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Author |
Thread Statistics | Show CCP posts - 5 post(s) |
Jeremy Soikutsu
Homeworld Republic Intrepid Crossing
30
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Posted - 2012.11.29 09:35:00 -
[121] - Quote
I've been thinking about this for a while and now with officers this kinda matters. Do/will drones have a home region? |
Atrium Akvidus
Red's Swashbucklers Corp Red Alliance
2
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Posted - 2012.11.29 09:43:00 -
[122] - Quote
I know, I know what is going on! CCP is trolling drone regions! |
Rob Crowley
State War Academy
17
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Posted - 2012.11.29 10:32:00 -
[123] - Quote
Sizeof Void wrote:I am only referring to the bounties.
Balance consists of tweaking numbers both up and down. If you are going to add a 0.001% faucet, then you need to add a 0.001% sink, as well. No, you don't need to balance ISK faucets directly with ISK sinks, for several reasons.
First off, killing drone officers is a completely new occupation, this means players who are going to do it and use the ISK faucet would very likely have used another ISK faucet instead which they won't use anymore when they are busy hunting drone officers. So if the drone officer faucet isn't bigger than the alternatives' ISK faucets (and I doubt it is) then this change doesn't increase the overall value of ISK faucets in the game.
Secondly, even if this change increased the overall ISK faucet value in the game and created more ISK than before it would still not be a problem. Because it is balanced with a material faucet in the form of probably quite valuable drops. I'm pretty sure for each of the drone officer mod drops you'll have made less bounties from the officers than the mod is worth on the market. If I'm correct with this assumption then this change will decrease inflation (by a tiny bit) even though it adds an ISK faucet.
P.S. +1 for making drone sites in empire worth running. |
handige harrie
Hedion University Amarr Empire
3
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Posted - 2012.11.29 11:15:00 -
[124] - Quote
Rob Crowley wrote: P.S. +1 for making drone sites in empire worth running.
Care to explain how officer spawns make empire sites worth running? since I see to be missing something....
Also,
are the changes to salvage % increase relative or absolute, so if a drops has 5% chance to occur, is it now 2% of 5% (1.02 * 1.05) more change, or 5% + 2% (1.05 +1.02) Baddest poster ever |
Omnathious Deninard
Extrinsic Operations
277
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Posted - 2012.11.29 11:26:00 -
[125] - Quote
handige harrie wrote:Rob Crowley wrote: P.S. +1 for making drone sites in empire worth running.
Care to explain how officer spawns make empire sites worth running? since I see to be missing something.... Also, are the changes to salvage % increase relative or absolute, so if a drops has 5% chance to occur, is it now 2% of 5% (1.02 * 1.05) more change, or 5% + 2% (1.05 +1.02) It most likely went from 5% to 7%, because that is something that will see a meaningful amount of extra salvage, going from 5% to 5.1% would mean almost nothing. Ideas for Drone Improvement Updated 11/16/12Catastrophic Uprising is Recruiting |
Rob Crowley
State War Academy
17
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Posted - 2012.11.29 11:39:00 -
[126] - Quote
handige harrie wrote:Rob Crowley wrote: P.S. +1 for making drone sites in empire worth running.
Care to explain how officer spawns make empire sites worth running? since I see to be missing something.... Sorry, that was not well-worded by me, I meant to agree with the people in this thread asking for improvements of empire drone sites after those nullsec improvements.
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Keko Khaan
Center for Advanced Studies Gallente Federation
21
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Posted - 2012.11.29 12:11:00 -
[127] - Quote
iskflakes wrote:Yeah, dead on arrival :( All carriers and supers can already fit a full rack of 5 DCUs with a full tank and have CPU to spare, so there is literally no point in this CPU bonus. I suggest increasing the number of drones deployable to 2, THAT would be something worth spending a few billion on (and will give the Drone Region owners something worth its weight in technetium, which they completely lack).
Confirming. Those officer drone modules looks totally useless/wothless. I havent have cpu problems with carrier ever. But instead ive had power grid problems to fit 2 x capital rr with 2 x local capital reps and 3 drone control units. Soo while power grid is the issue why give cpu bonus? |
Zecheesey Mozzarela
Viziam Amarr Empire
2
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Posted - 2012.11.29 12:33:00 -
[128] - Quote
Darius III wrote:Drones giving Sec increase is something I have lobbied for forever. Woot CCP
Because security increase is so important in nullsec...woohoo go CSM! Celebrating another year of doing nothing! |
Keko Khaan
Center for Advanced Studies Gallente Federation
21
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Posted - 2012.11.29 12:39:00 -
[129] - Quote
Zecheesey Mozzarela wrote:Darius III wrote:Drones giving Sec increase is something I have lobbied for forever. Woot CCP Because security increase is so important in nullsec...woohoo go CSM! Celebrating another year of doing nothing!
Well it is imho. When you go in lowsec roam and go -5. Then when you come back to your drone region home your not getting your sec status back up w/o sec increase.. Which also means that yor f'd up next time when you fly your hauler to jita buy some stuff.. Being -10 in jita while flying your iteron mark v is not very smart..
Also are you saying theres something wrong with sec status ratting? And where it should be done instead? Maybe lowsec? Or hisec? I bet it will take while to get positive from -10 with hisec rats |
Kip Troger
Exiled Kings Enlightened Violence
0
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Posted - 2012.11.29 13:13:00 -
[130] - Quote
Miccet wrote:Good stuff! I guess this won't change the nearly useless drone DED complex sites more than maybe a bit sec status and some % more salvage? Would be nice with drone faction modules as well to buff these sites. As or right now they simply aren't worth the time.
I am surprised that with all the questions in this forum containing this topic, CCP has not confirmed or denied anything about DED complexes... |
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iskflakes
Magnets Inc.
104
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Posted - 2012.11.29 14:07:00 -
[131] - Quote
Has there been a response from CCP on the uselessness of the officer DCU yet?
It should be +2 drones or a % to fighter/bomber damage if you ask me. CPU is useless. |
Omnathious Deninard
Extrinsic Operations
277
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Posted - 2012.11.29 15:31:00 -
[132] - Quote
There has been no work from ccp since page 1. I believe this is the least amount of feed back from ccp in a dev blog ever....... Ideas for Drone Improvement Updated 11/16/12Catastrophic Uprising is Recruiting |
Destination SkillQueue
Are We There Yet
3039
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Posted - 2012.11.29 16:18:00 -
[133] - Quote
Kip Troger wrote:Miccet wrote:Good stuff! I guess this won't change the nearly useless drone DED complex sites more than maybe a bit sec status and some % more salvage? Would be nice with drone faction modules as well to buff these sites. As or right now they simply aren't worth the time. I am surprised that with all the questions in this forum containing this topic, CCP has not confirmed or denied anything about DED complexes...
Because nothing is happening with them. Even minor rebalances to those sites has historically been adverticed by CCP as some kind of big thing. Keeping that in mind it's fairly obvious, that they didn't buff the drone DED sites in any meaningful way and they will continue to be sub par sites. |
Catlos JeminJees
E.M.P. Industries Gentlemen's Agreement
55
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Posted - 2012.11.29 16:53:00 -
[134] - Quote
iskflakes wrote:Has there been a response from CCP on the uselessness of the officer DCU yet?
It should be +2 drones or a % to fighter/bomber damage if you ask me. CPU is useless.
I also would like to see a reply from CCP about the DCU's
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Catlos JeminJees
E.M.P. Industries Gentlemen's Agreement
55
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Posted - 2012.11.29 16:56:00 -
[135] - Quote
Destination SkillQueue wrote:Kip Troger wrote:Miccet wrote:Good stuff! I guess this won't change the nearly useless drone DED complex sites more than maybe a bit sec status and some % more salvage? Would be nice with drone faction modules as well to buff these sites. As or right now they simply aren't worth the time. I am surprised that with all the questions in this forum containing this topic, CCP has not confirmed or denied anything about DED complexes... Because nothing is happening with them. Even minor rebalances to those sites has historically been adverticed by CCP as some kind of big thing. Keeping that in mind it's fairly obvious, that they didn't buff the drone DED sites in any meaningful way and they will continue to be sub par sites.
And thats what buggs me. they make it sound like its such a great thing and get your hopes up. and then they give you a lame duck.
its like when boat calls a fleet and says hey "we got guys to shoot they said they are going to fight us this time" then when you titan bridge in its an ihub that needs to get reinforced. Dam you boat and dam you CCP. |
Berluth Luthian
14th Legion Black Core Alliance
21
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Posted - 2012.11.29 17:01:00 -
[136] - Quote
Maybe its just going to be a kind of mineral drop? |
Alice Katsuko
Terra Incognita Intrepid Crossing
159
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Posted - 2012.11.29 18:17:00 -
[137] - Quote
Great stuff, as always. Wondering now if rogue drone faction mods are also in the works.
Three notes:
(1) I'm not sure a 2% increase in salvage value will change anything. Rogue drone salvage is infamously terrible, to the point where most folk don't bother salvaging the sites.
(2) As has been pointed out, the rogue drone complexes are awful from an income perspective, although they do make a nice occasional break from the anomaly grind. The only worthwhile complex is the 10/10, and even it pales in comparison with pirate 10/10 complexes. I think the big issue is the relative uselessness of advanced ('augmented') drones and of faction drones in general, and the lack of officer/faction drops.
(3) Not sure if this is still the case, but last I checked (back in April), the rogue drone exploration sites were mislabeled in the scanner window. For example, Abandoned Research Complex DA025 was labeled as 'Magnetometric' (requiring a Salvager/Analyzer); but the containers required a Codebreaker to open, so it should have been labeled as a 'Radar' site instead. I opened a bug report on this (ID 133645), but it timed out for lack of attention a week or so ago. |
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CCP FoxFour
C C P C C P Alliance
1030
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Posted - 2012.11.29 18:22:00 -
[138] - Quote
Alice Katsuko wrote: (3) Not sure if this is still the case, but last I checked (back in April), the rogue drone exploration sites were mislabeled in the scanner window. For example, Abandoned Research Complex DA025 was labeled as 'Magnetometric' (requiring a Salvager/Analyzer); but the containers required a Codebreaker to open, so it should have been labeled as a 'Radar' site instead. I opened a bug report on this (ID 133645), but it timed out for lack of attention a week or so ago.
Can you submit a bug report on this please. I am not aware of us having changed this so if it was broken it probably still is and really should be fixed. Content Designer | Team Five 0 @regnerBA |
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Omnathious Deninard
Extrinsic Operations
278
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Posted - 2012.11.29 20:06:00 -
[139] - Quote
@CCP FoxFour is there some kind of master plan for the DCUs? Because at the moment they seem more or less pointless. Even as simple yes or now would help clear up some major confusion. Ideas for Drone Improvement Updated 11/16/12Catastrophic Uprising is Recruiting |
Gogela
Freeport Exploration Loosely Affiliated Pirates Alliance
1435
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Posted - 2012.11.29 21:33:00 -
[140] - Quote
Ahhhh... I see. Yup you are right, my bad...
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iskflakes
Magnets Inc.
107
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Posted - 2012.11.29 21:39:00 -
[141] - Quote
Omnathious Deninard wrote:@CCP FoxFour is there some kind of master plan for the DCUs? Because at the moment they seem more or less pointless. Even as simple yes or now would help clear up some major confusion.
I would like a response too. |
fukier
Flatline.
177
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Posted - 2012.11.29 21:48:00 -
[142] - Quote
iskflakes wrote:Omnathious Deninard wrote:@CCP FoxFour is there some kind of master plan for the DCUs? Because at the moment they seem more or less pointless. Even as simple yes or now would help clear up some major confusion. I would like a response too.
not empty quoting... At the end of the game both the pawn and the Queen go in the same box. |
Irregessa
Obfuscation and Reflections
26
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Posted - 2012.11.29 22:01:00 -
[143] - Quote
IMO, an increase to damage for fighters/bombers for the officer DCUs would potentially detract from the racial bonus of the Thanny/Nyx. Boosting the drone bonus from 1 to 2 would make a super even more impressive in terms of dps. The problem is finding something that can benefit supers as well as regular carriers, given the supers' limitation on drone type, without being OP.
Fighter/bomber HP? With the change to NPC AI, this might be more of a concern to those who rat with fighters. |
Catlos JeminJees
E.M.P. Industries Gentlemen's Agreement
55
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Posted - 2012.11.29 23:13:00 -
[144] - Quote
fukier wrote:iskflakes wrote:Omnathious Deninard wrote:@CCP FoxFour is there some kind of master plan for the DCUs? Because at the moment they seem more or less pointless. Even as simple yes or now would help clear up some major confusion. I would like a response too. not empty quoting...
Also not empty quoting.....
An idea for them would be to Half their size so instead of 4k its 2k and maybe a speed bonus to fighters and fighter bombers |
TheSmokingHertog
TALIBAN EXPRESS
69
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Posted - 2012.11.29 23:52:00 -
[145] - Quote
Deacon Abox wrote:Felix Sidius wrote:Anabaric wrote:010001100110100101101110011000010110110001101100011110010010110000100000011100110110111101101101011001010111010001101000011010010110111001100111001000000111011101101111011100100111010001101000011110010010000001101111011001100010000001101101011110010010000001110100011010010110110101100101 01001110 01101111 01110100 00100000 01101001 01100110 00100000 01111001 01101111 01110101 00100000 01110111 01100001 01101110 01110100 01100101 01100100 00100000 01000100 01000011 01010101 01110011 00100000 01110100 01101111 00100000 01100010 01100101 00100000 01100001 01101110 01111001 00100000 01100111 01101111 01101111 01100100 Posting pronograhic material will get you banned. >_> <_<
01001000 01101111 01110111 00100111 01110011 00100000 01110100 01101000 01100001 01110100 00111111 |
Unit XS365BT
Unit Commune Celestial Imperative
68
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Posted - 2012.11.30 02:48:00 -
[146] - Quote
Sentient Blade wrote:Good idea but really rubbish names for the officer mods... can't we just give them proper names and say they were named after the first person to encounter them or something? :)
[rp] While we approve of the naming structure chosen by CONCORD, we feel we must hasten to mention that Unit Commune is not directly related to these new command node drone models.
We Return.
[/rp] |
Unit XS365BT
Unit Commune Celestial Imperative
68
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Posted - 2012.11.30 02:50:00 -
[147] - Quote
Jeremy Soikutsu wrote:I've been thinking about this for a while and now with officers this kinda matters. Do/will drones have a home region?
surely they have 8....
read up on Code Aria and Operation spectrum breach.
those areas known as the 'drone regions' are their home. |
Omnathious Deninard
Extrinsic Operations
280
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Posted - 2012.11.30 05:11:00 -
[148] - Quote
Catlos JeminJees wrote:fukier wrote:iskflakes wrote:Omnathious Deninard wrote:@CCP FoxFour is there some kind of master plan for the DCUs? Because at the moment they seem more or less pointless. Even as simple yes or now would help clear up some major confusion. I would like a response too. not empty quoting... Also not empty quoting..... An idea for them would be to Half their size so instead of 4k its 2k and maybe a speed bonus to fighters and fighter bombers Size is not an issue, if it has to have a dedicated hauler then it should be at least worth risking another ship for. To keep it in line with other officer mods the cpu should be higher than the standard and give a better effect than the standard one. Speed increase, hp increase, tracking increase are things that could be applied to them, though they should be small enough boost that a stacking penalty would not be necessary. Ideas for Drone Improvement Updated 11/16/12Catastrophic Uprising is Recruiting |
Arronicus
Vintas Industries Mistakes Were Made.
5
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Posted - 2012.11.30 08:18:00 -
[149] - Quote
Omnathious Deninard wrote:Catlos JeminJees wrote:fukier wrote:iskflakes wrote:Omnathious Deninard wrote:@CCP FoxFour is there some kind of master plan for the DCUs? Because at the moment they seem more or less pointless. Even as simple yes or now would help clear up some major confusion. I would like a response too. not empty quoting... Also not empty quoting..... An idea for them would be to Half their size so instead of 4k its 2k and maybe a speed bonus to fighters and fighter bombers Size is not an issue, if it has to have a dedicated hauler then it should be at least worth risking another ship for. To keep it in line with other officer mods the cpu should be higher than the standard and give a better effect than the standard one. Speed increase, hp increase, tracking increase are things that could be applied to them, though they should be small enough boost that a stacking penalty would not be necessary.
I think the main issue at hand, was trying to give a module that is already ridiculously easy to fit, with a bonus that can't really be changed without making things far overpowered, an officer variant. The real solution here is to scrap the officer DCU, and give us something else worthwhile. Drones all the other modules other officers use, they boost shields, armor, they MWD, etc. Give us something that you can actually modify the bonus without breaking the game on.
If they made the officer variant give a bonus that is not on the tech 1 version, this would be a precedent, and I don't think one they want to set. |
Zecheesey Mozzarela
Viziam Amarr Empire
3
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Posted - 2012.11.30 13:44:00 -
[150] - Quote
As there is a conventional tactic of assigning drones to somebody else maybe you could swap the useless officer dcu for something that either allows more drones to be assigned or the ability to have fighter bombers assigned to them |
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