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Thread Statistics | Show CCP posts - 1 post(s) |
Louis deGuerre
Malevolence. Void Alliance
27
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Posted - 2011.10.04 13:33:00 -
[1] - Quote
So I looked at Sengoku and I think I'll skip that one. Also didn't get into the CK2 beta. Then I saw this game. I never played the original. Was it any good ? And do you think this sequel will deliver ? FIRE FRIENDSHIP TORPEDOES ! |
Grimpak
Midnight Elites Echelon Rising
60
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Posted - 2011.10.04 13:53:00 -
[2] - Quote
Louis deGuerre wrote:So I looked at Sengoku and I think I'll skip that one. Also didn't get into the CK2 beta. Then I saw this game. I never played the original. Was it any good ? And do you think this sequel will deliver ?
first was MoO II with real-time 3D, Newtonian physics-enhanced space battles added.
nothing else needs to be said. [img]http://eve-files.com/sig/grimpak[/img]
[quote]The more I know about humans, the more I love animals.[/quote] ain't that right |
Louis deGuerre
Malevolence. Void Alliance
28
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Posted - 2011.10.05 08:32:00 -
[3] - Quote
Thanks for your post. Sounds like a winner. FIRE FRIENDSHIP TORPEDOES ! |
Grimpak
Midnight Elites Echelon Rising
62
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Posted - 2011.10.05 08:58:00 -
[4] - Quote
Louis deGuerre wrote:Thanks for your post. Sounds like a winner. I also must warn you that this game is a huge timesink, since you need to play just. one. more. turn.
[img]http://eve-files.com/sig/grimpak[/img]
[quote]The more I know about humans, the more I love animals.[/quote] ain't that right |
Rana Ash
Gradient Electus Matari
0
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Posted - 2011.10.05 16:34:00 -
[5] - Quote
Grimpak wrote:Louis deGuerre wrote:Thanks for your post. Sounds like a winner. I also must warn you that this game is a huge timesink, since you need to play just. one. more. turn.
Too true, i can start at 10am and next i look at the clock it's 6pm. |
Sturmwolke
14
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Posted - 2011.10.05 19:10:00 -
[6] - Quote
I'd go as far as to classify SotS 1 as one of the best 4X of this decade following MOO. (sorry, for SotSE fans, Sins just doesn't cut it with its shallow gameplay)
Truly unique individual races and techs, random tech discovery (which increases re-playability) and best of all, unique ship module sections and weapon mounts & arcs with detailed to-hit probability depending on the weapon type. The game may look casual at first look (which testify to the skill of the game designers at getting the complexity formula right), but the if you read the wiki on the techs and hulls, there are various nuances which enhances gameplay if you so choose look it up.
My favourite race to play is the Hiver , slow to start but they have the toughest ships bristling with weapons. Lategame, depending on galaxy size, their Gate system is useful in simplifying standby defensive fleet management and each of your system will have a space scanner eyes (when you fit the module to your gate ship).
SotS 2 promises to be a good sequel, but we shall see. They made the game only for DX10 and above, raising the entry level from XP to Win7.
Minimum requirements:
OS: Windows Vista 32-bit RAM: 2-GB RAM Video: 512-MB DirectX 10 Display: 1024x768 HDD: 2-GB free space CPU: Core2 Duo or equivalent DX: February 2010 or newer (DX10) Sound: Any Windows Vista compatible sound device, stereo speakers or head phones Control: 2-button mouse and keyboard
Recommended:
OS: Windows 7 64-bit RAM: 6-GB Video: 1-GB DirectX 10/11 Display: 1650x1080 or greater CPU: Intel i5 equivalent or better Sound: Any Windows Vista compatible sound device, 5.1 speaker configuration for full effect Control: 3-button mouse and keyboard
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Grimpak
Midnight Elites Echelon Rising
64
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Posted - 2011.10.05 20:19:00 -
[7] - Quote
Sturmwolke wrote:I'd go as far as to classify SotS 1 as one of the best 4X of this decade following MOO. (sorry, for SotSE fans, Sins just doesn't cut it with its shallow gameplay) Truly unique individual races and techs, random tech discovery (which increases re-playability) and best of all, unique ship module sections and weapon mounts & arcs with detailed to-hit probability depending on the weapon type. The game may look casual at first look (which testify to the skill of the game designers at getting the complexity formula right), but the if you read the wiki on the techs and hulls, there are various nuances which enhances gameplay if you so choose look it up. My favourite race to play is the Hiver , slow to start but they have the toughest ships bristling with weapons. Lategame, depending on galaxy size, their Gate system is useful in simplifying standby defensive fleet management and each of your system will have a space scanner eyes (when you fit the module to your gate ship).
Hiver = pwnage.
Hiver + Morrigi = **** **** **** **** **** GET IT OFF MEEEEEEEEEEEE
edit: also, about the tech tree. you know you can get quite the severe blow just by researching AI?
even worse when you can't get the AI vaccine?
I kinda liked that detail. that is, until I lost a crapload of planets to it [img]http://eve-files.com/sig/grimpak[/img]
[quote]The more I know about humans, the more I love animals.[/quote] ain't that right |
Sturmwolke
16
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Posted - 2011.10.06 02:58:00 -
[8] - Quote
Grimpak wrote:about the tech tree. you know you can get quite the severe blow just by researching AI? even worse when you can't get the AI vaccine? I kinda liked that detail. that is, until I lost a crapload of planets to it
Yeah, AI research's always a touch and go when the vaccine's not discovered - which I normally leave towards the end game when you can finish research in several easy turns. By that time, I'd be already in control of most of the central star clusters and pretty much half the galaxy. The AI boosts are great, but it's just really a bonus - icing on the cake. Nothing can stop the Hiver steamroller once its achieved a critical mass
The thing I love above SotS is you have to play differently with different races. What works with Hiver, won't work with Liir for example as their ships tend to be fragile. The only race that I tend to avoid playing are the Zuuls, mainly because they permanently suck each world's resource dry ... that imposes a sort of time limit in an open game. Tough ships though with interesting Rip Bore ships being used as a weapon (last I looked). To survive encounters with them early on, targeting their individual weapon mounts is always a priority.
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Grimpak
Midnight Elites Echelon Rising
64
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Posted - 2011.10.06 12:49:00 -
[9] - Quote
Sturmwolke wrote:Grimpak wrote:about the tech tree. you know you can get quite the severe blow just by researching AI? even worse when you can't get the AI vaccine? I kinda liked that detail. that is, until I lost a crapload of planets to it Yeah, AI research's always a touch and go when the vaccine's not discovered - which I normally leave towards the end game when you can finish research in several easy turns. By that time, I'd be already in control of most of the central star clusters and pretty much half the galaxy. The AI boosts are great, but it's just really a bonus - icing on the cake. Nothing can stop the Hiver steamroller once its achieved a critical mass The thing I love above SotS is you have to play differently with different races. What works with Hiver, won't work with Liir for example as their ships tend to be fragile. The only race that I tend to avoid playing are the Zuuls, mainly because they permanently suck each world's resource dry ... that imposes a sort of time limit in an open game. Tough ships though with interesting Rip Bore ships being used as a weapon (last I looked). To survive encounters with them early on, targeting their individual weapon mounts is always a priority.
also, researching zuul linguistics gives a new ship section that follows the brutor strategy on weapons (AKA "I fit a weapon on your weapon so that you can shoot while you shoot.")
and yes, each race works differently. humans for example are nicely balanced with ships that are average (or a bit above average) in every stat.
problem is, your space travel is restricted by the nodes that exist. [img]http://eve-files.com/sig/grimpak[/img]
[quote]The more I know about humans, the more I love animals.[/quote] ain't that right |
Shadowsword
The Rough Riders Ares Protectiva
11
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Posted - 2011.10.06 13:42:00 -
[10] - Quote
Grimpak wrote:Louis deGuerre wrote:Thanks for your post. Sounds like a winner. I also must warn you that this game is a huge timesink, since you need to play just. one. more. turn.
I am thankfull for this thread, as this is exactly the kind of game I am looking for. I just bought it on steam and will try it after work.
Which race is the most newb-friendly? I heard the humans could have a difficult start if they got unlucky on the node layout, and insects whatever their names were very slow on exploration. |
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Grimpak
Midnight Elites Echelon Rising
64
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Posted - 2011.10.06 14:30:00 -
[11] - Quote
Shadowsword wrote:Grimpak wrote:Louis deGuerre wrote:Thanks for your post. Sounds like a winner. I also must warn you that this game is a huge timesink, since you need to play just. one. more. turn. I am thankfull for this thread, as this is exactly the kind of game I am looking for. I just bought it on steam and will try it after work. Which race is the most newb-friendly? I heard the humans could have a difficult start if they got unlucky on the node layout, and insects whatever their names were very slow on exploration. read the wiki. tbh I prefer hivers because they are good to turtle up and their ships tend to be quite more hardy and with more firepower. [img]http://eve-files.com/sig/grimpak[/img]
[quote]The more I know about humans, the more I love animals.[/quote] ain't that right |
Shadowsword
The Rough Riders Ares Protectiva
25
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Posted - 2011.10.13 13:43:00 -
[12] - Quote
After a few games of Sots, I can say it's become one of my favorites.
The comp keep handing me my head because I tend to stop expanding after 12-15 colonies to concentrate on R&D, and I end up overwhelmed under flea bites. Plus I never know if the incoming bogey is 1 destroyer or 40 cruisers.
For me it has only 3 faults:
- You can't move on the vertical axis in fights. If I want my destroyer to get under the belly on another destroyer, where it doesn't have many guns it can point at me, I can't, the software randomly decide that for you.
- Outdated graphics.
- A large map with nodes all over the place rapidly become a haystack. And with the need to station scout ships everywhere, it is very easy to forget you sent that colony fleet here and there.
I'm waiting for SOTS 2. The screenshots are making me drool. |
stoicfaux
282
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Posted - 2011.10.13 14:34:00 -
[13] - Quote
Shadowsword wrote: Plus I never know if the incoming bogey is 1 destroyer or 40 cruisers.
And with the need to station scout ships everywhere, it is very easy to forget you sent that colony fleet here and there.
Click on the incoming fleets to see the size. Go through the turn events in the upper right of the corner to see when fleets have arrived. (Click on the little yellow arrows to cycle through them.)
Tinfoil. It should be at the top of everyone's food pyramid.
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stoicfaux
341
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Posted - 2011.10.28 19:55:00 -
[14] - Quote
SWoTSII has released. However it looks like another rushed delivery.
I would hold on to your money for a few months and see where it's at. The version currently on steam is a beta build from Oct 14th, but from what I've seen, an extra two weeks isn't enough to clean things up.
Tinfoil. It should be at the top of everyone's food pyramid.
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GM NickyArikado
Game Masters C C P Alliance
2
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Posted - 2011.10.28 20:56:00 -
[15] - Quote
Just bought SOTS II and its downloading right now. Reaaaally loved the first one and I have a hard to imagine the sequel could be a bad game |
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Shadowsword
The Rough Riders Ares Protectiva
45
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Posted - 2011.10.28 21:20:00 -
[16] - Quote
Can't wait to play it.
Also, the first version released on Steam is apprently seven months old, not just two weeks old. A few hours ago Kerberos was in the process of uploading to Steam the version that should have been released. You might want to uninstall and download it again. |
stoicfaux
341
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Posted - 2011.10.28 21:42:00 -
[17] - Quote
Shadowsword wrote:Can't wait to play it.
Also, the first version released on Steam is apprently seven months old, not just two weeks old. A few hours ago Kerberos was in the process of uploading to Steam the version that should have been released. You might want to uninstall and download it again.
Errrr... yeah, about that. The opening screen of the incorrect version says "Updated Oct 14 2011".
Plus the Kerberos site mentions that the devs have been working without weekends, working long hours to meet the release date, etc.. Sounds like a death march to meet a deadline that's too tight.
Personally, I'm a bit concerned and kicking myself for pre-ordering. I really hope that it was an incorrect 7 month old alpha version, otherwise I think Kerberos will make SotSII great, but it might take several months to do so.
Tinfoil. It should be at the top of everyone's food pyramid.
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Sturmwolke
33
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Posted - 2011.10.28 22:04:00 -
[18] - Quote
Damn, I'll have to pass until I upgrade this machine. On the bright side, it should be more mature by then :) |
Louis deGuerre
Malevolence. Void Alliance
54
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Posted - 2011.10.28 23:40:00 -
[19] - Quote
Ordered it from play.com as Sol Force DLC sounded cool and Babylon-5-ish. So I'll have to wait a bit. Not that I have any time anyway with that damn BF3. FIRE FRIENDSHIP TORPEDOES ! |
Pr1ncess Alia
Perkone Caldari State
41
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Posted - 2011.10.29 02:15:00 -
[20] - Quote
sorry if this is a bit of a threadjack , I need some help. I've tried to research but it's surprising how little info there is regarding this specific feature.
I love MoO II, primarily because it allows for hot seat games (2ppl or more sometimes, on one pc). with moo2 a buddy of mine and I still get together every month or two and play a game over many beers and movies.
does either of the sword of the stars games have this? Do you know of any other good tbs 4x games that do?
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Sturmwolke
33
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Posted - 2011.10.29 02:37:00 -
[21] - Quote
Hotseat for SoTS? I don't even think it's technically possible, given that the space battles are realtime. So no.
Of course Kerberos could probably code it to use auto-resolve, but they'd be gimping a lot of what makes SoTS great. Given the demand for hotseat games nowadays, I'd hardly think it's worthwhile.
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Nova Fox
Novafox Shipyards
166
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Posted - 2011.10.29 03:43:00 -
[22] - Quote
Waiting paitently on beating the first game, it gets rather difficult at turn 200 and the AI flings 300 dreadnaught fleets at you. |
stoicfaux
341
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Posted - 2011.10.29 15:44:00 -
[23] - Quote
SotS II is a complete mess. The "release" version was finally uploaded to steam and it's buggy, incomplete, and pretty much in an alpha state.
User bug list from steam forums: http://forums.steampowered.com/forums/showthread.php?t=2208346
General bugs: - Game crashes to desktop after clicking "OK" after combat - Game crashes to desktop in Fleet Management Screen. - Trying to switch to another in-game screen (research, colonize, etc) dims the game to grey, fails to bring up the screen, and provides no way to exit. Requires forced exit to quit. - Sound cuts out intermittently - Full Screen mode doesn't work and requires alt-tab. - "Windowed Mode" option doesn't work. - Game takes a really long time to switch between research screens, colonization screens, etc. - Options menu is greyed out. - Many tooltips missing. - Tooltips appear behind windows. - Sometimes weapon hard points disappear in design section. - Meteors storms apparently controlled by enemy factions. - Sometimes text doesn't appear on main menu. - Ship scuttling is broken. Cannot confirm scuttle. - "Insert System Render Here!!!" after battle. - Resuming autosave after battle with Spectres results in Spectre fleet on the planet's Fleets screen. (resulting in me attempting to scrap them photobucket) - Resizing window causes text to disappear from menus at some resolutions. - Encyclopedia far from complete - Build screen simply states the different sections of the ship (Command, Mission, Engine), rather than what the sections are (e.g., Hammerhead, Armor, F-Node Fusion). Makes for difficult fleet building early game. (working as intended?) - Deleted designs are still buildable - No intro video. - Appropriate sound effects heard long after Paradox/Kerberos icons appear. - Autosaves of loaded autosaves result in a filename like (autosave)(autosave)
There are also complaints about no auto-resolve (so the AI factions turns take a few minutes each to resolve combat via live combat,) player ship AI seems incomplete, during combat it takes forever to get ships into range to actually engage in combat, etc..
You're better off getting the SotS I collection and forgetting about SotS II for at least three to six months.
Tinfoil. It should be at the top of everyone's food pyramid.
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Shadowsword
The Rough Riders Ares Protectiva
47
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Posted - 2011.10.29 16:24:00 -
[24] - Quote
Played two hours this morning.
Lots of things have changed, some without apparent good reason (took me 20 minutes of UI scrutiny, then downloading the manual to figure out how to move a fleet). The potential to be a great game is there, but it needs some time. Things that need fixing:
- The sound cut off when my CPU/HDD is busy. Last only fractions of seconds, but it happens very often. - Fullscreen issues, Alt-Enter is your friend. - The soundtrack. its fine at first, but after two hours, you want to change it or mute it. - But you can't mute it, the menu->option button is inactive. - Modules lack details. What's the difference between a Camel and a Hannibal module? You need to open the encyplopedia (far from complete) to know what they're for. I played Morrigi, and the first thing I did was go into the design page. So I got a half-dozen pre-built designs with weird names, and not a clue about which one if the command ship and which is the colonization ship. - The game-breaking thing for me: CPU simulated battles. Yes, they're accelerated, but still. *Click end of turn 34* CPU battle, AI1 vs whatever derelict. Wait 30-50 seconds. *Do stuff, click end turn 35* CPU battle, AI1 vs whatever derelict. Wait 30-50 seconds. *Nothing to do this turn, click end turn 36* CPU battle, AI1 vs whatever derelict. Wait 30-50 seconds. *Irritation increasing, click end turn 37 to check* CPU battle, AI1 vs whatever derelict. Wait 30-50 seconds. *Exit the game.*
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XIRUSPHERE
In Bacon We Trust
45
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Posted - 2011.10.29 19:20:00 -
[25] - Quote
It's really really rough, give it a few months at least to be functional. It's too bad it was released in this state because the original and expansions were real gems of 4x strategy.
At least it's made me want to play the first again. |
Louis deGuerre
Malevolence. Void Alliance
54
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Posted - 2011.10.30 00:25:00 -
[26] - Quote
I can't believe it but I just won SOTS I complete and SOTS II in a contest I never win anything !
So, should I ignore SOTS II for now and play I instead ? FIRE FRIENDSHIP TORPEDOES ! |
stoicfaux
341
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Posted - 2011.10.30 00:31:00 -
[27] - Quote
Louis deGuerre wrote:I can't believe it but I just won SOTS I complete and SOTS II in a contest I never win anything ! So, should I ignore SOTS II for now and play I instead ?
Yes.
Tinfoil. It should be at the top of everyone's food pyramid.
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Grimpak
Midnight Elites Echelon Rising
103
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Posted - 2011.10.30 03:26:00 -
[28] - Quote
Louis deGuerre wrote:I can't believe it but I just won SOTS I complete and SOTS II in a contest I never win anything ! So, should I ignore SOTS II for now and play I instead ?
yes you should.
see you next week then \o. [img]http://eve-files.com/sig/grimpak[/img]
[quote]The more I know about humans, the more I love animals.[/quote] ain't that right |
Alpheias
Euphoria Released HYDRA RELOADED
108
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Posted - 2011.10.30 13:22:00 -
[29] - Quote
SOTS2 is rubbish. I want to murder everyone and anyone involved with this binary heap of ****. 10/19 2011 - never forget the 20%
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Louis deGuerre
Malevolence. Void Alliance
54
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Posted - 2011.10.30 16:31:00 -
[30] - Quote
Thanks, SOTS I is a very interesting game. Let's hope they patch part II up to specs then FIRE FRIENDSHIP TORPEDOES ! |
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