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Author |
Thread Statistics | Show CCP posts - 12 post(s) |
Ken Kyoukan
6
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Posted - 2012.11.30 17:36:00 -
[481] - Quote
Mara Rinn wrote:Remove ore type from asteroid names, i.e.: all asteroids will be "asteroid" not "Asteroid (Veldspar)". On the overview and bracket, change:
Overview: Name: Asteroid (Veldspar) Type: Asteroid (Veldspar) Bracket: Asteroid (Veldspar)
To:
Overview: Name: Asteroid Type: Veldspar Bracket: Asteroid
Less QoL, more realistic, it would require using / reading the overview but... Survey Scanners could re-add the type to the brackets name if it's in range (and has been scanned). Or when you have mined at least 1 ore from it, since you then know it's type anyway.
EVE GATE FIXES NEEDED:
Any text entered in an Evegate mail in this format BOLD UNDERSCORED gets removed on posting!
Mail example: 1. You're a (censored). 2. I am NOT a (expletive) (censored)!
In an Evegate sent mail #2 reads as: 2. I am a (expletive) (censored)!
Which could be highly embarrassing.
No way to enter linkable URL's from Evegate unlike ingame. Why not port the Message controls from above this editor to the Evemail page?
Link URL's other than the default showinfo ones do not show up in evemails. |
Alx Warlord
SUPERNOVA SOCIETY Tribal Conclave
202
|
Posted - 2012.11.30 17:45:00 -
[482] - Quote
Add more information to the Asteroid scanner, maybe rellative to the vollume, the vallue, and possibly the resultant minnerals...
Also, For this maybe it is a good option to remove the kind of asteroid from it's name... leave only asteroid... give scanning more vallue!!!
Also the minning laser could show the amount of unnits it have collected or vollume as you hover your mouse over it whille active... Please read this! > New POS system ( Block Built - Starbasecraft) Please read this! >-á[Debate] - ISK SINK |
Ali Aras
Valkyries of Night Of Sound Mind
0
|
Posted - 2012.11.30 17:53:00 -
[483] - Quote
If it hasn't already been posted (or even if it has): I really really really want to be able to select a bunch of items in my hangar and sell them all to buy orders. Or have a 'sell to buy orders' key. Right now, I use a script to check the value of my items and then reprocess the ones that sell for more as minerals, and sell to buy orders the rest. The latter group requires a lot of right clicking, which is especially grating when going through a pile of rat loot.
Even more shiny (and I suspect less little) would be an ability to right click, sell all items, and then the game would just run through a queue and pop up sell windows for each. So, select three things, right click -> sell all, the first window pops up, set price as desired and hit sell, second window pops up, etc. |
Miglecz
Kickass Grannies Inc. The Paganism Alliance
0
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Posted - 2012.11.30 18:01:00 -
[484] - Quote
Filtering local chat channel users to show enemies (i am in war with them) would be great in high traffic systems like Jita. Scrolling down the 600 players is just too bad to see if there is an enemy in the system. Or make a summary title where red star icon would show how many are in the system like the given picture below:
http://tinyurl.com/cotssaq
Thanks!
|
Haunting Widow
SKEET ELITE Sk33t Fl33t
0
|
Posted - 2012.11.30 18:03:00 -
[485] - Quote
More on the idea of a "Launch Drones Hot-key". I know the first thought many will think of is "but there can be so many groups!!"
SIMPLE!
Have a little button built into the group header, click it and it lights up, this group is now linked to the Launch Drones Hot-key. It should behave the same as it does now through the right-click menu, everything else is already in place.
As is, the drones window takes up valuable space in my UI and really takes away from the scenic experience of eve.
On the note of the scenic experience, perhaps we can have a smaller/less intrusive drone interface, it's sort of like having an inventory window open in the middle of battle, perhaps a small customizable/movable display could be linked with drones launched from the Hot-key. This way we can have a quick-simple setup for those who know what drones they will use, and the old window can still be used without the Hot-key for those who use many drones interchangeably and no extra unnecessary displays would be generated.
P.S. and maybe we could put different drones into the same group?? Why is that not a thing. |
Sushi Nardieu
2
|
Posted - 2012.11.30 18:23:00 -
[486] - Quote
The scanning UI is slightly clunky.
Scan button is too close to recall probes button.
Reconnect probes button bugs easily. Especially when leaving them in space, changing ships, session changes in general.
Have the option to disable probe scan range adjustment from GUI. I only want to change the size of my probes from the scanning window and not the solar system map. * I said option because I wouldn't want people to be upset if it was removed.
Don't change signature ID after downtime. If this is intended then at least don't have the same ending letter as pre-DT.
Sensor strength skills are increasing so give combat probes a tiny buff to be in-line please.
And for the love of god, i don't want to hear scanning sounds anymore. Let us disable it.
ty ccp <3 Guns of Knowledge-á |
Fireflynine
Wormhole Engineers Greater Realms
0
|
Posted - 2012.11.30 18:24:00 -
[487] - Quote
Dscan slider in AU so we do not have type in different numbers to get the ranges plz |
advii
Kossu and Keppana Inc.
3
|
Posted - 2012.11.30 18:41:00 -
[488] - Quote
- Show align time in the fitting window - I don't want to open character information when doubleclicking names on my watchlist |
Annoying Trader
School of Applied Knowledge Caldari State
7
|
Posted - 2012.11.30 18:44:00 -
[489] - Quote
Add a new implant that reduces invention time. (like it already exist for pretty much every other research related activity in the 'beancounter' series). |
advii
Kossu and Keppana Inc.
3
|
Posted - 2012.11.30 18:44:00 -
[490] - Quote
Fireflynine wrote:Dscan slider in AU so we do not have type in different numbers to get the ranges plz No, short range scans would become annoying. Maybe the ability to use both systems. |
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Hasntbeen Longnow
Longnow Bros.
1
|
Posted - 2012.11.30 18:59:00 -
[491] - Quote
Hen fitting a ship, especially guns, if I could:
RIGHT CLICK >> FIT TO ACTIVE SHIP >> ENTIRE STACK (As many as slots are available of course)
would be nice. Then I can fit all my guns at once.
Thanks
-HL |
Riffix
Synergistic Arbitrage
46
|
Posted - 2012.11.30 19:00:00 -
[492] - Quote
I would love to see the removal of the generic brackets for players and the crosses for NPCs and have them replaced with icons that represent ship type. When you see a cluster of ships in space you should be able to immediately know what they are and will they shoot at you.
The current system is a waste of one of the most important ways of gaining situation information. It was fine in 2003 when EVE only had 4 ship types and the size of the bracket/cross told you all you needed but it hasn't been useful for a looooooooong time. Lead, Follow, or Get the #@$!@ Out of the Way. |
Hasntbeen Longnow
Longnow Bros.
1
|
Posted - 2012.11.30 19:01:00 -
[493] - Quote
Haunting Widow wrote:More on the idea of a "Launch Drones Hot-key". I know the first thought many will think of is "but there can be so many groups!!"
SIMPLE!
Have a little button built into the group header, click it and it lights up, this group is now linked to the Launch Drones Hot-key. It should behave the same as it does now through the right-click menu, everything else is already in place.
As is, the drones window takes up valuable space in my UI and really takes away from the scenic experience of eve.
On the note of the scenic experience, perhaps we can have a smaller/less intrusive drone interface, it's sort of like having an inventory window open in the middle of battle, perhaps a small customizable/movable display could be linked with drones launched from the Hot-key. This way we can have a quick-simple setup for those who know what drones they will use, and the old window can still be used without the Hot-key for those who use many drones interchangeably and no extra unnecessary displays would be generated.
P.S. and maybe we could put different drones into the same group?? Why is that not a thing.
Hey I like this idea! I lil check box for "Default Launch Group" would be great! That way when they die we can easily launch them when our fingers are shaking from pew! :p |
Siobhan MacLeary
BRG Corp Ocularis Inferno
32
|
Posted - 2012.11.30 19:05:00 -
[494] - Quote
Please take a look at this minor PI improvement that allows you to turn the tons and tons of spare CPU into spare PG. |
Karea Riscinda
Kobol Defense Force Intrepid Crossing
5
|
Posted - 2012.11.30 19:23:00 -
[495] - Quote
Make it possible to drag a character link from one channel into another in the chat box. Example: Link a character link from corp chat into alliance chat without having to copy -> paste -> right-click -> link character. |
Tsalaroth
BRG Corp Ocularis Inferno
7
|
Posted - 2012.11.30 19:24:00 -
[496] - Quote
Logan LaMort wrote:The bane of my EVE life has always been the "double click to manual fly" command. I really wish it was remappable to another key and that double cliking on an object didn't issue the "approach" command.
Some of us live (and die) and kill by this method.
I can understand the approach issue. I'd rather not accidentally double-click on something and approach it. I'd rather go in that direction. |
Raketefrau
Di-Tron Heavy Industries Test Alliance Please Ignore
20
|
Posted - 2012.11.30 19:41:00 -
[497] - Quote
We need an easier way to change skills across the 3 character slots per account.
Currently this process goes like this:
1) Log in with alt, realize you want to train something on it, and it trumps what your main is training 2) Log out 3) Log in with main 4) Pause training queue 5) log out with main 6) Log in with alt 7) Start training skill
From a user perspective, this is crazy, and it can sometimes take upwards of 10 minutes just to switch with character is training. Since the whole login process is very resource intensive on the server side, this is also a lot of unneeded load that you lot are dealing with.
A simple dialog like "There is already a character on this account that is actively training. Would you like to pause that training and activate this queue instead?" would do wonders for this whole process. |
Bessa Miros
A-Fission Industries
0
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Posted - 2012.11.30 19:45:00 -
[498] - Quote
1. Corporate Industry Job counter - something to alert or show you how many more jobs you can run - a counter on the job window or something or --
1a. Some way to filter NON-manufacturing jobs out (like the Exclude Want To Buy in Contracts) so we can count how many science jobs we have running without Manufacturing jobs getting in the way.
2. Turn down LOUD cyno jump sound. It's way out of proportion to other sounds, even when zoomed way out.
|
Cat Harkness
Twilight Labs Unsung Voices
0
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Posted - 2012.11.30 20:27:00 -
[499] - Quote
Marlona Sky wrote:Launch drones hot key.
I second this..... |
Che Biko
Humanitarian Communists
119
|
Posted - 2012.11.30 21:24:00 -
[500] - Quote
When you autolink an URL in chat, I have to remove the 'http://' part of links I copied, because the client automaticly adds this to the link. I find it cumbersome and I want it to change so I can just copy/paste URLs. I guess there's a reason why the 'http://' part is added, but perhaps the client can be coded so that it will remove the duplicate 'http://' part? Contraband Smuggling: Player Assisted Customs |
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KIller Wabbit
The Scope Gallente Federation
98
|
Posted - 2012.11.30 21:43:00 -
[501] - Quote
BrutalButFair wrote:Adrian Dixon wrote:In missions when npc ships spawn why not add some kind of visual effect? Like the cyno effect. What if they just decloak? Does that have an effect?
I like the cyno idea - with a NPC ship actually in the role of real cyno - come instaPop, others AF and heavily tanked.
|
KIller Wabbit
The Scope Gallente Federation
98
|
Posted - 2012.11.30 21:45:00 -
[502] - Quote
advii wrote:
- More overview tabs wouldn't hurt
A couple more wouldn't hurt at all. Good post.
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KIller Wabbit
The Scope Gallente Federation
98
|
Posted - 2012.11.30 21:53:00 -
[503] - Quote
Limit titan bridging by ships/hour? Logistics works, but throttle the 500 man blob by a bit.
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Ken Kyoukan
6
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Posted - 2012.11.30 21:55:00 -
[504] - Quote
Raketefrau wrote:We need an easier way to change skills across the 3 character slots per account.
Currently this process goes like this:
1) Log in with alt, realize you want to train something on it, and it trumps what your main is training 2) Log out 3) Log in with main 4) Pause training queue 5) log out with main 6) Log in with alt 7) Start training skill
From a user perspective, this is crazy, and it can sometimes take upwards of 10 minutes just to switch with character is training. Since the whole login process is very resource intensive on the server side, this is also a lot of unneeded load that you lot are dealing with.
A simple dialog like "There is already a character on this account that is actively training. Would you like to pause that training and activate this queue instead?" would do wonders for this whole process. Personally, being able to symul train all 3 (Main + 2 Alts) on one account would be an ideal change.
If you want to run multiple ships at the same time you need 2 accounts or more anyway, so why not relax this limit on training more than 1 character at a time?
Even if you need an account with 1 year+ total active duration to train +1 (additional alt) and 2 years+ total active duration for +2 (aka the second one)
This would help reduce any exploitation of this should it be implemented... Since exploiting it would be hazardous to the main characters existence! |
Brain Gehirn
Vera Cruz. Nulli Secunda
8
|
Posted - 2012.11.30 22:04:00 -
[505] - Quote
- Please! Show the shiptype of who is asking something via broadcasts (shield/armor/energy). Ex.: Brain Gehirn needs armor (Guardian)
- Fix the crap jump sound when there are too many people jumping at a pre-defined timespan (the actual ones just hurt my ears). It can be a massive single explosion sound.
- Fix the fleet window. Sometimes the fleet description tells that you are on a specific wing/squad and the info is just wrong (common if many people are entering fleet at the same time)
- Fix the station guest list. Standings arent showing right (very old bug)
- Fix evegate emails.
What is a signature? |
Brain Gehirn
Vera Cruz. Nulli Secunda
8
|
Posted - 2012.11.30 22:21:00 -
[506] - Quote
- Please! Show the shiptype of who is asking something via broadcasts (shield/armor/energy). Ex.: Brain Gehirn needs armor (Guardian)
- Fix the crap jump sound when there are too many people jumping at a pre-defined timespan (the actual ones just hurt my ears). It can be a massive single explosion sound.
- Fix the fleet window. Sometimes the fleet description tells that you are on a specific wing/squad and the info is just wrong (common if many people are entering fleet at the same time)
- Fix the station guest list. Standings arent showing right (very old bug)
- Fix evegate emails.
What is a signature? |
Brain Gehirn
Vera Cruz. Nulli Secunda
8
|
Posted - 2012.11.30 22:21:00 -
[507] - Quote
- Please! Show the shiptype of who is asking something via broadcasts (shield/armor/energy). Ex.: Brain Gehirn needs armor (Guardian)
- Fix the crap jump sound when there are too many people jumping at a pre-defined timespan (the actual ones just hurt my ears). It can be a massive single explosion sound.
- Fix the fleet window. Sometimes the fleet description tells that you are on a specific wing/squad and the info is just wrong (common if many people are entering fleet at the same time)
- Fix the station guest list. Standings arent showing right (very old bug)
- Fix evegate emails.
What is a signature? |
Ali Aras
Valkyries of Night Of Sound Mind
0
|
Posted - 2012.11.30 22:51:00 -
[508] - Quote
Miglecz wrote:Filtering local chat channel users to show enemies (i am in war with them) would be great in high traffic systems like Jita. Scrolling down the 600 players is just too bad to see if there is an enemy in the system. Or make a summary title where red star icon would show how many are in the system like the given picture below: http://tinyurl.com/cotssaqThanks! Even if you can't filter, at least allow for local sorting by icon instead of name. It would then be easier to see when new hostiles come into system as well, and easier for scouts to get a quick count of hostiles in a system instead of trying to do weird local subtraction tricks. |
Nicen Jehr
The Scope Gallente Federation
12
|
Posted - 2012.11.30 23:28:00 -
[509] - Quote
Thanks CCP Karkur for bumping this thread with todays devblog
Nicen Jehr wrote:What ideas do you like most so far, devs?
If you put on a costume, arm yourself, and kill people in the name of your god, you're a terrorist. If you do the same thing in the name of a flag, you're a patriot. |
Elmnt80
Life. Universe. Everything. Clockwork Pineapple
2
|
Posted - 2012.11.30 23:38:00 -
[510] - Quote
Remove the "feature" where if you try to sell more stuff to a buy order than the buy order is for, it will create a new sell order at that price. I've watched this "feature" crash the market for several items when this would happen with several extremely large orders and the person apparently didn't notice it, The buy orders get adjusted to that, it happens again, and it just goes until the item isn't worth **** until someone can buy it all up and reset the item or demand drives it back up. |
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