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Author |
Thread Statistics | Show CCP posts - 28 post(s) |
Ravcharas
GREY COUNCIL Nulli Secunda
186
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Posted - 2012.11.08 17:40:00 -
[691] - Quote
Marlona Sky wrote:Skill point loss is dumb. Plain and simple. Get rid of clone upgrade costs. The only thing it does is punish older players for playing the game and discouraging players from flying edge-of-the-seat ships that die a lot resulting in pod loss. I agree. Upgrading a clone to keep skillpoints is not really a choice, or at least not a very interesting one, it's just another mandatory cost following podding.
Instead let players upgrade their clone to provide a benefit. ("Eifyr and Co. presents the Speed Daemon mk. 1 grade clone package, 1% bonus to ship velocity!" or whatever) If you want to turn it into a decent isk sink you make the upgrades run out so you have to renew them periodically if you want to keep enjoying the benefit. That would also get some isk out of clones in highsec, where podding is rare.
If you desperately have to, skillpoints could still be a factor in determining the price of upgrades, so that the best upgrades gets exponentially more expensive as pilots age. |
Fon Revedhort
Monks of War
821
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Posted - 2012.11.08 17:49:00 -
[692] - Quote
Ravcharas wrote:Fon Revedhort wrote:Also, their initial success have been yet another proof of how absurdly overtanked EVE is. DPS/tank ratio of tier3 BC is what all ships should have. Or close to it. And it had been that way before CCP introduced current rigs (favouring tank over damage) and buffed HPs by several times. Part of why Eve combat is exciting is because it doesn't happen at the drop of a hat, there's no instancing arenas so you need to actually go out of your way to pick a fight. But comparing how long it can take to get a fight to how quick it is over, I wouldn't mind a slight cut to dps overall. That's right, finding a fight takes quite a while - that's why I prefer to have fun during the said fight and actually KILL ships instead of just watching their endless lifebars slowly getting redish.
But you personally can drop some damage mods and put even more fugly shield extenders or plates. While those not interested in boring slugfests should have a option of fast-paced PvP, which atm is available only for cheap-ass tech1 tier3 battlecruisers. 14 |
Albert Spear
meadhan oidhche cinneach Miners' Militia
7
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Posted - 2012.11.08 18:33:00 -
[693] - Quote
The following is an interruption of this thread....
This is on the topic of rebalancing - but not on the topic of BattleCruisers, Battleships and other combat ships...so forgive me in advance.
When are the lowly haulers going to get some love?
The gap between haulers and freighters is worse than the gap between mining barges and exhumers was.
I would love to see a "tug" added to the hauler range -
A small ship with the ability to move jetcan sized cargo modules. The addition of each can would significantly impact speed and agility.
I would love to see a toucan - a slow, poorly flying, hauler with the ability to move 2 jet cans of cargo. (If you want to understand the logic of slow and poor flight look at the Toucan entry in Wikipedia).
I would love to see these two ships having low entry skills - with bonuses that come when you get higher skills in place - but maybe skills that come much later in the typical progression (e.g. advanced spaceship command offering the bonus for agility - but not being required to fly the ships initially).
Why? Because if you look at the real tramp ships and tugs, almost anyone can learn to pilot them well enough to use them, BUT the real professionals have decades of experience and are artists in using them.
They tend to be cheap to buy and maintain in the real world, they tend to be useful but slow, and when they are in the hands of a master, they can almost dance.
Having sailed the world for much of my life on ships, I would love to see some of that kind of thinking go into ships like this.
If there is enough interest, I will be happy to move this to another thread.
I will now return this thread to its originally scheduled discussion...
Again forgive me for the interruption
Thank you |
Terra Infector Adoudel
EVE University Ivy League
0
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Posted - 2012.11.08 19:33:00 -
[694] - Quote
CCP Fozzie wrote:Only rational integers need apply So do I take this as meaning that if you say only had 1 hour left of BC V when the patch hits you'll lose all the training down to BC IV? |
Sexy Cakes
Have A Seat Holdings
128
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Posted - 2012.11.08 19:34:00 -
[695] - Quote
Are the racial destroyer skills getting put in on Dec. 4th or with the battlecruiser stuff? Not today spaghetti. |
Lors Dornick
Kallisti Industries Solar Assault Fleet
297
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Posted - 2012.11.08 19:40:00 -
[696] - Quote
Sexy Cakes wrote:Are the racial destroyer skills getting put in on Dec. 4th or with the battlecruiser stuff? No.
The changes in skills will happen, sometime, but not on Dec 4th according to Ra^h^h CCP Fozzie.
CCP Eterne: Silly player, ALL devs are evil.
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Tippia
Sunshine and Lollipops
10283
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Posted - 2012.11.08 19:41:00 -
[697] - Quote
Sexy Cakes wrote:Are the racial destroyer skills getting put in on Dec. 4th or with the battlecruiser stuff? When everything is done. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: newbie skill plan. |
Sexy Cakes
Have A Seat Holdings
128
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Posted - 2012.11.08 19:42:00 -
[698] - Quote
Tippia wrote:Sexy Cakes wrote:Are the racial destroyer skills getting put in on Dec. 4th or with the battlecruiser stuff? When everything is done.
Right caught that part but my question was aimed at the destroyer skills getting split into racial skills and whether or not they are coming with the Dec. 4th patch. Not today spaghetti. |
Tippia
Sunshine and Lollipops
10284
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Posted - 2012.11.08 19:47:00 -
[699] - Quote
Sexy Cakes wrote:Right caught that part but my question was aimed at the destroyer skills getting split into racial skills and whether or not they are coming with the Dec. 4th patch. GǪand the answer is: when everything is done.
It was pretty much the first thing said in the blog; it was the first thing clarified by the devs in this thread; and it's been clarified on numerous occasions since.
GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: newbie skill plan. |
Liol Wongsta
The Arrow Project
0
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Posted - 2012.11.08 19:49:00 -
[700] - Quote
Bubanni wrote:
For people who use hard to probe t3 links, I personly think the each link should increase the signature by 10% per link, perhaps decrease strenght of Sensor strenght by 5-10% at the same time (this is a huge nerf to safespot links, as even a modest prober would be able to find them then while their links are active, also it makes sense that the links would increase the signature as it sends out "stuff" into space)
Much too elegant and sensible a solution to be taken seriously by CCP. Combined with the suggestion of no boosts within 10km of a pos shield (I'd actually argue 30km), it'd make off grid boosting actually dangerous.
10% sig increase per link (15% for t2 links) would make my 8 x t2 link Claymore stupidly easy to scan down and kill, but not actually reduce the usefulness of a ship / fit I spent quite a bit of time training for.
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CCP Fozzie
C C P C C P Alliance
2354
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Posted - 2012.11.08 19:50:00 -
[701] - Quote
Sexy Cakes wrote:Tippia wrote:Sexy Cakes wrote:Are the racial destroyer skills getting put in on Dec. 4th or with the battlecruiser stuff? When everything is done. Right caught that part but my question was aimed at the destroyer skills getting split into racial skills and whether or not they are coming with the Dec. 4th patch.
We'll do the destroyer and battlecruiser skills in one batch, after the BC and BS rebalance is done. Game Designer | Team Game of Drones https://twitter.com/CCP_Fozzie |
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Sexy Cakes
Have A Seat Holdings
128
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Posted - 2012.11.08 19:51:00 -
[702] - Quote
Tippia wrote:Sexy Cakes wrote:Right caught that part but my question was aimed at the destroyer skills getting split into racial skills and whether or not they are coming with the Dec. 4th patch. GǪand the answer is: when everything is done. It was pretty much the first thing said in the blog; it was the first thing clarified by the devs in this thread; and it's been clarified on numerous occasions since.
Ok .ninja edit then get hyphy princess. Not today spaghetti. |
Sgt Napalm
Creative Cookie Procuring Brushie Brushie Brushie
6
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Posted - 2012.11.08 20:03:00 -
[703] - Quote
Grath Telkin wrote:Sgt Napalm wrote: I am perfectly happy with the current mindlink mechanic.
The current mindlink mechanic is in fact fine with the current set of command ships, however the proposed changes to commandships are pretty intense and reworking the mindlinks or the way they interact with the command modules is the only real way to make the actual changes workable.
Do you believe the mindlink module should be make universal and apply to any command module? I can't really see there being another way to 'turn it down' that meets Fozzie's criteria. IMO, mindlinks are a specialty and should remain that way. Flying around with a set of swiss army knives takes away from the unique role of a command ship pilot.
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Evil Vile
Assisted Suicide Services Against ALL Anomalies
9
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Posted - 2012.11.08 20:19:00 -
[704] - Quote
Is it really that beneficial to change the Typhoon completely? Yes, it took a lot of skills to use it to it's full extent, but that's what made it so great. It's versatility, and ability to be the swiss army knife of ships in both PvP and PvE set it apart from everything else! For the longest time I wished we had more ships like the Typhoon where it took some serious skill planning to get the most out of it, but I guess that's not how any ship will ever work again. |
Grath Telkin
Sniggerdly Pandemic Legion
1071
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Posted - 2012.11.08 20:20:00 -
[705] - Quote
Sgt Napalm wrote: Flying around with a set of swiss army knives takes away from the unique role of a command ship pilot.
IDK, you already spent 8 months training skills who's attributes have no other real value for combat training, you're pretty unique as it is, you probably have Command Ship 5, Wing and Fleet commmand 5, and at least one of the 4 leadership sets maxed out if not more (most people respec and go for the whole kit because 'whynot').
That uniqueness wont be diminished. As he said they're looking at toning down the bonus from the mind link and adding that bonus back in through some other means. This could mean a new skill or and adjustment to the mods themselves or even a NEW mod.
Regardless, well skilled useful command ship pilots that can probe and know what the're doing will never lose their 'unique' ability, there's are rarely enough qualified command pilots around and my alliance is full of crusty bitter retards who have nothing to train BUT leadership skills. |
Marlona Sky
D00M. Northern Coalition.
1843
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Posted - 2012.11.08 20:28:00 -
[706] - Quote
Evil Vile wrote:Is it really that beneficial to change the Typhoon completely? Yes, it took a lot of skills to use it to it's full extent, but that's what made it so great. It's versatility, and ability to be the swiss army knife of ships in both PvP and PvE set it apart from everything else! For the longest time I wished we had more ships like the Typhoon where it took some serious skill planning to get the most out of it, but I guess that's not how any ship will ever work again. Jack of all trades, master of none. That is why people will pick another battleship over the Typhoon most of the time.
Remove local, structure mails and revamp the directional scanner! |
Sgt Napalm
Creative Cookie Procuring Brushie Brushie Brushie
6
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Posted - 2012.11.08 20:30:00 -
[707] - Quote
Grath Telkin wrote:Sgt Napalm wrote: Flying around with a set of swiss army knives takes away from the unique role of a command ship pilot.
This could mean a new skill or and adjustment to the mods themselves or even a NEW mod.
[X] tell me more
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Harvey James
Deep Core Mining Inc. Caldari State
109
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Posted - 2012.11.08 20:32:00 -
[708] - Quote
Grath Telkin wrote:Sgt Napalm wrote: Flying around with a set of swiss army knives takes away from the unique role of a command ship pilot.
IDK, you already spent 8 months training skills who's attributes have no other real value for combat training, you're pretty unique as it is, you probably have Command Ship 5, Wing and Fleet commmand 5, and at least one of the 4 leadership sets maxed out if not more (most people respec and go for the whole kit because 'whynot'). That uniqueness wont be diminished. As he said they're looking at toning down the bonus from the mind link and adding that bonus back in through some other means. This could mean a new skill or and adjustment to the mods themselves or even a NEW mod. Regardless, well skilled useful command ship pilots that can probe and know what the're doing will never lose their 'unique' ability, there's are rarely enough qualified command pilots around and my alliance is full of crusty bitter retards who have nothing to train BUT leadership skills. EDIT: I'd say if anything it has the potential to make well skilled CS piots shine even brighter
it would be better if they just removed those implants and NOT add any bonus to links they are already pretty strong boosts already and if anything need to be weakened a little. |
Sgt Napalm
Creative Cookie Procuring Brushie Brushie Brushie
6
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Posted - 2012.11.08 20:48:00 -
[709] - Quote
Harvey James wrote:
it would be better if they just removed those implants and NOT add any bonus to links they are already pretty strong boosts already and if anything need to be weakened a little.
Completely disagree. The mindlinks modules are not something you can train for tomorrow and have in a month. A significant amount of training time is dedicated to make the implants available. I can see them being adjusted to take in account the newer Tech II ganglink modules but I do not consider the level 'OP'. If my Eos is on the battle field I expect fair return for the risk involved with being called primary instantly. |
Ranger 1
Ranger Corp
2735
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Posted - 2012.11.08 20:52:00 -
[710] - Quote
One thing to keep in mind.
If ships like the Eos and Damnation are revamped to all be very combat ready in their own right we should be seeing a lot more of them on the battlefield for combat purposes... instead of the situation we have now where if you have one on the field the enemy would instantly know that lone command ship is a boosting ship. To carve a successful niche for yourself in EVE you need to be able to out sell, out produce, out fight,-á out run, or out wit your competitors. If you can do none of the above, your only option is to complain on the forums that somehow you are at a disadvantage using the exact same tool set-áas the rest of the player base. |
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Sgt Napalm
Creative Cookie Procuring Brushie Brushie Brushie
6
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Posted - 2012.11.08 20:57:00 -
[711] - Quote
One could hope but there would have a be a significant boost to warrant CS hulls becoming more common. Why fly a Eos when I can buy a Drake and leadership fit it for a fraction of the cost? Better tank, can deal some damage, and won't be called primary instantly. Perhaps removing the ability of BC hulls to fit gang links would be something to consider. |
Marlona Sky
D00M. Northern Coalition.
1843
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Posted - 2012.11.08 21:08:00 -
[712] - Quote
Ranger 1 wrote:One thing to keep in mind.
If ships like the Eos and Damnation are revamped to all be very combat ready in their own right we should be seeing a lot more of them on the battlefield for combat purposes... instead of the situation we have now where if you have one on the field the enemy would instantly know that lone command ship is a boosting ship. While I agree, I hope they add some module graphics like rotating arrays and panels.
Remove local, structure mails and revamp the directional scanner! |
Marlona Sky
D00M. Northern Coalition.
1843
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Posted - 2012.11.08 21:10:00 -
[713] - Quote
Sgt Napalm wrote:One could hope but there would have a be a significant boost to warrant CS hulls becoming more common. Why fly a Eos when I can buy a Drake and leadership fit it for a fraction of the cost? Better tank, can deal some damage, and won't be called primary instantly. Perhaps removing the ability of BC hulls to fit gang links would be something to consider. No. I like the ability to fit gang links on T1 battle cruisers. Gang bonus should not be privy to the rich while the younger and not as wealthy players are shut out of options.
Remove local, structure mails and revamp the directional scanner! |
Harvey James
Deep Core Mining Inc. Caldari State
109
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Posted - 2012.11.08 21:11:00 -
[714] - Quote
Sgt Napalm wrote:Harvey James wrote:
it would be better if they just removed those implants and NOT add any bonus to links they are already pretty strong boosts already and if anything need to be weakened a little.
Completely disagree. The mindlinks modules are not something you can train for tomorrow and have in a month. A significant amount of training time is dedicated to make the implants available. I can see them being adjusted to take in account the newer Tech II ganglink modules but I do not consider the level 'OP'. If my Eos is on the battle field I expect fair return for the risk involved with being called primary instantly.
depends on the fight as to who would be called primary ecm logi etc.. |
Harvey James
Deep Core Mining Inc. Caldari State
109
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Posted - 2012.11.08 21:13:00 -
[715] - Quote
Sgt Napalm wrote:One could hope but there would have a be a significant boost to warrant CS hulls becoming more common. Why fly a Eos when I can buy a Drake and leadership fit it for a fraction of the cost? Better tank, can deal some damage, and won't be called primary instantly. Perhaps removing the ability of BC hulls to fit gang links would be something to consider.
Well the bc and T3 nerf combined with CS buff will make this argument redundant. |
Sgt Napalm
Creative Cookie Procuring Brushie Brushie Brushie
6
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Posted - 2012.11.08 21:16:00 -
[716] - Quote
Marlona Sky wrote:While I agree, I hope they add some module graphics like rotating arrays and panels.
Back in my day the Eos had a pointy hat. I would second the return of the hat in all of its glory.
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Sgt Napalm
Creative Cookie Procuring Brushie Brushie Brushie
6
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Posted - 2012.11.08 21:23:00 -
[717] - Quote
Marlona Sky wrote:[quote=Sgt Napalm] No. I like the ability to fit gang links on T1 battle cruisers. Gang bonus should not be privy to the rich while the younger and not as wealthy players are shut out of options.
I agree. I've parked my CS hulls many months ago in favor of gang fit BC's. Oh the flip side I do find it removes some of the uniqueness around the CS hull. It is a tough sell to fly a CS when a proper (currently) fit leadership BC covers 80%+ of the gang link role. |
Sgt Napalm
Creative Cookie Procuring Brushie Brushie Brushie
6
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Posted - 2012.11.08 21:31:00 -
[718] - Quote
Harvey James wrote: Well the bc and T3 nerf combined with CS buff will make this argument redundant.
The devil is in the details. We'll see how much CCP is willing to amp up the CS hulls in the coming months. Could this be a return to the glory days of the Eos? 5 mids? a full rack of guns? a flight of heavies? Doubtful. |
Harvey James
Deep Core Mining Inc. Caldari State
109
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Posted - 2012.11.08 21:33:00 -
[719] - Quote
Sgt Napalm wrote:Marlona Sky wrote:[quote=Sgt Napalm] No. I like the ability to fit gang links on T1 battle cruisers. Gang bonus should not be privy to the rich while the younger and not as wealthy players are shut out of options. I agree. I've parked my CS hulls many months ago in favor of gang fit BC's. Oh the flip side I do find it removes some of the uniqueness around the CS hull. It is a tough sell to fly a CS when a proper (currently) fit leadership BC covers 80%+ of the gang link role.
Perhaps the CS should have the 5% bonus to links and they could reduce some of the bonus out of the skills like 100% per lv after lv2 on skirmish link skill etc. So more the bonus comes from the CS which would also increase their effectiveness over T3 hulls. |
Ranger 1
Ranger Corp
2736
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Posted - 2012.11.08 21:38:00 -
[720] - Quote
I'm afraid I must insist on the Damnation being balanced in a way that will allow me to MWD through a fleet engagement like an Assault Frigate, as seen in the promotional video's.
Of course, that one was primaried at the gate and died a horrible, fiery death... but I don't care. To carve a successful niche for yourself in EVE you need to be able to out sell, out produce, out fight,-á out run, or out wit your competitors. If you can do none of the above, your only option is to complain on the forums that somehow you are at a disadvantage using the exact same tool set-áas the rest of the player base. |
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