Pages: 1 [2] 3 :: one page |
|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
Chuc Morris
Caldari Provisions Caldari State
3
|
Posted - 2012.11.02 19:52:00 -
[31] - Quote
Maggeridon Thoraz wrote:what a nightmare. now logistics in this game becomes even more worse...
Was about time to nerf Jita, awesome news...
Bad ideas are bad and this one gets the Nobel price for being the worst of them. Should have worked on gate guns instead, that would be profitable to all eve and not only to a little group. |
Tippia
Sunshine and Lollipops
10235
|
Posted - 2012.11.02 20:02:00 -
[32] - Quote
Ginger Barbarella wrote:Threads START at the top of the page, on page One. Indeed they do, and no problem is presented there.
Quote:No need to thank me. Of course not, since the question was left unanswered.
GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: newbie skill plan.
|
Lin-Young Borovskova
Science and Trade Institute Caldari State
883
|
Posted - 2012.11.02 20:10:00 -
[33] - Quote
Derath Ellecon wrote:Was good while it lasted.
Yeah like Hulks, awesome work !!
Indeed... brb |
Derath Ellecon
Washburne Holdings Situation: Normal
424
|
Posted - 2012.11.02 20:40:00 -
[34] - Quote
Tippia wrote:Derath Ellecon wrote:Not even close. Actually, very close. It means that there is security GÇö just not the kind given through corporation roles (which incidentally means that it'll be more versatile for mixed-fleet use).
I fail to see how you can say the containers they will introduce are anywhere near the functionality of the CHA divisions. These containers will have no configurable security. They are fixed at "ship owner can access the contents. Nobody else can access the contents".
That is not even close to the level of control we have with the CHA divisions, which can be set individually per division. |
Tippia
Sunshine and Lollipops
10235
|
Posted - 2012.11.02 21:31:00 -
[35] - Quote
Derath Ellecon wrote:I fail to see how you can say the containers they will introduce are anywhere near the functionality of the CHA divisions. Simple: by not saying that at all.
The claim was that there would no longer be any way to have any security in the orca's hangar. The new containers provide such security: the pilot picks and chooses what's available for people to take from the hangar by actively managing the inventory and taking things out on request. Therefore, the claim was incorrect GÇö this change does not GÇ£totally remove the ability to have any sort of securityGÇ¥.
In fact, in some ways it offers more flexible security than the current corp-role based one does. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: newbie skill plan.
|
Derath Ellecon
Washburne Holdings Situation: Normal
424
|
Posted - 2012.11.02 21:53:00 -
[36] - Quote
Tippia wrote:Derath Ellecon wrote:I fail to see how you can say the containers they will introduce are anywhere near the functionality of the CHA divisions. Simple: by not saying that at all. The claim was that there would no longer be any way to have any security in the orca's hangar. The new containers provide such security: the pilot picks and chooses what's available for people to take from the hangar by actively managing the inventory and taking things out on request. Therefore, the claim was incorrect GÇö this change does not GÇ£totally remove the ability to have any sort of securityGÇ¥. In fact, in some ways it offers more flexible security than the current corp-role based one does.
Well maybe that was a claim somewhere else in the thread, but certainly not what I was getting at. And I still don't see how this gives any better flexibility to security.
Under the current system for example, I could give you access to corp tab 1. And I could give player B access to corp tab 2. And I can easily get the items each of you needs without concern for someone taking something they shouldn't
With the new Fleet hangar, the best I can do is give you both access to the fleet hangar, which is global. I would then have to drag an item for you out of a container, and hope you can grab it before someone else who has access potentially snags it instead. Yea that is way more flexible. |
Tippia
Sunshine and Lollipops
10235
|
Posted - 2012.11.02 22:39:00 -
[37] - Quote
Derath Ellecon wrote:Well maybe that was a claim somewhere else in the thread, but certainly not what I was getting at. Too bad. It was what I was getting at and your protestations to what I said fall rather flat if you talk about something else.
Quote:And I still don't see how this gives any better flexibility to security. Because it's no longer tied to the need to dole out corp roles, which means you don't need to be in the same corp GÇö help, you don't need any corp GÇö to use the security features. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: newbie skill plan.
|
Petrified
At River's Edge TOG - The Older Gamers Alliance
0
|
Posted - 2012.11.02 23:15:00 -
[38] - Quote
Derath Ellecon wrote:Corina Jarr wrote:Explain? https://forums.eveonline.com/default.aspx?g=posts&m=2123982#post2123982Post #136 I highlighted the important part. Ok, so here's our current complete plan: Corp hangars *on ships* are now fleet hangars Volumes will all stay the same Divisions are gone, as is any other reliance on corp roles Ship fitting array is always available to everyone in your corp and/or your fleet Ship fitting arrays on ships and starbases no longer restrict the number of characters that can use them simulataneously Fleet hangars and ship maintenance arrays on ships both now have "allow fleet member use" and "allow corp member use" in the inventory UI We're adding five new non-compressive containers (from 250k m3 down to 1k m3) For containers in a fleet hangar, only the pilot will ever be allowed to open or remove the container; other characters will only be able to drop into the container (with a warning) Fleet hangars will now behave like normal cargo hold when it comes to ship scanners and loot drops (ie, will be scannable, and loot will drop from them) We're hoping this will be the final set of adjustments, but obviously we're reading the feedback here :) -Greyscale
The change is not crippling. It mainly removes the invisible - and if you kill me it is gone *poof* cargo hold. While I will miss the simplicity of having the corporate divisions for mining expeditions, I like the splitting of the option to allow fleet or corp use.
The Orca was always gankable, it just was not profitable (or knowable) when someone was moving BPOs and other valuables in the corporate hangers. This change mainly means your Orca pilots will need to tank more - a DCU at least to make it harder to be ganked. |
Mara Pahrdi
The Order of Anoyia
26
|
Posted - 2012.11.03 00:37:00 -
[39] - Quote
Derath Ellecon wrote:For organization they are **** poor as well. The hangar tabs have the huge advantage that they are not a fixed size. I can put as much or as little as I want in each tab, as long as it all fits within the overall size. Containers just add a layer of tedious frustration as you will have to take into account the size of the items you want to put in your various "tabs" and try to match to the appropriate sized container.
Pretty much this. |
WhaleCommander
Caucasian Culture Club Transmission Lost
1
|
Posted - 2012.11.03 05:29:00 -
[40] - Quote
As a hauler, I hate using containers. This is lazyness, instead of CCP fixing division they go "hurr durr, lets makes EVERYTHING accessable and then throw in containers to "fix" that problem."
Containers offer nowhere near the accessibility or convenience of a division hangar, not to mention containers have limitations on how much you can put in it, while divisions are limited by the maximum size of the corp hangar bay.
Fleet hangars will have the issue of people taking crap they weren't supposed to take and creating a bunch of issues. |
|
Weiland Taur
Taur Industries Rebel Alliance of New Eden
104
|
Posted - 2012.11.03 16:51:00 -
[41] - Quote
There is something boring in being able to scan everything. CCP is rapidly removing the element of chance and excitement in finding out what the pinata holds as it cracks open. Simply making the Corp. Hangar drop items like a regular cargo hold would have been a wonderful change. |
Dave stark
Black Nova Corp. R O G U E
532
|
Posted - 2012.11.03 17:01:00 -
[42] - Quote
Weiland Taur wrote: There is something boring in being able to scan everything. CCP is rapidly removing the element of chance and excitement in finding out what the pinata holds as it cracks open. Simply making the Corp. Hangar drop items like a regular cargo hold would have been a wonderful change.
uh, that's exactly what they've done.. made it drop loot. Reading my posts is like panning for gold; most it will be useless, but occasionally you'll find a nugget of gold. |
Daniel Plain
Science and Trade Institute Caldari State
413
|
Posted - 2012.11.03 17:17:00 -
[43] - Quote
Tippia wrote:Expanding on the Orca's cargo hold is a bad idea at the moment anyway why?
"I don't troll, I just give overly blunt responses that annoy people who are wrong but don't want to admit it. It's not my fault that people have sensitive feelings" -MXZF |
Lin-Young Borovskova
Science and Trade Institute Caldari State
883
|
Posted - 2012.11.03 20:01:00 -
[44] - Quote
Dave stark wrote:Weiland Taur wrote: There is something boring in being able to scan everything. CCP is rapidly removing the element of chance and excitement in finding out what the pinata holds as it cracks open. Simply making the Corp. Hangar drop items like a regular cargo hold would have been a wonderful change.
uh, that's exactly what they've done.. made it drop loot.
+can be scan, witch once again is a huge buff to ganking but most people will not realise it before it happens.
I'm not against ganking but against brainless ganking when the gankee is being punished and nerf by whatever means just to get new awesome pixel explosions stats... yeah awesome
You're clearly being told to never undock with your stuff, you'll become bounty/gank profitable no matter how mutch effort you put in the moment pixels explode. That's what's wrong, brainless stuff from conception to execution to please multi account ragequit nerds.
Whatever. brb |
Tippia
Sunshine and Lollipops
10235
|
Posted - 2012.11.03 20:51:00 -
[45] - Quote
Lin-Young Borovskova wrote:You're clearly being told to never undock with your stuff, you'll become bounty/gank profitable no matter how mutch effort you put in the moment pixels explode. That's what's wrong, brainless stuff from conception to execution to please multi account ragequit nerds. Nah. You're being told GÇ£don't undock without due careGÇ¥. All this change does is make Orcas sane again. You can still ISK-tank your hauls just fine.
GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: newbie skill plan.
|
Lin-Young Borovskova
Science and Trade Institute Caldari State
886
|
Posted - 2012.11.04 16:48:00 -
[46] - Quote
[awesome forums are awesome] brb |
Lin-Young Borovskova
Science and Trade Institute Caldari State
886
|
Posted - 2012.11.04 16:54:00 -
[47] - Quote
Tippia wrote:Lin-Young Borovskova wrote:You're clearly being told to never undock with your stuff, you'll become bounty/gank profitable no matter how mutch effort you put in the moment pixels explode. That's what's wrong, brainless stuff from conception to execution to please multi account ragequit nerds. Nah. You're being told GÇ£don't undock without due careGÇ¥. All this change does is make Orcas sane again. You can still ISK-tank your hauls just fine.
I'm not complaining because there are idiots loving to spend hours in their day hauling crap around right and left.
This adds nothing positive to the game or player experience, does not improve the tedious part but makes it even harder.
So where is the awesome player experience and removal of the tedious farming fest a-la-Aion-Wow and click fest a-la-Diablo III with this change? I clearly don't get it why this is so awesome apart from the awesome gank buff. The ship is not getting a bigger Ship Hangar, is not getting bigger cargo haul, nor is getting it's align/warp buff for the "give it" part, I only see a "take it" one. brb |
Songbird
61
|
Posted - 2012.11.04 17:16:00 -
[48] - Quote
fukcing containers - I thought we got rid of containers with the new hangars - apparently not. 1 step forward 3 sideways. Thanks a lot asholes |
Tippia
Sunshine and Lollipops
10240
|
Posted - 2012.11.04 17:50:00 -
[49] - Quote
Lin-Young Borovskova wrote:I clearly don't get it why this is so awesome apart from the awesome gank buff. Because it removes a silly black spot in the cargo carrying mechanics. Sweet and handy as it was, it was also hilariously broken.
Songbird wrote:fukcing containers - I thought we got rid of containers with the new hangars - apparently not. 1 step forward 3 sideways. Thanks a lot asholes Quite the opposite: the new inventory system was meant to make containers much more useful as GǣfoldersGǥ for your stuff. Now if only the uninventory had worked properlyGǪ but it's getting a whole lot better with this update as well, so it might all come together in the end.
GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: newbie skill plan.
|
Weiland Taur
Taur Industries Rebel Alliance of New Eden
104
|
Posted - 2012.11.04 18:05:00 -
[50] - Quote
Jerick Ludhowe wrote:Maeltstome wrote:JF's ruined 0.0 - logistics in this game are a joke now. This is insanely minor in comparison to the buffs that moving large volumes of assets have had in recent years. This this and this. JF were almost as massive a mistake as super carriers and titans.
I don't have enough experience to know what this means. What is wrong with JF's or how did they ruin 0.0? In my limited time in Null they seem like a lifeline. How else would you get needed materials into null especially since local production is usually sort of a joke?
|
|
Songbird
61
|
Posted - 2012.11.04 18:22:00 -
[51] - Quote
we already had folders and they were not limited by size - in fact the system was quite good. Now if you're in a fleet with anybody better hope they're honest people and will not steal whatever you put in the hangars. Goddamit |
Darek Castigatus
Immortalis Inc. Shadow Cartel
159
|
Posted - 2012.11.04 18:26:00 -
[52] - Quote
Weiland Taur wrote:Jerick Ludhowe wrote:Maeltstome wrote:JF's ruined 0.0 - logistics in this game are a joke now. This is insanely minor in comparison to the buffs that moving large volumes of assets have had in recent years. This this and this. JF were almost as massive a mistake as super carriers and titans. I don't have enough experience to know what this means. What is wrong with JF's or how did they ruin 0.0? In my limited time in Null they seem like a lifeline. How else would you get needed materials into null especially since local production is usually sort of a joke?
Because null logistics became 'ship to lowsec station next to highsec, transfer to JF, undock, light cyno, jump to friendly jumpbridge (repeat those two for as many times as you need to hit the null region you want), light cyno, jump to dest, dock' repeated in reverse on the way back.
Ive heard many tales of freighter escort ops from old hands and while they were in part a boring chore they also gave vastly more opportunities for things to happen enroute. It also means you actually had to work to maintain a decent sized null region rather than just shipping in everything from high sec at vastly reduced risk. |
Melina Lin
Universal Frog
42
|
Posted - 2012.11.05 21:30:00 -
[53] - Quote
Darek Castigatus wrote:Ive heard many tales of freighter escort ops from old hands and while they were in part a boring chore they also gave vastly more opportunities for things to happen enroute.
I wonder what tales the old hands would sing, had they run their freigther escorts in an environment where even small alt corps are capable of a sizeable dread hot drop.
|
LuckyQuarter
Lucky Galactic Expeditions
7
|
Posted - 2012.11.06 02:18:00 -
[54] - Quote
I'm fine with this change, and don't see any need to buff freighters or orca's against ganking. All we need to do to balance things is to get rid of cargo scanners all together -- they've always seemed like a cheat to me - especially since they don't generate aggro or cause standing loss when activated despite their being at least somewhat of a hostile act....if pirates want to gank, go ahead...but they should live with whatever chance brings them in terms of loot/cargo and not be able to know in advance what loot is likely to drop. |
Alua Oresson
Demon-War-Lords Fatal Ascension
146
|
Posted - 2012.11.06 03:27:00 -
[55] - Quote
Darek Castigatus wrote:Weiland Taur wrote:Jerick Ludhowe wrote:Maeltstome wrote:JF's ruined 0.0 - logistics in this game are a joke now. This is insanely minor in comparison to the buffs that moving large volumes of assets have had in recent years. This this and this. JF were almost as massive a mistake as super carriers and titans. I don't have enough experience to know what this means. What is wrong with JF's or how did they ruin 0.0? In my limited time in Null they seem like a lifeline. How else would you get needed materials into null especially since local production is usually sort of a joke? Because null logistics became 'ship to lowsec station next to highsec, transfer to JF, undock, light cyno, jump to friendly jumpbridge (repeat those two for as many times as you need to hit the null region you want), light cyno, jump to dest, dock' repeated in reverse on the way back. Ive heard many tales of freighter escort ops from old hands and while they were in part a boring chore they also gave vastly more opportunities for things to happen enroute. It also means you actually had to work to maintain a decent sized null region rather than just shipping in everything from high sec at vastly reduced risk.
Bolded the relevant part. When we ran freighter runs it was the most god awful boring experience. There weren't epic battles, there weren't hot drops. It was just 8+ hour ops where if a neut came within 2 systems of you, the freighter was docked up/logged off so that the shipment of Zydrine that you were carrying wouldn't be destroyed. Why Zydrine you ask? Because you mined it, that was the most lucrative thing you could do. There were no anomalies, everyone sat around and mined all week to have money to PVP on the weekend. The good old days weren't that good. I prefer having jump freighters available. It means I can stay in 0.0 to PVP or whatever and not have to make a weekly trip to empire to pick up a ship because the stations never had anything for sale.
http://pvpwannabe.blogspot.com/ |
LuckyQuarter
Lucky Galactic Expeditions
9
|
Posted - 2012.11.06 04:55:00 -
[56] - Quote
Alternatively, some of you in null sec could..you know...actually research blueprints and manufacture everything locally. Yeah, it might mean some of you have to spend some time mining and training industrial skills rather than spending all your time pew-pewing... oh, the horror of acting like those bears in highsec!
All you really need to get for most things is blue prints and maybe minor t2 components..would fit easily in a viator, and a viator with covops cloak and warp speed implant would make logistics simple.
But instead..we went with JF's, and now everyone from nullsec has time to gank in high sec because hey..they have to go to highsec anyway to get their stuff....yay. |
Trinkets friend
Sudden Buggery Swift Angels Alliance
498
|
Posted - 2012.11.06 06:42:00 -
[57] - Quote
When I lived in dullsec 12 months ago briefly, I made 16 billion in 3 months running logistics. I did one JF run, gave it up as a bad joke of a carebear activity, and went back to probing my ass through wormholes, which worked out cheaper, and got me a few ganks of my own enroute. I would get a route to Empire from Delve every 3-4 days and from Etherium Reach every 2-4.
I hear tales that IRC deploys draconian national socialist policies with regards to reporting wormholes, because it gives people in their space an ability to circumvent their carebear empire's massive industrial base, and to compete directly with their carebears on market using cheaply manufactured goods from Empire.
Seriously, if people are crying about JFs it should only be because of the fuel cost, not yearning for days of old when you couldn't survive well in dullsec because the market was borked because no one could even get a mining laser to go do this alleged mining in order to kickstart a foodchain of modules and hulls.
The biggest joke in nullsec? Hauler spawns. This is why no one really mines. A decent alliance worth of nullbears humping belts 23.5/7 can unearth enough hauler spawns to drop ridiculous volumes of low-end minerals, and make squillions in bouties while doing it. Taking submissions for "Trinkets friendly Advice Column" via evemail or private convo in-game. Anonymity sorta guaranteed.
|
Tippia
Sunshine and Lollipops
10256
|
Posted - 2012.11.06 07:36:00 -
[58] - Quote
LuckyQuarter wrote:Alternatively, some of you in null sec could..you know...actually research blueprints and manufacture everything locally. The problem with that is that it would be braindead to do so since it would needlessly increase costs and make logistics even more horrible.
Sobaseki, one system one jump away from Jita has 250 fixed production slots. This makes a single system better for production purposes than an entire region of space, and the inconvenience of manufacturing at a POS does not make up for this massive imbalance.
GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: newbie skill plan. |
Muad 'dib
The Imperial Fedaykin
620
|
Posted - 2012.11.06 09:33:00 -
[59] - Quote
im not a hauling geek or anything, but couldnt you just make courier contracts for stuff instead? http://img299.imageshack.us/img299/4375/mynewsig2.jpg |
Dave stark
Black Nova Corp. R O G U E
571
|
Posted - 2012.11.06 10:36:00 -
[60] - Quote
Lin-Young Borovskova wrote:Dave stark wrote:Weiland Taur wrote: There is something boring in being able to scan everything. CCP is rapidly removing the element of chance and excitement in finding out what the pinata holds as it cracks open. Simply making the Corp. Hangar drop items like a regular cargo hold would have been a wonderful change.
uh, that's exactly what they've done.. made it drop loot. +can be scan, witch once again is a huge buff to ganking but most people will not realise it before it happens. I'm not against ganking but against brainless ganking when the gankee is being punished and nerf by whatever means just to get new awesome pixel explosions stats... yeah awesome You're clearly being told to never undock with your stuff, you'll become bounty/gank profitable no matter how mutch effort you put in the moment pixels explode. That's what's wrong, brainless stuff from conception to execution to please multi account ragequit nerds. Whatever.
the person being ganked is only being punished for gross stupidity, every one should be punished for being stupid. if you want to put 30bn isk of anything in any ship, you deserve to get shot at.
if you're really that worried about the time ti takes to haul high value cargo in multiple trips, or how risky it is to haul that officer module... then throw it in a courrier contract and pay some one else laughably poor isk to take all the risk. Reading my posts is like panning for gold; most it will be useless, but occasionally you'll find a nugget of gold. |
|
|
|
|
Pages: 1 [2] 3 :: one page |
First page | Previous page | Next page | Last page |