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Author |
Thread Statistics | Show CCP posts - 33 post(s) |
Ganthrithor
GoonWaffe Goonswarm Federation
452
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Posted - 2012.11.08 19:22:00 -
[1] - Quote
I'm gonna sit down and run through all turret sounds today. I started with XL projectiles and all I can say so far is :ohdear:
XL's projectiles sound like medium projectiles ought to... their sound effects are way too short / brief and lack bass-- they sound small and tinny, especially the artillery.
More thoughts as I continue sampling :\ |
Ganthrithor
GoonWaffe Goonswarm Federation
452
|
Posted - 2012.11.08 23:50:00 -
[2] - Quote
Ok, here's what I came up with:
XL projectiles:
Awful. Sound like medium projectiles ought to... their sound effects are way too short / brief and lack bass-- they sound small and tinny, especially the artillery.
XL Hybrids:
The railgun sound is a good start, but is still too bass-free and short. The blaster sound doesn't sound coherant (sounds like two separate and unrelated sounds stuck together) and is too high-pitched and short as well.
XL lasers: :\
The lasers sound pretty bad too. The pulse laser sound is just awkward (a thunderclap followed by buzzing) and the beam sound doesn't really work either (the sound sort of fizzles out while the firing animation is still going full-bore). They should probably sound more like the Amarr doomsday device (something that sounds like it's pouring energy out for the whole duration of the shot).
Large Lasers:
Tachyon Beam: doesn't sound very energetic, sounds like a pulse laser rather than a continuous shot
Mega Beam: Sounds like you shot a sack of flower at a mudpile. Doesn't even sound like weapon.
Dual Heavy Beam: At least this sound mirrors the turret's visual effect (starts energetic sounding and sound fades as the beam fades out). Sounds kind of pathetic though.
Mega Pulse: doesn't match animation, sounds incredibly flat.
Dual Heavy Pulse: sounds very electronic and... wrong. Sounds like its launching grenades from a tube. Doesn't match animation.
Medium Lasers
Heavy Beam: wrong again. Sounds like an awkward combination of unexplained thudding noise and horribly 1980's arcade electronic fizzling. Sound duration matches animation but the sound is just all wrong.
Focused Medium Beam: this one actually sounds alright and the sound syncs up nicely with the animation. Definitely the best result so far.
Quad Light Beam: decent match on the animation, sounds a bit arcade-y though.
Heavy Pulse: very arcade-y, poor animation match, the old sound is vastly superior
Focused Medium Pulse: sounds very insubstantial, high amount of reverb-y bass at the end of the shot doesn't sound right? Doesn't work well with animation.
Small Lasers
Small Focused Pulse: syncs p well with animation, sounds a bit punchy and bass-y rather than like an energy weapon though
Dual Light Pulse: doesn't sync with animation AT ALL. For some reason, has more bass in it than battleship weapons for some reason?
Gatling Pulse: TOTALLY desynched from animation, doesn't sound like something that burns you.
Dual Light Beam: not sure why this sounds so thunder-y, but at least it roughly matches the animation.
Small Focused Beam: roughly matches animation but sounds very bass-y for an energy weapon.
Large Projectiles
1400mm Arty: needs more bass-- refer to previous sound (which owned pretty hard)
1200mm Arty: no sound yet. welp!
800mm AC: sounds more like your laser sounds than gunfire. Get some base and sounds of ejecting shells in there :3 Make it sound mechanical.
Dual-650mm AC: sounds electronic and laser-y
Dual-425mm AC: same complaint as above, and sounds like a single shot when animation is a volley of projectiles
Medium Projectiles
720mm Arty: initial part of sound is good (the "crashing" part), but take the electronic sounding reverb component out
650mm Arty: same as above
425mm AC: Sounds like the old sound (good) but with added electronic "energy pulse" sound (bad). Remove the electronic addition.
220mm AC: Same as above-- old mechanical component good, new electronic blurb sounds awful
Dual-180mm AC: Same. Remove splooging noise.
Small Projectiles:
280mm Arty: SPLOOGING NOISE BE GONE. Should be more of a sharp, cracking sound (like a large caliber rifle shot) than... well, what it is.
250mm Arty: More electronic splooging noises :\
200mm AC: The mechanical part sounds ok, but get rid of the ******* / thudding part that sounds electronic and dumb
150mm AC: Change the thud
125mm AC: the mechical / air hammer part sounds ok, but again the odd combination of thudding noise isn't great.
Large Hybrids
425mm Rail: sounds flat (and very similar to most of the smaller lasers)
350mm Rail: this sound is much less flat than the 425 but still isn't very... complex?
Neutron Blaster Cannon: sounds "light" for a battleship weapon
Ion Blaster Cannon: Good! Nice animation match.
Electron Blaster Cannon: Good animation match, doesn't quite sound massive enough.
Medium Hybrids
250mm Rail: a bit flat and thud-y
200mm Rail: same as above, sounds like you might expect a blaster to. Doesn't sound like a long-range weapon.
Dual-150mm Rail: a bit better... at least it sounds like you might expect a railgun to. Sort of snappy.
Heavy Neutron: sounds a little tinny
Heavy Ion: sounds a little laser-y and toyish
Heavy Electron: sounds a bit small for a cruiser weapon, but otherwise alright
Small Hybrids
150mm Rail: sounds muffled
125mm Rail: sounds like a muffled flexing piece of sheet metal rather than a gun!
75mm Gatling Rail: same as above.
Light Neutron: p decent
Light Ion: sure
Light Electron: why not
General Thoughts:
The vast majority of these sounds need a lot more work. A lot of them don't just don't feel right for what they're supposed to represent and a lot of them don't sync with the animation effects very well either. Most of the sounds aren't very "rich." I don't know how else to describe them, but they mostly sound flat / tinny and very synthesized-- they sound like more like something from an arcade game than something that fits into EVE's generally "gritty / realistic" atmosphere. More :words: to follow... |
Ganthrithor
GoonWaffe Goonswarm Federation
452
|
Posted - 2012.11.09 00:52:00 -
[3] - Quote
Also while the "most energetic" part of a firing sound should match the actual shooting animation, there's no reason that sound can't continue to sort of "hang in the air" after the firing animation is completed. Check out some videos of any large guns being fired-- there's a sharp sound followed ambient booming as the sound reflects off of everything.
...and before someone starts talking about how there isn't a bunch of stuff for the sound to reflect off of in space, I'm not the one who decided to make a space game with sound! :3 As long as there's sound, it should sound "right."
Here's one example of the reverb I'm talking about: http://www.youtube.com/watch?feature=player_detailpage&v=hw91mzpyzjM#t=53s
The old 1400mm arty sound has a similar feel to it.
I'm trying to find more examples of good sounds but videos of real weapons tend to have awful audio recorded on whatever mic was built into the camera person's gopro or whatever. Welp. Maybe I can find some stuff from movies or something. |
Ganthrithor
GoonWaffe Goonswarm Federation
454
|
Posted - 2012.11.17 08:06:00 -
[4] - Quote
Logix42 wrote:The new buzzing sound when you dock up is bloody annoying. Sounds like it's an error noise and even at that its ugly.
Confirming I got on Buckingham today and this sound was irritating the **** out of me the whole time. It's not just for docking, it happens every time you engage or disengage a module as well. :suicide: |
Ganthrithor
GoonWaffe Goonswarm Federation
455
|
Posted - 2012.11.18 00:19:00 -
[5] - Quote
I just find it pretty ironic that after years of always playing with sound on in a game where most people make fun of you for not playing on mute, it's the "fixing sounds" patch that's finally gonna make me turn them off :3 |
Ganthrithor
GoonWaffe Goonswarm Federation
458
|
Posted - 2012.12.06 07:50:00 -
[6] - Quote
I don't understand how the new musical stuff is so decent (nice ambient loops, esp that map loop) but the other new sounds are so bad. Holy crap, the new explosions are awful. It sounds like someone dropped an ingot on the floor in a large concrete warehouse or something. What the christ? |
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