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Thread Statistics | Show CCP posts - 11 post(s) |
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CCP Sisyphus
C C P C C P Alliance
166
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Posted - 2012.11.09 12:21:00 -
[1] - Quote
So, Building on CCP Karkur's earlier post
New brackets: - The top 5 enemies dealing damage to you are highlighted in space. Lets you see who you need to deal with.
Targets: - they are now circular, with the health bars wrapped around them in layers
Target Tracking Camera - set from selected items window menu. - camera will track your currently selected item - keeps it on screen - can set keyboard shortcut to toggle this - you can set where you want the target to be tracked. (move the focal point around)
CCP Sisyphus | Team PE | @CCP_Sisyphus |
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CCP karkur
C C P C C P Alliance
1589
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Posted - 2012.11.09 20:33:00 -
[2] - Quote
Blue Harrier wrote:Lastly I donGÇÖt know if this is your department or not but we have a small indicator line that traverses from the HUD icon (say a missile launcher) to the targeted ship and back to the targeted ship icon. Would it again be possible to do the same for the electronic warfare icons that appear when a ship is say sensor dampening your ship. It would be so useful to quickly select that ship from the many that are attacking you. And yes I do know it appears on the overview as well but it is easy to overlook that in the heat of battle if you have many ships targeted.
Yeah, we did the lines, and that is something we were considering doing, but we are starting off small, and will perhaps expand the scope of the feature later. But... did you know that now (on the test server) you can ctrl click the icon in the effects bar and target the guys that are ewaring you? CCP karkur | User Interface Programmer | Team Pony Express | @CCP karkur |
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CCP Fear
C C P C C P Alliance
69
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Posted - 2012.11.14 13:42:00 -
[3] - Quote
nikon56 wrote:since those HUD updates are now on bunckingham test server, i would have to report one bug here (i cannot on test server because passwords is not recognized when submitting a bug)
the target list doesn't stack correctly when arranged vertically, the space between 2 target sem random, and sometime lead in one overlapping another making one of them almost impossible to select.
to reproduce, prety easy: arrange terget verticaly go in space with 3-5 budys, lock a first one, activate several modules on him, lock the others, switch modules between target
-> list is all broken, you can't see 50% of the information, you can't select 50% of the target due to overlaping
also i run dual screen, and notification were not offseted while they would have been, checked the settings, everythink ok, but still, the notification are not in the place they shall be (ship is well offsetted tho)
We are aware of this and looking into a fix right now. |
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CCP karkur
C C P C C P Alliance
1591
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Posted - 2012.11.14 21:01:00 -
[4] - Quote
FistyMcBumBasher wrote:I was on Buckhingham last night and I noticed that every targetable item had the new icon on it. Can we make it so that wrecks, station guns, cargo containers do not have the new nifty targetable bracket on them unless they are on the overview? There is no need to know if you are in targeting range of an object if it is not on your overview.
Is it possible to add a right click option '' add object to brackets' and 'remove object from brackets'? Only players, NPCs and drones should have the targeting brackets. And regarding the "remove from brackets"... of course anything is possible, but we are at least not doing it now CCP karkur | User Interface Programmer | Team Pony Express | @CCP karkur |
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CCP karkur
C C P C C P Alliance
1591
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Posted - 2012.11.14 21:03:00 -
[5] - Quote
Nagarythe Tinurandir wrote:on the mass test yesterday i noticed, that the names of targets with long names don't take the space downwards where the modules are you ahve activated on them, but upwards. essentially pushing the picture and the health bars of that targets out of line. in the end the names of my targets where neatly in a row, but the healthbar and picture section was distributed all over the place.
i wasn't able to recheck it today since all targets are now on one pile in the top right corner ^^ Yeah, all the targets in a pile is probably because of a bug that got fix this morning.
But... I have fixed the target alignment so now they are all even (when we have a new build, try dragging the icons around and see what happens ) CCP karkur | User Interface Programmer | Team Pony Express | @CCP karkur |
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CCP karkur
C C P C C P Alliance
1592
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Posted - 2012.11.14 21:40:00 -
[6] - Quote
Ganthrithor wrote:e: while I'm posting here, are you guys gonna fix the "brackets randomly vanish either from space or from your overview" bug that's currently on TQ? (EG, you'll have a target locked, but that target will either vanish from your overview [but remain locked] or will remain on the overview but its in-space bracket will vanish [but it remains locked]-- both game-breaking and fiercely irritating bugs) We fixed the target bug this morning.
Regarding the disappearing stuff... is this also in the overview? I 've been looking into the issue where they disappear in space, and think I have a fix for that, but if they are also dropping out of the overview I'm not so sure my fix will work. CCP karkur | User Interface Programmer | Team Pony Express | @CCP karkur |
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CCP Orion
C C P C C P Alliance
63
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Posted - 2012.11.15 21:41:00 -
[7] - Quote
Harland White wrote:Renan Ruivo wrote:CCP Sisyphus wrote:So, Building on CCP Karkur's earlier post - you can set where you want the target to be tracked. (move the focal point around) Awesome! Also, can we have fixed behind-the-ship camera? That moves with the ship? +1 on this idea...should be easy to implement. Would be a fun novelty option! Please?
Check out the "Chase camera" shortcut command in the navigation esc menu. Senior Programmer - Team Pony Express EVE Online, CCP Games |
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CCP Sisyphus
C C P C C P Alliance
183
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Posted - 2012.11.22 08:53:00 -
[8] - Quote
Lockheed19 wrote:Awfully sorry, but I don't have the time to go through all the posts to see if this has been asked/answered.
Regards the target tracking camera; is this going to be like a picture-in-picture on our screens that can be moved around?
no. It makes the thing you have selected be kept on a spot on the screen (which you can set). So if you want to focus just above your ship, you can make every selected item stay just above your ship (camera moves to focus it there) CCP Sisyphus | Team PE |@CCP_Sisyphus |
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CCP Fear
C C P C C P Alliance
71
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Posted - 2012.11.23 09:46:00 -
[9] - Quote
Oberine Noriepa wrote:I really like that the camera doesn't spaz out when I target multiple objects now. Very nice. I was wondering if it would be possible to reduce the "bobbing" that the camera does as it moves into position? To me, it would be better if it just snapped to your target without having that last second correction. It just looks better that way, in my opinion.
We have been working towards that goal to make it smoother with an overall goal to not induce sea sickness.
I would hate to ship the expansion with some dramamine. |
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CCP karkur
C C P C C P Alliance
1596
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Posted - 2012.11.24 14:18:00 -
[10] - Quote
Jahn Ntago wrote: 4/ Scrolling damage updates These are cute (for about 3 minutes). How do I turn them off completely? At the moment I am forced to hide them under an opaque window.
You cannot disable them if you want them to be logged. You can however change the settings so you only get 10 from X You can do this in the "notifications and log" window (previously known as "log"). There you can also turn them off, but then they will not be logged.
You can also move them way to the top of the screen so you only see about 1 line.
Jahn Ntago wrote: 6/ In range target indicators
Pretty subtle but I like them. Took me a while to even see them. They don't consistently appear - a station for instance does not show them.
First we had them on everything in targeting range... missions and asteroid fields then became really cluttered. We decided to restrict them to ships, NPCs and drones. It's easier to draw the line there rather then having all sorts of confusing exceptions to what should have them. Space can also become pretty busy if you have them on drones, so I just added something that will allow you to turn the indicators off completely or turn them off for each of the 3 categories. CCP karkur | User Interface Programmer | Team Pony Express | @CCP karkur |
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CCP Fear
C C P C C P Alliance
73
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Posted - 2012.11.26 09:09:00 -
[11] - Quote
Endymion Varg wrote:Did all the new camera options get scrapped or what? I thought they were wonderful...
Not scrapped but we need more time to polish and bug-fixing so we removed them from the release. Can't say exactly when they will come back, but I suppose soonGäó ? |
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