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Author |
Thread Statistics | Show CCP posts - 9 post(s) |
Ribikoka
Royal Amarr Institute Amarr Empire
318
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Posted - 2012.11.19 10:58:00 -
[1] - Quote
Jaangel wrote:Most changes in this patch are meh.
UI changes are a waste of time. and round. i hate circles.
But the micro jump drive is going to kill small gang pvp dead.
the game needs to buff using different ship types and tactics this just removes a whole line of changes.
oh and the new vaga model is worse looking than my arse.
once again CCP does what it think s needs to be done not what actualy needs to be done.
one day the devs will listen and eve will be great again.
1. +1 2. Micro Jump Drive not just going to kill small gang PVP but large too at the gates. No more trap for enemy fleets on gate bubbles. It's a bullsh*t. Try to catch a ship at region change gates which is 70km large and don't forget every single 0.0 entry gate is huge. Try to catch something with scrambler when the enemy ship 70km far away from you. LOL And more one thing Wcs+MJD+cloak=invulnerable ships. So, MJD with this feature such a bubble and disruptor resists, it's a worst idea what CCP try to create. |
Ribikoka
Royal Amarr Institute Amarr Empire
318
|
Posted - 2012.11.19 11:04:00 -
[2] - Quote
Overtoad Hail wrote:I think the missile change is good simply for the t2 getting their liabilities dropped. Now missioning lvl5's will be even faster.
?? With decreased damage and range, you will be missioning faster ? Really ? :D |
Ribikoka
Royal Amarr Institute Amarr Empire
318
|
Posted - 2012.11.19 19:41:00 -
[3] - Quote
Ranger 1 wrote:Ribikoka wrote:Overtoad Hail wrote:I think the missile change is good simply for the t2 getting their liabilities dropped. Now missioning lvl5's will be even faster. ?? With decreased damage and range, you will be missioning faster ? Really ? :D Juding by this post and the one above, you need to try to get up to speed on what the changes involved actually are.
Missile Changes Morning. Wake up!!!
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Ribikoka
Royal Amarr Institute Amarr Empire
318
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Posted - 2012.11.19 21:02:00 -
[4] - Quote
Ranger 1 wrote:Ribikoka wrote:Ranger 1 wrote:Ribikoka wrote:Overtoad Hail wrote:I think the missile change is good simply for the t2 getting their liabilities dropped. Now missioning lvl5's will be even faster. ?? With decreased damage and range, you will be missioning faster ? Really ? :D Juding by this post and the one above, you need to try to get up to speed on what the changes involved actually are. Missile ChangesMorning. Wake up!!! Try reading his post again, very slowly. Then look at the chart you linked, paying particular attention to the section on the T2 missiles (the ones that he referred to in his post). Focus in on the damage and range column, where you will find a significant boost in damage and only a couple of very slight reductions in range. Then consider that all missile skills and rigs will for the first time apply their affects to all missiles. Then also consider that after this patch settles in the next step is to allow targeting computers/enhancers to also affect missiles.
Who need to read slowly thats you. Boosted damage and very slight range reductions ? :D From 37km to 27km is slight reductions ? LOL. Enhancers and computers, when the TD will reducing their ranges ? :D You need to wake up man from your pink dreams.
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Ribikoka
Royal Amarr Institute Amarr Empire
318
|
Posted - 2012.11.19 21:16:00 -
[5] - Quote
Ranger 1 wrote:Somebody else want to clue this guy in? Okay, lets try this again. His post was talking specifically about the T2 missiles, focus your eyes on that area.
Man did you you know the Fury missiles is t2 missile ?
Check the datas you idiot.
Old damage=192 New damage =182
Old Range=33750 New Range=20962.5
Old Explosion Velocity=97 New Explosion Velocity=68
This is your boost.You matematics genius,. |
Ribikoka
Royal Amarr Institute Amarr Empire
318
|
Posted - 2012.11.19 21:27:00 -
[6] - Quote
Qvar Dar'Zanar wrote:Ribikoka wrote:
1. +1 2. Micro Jump Drive not just going to kill small gang PVP but large too at the gates. No more trap for enemy fleets on gate bubbles. It's a bullsh*t. Try to catch a ship at region change gates which is 70km large and don't forget every single 0.0 entry gate is huge. Try to catch something with scrambler when the enemy ship 70km far away from you. LOL And more one thing Wcs+MJD+cloak=invulnerable ships. So, MJD with this feature such a bubble and disruptor resists, it's a worst idea what CCP try to create.
Are you aware that MJD can only be fit to battleships?
I know which shiptype will be use MJD, but i think you never saw trapped 0.0 battleship fleets on gate bubbles. After MJD this will be gone. |
Ribikoka
Royal Amarr Institute Amarr Empire
318
|
Posted - 2012.11.19 21:52:00 -
[7] - Quote
Misanth wrote:Qvar Dar'Zanar wrote:Ribikoka wrote:
1. +1 2. Micro Jump Drive not just going to kill small gang PVP but large too at the gates. No more trap for enemy fleets on gate bubbles. It's a bullsh*t. Try to catch a ship at region change gates which is 70km large and don't forget every single 0.0 entry gate is huge. Try to catch something with scrambler when the enemy ship 70km far away from you. LOL And more one thing Wcs+MJD+cloak=invulnerable ships. So, MJD with this feature such a bubble and disruptor resists, it's a worst idea what CCP try to create.
Are you aware that MJD can only be fit to battleships? Someone combatprobing + suiciding a dictor to bubble a blob of battleships should be rewarded. Someone putting point on a ship (given they put more points than the ship has defence, ofc, considering stabs and +strength ships etc), should be rewarded. He still has a point, this is making it even easier to run from combat. You know why CCP nerfed stabs back in the days? Boosted our hitpoints to begin with? Nerfed speeds etc? CCP have always, since early days, been trying to have players commit to fighting. MJD does nothing of that. It gives a tool to run, or a tool to snipe more effectively. Essentially; a way to run and/or maintain your battleships out of scramble range. How can that possibly be good for combat in any way, whatsoever? If you want to avoid gatecamps, there's plenty of means. Scouts, bring more numbers, titanbridge past (or on top of) them, or hell why not try this radical idea - fight them? MJD is a joke. It might have served a purpose back in sniping battleship days, but that died out more than five years ago for a reason.
Fully agreed. "It gives a tool to run" Immunity against bubble and disruptor it's a fail concept. What happened before at gate battles, the enemy BS fleet jumped to solar system and tried to align somewhere in the solar system and tried to avoid enemy bubbles while the dictors tried chasing them and drop dic bubbles and tried to interfere the enemy fleet to jump and run away. After this, the battleships will be jump in and will be jump out, no matter how many bubbles and dictor at gate. Some ship will be catch there ? Who care that, when the almost full fleet will be survive ? |
Ribikoka
Royal Amarr Institute Amarr Empire
318
|
Posted - 2012.11.19 21:53:00 -
[8] - Quote
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Ribikoka
Royal Amarr Institute Amarr Empire
318
|
Posted - 2012.11.19 21:59:00 -
[9] - Quote
Ranger 1 wrote:Ribikoka wrote:Qvar Dar'Zanar wrote:Ribikoka wrote:
1. +1 2. Micro Jump Drive not just going to kill small gang PVP but large too at the gates. No more trap for enemy fleets on gate bubbles. It's a bullsh*t. Try to catch a ship at region change gates which is 70km large and don't forget every single 0.0 entry gate is huge. Try to catch something with scrambler when the enemy ship 70km far away from you. LOL And more one thing Wcs+MJD+cloak=invulnerable ships. So, MJD with this feature such a bubble and disruptor resists, it's a worst idea what CCP try to create.
Are you aware that MJD can only be fit to battleships? I know which shiptype will be use MJD, but i think you never saw trapped 0.0 battleship fleets on gate bubbles. After MJD this will be gone. If a fleet equiped with MJD jumps through a gate and appears in a bubble camp, yes they will likely activate their MJD's and attempt to leave. However this allows ample time for scram equiped frigates to point whatever they like while the drives are spooling up. So the rest of the fleet jumps 100km and then likely jumps to another point in the system, possibly a safe... leaving behind a portion of their fleet to die in a fire. Perhaps they cloak, perhaps the warp madly around the system, waiting for their MJD drives to become usable again. Quite a bit later, while the defenders have plenty of time to get ahead of them and set up, they finally get to go through the next gate and repeat the process of losing ships. This module would be used as a get out of bubble free card by fleets if it didn't have the spool up and cool down timers. However their presense effectively prevents easy and frequent use of this tactic.
Again an idiotic answer, what i excepted from you. Do you know MWD+Cloak trick when ship almost instantly reach jump speed ? The bubble was just the only one thing, which is interfere this trick in 0.0. Did you know what happening when a BS fleet use smartbombs against scrambler frigs ?
And try to read slowly my post. :P You tried to catch with scrambler a ship at the huge region change gates where sometimes you are 70km far away from enemy ? So you need to move to 60km with 4-5k speed you math genius. :P |
Ribikoka
Royal Amarr Institute Amarr Empire
318
|
Posted - 2012.11.20 06:16:00 -
[10] - Quote
Ranger 1 wrote:Ranger 1 wrote:Ribikoka wrote:Qvar Dar'Zanar wrote:[quote=Ribikoka]
I know which shiptype will be use MJD, but i think you never saw trapped 0.0 battleship fleets on gate bubbles. After MJD this will be gone. If a fleet equiped with MJD jumps through a gate and appears in a bubble camp, yes they will likely activate their MJD's and attempt to leave. However this allows ample time for scram equiped frigates to point whatever they like while the drives are spooling up. So the rest of the fleet jumps 100km and then likely jumps to another point in the system, possibly a safe... leaving behind a portion of their fleet to die in a fire. Perhaps they cloak, perhaps the warp madly around the system, waiting for their MJD drives to become usable again. Quite a bit later, while the defenders have plenty of time to get ahead of them and set up, they finally get to go through the next gate and repeat the process of losing ships. This module would be used as a get out of bubble free card by fleets if it didn't have the spool up and cool down timers. However their presense effectively prevents easy and frequent use of this tactic. Again an idiotic answer, what i excepted from you. Do you know MWD+Cloak trick when ship almost instantly reach jump speed ? The bubble was just the only one thing, which is interfere this trick in 0.0. Another thing, do you know what happening when a BS fleet use smartbombs against scrambler frigs ? Come and i will show you. :D http://www.youtube.com/watch?v=XlZ0EcsneSgAnd try to read slowly my post. :P You tried to catch with your scrambler, an enemy ship at the huge region change gates where sometimes you are 70km far away from enemy ? So you need to move to 60km with 4-5k speed you math genius. :P "Quite a bit later, while the defenders have plenty of time to get ahead of them and set up, they finally get to go through the next gate and repeat the process of losing ships." Hahaha. Man maybe you need to playing with Eve. The best point was for PVP the gates or static spots in solar system. When a fleet can escape from gate, they have million time to escape again. They just log off at safe and just wait some time and they will avoid the fight. With MJD this chance to catch a fight on gates will be reduce. Repeat just for you. ""It gives a tool to run"" Fully avoid from PvP. It's a fail concept with bubble and disruptor immunity. "Properly boosted ships don't neccessarily need to get within smart bomb range to scram."
Another fail try from you. Man, when 100+ BS jump to solar system you cant manage your range to avoid from smartbombs with your frig. All BS will be cover a huge space with their smartbombs.
"Remember, these BS will not be all grouped together to maximize the effectiveness of their smart bombs"
Double facepalm. Man go to play hello kitty online if you dont know this game. Not need maximize their smartbombs enough 3-4 of bs smartbombs to kill a frig fast and when a 100+ BS fleet jumping in to solarsystem with just one smartbomb/ship you wont survive with your scrambler frigs when you need to move to short range to catch ships.
Your other lame answer from mjd is just blabla too, better if the competent pilots dont read your incompetent and wandering words and better if just ignore you. And again MWD+Cloak=insta jump speed, you cant manage nothing to catch just in your dream. |
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Ribikoka
Royal Amarr Institute Amarr Empire
318
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Posted - 2012.11.20 11:25:00 -
[11] - Quote
Steve Ronuken wrote:Just something to note. logging off at a safe isn't a great idea when you have people skilled at probing.
Especially as you'll be hanging in space for 15 minutes
Just a note for you. Not need to wait 15 minutes without global flag. Obvious thing when need to wait 15 minutes to log off. Jump safe to safe check scanner and probers wont be catch any ship and when global flag is end, you can log off.
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Ribikoka
Royal Amarr Institute Amarr Empire
318
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Posted - 2012.11.20 15:57:00 -
[12] - Quote
Steve Ronuken wrote:Ribikoka wrote:Steve Ronuken wrote:Just something to note. logging off at a safe isn't a great idea when you have people skilled at probing.
Especially as you'll be hanging in space for 15 minutes Just a note for you. Not need to wait 15 minutes without global flag. Obvious thing when need to wait 15 minutes to log off. Jump safe to safe check scanner and probers wont be catch any ship and when global flag is end, you can log off. And you wont be hanging in space 15 minute time long, just 1 minute. This would be after you jump into a gate camp, get shot/warp disrupted while running up your MJD (It's several seconds to go live), and pick up a 15 minute PvP flag. Sure, you can bounce round safes till it expires, but it's somewhat more involved than just mjd, warp, log off.
Man if you got scram you cant warp out. Every pro know when can log off without give a chance to scanner.
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Ribikoka
Royal Amarr Institute Amarr Empire
318
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Posted - 2012.11.21 10:06:00 -
[13] - Quote
Ranger 1 wrote:another blabla from a lame
Just You are a horrible troll here and incompetent player who talking idiot things from Eve. Do you know you idiot, MJD how working actually on test server? No you dont. If you should be know how work MJD actually, you shouldn't to speak idiot things. Do you know with lvl5 skills the MJD activate time 8 sec ? Do you know the ship speed not decreasing after mjd jump and you can instanlty jump again if aligned fine ? Do you know you horrible troll, the ship after MJD jump ship not lose all active targets and can shot instanly after jump ? No you cant nothing from MJD and you just talking sh*t without knowledge. |
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