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Author |
Thread Statistics | Show CCP posts - 1 post(s) |
Christy D Floyd
Astra Research
93
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Posted - 2012.10.29 17:46:00 -
[1] - Quote
My Question is to all the new players out there.
What do you find is the most difficult aspect of the game so far? What are you having a hard time doing and what do you want to do but dont know how?
When I first started I had a hard time with timers and still to this day I dont always remember all the timer lengths. Money is better than poverty, if only for financial reasons. |
unrollloops
Pator Tech School Minmatar Republic
0
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Posted - 2012.10.29 18:48:00 -
[2] - Quote
Trying to make the overview work with large fleet fights. |
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ISD Cyberdyne
ISD Community Communications Liaisons
22
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Posted - 2012.10.29 18:48:00 -
[3] - Quote
Honestly, I'd have to say the hardest part for me has always been focusing on a skill path. As a player, I could never seem to focus on one thing. Always excited about the next ship class...
Later I learned the value of picking a ship or two that I enjoyed and mastering them. Then new ones were created, and I couldn't help myself :P ISD Cyberdyne Ensign Community Communication Liaisons (CCLs) Interstellar Services Department |
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Tao Dolcino
Mirkur Draug'Tyr Ushra'Khan
33
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Posted - 2012.10.29 19:00:00 -
[4] - Quote
Finding a corpo which : - doesn't ask for 10-100 Millions SP min - is active - isn't just a chat box, but actually a place where people really play together - isn't stuffed with stupid administrative procedures - isn't a place where to be exploited by a dictatorial hierarchy
A corpo, a place where you don't feel lonely nor slave, a place to simply share adventures with nice players... *sighs* That's the hardest task for a new player. |
Ronix Aideron
OSIRIS-REx
8
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Posted - 2012.10.29 19:11:00 -
[5] - Quote
I am a new player and the hardest thing for me is ship fitting. There are so many modules that even searching battleclinic does not seem to enlighten me. I feel that this is a steep learning curve. |
Christy D Floyd
Astra Research
94
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Posted - 2012.10.29 19:33:00 -
[6] - Quote
unrollloops wrote:Trying to make the overview work with large fleet fights.
TBH if your in large fleet battles and the overview is not working for you you might not be a noob but on the other hand you could be a noob in a large corp who hasnt taught you anything so my advice would be to leave said corp and try something else or you could just be trolling a useful post that is meant to show new players everyone has/had the same problems they have.
Inreagrds to Corps if they ask you to sign up for 20 different voice servers and expect you to be on all or atleast some of them at the same time then I would look for another corp. One Teamspeak is enough for a new player not TS, Vent, Mumble, Jabber and joe blows voice coms no thank you. Money is better than poverty, if only for financial reasons. |
Christy D Floyd
Astra Research
94
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Posted - 2012.10.29 19:36:00 -
[7] - Quote
Ronix Aideron wrote:I am a new player and the hardest thing for me is ship fitting. There are so many modules that even searching battleclinic does not seem to enlighten me. I feel that this is a steep learning curve.
I agree Battle Clinics is a niche website and half or more of those fittings are outdated or just plain crap. If your unsure of a fitting considering what you are using it for I like to link them in the help channel and you will get an assorment of responses some good some bad but every once in awhile someone will give you some good advice on your fitting. When in doubt link your fit in local and see what players say but be sure and tell them what you want to use it for. Money is better than poverty, if only for financial reasons. |
Christy D Floyd
Astra Research
94
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Posted - 2012.10.29 19:37:00 -
[8] - Quote
Tao Dolcino wrote:Finding a corpo which : - doesn't ask for 10-100 Millions SP min - is active - isn't just a chat box, but actually a place where people really play together - isn't stuffed with stupid administrative procedures - isn't a place where to be exploited by a dictatorial hierarchy
A corpo, a place where you don't feel lonely nor slave, a place to simply share adventures with nice players... *sighs* That's the hardest task for a new player.
agreed +1 Money is better than poverty, if only for financial reasons. |
Yuna Talie-Kuo
Laborantem Societatis Tribal Band
3
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Posted - 2012.10.29 19:42:00 -
[9] - Quote
The overview is a *****, I've played for 8 months-ish, still don't know how to work the damn thing.
Finding a corporation? You could always make one :P, like I did. Or keep looking for one that isn't a complete scam. (Note: Mine isn't)
Ship fitting takes a little time. I suggest downloading Pyfa. Saves money and a lot of hassle
Pfft skill paths... TRAIN EVERYTHING! (To IV) But really, specialization helps a bunch. But there is no limitation stating you need to. It just makes you more useful in the grand scheme. I don't always do ****. But when I do, it's usually worth doing. |
Praxis Ginimic
66
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Posted - 2012.10.30 02:04:00 -
[10] - Quote
I've been playing since June of this year. The overview was easy...but maybe that's just the way my head works. I haven't run into a corp I didn't like yet. RvB was cool. My first corp Defensive Parameter taught me SO much. Dark Knight Legion is way laid,back. These guys are deadly too, so is the alliance. I've heard so,many horror stories but I read a lot, analyze every situation & take (proly too much) time to think through every scenario. I've found the Eve community to be the best & most helpful (if not overly eager to kill, **** you & steal all your stuff after said help) of all the mmo's out there. My only real problem with the game is that I didn't find it years ago when I had enough time to play... Yes, that's it. I need at least 10 more free hours a day to kill/**** you all and steal your stuff. |
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Mizuchi Kaliya
University of Caille Gallente Federation
2
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Posted - 2012.10.30 02:14:00 -
[11] - Quote
ISD Cyberdyne wrote:Honestly, I'd have to say the hardest part for me has always been focusing on a skill path. As a player, I could never seem to focus on one thing. Always excited about the next ship class...
Later I learned the value of picking a ship or two that I enjoyed and mastering them. Then new ones were created, and I couldn't help myself :P
This is by far my hardest difficulty so far. I already have a few trading skills, industry skills, and combat skills trained, and it's only day 4. I've chosen PVP at this point, but I'm still not sure what race/ship path to go with. It all looks good from this end.
Also, I'd say finding a corporation, honestly. There's just so many out there, and being new it's hard to figure out which ones are good and which ones aren't. On top of that, I'm wanting to get into null sec, so it's been an enormous challenge trying to convince null sec corps that I'm worth training. So far it's been fruitless, but I'm not giving up. |
Bam Oumis
Imperial Academy Amarr Empire
0
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Posted - 2012.10.30 02:54:00 -
[12] - Quote
The exploration tutorial missions seemed unreasonable. Everything else has been much easier after I figured that out. I think learning to focus what to skill up has been difficult. I have ended up skilling quite a few things that are not needed for a guy who has been playing 1 1/2 months. After the initial tutorials I wasn't sure what to do. For awhile all I did was put things in the skill que. The way skills progress in this game has peaked my interest alone & kept me playing. I am still not sure what I want to do in this game. For now I plan on running missions. I really like my destroyer. I look forward to getting a better destroyer in December. The community is really thriving but most people give bad advice especially in game help channel. I can't believe how many of you participate in the forums on this site. It seems like you really care.
While working today I caught myself daydreaming about my ship. I guess I am hooked! |
Jonah Gravenstein
Brutor Tribe Minmatar Republic
2078
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Posted - 2012.10.30 03:21:00 -
[13] - Quote
Mizuchi Kaliya wrote:ISD Cyberdyne wrote:Honestly, I'd have to say the hardest part for me has always been focusing on a skill path. As a player, I could never seem to focus on one thing. Always excited about the next ship class...
Later I learned the value of picking a ship or two that I enjoyed and mastering them. Then new ones were created, and I couldn't help myself :P This is by far my hardest difficulty so far. I already have a few trading skills, industry skills, and combat skills trained, and it's only day 4. I've chosen PVP at this point, but I'm still not sure what race/ship path to go with. It all looks good from this end. Also, I'd say finding a corporation, honestly. There's just so many out there, and being new it's hard to figure out which ones are good and which ones aren't. On top of that, I'm wanting to get into null sec, so it's been an enormous challenge trying to convince null sec corps that I'm worth training. So far it's been fruitless, but I'm not giving up.
If you want to get into null & PvP, look into the corps that are in alliance/coalitions with TEST and Goonswarm, they are the biggest entities out there and, while the same might not be true of their alliance mates, they both love noobies and run noob programs designed to get you into fights on your first day. Homo sapiens non urinat in ventum -á-á-á ---CCP can't patch stupid--- |
Kriag Okinuus
42nd Devils and Dragons Dalek Asylum
5
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Posted - 2012.10.30 05:20:00 -
[14] - Quote
As a new player, I don't seem to find any difficulty that I can't bypass. It's easy when you actually read anything that is meant for your development. In the first days, a corp already recruited me and they're lots of fun. My only concern is if they would've been part of a bigger alliance or just be a more expanded corp so that I might be engaged in wars more often.
There is one specific problem though that i'm still encountering and can't seem to resolve is that error I get when trying to purchase an item off the market. It starts with "Broker could not find your order..." I get this quite a lot with many items when trying to buy from the Details tab. |
unrollloops
Pator Tech School Minmatar Republic
1
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Posted - 2012.10.30 07:08:00 -
[15] - Quote
Christy D Floyd wrote:unrollloops wrote:Trying to make the overview work with large fleet fights. TBH if your in large fleet battles and the overview is not working for you you might not be a noob but on the other hand you could be a noob in a large corp who hasnt taught you anything so my advice would be to leave said corp and try something else or you could just be trolling a useful post that is meant to show new players everyone has/had the same problems they have.
no I"m serious, even after getting a ton of presets and setting it up right it's a real pain once you go over about 40 ships total in a battle. the names are confusing until I can remember what class and function every ship has and there aren't any real fast ways to sort them outside of having a selection of 5 overview tabs ready. It gets easier with practice but important info still tends to get lost on the screen
the most difficult part of the game to me so far is that if I have the wrong overview pulled up all sorts of important things are suddenly completely invisible which sucks when you're trying to learn pvp and battle the interface at the same time. I'm not really complaining since I've been finding ways to work around it, but this topic was asking what was difficult |
Beckie DeLey
Living From Scraps
133
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Posted - 2012.10.30 08:20:00 -
[16] - Quote
I still haven't found a setup for my overview that i really like.
That being said, the most difficult thing for me was figuring out what i wanted to do in this game. When i started, i suffered from having too many options and it took me a while to find a path that i like. I am still straying a bit from it, though. Even while my core interest lies in manufacturing and playing the market game, i own a Maelstrom to run a few L4s when i feel like it, a Hurricane somewhere in the Great Wildlands for some null ratting and a Drake in Minnie lowsec for some exploration...and some jumpclones to tie it all together.
It's hard to keep focus in this game. It's The Legendary Extraordinary Me |
Christy D Floyd
Astra Research
97
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Posted - 2012.10.30 14:34:00 -
[17] - Quote
I too have a hard time finding focus and when its lost and I have that inevitable feeling of boredom I like to explore. The biggest mistake I believe I made was skilling missiles when I really wanted to PVP. I admit I did not do my homework when I first started skilling up and was more focued on making isk and working towards that LVL 4 mission boat but now I sort of regret it. Dont get me wrong missiles are viable but not so much in solo pvp encounters.
Then I discovered the industry aspect of the game so I grinded my standings and finally anchored my own small pos in a .07 system. I made a realtively cheap investment and bought some unresearched BPO's and started reserching them. They have started to finally generate a steady income and I am able to expand to shiny ships that I can afford to lose now. The only problem is I dont really want to leave my one man corp because my alts are skilled up high enough yet to fill the depleted research slots.
The one thing that still puzzles me is the wormholes exits and entrys Why cant they stay in the same place lol. I like scanning but having to scan everytime I want to go back to a wormhole. Explorring is something I am really enjoying at the moment. It especially helps if you have a cloaky scan boat I love jumping through multiple wormholes and trying to get lost I end up in some of the weirdest systems.
One thing I wish they would implement is a cloaky mining boat so I can mine in null and if someone pops up in system I just cloak up. Money is better than poverty, if only for financial reasons. |
Denegrah Togasa
Rifterlings Damu'Khonde
1
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Posted - 2012.10.30 14:39:00 -
[18] - Quote
In order
1. Money making it having it figuring out how to make it work for you. right now losing a 2 mil ship is a big deal and you see people that are like whoops lost a 50mil oh well.
2. Skills everything you do is just worse, and to get your "core" skills is going to take years even if you only decide to fly one hull. And you really don't know if your gonna like something until you try it and have already trained potentially useless skills if you don't like it.
3. Being useful in fleet and not just a tag along, Ya i know everyone says oh but you can tackle but the reality is you don't have the skills to target fast enough far enough out or the speed to catch anyone.
Hopefully i don't come off as bitter i am actually having a great time its just really tough being new and knowing that in a month everything changes and you have possibly been training in the wrong direction the whole time. |
Salpad
Carebears with Attitude
101
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Posted - 2012.10.30 17:05:00 -
[19] - Quote
Christy D Floyd wrote:My Question is to all the new players out there.
What do you find is the most difficult aspect of the game so far? What are you having a hard time doing and what do you want to do but dont know how?
When I first started I had a hard time with timers and still to this day I dont always remember all the timer lengths.
I've been playing for five and a half years now, but one thing that bothered me early on, and which still bothers me, is the difficulty of finding a station with a cloning facility (for skill clones) when I get podded or when I need to upgrade my clone. The interface for doign that is (at best) clunky and user-unfriendly.
A few days ago, I just bookmarked a station near one of the places I usually fly, so that I can shuttle there whenever I need to. But it's silly that the game doesn't make it easier to find stuff you need or want, and in the particular case of skill clones, it can mean that new players fail to upgrade skill capacity and so end up losing a lot of SP when podded which may then sour them on the game, causing an avoidable rage quit.
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Jaan Thiesant
The Scope Gallente Federation
0
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Posted - 2012.10.31 11:33:00 -
[20] - Quote
The skill system and the time needed for some equipment like t2 guns/launchers can be a bit tedious for new players like me (1 month), but that is all.
I love EVE because it is hard but very rewarding. |
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Koen L
Order Carebears Solar Citizens
15
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Posted - 2012.10.31 12:11:00 -
[21] - Quote
The biggest problem always was and still is find people who i can trust. Almost everyone wants to steal, cheat, rip off others, being selfish, spy etc. etc. the whole program. Thats very typical for eve and a mirror of human beings in general.
But its possible to find good players, just hard to find them. And those peopel i am looking for and this is the most difficult part of eve. GÖ½ When your ship gets blown to bits GÖ¬ GÖ½ And you lose your Faction fits GÖ¬ \Gÿ+/ Don't worry GÖ¬ GÖ½ GÖ¬ GÖ½ GÖ½ GÖ¬ GÖ½ GÖ¬ Be Happy \Gÿ+/ |
Darenthul
SUPERIOR RESOURCES
0
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Posted - 2012.10.31 14:43:00 -
[22] - Quote
Skill training, by far. So many of my friends refuse to play the game because of it. Its just the idea that no matter what you do, you cannot speed up that little blue bar by any amount, there's no skill point gains by doing actions (even MINORLY), etc.
I remember when I first started and tried to get all the training for Mining Barges, it took forever, and then recently I realized that I have another extended set of training to be able to refine ores properly for a decent profit.
Its just frustrating, I just kinda wish there was even a MINOR way to advance my skills, even if it was one skill point a cycle of my Mining Lasers. |
Septimis Tiberius
State War Academy Caldari State
0
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Posted - 2012.11.01 00:42:00 -
[23] - Quote
For me, the hardest thing about eve is just trying to avoid being too paranoid when there are so many ways to end up a corpse in space.
For example, I was linking up with a friend who managed to get a set of PLEXs we were going to share in Jita, which was seven jumps away from me. Along the way, I was locked onto by at least eight different ships. At first, I thought it was a fellow rookie who unintentionally clicked the lock-on button, yet these ships ranged in size from tech II frigates to battlecruisers, ships a rookie would not be flying. When I finally reached my friend, he told me that those players were practicing a form of high-sec piracy, where one player destroys the victim, he gets blown up by CONCORD, and then the pirate's buddy, who was nearby, salvages the victim's wreck and the two pirates share the spoils. The thought fills me with terror.
I used to keep auto-lock off while I was in high-sec. After hearing what my friend told me, my illusion of safety in high-sec space has been shattered. Now I keep it on just so if one of these guys decides I have something of value and opens fire, I can hopefully jam and avoid (fire afterburners and hit him with a webifirer) him until CONCORD destroys his ship. |
Ravenloff Hajg
State War Academy Caldari State
0
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Posted - 2012.11.02 17:56:00 -
[24] - Quote
The biggest problem is complete lack of joystick/throttle support. I have to fly and fight my fighter using an analog gamepad. While that's fine for mining, it makes fine control in dogfights problematic. I've lost three astromechs this week and they ain't cheap. |
Ravenloff Hajg
State War Academy Caldari State
0
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Posted - 2012.11.02 17:56:00 -
[25] - Quote
OH...and the S-foils won't lock in the proper positions on two of my ships. Plus, I can't set the shields on double-forward fast enough. |
unrollloops
Pator Tech School Minmatar Republic
1
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Posted - 2012.11.02 18:22:00 -
[26] - Quote
Sensors and lock time are also really confusing. I mean, intuitively if my ship says it has a scan resolution of 1 mm I'd figure that means it should be able to lock a space insect at a hundred kilometers, but it's actually the other way around and means that it would take forever to lock anything smaller than a Titan! I think they should just change the units to "points" or something. |
Desmond Strickler
Brutor Tribe Minmatar Republic
0
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Posted - 2012.11.04 06:15:00 -
[27] - Quote
For me it would have to be PvP. I don't mean the normal pew pew kind. I mean the transversals, ammo vs armor/shields, missiles vs armor/shields, knowing what kind of ammo is most effective against ships, and speed management. Also, finding a rather more effective way to get isk after you finished all the training and SOE missions. |
Lucky Red Oramara
Science and Trade Institute Caldari State
0
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Posted - 2012.11.04 11:07:00 -
[28] - Quote
I feel that the game is slightly more complicated than what I thought. Besides that, I feel it's really great. |
SevenBitBrian
Federal Navy Academy Gallente Federation
0
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Posted - 2012.11.04 16:36:00 -
[29] - Quote
My biggest problem so far has been finding people to pew pew against. New players don't seem to want to risk loosing anything at all, so it seems if I want some pew pew it's going to be against people who far outstrip my SP or I'll just have to wait a while. I need to take a look at the PvP training corps I think. http://flydangerouseve.blogspot.com/ |
Koen L
Order Carebears Solar Citizens
17
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Posted - 2012.11.05 15:24:00 -
[30] - Quote
Darenthul wrote:Skill training, by far. So many of my friends refuse to play the game because of it. Its just the idea that no matter what you do, you cannot speed up that little blue bar by any amount, there's no skill point gains by doing actions (even MINORLY), etc.
I remember when I first started and tried to get all the training for Mining Barges, it took forever, and then recently I realized that I have another extended set of training to be able to refine ores properly for a decent profit.
Its just frustrating, I just kinda wish there was even a MINOR way to advance my skills, even if it was one skill point a cycle of my Mining Lasers.
Edit: As I say this I have my next 60 days of combat skills planned out for some of my certs I need for my BS, I still play regardless (I love the game), but I can easily say that 90% of my friends that played EVE and left, left because they felt no real advancement beyond ISK and Time. Well, you can plugin implants, they speed up the learning process. But the very most expensive implants are risky to loose, so you need to do jumpclone managment and use cheaper or other implants when doing pvp and risking loosing it all.
But on the other hand, i tell you from my experience: After some years you dont care much about sklilpoints, if you have a lot. I am running long time skills for capital ships and it takes soooo long, i just dont look into it until time of finish is nearly done. Also i dont even care a lot for my first implants. After so long time playing eve its not important anymore if it takes1.5 weeks or 2 weeks to finish a skil. Its just less important. GÖ½ When your ship gets blown to bits GÖ¬ GÖ½ And you lose your Faction fits GÖ¬ \Gÿ+/ Don't worry GÖ¬ GÖ½ GÖ¬ GÖ½ GÖ½ GÖ¬ GÖ½ GÖ¬ Be Happy \Gÿ+/ |
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