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Thread Statistics | Show CCP posts - 14 post(s) |
Eridanii
Firebird Squadron Terra-Incognita
7
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Posted - 2012.11.03 15:34:00 -
[1] - Quote
I welcome the slight buff to Sensor Damps but I don't think it really makes or breaks anything. It helps damps in normal scram-range situations.
Max skilled Arazu with two damp rigs before and after buff Range reduction 58.57% vs 64.43% Ship with 140km lock range vs 2 damps before and after ~28.5km / ~22.5km vs 3 damps before and after ~19.0km / ~14.0km
I don't think they will become the new go to ECM but I think we'll see increased effectiveness at locking down targets around scram ranges.
Range damps only work if you can dictate range and the gal boats bonus'd for damps are kind of bricks and can't always dictate range. Once you close to point-blank, the damps are worthless, leaving them as a situational ewar mod which I am alright with. ECM works the same at point-blank all the way to optimal leaving it the preferred ewar mod for neutralizing someone.
I like the idea of having ECM be the short-range ewar as Caldari's racial counter to Gal blasters and Damps being the long-range ewar for Gallente's counter to Caldari sniping. Reducing ECM optimal by a lot and increasing falloff would be a great way to implement this. |
Eridanii
Firebird Squadron Terra-Incognita
7
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Posted - 2012.11.03 19:16:00 -
[2] - Quote
fukier wrote:Bouh Revetoile wrote: Maybe ECCM could buff scan resolution .
see sensor booster
What he's saying is that ECCM provides ZERO boost if there's no jamming on the field, while a SeBo does provide benefit in addition to countering one of the other types of ewar. Changes to ECCM could provide additional benefits outside of just being the rock-paper-scissors against jamming. |
Eridanii
Firebird Squadron Terra-Incognita
7
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Posted - 2012.11.04 11:06:00 -
[3] - Quote
Mirei Jun wrote: The issues as I see them:
1) This does not address ECM scaling problems. Frigates and Destroyers are still completely nullified by ECM, while medium and large ships are inherently stronger to them (although still get jammed more often then not).
The same could be said about almost all forms of ewar againsts small to large ships. I don't see a problem with it scaling.
Damps: yup, hurts frigs worse because they have crappy range to start Webs: hurts frigs worse because they rely on speed the most, BS are already bricks TPs: hurts frigs worse because they are hardest to hit to begin with whereas you have to try to miss a BS Neuts: frigs have smallest capacitor, easier to neut out TDs: arguably hurts all size ships equally but no effect on missiles ECM: frigs have lowest sensor strength to start
Changing the ECM system to a mechanic that has a variable jam time would be welcome. Frigs are easiest to jam, but aren't necessarily locked out for 20s plus they have the fastest lock times so they can recover more quickly after the jam completes. BS's are harder to jam and with higher strength don't get locked out for as long but their slower lock times will make ECM against them more like a lockbreaker.
For me, the drones are the biggest problem. They shouldn't lock you out for 20s. I don't mind Falcons and BBs being ECM pwnage machines. In small gang fights, 4 dps ships vs 3 dps + 1 ECM, the gang with the utility ship should win. That's just smart tactics. Change the ECM ship to a neuting/TDing ship, or a webbing/painting ship, or even a damping ship, the outcome should still favor the gang with ewar/utility ships. It just makes good tactical sense to disrupt your enemy. It's also more interesting than just lining up a bunch of dps ships across from each other trading volleys revolutionary-war-style. But people are still going to cry on the forums because it's NOT fun getting destroyed and not being able to fight back at all, which is the problem with current ECM mechanics. Even with a change to ECM, people will still cry when they lose to a falcon. To them I say, if you can't beat em, join em.
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Eridanii
Firebird Squadron Terra-Incognita
7
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Posted - 2012.11.05 19:05:00 -
[4] - Quote
Recoil IV wrote:Target Painter *Set the TP strength bonus on TP bonused ships to 7.5% per level for T1 and 10% per level for T2
why not 10% for both t1 and t2.seems reasonable considering its not the most used ewar module
Because T2 should be better. |
Eridanii
Firebird Squadron Terra-Incognita
7
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Posted - 2012.11.06 17:01:00 -
[5] - Quote
Jysella Halcyon wrote: {armchair designer} You know what system doesn't have any ewar aimed at it that ECM would flavorfully fit into? Drones. Gallente pilots love their drones, Caldari corporations have every incentive to research ways to disrupt the electronic connections that an enemy ship has to its drones. As a side effect, the jamming signals hindering drone control could also negatively impact missile control. {/armchair designer} But that's just my pipe dream for ECM rework
I like this idea as Caldari's 2nd form of ewar, rather than making TD's OP(er). |
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