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Rob Lorence
Togenada Heavy Industries
1
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Posted - 2012.11.08 08:02:00 -
[1] - Quote
Was wondering how the covert ops cloak mod works (for blockade runners)
Can i cloak right after jumping a gate? Or do i have to decloak from gate jump and only then use the cloak? How effective is it at avoiding gate camps?
Same thing for undocking from a station.. How fast can i cloak and how effective is it at vs station camps |
Bloemkoolsaus
Viperfleet Inc. Transmission Lost
34
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Posted - 2012.11.08 08:11:00 -
[2] - Quote
You need to decloak from the gate cloak first. Gatecamps without bubbles will be fine, just enter warp and cloak immediately. If there is a bubble, then you can't warp and if they're good they'll be able to decloak you right after you engage your own cloak and start moving out of the bubble.
On stations you can't cloak because you will be within 2km from the station when you undock. |
Jesuis Cache-Cache
274
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Posted - 2012.11.08 08:18:00 -
[3] - Quote
Bloemkoolsaus wrote: if they're good they'll be able to decloak you right after you engage your own cloak and start moving out of the bubble.. How do they do that?
So, if you jump into a bubble, there is no hope or all true tactic of escape? That is, provided the campers are "that good"?
What can one do in that situation to avoid being caught and remain in stealth? "Programming today is a race between software engineers striving to build bigger and better idiot-proof programs, and the Universe trying to produce bigger and better idiots. So far, the Universe is winning."
~ Rich Cook |
Esruc 'Sadim
Native Freshfood Minmatar Republic
1
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Posted - 2012.11.08 08:58:00 -
[4] - Quote
If you are bubbled then align to something obvious then cloak and immediately realign in a new direction. If its a BR then pick something that's not too far off target or you might be wasting too much time turning and they will get you any way. The cloaky bait 'n switch. Also, carry an ecm burst. Insert something witty and clever here |
Rob Lorence
Togenada Heavy Industries
1
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Posted - 2012.11.08 09:03:00 -
[5] - Quote
How does one "decloak" a ship? |
Louis deGuerre
The Dark Tribe Against ALL Authorities
518
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Posted - 2012.11.08 09:16:00 -
[6] - Quote
Rob Lorence wrote:How does one "decloak" a ship?
Get the cloaked ship withing range of any non-cloaked object, like other ships, drones, corpses, containers, etc You will be visible for a fraction of a second when you lose the gate cloak to engage your cloak. An experienced player will manually burn to your location at max speed with drones deployed. A really really good camp will have remote sensor boosted interceptors and might be able to get a lock on you before you can click the cloak button. This is a rather rare occurrence but it happens. A frowned upon tactic is to litter a gate with a ton of junk creating a decloaking minefield. No exact limit has been given but a GM might take offense and crack a whip. You also want to learn the Cloak Trick FIRE FRIENDSHIP TORPEDOES ! Louis's epic skill guide v1.1 |
J'Poll
Kings of the Underground Side Effect.
491
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Posted - 2012.11.08 09:52:00 -
[7] - Quote
Rob Lorence wrote:How does one "decloak" a ship?
You decloak when you get within 2000m of anything that isn't cloaked.
So a ship, container, drone etc that is within 2000m from you means that your cloaking device will turn itself off.
Inject your skillbook before you leave the station. Neo didnGÇÖt learn Kung-Fu by having it sit in his usb drive.-á If it moves, shoot it. If it doesn't move, poke it with your gun and then shoot it. We are not running, we are advancing in the opposite direction |
Jesuis Cache-Cache
274
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Posted - 2012.11.08 10:26:00 -
[8] - Quote
Esruc 'Sadim wrote:If you are bubbled then align to something obvious then cloak and immediately realign in a new direction. If its a BR then pick something that's not too far off target or you might be wasting too much time turning and they will get you any way. The cloaky bait 'n switch. Also, carry an ecm burst. BR?
"Programming today is a race between software engineers striving to build bigger and better idiot-proof programs, and the Universe trying to produce bigger and better idiots. So far, the Universe is winning."
~ Rich Cook |
Lors Dornick
Kallisti Industries Solar Assault Fleet
294
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Posted - 2012.11.08 10:29:00 -
[9] - Quote
Jesuis Cache-Cache wrote:Esruc 'Sadim wrote:If you are bubbled then align to something obvious then cloak and immediately realign in a new direction. If its a BR then pick something that's not too far off target or you might be wasting too much time turning and they will get you any way. The cloaky bait 'n switch. Also, carry an ecm burst. BR? Blockade Runner I presume.
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Aptenodytes
Reckless Abandon
0
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Posted - 2012.11.08 11:01:00 -
[10] - Quote
Jesuis Cache-Cache wrote:What can one do in that situation to avoid being caught and remain in stealth? An intediction nullified cloaky strategic cruiser is nigh uncatchable, if the pilot knows what he is doing.
It is very hard for gatecampers to catch a cloaker by getting within 2km, even if they are good. There is a lot of luck involved. If you're in a bubble then obviously their chances go up since they have more time to fly around trying to find you. If you engage your MWD before cloaking then you'll get a speed boost, your position will be harder to predict, and hopefully you'll coast out while cloaked.
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Rob Lorence
Togenada Heavy Industries
1
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Posted - 2012.11.08 11:15:00 -
[11] - Quote
If i have mods cycling while i activate the cloak (MWD/repper etc), do they automatically stop once the cycle is over or if i don't turn them off manually they will disable my cloak? |
Jesuis Cache-Cache
274
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Posted - 2012.11.08 11:20:00 -
[12] - Quote
Aptenodytes wrote:Jesuis Cache-Cache wrote:What can one do in that situation to avoid being caught and remain in stealth? An intediction nullified cloaky strategic cruiser is nigh uncatchable, if the pilot knows what he is doing. It is very hard for gatecampers to catch a cloaker by getting within 2km, even if they are good. There is a lot of luck involved. If you're in a bubble then obviously their chances go up since they have more time to fly around trying to find you. If you engage your MWD before cloaking then you'll get a speed boost, your position will be harder to predict, and hopefully you'll coast out while cloaked. I am looking into Recon ships as a future ship, for sure. Being highly focused on drone training, the Pilgrim is quite the attraction. Besides it just looks damn cool...
Now, to further on your comment...Would a ship benefit form using rigs that increase the duration of the MWD, for escaping bubbles?
Increasing the the duration from 10 sec to 14 sec by using two Engine Thermal Shielding I, will extend the range before the MWD will drop out from being cloaked. This is really prominent in a fast ship like the Cheetah, for example...
At a MWD speed of 3.4 m/s that extends the total distance from 34.7 km to 47.6 km, in one cycle.
Is that even a viable strategy to implement? "Programming today is a race between software engineers striving to build bigger and better idiot-proof programs, and the Universe trying to produce bigger and better idiots. So far, the Universe is winning."
~ Rich Cook |
Louis deGuerre
The Dark Tribe Against ALL Authorities
522
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Posted - 2012.11.08 11:48:00 -
[13] - Quote
Rob Lorence wrote:If i have mods cycling while i activate the cloak (MWD/repper etc), do they automatically stop once the cycle is over or if i don't turn them off manually they will disable my cloak?
Cloaking Devices
"You can activate a cloaking device while other modules are active. When any cloaking device is activated, all other active modules will finish their current cycles and deactivate, and cannot be reactivated until the cloak itself is deactivated."
As for Jesuis Cache-Cache, speed is not important in escaping, agility, the ability to turn, and acceleration, are the decisive factors. Agility for both aligning to a warpable location and turning after cloaking to throw off decloaking attempt, acceleration for getting the hell out. If you're not decloaked in ten seconds chances are 99% you will make it out of the bubble. FIRE FRIENDSHIP TORPEDOES ! Louis's epic skill guide v1.1 |
Jesuis Cache-Cache
275
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Posted - 2012.11.08 11:59:00 -
[14] - Quote
Louis deGuerre wrote:As for Jesuis Cache-Cache, speed is not important in escaping, agility, the ability to turn, and acceleration, are the decisive factors. Agility for both aligning to a warpable location and turning after cloaking to throw off decloaking attempt, acceleration for getting the hell out. If you're not decloaked in ten seconds chances are 99% you will make it out of the bubble.
I see your point. And...if you are in a ship that will be over 6 km in 2 sec anyway, you will be far out from the 2k required to decloak you in the first place.
I was just throwing out a pulled straw. Thank you for the reply.
"Programming today is a race between software engineers striving to build bigger and better idiot-proof programs, and the Universe trying to produce bigger and better idiots. So far, the Universe is winning."
~ Rich Cook |
Esruc 'Sadim
Native Freshfood Minmatar Republic
2
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Posted - 2012.11.08 15:04:00 -
[15] - Quote
The cloak reduces your speed by a huge amount so you won't be covering that,much ground...but ya pretty much that Insert something witty and clever here |
Bloemkoolsaus
Viperfleet Inc. Transmission Lost
34
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Posted - 2012.11.08 15:16:00 -
[16] - Quote
Esruc 'Sadim wrote:The cloak reduces your speed by a huge amount so you won't be covering that,much ground...but ya pretty much that
The question was about covert ops cloak, wich allows you to move at full speed while cloaked. http://wiki.eveonline.com/en/wiki/Covert_Ops_Cloaking_Device_II |
LHA Tarawa
Pator Tech School Minmatar Republic
4
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Posted - 2012.11.08 15:31:00 -
[17] - Quote
J'Poll wrote:Rob Lorence wrote:How does one "decloak" a ship? You decloak when you get within 2000m of anything that isn't cloaked.
Unless it has changed, you decloak when 2K from something, even if that something is cloaked too.
I remember doing cov ops with covert ops battle ship... 50 of us jump through to cov-ops cyno, then spread out and cloak... and keep decloaking each other as we try to "spread out".... Move away from this guy, hit stop... cloak.... drift into the next guy decloaking him... both move off.. hit stop, cloak..... drift off and decloak the next guys.... repeat for 10 mins while we all try to stop decloaking each other... all the time FC yelling to stop decloaking each other.... Yeah, like we're doing it on purpose or something. |
LHA Tarawa
Pator Tech School Minmatar Republic
4
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Posted - 2012.11.08 15:35:00 -
[18] - Quote
Rob Lorence wrote:How does one "decloak" a ship?
Another trick is to spread out around the bubble. When you see that ship uncloak, recloak, everyone assigns their drones to "assist" whomever is closest to the recloaked ship. The drones go flying off through the bubble to the "assist" ship... When they arrive, you recall them, sending them through the bubble again. Enough drones crisscrossing the bubble, you have a good shot at de-cloaking. |
Schmata Bastanold
Black Rebel Rifter Club The Devil's Tattoo
135
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Posted - 2012.11.08 15:37:00 -
[19] - Quote
LHA Tarawa wrote:Unless it has changed, you decloak when 2K from something, even if that something is cloaked too.
I'm pretty sure cloaked ships don't decloak each other I am not my skills but... http://eveboard.com/pilot/Schmata_Bastanold |
Bloemkoolsaus
Viperfleet Inc. Transmission Lost
34
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Posted - 2012.11.08 15:39:00 -
[20] - Quote
LHA Tarawa wrote:Unless it has changed, you decloak when 2K from something, even if that something is cloaked too.
Was changed in Crucible http://community.eveonline.com/updates/patchnotes.asp?newpatchlogID=3219
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Jesuis Cache-Cache
275
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Posted - 2012.11.08 15:52:00 -
[21] - Quote
LHA Tarawa wrote:Another trick is to spread out around the bubble. When you see that ship uncloak, recloak, everyone assigns their drones to "assist" whomever is closest to the recloaked ship. The drones go flying off through the bubble to the "assist" ship... When they arrive, you recall them, sending them through the bubble again. Enough drones crisscrossing the bubble, you have a good shot at de-cloaking. oooooo...That's...nasty.
...I like it.
"I know a man who gave up smoking, drinking, sex, and rich food. He was healthy right up to the time he killed himself." - Johnny Carson-á |
LHA Tarawa
Pator Tech School Minmatar Republic
5
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Posted - 2012.11.08 15:55:00 -
[22] - Quote
Nice..... I took a year and a half off, so missed a lot of changes. |
Jesuis Cache-Cache
278
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Posted - 2012.11.09 09:53:00 -
[23] - Quote
I am trying to set up Bookmarks for Safe Spots in Hi-Sec for practice before graduating into low and null.
What I have found, is that you cannot use the Cloak-MWD trick on Safe Spots from the gate.
Is there another strategy to this?
"I know a man who gave up smoking, drinking, sex, and rich food. He was healthy right up to the time he killed himself." - Johnny Carson-á |
J'Poll
Kings of the Underground Side Effect.
498
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Posted - 2012.11.09 10:08:00 -
[24] - Quote
Jesuis Cache-Cache wrote:I am trying to set up Bookmarks for Safe Spots in Hi-Sec for practice before graduating into low and null.
What I have found, is that you cannot use the Cloak-MWD trick on Safe Spots from the gate.
Is there another strategy to this?
EDIT : I mean the Cov Ops vessels will not have issue with this, as they can obviously warp while cloaked. However, my Cov Ops is my scanner / scout. Once she sets up these safe spots, they will be followed up by my main. He will be in a standard cruiser.
Yes, warp to a random celestial first. Then move to your safe spot. Inject your skillbook before you leave the station. Neo didnGÇÖt learn Kung-Fu by having it sit in his usb drive.-á If it moves, shoot it. If it doesn't move, poke it with your gun and then shoot it. We are not running, we are advancing in the opposite direction |
Jesuis Cache-Cache
278
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Posted - 2012.11.09 10:43:00 -
[25] - Quote
J'Poll wrote:Yes, warp to a random celestial first. Then move to your safe spot. Ah...Short and sweet.
I thought you might come back with a tricked out fit suggestion and another align-cloak-spin-around-hold-your-breath move....
Alas, this is not the case. I can align and break the gate cloak. It just wont let me use anything else while I have the Safe Spot selected. I thought that they might show up in the "Selected Window" like other objects. Then again they are not really...an object.
I will put this link here for others. It is a wealth of information on the subject of Cloak, Cov Ops and scouting.
UniWiki Scouting
"I know a man who gave up smoking, drinking, sex, and rich food. He was healthy right up to the time he killed himself." - Johnny Carson-á |
J'Poll
Kings of the Underground Side Effect.
498
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Posted - 2012.11.09 10:58:00 -
[26] - Quote
Jesuis Cache-Cache wrote:J'Poll wrote:Yes, warp to a random celestial first. Then move to your safe spot. Ah...Short and sweet. I thought you might come back with a tricked out fit suggestion and another align-cloak-spin-around-hold-your-breath move.... Alas, this is not the case. I can align and break the gate cloak. It just wont let me use anything else while I have the Safe Spot selected. I thought that they might show up in the "Selected Window" like other objects. Then again they are not really...an object. I will put this link here for others. It is a wealth of information on the subject of Cloak, Cov Ops and scouting. UniWiki Scouting
If both characters are in the same corporation (with the right roles) you can save your safe spot as a corporation location and you can access it using the right click menu.
When they are not in the same location you have to eighter be in fleet and warp to your alt or exchange the safe spot before you go into low-sec.
A saved location will NEVER show on your overview. It will be in your people&places window AND in the right click menu when doing it in empty space. Inject your skillbook before you leave the station. Neo didnGÇÖt learn Kung-Fu by having it sit in his usb drive.-á If it moves, shoot it. If it doesn't move, poke it with your gun and then shoot it. We are not running, we are advancing in the opposite direction |
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