Turelus
Caldari Independent Navy Reserve The Fourth District
53
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Posted - 2012.11.03 05:21:00 -
[1] - Quote
Hans Jagerblitzen wrote:Stat tweaks are great, but I urge you to keep looking at the core ECM mechanic itself, rather than simply its application. I still love reducing jam length with sensor strength, bringing ECM into more of a lock-breaker role that can be combined with Scan resolution dampening to create a synergistic permajam effect that relies on player skill, not slot machine probability to be effective.
Making ECM drones break locks only would be a great place to start, as they'd be a nuisance at the 1 vs 1 level but not completely imbalance a fight, and could scale up to a fleet level where a CLOUD of drones can create the permajam effect, but not a simple wing of EC-300's.
I'd also look at the sensor damp drones at this time too, there might be a tweak or two there that can make them more viable and dovetail well with the rest of the iterations you're working on here.
Also, as we've discussed internally, you really need to address the scannability factor in conjunction with increasing sensor strength through skills, if thats the way you go. Having a penalty built into command links would be a great place to start, but command ships are by no means the only ships that people want to hide from probes, so please consider this if you must go with a skill buff so we're not fixing one problem only to create another. As a fully trained ECM pilot I have often held debates over what I think would be too much of a nerf to ECM mechanics. However you ideas here are REALLY good and I would actually really like to see them take place. So you have a separate thread outlining these ideas? I would love to discuss it further but not break the flow of this thread.
On topic, pretty happy with the changes and making EWAR much stronger when deployed by its specialist ships. Not sure how I feel about the ECM def skills as it's just going to become another mandatory skill set for almost every pilot, the effects will be huge on some ships compared to others as well. It's already pretty hard to jam EWAR and Logistics ships using ECCM these skills might send them way over the ability to be jammed.
Okay I just did a very basic test. a max skill Falcon (basic 1600 plate fitting) with a Minmatar jammer overheated vs a Scimitar with 1x racial ECCM and a full set of high-end ECCM implants has a 23.63% chance to jam. Seems like it's not too broken to add these skills, I look forward to testing them soon. "Don't count on others for help. In the end each of us is in this alone. The survivors are those who know how to look out for themselves." |