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Author |
Thread Statistics | Show CCP posts - 12 post(s) |
Esteban Dragonovic
Odyssey Inc SpaceMonkey's Alliance
10
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Posted - 2012.11.22 08:01:00 -
[421] - Quote
1. Green crosshairs for assisting ships (reps, boosting, etc)
2. Ability to filter out high/med/low ship mods in inventory
3. Wartarget only overview option |
Hazen Koraka
HK Enterprises
67
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Posted - 2012.11.22 08:47:00 -
[422] - Quote
Esteban Dragonovic wrote:1. Green crosshairs for assisting ships (reps, boosting, etc)
2. Ability to filter out high/med/low ship mods in inventory
3. Wartarget only overview option
3 option is possible with overview filters. |
CraftyCroc
Gunpoint Diplomacy
54
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Posted - 2012.11.22 08:48:00 -
[423] - Quote
corp sell/buy orders able to be adjusted by CORP members.
(those set with the appropriate permissions)
Regards
CC |
Nicen Jehr
The Scope Gallente Federation
11
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Posted - 2012.11.22 16:05:00 -
[424] - Quote
Esteban Dragonovic wrote:1. Green crosshairs for assisting ships (reps, boosting, etc)
2. Ability to filter out high/med/low ship mods in inventory
3. Wartarget only overview option
number 2 should be possible with Unified Inventory filters. i have one for each of hi/mid/low modules, selecting one only shows that size. you can probably set a new one to 'is not mid slot'
EDIT this reminds me: it would be nice to be able to stack filters in groups so i could have 'modules' expanding into 'lo, hi, mid, rig' If you put on a costume, arm yourself, and kill people in the name of your god, you're a terrorist. If you do the same thing in the name of a flag, you're a patriot. |
Salpun
Paramount Commerce
426
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Posted - 2012.11.23 13:49:00 -
[425] - Quote
A proper visual effects catalog on the wikipedia with link in the help tab. Would help NEO and AT coverage to have one place where people can look to interperate what is on screen. With energy transfer and reps only seen via what they do. This is needed. |
Warde Guildencrantz
TunDraGon
281
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Posted - 2012.11.23 14:46:00 -
[426] - Quote
LHA Tarawa wrote:
Bigger changes: No shooting other players' ships for 5 mins after you log in, unless you are fired upon first. Stop the log-off/on trick to PVP pwnership. Logging off at a station, should not let you "join the fight" simply by logging back in as soon as the war targets aggress outside the station.
Grid cyno-jammer that you can fit to a ship that prevents cyno's (even cov ops) from being created within... say... 200 meters of the ship that has it active.
MANY, MANY fights do not happen because one side or the other suspects logoffski neut logi alts. or bait fitted with cyno for hot drop. If we want more fights, we have to make more people feel they will get a fair fight. It is the fear of shenanigans that prevents a lot of fights from happening.
Huge changes: More stagger to the "sec levels". .8 up no pvp, not even war dec. L1/2 missions only. asteroid belts with lots of small rocks. .5-.7 like current high sec. small towers only L3 missions only. .3-.4 no cyno, no cap ships. small and medium towers (maybe special cyno for jump freighter only). No CONCORD, but still get suspect flag and sec status hit for non-legal target PVP. L4 missions. .1-.2 large towers are okay. Regular caps can get in, but no super caps. No suspect flag or sec status hit.
Each sec have rocks that give minerals that do not appear in other sec.. (no low sec minerals in high or 0.0 rocks.) Allow prices for each sec status to be set by the number of people mining in that sec status... don't let null bears mining in safely cyno jammed deep 0.0 systems drive down the price of low sec ores. I guess wormhole could have all sec status levels.
-0.5 to 0.0 local shows up ONLY for corp that has sov of the system. Corp with sov can fit cloak jammer. -0.4 down. No local.
HUGE, HUGE change.... allow corp with sov to fit a "jump gate jammer" on the side of the gate that prevents people from jumping OUT of system. two systems have a gate joining them. If I own system A, I can shut down the jump gate so that you can't use the gate to jump to system B. If you want to use the gate to get into system B, then you have to blow up the gate jammer first..
these are all stupid.
1. Logon preventing PvP for 5 minutes means you disconnect during a fight you are royally ******. 2. Grid AOE cyno jammers would make cynoing impossible in any form of PvP, which is OP. If anything it would have to be a targeted weapon, meaning knowing who has a cyno is more important. However, even then I think it is stupid, because cynos and hotdrops often escalate to larger fights which are good. 3. your sec status changes SUCK, and are too carebear driven. Also, local showing up for sov owners only makes it almost impossible for their sov to be taken...which is already a problem in null (no one wants to take stuff from others) |
Mikaila Penshar
Take it Deep
22
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Posted - 2012.11.23 16:08:00 -
[427] - Quote
Red Teufel wrote:What I am not happy with:
GÇó Seeing so many targets in highsec that I can't shoot at. GÇó Wardec system is still pointless. GÇó Highsec stations are too overpowered. GÇó Not enough things for me to shoot at that are player controlled. GÇó POS's are too difficult to destroy for the amount of effort/resources needed to destroy them.
What i would like to see changed 1. Highsec stations should provide a default 20% wastage factor in manufacturing/research. Standings can cut that down to 15% 2. Introduce player controlled structures that do not require fuel and tower to online it.
Station Changes: There is not enough risk associated with highsec stations for the services and security they provide to the players. the 20% wastage factor is used as a price ceiling to prevent modules/ships from going out of control. It also provides a reason for players to invest in industry that takes them outside of the stations.
Pos Changes: Towers are such a pain but I'm not convinced they should be removed. What i suggest is the introduction of new structures that do not require towers to use. However the risk/reward will reflect their use. example: - Shipyards: GÇó Does not have a wastage factor. GÇó Does not require fuel to use and does not have a RF feature as a pos would. GÇó Does require blueprints/materials to be dropped off inside the module to use. GÇó Has limited m3 space. So we are talking about 10 battleships worth of material. GÇó EHP should take a 5 - 10 man BC gang about 20-30min to kill. GÇó Can only be anchored on planets! (you'll see why keep reading on)
Dust Feature: structures anchored on planets can be defended by defenses based on the planets surface. this feature is only available in lowsec and 0.0.
How is all this going to affect how we play EvE? What i hope to achieve is to bring balance to the risk verses reward in game. I believe if you balance this you will bring more conflict, player interaction, and fun to the game. Wardecs in highsec need targets and a genuine reason to war over resources. 0.0 and lowsec need to be worth the risk/effort of going to for industry. PvP should have more stuff to shoot at as well as rewards for going through the effort of destroying a player owned structure. I would like to hear what the community has to say about my idea.
This sounds fun- AND if you had to go to the shipyard to pick up your ship, and when you got it it was only a hull (so you might need to have an escort cause it wouldn't have any mods until you got it back to a station to fit it up). Shipyard camps replace gatecamps. |
Melvin Coulter
Cobalt Conspiracy Incorporated
41
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Posted - 2012.11.23 16:10:00 -
[428] - Quote
When someone leaves the game all of there stuff should be put in a action for us to bid on. (bio-massed)
The money that we use to bid should be a ISK sink! Mining without a perimit,till the day I die |
Salpun
Paramount Commerce
426
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Posted - 2012.11.23 21:07:00 -
[429] - Quote
Being able to start bug reports and pictures and then save them for comment and sending later. so BR in battles are easier. |
Johnny Jinks
Red Federation RvB - RED Federation
3
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Posted - 2012.11.23 22:47:00 -
[430] - Quote
"add to cargo" or "add to item hangar" option in context menu. |
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Adrian Dixon
The Scope Gallente Federation
68
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Posted - 2012.11.24 13:56:00 -
[431] - Quote
When you save bookmaks can the foler dropdown default to the top of the 'personal' tree rather than the last folder you saved a bookmark too?
Our corp bookmarks folder would get full fast because a lot of members would not notice the folder option automaticaly defaults to the last folder you saved in not your personal folder. Also on a personal level I keep saving bookmarks in the wrong place. |
Tul Breetai
Impromptu Asset Requisition
34
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Posted - 2012.11.24 14:10:00 -
[432] - Quote
Bulk purchase in LP store!!!!! There's nothing worse than an EVE player, generally considered to be top of the food chain in the MMO world, that cannot smacktalk with wit and coherency. |
Elmanketticks
Fleet of the Damned Happy Endings
50
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Posted - 2012.11.25 13:58:00 -
[433] - Quote
REMOVE and delete old characters who haven't logged in for at least 1 year. Their names should be available to other players again! I hate creating alts and at least some good names being taken by 2005 characters who have obviously not been used for years. There must be something done against those abandoned/orphaned files in the database! Not only gets the database bigger and bigger each time a new character is being created, it also gets slower and takes up more cpu/space. Thats only logical. So please: remove orphaned characters who haven't logged in for 1 year (or make that 2 years, at least do something). The State will not fall. Join us. Fight. Conquer. |
Salpun
Paramount Commerce
427
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Posted - 2012.11.25 14:16:00 -
[434] - Quote
General Drone Bay, Fleet Hanger Bay, and Ships maintance bay that is not linked to any one way needs to be added to the Neocom. |
KIller Wabbit
The Scope Gallente Federation
96
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Posted - 2012.11.25 18:34:00 -
[435] - Quote
New chat dialogs should have common appearance settings. I always want text only (with their pic in the list why do I also want it embedded in the text???) and a smaller font than default. I have to change it for each time for each person I private convo with. Annoying as heck to keep having to do this. Dev guideline - stop thinking everyone has the pixel trove of a big screen TV.
Every new courier contract is alerted as if it was expired or something. Totally bugged up courier contracts with last major release.
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KIller Wabbit
The Scope Gallente Federation
96
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Posted - 2012.11.25 18:36:00 -
[436] - Quote
Be able to attach screen shots to petitions - in similar manner as BR's.
Why does my screen lockup for 30 secs (or more) after hitting submission of petition? Does it really take that long to find all my banking information?
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Nicen Jehr
The Scope Gallente Federation
11
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Posted - 2012.11.25 19:58:00 -
[437] - Quote
'Buy All' button on show fitting window
---
Have it check the market for the appropriate modules, with a range of station, and present you with a total cost. Click confirm to buy the fitting. Combined with the excellent 'fit this fitting' button this will save capsuleers a lot of time. If you put on a costume, arm yourself, and kill people in the name of your god, you're a terrorist. If you do the same thing in the name of a flag, you're a patriot. |
KIller Wabbit
The Scope Gallente Federation
96
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Posted - 2012.11.25 21:42:00 -
[438] - Quote
POS - If stack you are dragging into Silo is more than silo can hold and you land on material already in silo you get error that silo is full. If you land on open space in UI window for the silo it will properly bring up proper dialog to load a partial quantity.
Jump Freighter - Fuel bay ^^^^^^^^^ see above.
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Ghost Hunter
True Slave Foundations Shaktipat Revelators
45
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Posted - 2012.11.25 22:05:00 -
[439] - Quote
Right click interface - Currently, when inviting someone to a fleet or another channel, if you mouse over your 'invite to...' channel list, it lags. When it opens, it opens where the cursor is currently at and usually in the middle of the chat channel list.
This lag makes its profoundly difficult to invite people to the right channels because multiple menus open when it finally gets to sorting it, and I end up sending them to the wrong channels. This also happens frequently when manually inviting to fleets, if you are unfortunate enough to have to scroll over the channel invite list before the fleet menu. True Slave Foundations Overseer
-ò |
Tornii
CTRL-Q Iron Oxide.
8
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Posted - 2012.11.25 23:20:00 -
[440] - Quote
Having back the '3D' weapon icons representing new weapon models -- instead of the current old-school icon art -- would be great. Such stuff impacts overall perception and game immersion quite a bit. "If the essence of life is information carried in DNA, then society and civilization are just colossal memory systems." |
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Me ofcourse
There is no life in space
41
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Posted - 2012.11.26 09:07:00 -
[441] - Quote
Elmanketticks wrote:REMOVE and delete old characters who haven't logged in for at least 1 year. Their names should be available to other players again! I hate creating alts and at least some good names being taken by 2005 characters who have obviously not been used for years. There must be something done against those abandoned/orphaned files in the database! Not only gets the database bigger and bigger each time a new character is being created, it also gets slower and takes up more cpu/space. Thats only logical. So please: remove orphaned characters who haven't logged in for 1 year (or make that 2 years, at least do something).
problem with that is that there are people who will leave the game, and after a few years come back to play, i suggest that after a year or 2 of the account being deactivated, the name become available to be used. and if the original player wishes to come back, he/she will be required to enter a new player name, just that under the corp history the name which he/she was using back then will be bracketed
Tornii wrote:Having back the '3D' weapon icons representing new weapon models -- instead of the current old-school icon art -- would be great. Such stuff impacts overall perception and game immersion quite a bit.
or at the very least add an option for players to pick which type of icon they want (new '3D' one, or the old one which was reverted to after we saw the awesomeness) |
Benilopax
Solar Storm Intrepid Crossing
372
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Posted - 2012.11.26 16:22:00 -
[442] - Quote
How hard would it be to get an animation for drones and fighters launching from ships in the next expansion?
Just having them fly out of whatever appropriate area, like on the Thanatos or new Gallente Destroyer. ... |
Adrian Dixon
The Scope Gallente Federation
70
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Posted - 2012.11.26 18:03:00 -
[443] - Quote
In missions when npc ships spawn why not add some kind of visual effect? Like the cyno effect. |
Nicen Jehr
The Scope Gallente Federation
11
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Posted - 2012.11.26 20:25:00 -
[444] - Quote
What ideas do you like most so far, devs? If you put on a costume, arm yourself, and kill people in the name of your god, you're a terrorist. If you do the same thing in the name of a flag, you're a patriot. |
Adrian Dixon
The Scope Gallente Federation
73
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Posted - 2012.11.26 23:06:00 -
[445] - Quote
In station I would find a refinery hangar tab usefull. So there would be 'Ships' 'Items' and 'Refinery' This would help me because it is difficult to go through your items hangar ctrl-click everything you would like to refine or scroll through the refinery window ticking stuff. One wrong click or drag and its a house of cards you have to start again. If I could gradually put items into a refinery hangar then simply 'sellect all' that would be much smoother.
Currently I dump all items to be refined into a station container then drag them out but that is still an awkward process, plus theres a lot of lag moving large numbers of items that way.
I would also like the Ship hangar to be split up into two seperate hangars, Assembled Ships and Unassembled Ships. |
Nicen Jehr
The Scope Gallente Federation
11
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Posted - 2012.11.26 23:53:00 -
[446] - Quote
Ooh!
While exploring, it's useful to know signature strength and sig ID so you can choose which sigs to scan down next.
When you are scanning, you sometimes have your probes positioned such that you get an 'echo' or 'mirror' sig. These results have the same ID. If you control-click on these two sigs in your scan results list, it hides the other red signature dots that show up on the solar system map.
This is a kinda awkward way to show us which red dots correspond to which signature IDs.
So my request is: Add a tooltip to the signature results that are shown in solar system map. The tooltip should have the signature ID, signal strength and signature type. If you put on a costume, arm yourself, and kill people in the name of your god, you're a terrorist. If you do the same thing in the name of a flag, you're a patriot. |
KIller Wabbit
The Scope Gallente Federation
96
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Posted - 2012.11.26 23:58:00 -
[447] - Quote
Local clear button should be at the same level as other local option menu's - not buried under channel settings
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Squealing Piglet
Ministry of War Amarr Empire
4
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Posted - 2012.11.27 00:50:00 -
[448] - Quote
Great thread; some of the past little fixes have been my favorite updates (like being able to view contents of your ships via assets button, thank you for that).
Here's my suggestions: 1. Allow me to change my ******** character name, for a fee of course (and keep character name histories so scammers and thieves can't hide from their past). I just hate my sucky name.
2. Give some sort of audio cue when my ore cargo is full (similar to what happens when an asteroid is depleted..it's a very useful cue to remind me to restart my mining laser), so if I'm semi-afk I'll know it's time to offload.
3. Speaking of helpful reminders, here's an example of a reminder that isn't helpful, "those items are not stackable". Please make her stop saying that. Please! I mean, really...so what you're trying to tell me is that my Genetically Enhanced Livestock are not stackable with my Heavy Pulse Lasers?...are...are you sure because it seems totally legit to me, cows and lasers, of course they stack. No? Well I'll be damned. Thanks for schooling me on item categorization, now why don't you go dump the cows in my cargo hold like I tried to do in the first place before you got all philosophical on me. (This conversation has played out between myself and my monitor speakers numerous times. Maybe I need some meds. But in the meantime could you make Aura a Little less argumentative).
4. Ooh, here's one more. Every once in a while I get a terrifying black box message on my screen that goes something like, "You are an enemy of the Amarr Empire and will now be destroyed, Darth Vador [or other bad guy name]". And for a split second, before I get to the end of the message, I have a mini heart attack before I realize the Amarr Empire is not about to smash me in the face, it's some other guy. I mean, I'm okay and all...as far as heart attacks go, this is the lowest tier. Maybe put the bad guy name at the FRONT of the scary warning. That way I won't nearly soil myself next time I undock in a fancy faction boat.
P.s. if there happens to be a character in the game whose name actually is Darth Vador , I apologies for slandering your good name. I'm sure you're a swell guy. |
Nicen Jehr
The Scope Gallente Federation
11
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Posted - 2012.11.27 01:07:00 -
[449] - Quote
Can you add a resize bar, so we can make the Reproduction Steps box in the bug report window bigger? If you put on a costume, arm yourself, and kill people in the name of your god, you're a terrorist. If you do the same thing in the name of a flag, you're a patriot. |
Tul Breetai
Impromptu Asset Requisition Insurance Fraud.
37
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Posted - 2012.11.27 17:12:00 -
[450] - Quote
OH! And a way to differentiate between personal orders and corp orders in the wallet!!! Very important, this one! There's nothing worse than an EVE player, generally considered to be top of the food chain in the MMO world, that cannot smacktalk with wit and coherency. |
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