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Semadrid
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Posted - 2005.04.03 17:20:00 -
[1]
Just curious, is there any "safe" way to transport contraband without getting caught, besides using an alt? And are the searches at the gates random?
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Valen L'eganas
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Posted - 2005.04.03 18:17:00 -
[2]
Someone, please correct me if I am mistaken here, but this is what I heard:
Contraband can savely transported using faction ships. Not too shure here, but it would make sense having a caldari fracion frigate, passing customs from Caldari origin without detection an confisqation of your goods.
Well, thats what I've heard... So if you want to transport the stuff, and above sentence is true, be shure to have loads of LP with your fraction agent, or loads of ISK to buy one. ----------------------
Homo Sapiens non Urinat in ventum |
El Yatta
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Posted - 2005.04.03 18:20:00 -
[3]
Of course, if it isnt true, you'll lose not just some expensive cargo but weeks of labour under the agent system, and a very shiny ship. I wouldnt try it. ---:::---
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Fester Addams
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Posted - 2005.04.03 19:40:00 -
[4]
The way I have figured it is like this:
Most gates in sec 0.5 and above have customs officers circling them.
When you enter space near a customs officer he will scan your ship.
If he scans your ship there is a 90% chance any contraband will be found.
The black market trading skill will reduce the chance of getting caught by 10% per level, ie at lev 5 there will be a 40% chance of you getting caught.
There aparently used to be a number of glitches such as putting the contraband in a secure can or in a ship and putting that in your cargo (very few ships fit in an industrial) but to my knowledge this has been fixed. I dont know, I havent tried smuggling yet so...
Another method I have heard has fair success is to use a cloak, as the rumor has it the customs ships will not scan you if you are cloaked wich transforms into a possible chance of getting pased without having the black market skill (ie probably a glitch).
A method I have definently not tried is to kill off the customs officers at a gate to see if its possible to get past that way... I doubt I will ither :)
All in all the system is very flawed at the moment but will probably get a workover if enough people ask for it.
Below is a link to a quick runover of how I would like for the system to work: The second post.
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Katryna
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Posted - 2005.04.03 19:45:00 -
[5]
Black Market skill is non-function as far as last word goes.. So you cant count on it having any effect.
Testing with the resources I have shows they have fixed most of the "glitches" that let you transport cargo. Inlcuidng Secure Cans, and storing inside a ship that your transporting.
I very much doubt faction ships have any effect.
You can use an alt to transport them and take the standing hits, then just create a new alt.
I have not yet tested cloaking.
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Semadrid
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Posted - 2005.04.04 11:09:00 -
[6]
Alright, I see what you guys are getting at. It's almost impossible to transport contraband. So my question now is this, why do agents keep asking for illegal contraband all the time?? You pretty much have to refuse every offer you get for it unless you happen to have picked it up by some "miracle" on a mission. This just seems a bit pointless to me.
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MaD CheF
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Posted - 2005.04.04 11:53:00 -
[7]
I found a way to transport contraband without getting caught, but I¦m not telling ya ------------------ brrrmm brrrmmmm |
Kohai Tanto
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Posted - 2005.04.04 15:48:00 -
[8]
this is what i have heard, i have not tested it but it sounds logical.
every time you use a jump gate write down time, gate and customs present/not present, remember that gates have two sides so write down the info of the other side also and pare them together. after some time you should be able to combine a route for a specific time that is customs-free.
it takes a long time to gather all that info but when you have it you could use it over and over (until they cange the coffe break times for customs ;) )
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