|
Author |
Thread Statistics | Show CCP posts - 8 post(s) |
|
CCP Habakuk
C C P C C P Alliance
314
|
Posted - 2012.11.09 14:17:00 -
[1] - Quote
Hi!
We will be holding a mass test on Buckingham on Tuesday, November 13th, at 20:00 UTC (= EVE time).
What exactly is being tested?
- Performance of the Retribution expansion
- New explosions, ship models, ...
- New brackets, new damage notifications
- Crimewatch
- EVE-DUST link
How to connect to Buckingham for this test:
Test steps: Probably similar to:
What else should I know?
- We will be moving players to the test system - join the channel massmoveme for this
- Skill points will be awarded for this mass test
- Please run logserver during the mass test, if possible.
CCP Habakuk | EVE Quality Assurance | Team Gridlock Writing bug reports | Mass tests
|
|
|
CCP Habakuk
C C P C C P Alliance
315
|
Posted - 2012.11.09 21:43:00 -
[2] - Quote
Sable Moran wrote:CCP Habakuk wrote:We will be moving players to the test system And the test system will be? FD-MLJ?
Not decided yet - I will update the instructions as soon as the system is decided. I assume we will start in a FW system (for Crimewatch and Dust interaction) and then make a few jumps into 0.0 (for more PvP). CCP Habakuk | EVE Quality Assurance | Team Gridlock Writing bug reports | Mass tests
|
|
|
CCP Habakuk
C C P C C P Alliance
316
|
Posted - 2012.11.10 22:10:00 -
[3] - Quote
Siobhan MacLeary wrote:Just a question, when do characters get mirrored before mass tests?
The last mirror was on the 22nd of October. There won't be any further mirror before the mass test. Please post in the appropriate thread if your account is not active. CCP Habakuk | EVE Quality Assurance | Team Gridlock Writing bug reports | Mass tests
|
|
|
CCP Habakuk
C C P C C P Alliance
317
|
Posted - 2012.11.12 00:19:00 -
[4] - Quote
Regarding ship restrictions: I am not sure yet about capitals - it depends on the number of jumps. All other ships are welcome for sure - I would love a good mix. I'll update the thread tomorrow with more details and the test steps.
Socott wrote:will we get the sp on all test servers? being we never know witch server we end up on...lol
For sure on Buckingham and they will also be applied to Duality, if we open Duality again. I will only apply them to Singularity, when we need more EVE players on Singularity - but at the moment we want to concentrate on Buckingham. CCP Habakuk | EVE Quality Assurance | Team Gridlock Writing bug reports | Mass tests
|
|
|
CCP Habakuk
C C P C C P Alliance
328
|
Posted - 2012.11.13 11:18:00 -
[5] - Quote
Thycoon wrote:Great GÇô always trouble in front of a masstest! Client patch failed! It updated partially and corrupted everything! Error message as follows: Exception during UpdaterModule.Update Traceback (most recent call last): File "lib\update.pyc", line 764, in Update File "lib\update.pyc", line 873, in _Update File "lib\update.pyc", line 535, in Run File "zsync\zsync.pyc", line 1290, in CreatePatch File "zsync\zsync.pyc", line 1140, in GetPatchCalculations KeyError: 'script\\compiled.code' Locals by frame, innermost last: ........ whitelistFiles = {'script\\compiled.code': 'a566ceb9e4bf41a07202495b2db62c50f7273da6'} ********************************************************************************** Clicked GÇ£Start EVEGÇ¥ and got the error message: Your EVE client installation may have modified, damaged or corrupt files. Please run repair.exe located ..... Verification failed: ......EVEBuckingham\script\compiled.codeGÇÖ, crc:6538b39, expected:1ab70814 ********************************************************************************** The repair.exe calculated a plus 1 GB patch. My experience with that is, that is doesnGÇÖt works and the many hours big download is just for fun. What to do?
Thycoon
Repair.exe will revert the client back to Tranquility.
Best to start the launcher again after the current downtime, it will hopefully fix the broken files. For the case that this does not work you can try to delete the broken files and then start the launcher. CCP Habakuk | EVE Quality Assurance | Team Gridlock Writing bug reports | Mass tests
|
|
|
CCP Habakuk
C C P C C P Alliance
328
|
Posted - 2012.11.13 11:54:00 -
[6] - Quote
Louis deGuerre wrote:Yeah, that does not work and neither does a full replace with a tranquility version.
I'd post more error messages but this terrible parser keeps freaking out about html... Buckingham is at the moment down for a short reboot - it should be back up in a few minutes. CCP Habakuk | EVE Quality Assurance | Team Gridlock Writing bug reports | Mass tests
|
|
|
CCP Habakuk
C C P C C P Alliance
329
|
Posted - 2012.11.13 16:59:00 -
[7] - Quote
Thycoon wrote:Really nothing works! Fresh installation doesnGÇÖt work, repair tool doesnGÇÖt work and on Singularity I get same errors. I canGÇÖt update! Now how to participate in the mass test?? Please send a bugreport with the details (logs...) of your problems. I'll see if we find any solution for it. CCP Habakuk | EVE Quality Assurance | Team Gridlock Writing bug reports | Mass tests
|
|
|
CCP Masheen
C C P C C P Alliance
112
|
Posted - 2012.11.13 17:01:00 -
[8] - Quote
Holla from Team Pony Express my space-faring brosefs,
In tonight's mass test you will see many of the UI changes coming in Retribution, I'd like to explain what these are and also any workings to you. I hear you asking, "What of this shizz is different from Tranquility dawg?" and I'm all like "relax yourself and listen, yo"
New Brackets and Targets
On Tranquility today you target anything and you get a square selection box, square brackets, square targets, rectangular health bars on targets, there are right-angles everywhere!
We have changed this to a new set of circular hairlines, circular targets, rounded health bars. The net effect of this is that your HUD has a more unified look and feel. The main reason why we needed to make changes to the brackets and targets was to make room for some nice new features which I'll describe later. Some of you know there was an earlier design we showed you in a Devblog and you may have even played with it on Duality. But, you spoke and we listened. You guys told us that it was difficult to tell which segment was shield/armor or hull so we went back to the drawing board and gave you a design you should all find reassuringly familiar.
"In-Range" Brackets and Module-to-Target hairlines
"In-Range" Brackets are all-new for Retribution, they are tiny grey brackets that appear around Ships/NPCs/Drones when they are within your ship's targeting range. When you hover your mouse cursor over a module, these brackets will highlight white on potential targets that are within that module's range, letting you easily determine who you can shoot.
When you mouse over a module that is activated on a target a faint hairline will instantly be traced from the module to the target in space and from the target in space to its position in your target row. This helps you determine who your gun is shooting and which of your targets they are (especially useful when their names are similar)
Damage/Threat indicator
Otherwise known as "The Big Red Blobs" and another brand new feature for Retribution. Basically your client takes the damage you've received in the last 2 minutes, sorts it and displays a visual indicator in space around the top 5 bad guys. The indicator is a red circle around the nasty muthalicker who has been shooting you, the fifth most damaging will have a faint indicator which increases in visibility the higher they are in the ranking. Simple.
New Damage Notifications
"Begone! black box that appears in the middle of my screen which cannot be moved and updates faster that I can read"
We have replaced damage notifications with a new streaming system THAT YOU CAN MOVE ANYWHERE YOU WANT. Go to your NeoCom > Accessories > Log > Settings (tab) and press "Enter moving mode for messages". The transparent box is for our damage notifications and the Opaque box with 'This is example text' is for where you want your general notifications to appear (stuff like: "Orbiting CCP Karkur (1000m)"). Bonus: When you turn off all UI it now includes damage and general notifications, this is great news for EVE movie-makers.
We have lots of tuning and polish that will be done to this feature in the next week and there is a known issue with your enemy's name showing up as an ID number but please still drop us feedback for how you like/dislike this feature.
Tracking Camera
Here's how you enable this new feature coming in Retribution: 1. Click the menu (three horizontal lines) in the top-left corner of the Selected Item window. 2. Tick "Track Selected Item". 3. Click "Set tracking onscreen position" (A big ship bracket appears!) 4. Drag the big ship bracket to where you want your selected target to be displayed.
When enabled; this feature plots an axis between your ship and that of your target so you can keep focused on them. Looks pretty.
Peace out. x - EVE Online Quality Assurance - |
|
|
|
|