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Cuisinart
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Posted - 2005.03.27 13:16:00 -
[1]
Under the current system activating any (aggressive) module on a stargate causes immediate reaction by it's protecting sentries and (if applicable) Concord. The problem with this scenario is that no one is going to purposely target and fire on an npc Stargate. I mean, why would they? You can't affect them anyway.
I've lost a few ships because of this because through no action of my own I wound up targeting a stargate while trying to target an enemy ship, and of course petitions are pointless as apparently ccp believes we purposely go around attacking jumpgates
I propose that one of two fixes be put into place, they are as follows; A) Make Jumpgates non targetable B) Allow up to two cycles of module operation before any action is taken by sentries/concord. (i.e. if you shoot it more than 2x then it reacts)
comments welcomed
Vision without action is a daydream
Action without vision is a nightmare |

Dixon Oreole
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Posted - 2005.03.27 13:23:00 -
[2]
never happened to me but ok.
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darth solo
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Posted - 2005.03.27 14:01:00 -
[3]
Yeah, why would u target and fire on a gate when the thing cant be destroyed, targetting a gate has no real purpose, therefor firing on a gate should not be an hostile act.
the scanner jumps, its well known...
d solo.
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Tatsue Niko
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Posted - 2005.03.27 14:12:00 -
[4]
Yea,we should make it unlockable,Its no point in shooting the anyway. And the RP reason could be that its jumpfield emitter disrupts you locking sensors (or something like that) Tatsue..
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ManOfHonor
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Posted - 2005.03.27 15:59:00 -
[5]
if you shoot a jumpgate, concord does and should respond to your criminal act of aggression if you shoot a sentry turret, concord does and should respond to your criminal act of aggression if you shoot a station, concord does and should respond to your criminal act of aggression if you shoot a billboard, concord does and should respond to your criminal act of aggression
all of these things also cannot be destroyed....
if you target a jumpgate, dont notice its a jumpgate, and shoot it, you dont deserve the newbship that concord BBQ-PWNed when you did _____________________________ Honor Glory And Strength! Honor Above Self Glory For Self Strength Of Self
(\_/) (^.^) (> <) |

Plim
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Posted - 2005.03.27 16:31:00 -
[6]
Thing is, sometimes the overview gets completey bugged.
The other day I selected a scorpian on the overview, its picture came up and everything, so I hit the target button....
What do I lock, a gang mate in an interceptor WTF??
Also sometimes in laggy systems, gang members will show up as war targets.
The magical and mysterious world of the overview system is much fun. -----------------
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Thremin
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Posted - 2005.03.27 17:23:00 -
[7]
I really like option A. Its dumb that we can target gates, but can't destroy them.
And this solves the problem with the overview being bugged -- there's nothing worse than targetting the wrong object because the overview lists your enemy twice, or highlights a non-war target with your war target filter. Grr.
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Cuisinart
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Posted - 2005.03.28 15:23:00 -
[8]
Originally by: ManOfHonor if you target a jumpgate, dont notice its a jumpgate, and shoot it, you dont deserve the newbship that concord BBQ-PWNed when you did
Yeah, that sound great and all except that there is no way to know until it's too late. I clicked my module to bring up the crosshairs. I then clicked on the enemy ship, (NOT THE JUMPGATE) I then found myself targeting... The jumpgate There is no way to interupt the targeting cycle and if you can't click on your module fast enough... you're screwed.
Vision without action is a daydream
Action without vision is a nightmare |

kar wai
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Posted - 2005.03.29 07:18:00 -
[9]
Edited by: kar wai on 29/03/2005 07:18:47 How about removing the jumpgate from your overview/scanner? You wouldn't have any accidental locking/shooting at a jumpgate then, right? 
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Dracolich
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Posted - 2005.03.30 01:46:00 -
[10]
Edited by: Dracolich on 30/03/2005 01:48:32 Well, don't know how much you actually pvp, but having the jumpgates on scanner is pretty important, that's just what I think.
The same as Cuisinart requested/suggested should go for stations and other non-destroyable objects. I mean .. why is it really an aggression?????
Man of honor, Please explain to me why all of those things u mention SHOULD be considered as aggressions? ________________________________________
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Cuisinart
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Posted - 2005.09.30 21:19:00 -
[11]
This is still one of my biggest peeves with this game.
Vision without action is a daydream
Action without vision is a nightmare |

TheDark Wanderer
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Posted - 2005.09.30 22:12:00 -
[12]
Originally by: kar wai Edited by: kar wai on 29/03/2005 07:18:47 How about removing the jumpgate from your overview/scanner? You wouldn't have any accidental locking/shooting at a jumpgate then, right? 
How long have you been playing mate? Havent you bought up the crosshairs and clicked something? it LOCKS! doesnt matter if you have them displayed in the overview or not. I think SG's should not be lockable.
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ManOfHonor
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Posted - 2005.10.01 00:56:00 -
[13]
this topic is 6 months old, why did you reply? _____________________________ NPC Asteroid Belt Bases Honor Above Self Glory For Self Strength Of Self |

Fester Addams
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Posted - 2005.10.01 11:44:00 -
[14]
This issue is only a problem for the people that activate their cannons and then target by clicking on the ship, this meens that as soon as the target has locked it will fire on that target.
This is for most players a no issue as we dont usually target this way.
This is mainly an issue for gatecampers as if they are not carefull they will accidently click the gate, a gate gun or the billboard by accident and thus get killed by concord/the gate guns.
The number of situations when people lock onto a target and once it locks activates their guns on the target failing to notice they have targeted a stargat is miniscule.
It does however become an issue for PvP players who accidently open upp at their buddies however again it is a question of a player making a silly mistake and not a flaw oin the game and thus I dont really see what the problem is.
Stop targeting things with the guns activated and you will not have this problem, take another second to verify that you have actually targeted the correct target and dont blame the game for your mistakes.
We constantly hear people telling us to get a thicker hide and not go to 0.4 unless we are ready to be attacked (somthing I agree with), this is exactly the same thing, dont use the targeting method if you cant take the heat when you mess upp.
------------ 20. Is it true all pvpers have carebear alts? Yes, of course. I have so much fun looking up who's alt is who's 
kieron Community Manager, EVE Online |

TheDrinker
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Posted - 2005.10.01 13:32:00 -
[15]
both options would be very welcome, and they could be applyed to NPC stations too... i already lost a ship because of overview bug (mixed with lag), and i shot on gates in 0.0 several times already 
as for petitions ... yea ... pointless 
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Deja Thoris
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Posted - 2005.10.02 09:14:00 -
[16]
Originally by: Fester Addams This issue is only a problem for the people that activate their cannons and then target by clicking on the ship, this meens that as soon as the target has locked it will fire on that target.
This is for most players a no issue as we dont usually target this way.
This is mainly an issue for gatecampers as if they are not carefull they will accidently click the gate, a gate gun or the billboard by accident and thus get killed by concord/the gate guns.
The number of situations when people lock onto a target and once it locks activates their guns on the target failing to notice they have targeted a stargat is miniscule.
It does however become an issue for PvP players who accidently open upp at their buddies however again it is a question of a player making a silly mistake and not a flaw oin the game and thus I dont really see what the problem is.
Stop targeting things with the guns activated and you will not have this problem, take another second to verify that you have actually targeted the correct target and dont blame the game for your mistakes.
We constantly hear people telling us to get a thicker hide and not go to 0.4 unless we are ready to be attacked (somthing I agree with), this is exactly the same thing, dont use the targeting method if you cant take the heat when you mess upp.
Actually this happened to me in a lag situation.
War target near gate.
Ctrl click on wartarget, preactivate webber. Target jumps. Lag. Lag. Click webber off. Lag. Lag. Wait a second. OMFG ITS LOCKING THE GATE
*Concord*
The solution makes sense for avoid ship losses. Who in their right mind would really lock a gate surrounded by an armada and 8 sentry guns?
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Takigama
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Posted - 2005.10.02 16:44:00 -
[17]
Originally by: Deja Thoris
Originally by: Fester Addams This issue is only a problem for the people that activate their cannons and then target by clicking on the ship, this meens that as soon as the target has locked it will fire on that target.
This is for most players a no issue as we dont usually target this way.
This is mainly an issue for gatecampers as if they are not carefull they will accidently click the gate, a gate gun or the billboard by accident and thus get killed by concord/the gate guns.
The number of situations when people lock onto a target and once it locks activates their guns on the target failing to notice they have targeted a stargat is miniscule.
It does however become an issue for PvP players who accidently open upp at their buddies however again it is a question of a player making a silly mistake and not a flaw oin the game and thus I dont really see what the problem is.
Stop targeting things with the guns activated and you will not have this problem, take another second to verify that you have actually targeted the correct target and dont blame the game for your mistakes.
We constantly hear people telling us to get a thicker hide and not go to 0.4 unless we are ready to be attacked (somthing I agree with), this is exactly the same thing, dont use the targeting method if you cant take the heat when you mess upp.
Actually this happened to me in a lag situation.
War target near gate.
Ctrl click on wartarget, preactivate webber. Target jumps. Lag. Lag. Click webber off. Lag. Lag. Wait a second. OMFG ITS LOCKING THE GATE
*Concord*
The solution makes sense for avoid ship losses. Who in their right mind would really lock a gate surrounded by an armada and 8 sentry guns?
Yes, likewise happened to me as well... thats a REAL pain in the rear... specially if you've pre-activated modules... making them non-targetable sounds like a fairly fair idea to me...
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Cuisinart
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Posted - 2005.10.19 18:55:00 -
[18]
Originally by: ManOfHonor this topic is 6 months old, why did you reply?
I wanted to reach some more opinions.
Vision without action is a daydream
Action without vision is a nightmare |

Jean Mitchell
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Posted - 2005.10.20 02:25:00 -
[19]
i think the bottom line is that being destroyed for accidental targetting is BS, esp when nothing can possibly happen after the targetting.
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