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Shepard Book
Underground Stargate
91
|
Posted - 2012.11.20 02:11:00 -
[1] - Quote
I am speaking to the urgent list given by the CSM to CCP recently. The main defense has always been it is a fight motivator. IMO you have one group controlling the majority of 0.0 blocks ATM. No one can stand against the numbers when you look at the number of goons and the former pet and now just friends test... I think everyone knows if one is in trouble they would call on the other 3rd of 0.0 for help. This has been talked about for a long time even before those two blocks got good at diplomacy... Does the CSM really not see what is happening to 0.0 or is there another answer?
The last patch to address this gave others the means to get several moons to equal a portion of 1 tech moon in alchemy. IMO, It is a joke.
Farms and fields would seem an idea in the right direction by giving the isk to the members (making them earn it) of corps which could be taxed by the Corps and then the Alliances. This could still work in the favor of the biggest blob but taking moon goo out of moons and into belts or something else would at least give others a better chance. I am not sure why the people that are supposed to be looking out for what is good for the game as a whole do not want to turn off the isk faucet. Any constructive thoughts on this are welcome. |
Frying Doom
Zat's Affiliated Traders
885
|
Posted - 2012.11.20 02:44:00 -
[2] - Quote
Shepard Book wrote:I am speaking to the urgent list given by the CSM to CCP recently. The main defense has always been it is a fight motivator. IMO you have one group controlling the majority of 0.0 blocks ATM. No one can stand against the numbers when you look at the number of goons and the former pet and now just friends test... I think everyone knows if one is in trouble they would call on the other 3rd of 0.0 for help. This has been talked about for a long time even before those two blocks got good at diplomacy... Does the CSM really not see what is happening to 0.0 or is there another answer?
The last patch to address this gave others the means to get several moons to equal a portion of 1 tech moon in alchemy. IMO, It is a joke.
Farms and fields would seem an idea in the right direction by giving the isk to the members (making them earn it) of corps which could be taxed by the Corps and then the Alliances. This could still work in the favor of the biggest blob but taking moon goo out of moons and into belts or something else. This would at least give others a better chance. I am not sure why the people that are supposed to be looking out for what is good for the game as a whole do not want to turn off the isk faucet. Any constructive thoughts on this are welcome. Just scrapping moon goo completely is a step in the right direction
Hell just make them NPC goods till they get ring mining up and running, all the current setup is doing is making an alliance so rich it will never be removed externally as it can throw unlimited ships at any opponent and not care. Any Spelling, gramatical and literary errors made by me are included free of charge.
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Veilo
GoonWaffe Goonswarm Federation
4
|
Posted - 2012.11.20 02:47:00 -
[3] - Quote
Hey,
Can we get 3 terrible posts in a row ?
Yes we can!
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Snow Axe
GoonWaffe Goonswarm Federation
562
|
Posted - 2012.11.20 02:50:00 -
[4] - Quote
YO CCP FIX MOON GOO*
*Technetium**
**Goons***
*** **** Goons |
Alekseyev Karrde
Noir. Noir. Mercenary Group
783
|
Posted - 2012.11.20 03:23:00 -
[5] - Quote
Re-balance of T2 production to remove bottlenecks and create more numerous and more distributed conflict drivers? In document.
Allow players to get moon goo through active player activity (ie ring mining) instead of/in addition to the current passive+top down method? In document.
Thank you for taking time to (not) read the elements of your elaborate Goons-run-EVE conspiracy. "Alekseyev Karrde: mercenary of my heart."-á -Arydanika, Voices from the Void
CSM7 rep, CSM 4 vet Noir./Noir. Academy Recruiting: www.noirmercs.com |
Poetic Stanziel
Fweddit I Whip My Slaves Back and Forth
1450
|
Posted - 2012.11.20 03:26:00 -
[6] - Quote
Alekseyev Karrde wrote:Thank you for taking time to (not) read the elements of your elaborate Goons-run-EVE conspiracy. Damn. I see you're right back to being an ass-hole.
Do we get to see Aleks the sweetheart again in the run-up to the CSM8 election? Amarr Militia |
Snow Axe
GoonWaffe Goonswarm Federation
563
|
Posted - 2012.11.20 03:57:00 -
[7] - Quote
Poetic Stanziel wrote:Damn. I see you're right back to being an ass-hole.
You say that as if the so-stupid-its-probably-a-troll OP deserved anything less. |
None ofthe Above
364
|
Posted - 2012.11.20 05:50:00 -
[8] - Quote
There was no urgent list.
Reread the document.
They outlined a strategy and then picked a couple of example projects and wrote about how to apply the strategy in each case.
People who are upset about their issues not being talked about, don't understand the purpose of the document.
It was NOT work on these things because they are more important than everything else.
I direct you to this section:
Quote:Examples for Consideration The following examples, in alphabetical order, are included to provide concrete illustrations of a pillar-based approach in practice. These examples center on themes and concepts widely considered by existing subscribers as significantly broken and would likely need to be spread out over two expansions/12 months. Each area is a significant problem taking money out of CCPGÇÖs pocket through lost or missed subscriptions. They are not wish-lists, but rather illustrations of how new features and iteration can be weaved into powerful, themed expansions with broad demographic appeal.
Its all very fine to use it as a spring board for more conversation but please stop pulling your hair out. That never did me any good. EVE is a sandbox; The only "end-game" content in EVE is the crap that makes you rage-quit.
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Frying Doom
Zat's Affiliated Traders
885
|
Posted - 2012.11.20 08:59:00 -
[9] - Quote
Poetic Stanziel wrote:Alekseyev Karrde wrote:Thank you for taking time to (not) read the elements of your elaborate Goons-run-EVE conspiracy. Damn. I see you're right back to being an ass-hole. Do we get to see Aleks the sweetheart again in the run-up to the CSM8 election? Actually I just thought the document he was referring to was great.
A great waste of time with once again the top 2 replies out of 3 being on wasting the games resources on 20% of the population.
So many resources have been used on Null over the years and frankly I doubt the other 80% of the game could give a rats for Null being there are so many things that effect the majority of the game that need fixing.
But that brings us back to being the Council of Minority Stellar Management. Some of the CSM (normally the most vocal ones) prove time and again they are only interested in the minority that vote not the game as a whole. Well that is politicians I suppose. Any Spelling, gramatical and literary errors made by me are included free of charge.
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Shepard Book
Underground Stargate
92
|
Posted - 2012.11.20 11:08:00 -
[10] - Quote
Alekseyev Karrde wrote:Re-balance of T2 production to remove bottlenecks and create more numerous and more distributed conflict drivers? In document.
Allow players to get moon goo through active player activity (ie ring mining) instead of/in addition to the current passive+top down method? In document.
Thank you for taking time to (not) read the elements of your elaborate Goons-run-EVE conspiracy.
I actually read the document a couple times. I read where it was suggested to put moon minerals in belts but I did not see it taken out of moons in the document.
If I really wanted to make it a goon conspiracy it would have been worded different. It seems that some want it to stay in moons still and I do not agree with it because right now the bigger blob usually wins with current Sov Mechanics. On top of that I believe more power should be given to the majority of players rather than fatcat CEOs.
I was actually trying to reinforce the idea that Sov mechanics are not a healthy thing at this time. I appreciate that you value all opinions and thanks for the constructive reply though... |
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Shepard Book
Underground Stargate
92
|
Posted - 2012.11.20 11:09:00 -
[11] - Quote
Veilo wrote:Hey,
Can we get 3 terrible posts in a row ?
Yes we can!
Can you be a sheep? I will let you answer that. |
Lykouleon
GoonWaffe Goonswarm Federation
555
|
Posted - 2012.11.20 15:37:00 -
[12] - Quote
Re-balancing of everything that involves moongoo, even remotely, is going to take time, effort, and preparation. The worst thing that CCP could do would be going into changing moongoo without addressing every other aspect of the game that it effects and how the shock of moongoo being changed will affect everyone's game. That process is going to take more than a typical patch cycle. I wouldn't even begin to expect a full road map or full-on iteration until at least a year from now. If CCP did it hap-hazardly, we'd probably end up with a completely broken game.
And, of course, I will bring up age-old fact that if Highsec wants a good representative on the CSM, they need to put down the cheetos bag and vote. That is how ~democracy~ rolls. You don't vote and someone gets in that you don't like, it's 100% your fault and you have no room to complain. Deal with it or move to spaceship-Canada. Lykouleon > CYNO ME CLOSER SO I CAN HIT THEM WITH MY SWORD
Also, your boobs :o --áCCP Eterne, 2012.11.05 14:50 |
Snow Axe
GoonWaffe Goonswarm Federation
569
|
Posted - 2012.11.20 16:27:00 -
[13] - Quote
IT'S ALL ABOUT NULLSEC THOUGH*
* nobody in highsec ever uses POS, PI, does T2 production, or will ever use the CREST API system. Ever. Totally just nullsec stuff, right Frying ******* Doom? |
Issler Dainze
Tadakastu-Obata Corporation The Honda Accord
2196
|
Posted - 2012.11.20 19:22:00 -
[14] - Quote
From my perspective the real solution is to make those materials mine-able as part of the mining revamp. The materials to mine to get things like tech should be in all regions with abundance based on system true sec.
Do that and all the isk printing goes away. Problem solved! (well changed at least! )
So based on what CCP shared there is a long term solution on the table.
Issler |
No More Heroes
GoonWaffe Goonswarm Federation
1682
|
Posted - 2012.11.20 19:55:00 -
[15] - Quote
Frying Doom wrote:So many resources have been used on Null over the years and frankly I doubt the other 80% of the game could give a rats for Null being there
You guys take great joy in talking about the size of our blob and how many thousands of players we have in our alliance; then you wanna take a dump on your biggest customers. Do you have any idea the amount of goods that get shipped to 0.0 from highsec? You want that business to vanish? We do- we wanna make our own stuff and quit buying yours. . |
Imports Plus
Brothel of Slating Intellectual Lusts
95
|
Posted - 2012.11.20 20:00:00 -
[16] - Quote
Imagine an EVE where 0.0 is stagnated to oblivion and becomes completely deserted. No wars, no campaigns, no one gets conquered, no more blobs, no supercaps, just....nothing.
Meanwhile, in highsec- everyone is happily mining minerals and ice in a safe and secure society. They build things, they research things, they farm their isk in L4 missions, but no one seems to buy anything. 60b officer fit nightmares roam the belts, but no one seems to buy anything because nothing is getting detroyed? Do people actually lose their Golems to L4 missions?
Highsec needs 0.0 and needs massive conflict in 0.0 all you miners and traders and WH dudes and mission runners need to take a wider view of all these balance situations. |
Frying Doom
Zat's Affiliated Traders
887
|
Posted - 2012.11.20 21:08:00 -
[17] - Quote
No More Heroes wrote:Frying Doom wrote:So many resources have been used on Null over the years and frankly I doubt the other 80% of the game could give a rats for Null being there You guys take great joy in talking about the size of our blob and how many thousands of players we have in our alliance; then you wanna take a dump on your biggest customers. Do you have any idea the amount of goods that get shipped to 0.0 from highsec? You want that business to vanish? We do- we wanna make our own stuff and quit buying yours. You are 20% of the population, why should more than 20% of the resources be spent fixing it, as so much has been wasted so far?
As to building your own stuff I am for this as I believe all NPC stations should be dropped to 35% max refining and POS structures and outpost should be able to achieve 100% with skills, same as manufacturing capabilities but these can already be achieved with POS but outposts could do with better amounts of slots.
In another words, player built structures should be a lot better than what NPC's can offer. Any Spelling, gramatical and literary errors made by me are included free of charge.
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Issler Dainze
Tadakastu-Obata Corporation The Honda Accord
2196
|
Posted - 2012.11.21 00:08:00 -
[18] - Quote
Imports Plus wrote:Imagine an EVE where 0.0 is stagnated to oblivion and becomes completely deserted. No wars, no campaigns, no one gets conquered, no more blobs, no supercaps, just....nothing.
Meanwhile, in highsec- everyone is happily mining minerals and ice in a safe and secure society. They build things, they research things, they farm their isk in L4 missions, but no one seems to buy anything. 60b officer fit nightmares roam the belts, but no one seems to buy anything because nothing is getting detroyed? Do people actually lose their Golems to L4 missions?
Highsec needs 0.0 and needs massive conflict in 0.0 all you miners and traders and WH dudes and mission runners need to take a wider view of all these balance situations.
or CCP introduces L5 missions that regularly destroy everything and mysterious space anomalies that swallow mining fleets whole? And low sec becomes an awesome place to make drugs and smuggle! I'm not saying null isn't important but for every "we can't live without null being the most important part of Eve' i can come up with alternative futures focused on PvE and better PvP in low sec experience that would also provide rewarding game experiences to a large player base.
Any vision of Eve that is based on some idea that everyone will eventually get "cool" and want to move out to null is ignoring the reality of the broad range of players that populate Eve today.
What makes Eve as awesome as it can be is that there are a RANGE of play styles supported and the basic concept of risk and reward in proper balance. I don't see how the dead null, no risk high sec you suggested would ever come to be. If CCP really tries to take us in the direction I would not want to be a statue in Jita!!
By they way I've been playing Eve since before there was T2 or any capitals and it was more fun in my opinion than the eve we have today. Sign me up for a new server with the 2005 code base!
So null is important, and so is high sec, WHs, and please please please can we some day see low sec become relevant again!
Issler
P.S. A lot of null is totally deserted and always has been. |
SmilingVagrant
GoonWaffe Goonswarm Federation
911
|
Posted - 2012.11.21 05:16:00 -
[19] - Quote
Frying Doom wrote:No More Heroes wrote:Frying Doom wrote:So many resources have been used on Null over the years and frankly I doubt the other 80% of the game could give a rats for Null being there You guys take great joy in talking about the size of our blob and how many thousands of players we have in our alliance; then you wanna take a dump on your biggest customers. Do you have any idea the amount of goods that get shipped to 0.0 from highsec? You want that business to vanish? We do- we wanna make our own stuff and quit buying yours. You are 20% of the population, why should more than 20% of the resources be spent fixing it, as so much has been wasted so far? As to building your own stuff I am for this as I believe all NPC stations should be dropped to 35% max refining and POS structures and outpost should be able to achieve 100% with skills, same as manufacturing capabilities but these can already be achieved with POS but outposts could do with better amounts of slots. In another words, player built structures should be a lot better than what NPC's can offer.
Oh the 20% argument that's been shot down over and over again is rearing it's ugly head again.
Hi: I'm a nullsec person. 4 of my 2 characters are floating in highsec right now, one generally dwells in lowsec, and they are all being used to support my nullsec dude. |
Frying Doom
Zat's Affiliated Traders
888
|
Posted - 2012.11.21 07:58:00 -
[20] - Quote
SmilingVagrant wrote:Frying Doom wrote:No More Heroes wrote:Frying Doom wrote:So many resources have been used on Null over the years and frankly I doubt the other 80% of the game could give a rats for Null being there You guys take great joy in talking about the size of our blob and how many thousands of players we have in our alliance; then you wanna take a dump on your biggest customers. Do you have any idea the amount of goods that get shipped to 0.0 from highsec? You want that business to vanish? We do- we wanna make our own stuff and quit buying yours. You are 20% of the population, why should more than 20% of the resources be spent fixing it, as so much has been wasted so far? As to building your own stuff I am for this as I believe all NPC stations should be dropped to 35% max refining and POS structures and outpost should be able to achieve 100% with skills, same as manufacturing capabilities but these can already be achieved with POS but outposts could do with better amounts of slots. In another words, player built structures should be a lot better than what NPC's can offer. Oh the 20% argument that's been shot down over and over again is rearing it's ugly head again. Hi: I'm a nullsec person. 4 of my 2 characters are floating in highsec right now, one generally dwells in lowsec, and they are all being used to support my nullsec dude. So therefore you are part of the reason that Null does not deserve as much funding, if you supported Null sec by having your alts there this would not be a problem. You can not expect that you only partly use Null like so many others and then reap the benifits as if all your characters where there.
And what of all the high sec people with PvP characters in NUll?
Oh and strangely all my alts support ME Any Spelling, gramatical and literary errors made by me are included free of charge.
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Cearain
Imperial Outlaws
655
|
Posted - 2012.11.21 21:08:00 -
[21] - Quote
Imports Plus wrote:Imagine an EVE where 0.0 is stagnated to oblivion and becomes completely deserted. No wars, no campaigns, no one gets conquered, no more blobs, no supercaps, just....nothing.
Meanwhile, in highsec- everyone is happily mining minerals and ice in a safe and secure society. They build things, they research things, they farm their isk in L4 missions, but no one seems to buy anything. 60b officer fit nightmares roam the belts, but no one seems to buy anything because nothing is getting detroyed? Do people actually lose their Golems to L4 missions?
Highsec needs 0.0 and needs massive conflict in 0.0 all you miners and traders and WH dudes and mission runners need to take a wider view of all these balance situations.
Is the current moon goo mechanic, causing massive conflict in 0.0?
Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
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Snow Axe
GoonWaffe Goonswarm Federation
570
|
Posted - 2012.11.21 21:24:00 -
[22] - Quote
Cearain wrote:Is the current moon goo mechanic, causing massive conflict in 0.0?
It has when tech is at stake. That's unfortunately one of the problems, outside of tech there's not much worth fighting for. Of course, the only-one-timer-matters nature of sov war and the general **** state of sov 0.0 in general means those battles never stay massive for long, either, but that's a whole other issue (and one far larger and more important than moon goo, as far as sov 0.0 goes anyway). |
Cearain
Imperial Outlaws
655
|
Posted - 2012.11.21 21:53:00 -
[23] - Quote
Snow Axe wrote:Cearain wrote:Is the current moon goo mechanic, causing massive conflict in 0.0? It has when tech is at stake. That's unfortunately one of the problems, outside of tech there's not much worth fighting for. Of course, the only-one-timer-matters nature of sov war and the general **** state of sov 0.0 in general means those battles never stay massive for long, either, but that's a whole other issue (and one far larger and more important than moon goo, as far as sov 0.0 goes anyway).
There are two ways of looking at this.
1) Things are peaceful despite moon goo not because of it. It is basically the only thing worth fighting over.
2) Moon goo makes groups so powerful that no one can ever hope to fight them
I admit I don't know much about null sec.
But it seems to me that instead of systems getting better as more people come and settle in perhaps space should lose value the longer and the more people settle in there. Resources just run dry after a while when its occupied by the same large alliance.
The larger your alliance the faster resources in your space deteriorate. This might force alliances to constantly fight over the territory that becomes valuable most recently.
I guess this would just lead to large alliances making artificially small alliances test 1, test 2, test 3 etc. But there should be some way to force alliances to move and conquer new space somewhat frequently. And the change in space would need to be with an alliance you have not been blue with for at least X months or something.
I'm not really sure but there used to be allot more major battles with what appeared to be huge stakes. I don't get the impression null sec is like that anymore. Alliances seem to be dying with more wimpers than bangs.
Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
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Snow Axe
GoonWaffe Goonswarm Federation
571
|
Posted - 2012.11.21 22:21:00 -
[24] - Quote
Your problem is that you didn't stop as soon as "I don't know much about nullsec" came into your mind. You don't, and your ideas reek of it.
If you want more conflict, you need to make sov MORE valuable, not less valuable. Right now, it's teetering on the brink of "who cares?", especially in regions that don't have tech (i.e. everything not in the North). Plenty of alliances keep it as a matter of principle, but when the chips go down and it's being invaded, that's when the real question of "is this worth trying to save?" comes up, and unfortunately, way more often than not the answer is "no".
You want battles with high stakes? Make null not suck. That's why region invasions end up resolved quickly, they're unfun and they're in defense of something that isn't really benefiting you at the end of the day. If regions had value all within at least ballpark ranges of each other, things become a lot more interesting - there's actual incentive to invade and take a region, and actual incentive to defend it. Right now, you have to hope that an enemy wants to keep their region on principle, and that's just not reliable enough.
How do you make sov not suck? There's two parts to that:
First, make the space worth living in. Farms & Fields is probably the best principle to go on here - make an alliance's livelihood come from its members. The extra nice part about this is that the principle can be applied evenly to all the regions in the game, meaning everyone can have value rather than just those fortunate enough to have won the moon mineral lottery.
Second, make the sov system not be the complete and utter **** pile it is now. I mentioned the one timer before - that's probably the biggest problem. It's timers that are sequential, and the times of them are fixed (with a few hours random variation), which means there's little to no chance of error. Even the old POS system at least had the possibility of someone ******* up a stront timer or two (especially if they had a bunch to do, stress etc), so there was some element of randomness or chance or what have you. With this system, there's no variance - you time it for when you can defend it best, and hope when the last timer comes your blob is bigger than their blob. That's not fun at all.
Neither of these are easy changes to make, but they'll actually have positive effects, unlike whatever kind of half-baked stupid "JUST FIX MOON GOO DEPLETE RESOURCES REMOVE LOCAL DERRRRRP" nonsense is being spewed on the forums this week. |
Cearain
Imperial Outlaws
655
|
Posted - 2012.11.21 22:39:00 -
[25] - Quote
Snow Axe wrote:Your problem is that you didn't stop as soon as "I don't know much about nullsec" came into your mind. You don't, and your ideas reek of it.
If you want more conflict, you need to make sov MORE valuable, not less valuable. Right now, it's teetering on the brink of "who cares?", especially in regions that don't have tech (i.e. everything not in the North). Plenty of alliances keep it as a matter of principle, but when the chips go down and it's being invaded, that's when the real question of "is this worth trying to save?" comes up, and unfortunately, way more often than not the answer is "no". The worse sov space is to live in (and depleting resources makes this objectively worse), the sooner that "no" comes, eventually ending with the "no" being the answer to "should we even bother trying for sov?".
You want battles with high stakes? Make null not suck. That's why region invasions end up resolved quickly, they're unfun and they're in defense of something that isn't really benefiting you at the end of the day. If regions had value all within at least ballpark ranges of each other, things become a lot more interesting - there's actual incentive to invade and take a region, and actual incentive to defend it. Right now, you have to hope that an enemy wants to keep their region on principle, and that's just not reliable enough..
I admit that I don't know much about the nullsec but I also think you misunderstood the idea I was throwing out.
I wasn't saying null sec should be worth less. I was saying the value of the space should fluctuate so that there is always an incentive to take over new space as opposed to just sit on the same space.
I am not suggesting it should be worth more or less on the whole. That is beside my point.
Snow Axe wrote: How do you make sov not suck? There's two parts to that:
First, make the space worth living in. Farms & Fields is probably the best principle to go on here - make an alliance's livelihood come from its members. The extra nice part about this is that the principle can be applied evenly to all the regions in the game, meaning everyone can have value rather than just those fortunate enough to have won the moon mineral lottery.
Second, make the sov system not be the complete and utter **** pile it is now. I mentioned the one timer before - that's probably the biggest problem. It's timers that are sequential, and the times of them are fixed (with a few hours random variation), which means there's little to no chance of error. Even the old POS system at least had the possibility of someone ******* up a stront timer or two (especially if they had a bunch to do, stress etc), so there was some element of randomness or chance or what have you. With this system, there's no variance - you time it for when you can defend it best, and hope when the last timer comes your blob is bigger than their blob. That's not fun at all.
Neither of these are easy changes to make, but they'll actually have positive effects, unlike whatever kind of half-baked stupid "JUST FIX MOON GOO DEPLETE RESOURCES REMOVE LOCAL DERRRRRP" nonsense is being spewed on the forums this week.
I am not sure the 2 changes you suggest will bring about the huge dramatic battles of old, but maybe you don't want that. Sov null sec isn't my game. Different people like different things and so if you want "farms and fields" and think adjusting timers will make null sec great, ok.
No need to get angry. Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
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Snow Axe
GoonWaffe Goonswarm Federation
571
|
Posted - 2012.11.21 22:43:00 -
[26] - Quote
Cearain wrote:I admit that I don't know much about the nullsec but I also think you misunderstood the idea I was throwing out.
I wasn't saying null sec should be worth less. I was saying the value of the space should fluctuate so that there is always an incentive to take over new space as opposed to just sit on the same space.
I am not suggesting it should be worth more or less on the whole. That is beside my point.
What I'm telling you is that a fluctuation will make it worth less on the whole. Simple as.
Cearain wrote:I am not sure the 2 changes you suggest will bring about the huge dramatic battles of old, but maybe you don't want that. Sov null sec isn't my game. Different people like different things and so if you want "farms and fields" and think adjusting timers will make null sec great, ok.
No need to get angry.
If sov null isn't your game, maybe you should leave the finer points to those of us who count sov null as our "game"? Just a thought!
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Cearain
Imperial Outlaws
655
|
Posted - 2012.11.22 00:47:00 -
[27] - Quote
Snow Axe wrote:Cearain wrote:I admit that I don't know much about the nullsec but I also think you misunderstood the idea I was throwing out.
I wasn't saying null sec should be worth less. I was saying the value of the space should fluctuate so that there is always an incentive to take over new space as opposed to just sit on the same space.
I am not suggesting it should be worth more or less on the whole. That is beside my point. What I'm telling you is that a fluctuation will make it worth less on the whole. Simple as.
Fluctuations can go up or down. If 1/5 of null sec all of a sudden had a 20x increase in value and the rest stayed the same then null sec as a whole would be worth more.
Snow Axe wrote:Cearain wrote:I am not sure the 2 changes you suggest will bring about the huge dramatic battles of old, but maybe you don't want that. Sov null sec isn't my game. Different people like different things and so if you want "farms and fields" and think adjusting timers will make null sec great, ok.
No need to get angry. If sov null isn't your game, maybe you should leave the finer points to those of us who count sov null as our "game"? Just a thought!
Maybe you should calm down. I'm just throwing some ideas out there. There is no need to get so defensive. Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
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Snow Axe
GoonWaffe Goonswarm Federation
575
|
Posted - 2012.11.22 01:05:00 -
[28] - Quote
Cearain wrote:Fluctuations can go up or down. If 1/5 of null sec all of a sudden had a 20x increase in value and the rest stayed the same then null sec as a whole would be worth more.
Sigh. I know what a fluctuation is. What I'm saying is the very existance of fluctuations will make nullsec a less desirable place to be. Given it's not exactly a great place to live as it is, that's a Bad Thing.
Cearain wrote:Maybe you should calm down. I'm just throwing some ideas out there. There is no need to get so defensive.
Your ideas are objectively terrible and it's because, as you said, you don't know much about nullsec. That's a pretty good reason to stop throwing your bad ideas out there. Again, just a thought! |
Frying Doom
Zat's Affiliated Traders
891
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Posted - 2012.11.22 04:08:00 -
[29] - Quote
Cearain wrote: Maybe you should calm down. I'm just throwing some ideas out there. There is no need to get so defensive.
You must be new here, welcome to the Zoo. Any Spelling, gramatical and literary errors made by me are included free of charge.
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Cearain
Imperial Outlaws
656
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Posted - 2012.11.22 04:29:00 -
[30] - Quote
Snow Axe wrote:Cearain wrote:Fluctuations can go up or down. If 1/5 of null sec all of a sudden had a 20x increase in value and the rest stayed the same then null sec as a whole would be worth more. Sigh. I know what a fluctuation is. What I'm saying is the very existance of fluctuations will make nullsec a less desirable place to be. Given it's not exactly a great place to live as it is, that's a Bad Thing. Cearain wrote:Maybe you should calm down. I'm just throwing some ideas out there. There is no need to get so defensive. Your ideas are objectively terrible and it's because, as you said, you don't know much about nullsec. That's a pretty good reason to stop throwing your bad ideas out there. Again, just a thought!
Here is another thought.
When normal people really are more knowledgable about a subject they tend to just briefly explain the problems with a novice's idea.
But when people are insecure in their knowledge and can't do that, they tend to lash out and just say things like "thats a terrible idea" and use fallacies like arguing against an idea because of where it comes from, instead of addressing it's merits.
Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
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