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Author |
Thread Statistics | Show CCP posts - 1 post(s) |
BoBoZoBo
MGroup9 Quantum Cafe
112
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Posted - 2012.12.03 17:53:00 -
[1] - Quote
Following some leads from other sci-fi ships and stories... How about some ship classes that are non-warp capable, but have some other pretty bad-@ss abilities to make up for it.
They would need to be carried around in other ships with an SMB and deployed on field making them vulnerable to ganks, but the role bonuses would make up for it would have very high maneuverability, high base speed, good tank and low sig radius (depending on base class).
Most obvious candidate for this would be industrial or mining ships with a very high mining yield, low cycle time, high compression capability or excellent refinement. Maybe throw in a dedicated gas mining ship here.
Combat & Support ships could have nice logistical potential or bombardment and sniping abilities.
Just trowing it out there.
Primary Test Subject GÇó SmackTalker Elite |
Solutio Letum
Lost Dawn Chaos Stealth Syndicate
2
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Posted - 2012.12.03 18:13:00 -
[2] - Quote
that sounds fun, it could make scramblers less of a need in pvp since no one can warp out
problem is that if you bring a ship with another ship you need to leave that ship you transported it with behind |
Minty Moon
32
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Posted - 2012.12.03 19:13:00 -
[3] - Quote
Solutio Letum wrote:that sounds fun, it could make scramblers less of a need in pvp since no one can warp out
problem is that if you bring a ship with another ship you need to leave that ship you transported it with behind
not really, most ships that can transport rigged ships already have an active purpose on the battlefield so those carrying the ship wouldnt be carrying themself but for another pilot. (Player Opened Direct Wormholes) (Expanding on Wormholes) |
BoBoZoBo
MGroup9 Quantum Cafe
112
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Posted - 2012.12.03 19:14:00 -
[4] - Quote
I guess the idea would be that the other pilots would show up in shuttles or frigates and board from there. The SMB capable pilot would stay in their ship.
Something different. Primary Test Subject GÇó SmackTalker Elite |
Beta Miner
COBRA Logistics Outer-Haven
3
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Posted - 2012.12.03 20:42:00 -
[5] - Quote
I donGÇÖt know if this is a workable idea. In spite of what all the blob-bored people say (IGÇÖm one of them) fleet fights are actually pretty fluid affairs. Because of that, these ships would be little better than extra expensive POS guns. Expensive because theyGÇÖd take up a bunch of resources to build and fit, but also because they take otherwise useful pilots and stick them in ships that will be stuck in one place for a fight that may range over a dozen different spots in system, if not spread over multiple systems.
Granted, youGÇÖve stated that the mother ship will show up for the drop off/pick up. But whatGÇÖs to stop the enemy and a couple seboGÇÖd catalysts from podding your entire group of pilots as they move between their shuttles and these stationary ships? One salvo from a week old newbie can neutralize your non-warp ship. Plu they'll get a free ship out of the deal to when there is no one left to fly it away. Because of this, a few destroyer or interceptors can be delegated to stay with and prevent the stationary pilots from loading up their ships onto the carrier while the fight moves to a new grid GǪ or just out of range.
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Jin alPatar
Entertainment 7wenty
41
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Posted - 2012.12.03 21:11:00 -
[6] - Quote
+1 interesting mechanic. |
Naomi Knight
Imperial Academy Amarr Empire
199
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Posted - 2012.12.03 21:46:00 -
[7] - Quote
No |
Danika Princip
Freelance Economics Astrological resources Tactical Narcotics Team
818
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Posted - 2012.12.03 21:54:00 -
[8] - Quote
You're buggered if you lose the carrier then, aren't you. |
BoBoZoBo
MGroup9 Quantum Cafe
113
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Posted - 2012.12.04 14:13:00 -
[9] - Quote
Beta Miner wrote:But whatGÇÖs to stop the enemy and a couple seboGÇÖd catalysts from podding your entire group of pilots as they move between their shuttles and these stationary ships?
Your friends and tactical intelligence.
Solid counter argument, and I agree its dangerous, but so is most of EVE. Given the proper defense offset, sig radius and maneuverability (along with fleet suport), these ships should more than be able to withstand one salvo from a week old newb. Im not exactly taking about Skiff or Hulks here. As to being in a pod... Im not understanding why would you be in a pod? You dont need to be in a pod to board a ship in a SMB.
Definitely not for solo activities.
Solid contribution Primary Test Subject GÇó SmackTalker Elite |
Hakan MacTrew
Caledonian Heavy Industries Sick N' Twisted
41
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Posted - 2012.12.04 15:34:00 -
[10] - Quote
An interesting idea, certainly. Practical, not so much...
Given that every single ship in EvE has the ability to warp, any ships that can't would very quickly be out maneuvered and become a liability to their fleet mates. A key aspect of EvE is the need to survive. Any ship that cannot GTFO is already dead. MODULAR DRONES
MORE ORE SHIPS |
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Tommy Blue
Blackstar Technologies
8
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Posted - 2012.12.04 15:55:00 -
[11] - Quote
While it is an interesting idea, it does not become feasible for combat ships to not have warp drives UNLESS jump/boarding mechanics are changes such that multiple people can actually dock at a capital ship. Once the carrier jumps, they can undock in their warpdriveless ship, pewpew bad guys, then fly back to the carrier to get jumped out again.
While I think this system would be really cool (think of being able to drop a bunch of carriers and having them releasing a horde of 'fighers', just to pack up and leave when they are done), I believe CCP said the technical feasibility of being able to dock in another ship is very small (at least at the moment) |
Beta Miner
COBRA Logistics Outer-Haven
3
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Posted - 2012.12.04 17:58:00 -
[12] - Quote
Something a carrier deploys when it jumps into a battle are called drones, something it deploys before jumping off are called POS modules. We already have lots of those.
It's just that I think a ship that can't get off grid is just too impractical. BUT ... maybe a ship that -can- warp around system, but can't use the gates or has to be delivered by carrier or titan bridge is a bit more realistic. |
Hitego Luna
Minmatar United Freedom Front The 11th Hour Alliance
12
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Posted - 2012.12.04 20:58:00 -
[13] - Quote
I like this idea very much, especially having NWC ships in a multiple-player-piloted carrier. There would have to be some sort of activity inside the MPPC to keep all pilots busy while they are traveling to a new system. Maybe an in-game poker table where avatars can sit down for a "live" poker game with "tells"? |
BoBoZoBo
MGroup9 Quantum Cafe
114
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Posted - 2012.12.04 22:23:00 -
[14] - Quote
Hitego Luna wrote:I like this idea very much, especially having NWC ships in a multiple-player-piloted carrier. There would have to be some sort of activity inside the MPPC to keep all pilots busy while they are traveling to a new system. Maybe an in-game poker table where avatars can sit down for a "live" poker game with "tells"?
Instead of WIS we an have WICWID/WIT - LOL Actually that would be cool, as long as you can look out the windows, visit the hangar deck.
Beta Miner wrote:Something a carrier deploys when it jumps into a battle are called drones, something it deploys before jumping off are called POS modules. We already have lots of those.
POS modules can only be deployed at POSs which can only be deployed near moons. Fighters, I guess, but they are limited also. And we have a thing called a carrier with a SMB which is counter-intuitive to the historical definition of a carrier.
As to the payoff - I'm thinking more like mining vessels with 5-10 times the mining capability (for a specific ore) of anything out there now. Fast locking sniping ships that can hit a fast moving target at 200+km, Those kind of bonuses for the lack of warp.
I guess you could think of it as a mobile POS in a way.. if you needed to.
Yeah sure there is risk in ships with such limited mobility, but... dang... I thought we EVE players liked risk with proper reward.
Primary Test Subject GÇó SmackTalker Elite |
Dersen Lowery
Laurentson INC StructureDamage
179
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Posted - 2012.12.04 22:35:00 -
[15] - Quote
So basically, you want POSes with propulsion systems, yes? |
Metal Icarus
Legion Of Idiots legion of extraordinary Idi0ts
380
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Posted - 2012.12.04 22:43:00 -
[16] - Quote
brainfarting this out here....
T2 tier3 battleships, no warp drive, able to cyno in highsec, can fit 1 or 2 dreadnaught sized weapons for highsec pos bashing. |
AstraPardus
Lightspeed Enterprises Fidelas Constans
4
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Posted - 2012.12.04 23:09:00 -
[17] - Quote
I like this idea, it could be very useful for gate/station/TCU/SBU defence and/or blockade; think of some really diesel manned sentries. Good for nullsec alliances and highsec logistics corps to protect their supply lines durring wardec.
OR
Alternatively, something less diesel that can be anchored and would be unmanned, operating based on standings. |
Beta Miner
COBRA Logistics Outer-Haven
3
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Posted - 2012.12.05 19:31:00 -
[18] - Quote
@AstraPardus: Honestly, deep down, I really like this idea. It just has to be simple and practical ... and 'really diesel manned sentries' sounds like a heck of an idea.
Supplement your POS defenses, protect a mining op, watch a gate or wormhole. |
Zanzbar
Legion of Tears
55
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Posted - 2012.12.05 20:51:00 -
[19] - Quote
I'm trying to find a reason to hate this idea but can't think of a whole lot except that it seems weird that a pod can fit a warp core onboard, but somehow something a thousand times its size goes without.
But honestly removing the warp core is a really heavy nerf and has the potential to create some balance in a lot of those ship ideas people have that would be otherwise game breaking |
Daichi Yamato
Swamp Bucket Swamp Bucket Empire
75
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Posted - 2012.12.06 03:40:00 -
[20] - Quote
BoBoZoBo wrote:
Instead of WIS we an have WICWID/WIT - LOL Actually that would be cool, as long as you can look out the windows, visit the hangar deck.
this would be funny if all in the carrier could hear structure warnings and everything goes flashy red. time to gtfo, oh shi- doomsday... |
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BoBoZoBo
MGroup9 Quantum Cafe
117
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Posted - 2012.12.06 14:30:00 -
[21] - Quote
Zanzbar wrote:I'm trying to find a reason to hate this idea but can't think of a whole lot except that it seems weird that a pod can fit a warp core onboard, but somehow something a thousand times its size goes without.
I agree with that, but as long as a pod can bump a carrier... why not suspend belief?
We can always call it a sacrifice of space. It's not that the non-warp should can't fit one, just that it has removed it and put something else in it's place. Primary Test Subject GÇó SmackTalker Elite |
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CCP Fozzie
C C P C C P Alliance
2652
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Posted - 2012.12.06 14:41:00 -
[22] - Quote
I find this idea fascinating. Hmm......
Hmm..... Game Designer | Team Game of Drones https://twitter.com/CCP_Fozzie |
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MainDrain
7th Deepari Defence Armada The Veyr Collective
16
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Posted - 2012.12.06 14:57:00 -
[23] - Quote
BoBoZoBo wrote:Following some leads from other sci-fi ships and stories... How about some ship classes that are non-warp capable, but have some other pretty bad-@ss abilities to make up for it.
They would need to be carried around in other ships with an SMB and deployed on field making them vulnerable to ganks, but the role bonuses would make up for it would have very high maneuverability, high base speed, good tank and low sig radius (depending on base class).
Most obvious candidate for this would be industrial or mining ships with a very high mining yield, low cycle time, high compression capability or excellent refinement. Maybe throw in a dedicated gas mining ship here.
Combat & Support ships could have nice logistical potential or bombardment and sniping abilities.
Just trowing it out there.
Are you not basically suggestions something we Already have ... Drones. |
Inepsa1987
Team Shut It Down
17
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Posted - 2012.12.06 15:35:00 -
[24] - Quote
I like it.
Would be very nice to have a tier 2 carrier as the host for these non warp capable ships. A carrier that can hold a squad of ships, with pilots in them. Not sure if something like that is even possible. Spaceship Pilot. |
jonnykefka
Adhocracy Incorporated Adhocracy
170
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Posted - 2012.12.06 16:40:00 -
[25] - Quote
MainDrain wrote:BoBoZoBo wrote:Following some leads from other sci-fi ships and stories... How about some ship classes that are non-warp capable, but have some other pretty bad-@ss abilities to make up for it.
They would need to be carried around in other ships with an SMB and deployed on field making them vulnerable to ganks, but the role bonuses would make up for it would have very high maneuverability, high base speed, good tank and low sig radius (depending on base class).
Most obvious candidate for this would be industrial or mining ships with a very high mining yield, low cycle time, high compression capability or excellent refinement. Maybe throw in a dedicated gas mining ship here.
Combat & Support ships could have nice logistical potential or bombardment and sniping abilities.
Just trowing it out there.
Are you not basically suggestions something we Already have ... Drones.
I think the idea is that these would be player piloted.
And from Fozzie's response, and given a conversation during the New Eden Open about how he was very disappointed that Motherships did not actually deploy hordes of player-piloted ships, I think I see where this is going and it sounds intriguing. |
Iagus Damaclese
Altern4te Dim3nsion. Double Tap.
0
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Posted - 2012.12.06 16:40:00 -
[26] - Quote
BoBoZoBo wrote:Following some leads from other sci-fi ships and stories... How about some ship classes that are non-warp capable, but have some other pretty bad-@ss abilities to make up for it.
They would need to be carried around in other ships with an SMB and deployed on field making them vulnerable to ganks, but the role bonuses would make up for it would have very high maneuverability, high base speed, good tank and low sig radius (depending on base class).
Most obvious candidate for this would be industrial or mining ships with a very high mining yield, low cycle time, high compression capability or excellent refinement. Maybe throw in a dedicated gas mining ship here.
Combat & Support ships could have nice logistical potential or bombardment and sniping abilities.
Just trowing it out there.
http://cdn.memegenerator.net/instances/400x/31400277.jpg |
Beta Miner
COBRA Logistics Outer-Haven
3
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Posted - 2012.12.06 17:39:00 -
[27] - Quote
So I was worried about all your pilots getting podded or having their ships stolen while they operated the non warp ship ... and the solution is in this thread; Deployable Point Defense Platforms
Sentient Blade wrote: 4. A pilot comes along in a command ship, with a particular high-slot module fitted, let's call it a "Tactical Network Processor" and assumes control over the module ....
I'm not sure about his other ideas, but point #4 is genius, it removes all the complexity ... might this same system be applied to existing POS turrets as well?
To remove the complexity even more, maybe his this module is more lie a Tactical Network DESIGNATOR and is just a glorified target painter. You paint the dreadnaught and the Point Defense Platform shoot's it. |
Wedgetail
Sebiestor Tribe Minmatar Republic
8
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Posted - 2012.12.06 18:47:00 -
[28] - Quote
BoBoZoBo wrote:Following some leads from other sci-fi ships and stories... How about some ship classes that are non-warp capable, but have some other pretty bad-@ss abilities to make up for it.
They would need to be carried around in other ships with an SMB and deployed on field making them vulnerable to ganks, but the role bonuses would make up for it would have very high maneuverability, high base speed, good tank and low sig radius (depending on base class).
Most obvious candidate for this would be industrial or mining ships with a very high mining yield, low cycle time, high compression capability or excellent refinement. Maybe throw in a dedicated gas mining ship here.
Combat & Support ships could have nice logistical potential or bombardment and sniping abilities.
Just trowing it out there.
an implementation of this system already exists in the form of the gang assist module known as the clone vat bay, this system - is redundant as jumpbridges are much easier to coordinate and use, and don't leave thier pilots or ships vulnerable to an early/quick counter. X)
otherwise, a fair suggestion |
Albert Wittmann
3
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Posted - 2012.12.06 18:51:00 -
[29] - Quote
CCP Fozzie wrote:I find this idea fascinating. Hmm......
Hmm.....
Hmm, i can sniff your idea ...
Some old spaceship from the past ... maybe first-generation of the ships of space travel of the empires .. like Wostok, Mercury ... or a little younger ... some of the first hauler, missed in the space between planets and forgotten and drifting now away from the star ...
Hmm, could be funny ... more collector items for Chribba \o/ |
Albert Wittmann
3
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Posted - 2012.12.06 18:53:00 -
[30] - Quote
Aww ... quote ... edit ... bullshit ... |
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