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YuuKnow
Inner 5phere
435
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Posted - 2012.11.23 02:16:00 -
[1] - Quote
Is this something that's been there or is it new from the test server? I couldn't eject from my Proteus because I recently fired my guns?
What the heck?
yk |
Roll Sizzle Beef
Space Mutiny
1680
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Posted - 2012.11.23 04:06:00 -
[2] - Quote
YuuKnow wrote:Is this something that's been there or is it new from the test server? I couldn't eject from my Proteus because I recently fired my guns?
What the heck?
yk
Working as intended. You are going to lose those SP in that T3, ejecting before the ship went down in a fight had been a long standing loophole. |
YuuKnow
Inner 5phere
436
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Posted - 2012.11.23 11:02:00 -
[3] - Quote
Isn't it enough that your going to loose half a bill isk everytime you pop. And the potential to loose skillpoints is enough. Now there's is loss of paid gametime training?
Too much.
yk |
Destination SkillQueue
Are We There Yet
2985
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Posted - 2012.11.23 11:57:00 -
[4] - Quote
YuuKnow wrote:Isn't it enough that your going to loose half a bill isk everytime you pop. And the potential to loose skillpoints is enough. Now there's is loss of paid gametime training?
Too much.
yk
If they didn't want you to lose SP, they wouldn't have implemented the SP loss in the first place. You can still easily avoid the loss by flying something other than a T3 ship. |
Demolishar
United Aggression
459
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Posted - 2012.11.23 11:58:00 -
[5] - Quote
YuuKnow wrote:Isn't it enough that your going to loose half a bill isk everytime you pop. And the potential to loose skillpoints is enough. Now there's is loss of paid gametime training?
Too much.
yk
So stop flying Proteus. The general idea in the first place was that T3 should have high costs to go with it's high stats. |
Mars Theran
Tribal Liberation Force Minmatar Republic
418
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Posted - 2012.11.24 02:34:00 -
[6] - Quote
Not being able to eject is kind of ridiculous. Actually, I find it sad that they have sunk to the level of denying us the ability to act on our most primal, basic survival instincts.
I could care less about the T3 SP loss; make them lose the SP every time they leave the ship, and call it good. zubzubzubzubzubzubzubzub |
YuuKnow
Inner 5phere
437
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Posted - 2012.11.24 02:44:00 -
[7] - Quote
Mars Theran wrote:Not being able to eject is kind of ridiculous. Actually, I find it sad that they have sunk to the level of denying us the ability to act on our most primal, basic survival instincts. I could care less about the T3 SP loss; make them lose the SP every time they leave the ship, and call it good.
This. Not being able to eject is just goofy.
yk |
Fon Revedhort
Monks of War
840
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Posted - 2012.11.24 16:50:00 -
[8] - Quote
Self-distruct removal, now this. CCP is really going a wrong way here. Meh.
As Lenin put it, "one step ahead, two steps back". Not really a man to copy, huh. 14 |
nat longshot
solo and loveing it
127
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Posted - 2012.11.24 23:20:00 -
[9] - Quote
YuuKnow wrote:Is this something that's been there or is it new from the test server? I couldn't eject from my Proteus because I recently fired my guns?
What the heck?
yk
first off t3 need something to put at risk for what you get with them. 2nd it does say you lose the ship your going to loss a level in a subsystem. They change the eject for the fact it was a loop hole they now closed get used to it.
I like the fact they closed that loop hole now you want to risk that t3 its just not isk your risking it now going to hold to the whole loss of skill level like it should have when they first came out so HTFU. |
YuuKnow
Inner 5phere
440
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Posted - 2012.11.25 03:25:00 -
[10] - Quote
Its not just about T3. Was in a Tier 3 BC and landed in a cap ship fleet. Needed to eject and warp before a bubble went up, but then the whole "you can't eject now" thing showed up and bam, gimped by a goofy game mechanic, and the bubbles up.
There's more to emergency ejecting than just T3 cruisers. I've ejected from WH ganks and such before when a dictor comes on grind to escape the podding.
Isn't it enough to loose ship and isk? Now we have to loose pods and implants too? Its a bad idea.
yk |
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Commander A9
East Khanid Trading Khanid Trade Syndicate
31
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Posted - 2012.11.25 03:50:00 -
[11] - Quote
I don't fly T3s, but ejecting has saved my ass in the past. I'd rather lose the ship than the ISK count of implants in my head!
If ejecting is permanently removed from all ships, it's going to make people furious. Every modern-day fighter jet comes with an ejection seat, and even heavy bombers and cargoplanes (and even the NASA space shuttle at one time) have means for the crews to escape and bail out...so why not internet spaceships?
I mean, if you really want to, can't you just implement a system that prevents pilots from ejecting from T3s and keeps it accessible in every other ship? Call it "requirements for advanced neural attachments that prevents a pilot from violently tearing himself away from the ship interface" or something. Recommended Changes: -enable ships wobbling in hangar view (pre-Captains Quarters) -add more missions (NPC fleet vs. NPC fleets that actually shoot) -less focus on graphics, more on mechanics -stop "fixing" what isn't "broken" |
Roll Sizzle Beef
Space Mutiny
1690
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Posted - 2012.11.25 17:04:00 -
[12] - Quote
Commander A9 wrote: If ejecting is permanently removed from all ships, it's going to make people furious.
Good thing its only for those committed to the fight that cant eject as its tied to the weapons timer. |
Iam a Spy2
solo and loveing it
34
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Posted - 2012.11.25 18:58:00 -
[13] - Quote
YuuKnow wrote:Its not just about T3. Was in a Tier 3 BC and landed in a cap ship fleet. Needed to eject and warp before a bubble went up, but then the whole "you can't eject now" thing showed up and bam, gimped by a goofy game mechanic, and the bubbles up.
There's more to emergency ejecting than just T3 cruisers. I've ejected from WH ganks and such before when a dictor comes on grind to escape the podding.
Isn't it enough to loose ship and isk? Now we have to loose pods and implants too? Its a bad idea.
yk
as stated above it tied to the weapon timer if you have not argo a target like scam/web or have fired on target you can still eject from your ship its just hold those t3 pilot to the fact you open fire you eather going to win or lose your ship if you dont have help.
Eve is not safe for your ships/skills/pod or implants you can thank the whole orce/t3 loop whole for them closeing ejecting in combat if you have a weapons timer.
CCP has a history of closeing major loop holes even if it take them time get used to it. The whole orca's scopeing t3 to hanger days is over or even changing ships if you can fired to your weapons so Deal with it and thanks the orca/t3 save people have over used now you risk alot more then the shiny t3.
Edited for side note " skill were never safe btw if your med clone is out of date" just larger risk for t3 and its well stated when you board your t3." |
Mars Theran
Tribal Liberation Force Minmatar Republic
441
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Posted - 2012.11.25 21:47:00 -
[14] - Quote
Do you imagine a Fighter pilot stops fighting 60 seconds before he ejects? ..or maybe that a pilot in EVE should then decide before the fight starts whether he's going to lock weapons and attempt a defense or not? Do you think this will help EVE?
I actually just considered the notion of sitting in my ship instead of fighting when I know I'm ganked, aligning, and waiting till the ship is in structure before ejecting and warping. I'm not going to leave them my ship if I can help it.
Got to wonder what they would do if you did though. zubzubzubzubzubzubzubzub |
nat longshot
solo and loveing it
127
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Posted - 2012.11.25 23:53:00 -
[15] - Quote
YuuKnow wrote:Isn't it enough that your going to loose half a bill isk everytime you pop. And the potential to loose skillpoints is enough. Now there's is loss of paid gametime training?
Too much.
yk
paid game time training lol have your forgot you lose skill points of your med clones is out of date and thats alot more then one level 5 subsystem. HTFU buddy t3 stated youll lose a skill level if you lose it now that will hold true. |
Zyella Stormborn
Alpha Strategy In Umbra Mortis
209
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Posted - 2012.11.26 01:31:00 -
[16] - Quote
Commander A9 wrote:I don't fly T3s, but ejecting has saved my ass in the past. I'd rather lose the ship than the ISK count of implants in my head!
If ejecting is permanently removed from all ships, it's going to make people furious. Every modern-day fighter jet comes with an ejection seat, and even heavy bombers and cargoplanes (and even the NASA space shuttle at one time) have means for the crews to escape and bail out...so why not internet spaceships?
I mean, if you really want to, can't you just implement a system that prevents pilots from ejecting from T3s and keeps it accessible in every other ship? Call it "requirements for advanced neural attachments that prevents a pilot from violently tearing himself away from the ship interface" or something.
If you are spamming warp when your ship is about to explode, your pod will just about insta-warp when the ship blows. Same thing as before. It just now prevents people from ejecting / jumping into another ship almost instantly, and it prevents t3 pilots from exploiting and avoiding the SP loss by ejecting in combat.
Using the modern-day fighter jet ejection is not a valid argument, as when the fighter dies, so do you. In EVE, you get dropped into space still in your pod.
You can eject from any ship when you are out of combat. The rest of it is simply exploits. I like the new change myself. |
Kallie Rae
NorCorp Security Tribal Band
23
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Posted - 2012.11.26 15:32:00 -
[17] - Quote
YuuKnow wrote:Its not just about T3. Was in a Tier 3 BC and landed in a cap ship fleet. Needed to eject and warp before a bubble went up, but then the whole "you can't eject now" thing showed up and bam, gimped by a goofy game mechanic, and the bubbles up.
There's more to emergency ejecting than just T3 cruisers. I've ejected from WH ganks and such before when a dictor comes on grind to escape the podding.
Isn't it enough to loose ship and isk? Now we have to loose pods and implants too? Its a bad idea.
yk
That's a pretty good point really.
Don't deny us to eject from the ship in combat, rather just make it so that if the T3 ship is destroyed you loose the SP either way. |
Luc Chastot
Moira. Villore Accords
92
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Posted - 2012.11.26 16:54:00 -
[18] - Quote
Honestly, I think sp loss for getting blown up is kind of stupid. CCP should seriously look for another way to balance the ship. Make it idiot-proof and someone will make a better idiot. |
Luscius Uta
Unleashed' Fury Forsaken Federation
27
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Posted - 2012.11.26 17:30:00 -
[19] - Quote
As OP already stated, ejecting is also a way to escape podding if a bubbler is about to land on grid. Aggression mechanics is still going to be quite different in 0.0/WH space than in empire space (no criminal/suspect flag) so I still don't see a good reason to prevent ejecting there. |
YuuKnow
Inner 5phere
444
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Posted - 2012.11.27 00:00:00 -
[20] - Quote
nat longshot wrote:YuuKnow wrote:Isn't it enough that your going to loose half a bill isk everytime you pop. And the potential to loose skillpoints is enough. Now there's is loss of paid gametime training?
Too much.
yk paid game time training lol have your forgot you lose skill points of your med clones is out of date and thats alot more then one level 5 subsystem. HTFU buddy t3 stated youll lose a skill level if you lose it now that will hold true.
First of all. No idiot flies into combat without updating there clone. That's just stupid. Second. T3 cruisers aren't so good that they need some sort of skillpoint loss to mitigate their use. They cost half a bil a piece and put out about the same DPS as a BC 1/5th their cost or HAC 50% there cost... or pay a bit more and upgrade to a full pirate faction Bship (Vindi/Bhallgorn). Not sure why CCP thinks they need to 'deter' by puniation T3 pilots.
2nd, ejecting encompassess more than just T3 cruisers. Gimping all ejecting across the board is overkill.
yk |
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Ben Li
ExoGen Foundation The DEAD Alliance
1
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Posted - 2013.01.13 23:31:00 -
[21] - Quote
Kallie Rae wrote:YuuKnow wrote:Its not just about T3. Was in a Tier 3 BC and landed in a cap ship fleet. Needed to eject and warp before a bubble went up, but then the whole "you can't eject now" thing showed up and bam, gimped by a goofy game mechanic, and the bubbles up.
There's more to emergency ejecting than just T3 cruisers. I've ejected from WH ganks and such before when a dictor comes on grind to escape the podding.
Isn't it enough to lose ship and isk? Now we have to lose pods and implants too? Its a bad idea.
yk That's a pretty good point really. Don't deny us to eject from the ship in combat, rather just make it so that if the T3 ship is destroyed you loose the SP either way.
^I sign under this.
Oops necropost. |
Turelus
Caldari Independent Navy Reserve The Fourth District
224
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Posted - 2013.01.17 09:43:00 -
[22] - Quote
Roll Sizzle Beef wrote:YuuKnow wrote:Is this something that's been there or is it new from the test server? I couldn't eject from my Proteus because I recently fired my guns?
What the heck?
yk Working as intended. You are going to lose those SP in that T3, ejecting before the ship went down in a fight had been a long standing loophole. Actually when they first came into the game CCP said the choice to eject to save your SP was yours. The change was made due to orca switching mechanics I believe. "Don't count on others for help. In the end each of us is in this alone. The survivors are those who know how to look out for themselves." |
Arronicus
Vintas Industries Mistakes Were Made.
100
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Posted - 2013.01.18 08:20:00 -
[23] - Quote
YuuKnow wrote: First of all. No idiot flies into combat without updating there clone. That's just stupid.
Yes, they do. Rather often. Ask around in any major alliance, and you'll get a whole handful of grumbling stories from players about "That level 5 skill they lost when they forgot to update their clone.
YuuKnow wrote: Second. T3 cruisers aren't so good that they need some sort of skillpoint loss to mitigate their use.
They don't need it, but they really are THAT good, that players are still willing to fly them, even with the skillpoint loss risk.
YuuKnow wrote: They cost half a bil a piece and put out about the same DPS as a BC 1/5th their cost or HAC 50% there cost... or pay a bit more and upgrade to a full pirate faction Bship (Vindi/Bhallgorn). Not sure why CCP thinks they need to 'deter' by puniation T3 pilots.
You get more manueverability and speed than a bc, often with SIGNIFICANTLY more tank, than a BC, or hac, while still retaining the same DPS. In addition, you get a plethora of other features, including but not limited to increased web/disruptor range, to fitting cov ops cloaks, to warping out of bubbles.
YuuKnow wrote: or pay a bit more and upgrade to a full pirate faction Bship (Vindi/Bhallgorn).
A full pirate faction Battleship cannot tank plexes as well as a tengu, cannot solo class 3/4 wormhole space, cannot play a fast heavy tackle role, cannot play the massive cloaky tackle beast that a proteus can, etc. It's not an upgrade to a full pirate faction battleship, except for specific roles, like clearing 0.0 anomalies (Vindi, Nightmare, Machariel) or neuting out carriers (Bhaalgorn.)
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Arronicus
Vintas Industries Mistakes Were Made.
100
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Posted - 2013.01.18 08:20:00 -
[24] - Quote
YuuKnow wrote: Not sure why CCP thinks they need to 'deter' by puniation T3 pilots.
To ensure that not everyone flies them, and that there is an appropriate level of increased risk, for the substantial increase in versatility and performance, that even insanely rich players can relate to.
YuuKnow wrote: 2nd, ejecting encompassess more than just T3 cruisers. Gimping all ejecting across the board is overkill.
See mentioned part about Orcas, and carriers. People would fly an indy ship. When they got tackled, they would switch out of the indy ship, into a combat ship, and fight, or warp off the moment they swapped. Wasnt just done for T3
There, now you are properly informed, and your complain is invalid. |
Amon'Reh
Marine Royale Khanide
0
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Posted - 2013.01.18 11:02:00 -
[25] - Quote
Arronicus wrote:YuuKnow wrote: Not sure why CCP thinks they need to 'deter' by puniation T3 pilots.
To ensure that not everyone flies them, and that there is an appropriate level of increased risk, for the substantial increase in versatility and performance, that even insanely rich players can relate to. YuuKnow wrote: 2nd, ejecting encompassess more than just T3 cruisers. Gimping all ejecting across the board is overkill.
See mentioned part about Orcas, and carriers. People would fly an indy ship. When they got tackled, they would switch out of the indy ship, into a combat ship, and fight, or warp off the moment they swapped. Wasnt just done for T3 There, now you are properly informed, and your complain is invalid.
And where is the problem with that ? I don't see one. |
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