Pages: [1] 2 :: one page |
|
Author |
Thread Statistics | Show CCP posts - 2 post(s) |
Sara Mars
The Scope Gallente Federation
23
|
Posted - 2012.11.20 03:13:00 -
[1] - Quote
CMS Summey
So reading this i do not see how nerfing commpression rates can increase incentive 0.0 industry. The Market dictates incentive not more nerfs and what about the Wormhole alliance's and corps that export ore using rorq? What have it CSM? |
Benny Ohu
Chaotic Tranquility Casoff
443
|
Posted - 2012.11.20 03:18:00 -
[2] - Quote
better to remember this is a CSM thing, not a CCP thing, that the best place to discuss this would be the thread in jita park, and finally that mineral compression as discussed has nothing to do with rorquals |
Mallak Azaria
GoonWaffe Goonswarm Federation
1069
|
Posted - 2012.11.20 03:22:00 -
[3] - Quote
People still do compression with Rorquals? Man, are you way behind the times.
The compression they're refering to is mineral compression (Making a whole bunch of T1 large guns) to make transporting them take less trips, then refining them later to build your giant space willy. Crimewatch 2.0: Protecting stupid people & rewarding lazy people. This hurts the smart & industrious people by making their intelligence & industry provide them with less benefit over the stupid & lazy people. ~ Ruby Porto |
SmilingVagrant
GoonWaffe Goonswarm Federation
891
|
Posted - 2012.11.20 03:24:00 -
[4] - Quote
Mallak Azaria wrote:People still do compression with Rorquals? Man, are you way behind the times.
The compression they're refering to is mineral compression (Making a whole bunch of T1 large guns) to make transporting them take less trips, then refining them later to build your giant space willy.
This is pretty much how compression is done these days which gives you a nice idea on the sad state of affairs in Eve online. |
Souisa
WESCORP 2.0
43
|
Posted - 2012.11.20 03:30:00 -
[5] - Quote
I think they should stop looking at game design that way. Trying to fix things from a macro perspective you will only end up failing and creating untended consequences. Just like the politicans do every day. You need to get down on a micro level, in order to fix the problem. Who says its even a problem that there is little industry in 0.0? It just seems like a silly goal to have more industry exist there. Instead of having this grandiose vision of how people should play the game and in turn force them to do it, get down and dirty and try to improve on the various ways they already do o/ |
Mallak Azaria
GoonWaffe Goonswarm Federation
1069
|
Posted - 2012.11.20 03:38:00 -
[6] - Quote
Souisa wrote:Who says its even a problem that there is little industry in 0.0? It just seems like a silly goal to have more industry exist there.
The problem is that for all the time, effort & isk you put in to nullsec, the one thing you can't do is make it great for industry. We want CCP to give us the tools to make it great if we so choose (as you can with literally everything else). What is the point of having your own space empire when your industry is completely dependent on highsec? Crimewatch 2.0: Protecting stupid people & rewarding lazy people. This hurts the smart & industrious people by making their intelligence & industry provide them with less benefit over the stupid & lazy people. ~ Ruby Porto |
Sentamon
264
|
Posted - 2012.11.20 03:38:00 -
[7] - Quote
Souisa wrote:I Who says its even a problem that there is little industry in 0.0?
0.0 bittervets too scared to produce and move freight through high and lowsec cause they might die. ~ Professional Forum Alt -á~ |
Souisa
WESCORP 2.0
43
|
Posted - 2012.11.20 03:39:00 -
[8] - Quote
Mallak Azaria wrote:Souisa wrote:Who says its even a problem that there is little industry in 0.0? It just seems like a silly goal to have more industry exist there. The problem is that for all the time, effort & isk you put in to nullsec, the one thing you can't do is make it great for industry. We want CCP to give us the tools to make it great if we so choose (as you can with literally everything else). What is the point of having your own space empire when your industry is completely dependent on highsec?
I see your point, however you seem to be the expert. What do you think is missing? o/ |
Sentamon
264
|
Posted - 2012.11.20 03:39:00 -
[9] - Quote
Mallak Azaria wrote: The problem is that for all the time, effort & isk you put in to nullsec, the one thing you can't do is make it great for industry. We want CCP to give us the tools to make it great if we so choose (as you can with literally everything else). What is the point of having your own space empire when your industry is completely dependent on highsec?
Feel free to abandon your space anytime if there is no point to it. ~ Professional Forum Alt -á~ |
Mallak Azaria
GoonWaffe Goonswarm Federation
1069
|
Posted - 2012.11.20 03:42:00 -
[10] - Quote
Souisa wrote:Mallak Azaria wrote:Souisa wrote:Who says its even a problem that there is little industry in 0.0? It just seems like a silly goal to have more industry exist there. The problem is that for all the time, effort & isk you put in to nullsec, the one thing you can't do is make it great for industry. We want CCP to give us the tools to make it great if we so choose (as you can with literally everything else). What is the point of having your own space empire when your industry is completely dependent on highsec? I see your point, however you seem to be the expert. What do you think is missing?
Crimewatch 2.0: Protecting stupid people & rewarding lazy people. This hurts the smart & industrious people by making their intelligence & industry provide them with less benefit over the stupid & lazy people. ~ Ruby Porto |
|
Souisa
WESCORP 2.0
43
|
Posted - 2012.11.20 03:46:00 -
[11] - Quote
If warp disruptors didnt exist, 0.0 would be so much better. You could be shot at, and forced to leave, but you wouldnt be killed every time. Tank would matter much more since the bigger your ship is, the more tank you need in order to stay alive while aligning and escaping. Warp distruption just shouldnt be instant, and able to be done by every single ship in the game, it should be something that takes time to plan and to set up, so regions can be protected and traps can be made but also to avoid whenever you leave high-sec the danger is basically the same and you have to fear being warp scrammed every single moment. o/ |
Andski
GoonWaffe Goonswarm Federation
5568
|
Posted - 2012.11.20 03:49:00 -
[12] - Quote
Sentamon wrote:Souisa wrote:I Who says its even a problem that there is little industry in 0.0? 0.0 bittervets too scared to produce and move freight through high and lowsec cause they might die.
yeah we totally don't have hisec production alts
tell us another one npc alt guy ~*a-áproud belligerent undesirable*~
TheMittani.com: The premier source for news, commentary and discussion of EVE Online and other games of interest. |
Sara Mars
The Scope Gallente Federation
23
|
Posted - 2012.11.20 03:59:00 -
[13] - Quote
Mallak Azaria wrote:Souisa wrote:Who says its even a problem that there is little industry in 0.0? It just seems like a silly goal to have more industry exist there. The problem is that for all the time, effort & isk you put in to nullsec, the one thing you can't do is make it great for industry. We want CCP to give us the tools to make it great if we so choose (as you can with literally everything else). What is the point of having your own space empire when your industry is completely dependent on highsec?
I kinda agree with you there. But we need new fresh ideas from CCP (No sarcasim applied) not more nerfs as a solver. moon goo and sov mechanics is linked to industry in 0.0 |
Zifrian
Licentia Ex Vereor Intrepid Crossing
420
|
Posted - 2012.11.20 03:59:00 -
[14] - Quote
Mallak Azaria wrote:Souisa wrote:Who says its even a problem that there is little industry in 0.0? It just seems like a silly goal to have more industry exist there. The problem is that for all the time, effort & isk you put in to nullsec, the one thing you can't do is make it great for industry. We want CCP to give us the tools to make it great if we so choose (as you can with literally everything else). What is the point of having your own space empire when your industry is completely dependent on highsec? This Maximze your Industry Potential! - Get EVE Isk per Hour! |
Sentamon
264
|
Posted - 2012.11.20 04:02:00 -
[15] - Quote
Andski wrote:Sentamon wrote:Souisa wrote:I Who says its even a problem that there is little industry in 0.0? 0.0 bittervets too scared to produce and move freight through high and lowsec cause they might die. yeah we totally don't have hisec production alts tell us another one npc alt guy
Cause I totally can't gank your hisec alts moving nice things to nullsec. ~ Professional Forum Alt -á~ |
SmilingVagrant
GoonWaffe Goonswarm Federation
891
|
Posted - 2012.11.20 04:03:00 -
[16] - Quote
Sentamon wrote:Souisa wrote:I Who says its even a problem that there is little industry in 0.0? 0.0 bittervets too scared to produce and move freight through high and lowsec cause they might die.
This is the dumbest thing I've ever heard. Let me introduce you to the jump freighter, and let me tell you how our primary carrier has been operating for two years without losing even one. |
Andski
GoonWaffe Goonswarm Federation
5568
|
Posted - 2012.11.20 04:05:00 -
[17] - Quote
Sentamon wrote:Cause I totally can't gank your hisec alts moving nice things to nullsec.
Well, you haven't. ~*a-áproud belligerent undesirable*~
TheMittani.com: The premier source for news, commentary and discussion of EVE Online and other games of interest. |
Sentamon
264
|
Posted - 2012.11.20 04:06:00 -
[18] - Quote
SmilingVagrant wrote:Sentamon wrote:Souisa wrote:I Who says its even a problem that there is little industry in 0.0? 0.0 bittervets too scared to produce and move freight through high and lowsec cause they might die. This is the dumbest thing I've ever heard. Let me introduce you to the jump freighter, and let me tell you how our primary carrier has been operating for two years without losing even one.
Ok so what's the problem then? Complaining just to complain?
Still waiting on people to abandon useless nullsec btw. ~ Professional Forum Alt -á~ |
psycho freak
Snuff Box
20
|
Posted - 2012.11.20 04:08:00 -
[19] - Quote
Souisa wrote:If warp disruptors didnt exist, 0.0 would be so much better. You could be shot at, and forced to leave, but you wouldnt be killed every time. Tank would matter much more since the bigger your ship is, the more tank you need in order to stay alive while aligning and escaping. Warp distruption just shouldnt be instant, and able to be done by every single ship in the game, it should be something that takes time to plan and to set up, so regions can be protected and traps can be made but also to avoid whenever you leave high-sec the danger is basically the same and you have to fear being warp scrammed every single moment.
This has to be a troll post if so ive biten if not wow just wow are there realy players that gutless and to scard to lose a few pixels i dont live in 0.0 anymore but there are ways to avoide beeing cought there if you use your head |
Mallak Azaria
GoonWaffe Goonswarm Federation
1070
|
Posted - 2012.11.20 04:13:00 -
[20] - Quote
Sara Mars wrote:Mallak Azaria wrote:Souisa wrote:Who says its even a problem that there is little industry in 0.0? It just seems like a silly goal to have more industry exist there. The problem is that for all the time, effort & isk you put in to nullsec, the one thing you can't do is make it great for industry. We want CCP to give us the tools to make it great if we so choose (as you can with literally everything else). What is the point of having your own space empire when your industry is completely dependent on highsec? I kinda agree with you there. But we need new fresh ideas from CCP (No sarcasim applied) not more nerfs as a solver. moon goo and sov mechanics is linked to industry in 0.0
This sums up what 0.0 needs pretty well. It would also add in another conflict driver, as opposed to fighting for moons all the time Crimewatch 2.0: Protecting stupid people & rewarding lazy people. This hurts the smart & industrious people by making their intelligence & industry provide them with less benefit over the stupid & lazy people. ~ Ruby Porto |
|
YuuKnow
Inner 5phere
434
|
Posted - 2012.11.20 04:34:00 -
[21] - Quote
That whole CSM document was kindof crap.
Making Null Sec more lucrative? It already has Moon mining monopolies, deadspaces, the best PI, and the higest bounties. What is the CSM talking about?
Making POSs more Modular? I think the CSM needs to look up the word modular. "Modular" is what the current POS system is already. It needs to be more aesthetic and user friendly.
Making Mining more cooperative? The best ores in null sec and WH absolutely demand cooperative/social gameplay in order to function succesfully (protection, hauling, etc)
About the only thing in that document worth agreeing with is the sovereignty overhaul and the Empire POCOSs.
yk |
Digital Messiah
Heroic Era
230
|
Posted - 2012.11.20 04:45:00 -
[22] - Quote
The reason industry isn't huge in 0.0 is simple. You cannot have a an on going war where you never run out of supplies. Could you imagine the snowball as it became easier to produce ships? Good luck taking space from anyone who can mount a never ending attack. Not that this isn't already a problem, but by taking even less time out of the equation. It will only get much worse.
I don't live in 0.0 so if I am missing something here or am way off let me know. But I am fairly certain that supply lines are essential. "Frankly my dear, I don't give a damn"
|
Souisa
WESCORP 2.0
44
|
Posted - 2012.11.20 05:19:00 -
[23] - Quote
I think the reason there is no industry in 0.0 is because its not really possible. Industry relies on mining and logistics, and 0.0 is just too unsafe for this. As i mentioned before the warp scramblers and warp disruptors are the main problem here. If they didnt exist in the game mining operations would be safer as well as hauling etc. The thing is, it doesent matter how much tank you have atm. if you get tackled by someone it will most likely just be a matter of time before you are dead. So people dont bother being in systems where they arent properly protected against tackles o/ |
Mallak Azaria
GoonWaffe Goonswarm Federation
1073
|
Posted - 2012.11.20 06:41:00 -
[24] - Quote
Souisa wrote:I think the reason there is no industry in 0.0 is because its not really possible. Industry relies on mining and logistics, and 0.0 is just too unsafe for this. As i mentioned before the warp scramblers and warp disruptors are the main problem here. If they didnt exist in the game mining operations would be safer as well as hauling etc. The thing is, it doesent matter how much tank you have atm. if you get tackled by someone it will most likely just be a matter of time before you are dead. So people dont bother being in systems where they arent properly protected against tackles
It doesn't need to be safer at all as it's up to the individual pilots to take measures to mitigate risk as much as possible. The industry itself needs to be more viable & self-sustaining. One of the main issues at the moment is you spend 80bil or so to get a station that can refine but you can't produce anything there, so you drop another station somewhere else & gain a few manufacturing slots & a couple of research slots that are assigned to supercap research. Now head to highsec or lowsec & most stations have 50 manufacturing slots. Some constellations have more manufacturing slots than all of nullsec.
Viable nullsec industry capabilities would also bring more conflict to nullsec & give more people a reason to live there.
Crimewatch 2.0: Protecting stupid people & rewarding lazy people. This hurts the smart & industrious people by making their intelligence & industry provide them with less benefit over the stupid & lazy people. ~ Ruby Porto |
Mallak Azaria
GoonWaffe Goonswarm Federation
1073
|
Posted - 2012.11.20 06:43:00 -
[25] - Quote
Digital Messiah wrote:The reason industry isn't huge in 0.0 is simple. You cannot have a an on going war where you never run out of supplies. Could you imagine the snowball as it became easier to produce ships? Good luck taking space from anyone who can mount a never ending attack. Not that this isn't already a problem, but by taking even less time out of the equation. It will only get much worse.
I don't live in 0.0 so if I am missing something here or am way off let me know. But I am fairly certain that supply lines are essential.
You can have a never ending amount of ships & still lose a war. The old Northern Coalition is a perfect example of this.
Crimewatch 2.0: Protecting stupid people & rewarding lazy people. This hurts the smart & industrious people by making their intelligence & industry provide them with less benefit over the stupid & lazy people. ~ Ruby Porto |
Tarn Kugisa
Infinite Covenant Tribal Band
165
|
Posted - 2012.11.20 07:31:00 -
[26] - Quote
Souisa wrote:If warp disruptors didnt exist, 0.0 would be so much better. You could be shot at, and forced to leave, but you wouldnt be killed every time. Tank would matter much more since the bigger your ship is, the more tank you need in order to stay alive while aligning and escaping. Warp distruption just shouldnt be instant, and able to be done by every single ship in the game, it should be something that takes time to plan and to set up, so regions can be protected and traps can be made but also to avoid whenever you leave high-sec the danger is basically the same and you have to fear being warp scrammed every single moment.
the only reason you think they are a problem is because either alliancemates aren't keeping the hostiles out or you're doing a **** poor job at keeping your assets yours/not exploded. Proper intel=**** all losses I Endorse this Product and/or Service Source Recorder-esque tool for EVE |
Keno Skir
Vectis Covert Solutions
271
|
Posted - 2012.11.20 07:38:00 -
[27] - Quote
Tarn Kugisa wrote:Souisa wrote:If warp disruptors didnt exist, 0.0 would be so much better. You could be shot at, and forced to leave, but you wouldnt be killed every time. Tank would matter much more since the bigger your ship is, the more tank you need in order to stay alive while aligning and escaping. Warp distruption just shouldnt be instant, and able to be done by every single ship in the game, it should be something that takes time to plan and to set up, so regions can be protected and traps can be made but also to avoid whenever you leave high-sec the danger is basically the same and you have to fear being warp scrammed every single moment. the only reason you think they are a problem is because either alliancemates aren't keeping the hostiles out or you're doing a **** poor job at keeping your assets yours/not exploded. Proper intel=**** all losses
Agreed, grow sme balls. If you have any further thoughts on something i've posted, or want to ask an unrelated question feel free to contact me by EvE Mail or by private conversation if i'm online. BUDDY TRIALS AVAILABLE - 21days plus big ISK bonus and starting assistance |
No More Heroes
GoonWaffe Goonswarm Federation
1643
|
Posted - 2012.11.20 08:12:00 -
[28] - Quote
Souisa wrote:I think the reason there is no industry in 0.0 is because its not really possible. Industry relies on mining and logistics, and 0.0 is just too unsafe for this
But but but all the NPC corp duders keep telling me that 0.0 is totally safe and highsec is the dangerzone . |
GallowsCalibrator
GoonWaffe Goonswarm Federation
93
|
Posted - 2012.11.20 08:41:00 -
[29] - Quote
The reason 0.0 industry doesn't take off is well known; a lack of lowend mineral availability, combined with the fact that often an entire, well-developed nullsec region (eg: Deklein) still has less manufacturing capability than a single hisec system; combine that with the fact POS industry infrastructure is quantifiably worse than station industry and you end up with a situation where the only things worth building in nullsec are supercaps because they can only be built in nullsec.
The guy going on about warp disruptors is so hilariously wrong it hurts, btw.
I Would love nothing more than to see a great increase in industrial output in nullsec - more sandcastles built means more to kick down. (Oh hey we're getting into Farms and Fields territory here look at this coming up yet again.) |
Azami Nevinyrall
Homeworld Republic Intrepid Crossing
635
|
Posted - 2012.11.20 11:07:00 -
[30] - Quote
Sara Mars wrote:CMS SummeySo reading this i do not see how nerfing commpression rates can increase incentive 0.0 industry. The Market dictates incentive not more nerfs and what about the Wormhole alliance's and corps that export ore using rorq? What have it CSM? The CSM is only interested in their own agenda. ( I lol'd at the no Concord in empire part) The CSM program really needs to be looked at by CCP. CCP wants to improve player base and retain current players, forcing one persons play style upon another will not do that. And every goon and pets will say otherwise. (Even though they bluntly state that they want to ruin the game, and CCP listens to their every word.)
My suggestions... Fix Moon goo, have it deplete when mined, and regenerate when not. That alone will force conflict and alliances have to move to the ISK. At the very least make it from passive to active. *Insert goon and friends "That's a horrible idea because I said so!"* (Gee I wonder why?)
Allow Carriers (only carriers) back into highsec. But make a system that the pilots move to buy a permit to have it in space, and limit Stargate use to regional gates only.
Release more spaceships! CCP already has a lot of models in game already, allow us to acquire and use all pirate ships!
Now that we have a new destroyer, make a Tech 2 version that hunts down cloaked ships! That would fix a lot of current BS that null people complain about. (If anyone follows my threads/posts, I've discussed a excellent way to do the in the F&I section.)
I could go on, but I'm not a member of the CSM, so any ideas I have (which is a lot) will more then likely be ignored... Apperently I'm on twitter now... @AzamiNevinyrall |
|
|
|
|
Pages: [1] 2 :: one page |
First page | Previous page | Next page | Last page |