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Dautrin Maize
Peirmont Industries
3
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Posted - 2012.10.24 11:50:00 -
[1] - Quote
Been flying a Typhoon for like 3 years for level 4 missions. Finally bit the bullet and blew some cash on the Fleet Issue version, and I'm pretty glad I did. It's a beast. Armor tanking is almost Yawnville with 23k armor and an extra low slot. Faster sub-light speed, more shield and hull...liking it alot with my missile skills.
Anyone else use one? |
Angelina Joliee
Project Stealth Squad Initiative Mercenaries
1
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Posted - 2012.10.24 12:14:00 -
[2] - Quote
yes, i like it too. I use it as damage dealer in blood plexes - tanking with another ship. First shot on a npc-bs => shield down, seconds shot => armor down, third shot => bs down. |
John Ratcliffe
Sausy Sausages
58
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Posted - 2012.10.24 12:17:00 -
[3] - Quote
Just having a play in EFT as I've never flown one. Would this work?
[Typhoon Fleet Issue, Typhoon - PVE (Armour Tank)]
Core A-Type Large Armor Repairer Core A-Type Armor EM Hardener Core A-Type Armor Thermic Hardener Caldari Navy Ballistic Control System Caldari Navy Ballistic Control System Caldari Navy Ballistic Control System Caldari Navy Ballistic Control System Damage Control II
Republic Fleet Target Painter Republic Fleet Target Painter Republic Fleet Target Painter Republic Fleet Target Painter
Caldari Navy Cruise Missile Launcher, Mjolnir Cruise Missile Caldari Navy Cruise Missile Launcher, Mjolnir Cruise Missile Caldari Navy Cruise Missile Launcher, Mjolnir Cruise Missile Caldari Navy Cruise Missile Launcher, Mjolnir Cruise Missile Caldari Navy Cruise Missile Launcher, Mjolnir Cruise Missile Black Eagle Drone Link Augmentor Black Eagle Drone Link Augmentor Small Tractor Beam II
Large Warhead Rigor Catalyst I Large Warhead Rigor Catalyst I Large Warhead Rigor Catalyst II
The men waved their hats, the ladies their umbrellas. One felt they would have liked to touch the steel muscles of the most courageous champions since antiquity. Who will carry off the first prize, entering the pantheon where only supermen may go? |
John Ratcliffe
Sausy Sausages
58
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Posted - 2012.10.24 12:21:00 -
[4] - Quote
Or if you wanted to go Shield Tank you could try this:
[Typhoon Fleet Issue, Typhoon - PVE (Active) ] Republic Fleet Tracking Enhancer Republic Fleet Tracking Enhancer Republic Fleet Gyrostabilizer Republic Fleet Gyrostabilizer Republic Fleet Gyrostabilizer Caldari Navy Ballistic Control System Caldari Navy Ballistic Control System Caldari Navy Ballistic Control System
Gist A-Type X-Large Shield Booster Caldari Navy Adaptive Invulnerability Field Caldari Navy Adaptive Invulnerability Field Imperial Navy Cap Recharger
Caldari Navy Cruise Missile Launcher, Mjolnir Cruise Missile Caldari Navy Cruise Missile Launcher, Mjolnir Cruise Missile Caldari Navy Cruise Missile Launcher, Mjolnir Cruise Missile Caldari Navy Cruise Missile Launcher, Mjolnir Cruise Missile Caldari Navy Cruise Missile Launcher, Mjolnir Cruise Missile Republic Fleet 1200mm Artillery, EMP L Republic Fleet 1200mm Artillery, EMP L Republic Fleet 1200mm Artillery, EMP L
Large Warhead Rigor Catalyst I Large Warhead Rigor Catalyst I Large Warhead Rigor Catalyst II
The men waved their hats, the ladies their umbrellas. One felt they would have liked to touch the steel muscles of the most courageous champions since antiquity. Who will carry off the first prize, entering the pantheon where only supermen may go? |
John Ratcliffe
Sausy Sausages
58
|
Posted - 2012.10.24 12:21:00 -
[5] - Quote
Not sure which I like more TBH... The men waved their hats, the ladies their umbrellas. One felt they would have liked to touch the steel muscles of the most courageous champions since antiquity. Who will carry off the first prize, entering the pantheon where only supermen may go? |
John Ratcliffe
Sausy Sausages
58
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Posted - 2012.10.24 12:26:00 -
[6] - Quote
Or, you could stick with the Armour tank and go with Torps instead of CMs. Almost 5K DPS volley
[Typhoon Fleet Issue, Typhoon - PVE (Armour Tank - Torpedo)] Core A-Type Large Armor Repairer Core A-Type Armor EM Hardener Core A-Type Armor Thermic Hardener Caldari Navy Ballistic Control System Caldari Navy Ballistic Control System Caldari Navy Ballistic Control System Caldari Navy Ballistic Control System Damage Control II
Republic Fleet Target Painter Republic Fleet Target Painter Republic Fleet Target Painter Republic Fleet Target Painter
Caldari Navy Torpedo Launcher, Caldari Navy Scourge Torpedo Caldari Navy Torpedo Launcher, Caldari Navy Scourge Torpedo Caldari Navy Torpedo Launcher, Caldari Navy Scourge Torpedo Caldari Navy Torpedo Launcher, Caldari Navy Scourge Torpedo Caldari Navy Torpedo Launcher, Caldari Navy Scourge Torpedo Black Eagle Drone Link Augmentor Black Eagle Drone Link Augmentor Small Tractor Beam II
Large Warhead Rigor Catalyst I Large Warhead Rigor Catalyst I Large Warhead Rigor Catalyst II The men waved their hats, the ladies their umbrellas. One felt they would have liked to touch the steel muscles of the most courageous champions since antiquity. Who will carry off the first prize, entering the pantheon where only supermen may go? |
Nalha Saldana
Eternity INC. Goonswarm Federation
335
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Posted - 2012.10.24 12:59:00 -
[7] - Quote
Don't forget the the drones, slap some t2 sentries and Drone Damage Amplifiers on there. |
John Ratcliffe
Sausy Sausages
58
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Posted - 2012.10.24 13:18:00 -
[8] - Quote
Nalha Saldana wrote:Don't forget the the drones, slap some t2 sentries and Drone Damage Amplifiers on there.
Not at the expense of launcher DPS though
The men waved their hats, the ladies their umbrellas. One felt they would have liked to touch the steel muscles of the most courageous champions since antiquity. Who will carry off the first prize, entering the pantheon where only supermen may go? |
Schmata Bastanold
Black Rebel Rifter Club The Devil's Tattoo
126
|
Posted - 2012.10.24 14:09:00 -
[9] - Quote
What about range on typhoon (FI or regular)? I saw in couple of places that people complained about having to come close to rat to apply full damage? I don't use missiles and torps I use only on hound so don't have real experience with efficiency of those weapon systems. Or sentries basically take care of range issue (if there is any issue with it anyway)? I am not my skills but... http://eveboard.com/pilot/Schmata_Bastanold |
John Ratcliffe
Sausy Sausages
58
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Posted - 2012.10.24 14:14:00 -
[10] - Quote
Schmata Bastanold wrote:What about range on typhoon (FI or regular)? I saw in couple of places that people complained about having to come close to rat to apply full damage? I don't use missiles and torps I use only on hound so don't have real experience with efficiency of those weapon systems. Or sentries basically take care of range issue (if there is any issue with it anyway)?
Most missions involve combat around 60KM or closer. Missiles apply full damage regardless of range (or rather range isn't a factor in the damage they apply), so that's not an issue for a pure launcher Typhoon. I can't speak for a mixed platform Typhoon because I've never used one. The men waved their hats, the ladies their umbrellas. One felt they would have liked to touch the steel muscles of the most courageous champions since antiquity. Who will carry off the first prize, entering the pantheon where only supermen may go? |
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Verity Sovereign
Pator Tech School Minmatar Republic
240
|
Posted - 2012.10.24 15:27:00 -
[11] - Quote
Seems to me that you'd never want BCUs and gryos at the same time.
I did some playing around with faction damage mods, and found that the 2nd gives more of a DPS boost than the first (because its multiplied a higher base value, even if the multiplier is reduced due to stacking) and the 3rd gives nearly the same (>75) damage boost as the first (again, because of the even higher base value it multiplies).
Your fit will be 5:3 guns to launchers or vice versa, obviously you'll want to preferentially boost the 5 - all else being equal your 2nd weapon type damage mods are only doing 3/5ths of what your primary weapon type mods do - so why fit them at all?
However, now that we have drone damage mods... I must consider fits using a BCUs/Gyros and Drone damage mods.
Using drones doesn't come at the expense of another weapon type (except for competing with lows) and the fleet phoon has a large drone bay. You can field 5 heavy or 5 sentry drones (125 m3) + a flight of lights ( 150m3) + a flight of meds (200 m3).
So I'd do 3 lows for drone damage mods (to boost 5 drones), then 3 mods to gyros or BCUs (to boost 5 guns or 5 launchers).
I don't think it makes sense to equip gyros and BCU at the same time. I think it makes sense to pick 1 high slot weapon system, and focus on that, once you run into severe stacking penalties, focus on drones (or tank, a DC / PDU/SPR if shield tanking) rather than boosting a mere 3 high slot weapons.
So you can fit 3 of the other weapon type in the highs, unsupported by low slots... or you can use them like utility highs for NOS/neuts/drone link augmentors/ remote transfers if in a fleet |
John Ratcliffe
Sausy Sausages
58
|
Posted - 2012.10.24 15:39:00 -
[12] - Quote
Verity Sovereign wrote:Seems to me that you'd never want BCUs and gryos at the same time.
I did some playing around with faction damage mods, and found that the 2nd gives more of a DPS boost than the first (because its multiplied a higher base value, even if the multiplier is reduced due to stacking) and the 3rd gives nearly the same (>75) damage boost as the first (again, because of the even higher base value it multiplies).
Your fit will be 5:3 guns to launchers or vice versa, obviously you'll want to preferentially boost the 5 - all else being equal your 2nd weapon type damage mods are only doing 3/5ths of what your primary weapon type mods do - so why fit them at all?
However, now that we have drone damage mods... I must consider fits using a BCUs/Gyros and Drone damage mods.
Using drones doesn't come at the expense of another weapon type (except for competing with lows) and the fleet phoon has a large drone bay. You can field 5 heavy or 5 sentry drones (125 m3) + a flight of lights ( 150m3) + a flight of meds (200 m3).
So I'd do 3 lows for drone damage mods (to boost 5 drones), then 3 mods to gyros or BCUs (to boost 5 guns or 5 launchers).
I don't think it makes sense to equip gyros and BCU at the same time. I think it makes sense to pick 1 high slot weapon system, and focus on that, once you run into severe stacking penalties, focus on drones (or tank, a DC / PDU/SPR if shield tanking) rather than boosting a mere 3 high slot weapons.
So you can fit 3 of the other weapon type in the highs, unsupported by low slots... or you can use them like utility highs for NOS/neuts/drone link augmentors/ remote transfers if in a fleet
I agree about the Gyros/BCUs now I've looked at it again in EFT. Really not worth doing. If you went Cruise and active Shield then you could use the 3 Lows that did have the Armour tank for 3 DDAs, but TBH I'd prefer to keep the Armour tank and use the 4 Mids for TPs. That'd be pretty insane damage application with either Cruise or Torps.
The men waved their hats, the ladies their umbrellas. One felt they would have liked to touch the steel muscles of the most courageous champions since antiquity. Who will carry off the first prize, entering the pantheon where only supermen may go? |
Schmata Bastanold
Black Rebel Rifter Club The Devil's Tattoo
126
|
Posted - 2012.10.24 15:43:00 -
[13] - Quote
Good info here, thanks all. Regarding those 4 TPs: are they really necessary to apply full/good damage? How are you using them? All at same target or split them between 2 (more?) targets (of course splitting launchers too)? I think they have stacking penalty too? And I assume TPs are useful from cruiser and below class, right? I am not my skills but... http://eveboard.com/pilot/Schmata_Bastanold |
Nalha Saldana
Eternity INC. Goonswarm Federation
335
|
Posted - 2012.10.24 16:34:00 -
[14] - Quote
Schmata Bastanold wrote:Good info here, thanks all. Regarding those 4 TPs: are they really necessary to apply full/good damage? How are you using them? All at same target or split them between 2 (more?) targets (of course splitting launchers too)? I think they have stacking penalty too? And I assume TPs are useful from cruiser and below class, right?
TPs are always useful, against big targets they provide more explosion velocity but they do have a stacking penalty so maybe there is a better choice for the4th mid. |
Ginger Barbarella
State War Academy Caldari State
195
|
Posted - 2012.10.24 17:13:00 -
[15] - Quote
John Ratcliffe wrote:Or, you could stick with the Armour tank and go with Torps instead of CMs. Almost 5K DPS volley [Typhoon Fleet Issue, Typhoon - PVE (Armour Tank - Torpedo)] Core A-Type Large Armor Repairer Core A-Type Armor EM Hardener Core A-Type Armor Thermic Hardener Caldari Navy Ballistic Control System Caldari Navy Ballistic Control System Caldari Navy Ballistic Control System Caldari Navy Ballistic Control System Damage Control II Republic Fleet Target Painter Republic Fleet Target Painter Republic Fleet Target Painter Republic Fleet Target Painter Caldari Navy Torpedo Launcher, Caldari Navy Scourge Torpedo Caldari Navy Torpedo Launcher, Caldari Navy Scourge Torpedo Caldari Navy Torpedo Launcher, Caldari Navy Scourge Torpedo Caldari Navy Torpedo Launcher, Caldari Navy Scourge Torpedo Caldari Navy Torpedo Launcher, Caldari Navy Scourge Torpedo Black Eagle Drone Link Augmentor Black Eagle Drone Link Augmentor Small Tractor Beam II Large Warhead Rigor Catalyst I Large Warhead Rigor Catalyst I Large Warhead Rigor Catalyst II
EFT warrior to the rescue. AFK that thing, man!!! Show everyone you're alpha as hell! |
Goldensaver
Vorbild Industries Inc. State Section 9
59
|
Posted - 2012.10.24 17:53:00 -
[16] - Quote
John Ratcliffe wrote:Or, you could stick with the Armour tank and go with Torps instead of CMs. Almost 5K DPS volley [Typhoon Fleet Issue, Typhoon - PVE (Armour Tank - Torpedo)] Core A-Type Large Armor Repairer Core A-Type Armor EM Hardener Core A-Type Armor Thermic Hardener Caldari Navy Ballistic Control System Caldari Navy Ballistic Control System Caldari Navy Ballistic Control System Caldari Navy Ballistic Control System Damage Control II Republic Fleet Target Painter Republic Fleet Target Painter Republic Fleet Target Painter Republic Fleet Target Painter Caldari Navy Torpedo Launcher, Caldari Navy Scourge Torpedo Caldari Navy Torpedo Launcher, Caldari Navy Scourge Torpedo Caldari Navy Torpedo Launcher, Caldari Navy Scourge Torpedo Caldari Navy Torpedo Launcher, Caldari Navy Scourge Torpedo Caldari Navy Torpedo Launcher, Caldari Navy Scourge Torpedo Black Eagle Drone Link Augmentor Black Eagle Drone Link Augmentor Small Tractor Beam II Large Warhead Rigor Catalyst I Large Warhead Rigor Catalyst I Large Warhead Rigor Catalyst II
Rigors don't affect Torps, at least not until next patch. So either wait for the patch, or don't slap rigors on there. |
John Ratcliffe
Sausy Sausages
59
|
Posted - 2012.10.24 18:03:00 -
[17] - Quote
Nalha Saldana wrote:TPs are always useful, against big targets they provide more explosion velocity but they do have a stacking penalty so maybe there is a better choice for the4th mid.
They do, but the 4th is still worth using in the same way a 4th BCU is still worth using. You could swap it for an Omni for the Drones if you wanted though. The men waved their hats, the ladies their umbrellas. One felt they would have liked to touch the steel muscles of the most courageous champions since antiquity. Who will carry off the first prize, entering the pantheon where only supermen may go? |
John Ratcliffe
Sausy Sausages
59
|
Posted - 2012.10.24 18:04:00 -
[18] - Quote
Goldensaver wrote:John Ratcliffe wrote:Or, you could stick with the Armour tank and go with Torps instead of CMs. Almost 5K DPS volley [Typhoon Fleet Issue, Typhoon - PVE (Armour Tank - Torpedo)] Core A-Type Large Armor Repairer Core A-Type Armor EM Hardener Core A-Type Armor Thermic Hardener Caldari Navy Ballistic Control System Caldari Navy Ballistic Control System Caldari Navy Ballistic Control System Caldari Navy Ballistic Control System Damage Control II Republic Fleet Target Painter Republic Fleet Target Painter Republic Fleet Target Painter Republic Fleet Target Painter Caldari Navy Torpedo Launcher, Caldari Navy Scourge Torpedo Caldari Navy Torpedo Launcher, Caldari Navy Scourge Torpedo Caldari Navy Torpedo Launcher, Caldari Navy Scourge Torpedo Caldari Navy Torpedo Launcher, Caldari Navy Scourge Torpedo Caldari Navy Torpedo Launcher, Caldari Navy Scourge Torpedo Black Eagle Drone Link Augmentor Black Eagle Drone Link Augmentor Small Tractor Beam II Large Warhead Rigor Catalyst I Large Warhead Rigor Catalyst I Large Warhead Rigor Catalyst II Rigors don't affect Torps, at least not until next patch. So either wait for the patch, or don't slap rigors on there.
I know. The patch is imminent though, so it's not intended for today. Thanks for pointing that out though.
The men waved their hats, the ladies their umbrellas. One felt they would have liked to touch the steel muscles of the most courageous champions since antiquity. Who will carry off the first prize, entering the pantheon where only supermen may go? |
Goldensaver
Vorbild Industries Inc. State Section 9
59
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Posted - 2012.10.24 18:10:00 -
[19] - Quote
John Ratcliffe wrote:Goldensaver wrote:John Ratcliffe wrote:Or, you could stick with the Armour tank and go with Torps instead of CMs. Almost 5K DPS volley [Typhoon Fleet Issue, Typhoon - PVE (Armour Tank - Torpedo)] Core A-Type Large Armor Repairer Core A-Type Armor EM Hardener Core A-Type Armor Thermic Hardener Caldari Navy Ballistic Control System Caldari Navy Ballistic Control System Caldari Navy Ballistic Control System Caldari Navy Ballistic Control System Damage Control II Republic Fleet Target Painter Republic Fleet Target Painter Republic Fleet Target Painter Republic Fleet Target Painter Caldari Navy Torpedo Launcher, Caldari Navy Scourge Torpedo Caldari Navy Torpedo Launcher, Caldari Navy Scourge Torpedo Caldari Navy Torpedo Launcher, Caldari Navy Scourge Torpedo Caldari Navy Torpedo Launcher, Caldari Navy Scourge Torpedo Caldari Navy Torpedo Launcher, Caldari Navy Scourge Torpedo Black Eagle Drone Link Augmentor Black Eagle Drone Link Augmentor Small Tractor Beam II Large Warhead Rigor Catalyst I Large Warhead Rigor Catalyst I Large Warhead Rigor Catalyst II Rigors don't affect Torps, at least not until next patch. So either wait for the patch, or don't slap rigors on there. I know. The patch is imminent though, so it's not intended for today. Thanks for pointing that out though. Yeah, I kinda figured they were up there for the upcoming patch, but it is still a little over a month away, and from what I've gathered, they're looking to fits of today. In a month and some's time, Rigors will be the go-to though.
Also:John Ratcliffe wrote:Nalha Saldana wrote:TPs are always useful, against big targets they provide more explosion velocity but they do have a stacking penalty so maybe there is a better choice for the4th mid. They do, but the 4th is still worth using in the same way a 4th BCU is still worth using. You could swap it for an Omni for the Drones if you wanted though. And if nothing else, you can go the way of the Golem and cycle them on multiple different targets so you can chain more easily... painter cycles are so damn long. |
John Ratcliffe
Sausy Sausages
59
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Posted - 2012.10.24 18:39:00 -
[20] - Quote
Ginger Barbarella wrote:EFT warrior to the rescue. AFK that thing, man!!! Show everyone you're alpha as hell!
WTF are you babbling on about? It's a pretty common sense fit.
The men waved their hats, the ladies their umbrellas. One felt they would have liked to touch the steel muscles of the most courageous champions since antiquity. Who will carry off the first prize, entering the pantheon where only supermen may go? |
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Kasutra
Tailor Company IMPERIAL LEGI0N
69
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Posted - 2012.10.24 19:39:00 -
[21] - Quote
John Ratcliffe wrote:Ginger Barbarella wrote:EFT warrior to the rescue. AFK that thing, man!!! Show everyone you're alpha as hell! WTF are you babbling on about? It's a pretty common sense fit. Torps + no range bonus + no prop mod + no T2 ammo = bad times.
Also, your Rigor issue hadn't been clarified.
And finally, just seriously unimpressive numbers for the isk you're pumping into the thing. |
limbus
Brutor Tribe Minmatar Republic
3
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Posted - 2012.10.24 19:58:00 -
[22] - Quote
Ginger Barbarella wrote:EFT warrior to the rescue.
This!
Besides, when are people going to learn that Dread Guristas torpedo launchers have the same stats at half the cost?!
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Kaanchana
24th Imperial Crusade Amarr Empire
173
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Posted - 2012.10.24 20:10:00 -
[23] - Quote
John Ratcliffe wrote:Ginger Barbarella wrote:EFT warrior to the rescue. AFK that thing, man!!! Show everyone you're alpha as hell! WTF are you babbling on about? It's a pretty common sense fit.
Only if you don't have any sense. There is no prop mod or range rigs and with armor tank you will never reach them to complete the mission in any reasonable time frame.
It is not a golem.
Just throwing together expensive mods in EFT doesn't make it sensible. |
Ginger Barbarella
State War Academy Caldari State
197
|
Posted - 2012.10.24 20:26:00 -
[24] - Quote
Kaanchana wrote:Just throwing together expensive mods in EFT doesn't make it sensible.
+1. But don't expect EFT warriors to get it. We won't even discuss the WASTE issue alone. |
Grimpak
Midnight Elites Echelon Rising
467
|
Posted - 2012.10.24 20:41:00 -
[25] - Quote
fleet nanophoon = OHGODOHGODGETTITOFFMEGETITOFFME [img]http://eve-files.com/sig/grimpak[/img]
[quote]The more I know about humans, the more I love animals.[/quote] ain't that right |
Verity Sovereign
Pator Tech School Minmatar Republic
240
|
Posted - 2012.10.24 20:51:00 -
[26] - Quote
What I see wrong with his fits (aside from the first with gyros and bcus)
#1) 4x mods that have stacking penalties - surely it would be better to free up 1 of those mids for a prop mod, and one of those lows for something like a Nano or a TE (as TEs will enhance missiles soon), or a drone damage mod
#2) It uses lots of A type modules - if you're going to spend that much to upgrade your mission boat, upgrade the hull first - get a mach
#3) Needless bling - Black Eagle drone link augmentors? really? are you aware that with lvl 4 skills to ewar drone interfacing, your drone control range is 57km base, 2 standard link augmentors put that up to 97km. Do you really need to bling it to get another 12km (105km) - can you even target that far? No, not in that ship without a Sebo/Sigamp. if you're using torps, you'll need to split DPS to make use of that range.
Maybe black eagles have come down in price, but last I checked, they were >200 mil You really want to spend 400 mill on drone links to get 12km more drone range (that you can't even use) on a hull that only costs 300 mil?
My fleet phoon is packing arty and cruise, and is shield tanked, it puts out pretty good DPS, but its a novelty, as I've got pirate faction BS's (The Bhaal is the only one I don't yet have, atm the mega and the phoon are my only navy faction ships, I want a N domi though, I think it'll ne nicer than the Rattler) |
John Ratcliffe
Sausy Sausages
59
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Posted - 2012.10.24 21:54:00 -
[27] - Quote
Kasutra wrote: Torps + no range bonus + no prop mod + no T2 ammo = bad times.
Also, your Rigor issue hadn't been clarified.
And finally, just seriously unimpressive numbers for the isk you're pumping into the thing.
Faction ammo is always better than T2 ammo when it comes to missiles. When the patch comes out lets see if that changes, but for now T2 is the poor relation.
You don't need a Prop Mod on a launcher hull. I haven't got one on my CNR, Rattlesnake or SNI and they all WTFPWN Lvl 4s.
Almost 5000 DPS on the Torp fit isn't impressive? Really?
The men waved their hats, the ladies their umbrellas. One felt they would have liked to touch the steel muscles of the most courageous champions since antiquity. Who will carry off the first prize, entering the pantheon where only supermen may go? |
John Ratcliffe
Sausy Sausages
59
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Posted - 2012.10.24 21:55:00 -
[28] - Quote
Ginger Barbarella wrote:Kaanchana wrote:Just throwing together expensive mods in EFT doesn't make it sensible. +1. But don't expect EFT warriors to get it. We won't even discuss the WASTE issue alone.
F*ck off. Knob.
The men waved their hats, the ladies their umbrellas. One felt they would have liked to touch the steel muscles of the most courageous champions since antiquity. Who will carry off the first prize, entering the pantheon where only supermen may go? |
John Ratcliffe
Sausy Sausages
59
|
Posted - 2012.10.24 22:05:00 -
[29] - Quote
Verity Sovereign wrote:What I see wrong with his fits (aside from the first with gyros and bcus)
#1) 4x mods that have stacking penalties - surely it would be better to free up 1 of those mids for a prop mod, and one of those lows for something like a Nano or a TE (as TEs will enhance missiles soon), or a drone damage mod
Dropping one of the TPs for an AB would be OK I suppose, if you're really that arsed about it.
Quote:#2) It uses lots of A type modules - if you're going to spend that much to upgrade your mission boat, upgrade the hull first - get a mach
Silly position to take. I spend the most possible on all of my PVE hulls because I can. I want them to be the best they can be, even if it's only a few % here or there. A Mach is a great hull, but firstly it's a turret hull and I have 200K in Guns, and even if I did have the SPs in Guns I can't fly it any way. That's right, not everyone has all faction BS skills...
Quote:#3) Needless bling - Black Eagle drone link augmentors? really? are you aware that with lvl 4 skills to ewar drone interfacing, your drone control range is 57km base, 2 standard link augmentors put that up to 97km. Do you really need to bling it to get another 12km (105km) - can you even target that far? No, not in that ship without a Sebo/Sigamp. if you're using torps, you'll need to split DPS to make use of that range.
Maybe black eagles have come down in price, but last I checked, they were >200 mil You really want to spend 400 mill on drone links to get 12km more drone range (that you can't even use) on a hull that only costs 300 mil?
Of course I could just fit T2, but if I can afford more then it's up to me whether I choose to spend it or not. I have spent over 1 Bn on a Hookbill PVE fit, 2 Bn on a Drake PVE fit, all of my Battleship PVE builds cost in excess of 2 Bn. I like having nice ships and the best stuff on them. Personal choice.
Quote:I want a N domi though, I think it'll ne nicer than the Rattler)
It certainly won't look nicer than the Rattlesnake - the Domi is f*cking ugly as sin.
The men waved their hats, the ladies their umbrellas. One felt they would have liked to touch the steel muscles of the most courageous champions since antiquity. Who will carry off the first prize, entering the pantheon where only supermen may go? |
Kasutra
Tailor Company IMPERIAL LEGI0N
70
|
Posted - 2012.10.24 23:29:00 -
[30] - Quote
John Ratcliffe wrote:Faction ammo is always better than T2 ammo when it comes to missiles. When the patch comes out lets see if that changes, but for now T2 is the poor relation.
You don't need a Prop Mod on a launcher hull. I haven't got one on my CNR, Rattlesnake or SNI and they all WTFPWN Lvl 4s.
Almost 5000 DPS on the Torp fit isn't impressive? Really?
No, faction is not always better. Javelin-less torpedo range should be a textbook example of the reasons.
You don't need a prop mod on your CNR, Rattler or SNI because you're (presumably) using cruises on them. Cruises are a very long range weapon system, to the point where lock range and travel time tend to limit their damage projection more than their flight range does. This is absolutely not the case with torps. Unless you have found some PvE content where you consistently get dropped within 20km of the targets (and this is not an exaggeration), you're losing time getting to them. With a prop mod, you're losing less time, but it's still an efficiency killer.
A 5000 DPS torp fit would be impressive indeed. But you don't have one. You have a ~850 DPS torp fit whose alpha is less relevant than its damage projection issues. |
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