Pages: 1 [2] 3 :: one page |
|
Author |
Thread Statistics | Show CCP posts - 1 post(s) |
Andres Talas
Occupational Hazzard Get Off My Lawn
6
|
Posted - 2012.12.07 22:38:00 -
[31] - Quote
Snot Shot wrote:Andres Talas wrote:Snot Shot wrote: Feel free to keep going if you want to skirt the issue but the fact remains that the GÇ£CoalitionGÇ¥ (CFCHBC) residing in Null Sec today is the biggest EVE has ever seen. .
Again, lies and bullshit. At its peak, the NC and it's blues had 60k accounts, as this fine article shows. http://evenews24.com/2011/02/07/die-another-day-nc-hegemony-a-problem/ ...Silly goose! In terms of space not accounts... Stretches from Vale all the way around past Catch at this point....gg. Next you'll be sperging about kb/ef.... .
Yes, yes it does. And every system of that was either held against the forces that destroyed the Northern Coalition, or was taken after those forces were stopped, one way or another.
Now, you can either whine ineffectively about it, or you can do something about it.
I'd say from your posts you're another one of the inept with people, inept at recruiting, inept at training, inept at diplomacy people who thinks blowing up spaceships is the important bit about taking and holding space in null ... so good luck with doing anything effective about people you dont like holding space.
|
Snot Shot
Love Squad Confederation of xXPIZZAXx
463
|
Posted - 2012.12.08 06:18:00 -
[32] - Quote
Zagdul wrote:Snot Shot wrote:PL is the puppet masters of the Null Sec political structure so with great power comes great responsibility. Stop holding the null sec game hostage and let your people goGǪ.. . I'm a Null Sec puppet... ......Zag you forgot the sentence before bud, it aint you holding your Alliance hostage, you and you pilots are simply tools being used by PL/Goons.
Andres Talas wrote: I'd say from your posts you're another one of the inept with people, inept at recruiting, inept at training, inept at diplomacy people who thinks blowing up spaceships is the important bit about taking and holding space in null ... so good luck with doing anything effective about people you dont like holding space.
Andre you're still missing a couple points my man. Null Sec is controlled by Goonies and PL now who have politik'd it into a blue cesspool. Allainces and Corps, once hostile to each other, are now blue and chasing down few reds that remain.......while many reds have isk making alts in all the Coalition chasing them...
So when you say inept at recruiting, training, diplomacy etc.......It actually does'nt really matter now because at this point anyone who wants to make isk in null sec, and has'nt already been set blue by CFCHBC, can join any one of the "Coalition" Alliances or corps that are "great" at recruiting, training, and diplomacy...
So point being........null sec is about war not making it all blue. It's almost all blue and PL/Goonies are doing this. Its time for Bluedoo and Martini to do a massive reset and let the chips fall where they will. See if all you "tough guy" Allainces yipping behind your masters can back up your barks. You talk a lot here but I think you're scared that if a reset happened most of you would burn... .
Twitter = @Snot_Shot-á --áCatch My Interview!-á-á VFV Episode 56 & Blogsperg GÇ£If you don't stand for something, you'll fall for anything"
|
Trit
Q-Tech Solutions
15
|
Posted - 2012.12.08 18:18:00 -
[33] - Quote
Mithrantir Ob'lontra wrote:
People have quit the game entirely due to the effects of this entirely blue null sec that test and goons have provided.
Fixed it for ya!! |
Pesadel0
the muppets The Kadeshi
35
|
Posted - 2012.12.08 23:25:00 -
[34] - Quote
Torothin wrote:Hello,
A few things before I begin:
1. The ability for a system to sustain 60+ people for isk making grounds is great.
However, I feel this game is not what it used to be. It started to go down hill after the new SOV mechanics were implemented. Things were much better and much more interesting when you had small factions all over the Eve-Universe and not these massive coalitions. Back n 2009 you would occasionally team up with an alliance to own zone some nerds ina fight. Or you would have a coaltion of maybe 2-3 medium sized alliances at most. Also, POS war fare was a lot more interesting back then as well. What happened?
What say you? Were the old SOV mechanics better than what is currently in place? Why or why not? Go on now..... Discuss!
No it wasn't.The game is downhill because pretty much all alliances can move from point a to point b faster than lightening, that promotes blue status true the map.
But i still think this massive coalition will just rot like the last ones did , so it isn't the new sov mechanics that are destroying the wars we could have had in 0.0, it-¦s is just evolution in my opinion. |
Proletariat Tingtango
GoonWaffe Goonswarm Federation
180
|
Posted - 2012.12.09 04:20:00 -
[35] - Quote
Whoa, is Raidendot actually complaining about "stay docked we might lose a ship" when they rolled over and died like a sick animal as soon as we announced we were going to be attacking Tenal/Venal?
Yeah, thanks for the sov grind and literally ~~0 fights now tell me more about cowards staying docked :allears: |
Andski
GoonWaffe Goonswarm Federation
5738
|
Posted - 2012.12.09 04:51:00 -
[36] - Quote
Chav Queen wrote:Max50 wrote:blaming game mechanics when the problem is in players... "stay docked" we might lose an internet spaceship... EVE players are retards Stay docked we might lose a battle, or join a massive power bloc we might lose a battle? whats the difference? Raiden joining the HBC is not exactly living dangerously.
it's almost as if the titan tracking nerf ended the dominance of large unsupported tracking titan fleets and forced alliances dependent on their supercapital assets to change their policies and instead bolster subcap-heavy allies rather than withering away while bleeding away members to unsubs or to other alliances
but thanks for your wisdom on this subject, roleplayer guy ~*a proud belligerent undesirable*~ TheMittani.com: The premier source for news, commentary and discussion of EVE Online and other games of interest. An idea for improving corp management |
Marlona Sky
D00M. Northern Coalition.
2241
|
Posted - 2012.12.09 07:04:00 -
[37] - Quote
Any chance of seeing an influence map of coalitions? Has not been alliance level stuff for years now.
Remove local, structure mails and revamp the directional scanner! |
Varesk
Origin. Black Legion.
204
|
Posted - 2012.12.09 08:13:00 -
[38] - Quote
Proletariat Tingtango wrote:Whoa, is Raidendot actually complaining about "stay docked we might lose a ship" when they rolled over and died like a sick animal as soon as we announced we were going to be attacking Tenal/Venal?
Yeah, thanks for the sov grind and literally ~~0 fights now tell me more about cowards staying docked :allears:
How did that Venal thing go? Where you able to take sov and remove the Guristas?
|
Varesk
Origin. Black Legion.
204
|
Posted - 2012.12.09 08:20:00 -
[39] - Quote
Marlona Sky wrote:Any chance of seeing an influence map of coalitions? Has not been alliance level stuff for years now.
I spent some time the other day making a new map with all 3 main power blocks, CFC, HBC and Solar. Then I broke down people who are involved in a nip or nap. Something like the deal that Nulli/NCDOT made with TEST. I also added the "Neutral Blue" standings and this is what came out of it.
|
Marlona Sky
D00M. Northern Coalition.
2241
|
Posted - 2012.12.09 09:50:00 -
[40] - Quote
Varesk wrote:Marlona Sky wrote:Any chance of seeing an influence map of coalitions? Has not been alliance level stuff for years now. I spent some time the other day making a new map with all 3 main power blocks, CFC, HBC and Solar. Then I broke down people who are involved in a nip or nap. Something like the deal that Nulli/NCDOT made with TEST. I also added the "Neutral Blue" standings and this is what came out of it. I had no idea you were this creative.
Remove local, structure mails and revamp the directional scanner! |
|
Roderick Grey
Assisted Genocide Black Legion.
122
|
Posted - 2012.12.09 10:36:00 -
[41] - Quote
Varesk wrote:Marlona Sky wrote:Any chance of seeing an influence map of coalitions? Has not been alliance level stuff for years now. I spent some time the other day making a new map with all 3 main power blocks, CFC, HBC and Solar. Then I broke down people who are involved in a nip or nap. Something like the deal that Nulli/NCDOT made with TEST. I also added the "Neutral Blue" standings and this is what came out of it.
Pffft you can't actually be this stupid can you?
Everyone knows that the third yellow squiggle to the left is blue with SOLAR, and what about lower first yellow? You know they lost a Titan to PL right? And I don't know if you realize this but left yellow arc is infact aligned with goons, (so is the second arc but don't say that in-front of them it will hurt their "eliteyellowpvp" image pfft) how about you study the actual yellowpolitical climate before you make uneducated posts like this?
srsly. |
Trit
Q-Tech Solutions
16
|
Posted - 2012.12.09 11:17:00 -
[42] - Quote
I particularly like it that it looks like pac-man. About to eat a cherry and devour the ghost that is Solar.
I love 80's games. YAAY Pac-Man. |
Overs
Wildly Inappropriate Goonswarm Federation
14
|
Posted - 2012.12.09 12:27:00 -
[43] - Quote
It seems Snot Shot has stolen this thread.
To the original point of this thread, the current system is an improvement over POS spam, but I don't like the current system. Why not develop a system where a direct measure of player, corp, and alliance activities determine sov. I think CCP has an interesting test case with FW. I'm not suggesting sov become FW, but FW does use kill mail stats in the ebb and sway of factional control. A sov system should expand the metrics to incorporate industrial activities, and instead of TCUs and upgrades, the value of the system and/or surrounding systems could be dictated by use.
Also, to somewhat address Snot's point, there could be an additional cost to sov based on the number of systems owned and such a penalty could be mitigated by an alliance's size - cheaper for bigger alliances to own more space. |
Proletariat Tingtango
GoonWaffe Goonswarm Federation
180
|
Posted - 2012.12.09 16:15:00 -
[44] - Quote
Varesk wrote:Proletariat Tingtango wrote:Whoa, is Raidendot actually complaining about "stay docked we might lose a ship" when they rolled over and died like a sick animal as soon as we announced we were going to be attacking Tenal/Venal?
Yeah, thanks for the sov grind and literally ~~0 fights now tell me more about cowards staying docked :allears: How did that Venal thing go? Where you able to take sov and remove the Guristas?
I was drunk out of my mind and I couldn't be bothered to remember or figure out which of those regions was conquerable. so I laid out both. My point still stands. Raidendot fought once or twice, then went WELP lol and let us grind their sov uncontested. They're not exactly a paragon of fighting just for the sake of it, and are like, the perfect example of a group of people who will stay docked when things go south.
But I mean, enjoy the renter space. |
Grath Telkin
Sniggerdly Pandemic Legion
1102
|
Posted - 2012.12.09 16:24:00 -
[45] - Quote
Dance puppets dance ect ect ect |
Kamden Line
Eclipse Navy Get Off My Lawn
43
|
Posted - 2012.12.09 18:17:00 -
[46] - Quote
Dickstars.Dickstars everywhere. |
Zagdul
Clan Shadow Wolf Fatal Ascension
1161
|
Posted - 2012.12.09 21:00:00 -
[47] - Quote
Snot Shot wrote:Zagdul wrote:Snot Shot wrote:PL is the puppet masters of the Null Sec political structure so with great power comes great responsibility. Stop holding the null sec game hostage and let your people goGǪ.. . I'm a Null Sec puppet... ......Zag you forgot the sentence before bud, it aint you holding your Alliance hostage, you and you pilots are simply tools being used by PL/Goons.
But you said in the previous post I need to set my people free of some oppression.
You contradict yourself often.
aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa Dual Pane idea: Click!
CCP Please Implement |
Snot Shot
Love Squad Confederation of xXPIZZAXx
465
|
Posted - 2012.12.09 22:26:00 -
[48] - Quote
Zagdul wrote:Snot Shot wrote:Zagdul wrote:Snot Shot wrote:PL is the puppet masters of the Null Sec political structure so with great power comes great responsibility. Stop holding the null sec game hostage and let your people goGǪ.. . I'm a Null Sec puppet... ......Zag you forgot the sentence before bud, it aint you holding your Alliance hostage, you and you pilots are simply tools being used by PL/Goons. But you said in the previous post I need to set my people free of some oppression. You contradict yourself often. That's just goofey there Zig.........We all know you and your Alliance are just goonie puppets and I think I've been pretty consistant about that one....
When are we going to see you null sec rock stars out and about setting null sec a blaze? It's what....15 jump bridges now till you folks see anything thats neutral?... . Twitter = @Snot_Shot-á --áCatch My Interview!-á-á VFV Episode 56 & Blogsperg GÇ£If you don't stand for something, you'll fall for anything"
|
Praetor Abre-Kai
Dreddit Test Alliance Please Ignore
42
|
Posted - 2012.12.11 05:06:00 -
[49] - Quote
You guys need to understand why we only let Torothin post in the flaming cesspit on our forums |
Snot Shot
Love Squad Confederation of xXPIZZAXx
466
|
Posted - 2012.12.11 13:02:00 -
[50] - Quote
Praetor Abre-Kai wrote:You guys need to understand why we only let Torothin post in the flaming cesspit on our forums Because weGÇÖve never seen the likes of a Torothin in this forum?... . Twitter = @Snot_Shot-á --áCatch My Interview!-á-á VFV Episode 56 & Blogsperg GÇ£If you don't stand for something, you'll fall for anything"
|
|
Zagdul
Clan Shadow Wolf Fatal Ascension
1166
|
Posted - 2012.12.14 16:07:00 -
[51] - Quote
Snot Shot wrote:Zagdul wrote:Snot Shot wrote:Zagdul wrote:Snot Shot wrote:PL is the puppet masters of the Null Sec political structure so with great power comes great responsibility. Stop holding the null sec game hostage and let your people goGǪ.. . I'm a Null Sec puppet... ......Zag you forgot the sentence before bud, it aint you holding your Alliance hostage, you and you pilots are simply tools being used by PL/Goons. But you said in the previous post I need to set my people free of some oppression. You contradict yourself often. That's just goofey there Zig...... ...We all know you and your Alliance are just goonie puppets and I think I've been pretty consistant about that one.... When are we going to see you null sec rock stars out and about setting null sec a blaze? It's what....15 jump bridges now till you folks see anything thats neutral?... .
Beats 50 gates. Dual Pane idea: Click!
CCP Please Implement |
Dr Shameless
Black-Listed Insidious Empire
11
|
Posted - 2012.12.15 19:07:00 -
[52] - Quote
I think i've got an idea that will solve all null sec and sov issues in one go
Make sovereignty dependent on PVE/mining activity within that particular system (or constellation). In order for an alliance to hold sovereignty over several systems (or constellations), it will have to spread their people around, make sure they can do their work in peace and not huddle them in one system. That way even small roaming gangs will have a possibility of disrupting sov and the holder will be forced to respond to keep the sov in that system (or constellation). Station would stay on multiple timers of course.
The Sov level can be tied either to military level 1 or industry level 1, so that it will not take too much to take and hold. Of course it can be fine tuned later if it will be too easy (for example to tie it to lvl2).
Not sure how to combine this with present sov structures like tcu/ihub/sbu but it's just a general idea.
|
s73v3n2k
UK Corp RAZOR Alliance
0
|
Posted - 2012.12.25 19:52:00 -
[53] - Quote
Dr Shameless wrote:I think i've got an idea that will solve all null sec and sov issues in one go Make sovereignty dependent on PVE/mining activity within that particular system (or constellation). In order for an alliance to hold sovereignty over several systems (or constellations), it will have to spread their people around, make sure they can do their work in peace and not huddle them in one system. That way even small roaming gangs will have a possibility of disrupting sov and the holder will be forced to respond to keep the sov in that system (or constellation). Station would stay on multiple timers of course. The Sov level can be tied either to military level 1 or industry level 1, so that it will not take too much to take and hold. Of course it can be fine tuned later if it will be too easy (for example to tie it to lvl2). Not sure how to combine this with present sov structures like tcu/ihub/sbu but it's just a general idea.
For this even to remotely work CCP will have to fix the problem of people being able to AFK cloaked in systems 23/7 |
Trit
Q-Tech Solutions
18
|
Posted - 2012.12.26 04:34:00 -
[54] - Quote
ScoRpS wrote:There was a time when station ping pong and fleets of 50-60 bs were enough to affect sov in area's. Pos's were in game but had no effect on sov. Theres probably only a handful of folks that remember that era and along with me they will tell you it was way more fun then whats going on now.
Its all geared towards industrial stability these days and is about as exciting as watching paint dry.
I played Ping Pong in South Feyth for 2 years :) The game was much better in 2005-2008 then it has been since.
|
Entrepreuna
Dreddit Test Alliance Please Ignore
27
|
Posted - 2012.12.26 14:16:00 -
[55] - Quote
Dr Shameless wrote:I think i've got an idea that will solve all null sec and sov issues in one go Make sovereignty dependent on PVE/mining activity within that particular system (or constellation). In order for an alliance to hold sovereignty over several systems (or constellations), it will have to spread their people around, make sure they can do their work in peace and not huddle them in one system. That way even small roaming gangs will have a possibility of disrupting sov and the holder will be forced to respond to keep the sov in that system (or constellation). Station would stay on multiple timers of course. The Sov level can be tied either to military level 1 or industry level 1, so that it will not take too much to take and hold. Of course it can be fine tuned later if it will be too easy (for example to tie it to lvl2). Not sure how to combine this with present sov structures like tcu/ihub/sbu but it's just a general idea.
Agreed. |
masternerdguy
Inner Shadow C.L.O.N.E.
911
|
Posted - 2012.12.26 20:11:00 -
[56] - Quote
Old sov best sov. Things are only impossible until they are not. |
Alavaria Fera
GoonWaffe Goonswarm Federation
3105
|
Posted - 2013.01.01 21:12:00 -
[57] - Quote
Proletariat Tingtango wrote:Varesk wrote:Proletariat Tingtango wrote:Whoa, is Raidendot actually complaining about "stay docked we might lose a ship" when they rolled over and died like a sick animal as soon as we announced we were going to be attacking Tenal/Venal?
Yeah, thanks for the sov grind and literally ~~0 fights now tell me more about cowards staying docked :allears: How did that Venal thing go? Where you able to take sov and remove the Guristas? I was drunk out of my mind and I couldn't be bothered to remember or figure out which of those regions was conquerable. so I laid out both. My point still stands. Raidendot fought once or twice, then went WELP lol and let us grind their sov uncontested. They're not exactly a paragon of fighting just for the sake of it, and are like, the perfect example of a group of people who will stay docked when things go south. But I mean, enjoy the renter space. Wait, they're renting that space from TEST? Those who cannot adapt become victims of Evolugalbugaslugakjlwsdhvbzxd Click for old school EVE Portraits: http://jadeconstantine.web44.net/Maison.htm |
CynoNet Two
GoonWaffe Goonswarm Federation
590
|
Posted - 2013.01.02 17:37:00 -
[58] - Quote
Both systems have benefits to them. The trouble is that CCP didn't really learn from the flaws of the old POS system and just shuffled things around a bit. The long structure grinds of mutiple POSes were replaced by easier-to-defend grinds of sov structures. While on paper the latter is less to shoot through, that fact that it's so heavily biased toward the defender means that it normally takes multiple attempts (and therefore several weeks) to win a single system. In effect you grind for longer shooting structures in one system.
There was also a significant loss of granularity with Dominion. Under POS sov, if you needed to kill 8 towers to break sov and only blow up 7, that's still major progress. You can (likely) come back tomorrow and resume where you left off. You have moved closer toward the overall goal despite not fully achieving it. Not so under Dominion. Miss one of those ihub timers? Too bad, its back to square one for you. Drop your SBUs again, wait 3 hours, reinforce everything. Again.
|
Malcanis
Vanishing Point. The Initiative.
6800
|
Posted - 2013.01.02 17:48:00 -
[59] - Quote
CynoNet Two wrote:Both systems have benefits to them. The trouble is that CCP didn't really learn from the flaws of the old POS system and just shuffled things around a bit. The long structure grinds of mutiple POSes were replaced by easier-to-defend grinds of sov structures. While on paper the latter is less to shoot through, that fact that it's so heavily biased toward the defender means that it normally takes multiple attempts (and therefore several weeks) to win a single system. In effect you grind for longer shooting structures in one system.
There was also a significant loss of granularity with Dominion. Under POS sov, if you needed to kill 8 towers to break sov and only blow up 7, that's still major progress. You can (likely) come back tomorrow and resume where you left off. You have moved closer toward the overall goal despite not fully achieving it. Not so under Dominion. Miss one of those ihub timers? Too bad, its back to square one for you. Drop your SBUs again, wait 3 hours, reinforce everything. Again.
Exactly. And it goes without saying that these very long lead times make it relatively simple for whichever alliance can bring the largest fleet to dominate as much space as it can be bothered to. Thus hastening the consolidation of the political map into a few mega-organisations.
A more "easy come easy go" system would allow smaller organisations to at least mount a credible multi-front campaign against a larger opponent. At the very least, the defender shouldn't be allowed to remotely set timers. At least with the old POS system you had the chance to either kite the POS timer or try and get the POS down to under 50% shield before the defenders could get an alt in to adjust stront. At the moment, defenders get 3 hours notice before the shooting starts, and they can manage times from Jita if they want.
Effectively, an attacker needs to be able to maintain dominance in at least 2 timezones for over a week to take a station system. No "small alliance" can ever take space from a larger foe under these conditions, and even large coalitions generally can't manage it - the vast majority of systems change hands not through fighting but after the defenders just gave up and left, or were non-consensually disbanded, or made a deal. Actual system conquest is a hundred times rarer than mind-numbing grinds of effectively abandoned systems - which the owners can make even more draining with "timer griefing". MatrixSkye Mk2: "Remember: You consent to unconsensual PVP the moment you press the "Undock" button." |
CynoNet Two
GoonWaffe Goonswarm Federation
590
|
Posted - 2013.01.02 18:18:00 -
[60] - Quote
Malcanis wrote: A more "easy come easy go" system would allow smaller organisations to at least mount a credible multi-front campaign against a larger opponent. At the very least, the defender shouldn't be allowed to remotely set timers. At least with the old POS system you had the chance to either kite the POS timer or try and get the POS down to under 50% shield before the defenders could get an alt in to adjust stront. At the moment, defenders get 3 hours notice before the shooting starts, and they can manage times from Jita if they want. ... "timer griefing".
(Minor point- sov timers right now are pre-set, but cannot be changed remotely. You set it to 21:00EVE when you first setup the structure and it will always come out between 18:00 and 00:00 EVE until changed again )
I don't think we even need remote-set timers, just make it harder for them to be so reliable.
This would be very easy to 'patch' over right now with minimal dev time. With Dominion, CCP added extra sov levels (ostensibly to introduce future ihub upgrades) that were never used. Why not use this capacity to add more life to the sov system? Instead of a 3-hour reinforcement timer window, make it 12 hours as standard. You want a more reliable timer? Just plug in this ihub upgrade and get a 6-hour window for XX isk per month. Not good enough? Plug in this level 5 upgrade for 3 hour windows. Sure it might cost more than a cynojammer, but at least it won't be spammed everywhere.
This mechanic lends itself to something else I would really love to see in the sov system - a mechanic that lets neighbouring systems affect each other. Perhaps you can only unlock level 5 sov by owning the whole constellation, or only use level 4 sov by owning 50% of it. Now what happens if your opponent decides he doesn't like that nice safe reinforcement-timer upgrade you have in your capital system, and instead takes the poorer-defended systems in the constellation instead? Welp - you lose sov 4/5 and those upgrades go offline.
These kind of mechanics would go a long way to making nullsec sov conquest an actual strategic operation, rather than 'strategically' banging your head against a wall until one side gets bored of logging in every day.
|
|
|
|
|
Pages: 1 [2] 3 :: one page |
First page | Previous page | Next page | Last page |