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Pagefault
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Posted - 2005.05.09 12:43:00 -
[31]
high: whatever u want, 5x launcher should be obvious... med: 1x 10mn ab2, 1x med shieldbooster 2, 2x active hardener, 1x large cap battery low: 4x pdu
with that setup (even pdu 1) i can run all medslots forever at 45% cap. (That is 50/80/70/80 resist at over 1800 shield/minute and 500m/s speed) A large cap battery gives +40% on base cap (1000 +400), therefore also boosts cap recharge by 40%, way better then the cap rechargers. i'll switch to pdu2 soon, and then fit a large shieldbooster. Maybe you can play arround with the lows, to get one free for ballistic control or the like.
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Krolas
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Posted - 2005.05.19 13:20:00 -
[32]
Has anyone already thought of a Cerberus setup after the missile "nerf"? With the PG requirements on heavy launchers rising to 100MW,i suppose you have to sacrifice something to fit 5 heavies
Krolas
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Magunus
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Posted - 2005.05.19 13:26:00 -
[33]
Originally by: Krolas Has anyone already thought of a Cerberus setup after the missile "nerf"? With the PG requirements on heavy launchers rising to 100MW,i suppose you have to sacrifice something to fit 5 heavies
Krolas
I replaced a ballistic control with a PDU and it's fine on test. The new missile skills (Warhead Upgrades) more than makes up for it anyways. ---
In the beginning the Universe was created. This has made a lot of people very angry and been widely regarded as a bad move. -- Douglas Adams, 'The Restaurant at the End of the Universe' |
Tredegar
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Posted - 2005.06.30 09:25:00 -
[34]
For my setup I use
High: 5 named ML, 1 SB Med: T2 AB, 2 (Activated) Shield hardeners, Shield Boost Amp, and Med C-5l shield booster Low: 2 T2 PDU, 2 BCU
With Guristas I use 2 Kinetic hardeners. This gives a kinetic resistance of over 90%. The Med C5L drains cap a bit too fast for my liking so I might switch back to T2 Shield Booster.
"I may be a craven little coward, but I'm a greedy craven little coward." Daffy Duck |
Fjellu
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Posted - 2005.06.30 10:33:00 -
[35]
For doing L4 missions I use:
5X Dread heavies Domination AB/MWD, L Gist X-type SB, 2X True Sansha cap rechargers, DG EM hardner 4X named BCU's
works like a charm, about 6 sec rof with 310 dmg on hull.
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Pagefault
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Posted - 2005.06.30 10:33:00 -
[36]
Uber tanked cerb setup:
5x heavy (arbalest if u can afford them), 1x med nos (or any remote support item u need)
ab tl2, active em hardener, large shieldboost tl2, shieldboost amp, large cap battery
4x powerdiag tl2
You will need _very_ good skills to fit this setup (2 BS sized mods), maybe u can ease it by using assault launchers. the reasoning behind this setup is: cerb has 1000 base cap, the large battery adds 400 (named do even more), which adds 40% more cap, _and_ more recharge, because the recharge time stays the same, so this mod is better then 2 caprechargers 2 in the setup, they will only add ~40% faster recharge, but no additional buffer and use up 2 slots :P
large shieldbooster is a must (a medium cant use up all the cap u have got), it must be a tl2 (50% more shield for the same cap), together with the shieldboostamp you get almost 2 shield per cap used.
This setup is tested to tank: - 6 1-2mil rats (doing em dmg which is worst dmg u can get) - 1 well setup gankageddon an any range for at least 2 minutes - anything a frig/ceptor squad can throw on u, as long as u get rid of the webbers fast
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ELECTR0FREAK
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Posted - 2005.06.30 10:37:00 -
[37]
I like this setup, it's done me well so far:
5 'Arbalest' Heavy Missile Launchers 1 E50 Nos
Large Shield Booster II 2x 'Anointed' Hardner Shield Boost Amp 10mn Afterburner II
2 PDS II, 2 BCS
Now, the only problem with this is that I can't fit it on test. Gotta pull a BCS for a PDS, as somebody mentioned above. However, this ship can survive pretty well. If you've got Target Navigation Prediction and Guided Missile Precision trained up a few levels on the test server, it can do enough damage to interceptors to make them at least take off after a bit (hopefully before whoever they're tackling for shows up).
The 2x EM wards sorta demonstrate my paranoia of running into an energy weapon-toting opponent. I find it's quite difficult to tank anything that does EM damage without a second EM hardner. It's possible to take one of them off to fit a painter (considerably improved damage versus frigs and inties) or a Scrambler, though in PVP I see the Cerb as more of a standoff ship that pummels a tackled target.
The Afterburner is pretty handy to have in a pinch, and is a deciding factor if you run into any high damage turret BS. A 1400mm Tempest with EMP is by no means tankable without the AB if he has any gunnery skills. Switch that AB on, and it becomes significantly easier to deal with the weaker hits.
Lastly, the Cerb is by NO means a high damage dealer. Even with Scourges it falls pitifully short of the damage output of any other HAC. The new missile skills will help, but they won't make it uber powerful. HOWEVER, the Cerb's strength lies in its ability to pick its damage types, and be almost immune to EW. With FoF Missiles 4, I get 10 less base damage with Hydra FoF missiles than I do with Scourge. (~242 for Hydra, ~252 for Scourge). Other missiles will only hit for about 180 damage each base, but if you can find what your enemy is weakest against, it's more damage than you might think.
So, bottom line is, don't expect the Cerb to break any Apoc tanks. Not unless said Apoc forgot to fit a Kinetic Hardner . However, it's actually pretty fun to fly versus other T2 ships if you can exploit their resistance weakness.
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Anjerrai Meloanis
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Posted - 2005.06.30 19:39:00 -
[38]
Originally by: Fjellu For doing L4 missions I use:
5X Dread heavies Domination AB/MWD, L Gist X-type SB, 2X True Sansha cap rechargers, DG EM hardner 4X named BCU's
works like a charm, about 6 sec rof with 310 dmg on hull.
i cant even find 1 dread guristas heavy :( i want hehe uh.
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Zaintiraris
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Posted - 2005.06.30 19:53:00 -
[39]
I got an offer for a caldari navy heavy the other day, but passed it up. Maybe I shouldn't have... ---
Originally by: CCP Hammer This game was so much better back before people knew math.
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Zaintiraris
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Posted - 2005.07.06 14:56:00 -
[40]
My cerberus was able to maintain its setup through the patch. Heres my rig, in case you feel like copying.
5x Arbalest Heavy Missile Launchers E50 Energy Vampire Medium Shield Booster II 10MN Afterburner II Sensor Booster II Named Kinetic and Thermal Hardeners 4x BCU
I haven't tested it against much, but heavies on it, now that I've gotten past the no-damage bug, are strong. ---
Originally by: CCP Hammer This game was so much better back before people knew math.
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Jack Thurner
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Posted - 2005.07.11 11:10:00 -
[41]
Here are some calculations that i did on the max range with heavy missiles
(launched from a Cerberus-class Heavy Assault Ship)
As i haven't checked deeper into how i should add the different skills with eachother i would like that someone looked through it :)
Cerberus: 50% velocity (Caldari Cruiser lvl5) 40% flight time (Heavy Assault Ships lvl4)
Missile Bombardment: 50% max flight range (lvl5) Missile Projection: 50% max velocity (lvl5)
Heavy missile - Basic status:
velocity: 3750 m/s
flight time: 10 sec
range = 37,5km
Heavy missile - Modified:
velocity: 8437,5 (cerberus+missile projection ( 3750 * 1,5 * 1,5))
flight time: 14 sec (flight time bonus ( 10 * 1,4))
range = 177187m (177,2km) (118125 * 1,5 (max flight range bonus))
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FireFoxx80
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Posted - 2005.07.11 11:25:00 -
[42]
Originally by: Jack Thurner Here are some calculations that i did on the max range with heavy missiles
(launched from a Cerberus-class Heavy Assault Ship)
As i haven't checked deeper into how i should add the different skills with eachother i would like that someone looked through it :)
Cerberus: 50% velocity (Caldari Cruiser lvl5) 40% flight time (Heavy Assault Ships lvl4)
Missile Bombardment: 50% max flight range (lvl5) Missile Projection: 50% max velocity (lvl5)
Heavy missile - Basic status:
velocity: 3750 m/s
flight time: 10 sec
range = 37,5km
Heavy missile - Modified:
velocity: 8437,5 (cerberus+missile projection ( 3750 * 1,5 * 1,5))
flight time: 14 sec (flight time bonus ( 10 * 1,4))
range = 177187m (177,2km) (118125 * 1,5 (max flight range bonus))
Can you lock 177km though?
ex P-TMC
If you think you can do a better job, go find yourself a datacentre to host a box, get a copy of Visual Studio, and STFU.
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ELECTR0FREAK
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Posted - 2005.07.11 12:06:00 -
[43]
Edited by: ELECTR0FREAK on 11/07/2005 12:08:56
All you'd need is a sensor booster and some skill in Long Range Targeting.
Edit- Alright, correction. LRT 5 and 1 Sensor Booster II will get you 160km, close enough. Besides, I don't think many ppl will train missile bombardment to 5, as its a rank 4.
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Zaintiraris
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Posted - 2005.07.11 13:31:00 -
[44]
I found that even with all the new skills only trained to level 2, cerberus could still shoot as far as I could target, essentially, since there is very little reason to engage at over 100km. At least in PvE. ---
Originally by: CCP Hammer This game was so much better back before people knew math.
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ELECTR0FREAK
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Posted - 2005.07.11 14:27:00 -
[45]
The only problem is, at 160km, even with Missile Projection 5 it's going to take almost 20 seconds for the missiles to reach the target. So while it's doable for PVP, its not completely feasible.
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FireFoxx80
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Posted - 2005.07.11 14:31:00 -
[46]
Still, fun though.
Though, I don't see the missile bonuses on a Caracal.
ex P-TMC
If you think you can do a better job, go find yourself a datacentre to host a box, get a copy of Visual Studio, and STFU.
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Jack Thurner
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Posted - 2005.07.11 14:40:00 -
[47]
20 sec.. well.. imaging you're sitting in a slowass ship, and you don't have any instas :)
13 km from the gate (as you warp in), and someone is launching missiles at you from 150 and say the time is 20 sec..
If you're travelling in 200m/s you'll get 4km :)
so: 20 sec - 4km 40 sec - 8km 80 sec - 12km
3 impacts
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ELECTR0FREAK
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Posted - 2005.07.11 14:42:00 -
[48]
Well pretty much anything can warp out in 20 seconds. If you stick around and wait that long to get shot, your pod deserves some fresh air.
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Jack Thurner
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Posted - 2005.07.11 14:48:00 -
[49]
And it's Missile projection that's a rank 4 skill
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ELECTR0FREAK
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Posted - 2005.07.11 14:52:00 -
[50]
Ah you're right. But the outcome remains the same. Less max range.
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Zaintiraris
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Posted - 2005.07.20 14:45:00 -
[51]
DrunkenOne said that cerberus is useless in another thread, so just for the helluva, heres my ultimate "I'm going to pwn you for full damage" setup for a Cerberus.
Note: Bring a friend for this one. It'll be cool. I promise.
Ok. Highs. 5 Assault Missile Launchers. Bring all flavors of ammo, so you can put on a nice light show. Meds. This is where the fun begins. Throw on a MWD II and 4 Target Painter IIs Lows. Put on an armor tank
Now. Just get someone else there with you in a raven with cruise missiles or torpedos, or any other ship really. Now you've got enough to make anything glow and hopefully can be very effective. ---
Originally by: CCP Hammer This game was so much better back before people knew math.
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Best
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Posted - 2005.07.20 21:36:00 -
[52]
the new rules with missile/signature might kill the idea of a mwd on a cerberus for two good reasons... the missile bomb tactic is ruined and your sig gets you as big as a planet and those cruise/torps love it... an abt2 has me at 540/sec which is solid enuf and with classic hi (5xarb/e50nos) and a rcut2/2xpdut2/ball for low you can grab a lg peroxide batt, em hard, the abt2, and 2 sm gistii or named med with shield amp for the poor man... i used to use the mwd t2 'cause i would have fof kicking any ship fast enuf to catch me and the transversal would protect from guns... now i have yet to test that torp/cruise situation though i think that raven's stock is going down after testing cruise with solid skills (2 mill / miss.) on frigs and being woefully disappointed (30/hit on inty)the cerb is now a serious player in pvp due to its versatility, dropping the abt2 and rcu'ing up to put on lg shield extend t2 with hardner makes a bad mofo
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babylonstew
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Posted - 2005.07.20 21:58:00 -
[53]
well, rat torps (jugs) hit my cerb for 28.9 damage per shot now, and cruise (wraith) hit for 26. summat, its the same damage with or without ab, makes lvl 4 missions with guristas a breeze most of the time
pvp, have no idea tho, but intend to do some testing later in the week
(\_/) (O.o) (> <) This is Bunny. Copy Bunny into your signature to help him on his way to world domination. |
Dr'Laaq
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Posted - 2005.08.02 19:19:00 -
[54]
Pagefault said: Just played a bit with my forementioned setup, and came to this: Uber tanked cerb setup:
5x heavy (arbalest if u can afford them), 1x med nos (or any remote support item u need) ab tl2, active em hardener, large shieldboost tl2, shieldboost amp, large cap battery 4x powerdiag tl2
You will need _very_ good skills to fit this setup (2 BS sized mods), maybe u can ease it by using assault launchers. the reasoning behind this setup is.
Yo Pagefault! u must have Jovian skills we all dont have then i think to fit that kind of setup.
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Mental Oriental
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Posted - 2005.08.22 15:38:00 -
[55]
i made the brave step of trainin for a cal HAC despite all the post patch mayhem. Can any1 give me any feedback on NPC performance? Im desperate to get back into guristas lvl4 mission runnin again :P http://img.photobucket.com/albums/v336/MASTERZULU/mentalsig.jpg |
Jim Raynor
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Posted - 2005.08.22 22:08:00 -
[56]
Edited by: Jim Raynor on 22/08/2005 22:09:08 I think this setup is interesting, the damage output is craptastic though.. look at those shields though!!! Two gisti small shield boosters in the mid, completly sustainable.
Super Tank Cerb ------
ROBBLE ROBBLE |
Steel Dragon
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Posted - 2005.08.26 10:43:00 -
[57]
I don't know what you guys are doing but I'm owning everything in mine. I run 8/10 gurstis complexes and have np I also belt hunt in it and killed a dread usurper spawn today. High's 5x T2 Heavy Launchers Med Nos (use on frigs that get close)
Med's Gist C-Type Large SB Dread SB Amp 2x Dread Kin hardeners (Passive) 1 Dread EM Harnder (Passive) Depending on what I'm doing Swap the EM Hardner with a T2 10mn Burner
Low's Dread Ballistic Control Unit Named Ballistic control unit 2x PDU 2's
Yes this setup cost a good bit and is hard to fit unless you have good skills but it ownes with the low Cap requirments of the SB and the booster adding more I can tank forever and take massive dmg the burners extra speed allows you to out run most missle dmg. Cepters and AF are np as you can tank there dmg longenough to kill them or make them run Kill'em all and let god sort them out |
Edison Frisk
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Posted - 2005.09.15 00:33:00 -
[58]
Any advice on a 1600mm plate set up for these missile boats?? After fitting 5 x SV-2000 assault missile bays and the 1600 rolled tungsten plate I have 402.75 CPU left and 43.75 p/w.
I have a dark blood 40% passive exp armour hardener (only uses 25 cpu & 2 pw) that I could whack on, just doesnt seem to be a lot of grid left thats all and I hear so much about people wanting to put 1600 plates on HAC's, the armour is upto 5052 tho!
I was thinking if my resitances were so high I wouldnt really need a larger booster shield or tank - but again begs the question what to fit if I wanna take advantage of the huge armour points with just over 40 power grid left.
thx
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ELECTR0FREAK
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Posted - 2005.09.15 06:21:00 -
[59]
Edited by: ELECTR0FREAK on 15/09/2005 06:22:19
Originally by: Edison Frisk Any advice on a 1600mm plate set up for these missile boats?? After fitting 5 x SV-2000 assault missile bays and the 1600 rolled tungsten plate I have 402.75 CPU left and 43.75 p/w.
I have a dark blood 40% passive exp armour hardener (only uses 25 cpu & 2 pw) that I could whack on, just doesnt seem to be a lot of grid left thats all and I hear so much about people wanting to put 1600 plates on HAC's, the armour is upto 5052 tho!
I was thinking if my resitances were so high I wouldnt really need a larger booster shield or tank - but again begs the question what to fit if I wanna take advantage of the huge armour points with just over 40 power grid left.
thx
Aside from the fact that the ship will have the firepower of a small child... wait no, a small parapalegic child, a plate works alright. Problem is any other HAC can fit a plate while still putting out enough firepower to at least kill a tech 1 cruiser.
-Electrofreak Discoverer of the Missile Damage Formula |
Edison Frisk
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Posted - 2005.09.15 10:02:00 -
[60]
Your right damage output is woeful - so off with the plate and a few BCS on - should I just buy an eagle instead??
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