Contracts could easily be adjusted by introducing a social skill like "Mercenay contracting, rank V" : lvl1 = one contract, lvl 5 = 5 active contracts et voila !
With the Mercenary contract and the skill, the profession will really look like a profession and the more bounty a target has on his head the more bounty hunters on his trail.
Another thing to prevent harrassment. Once the bounty on a wanted is depleted, no one can put a bounty on him for a week. |
Evolution1979
No Self Esteem Malefic Aspects
58
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Posted - 2012.10.17 09:11:00 -
[18] - Quote
Sutha Moliko wrote:What seems missing is the Mercenary market/contract. Attacking a Wanted in HS will result with a Concord intervention and this should stay like this to prevent abuse. It will not prevent an organized mercenary group to suicide gank a juicy hauler in a Freighter with bounty on him : 20% of the bounty + value of the Loot, sound pretty good However Let see how a mercenary contract could work for a dedicated bounty hunter : - Check bounty office - Choose a wanted target - click Accept Contract. Now the bounty hunter can : - Attack the wanted anywhere without Concord retaliation - A mercenary contract will last for one week. - When a mercenary take a contract the target will be warn by evemail - Only a limited number of active contract can be taken by character at a time. The number of Mercenary Contracts could easily be adjusted by introducing a social skill like "Mercenay contracting, rank V" : lvl1 = one contract, lvl 5 = 5 active contracts et voila ! With the Mercenary contract and the skill, the profession will really look like a profession and the more bounty a target has on his head the more bounty hunters on his trail. Another thing to prevent harrassment. Once the bounty on a wanted is depleted, no one can put a bounty on him for a week.
obviously this is all a bad idea! This will make it very easy to kill whoever you like! Put contract with alt on someone, then accept it with main and you are good to go. If this was to be implemented is can see a lot of miners/missionrunners/haulers not logging in anymore. In fact everyone in highsec would be fair game. Then just remove security ratings of systems in the whole of eve, and watch it slowly die, as no new ships will be produced. |
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