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Gal'o Sengen
State War Academy Caldari State
24
|
Posted - 2012.11.30 14:39:00 -
[61] - Quote
I don't see why any sensible person would cross train solely because of the nerf considering Heavy Missiles are still better than every other long range medium sized weapons system after the nerf.
Woe unto anyone who decided to train for Medium Rails. |
sabre906
Old Spice Syndicate Sailors of the Sacred Spice
422
|
Posted - 2012.12.04 20:05:00 -
[62] - Quote
Gal'o Sengen wrote:I don't see why any sensible person would cross train solely because of the nerf considering Heavy Missiles are still better than every other long range medium sized weapons system after the nerf. Woe unto anyone who decided to train for Medium Rails.
You didn't mention medium ACs. Oh wait... Standings Improvement Service https://forums.eveonline.com/default.aspx?g=posts&t=19454 |
Nyancat Audeles
Center for Advanced Studies Gallente Federation
39
|
Posted - 2012.12.04 20:18:00 -
[63] - Quote
Missile changes are just bittervets whining.
I'm glad that CCP realized it's "EVE Online", not "Caldari Online". Other races have been neglected far too long, I'm glad to see the buffs to the other 3 races. |
sabre906
Old Spice Syndicate Sailors of the Sacred Spice
422
|
Posted - 2012.12.04 20:19:00 -
[64] - Quote
loki energon wrote:John Caligan wrote:Quite frankly, I am a bit peeved at the explosion radius increase and damage cut coming to HMs. I fly a PvE Drake in LV3's, and I already do crap damage against my targets. Now, I'm gonna do even less... is this just a troll? really? if you arent clobbering L3 missions inna drake, i have one thing to say. YOU ARE DOING IT WRONG. a well fit drake can do 500+ dps. if thats waaay more than you are getting, check your fitttings, check your rigs, and for heavens sake train your support skills to at LEAST 4
It's ~270 dps for lvl2-3 skill noobs, far less with exp radius and exp velocity applied. That is, if they fit properly (noobs tend to fit 4x sprs in lows and no dmg mod), if not, they don't break rat regen. Or do you think max skilled vets run lvl3 missions in drakes?
Go look in help channels in game. Noob cane lvl3 missioners never have trouble killing rats even with all their skills at lvl1 and bad fits. It's only the noob drake missioners complaining about not being able to break rat regen.
Vet carebears grind missions in Machs/Vargurs/NM. Tengu, much less Drake, is far too anemic in dps even pre-nerf compared to these.
This is basically a noob mission runner nerf. It doesn't affect vet carebears who don't use HM anyway. Nor drake blobbers who don't care for dmg on a drake, only buffer. You're just as dead when primaried by 500 drakes, and each of their buffers are just as beefy.
Nyancat Audeles wrote:Missile changes are just bittervets whining.
I'm glad that CCP realized it's "EVE Online", not "Caldari Online". Other races have been neglected far too long, I'm glad to see the buffs to the other 3 races.
Winmatar online? Don't get me wrong, I fly Winmatar, not Caldari, but just had to say something regarding this hypocrisy... Standings Improvement Service https://forums.eveonline.com/default.aspx?g=posts&t=19454 |
lovatus
Universal Conflict
0
|
Posted - 2012.12.04 20:28:00 -
[65] - Quote
well I just went through an entire rack of scourge furies to kill one guristas cruiser, burnt up more isk than i made on that l3, and thats in a decent fit drake and all missile support skills at l4. this essentially makes all caldari missile cruisers and bc's unflyable |
Korinne
The Partisan Brigade Republic Alliance
44
|
Posted - 2012.12.04 20:30:00 -
[66] - Quote
Jackie Fisher wrote:From https://forums.eveonline.com/default.aspx?g=posts&t=155029&find=unreadCCP Fozzie wrote: All Missiles Increase missile acceleration so that real range is much closer to the client assumed range of flighttime*speed against a stationary target. This means a slight range buff for all missiles, and missiles will act in a way that is more intuitive to newer players.
Short Range Missiles Change the Guided Missile Precision skill, as well as all associated implants and rigs to affect all subcap missiles Reduce HAM launcher PG requirements by 10%
Light Missiles -Decrease all Light Missile Launcher fitting requirements by 2pg and 4cpu -Explosion radius reduced from 50 to 40 -Damage increased by 10% (rounded to closest digit) -Affects all variant light missiles, including FOF.
Heavy Missiles -Base flight time reduced by 35% -Base velocity increased by 14.66% -In total, base range reduced by ~25% -Damage decreased by 10% (rounded to closest digit) -Explosion radius increased by 12% -Affects all variant Heavy missiles, including FOF.
Tech Two Missiles -Remove ship penalties from tech two missiles (ship velocity and signature radius) -Precision: Increase bonuses to explosion velocity to +20%, increase damage to match T1 missiles -Fury: Increase damage bonus to +35%, reduce flight time to 75% of T1, unify penalties to explosion radius (+72%) and velocity (-16%) across the sizes -Javelin: Just remove ship penalties -Rage: Increase damage bonus to +35%, Unify flight time to match T1, unify velocity penalty (-16.7%), unify penalty to explosion velocity (-14%), increase penalty to explosion radius (+72%)
tl:dr version - heavy missiles getting nerfed, all other sub cap missiles getting buffed.
They really need to do something about 'time of flight' bonuses because with the exception of maybe torpedos, they're all worthless and should be replaced with velocity bonuses, then maybe ships like the Cerberus would be worth actual isk. Range is irrelevant if it literally takes a minute or longer for damage to land. |
Joe Risalo
State War Academy Caldari State
297
|
Posted - 2012.12.04 20:31:00 -
[67] - Quote
Nyancat Audeles wrote:Missile changes are just bittervets whining.
I'm glad that CCP realized it's "EVE Online", not "Caldari Online". Other races have been neglected far too long, I'm glad to see the buffs to the other 3 races.
What???
The only thing missile boats were really ever that good for were PVE...
You can argue that the drake and tengu were great pvp ships, but lets look at the facts.
Hmls had great range... Little bit OP, sure.
drake has a massive passive tank, and can be even more devistating using hams cause it can out tank its opponent.
Tengu has speed, cruiser sig radius, battleship class tank, battleship class dps, and can be fitted for just about any situation.
These two ships do not constitute caldari being OP.
Look at Winmatar.
Sleipnir - pwn Macharial - pwn Claymore - pwn Hurricane Tornado Cyclone Tempest + fleet Typhoon + fleet Maelstrom Bhaalgorn Vindicator Rupture Stabber Blah Blah Blah, the list goes on. Minmatar are the single most versatile and most effective pvp ships in the game. Just about any ship with the Minmatar name attached to it is one of the best ships that can be flown expecially in pvp.
As a matter of fact, there are more ships presented in pvp per race than Caldari can shake a stick at
The one thing Caldari had going for them was range. Range of hmls and cruise missiles. However, if their target had them in optimal for ANY weapon system, then they would get pwned. Caldari is the best at beating ships outside of their optimal, but cannot compete against ships in their optimal.
So, what's this about the game being Caldari online?
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sabre906
Old Spice Syndicate Sailors of the Sacred Spice
422
|
Posted - 2012.12.04 20:36:00 -
[68] - Quote
lovatus wrote:well I just went through an entire rack of scourge furies to kill one guristas cruiser, burnt up more isk than i made on that l3, and thats in a decent fit drake and all missile support skills at l4. this essentially makes all caldari missile cruisers and bc's unflyable
This is the noob whine that takes up most of help channel volume pre-nerf, unique to heavy missiles/drake, as cane noob missioners rarely have trouble killing rats. And now, exp velocity + exp radius + (least of all) 10% dmg nerf brings this noob experience to you. Standings Improvement Service https://forums.eveonline.com/default.aspx?g=posts&t=19454 |
sabre906
Old Spice Syndicate Sailors of the Sacred Spice
422
|
Posted - 2012.12.04 20:40:00 -
[69] - Quote
Joe Risalo wrote:Nyancat Audeles wrote:Missile changes are just bittervets whining.
I'm glad that CCP realized it's "EVE Online", not "Caldari Online". Other races have been neglected far too long, I'm glad to see the buffs to the other 3 races. What??? The only thing missile boats were really ever that good for were PVE... You can argue that the drake and tengu were great pvp ships, but lets look at the facts. Hmls had great range... Little bit OP, sure. drake has a massive passive tank, and can be even more devistating using hams cause it can out tank its opponent. Tengu has speed, cruiser sig radius, battleship class tank, battleship class dps, and can be fitted for just about any situation. These two ships do not constitute caldari being OP. Look at Winmatar. Sleipnir - pwn Macharial - pwn Claymore - pwn Hurricane - pwnTornado - pwnCyclone Tempest + fleet Typhoon + fleet Maelstrom - pwnBhaalgorn Vindicator Rupture Stabber Blah Blah Blah, the list goes on. Minmatar are the single most versatile and most effective pvp ships in the game. Just about any ship with the Minmatar name attached to it is one of the best ships that can be flown expecially in pvp. As a matter of fact, there are more ships presented in pvp per race than Caldari can shake a stick at The one thing Caldari had going for them was range. Range of hmls and cruise missiles. However, if their target had them in optimal for ANY weapon system, then they would get pwned. Caldari is the best at beating ships outside of their optimal, but cannot compete against ships in their optimal. So, what's this about the game being Caldari online? You missed the pwn tags on cane, tornado and mael. There, I fixed it for you.
Also, suggesting adding fail list. Guess which race will populate it... Standings Improvement Service https://forums.eveonline.com/default.aspx?g=posts&t=19454 |
lovatus
Universal Conflict
0
|
Posted - 2012.12.04 20:41:00 -
[70] - Quote
from what ive experienced so far, the missile changes have been REALLY bad. my drake has gone from putting out 500 damage per volley to less than 300, and with the unchanged cycle times on the launchers you can now get tanked by cruisers pretty easily. range has gone from 60km to around 47KM, essentially making heavy missiles unusable as a weapon as everyone else can either out range out damage or fire faster than you. |
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Korinne
The Partisan Brigade Republic Alliance
44
|
Posted - 2012.12.04 20:43:00 -
[71] - Quote
They chose the nuclear option for dealing with missles, mostly because of drakes and the fact that these giant alliances can build 200 cookie cutter drakes and throw them at noobs just to pad their fleets. That's not a problem w/ drakes, thats a problem w/ huge alliances and the mechanics for huge blob fights. |
sabre906
Old Spice Syndicate Sailors of the Sacred Spice
422
|
Posted - 2012.12.04 20:44:00 -
[72] - Quote
lovatus wrote:from what ive experienced so far, the missile changes have been REALLY bad. my drake has gone from putting out 500 damage per volley to less than 300, and with the unchanged cycle times on the launchers you can now get tanked by cruisers pretty easily. range has gone from 60km to around 47KM, essentially making heavy missiles unusable as a weapon as everyone else can either out range out damage or fire faster than you.
But it's only 10%! Oh wait, exp radius + exp velocity. Makes you wonder if devs actually plays Eve. Standings Improvement Service https://forums.eveonline.com/default.aspx?g=posts&t=19454 |
lovatus
Universal Conflict
0
|
Posted - 2012.12.04 20:45:00 -
[73] - Quote
sabre906 wrote:lovatus wrote:well I just went through an entire rack of scourge furies to kill one guristas cruiser, burnt up more isk than i made on that l3, and thats in a decent fit drake and all missile support skills at l4. this essentially makes all caldari missile cruisers and bc's unflyable This is the noob whine that takes up most of help channel volume pre-nerf, unique to heavy missiles/drake, as cane noob missioners rarely have trouble killing rats. And now, exp velocity + exp radius + (least of all) 10% dmg nerf brings this noob experience to you. doesnt change the fact that missiles have now become unusable, ive ended up resorting to a ferox with rails now so i an actually do l3 missions |
sabre906
Old Spice Syndicate Sailors of the Sacred Spice
422
|
Posted - 2012.12.04 20:47:00 -
[74] - Quote
lovatus wrote:sabre906 wrote:lovatus wrote:well I just went through an entire rack of scourge furies to kill one guristas cruiser, burnt up more isk than i made on that l3, and thats in a decent fit drake and all missile support skills at l4. this essentially makes all caldari missile cruisers and bc's unflyable This is the noob whine that takes up most of help channel volume pre-nerf, unique to heavy missiles/drake, as cane noob missioners rarely have trouble killing rats. And now, exp velocity + exp radius + (least of all) 10% dmg nerf brings this noob experience to you. doesnt change the fact that missiles have now become unusable, ive ended up resorting to a ferox with rails now so i an actually do l3 missions
It's unusable for you. Imagine how it is for the noobs. It's almost as if CCP want rookie players to quit the game.
Korinne wrote:They chose the nuclear option for dealing with missles, mostly because of drakes and the fact that these giant alliances can build 200 cookie cutter drakes and throw them at noobs just to pad their fleets. That's not a problem w/ drakes, thats a problem w/ huge alliances and the mechanics for huge blob fights.
Guess again. When 200 drakes primary you, you're just as dead. And their buffer is just as beefy.
No, this is a nerf for noob mission runners, not drake blobs. Standings Improvement Service https://forums.eveonline.com/default.aspx?g=posts&t=19454 |
BoBoZoBo
MGroup9 Quantum Cafe
114
|
Posted - 2012.12.04 20:48:00 -
[75] - Quote
My Tengu was doing 113km before patch, now it is doing 70km and less DPS.
While 113 was a bit overkill, so is the nerf. I can confirm the new change is discouraging and a bit of a reach considering missiles are on the low end of the DPS pool as it is unless you have them ALL relevant skills maxed to 5. Luckily, I can fly 3 and 1/2 races to perfection. Primary Test Subject GÇó SmackTalker Elite |
fukier
Flatline.
217
|
Posted - 2012.12.04 20:54:00 -
[76] - Quote
Kali Starchaser wrote:So, I am hearing VERY discouraging things about the changes to missiles and many people I know are abandoning their caldari ships and starting over training for Gallente or Amarr ships/weapons. I am wondering if someone can 100% clarify these missile changes, and if they are as big of a change as I am hearing will there be an option to transfer the millions of points people have invested in missiles into something else of their choice?
hml nerf that is all...
and if you are cross training go minnie...
At the end of the game both the pawn and the Queen go in the same box. |
sabre906
Old Spice Syndicate Sailors of the Sacred Spice
422
|
Posted - 2012.12.04 20:55:00 -
[77] - Quote
BoBoZoBo wrote:My Tengu was doing 113km before patch, now it is doing 70km and less DPS.
While 113 was a bit overkill, so is the nerf. I can confirm the new change is discouraging and a bit of a reach considering missiles are on the low end of the DPS pool as it is unless you have them ALL relevant skills maxed to 5. Luckily, I can fly 3 and 1/2 races to perfection.
Your max skill tengu is still workable. 70km is not much lower than the AC Mach. The Mach does 2x the dps, but also harder to speed tank.
The people who really got butchered are noob mission runners with drakes. Go into help channel in game right now, and you'll see them "seeking help" for not breaking the tank of a cruiser rat. CCP hates noobs/new customers... Standings Improvement Service https://forums.eveonline.com/default.aspx?g=posts&t=19454 |
Spc One
The Chodak Void Alliance
131
|
Posted - 2012.12.04 20:58:00 -
[78] - Quote
Kali Starchaser wrote:So, I am hearing VERY discouraging things about the changes to missiles and many people I know are abandoning their caldari ships and starting over training for Gallente or Amarr ships/weapons. I am wondering if someone can 100% clarify these missile changes, and if they are as big of a change as I am hearing will there be an option to transfer the millions of points people have invested in missiles into something else of their choice? Train all ships and all weapons to 5. Then when ccp gets stupid on missiles just switch to pulse lasers or other weapon systems.
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CausticS0da
Fweddit I Whip My Slaves Back and Forth
75
|
Posted - 2012.12.04 21:01:00 -
[79] - Quote
sabre906 wrote:Joe Risalo wrote:Nyancat Audeles wrote:Missile changes are just bittervets whining.
I'm glad that CCP realized it's "EVE Online", not "Caldari Online". Other races have been neglected far too long, I'm glad to see the buffs to the other 3 races. What??? The only thing missile boats were really ever that good for were PVE... You can argue that the drake and tengu were great pvp ships, but lets look at the facts. Hmls had great range... Little bit OP, sure. drake has a massive passive tank, and can be even more devistating using hams cause it can out tank its opponent. Tengu has speed, cruiser sig radius, battleship class tank, battleship class dps, and can be fitted for just about any situation. These two ships do not constitute caldari being OP. Look at Winmatar. Sleipnir - pwn Macharial - pwn Claymore - pwn Hurricane - pwnTornado - pwnCyclone Tempest + fleet Typhoon + fleet Maelstrom + fleetBhaalgorn Vindicator Rupture Stabber Blah Blah Blah, the list goes on. Minmatar are the single most versatile and most effective pvp ships in the game. Just about any ship with the Minmatar name attached to it is one of the best ships that can be flown expecially in pvp. As a matter of fact, there are more ships presented in pvp per race than Caldari can shake a stick at The one thing Caldari had going for them was range. Range of hmls and cruise missiles. However, if their target had them in optimal for ANY weapon system, then they would get pwned. Caldari is the best at beating ships outside of their optimal, but cannot compete against ships in their optimal. So, what's this about the game being Caldari online? You missed the pwn tags on cane and tornado. There, I fixed it for you. Also, suggesting adding fail list. Guess which race will populate it...
Merlin? Harpy? Hookbill? Falcon? Scorpion? Tengu? Drake? Naga?
Drake and tengu fleets have been core doctrines for many alliances over the last 2 years... |
KrakizBad
Eve Defence Force Fatal Ascension
1163
|
Posted - 2012.12.04 21:04:00 -
[80] - Quote
lovatus wrote:well I just went through an entire rack of scourge furies to kill one guristas cruiser, burnt up more isk than i made on that l3, and thats in a decent fit drake and all missile support skills at l4. this essentially makes all caldari missile cruisers and bc's unflyable You're full of crap. I tried this out with a tengu and barely noticed the change. www.minerbumping.com - because your tears are delicious |
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Tyberius Franklin
Federal Navy Academy Gallente Federation
379
|
Posted - 2012.12.04 21:07:00 -
[81] - Quote
sabre906 wrote:BoBoZoBo wrote:My Tengu was doing 113km before patch, now it is doing 70km and less DPS.
While 113 was a bit overkill, so is the nerf. I can confirm the new change is discouraging and a bit of a reach considering missiles are on the low end of the DPS pool as it is unless you have them ALL relevant skills maxed to 5. Luckily, I can fly 3 and 1/2 races to perfection. Your max skill tengu is still workable. 70km is not much lower than the AC Mach. The Mach does 2x the dps, but also harder to speed tank. Btw, I'd imagine that 3 and 1/2 races include Winmatar? So you're good. The people who really got butchered are noob mission runners with drakes. Go into help channel in game right now, and you'll see them "seeking help" for not breaking the tank of a cruiser rat. CCP hates noobs/new customers... Lots of drake runners doing level 4's but not so many Hurricane/Myrmadon/Harbinger lvl 4 runners out there I'd bet. In fact the people mentioning the Hurricane nerf never complained about reduced lvl 4 capabilities. Apparently CCP decided caldari new pilots would be better on the same level as other races new BC pilots. |
lovatus
Universal Conflict
0
|
Posted - 2012.12.04 21:08:00 -
[82] - Quote
CausticS0da wrote:sabre906 wrote:Joe Risalo wrote:Nyancat Audeles wrote:Missile changes are just bittervets whining.
I'm glad that CCP realized it's "EVE Online", not "Caldari Online". Other races have been neglected far too long, I'm glad to see the buffs to the other 3 races. What??? The only thing missile boats were really ever that good for were PVE... You can argue that the drake and tengu were great pvp ships, but lets look at the facts. Hmls had great range... Little bit OP, sure. drake has a massive passive tank, and can be even more devistating using hams cause it can out tank its opponent. Tengu has speed, cruiser sig radius, battleship class tank, battleship class dps, and can be fitted for just about any situation. These two ships do not constitute caldari being OP. Look at Winmatar. Sleipnir - pwn Macharial - pwn Claymore - pwn Hurricane - pwnTornado - pwnCyclone Tempest + fleet Typhoon + fleet Maelstrom + fleetBhaalgorn Vindicator Rupture Stabber Blah Blah Blah, the list goes on. Minmatar are the single most versatile and most effective pvp ships in the game. Just about any ship with the Minmatar name attached to it is one of the best ships that can be flown expecially in pvp. As a matter of fact, there are more ships presented in pvp per race than Caldari can shake a stick at The one thing Caldari had going for them was range. Range of hmls and cruise missiles. However, if their target had them in optimal for ANY weapon system, then they would get pwned. Caldari is the best at beating ships outside of their optimal, but cannot compete against ships in their optimal. So, what's this about the game being Caldari online? You missed the pwn tags on cane and tornado. There, I fixed it for you. Also, suggesting adding fail list. Guess which race will populate it... Merlin? Harpy? Hookbill? Falcon? Scorpion? Tengu? Drake? Naga? Drake and tengu fleets have been core doctrines for many alliances over the last 2 years...
the problems with drake and tengu was they had a ridiculous passive tank, nerfing HM's wont change that. it just makes them near unusable for solo mission runners |
lovatus
Universal Conflict
0
|
Posted - 2012.12.04 21:10:00 -
[83] - Quote
Tyberius Franklin wrote:sabre906 wrote:BoBoZoBo wrote:My Tengu was doing 113km before patch, now it is doing 70km and less DPS.
While 113 was a bit overkill, so is the nerf. I can confirm the new change is discouraging and a bit of a reach considering missiles are on the low end of the DPS pool as it is unless you have them ALL relevant skills maxed to 5. Luckily, I can fly 3 and 1/2 races to perfection. Your max skill tengu is still workable. 70km is not much lower than the AC Mach. The Mach does 2x the dps, but also harder to speed tank. Btw, I'd imagine that 3 and 1/2 races include Winmatar? So you're good. The people who really got butchered are noob mission runners with drakes. Go into help channel in game right now, and you'll see them "seeking help" for not breaking the tank of a cruiser rat. CCP hates noobs/new customers... Lots of drake runners doing level 4's but not so many Hurricane/Myrmadon/Harbinger lvl 4 runners out there I'd bet. In fact the people mentioning the Hurricane nerf never complained about reduced lvl 4 capabilities. Apparently CCP decided caldari new pilots would be better on the same level as other races new BC pilots.
the hurricane nerd still let them something to work with though because projectile weapons got a reduction in pwg requirements |
Tyberius Franklin
Federal Navy Academy Gallente Federation
379
|
Posted - 2012.12.04 21:14:00 -
[84] - Quote
lovatus wrote: the hurricane nerd still let them something to work with though because projectile weapons got a reduction in pwg requirements
Artillery requirements, yes. 425 AC + 1600 plate fits or some 220 AC + 2 med neut + 1600 plate fits not so much. Also none of these were PvE fits and the cane even before not a lvl 4 go to for newer pilots. Tengu pilots realistically should have the skills to get the most out of their launchers to begin with and have a bonus to make HAM's more workable should they go that route. In fact I'd like to know from a tengu pilot if that does work. |
Silk daShocka
Greasy Hair Club
166
|
Posted - 2012.12.04 21:20:00 -
[85] - Quote
BoBoZoBo wrote:My Tengu was doing 113km before patch, now it is doing 70km and less DPS.
While 113 was a bit overkill, so is the nerf. I can confirm the new change is discouraging and a bit of a reach considering missiles are on the low end of the DPS pool as it is unless you have them ALL relevant skills maxed to 5. Luckily, I can fly 3 and 1/2 races to perfection.
So, do you have a loki fit that does comparable dps at 70km? |
Ocih
Space Mermaids Somethin Awfull Forums
326
|
Posted - 2012.12.04 21:21:00 -
[86] - Quote
Tyberius Franklin wrote:sabre906 wrote:BoBoZoBo wrote:My Tengu was doing 113km before patch, now it is doing 70km and less DPS.
While 113 was a bit overkill, so is the nerf. I can confirm the new change is discouraging and a bit of a reach considering missiles are on the low end of the DPS pool as it is unless you have them ALL relevant skills maxed to 5. Luckily, I can fly 3 and 1/2 races to perfection. Your max skill tengu is still workable. 70km is not much lower than the AC Mach. The Mach does 2x the dps, but also harder to speed tank. Btw, I'd imagine that 3 and 1/2 races include Winmatar? So you're good. The people who really got butchered are noob mission runners with drakes. Go into help channel in game right now, and you'll see them "seeking help" for not breaking the tank of a cruiser rat. CCP hates noobs/new customers... Lots of drake runners doing level 4's but not so many Hurricane/Myrmadon/Harbinger lvl 4 runners out there I'd bet. In fact the people mentioning the Hurricane nerf never complained about reduced lvl 4 capabilities. Apparently CCP decided caldari new pilots would be better on the same level as other races new BC pilots.
This is another one of those perpetuated myths. Drakes doing level 4 missions was never popular. It was possible to tank the mission with a drake for a longer time period than other ships but completing the mission was never practical in a Drake. |
Estella Osoka
Deep Void Merc Syndicate
0
|
Posted - 2012.12.04 21:26:00 -
[87] - Quote
lovatus wrote:from what ive experienced so far, the missile changes have been REALLY bad. my drake has gone from putting out 500 damage per volley to less than 300, and with the unchanged cycle times on the launchers you can now get tanked by cruisers pretty easily. range has gone from 60km to around 47KM, essentially making heavy missiles unusable as a weapon as everyone else can either out range out damage or fire faster than you.
500 damage per volley? WTF? Are you grouping your weapons? Someone else in here talked about having 4 SPRs in the lows on a Drake? WTF? That is way too much tank for an L3. Learn to EVE. |
Risien Drogonne
Aliastra Gallente Federation
35
|
Posted - 2012.12.04 21:29:00 -
[88] - Quote
Tyberius Franklin wrote: Lots of drake runners doing level 4's but not so many Hurricane/Myrmadon/Harbinger lvl 4 runners out there I'd bet. In fact the people mentioning the Hurricane nerf never complained about reduced lvl 4 capabilities. Apparently CCP decided caldari new pilots would be better on the same level as other races new BC pilots.
Not really. While a Drake can tank level 4s and CAN do them, the DPS is very low which makes it too tedious. They move up to Ravens instead. |
Tyberius Franklin
Federal Navy Academy Gallente Federation
379
|
Posted - 2012.12.04 21:29:00 -
[89] - Quote
Ocih wrote: This is another one of those perpetuated myths. Drakes doing level 4 missions was never popular. It was possible to tank the mission with a drake for a longer time period than other ships but completing the mission was never practical in a Drake.
I'd be willing to bet the use of Drakes is more prevalent than you believe, though almost exclusively among newer, non-multiboxing players to do lvl 4's solo while waiting on the necessary isk and/or skills to reasonably be able to upgrade, which was enabled by the tank which remains intact and the DPS which till today counted as barely passable.
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Ginger Barbarella
State War Academy Caldari State
274
|
Posted - 2012.12.04 21:31:00 -
[90] - Quote
Wow... just finished checking my missile boats. Most fared fine, including the Cerb. But my Tengu is now less than 50% range than it was yesterday.
Ouch. And wow. |
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