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Hakera
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Posted - 2005.04.05 15:27:00 -
[1]
Edited by: Hakera on 05/04/2005 15:48:58 Eve-I are running the next dev chat this week. It will be held in irc as usual and all are welcome for some post patch Q&A's.
Date: Thursday 7th April 2005 Time: 1900 Eve Time/GMT
Server: irc.coldfront.net Room: #eve-i
The channel will be moderated for the duration of the chat and when the chat begins pm your questions only to those with the [QT] tags at the beginning of their name.
We are already taking some questions for the chat here
Hope to see you there!
Dumbledore - Eve-I.com |
Tobiaz
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Posted - 2005.04.05 15:39:00 -
[2]
Edited by: Tobiaz on 05/04/2005 15:39:39
Why are like 80% of those questions about little 'inconveniences' or crap like "when will we get our comets'?
CCP has much more important questions to answer!
I bet all we'll get is just another devchat with people oogling about the new patch, the most boring and unimportant questions possible answered and with the devs just going on about the weather in Iceland or the size of TomB's nerfbat.
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Hakera
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Posted - 2005.04.05 15:44:00 -
[3]
Edited by: Hakera on 05/04/2005 15:44:36
Originally by: Tobiaz
Why are like 80% of those questions about little 'inconveniences' or crap like "when will we get our comets'?
CCP has much more important questions to answer!
I bet all we'll get is just another devchat with people oogling about the new patch, the most boring and unimportant questions possible answered and with the devs just going on about the weather in Iceland or the size of TomB's nerfbat.
People will always ask questions on issues important to them obviously which might be irrelevent to you. We will never have time to ask them all so questions are filtered to address more wider ranging issues typically, other more specific questions are probably best left to a forum thread.
Dumbledore - Eve-I.com |
Valentine Keen
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Posted - 2005.04.05 15:44:00 -
[4]
Edited by: Valentine Keen on 05/04/2005 15:59:13 Edited by: Valentine Keen on 05/04/2005 15:50:41 Edited by: Valentine Keen on 05/04/2005 15:45:26 Hmm, well all my big questions on Exodus features got shot down with SoonÖ at best last time, but here's a few simpler ones:
Any plans to remove secure containers from 1.0 - 0.8, as indicated many months ago?
Any plans to implement those Tech 1 BPOs that are still missing? It's rather frustrating that such a simple thing from nearly 2 years ago can't seem to be done, even if most are minor BPOs. Also any reason why some seem impossible to get or are scarce in certain regions when the technology is universal. (Not weapons or ships which are racial, but other items.)
Would it be possible to implement some kind of audit/check to ensure that post-patches all the skills and BPOs are available properly on the markets? (I believe some skills are currently unavailable on the markets and have gone missing, but I can't check from work.)
Any plans to improve mining drones, we've been stuck with Basic ones for nearly 2 years?
Edit:
Oh, on the secure containers, any chance we could have them not so easily deployable near stations, at my local system someone anchored 2 outside where ships undock and every single ship gets stuck bouncing off them as they leave.
Another edit:
Bigger question - Are there any plans to improve the resources of low security Empire space, which continually seems to be overlooked. Currently the risk of entering space without CONCORD protection is far greater than the rewards of mining the mid-range minerals that spawn there, could these be improved in some manner? (Dynamic Asteroid spawning might have improved this but hasn't been implemented.)
Furthermore, the majority of 30% efficient (compared to 50% efficient) station refineries seem to be based in low security space, further reducing the rewards of mining there, leaving low security space less populated than it perhaps could be, especially as a stepping stone to encourage growth in 0.0.
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Steini OFSI
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Posted - 2005.04.05 15:47:00 -
[5]
Wheee
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Wrangler
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Posted - 2005.04.05 15:53:00 -
[6]
Originally by: Tobiaz Edited by: Tobiaz on 05/04/2005 15:39:39
Why are like 80% of those questions about little 'inconveniences' or crap like "when will we get our comets'?
CCP has much more important questions to answer!
I bet all we'll get is just another devchat with people oogling about the new patch, the most boring and unimportant questions possible answered and with the devs just going on about the weather in Iceland or the size of TomB's nerfbat.
Because what's important to you might be of no concern for others. Your idea of what is most important is more or less based on how you play. If you're a fighter you won't really care much about a research or manufacturing problem, but you care about your guns. If you're a miner you're concerned over your mining lasers, mining barge and mining drones, but you don't really care about missiles etc. In a single player game you might be the center of the universe, but in a MMOG you're not.
[Read the Rules!] - [Email the Moderators] |
Tobiaz
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Posted - 2005.04.05 16:13:00 -
[7]
Originally by: Wrangler
Originally by: Tobiaz Edited by: Tobiaz on 05/04/2005 15:39:39
Why are like 80% of those questions about little 'inconveniences' or crap like "when will we get our comets'?
CCP has much more important questions to answer!
I bet all we'll get is just another devchat with people oogling about the new patch, the most boring and unimportant questions possible answered and with the devs just going on about the weather in Iceland or the size of TomB's nerfbat.
Because what's important to you might be of no concern for others. Your idea of what is most important is more or less based on how you play. If you're a fighter you won't really care much about a research or manufacturing problem, but you care about your guns. If you're a miner you're concerned over your mining lasers, mining barge and mining drones, but you don't really care about missiles etc. In a single player game you might be the center of the universe, but in a MMOG you're not.
I wan't answers to questions that are important to everyone!
Answers to questions asked by people like Rod Blaine and DigitalCommunist. People that are thinking with the balance of the game in mind, not that of their personal wallets!
Things like bookmarks, the economic damage of level 4 agents and why they aren't simply moved all to <0.5, pirating only possible and happening at chokepoints, sentries making <0.5 pirating an illusion, alliances coming en masse to empire, T2 BPO being a stupid lottery, the lack of meaning of standings in relation to the ability to use faction's space and facilities, the lack of diversion between races and factions in terms of available items, bonuses and penalties, etc etc
Am I thinking only about my own agenda here?
These are all questions affecting everyone in one way or another, whether they want to or not.
The problem is that the best answer we'll likely get is we're looking into it!
The result is that if we don't be careful, The New World Order will contain solutions cooked up in CCP's oven, which come like a total suprise but with predictable bad results.
The game doesn't need devchats. The effect devchats create can be just as easy be done by some screenies and the devblog.
The game needs the devs to start a serious dialog with prominent people in all fields in EVE discussing a good roadmap for the future and addressing the problems in a more efficient way then the occasional nugget in thousands of threads and still with a player's POV.
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Marcus Aurelius
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Posted - 2005.04.05 16:18:00 -
[8]
Nice, questions in.
Oh and Discorp, don't you dare ignore my questions again !
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Ticondrius
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Posted - 2005.04.05 16:55:00 -
[9]
Hear, Hear, Tobiaz!
"If I'm brutally honest and it offends you, that's not my fault."
(\_/) (O.o) (> <) This is Bunny. Copy Bunny into your signature to help him on his way to world domination. |
Joshua Calvert
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Posted - 2005.04.05 17:37:00 -
[10]
I'm with Tobiaz - I want to see questions which are obviously of interest to the general population of Eve. Things that are affecting the here and now of the game. Not something which is 2 yrs down the line.
Individual selfish questions are generally so specific and in the future that they never get a firm answer anyway.
LEEEEERRRRRRRRRRROOOOOOOOOYYYYYYYYYYYYYYY! |
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Discorporation
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Posted - 2005.04.05 17:38:00 -
[11]
Originally by: Marcus Aurelius Nice, questions in.
Oh and Discorp, don't you dare ignore my questions again !
I'd love to ignore your questions again, but I'm afraid I'm not a part of Eve-I
[Heterocephalus glaber]
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Dufas
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Posted - 2005.04.05 18:13:00 -
[12]
well so much for post patch questions as theres no patch lol
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Ronin Woman
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Posted - 2005.04.05 19:26:00 -
[13]
Tobiaz, take your medication and calm down.
You can try again next week Dear if the patch actually happens. |
Tobiaz
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Posted - 2005.04.05 19:52:00 -
[14]
Edited by: Tobiaz on 05/04/2005 19:55:38
Originally by: Ronin Woman Tobiaz, take your medication and calm down.
You can try again next week Dear if the patch actually happens.
I'm just sick and tired of the the whole 'talk to the gods' aura that surrounds these devchats, while all we get is to read devs chitchat about things we either allready could have guessed or really didn't care about, half of it just devs making jokes and trying to be funny and witty.
In the mean time they either don't let the important questions through or just answer them with "hmmmm yeah, hmmm, we're looking into it" or something other really vague.
And then reading pages of crap questions on the EVE-I forum of all people asking all these questions that are all perfectly in line of the whole devchat PR machine where we get bread and games to keep the mob satisfied, just ticks me off, because I know these will be more likely adressed then the more important stuff.
I better not see one single question concerning Kali, or walking on planets or titans or whatever. There will be plenty of devchats for those left. We need to adress the issues that play NOW.
So yes, I'm a bit ticked off.
Not to mention I question the effectiveness of this while DEV chat Idea.
I've only seen it done in a satisfying way ONCE.
The devs gathered all questions and tried to answer as much of possible then later in a separate thread. This was quite a few chats ago though and never repeated
Now time to get some Valium, but not too much, it seems like Curse will be heating up tonight, don't want to miss it.
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Wrangler
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Posted - 2005.04.05 20:47:00 -
[15]
If you don't like other people's questions, then post your own.
The dev chat you're refering to was a bit shorter than usual, can't remember if it started late or if it ended early, and Pann wanted to be nice so she took all questions, sent them out to the devs who could answer them and then put it all in one big thread a few weeks later.
[Read the Rules!] - [Email the Moderators] |
Face Lifter
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Posted - 2005.04.05 22:44:00 -
[16]
I got some questions, but I don't want to register at eve-i just to post them there. And also I can't be present at the dev chat to ask them myself. Anyways, here's what interests me:
1) What happened to Oveur's plan to change the game map? There's a big thread about it in Ideas forum.
2) When will implants become more common and thus cheaper?
3) Are CCP seriously interested in making POS much more useful and user friendly? There have been numerous posts regarding them and their impact on alliances, 0.0 space in general, territory control, better gameplay. In other words, various POS ideas can add a lot to the game is CCP chooses to go in that direction.
4) Are CCP interested in improving 1 aspect of PvP by making it easier to force combat in 0.0 space? This means dealing with safe spots, insta jumps, multiple warp core stabilizers.. etc. Many people like DigitalCommunist have written posts about this and recieved widespread support.
5) What plans does TomB have with regards to improving cruiser class ships? It is generally regarded that cruisers have little use in PvP, partly because they are too slow to survive in battleship dominated world.
6) When are scan probes going to be fixed? Currently they are barely functional and their 1 AU scan thickness plane is flawed by design in 3D environment of EVE.
7) Are there any plans to improve EVE by adding new things to explore? Many systems have various wrecks, rock formations, etc, but there is nothing to be gained there. Once scan probes are functional, exploration could add a lot of spice to the game (especially if things to be explored were dynamic, not stationary)
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Kayosoni
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Posted - 2005.04.06 00:44:00 -
[17]
Stop doing dev chats when I am at work. -----------------------------------
Currently Playing Lineage 2 - Erica Server |
Shadar Ishaan
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Posted - 2005.04.06 07:16:00 -
[18]
C O R P T A X ---------------
Item Trading Post
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Discorporation
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Posted - 2005.04.06 07:36:00 -
[19]
I have some questions:
- With the creation of a contract system, can you adapt this system to incorporate wars, to legitimize the mercenary profession or to allow wars to have a definitive end (with some negative consequences for the losing party?
- Can you tell us a bit more about the New World Order and the request for map-change proposals?
- There is a growing concern among 'older players' (primarily pvpers) that your development efforts are taking Eve to a point where it no longer offers the ruthless environment of the old days. Posts like DigitalCommunist's and Viceroy's advocate an environment in which risks matters, isks are not as easy to come by and people are willing to stand up for themselves and their corporation/alliance.
Do you agree with this concern, if so, do you have plans to push eve more to the ruthless side. If not, can you explain to us why not?
All I can think of right now, I'm sure there will be more questions I have later.
[Heterocephalus glaber]
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Jorak Falconstar
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Posted - 2005.04.06 10:22:00 -
[20]
So is the Dev Chat still going ahead with the patch being delayed?
--------------------- What was that noise?
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Raven1x
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Posted - 2005.04.06 10:58:00 -
[21]
I got a few questions:
When can we expect the rest of the T1 BPO's? When can we expect something other than basic mining drones? When can we expect the rest of EXODUS? When can we expect corp tax?
(and when the answer "SOON" is trotted out for the obligatory brush-off): Should you be ashamed of the fact that your company is totally incapable of delivering on it's promises, that you are in fact PROUD of that inability, ignores everything that isn't combat and generally, have roughly the same attitude toward towards ensuring repeat custom as Sweeney Todd?
____________________________________________ There is no such thing as too much cynicism.
Beware of geeks bearing gifs. |
Wrangler
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Posted - 2005.04.06 11:16:00 -
[22]
Originally by: Jorak Falconstar So is the Dev Chat still going ahead with the patch being delayed?
Afaik it's still going ahead, but then I'm not the one arranging it. I'm sure it would be announced if it was moved or cancelled though.
[Read the Rules!] - [Email the Moderators] |
Harisdrop
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Posted - 2005.04.06 12:51:00 -
[23]
Edited by: Harisdrop on 06/04/2005 12:51:35 Someday players will realize they are small in the scheme of the game. The forums are nothing more that hot air and its all a game.
For the old players here have you noticed the lack of Dev involvement in the forums. Before Exodus came the fire under the devs to post on the forums to answer questions was high. I swear there where at least 20 posts by the dev team everyday.
Now I dont think that is a problem actually I think its better for the game. I believe if you dont like it you should move on. (can I have your stuff.) You should post your problems and let it go. Expecting something in return does not change anything but just gets you upset. You know what there are alot of upset people in the world. In this game there are not as many as you think there are. You and your little group of players "thinking" you effect the game... bahhh!!! --------------------------
Garsh ma it soo cool killing people in there space thingies |
Adam C
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Posted - 2005.04.06 13:09:00 -
[24]
MY Q since the release of exodus* torps missiles been v.jerky and laggy - performence changes im guessing.
Is this a known issue and is there resolve coming soon?
Regards
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Marcus Aurelius
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Posted - 2005.04.06 15:23:00 -
[25]
Edited by: Marcus Aurelius on 06/04/2005 16:03:41
Quote:
I swear there where at least 20 posts by the dev team everyday.
Afaik (and I should know), this never was remotely the case.
I haven't seen a big drop in dev responses on the forums since exodus, I do have seen devs agitated because of the amount of work they have left to do since Exodus went totally **** up on them.
And as far as them not responding on the forums being understandable, sure. Understandable being something else as good however.
I know that for me to stay, more is needed then silent confidence in their own abilities and the assurance that eventually something will be made right again if we ask loud and long enough.
Add this one to the list btw:
Q: Is CCP, faced with the mounting pile of promise backlog, going to change into a faster and more comprehensive patch regime ?
Oh, and anyone read through that question thread on Eve-I ? It's shocking tbh how little people know about the game they play. Half of those questions are nonsense or have been answered ten times over already. Way to go players to show CCP you are worth their time.
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Majaraw Awalabas
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Posted - 2005.04.06 17:21:00 -
[26]
My question
Would you not agree that the incorrect racial pre-requisites to fly the Amarr Navy Slicer and other Navy ships, which prior to patch require Caldari frigate 3, are a bug and?
I'm asking since my attempts to have Caldari frigate 3 stripped from my skillsheet (preferably turned into skillpoints for Amarr Cruiser or Destroyer, if not then simply erased) as a form of bug re-imbursement have proven fruitless.
It irks me greatly that this, previously clean Amarr character, now has a filthy Caldari skill, in order to fly an Amarr Navy ship.
It bothers me more that the dev team had no QA take a look at them before releasing them and thus shattering my intention of being a pure Amarr character, all because of the Navy Slicer.
Should this not be re-imbursed as this can be traced using time of vessel acquired vs time of skill training started and a lengthy GM conversation which can be read further?
Yeah a long and very specific question but I have it up to here with their disrespect to those who are trying to roleplay here in a much promised but not fullfilled and flawed RP environment
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Burga Galti
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Posted - 2005.04.06 19:24:00 -
[27]
Originally by: RollinDutchMasters Edited by: RollinDutchMasters on 06/04/2005 16:39:37
Originally by: Marcus Aurelius And as far as them not responding on the forums being understandable, sure. Understandable being something else as good however.
I don't blame the devs for being too busy to watch the forums. I'm glad they are.
I blame kieron. You'd think that a community manager would eventually do something like manage the community, but I could replace him with a script to post 'New Dev Blog' whenever one was uploaded, and I dont think anyone would notice. It would be nice to see the community manager somewhat more active in the community.
You saying that Keiron=BlogbotÖ?
Though with the community becoming more and more dissatisfied with the product he should have his work cut out for him (if he's real).
Tales from the EVE Cluster |
Odet
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Posted - 2005.04.06 20:34:00 -
[28]
Originally by: Wrangler
Originally by: Tobiaz Edited by: Tobiaz on 05/04/2005 15:39:39
Why are like 80% of those questions about little 'inconveniences' or crap like "when will we get our comets'?
CCP has much more important questions to answer!
I bet all we'll get is just another devchat with people oogling about the new patch, the most boring and unimportant questions possible answered and with the devs just going on about the weather in Iceland or the size of TomB's nerfbat.
Because what's important to you might be of no concern for others. Your idea of what is most important is more or less based on how you play. If you're a fighter you won't really care much about a research or manufacturing problem, but you care about your guns. If you're a miner you're concerned over your mining lasers, mining barge and mining drones, but you don't really care about missiles etc. In a single player game you might be the center of the universe, but in a MMOG you're not.
Tobiaz = p0ned by wrangler
wrangler perfectly nerf bats tobiaz's face for 1,467 damadge.
=This podding has been brought to you by Odet, the only way to fry.= |
Tobiaz
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Posted - 2005.04.06 22:19:00 -
[29]
Edited by: Tobiaz on 06/04/2005 22:25:05
Originally by: Odet
Originally by: Wrangler
Originally by: Tobiaz Edited by: Tobiaz on 05/04/2005 15:39:39
Why are like 80% of those questions about little 'inconveniences' or crap like "when will we get our comets'?
CCP has much more important questions to answer!
I bet all we'll get is just another devchat with people oogling about the new patch, the most boring and unimportant questions possible answered and with the devs just going on about the weather in Iceland or the size of TomB's nerfbat.
Because what's important to you might be of no concern for others. Your idea of what is most important is more or less based on how you play. If you're a fighter you won't really care much about a research or manufacturing problem, but you care about your guns. If you're a miner you're concerned over your mining lasers, mining barge and mining drones, but you don't really care about missiles etc. In a single player game you might be the center of the universe, but in a MMOG you're not.
Tobiaz = p0ned by wrangler
wrangler perfectly nerf bats tobiaz's face for 1,467 damadge.
You should read my retort. It's only one post lower, but I guess you stopped reading after Wranglers post and just HAD to post your little trollbait.
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Wrangler
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Posted - 2005.04.06 23:20:00 -
[30]
I chose not to reply to that since this isn't really the correct thread for that discussion. So lets just drop it.
[Read the Rules!] - [Email the Moderators] |
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