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Thread Statistics | Show CCP posts - 7 post(s) |

Righteous Fury
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Posted - 2005.04.12 23:50:00 -
[1]
I'm absolutely sick of finding your little 'suprises' on my *snip* ships every time theres a new patch. Thanks for letting us know you changed ALL the pulses, instead of just megapulse, and you changed the hybrid ammo ranges, among other numerous things (that for the sake of being concise I'll leave out).
Just ffs, give us a full patchnotes instead of throwing crap at us and saying 'suprise!'
*snip*
Edited out profanity and inappropriate content -Abdalion
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Parallax Error
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Posted - 2005.04.12 23:51:00 -
[2]
And the T2 armour reppers getting an increase in CPU usage.. my Sacrilige loved that one.
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Selim
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Posted - 2005.04.12 23:53:00 -
[3]
Stealth nerfs ******* suck.
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SLIM
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Posted - 2005.04.12 23:55:00 -
[4]
Also, nice that they nerfed pulse range 38%, not 28% like advertised. ---------------------------
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Leno
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Posted - 2005.04.12 23:56:00 -
[5]
/me rubs his 1400s and you laughed at me when i bought my tempest!!!!!!!!! ---------------
RIP - Smoske, My Friend
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Righteous Fury
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Posted - 2005.04.13 00:07:00 -
[6]
Originally by: Leno /me rubs his 1400s and you laughed at me when i bought my tempest!!!!!!!!!
I wish I'd bought one now, heh. While my Deimos wasn't affected too much with the changes, all my amarr ships are toast and I'm gonna have to redo the setups.
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Antic
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Posted - 2005.04.13 00:08:00 -
[7]
guess i have to do sweet love to my raven while it has some use :P next patch its all over.
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Valerien
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Posted - 2005.04.13 00:14:00 -
[8]
holy crap you're right about hybrid ammo changes...
Now antimatter, plutonium and uranium all have -50% range penalty and take up alot of cap and do alot of damage
Iridium, tungsten and iron all have +50% range penalties
Lead and Thorium in the middle with no bonus/penalty to range
plus, damage types moved around alot except for antimatter and iron i think
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Blacklight
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Posted - 2005.04.13 00:19:00 -
[9]
Stealth nerfs 4tl 
Eve Blacklight Style
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ollobrains
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Posted - 2005.04.13 00:22:00 -
[10]
Lol the ammo changes are good news as i use rails quite a bit might ajust strategy but a few lasers as well should help
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kieron
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Posted - 2005.04.13 00:24:00 -
[11]
The omissions in the patch notes are being looked into and will be added ASAP. Apologies for those affected by the lack of complete notes.
kieron Community Manager, EVE Online
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Cheim
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Posted - 2005.04.13 00:27:00 -
[12]
Originally by: Righteous Fury Thanks for letting us know you changed ALL the pulses, instead of just megapulse ...
Originally by: Patch Notes Pulse Lasers have been decreased in Optimal Range.
There you go. Now, the ammo changes aren't in the patchnotes. I think they weren't supposed to go in; Oveur said he wanted more testing on them, and looking at hybrid ammo, large and medium were changed but small was not. |

Babs Johnson
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Posted - 2005.04.13 00:42:00 -
[13]
Here's a nerf that wasn't mentioned in the notes:
The menu item "Open Cargo" doesn't appear in the context menu until you are actually within 1500m of a loot can. You never could open a can farther out than 1500m but you could at least anticipate a bit. Now, the already tedious chore of collecting loot cans after a mission has been rendered even more tedious.
I truly cannot fathom why the devs would spend time and other resources to nerf opening loot cans.
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CCP Hammer
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Posted - 2005.04.13 00:43:00 -
[14]
Hybrid ammo isn't supposed to be changed. That will get fixed ASAP. |

Righteous Fury
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Posted - 2005.04.13 00:44:00 -
[15]
Thank you Hammer/Kieron for your quick reponses.
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SLIM
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Posted - 2005.04.13 00:52:00 -
[16]
Hammer, I think you overnerfed Heavy pulses by accident. Mega pulses were reduced by 28% like advertised, but my heavies seem like they were reduced by a good 35%. Any other zealot users find similar results? ---------------------------
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CCP Hammer
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Posted - 2005.04.13 00:53:00 -
[17]
Originally by: Righteous Fury Thank you Hammer/Kieron for your quick reponses.
We're just lucky I'm at work at 1am stressing over anything that might be wrong with the patch. 
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kieron
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Posted - 2005.04.13 00:55:00 -
[18]
I suppose I have it a bit easier. It's just now approaching 1800 for me. Still a long day in front of the computer, but not as long as it has been for the Devs working on the patch issues.
kieron Community Manager, EVE Online
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MOOstradamus
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Posted - 2005.04.13 00:57:00 -
[19]
/me likes secret 'Easter Eggs' especially those that don't really affect me ...
MOOrovingian "Following & supporting EVE (since Jan 2001) is like wiping your arse with sandpaper."
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CCP Hammer
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Posted - 2005.04.13 01:06:00 -
[20]
Originally by: SLIM Hammer, I think you overnerfed Heavy pulses by accident. Mega pulses were reduced by 28% like advertised, but my heavies seem like they were reduced by a good 35%. Any other zealot users find similar results?
They shouldn't be "overnerfed". If you can give me some hard numbers I'll check it out. Maybe you're looking at it with crystals included? Medium Pulse I went from 7000 m to 5000 m and Heavy Pulse I went from 14000 m to 10000 m. Check the gun unfitted. The old stats are still here until t20 updates the site: Item DB
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t20
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Posted - 2005.04.13 01:10:00 -
[21]
which should be soonÖ 
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BIRDofPREY
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Posted - 2005.04.13 01:12:00 -
[22]
Originally by: kieron I suppose I have it a bit easier. It's just now approaching 1800 for me. Still a long day in front of the computer, but not as long as it has been for the Devs working on the patch issues.
My mamma always said " you make a mess, you clean up the mess"
Your 650mm Artillery Cannon I perfectly strikes Serpentis Guard, wrecking for 340.0 damage |

SLIM
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Posted - 2005.04.13 01:15:00 -
[23]
Edited by: SLIM on 13/04/2005 01:16:32
Originally by: CCP Hammer
Originally by: SLIM Hammer, I think you overnerfed Heavy pulses by accident. Mega pulses were reduced by 28% like advertised, but my heavies seem like they were reduced by a good 35%. Any other zealot users find similar results?
They shouldn't be "overnerfed". If you can give me some hard numbers I'll check it out. Maybe you're looking at it with crystals included? Medium Pulse I went from 7000 m to 5000 m and Heavy Pulse I went from 14000 m to 10000 m. Check the gun unfitted. The old stats are still here until t20 updates the site: Item DB
Yea, I am looking at with crystals and fitted, but that is how one actually fights, so that was my main interest.
However, I think it's a rounding thing. Checking various crystal fits, it ranges anywhere from 29-37% nerf, so I think it's just a display thing. The worst is the 37, but that's on multis, so a rounding thing could definitely throw it out of whack easily. The actual nerf is probably just as advertised. Sorry for jumping to conclusions :/
Well, no matter what, glad I trained beam spec to IV as well.  ---------------------------
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Selim
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Posted - 2005.04.13 01:23:00 -
[24]
I thought the hybrid/projectile ammo changes werent going through?
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Gierling
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Posted - 2005.04.13 01:32:00 -
[25]
Just playing around with it though Hammer, I do think this revision is better then the last one you were toying with.
Iridium having a kinetic bias as a long range ammo kinda evens everything out.
Bastards we are lest Bastards we become. |

ErrorS
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Posted - 2005.04.13 03:32:00 -
[26]
aww.. bad news on the hybrid ammo changes. I was so excited when I had seen that you had changed it.
Oh well, maybe in the future. ________
I'm strict Caldari
"The grass is always greener on the other side" - Maybe they're not as uber as you think?
-ErrorS |

ErrorS
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Posted - 2005.04.13 03:36:00 -
[27]
higher CPU for t2 shield boosters as well.
Just means I can't use my second medium pulse until I finish weapon upgrades 5 in 30hours :\ ________
I'm strict Caldari
"The grass is always greener on the other side" - Maybe they're not as uber as you think?
-ErrorS |

Selim
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Posted - 2005.04.13 03:38:00 -
[28]
Devs love to nerf minmatar when it comes to shield tanking huh?
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Valerien
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Posted - 2005.04.13 03:40:00 -
[29]
Edited by: Valerien on 13/04/2005 03:41:29 heh, how'd those ammo changes slip in then? Someone got a little too trigger happy with the "Check In" action in SourceSafe? 
edit:
BTW some other things i noticed that I don't recall being in the patch notes:
-throwing items into station containers no longer locks them by default
-station containers remember their sort order
-when you warp to deadspace location you land right on top of it instead of 15km away
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Allen Deckard
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Posted - 2005.04.13 03:46:00 -
[30]
Edited by: Allen Deckard on 13/04/2005 03:47:00 um to tiard to fully look at it but either my raven got it's cpu reduced or my launchers got their cpu usage increased. cause I can't fit all of them now.
oops just read a bit more is probably the t2 shield booster cpu usage
2 more days of training will fix it but would have been nice to know ahead so I could have had it trained. 
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Shadar Ishaan
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Posted - 2005.04.13 05:09:00 -
[31]
As much as everyone ****es and moans about stuff in the game (myself included), no one should have to stay as late as 1 am at work... you guys should get some sleep.
Trust me, the problems will still be there in the morning.  ---------------
Item Trading Post
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ErrorS
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Posted - 2005.04.13 05:23:00 -
[32]
Edited by: ErrorS on 13/04/2005 06:10:34 nevermind, i'm sorry. ________
I'm strict Caldari
"The grass is always greener on the other side" - Maybe they're not as uber as you think?
-ErrorS |

SkyLander
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Posted - 2005.04.13 06:56:00 -
[33]
megapulse are overnerfed. Back to the 'ol trusty 5 tach setup. __________________________________________________
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Maire Devylin
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Posted - 2005.04.13 07:01:00 -
[34]
Wouldn't be so bad on the pulses losing 30% range and damage on some crystals if the reqs were dropped as well. Same requirements for 30% less gun seems wrong. ______________________ There are three truths: my truth, your truth and the truth, I endeavor to find the latter. |

Juan Andalusian
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Posted - 2005.04.13 07:13:00 -
[35]
So what's up with the Tech II ship insurance?
Talk about a stealth change... and if ones assumes that construction costs for tech II ships haven't changed talk about handing a sploit right into the lap of everyone with a tech II ship BPO or BPC.
So we are faced with a dual super stealth change OR a Stealth change coupled with a very exploitable situation.
Rock on.
**Pain is meant to be felt** |

Seleene
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Posted - 2005.04.13 07:16:00 -
[36]
Originally by: Juan Andalusian So what's up with the Tech II ship insurance?
What's this one about?
/emote wasn't able to log in last night and is now trapped at work.  -
T2 Weapons Testing in progress! Volunteer today! |

Qayos
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Posted - 2005.04.13 07:56:00 -
[37]
Originally by: Valerien BTW some other things i noticed that I don't recall being in the patch notes:
-throwing items into station containers no longer locks them by default
-station containers remember their sort order
-when you warp to deadspace location you land right on top of it instead of 15km away
Awesome.
Nice.
Sweet.
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Eris Discordia
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Posted - 2005.04.13 08:06:00 -
[38]
The insurance payout was not intended to be this high, using this will be concidered as exploiting. If the payout is still exceptionally high on tq we would appreciate it if you could report a bug or even file an exploit petition.
I ♥ my pink dreadnought of pwnage Mail [email protected] if you have any questions. |

ollobrains
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Posted - 2005.04.13 08:06:00 -
[39]
you can bet that little insurance boo boo will be fixed tonight lol.
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ollobrains
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Posted - 2005.04.13 08:11:00 -
[40]
even though i cant use it (cant produce not enough ISK) i have filed a exploit petition - hope that helps
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Discorporation
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Posted - 2005.04.13 08:12:00 -
[41]
Originally by: ollobrains even though i cant use it (cant produce not enough ISK) i have filed a exploit petition - hope that helps
I think she means when you know of someone using the explopit, not out of the blue, ollo brains 
[Heterocephalus glaber]
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Juan Andalusian
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Posted - 2005.04.13 08:12:00 -
[42]
Originally by: Eris Discordia The insurance payout was not intended to be this high, using this will be concidered as exploiting. If the payout is still exceptionally high on tq we would appreciate it if you could report a bug or even file an exploit petition.
Well at least we know it was an intended change. Therefore a stealth change.
As for payout.... the numbers (in the posts you deleted for obvious reasons) were from TQ as of 22:00pm EVE time last night.
Haven't had the chance (due to work) to relog since.
**Pain is meant to be felt** |

Discorporation
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Posted - 2005.04.13 08:17:00 -
[43]
not if they already know of it 
[Heterocephalus glaber]
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Eris Discordia
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Posted - 2005.04.13 08:17:00 -
[44]
Originally by: Discorporation
Originally by: ollobrains even though i cant use it (cant produce not enough ISK) i have filed a exploit petition - hope that helps
I think she means when you know of someone using the explopit, not out of the blue, ollo brains 
No, if the situation is unchanged from last night then a petition will do as well, then the awake GM's know about it at least 
I ♥ my pink dreadnought of pwnage Mail [email protected] if you have any questions. |

Juan Andalusian
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Posted - 2005.04.13 08:17:00 -
[45]
Originally by: Discorporation
Originally by: ollobrains even though i cant use it (cant produce not enough ISK) i have filed a exploit petition - hope that helps
I think she means when you know of someone using the explopit, not out of the blue, ollo brains 
It presents an exploitable situation, regargless of wether someone is using it or not it should be reported.
**Pain is meant to be felt** |

Valentine Keen
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Posted - 2005.04.13 08:18:00 -
[46]
Wow, this patch really restored my confidence in CCP's version control. 
EVERY SINGLE TIME. EVERY SINGLE ONE. SOME STUPID OLD BUG OR CHANGE THAT WASN'T FINISHED TESTING GETS CODED IN.
Not too much after 2 years is it, to ask that you only change what you say you're changing or at least bother to tell us.

I was so looking forward to seeing CCP get one right after all the tremendously botched patches of late, don't know why I got my hopes up at all. 
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Blueblooded
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Posted - 2005.04.13 08:27:00 -
[47]
Originally by: Valentine Keen Wow, this patch really restored my confidence in CCP's version control. 
EVERY SINGLE TIME. EVERY SINGLE ONE. SOME STUPID OLD BUG OR CHANGE THAT WASN'T FINISHED TESTING GETS CODED IN.
Not too much after 2 years is it, to ask that you only change what you say you're changing or at least bother to tell us.

I was so looking forward to seeing CCP get one right after all the tremendously botched patches of late, don't know why I got my hopes up at all. 
you have too high expectations!. Chill out and wait until they get it right. If you have played for two years you have got to have some faith in the Dev team  ----------------------------------------
"The royal blood is blue, hence my name"
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MacMillan
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Posted - 2005.04.13 08:35:00 -
[48]
What happened with the hardener effects being removed and the agent mission bonus times being changed. Vengence still only gives you 45 mins to complete it.
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Valentine Keen
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Posted - 2005.04.13 08:40:00 -
[49]
Edited by: Valentine Keen on 13/04/2005 08:42:30
Originally by: Blueblooded
Originally by: Valentine Keen Wow, this patch really restored my confidence in CCP's version control. 
EVERY SINGLE TIME. EVERY SINGLE ONE. SOME STUPID OLD BUG OR CHANGE THAT WASN'T FINISHED TESTING GETS CODED IN.
Not too much after 2 years is it, to ask that you only change what you say you're changing or at least bother to tell us.

I was so looking forward to seeing CCP get one right after all the tremendously botched patches of late, don't know why I got my hopes up at all. 
you have too high expectations!. Chill out and wait until they get it right. If you have played for two years you have got to have some faith in the Dev team 
No, I have an addiction.
Having started with EVE, quit EVE, tried other games, come back to EVE, I play the game for it's tremendous vision and depth.
I have, however, lost all confidence in the team behind it to implement even a single change to one statistic in game without breaking or altering at least ten more.
I play because despite the Devs best attempts to break it every patch or to drive the playerbase into a frenzy of hate with unreported or unintended changes, there's still a good game underneath.
Edit: As for chilling out and waiting, I could probably name a dozen broken or altered items that haven't been fixed in a year, so, no, I don't hold my breath and expect them to make it right, history doesn't show me that they always will.
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Gariuys
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Posted - 2005.04.13 08:44:00 -
[50]
Originally by: MacMillan What happened with the hardener effects being removed and the agent mission bonus times being changed. Vengence still only gives you 45 mins to complete it.
Armor !!!111one!!11 Repairers and Hardener visual effects have been fully removed to reduce lag.
~{When evil and strange get together anything is possible}~ A tool is only useless when you don't know how to use it. - ActiveX The grass is always greener on the other side. - JoCool |
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Kyle Caldrel
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Posted - 2005.04.13 08:46:00 -
[51]
Stealthnerf tech 2 small shieldbooster ftw...
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MacMillan
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Posted - 2005.04.13 08:47:00 -
[52]
Originally by: Gariuys
Originally by: MacMillan What happened with the hardener effects being removed and the agent mission bonus times being changed. Vengence still only gives you 45 mins to complete it.
Armor !!!111one!!11 Repairers and Hardener visual effects have been fully removed to reduce lag.
So why leave the shield ones in!
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Arrok elFatal
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Posted - 2005.04.13 09:02:00 -
[53]
[Quote] No, I have an addiction.
Having started with EVE, quit EVE, tried other games, come back to EVE, I play the game for it's tremendous vision and depth.
I have, however, lost all confidence in the team behind it to implement even a single change to one statistic in game without breaking or altering at least ten more.
I play because despite the Devs best attempts to break it every patch or to drive the playerbase into a frenzy of hate with unreported or unintended changes, there's still a good game underneath.
Edit: As for chilling out and waiting, I could probably name a dozen broken or altered items that haven't been fixed in a year, so, no, I don't hold my breath and expect them to make it right, history doesn't show me that they always will.
Well i suppose the gamecode is rather complex to handle all the stuff in eve. It is impossible to calculate all the things that might get affected when implementing a patch. So cut the devs some slack here. Im sure they are doing everything in there power to fix this ASAP!
The devs still have my full confidence, good work guys.
Recedite, plebes! Gero rem imperialem. .-* www.eve.se | International fansite *-.
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Valentine Keen
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Posted - 2005.04.13 09:06:00 -
[54]
Edited by: Valentine Keen on 13/04/2005 09:07:23 Edited by: Valentine Keen on 13/04/2005 09:06:07
Originally by: Arrok elFatal
Well i suppose the gamecode is rather complex to handle all the stuff in eve. It is impossible to calculate all the things that might get affected when implementing a patch. So cut the devs some slack here. Im sure they are doing everything in there power to fix this ASAP!
The devs still have my full confidence, good work guys.
Changing the CPU of a Shield Booster 2 is a database entry, so how come it got changed?
Changing Hybrid ammo is a database entry, so how come it got changed?
These ARE NOT server or patch issues, these are some cretin changing the wrong things or changing them and not telling anyone.
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Discorporation
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Posted - 2005.04.13 09:16:00 -
[55]
Originally by: Valentine Keen [
The devs still have my full confidence, good work guys.
Changing the CPU of a Shield Booster 2 is a database entry, so how come it got changed?
Changing Hybrid ammo is a database entry, so how come it got changed?
I'd imagine that chanigne the db entries manually is quite a labor-intensive way of working, considering the amount of variables that need to be changed and that they use patches to automate changes ;/
could be wrong ofc
[Heterocephalus glaber]
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Valentine Keen
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Posted - 2005.04.13 09:18:00 -
[56]
Edited by: Valentine Keen on 13/04/2005 09:19:52
Originally by: Discorporation
Originally by: Valentine Keen
Changing the CPU of a Shield Booster 2 is a database entry, so how come it got changed?
Changing Hybrid ammo is a database entry, so how come it got changed?
I'd imagine that chanigne the db entries manually is quite a labor-intensive way of working, considering the amount of variables that need to be changed and that they use patches to automate changes ;/
could be wrong ofc
Then they need to look into the system they use and how it's used. 
They could save themselves a lot of hassle, effort and forum whinage by making it work first time, rather than the half-assed things we see every patch.
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Hella May
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Posted - 2005.04.13 09:37:00 -
[57]
IMHO itÆs a fair point. (even if Valentine does need to calm down)
In business one would not expect to have a product provided before it was ready. I doubt the Amarrian empire would commission a brand new battleship and sell it to the Emperors mates before realising that some Minmatar slave accidentally fitted it with 1400 projectiles, or forgot to put the engines in.
CCP is a business and it should act as one. We all know the people there work hard and they will always have their critics, but at the end of the day, if they make a mistake they should look at learning from these lessons and make plans to avoid a repeat. In my 2 years in the game I have not seen this happen.
Let's get this straight, if a girl has to be "rescued" 10 times a week from a brothel shes not a damsel but a prostitute.
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Laendra
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Posted - 2005.04.13 10:47:00 -
[58]
Originally by: t20 which should be soonÖ 
Any chance of that XLS/XML export coming out soonÖ? ------------------- |

Lucre
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Posted - 2005.04.13 10:49:00 -
[59]
I must confess I thought the whole point of Sisi etc was to test patches before they were applied.
So how come we then get a bundle of stuff going in that was never applied in the test patches? Is it actually a quite different set of software (e.g. different database as more distributed server?) which is why there's usually so much grief when porting to the main system?
But halle-effing-lujah on finally fixing the auto-lock in station cans. Might actually be able to use them now! Even if they didn't tell us about it!
(Less convinced by the cargo can change, however frustrating it was to have blank windows open (and have to be closed again) when you were just out of range still. Me, I just want it so if it says 1500m or less on the overview then the can will open, lag or no lag! )
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ollobrains
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Posted - 2005.04.13 10:56:00 -
[60]
well i have been looting rat kills today and found it initally frustrating that i cant open as i approach 1500m but now all i do is if im ABing in in my thorax at around 250 m /sec then 3 seconds off at 2000 m i hit the open cargo button that is working fine and im no longer frustrated
Must commend on a very good patch a lot less lag and much more usable i think CCP have delivered far and above what we should have expected and so far any minor issues have been just thta. Which i reckon will be recitified in the 1 hour DT tonight
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Arkanis
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Posted - 2005.04.13 11:21:00 -
[61]
I'm not ingame and wasn't yesterday.
Although on the test server, the requirements for the sensor booster II was increased to electronics upgrades five and I don't see this in the patch notes.
Is this still the case?
(While I already have the skill and don't care, if its changed it should be mentioned in the patch notes.)
IE: Can someone be benevolent to check, please? 
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theRaptor
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Posted - 2005.04.13 11:33:00 -
[62]
Stealth changes make players *very* angry. 
You know this CCP, so stop bloody doing it. We even got promises that this patch shouldnt have stealth changes. --------------------------------------------------
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Jim Steele
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Posted - 2005.04.13 11:39:00 -
[63]
Originally by: Arkanis Although on the test server, the requirements for the sensor booster II was increased to electronics upgrades five and I don't see this in the patch notes
Hmm as far as i know this always needed long range targeting V but electronics upgrades V too, damn, and intel implants are so expensive these days.
Death to the Galante |

News
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Posted - 2005.04.13 11:46:00 -
[64]
Originally by: Arkanis I'm not ingame and wasn't yesterday.
Although on the test server, the requirements for the sensor booster II was increased to electronics upgrades five and I don't see this in the patch notes.
Is this still the case?
(While I already have the skill and don't care, if its changed it should be mentioned in the patch notes.)
IE: Can someone be benevolent to check, please? 
I'll check for you tonight (hopefully) 
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Slaveabuser
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Posted - 2005.04.13 12:06:00 -
[65]
As an Amarr I find this nerfing to be higly discriminating.
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Thyro
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Posted - 2005.04.13 12:21:00 -
[66]
Who as a good setup for APOC?
Could even be to use megaBs, tachs, artilery or even hibrids. Well to keep it simple... something that still works! Thanks

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Harisdrop
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Posted - 2005.04.13 13:00:00 -
[67]
No more remote selling. The option is gone. I cant sell within my range! --------------------------
Garsh ma it soo cool killing people in there space thingies |

CCP Hammer
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Posted - 2005.04.13 13:45:00 -
[68]
Originally by: Harisdrop No more remote selling. The option is gone. I cant sell within my range!
If you read the last Dev chat you'll know that our CTO's favorite activity is remote selling. So I shouldn't have to tell you that the dev responsible for fixing that is well aware of it.
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Dame Sneakers
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Posted - 2005.04.13 13:56:00 -
[69]
Originally by: ollobrains ...i hit the open cargo button...
Where/what is the "open cargo button?" Do you mean the Open Cargo option on the right click menu or something else? ------------------------------------So many skills, so little time... |

Lufio II
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Posted - 2005.04.13 14:06:00 -
[70]
Originally by: Dame Sneakers
Originally by: ollobrains ...i hit the open cargo button...
Where/what is the "open cargo button?" Do you mean the Open Cargo option on the right click menu or something else?
you will find an "Open Cargo" Button in the Overview, when the according container is the selected item (top category of the Overview, usually collapsed). It looks like an opened box and appears, as soon as you're in the 1500m Range to the selected container.
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Claudia SaCordu
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Posted - 2005.04.13 16:36:00 -
[71]
Crystal ammunition was changed too, beyond the Radio damage nerf. In typical fashion, it was altered in a haphazard manner, and, like the hybrid and projectile changes, in a stealthy manner. So if you really didn't mean to put in the ammo changes, and if you really do intend to remove them, don't forget to restore crystals (except Radio, which we were warned about and expecting) to their pre-patch status.
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MOOstradamus
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Posted - 2005.04.13 17:11:00 -
[72]
Quote: If you read the last Dev chat you'll know that our CTO's favorite activity is remote selling. So I shouldn't have to tell you that the dev responsible for fixing that is well aware of it.
MINE TOO
MOOrovingian "Following & supporting EVE (since Jan 2001) is like wiping your arse with sandpaper."
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Paul X365
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Posted - 2005.04.13 17:13:00 -
[73]
Originally by: CCP Hammer
Originally by: Harisdrop No more remote selling. The option is gone. I cant sell within my range!
If you read the last Dev chat you'll know that our CTO's favorite activity is remote selling. So I shouldn't have to tell you that the dev responsible for fixing that is well aware of it.
Yes - But do we have to wait 2 months for the fix?
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MadGaz
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Posted - 2005.04.13 17:15:00 -
[74]
WTS: Zealot  ------------------------------------------
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Vlad Karamazov
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Posted - 2005.04.13 18:34:00 -
[75]
Quote: Crystal ammunition was changed too, beyond the Radio damage nerf.
There was tons of info about it before the patch. 20+ pages long discutions , graphs and devs explaining stuff.
Laser Nerf Info
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Parallax Error
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Posted - 2005.04.13 19:14:00 -
[76]
Edited by: Parallax Error on 13/04/2005 19:15:44
Originally by: Vlad Karamazov
Quote: Crystal ammunition was changed too, beyond the Radio damage nerf.
There was tons of info about it before the patch. 20+ pages long discutions , graphs and devs explaining stuff.
Laser Nerf Info
Actually if you bothered to look into such things in detail before posting.....
There are several frequency crystals that appear to have been changed, despite the fact that the only ammo change that was supposed to have gone through was the radio crystal change. Between S, M and L sizes there are descrepancies in the stats, for example Infra Red crystals now have differing range mods depending on their size.
Oh and whilst I remember: the only stats ever given out for the (is it a possible change now? No idea if they'll still do it or not) ammo change for laser crystals were in the dev blog. And that was only ever intended as a rough draft and not as final version.
Next time, don't quote a thread which has little to nothing to do with what your trying to highlight.
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Vlad Karamazov
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Posted - 2005.04.13 19:39:00 -
[77]
True. Havent checked it properly. My fault.
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Clementina
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Posted - 2005.04.13 19:55:00 -
[78]
Edited by: Clementina on 13/04/2005 19:55:26
Originally by: Parallax Error Edited by: Parallax Error on 13/04/2005 19:15:44
Originally by: Vlad Karamazov
Quote: Crystal ammunition was changed too, beyond the Radio damage nerf.
There was tons of info about it before the patch. 20+ pages long discutions , graphs and devs explaining stuff.
Laser Nerf Info
Actually if you bothered to look into such things in detail before posting.....
There are several frequency crystals that appear to have been changed, despite the fact that the only ammo change that was supposed to have gone through was the radio crystal change. Between S, M and L sizes there are descrepancies in the stats, for example Infra Red crystals now have differing range mods depending on their size.
Oh and whilst I remember: the only stats ever given out for the (is it a possible change now? No idea if they'll still do it or not) ammo change for laser crystals were in the dev blog. And that was only ever intended as a rough draft and not as final version.
Next time, don't quote a thread which has little to nothing to do with what your trying to highlight.
Actually, if you look at the second and graph in the link, you will see that the developers were planning to change some of the crystals on account of the fact that damage-wise standard crystals were very worthless, and infrared and microwave crystals were not worth equiping since radio did as much damage and had longer range.
unless other unrelated crystals were changed besides radio microwave, infrared, and standard, then this is not an unannounced change, but since the patch notes only says radio it is undocumented.
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Parallax Error
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Posted - 2005.04.13 20:16:00 -
[79]
Yes, and that was just a graph. The potential changes were never actually documented beyond the dev blog.
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Neslo
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Posted - 2005.04.13 21:45:00 -
[80]
They stealth nerfed bookmarks pretty hard in this patch too. From Ashes to Ashes... From Dust to Dust....
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