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Smiffa
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Posted - 2005.04.18 16:07:00 -
[31]
If the client is logged-off in the normal manner, then the server will have had a dialogue with the client. This _could_ be used as part of the pre-condition for preventing a warp-out mid-fight.
The 'logout conversation' between the client and server might not happen if a CTD or connection loss occurs. This would mean that the server would 'see' only a connection loss and could react accordingly.
This sounds good (and I believe suggested elsewhere) until you factor in the voluntary removing of modems and cables from PC's to simulate a connection loss. Even pressing the reset button would allow exploitation of the above.
So, overall a useless post, but it saved the suggestion and probably makes it clear that an alternative 'solution' might not be easy to find.
It's a shame that leaving it the way it currently is and relying on the good honour of those logging to prevail doesn't work. The more I think about this, I reckon that we'd be better with a "Once scrambled, stay scrambled" philosphy.
Btw, sig means I try to run before the attack happens - if I'm scrambled, I usually scream and fire my miners at them... 
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Smiffa
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Posted - 2005.04.18 16:18:00 -
[32]
Ah...
Just had a thought. A short re-activation delay or a second or two could be added to all warp-scrambers and webbers (think internal capacitor-recharging or something) to allow for a gradual re-alignment to take place. If this happens enough times, then eventually the ship might warp out - sort of a 'punishment' if you will so if you can't kill em in the time it takes, then tough.
Of course this would need to be tuned according to the target ship's agility and is also wide-open to tanking issues - i.e. tank ur way through until you can finally warp.
I'm not a 'pro' pVper, certainly don't do it on a regular basis so it's just an un-educated suggestion.
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Matthew
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Posted - 2005.04.18 16:19:00 -
[33]
Originally by: Uncle Angus From a technical point of view, it must be possible to detect at least a few of the deliberate logging off scenarios (quitting game, closing window, killing process, closing internet connection etc) and handle them differently to the genuine "connection lost" problem. Ok, it's probably not possible to catch every way of quitting the game, but it would be a start at least.
The trouble is, as long as there is still one way, it will still be used. And there is no way of detecting that I pulled out the network cable, except putting CCTV in my house - it looks just like any other genuine loss of connection.
Originally by: Antoinette Civari Not Disappearing cant be exploited by the attacker, because you cant force your victims connection to crash (well, you can .. but thats kinda illegal, i guess).
Good luck finding the IP of your target though, for such an evil hack attack You'd have to trick them into some out-of-game action that revealed it. And yes, it would be very illegal. So don't 
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Matthew
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Posted - 2005.04.18 16:28:00 -
[34]
Originally by: Matthew The trouble is, as long as there is still one way, it will still be used. And there is no way of detecting that I pulled out the network cable, except putting CCTV in my house - it looks just like any other genuine loss of connection.
In fact, I can see some enterprising people writing something along the lines of "ZoneAlarm Eve-HaXXor Edition", or making the "I-Win firewall-modem", with a big red "I Win" button that every time you smack the button, the firewall automatically drops all packets to and from the eve server, but lets everything else through fine - so your TS etc would be uninterrupted, but as far as the eve server is concerned, you just vanished from the internet.
Unfortunately, anything that relies on data sourced outside of the server itself (or the lack of such data) is inherently untrustworthy, which is why a client-server log-out detection system could never work.
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VeNT
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Posted - 2005.04.18 16:31:00 -
[35]
it should be like other MMORPGs you have a timer for login out you must be standing still or docked if docked then timer is less its not realy that hard.
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Face Lifter
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Posted - 2005.04.18 16:37:00 -
[36]
I think the simplest solution is to extend log off timer to 5 minutes. And make sure there are no exceptions that cause ship to disappear before that time.
It's a compromise
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Thyro
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Posted - 2005.04.18 17:03:00 -
[37]
Edited by: Thyro on 18/04/2005 17:06:30
Originally by: Face Lifter I think the simplest solution is to extend log off timer to 5 minutes. And make sure there are no exceptions that cause ship to disappear before that time.
It's a compromise
24 hours as minimum ... ideal 36 hours!
that would give you enough time to recharge your cap or build few extra ammo!
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Thyro
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Posted - 2005.04.18 17:03:00 -
[38]
Originally by: Typherin laidai nullOk now we all know what it is and im sure most pVp pilots have seen it first hand. Or even use it as a tactic themselves. I suppose its not technicly the E word so it can be used. But come on guys its pathetic and can be sorted very easily.
If Warp Scrambled YOUR SHIP SHOULD NOT WARP OUT ! !
now is that too hard too implement CCP ?
Now I cant really think of ANY reason why this shouldnt happen ! thx for looking
Typherin
Please dont flame 
What is your issue? Eggs?
If you know how to warp scrable then I would not spend my time asking you.... what is your issue!
CCP just make the damm connection online 24 hours a day even without player beeing playing...
Or just fill this friend's hangar with all Eggs with all possible shapes, colors and sizes.
And again I simple correct what you have quoted
"If Warp Scrambled correctly YOUR SHIP DOES NOT WARP OUT!!"
arrivederci
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RollinDutchMasters
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Posted - 2005.04.18 17:07:00 -
[39]
Edited by: RollinDutchMasters on 18/04/2005 17:07:34
Originally by: Thyro "If Warp Scrambled correctly YOUR SHIP DOES NOT WARP OUT!!"
arrivederci
True. Instead of warping out, a correctly warp scrambled logger simply vanishes.
That's so much better.
And a 5m logoff timer would be acceptable, for the most part. It would certainly be a step in the right direction. Originally by: Thyro 24 hours as minimum ... ideal 36 hours!
that would give you enough time to recharge your cap or build few extra ammo!
Sorry, I was responding to you as if you were not an idiot. I won't make that mistake again.
Originally by: Sochin CCP has provided you with the tools you need to avoid crime. You're just too lazy/stupid to use them.
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Thyro
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Posted - 2005.04.18 17:21:00 -
[40]
Originally by: RollinDutchMasters Edited by: RollinDutchMasters on 18/04/2005 17:07:34
Originally by: Thyro "If Warp Scrambled correctly YOUR SHIP DOES NOT WARP OUT!!"
arrivederci
True. Instead of warping out, a correctly warp scrambled logger simply vanishes.
That's so much better.
And a 5m logoff timer would be acceptable, for the most part. It would certainly be a step in the right direction. Originally by: Thyro 24 hours as minimum ... ideal 36 hours!
that would give you enough time to recharge your cap or build few extra ammo!
Sorry, I was responding to you as if you were not an idiot. I won't make that mistake again.
Well not making any idiot mistakes then
If someone is so idiot that is unable to destroy an defenseless ship in 2 minutes then does deserver to see the defenseless target disapearing.
Now if someone is not idiot to the point that is able to destroy a defenseless ship in what is today 2 minutes free time for ganker then he deservers all the credits.
And I give my credits to mOo for several ocasions where log-off and even CTD end-up in a EGG
So what ever you think or not... if you wish just 5 minutes then I wish 36 hours!
BTW beside the 36 hours ganking hour... CCP also remove the shield... armor and structure... to allow frustrated idiots to see the explosion.
But hold on CCP... easy and better... just pure make all ships in space go POP if someone get disconnected and in 1st second after log-off or CTD
Happy with that? I'm sure that you should be!
Enough of idiots talk. bye!
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Famine Aligher'ri
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Posted - 2005.04.18 17:24:00 -
[41]
Who cares if people log off, let them. Pussies to the end I say. The amount of people who don't log off is far more greater than the people who do log off. It's like 50 - 1. I've seen more people who ***** about logging off to avoid death, go a head and log off in a spot who arn't envolved in a pvp battle just to get a jump on a group who flies to that spot/system. Just let it be.
Famine Aligher'ri, of The Aligher'ri -The Frig- |

Antoinette Civari
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Posted - 2005.04.18 17:27:00 -
[42]
Originally by: Famine Aligher'ri Who cares if people log off, let them. Pussies to the end I say. The amount of people who don't log off is far more greater than the people who do log off. It's like 50 - 1.
I dont want to point fingers at anyone but sometimes its more like 50/50 or even worse.
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RollinDutchMasters
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Posted - 2005.04.18 17:27:00 -
[43]
Originally by: Thyro Well not making any idiot mistakes then
If someone is so idiot that is unable to destroy an defenseless ship in 2 minutes then does deserver to see the defenseless target disapearing.
Now if someone is not idiot to the point that is able to destroy a defenseless ship in what is today 2 minutes free time for ganker then he deservers all the credits.
Since logged ships still run all their modules (including repairers and hardeners), I guess when you say "defenseless", you really mean to say "Yeah, I'm an idiot."
Originally by: Sochin CCP has provided you with the tools you need to avoid crime. You're just too lazy/stupid to use them.
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Grosvenor Corama
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Posted - 2005.04.18 17:33:00 -
[44]
Indeed no namecalling or finger pointing please. Never makes for a good discussion. 
~{Forum Rules}~ ♥ ~{contact us}~ |

Wild Rho
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Posted - 2005.04.18 18:07:00 -
[45]
If your ship is warp scrambled by a player then it should stay there and not disappear. If the player who "crashed" isn't able to tank the damage they are taking then whether they are online or not wouldn't make a difference so why should their ship be magically vanished to safety.
If you CTD'd for real you should be trying to log back on quickly enough and get back into the fight to free/defend yourself.
If the devs actually take a tougher stance on this issue and remove or at least extend the timer by a reasonable amount (during pvp not npc combat at least) then it will be very likely you will see alot less people "crashing" during a fight.
Yes people really do crash at critical times and it can cost them ships, it's happened to most people who pvp on a regular basis at some point and is damn annoying, but the current system is only another incentive to gank targets rather than go for a drawn out fight since the target may vanish at any moment.
I have the body of a supermodel. I just can't remember where I left it... |

Cetshwayo
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Posted - 2005.04.18 20:11:00 -
[46]
/me agrees whole heartedly with Rho.
Good posts 4 teh win! Which incidently this one isn't lol
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