Pages: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 30 40 .. 47 :: one page |
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Author |
Thread Statistics | Show CCP posts - 37 post(s) |
Mr ZZZZZZZZ
Tri-Mining Corp Rising Phoenix Alliance
7
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Posted - 2012.12.05 20:52:00 -
[721] - Quote
CCP Habakuk wrote:Mr ZZZZZZZZ wrote:more info on issues with loading a freighter.
I have 756,000/864,000 m3 showing on my freighter.
Cannot add a single magnate at 2,500 m3.
same thing with ammo, adding 20,000 units fails. but I can add 10,000 units twice.
this is not good...... Could you please write a bugreport (Press F12 ingame, then "Report Bug") about this? I had a short check on our test server Buckingham and I was not able to reproduce it so far. Please add as many details as possible. Try for example to repackage the freighter and assemble it again. Try it with a different ship. Thanks!
Will do, And I did find one other person reporting it. |
KIller Wabbit
The Scope Gallente Federation
125
|
Posted - 2012.12.05 20:53:00 -
[722] - Quote
CCP Habakuk wrote:Mr ZZZZZZZZ wrote:more info on issues with loading a freighter.
I have 756,000/864,000 m3 showing on my freighter.
Cannot add a single magnate at 2,500 m3.
same thing with ammo, adding 20,000 units fails. but I can add 10,000 units twice.
this is not good...... Could you please write a bugreport (Press F12 ingame, then "Report Bug") about this? I had a short check on our test server Buckingham and I was not able to reproduce it so far. Please add as many details as possible. Try for example to repackage the freighter and assemble it again. Try it with a different ship. Thanks!
Wonder if this is a version of the POS silo bug - you can add to silo only if you don't land your drag on a stack already there.
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Zephon Xeinos
No One Loves You Inc. LockJaw Inc.
0
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Posted - 2012.12.05 20:56:00 -
[723] - Quote
should I be concerned with this FPS moniter feedback?
http://i721.photobucket.com/albums/ww213/Zexyukin/Um-1.jpg |
Destiven Mare
Ghost Net Industrialists Rebel Alliance of New Eden
0
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Posted - 2012.12.05 21:14:00 -
[724] - Quote
Whenever I either enter or exit warp or exit a stargate, my frame rate drops to near 2 fps and I encounter severe lag.
I have detected this problem using both the eve frame rate monitor and the ctrl+shift+alt+m monitor. Both tools show alarming drops in frame rate when I either enter or exit warp or exit a stargate. Bonus: Upon exiting a stargate and attempting to enter warp, I seem to get "double lag".
I have been able to repeat this behavior all day.
Windows Client Win 7 Home Premium Intel Core i7 2630QM 16 gig ram GeForce GTX 560M (driver ver 310.70 dated 4 Dec 2012)
This should not be happening.
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Zephon Xeinos
No One Loves You Inc. LockJaw Inc.
0
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Posted - 2012.12.05 21:46:00 -
[725] - Quote
I find that this issue arises when the "aggression timer" pops up after shooting mission rats and stays this way until the counter is over, which is causing me lag spikes when warping, docking, moving my camera about in space.
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ljuk skywalker
CHAOS SQUAD WHY so Seri0Us
0
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Posted - 2012.12.05 22:06:00 -
[726] - Quote
I'm not able to fit on Arazu following modules (Recon Ship V):
Covert Ops Cloaking Device II -- 0 CPU Medium Rudimentary Concussion Bomb I -- 31.5 CPU Cynosural Field Generator I -- 50 CPU Covert Cynosural Field Generator I -- 50 CPU
Arazu in base has 525 CPU
Error Message:
To bring Covert Ops Cloaking Device II online requires 400,00 cpu units, but only 278,00 of the 420,00 units that your computer produces are still available.
BUT in fitting i have that Covert Ops Cloak II needs only 1 FT of power grid and no CPU needed (due to Recon Ships on V) |
ljuk skywalker
CHAOS SQUAD WHY so Seri0Us
0
|
Posted - 2012.12.05 22:07:00 -
[727] - Quote
ljuk skywalker wrote:I'm not able to fit on Arazu following modules (Recon Ship V):
Covert Ops Cloaking Device II -- 0 CPU Medium Rudimentary Concussion Bomb I -- 31.5 CPU Cynosural Field Generator I -- 50 CPU Covert Cynosural Field Generator I -- 50 CPU
Arazu in base has 525 CPU
Error Message:
To bring Covert Ops Cloaking Device II online requires 400,00 cpu units, but only 278,00 of the 420,00 units that your computer produces are still available.
BUT in fitting i have that Covert Ops Cloak II needs only 1 FT of power grid and no CPU needed (due to Recon Ships on V)
Working after Leaving & Entering the ship |
Kenneth O'Hara
Bareback Pornstars Fade 2 Black
7527
|
Posted - 2012.12.05 22:22:00 -
[728] - Quote
Zephon Xeinos wrote:I find that this issue arises when the "aggression timer" pops up after shooting mission rats and stays this way until the counter is over, which is causing me lag spikes when warping, docking, moving my camera about in space. Stop moving. Stick around. I'm full of bad ideas. ~Isaac Clarke *Bait* with your altGäó *Bacon* with your mainGäó |
GaiusAlexander
Abacus House
5
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Posted - 2012.12.05 22:33:00 -
[729] - Quote
Issue with running two instances at same time.
Run a mission ship and a salvage alt. When I am docking, if I alt-tab over to second ship, the docking ship will just hang there in space indefinitely until I alt-tab back. Then I will hear "docking permission requested..." I tested and this by docking my other ship and saw the Tengu just floating there next to station, Undocked Noctis and Tengu still just sitting there. Flew around some came back, Tengu still sitting there. Atl-tab to that screen and then it docked.
In high sec just an annoyance. If this happened in low sec, I could lose a ship while waiting for the other to dock.
Thanks.
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Link Madeveda
Sebiestor Tribe Minmatar Republic
0
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Posted - 2012.12.05 22:37:00 -
[730] - Quote
The first Patch 457011 - 457724 always stops at 99.6 % . I tried to clear the caches and i tried the repair - tool . What can i do ? |
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Angsty Teenager
Broski North Black Legion.
79
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Posted - 2012.12.05 22:45:00 -
[731] - Quote
Clicking on the name of a probe no longer centers your camera on that probe (in the scanning interface).
This makes it somewhat more difficult to scan. Please fix this. |
Philosoph Tzestu
Ships with Slingshots
0
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Posted - 2012.12.05 22:50:00 -
[732] - Quote
Hey, 1) no longer able to set a destination from the science and industry screen
2) when changing market prices the number of clicks it takes to get the cursor to sit at the end seems to vary (as opposed to selecting the whole amount)
3) can no longer select-drag-wait-and-drop to dump stuff into the bottom of a inventory window; now it just dumps and sorts (like it used to when you didn't hold the items over the hanger) |
Tek Handle
Vanishing Point. The Initiative.
22
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Posted - 2012.12.05 23:02:00 -
[733] - Quote
Serious issue in the search function of People & Places
a. Search Type: Solar System Search By: Partial Terms
b. put in 4-0 to look for http://evemaps.dotlan.net/system/4-07MU c. no results returned
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Madmaardigan Kronos
Dread Caldaries
0
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Posted - 2012.12.05 23:07:00 -
[734] - Quote
Project Macabre wrote:Yeah, this patch is really cute. But question? Why doesn't it say in the patch notes "screwed the entire game up graphically, made ships invisible, made docking stations / schools / starbases / everything that's an important feature in the game INVISIBLE?"
Because from the looks of things? That's pretty much all CCP accomplished with this roll out. Repair doesn't do anything, restarting the client a billion times doesn't do anything, and I have a sneaking suspicion an entire uninstall and reinstall wouldn't do sweet-F-all.
Can someone perhaps, MAYBE, shed some light on this issue and a possible fix? Would hate for CCP to lose a single, insignificant customer and their 20 dollars a month over this issue. QQ.
tl;dr, typical broken ass patch. Yawn.
having this same issue, tried restarting, the repair client logging off and restarting client also the in-station platform my ship hovers over and my ship itself is invisible there too
not loosing my mind quite like the quote above, I would just like some direction please, simply looking forward to playing again hopefully soon ;) |
DEFIER ORILIS
DEFIANCE FRENETIC REGIMENT
14
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Posted - 2012.12.05 23:20:00 -
[735] - Quote
I am sure it has been reported so let me know when it is fixed.
- When I buy an item on the Market, the Browser Selector highlight loses his mark there on the left Market window.
It should be still active and selected while and after the purchase is completed like it used to be.
Thx. DEFIER |
Paulmer Pearl
Hedion University Amarr Empire
0
|
Posted - 2012.12.05 23:21:00 -
[736] - Quote
I had a small issue, when locking something the word "locked" keeps flashing on the object even after it is done locking. not a big issue just annoying. once I dropped the lock and re-locked it stopped. |
Gilbert Intaki
Empire Tax Revenue Service
19
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Posted - 2012.12.05 23:31:00 -
[737] - Quote
Update on issue relating to random client hangs/crashes immediately after character selection.
I have performed a clean re-install of the EVE client, and guess what: The problem persists! (Thanks CCP...............)
It can happen to the first client I open, or it can happen to the 2nd or 3rd or whichever number you pick. It is utterly random. The client hangs and dies just after I have pressed the character I want to enter the game with, and the only thing I can do it to keep restarting the client, until magically all of a sudden, I can log on as normal.
What's even more weird, is that I can actually SEE my spaceship appearing in space (using another client already logged in), but for the offending client that hangs - well, it just sits there at the 'Entering game as XXXXX' screen, and never budges until it eventually crashes or I kill it. Ace coding boys....!
Intel i920, nVidia GTX 590. 12GB RAM.
Go figure......
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Victor LaCruze
EVE University Ivy League
0
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Posted - 2012.12.05 23:37:00 -
[738] - Quote
The new feature "Tracking Camera: Track Selected Item" works great except when you have your camera offset from center (Esc dialog > Display & Graphics tab > In Space Camera Settings > Camera Center slider. The tracking behavior seems to revolve around the center of the screen regardless of where you have set that slider.
I think it should respect the offset the same way it does for your ship when not "tracking", i.e., the camera would get oriented so you see your ship and the object equally distant from the Cemara Center you have set using that slider. For me, my ship gets oriented out of sight behind a window because that's what I use that area for. |
Azura Solus
Voices of Anatole
32
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Posted - 2012.12.05 23:59:00 -
[739] - Quote
One issue i have noticed is that you cant set your overview settings to view just suspect criminal and limited engagment targets. This would be very helpful for bounty hunting and suspect slaying |
MadMuppet
A Better Corp Name
617
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Posted - 2012.12.06 00:00:00 -
[740] - Quote
Music sound set to zero. World sound set to zero. Game Music still playing the in the background interfering with the Rolling Stones! I have a music volume and I want it painted black!!!
November 6th, 2012 "With this in mind, it becomes quite obvious to focus on training the Destroyers and Battlecruisers skills before the change to get the maximum return effect. We highly recommend you start doing so now." --á CCP Ytterbium from:-áhttp://community.eveonline.com/devblog.asp?a=blog&nbid=73530 |
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Tiregn
Royal Blue Industries
17
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Posted - 2012.12.06 00:10:00 -
[741] - Quote
Windows 7 PC
Character One - Can Enter Game Fine - Is Docked Character Two - Can Enter Game Fine - Is Docked
Character Three - Get's 'Socket Closed' Error' every time I try to log it in. He is undocked in space.
I am running an Nvidia 560 Ti
I'm scared to undock on my other accounts now for fear of not being able to use them either. |
Grey Stormshadow
Fistful of Finns Nulli Secunda
1471
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Posted - 2012.12.06 00:21:00 -
[742] - Quote
Undock with minny freighter caused random visual damage indication where ships shield/armor/hull bars were aprox 30% at red. Hoovering the indicators with mouse revealed that there was no actual damage in any of them. Was fixed after visiting station after that.
Has happened couple times now.
Get |
Zephon Xeinos
No One Loves You Inc. LockJaw Inc.
0
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Posted - 2012.12.06 00:26:00 -
[743] - Quote
Kenneth O'Hara wrote:Zephon Xeinos wrote:I find that this issue arises when the "aggression timer" pops up after shooting mission rats and stays this way until the counter is over, which is causing me lag spikes when warping, docking, moving my camera about in space. Stop moving.
what amazing help :D |
Grey Stormshadow
Fistful of Finns Nulli Secunda
1471
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Posted - 2012.12.06 00:41:00 -
[744] - Quote
Tactical is showing 200km ring at true distance of 170km
Get |
Billy Kid
0
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Posted - 2012.12.06 00:47:00 -
[745] - Quote
1: If I for example are in Amarr and sets my destination to, let just take Jita but it doesent matter from where to where, then I cant choose "Remove Waypoint" in the drop-down menu but I can choose "Set Destination" or Add Waypoint". After I have done that I can choose the "Remove Destination" but it dont remove it, it just go back to the menu as before.
2: I have researched all the Cargo Container BPO's to ME 25 but it still shows the same amount of minerals to build one as if it was in ME 0 ?
3: I use the "Cool Gray" Theme but have changed the Transparency to 255 in the "Background Color" but every time I log in I have to go in and slide it down to 0 and then back up to 255 again. If I dont do this my "Loading Bars" in the center of the screen has a black background instead of the grey it is supposed to be. This bug is not new, I reported it 20 December 2011 but no one ever solved it. Did not even get a reply from CCP. |
Kalissa
Sacred Templars Unclaimed.
13
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Posted - 2012.12.06 01:11:00 -
[746] - Quote
Apologies if this has already been posted
We're having problems with linking jump bridges at the moment, when we click on "bridge to".
We installed a bridge in a system this morning just after downtime this morning and then we installed it's counterpart only a couple of hours ago, yet the bridges are invisible to each other, they dont show in the menu in the pos under unlinked bridges and they dont show in the menu when you click on the bridge itself.
Other bridges are showing fine, including unlinked bridges which were anchored before the patch.
Anyone else had a similar problem? If not then I think this is one more for the bug list! |
Mr ZZZZZZZZ
Tri-Mining Corp Rising Phoenix Alliance
8
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Posted - 2012.12.06 01:13:00 -
[747] - Quote
Mr ZZZZZZZZ wrote:CCP Habakuk wrote:Mr ZZZZZZZZ wrote:more info on issues with loading a freighter.
I have 756,000/864,000 m3 showing on my freighter.
Cannot add a single magnate at 2,500 m3.
same thing with ammo, adding 20,000 units fails. but I can add 10,000 units twice.
this is not good...... Could you please write a bugreport (Press F12 ingame, then "Report Bug") about this? I had a short check on our test server Buckingham and I was not able to reproduce it so far. Please add as many details as possible. Try for example to repackage the freighter and assemble it again. Try it with a different ship. Thanks! Will do, And I did find one other person reporting it.
Humh, Went to Jita with partial load, emptied it, flew back to our office and it works fine now.
so not reproduceable. |
Drago Misharie
Leeroy Jenkin's Slaughterhouse
1
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Posted - 2012.12.06 01:20:00 -
[748] - Quote
Drago Misharie wrote:PILOT HAS KILL RIGHTS YOU CAN ACTIVATE <<<<< BOTH LOCAL MEMBERS LIST AND OVERVIEW DOESN'T"T WORK >>>>>>
Guys, I had the setting working in local members list and on my overview but upon logging off and back in it no longer works.
Attempted to log off and on multiple times, still doesn't work.
NOW.... Activate Button isn't working
Found someone to kill and we were all sent to pounce on them (EVEN THOUGH THE OVERVIEW AND LOCAL STILL DON"T WORK) and the activate button wouldn't do anything.
What the hey? |
Adria Origin
Yar Har Fiddle Di Dee
20
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Posted - 2012.12.06 02:02:00 -
[749] - Quote
Quote:Blockade Runners are now immune to cargo scanners.
Their description needs updated then. |
Alice Katsuko
Terra Incognita Intrepid Crossing
161
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Posted - 2012.12.06 02:20:00 -
[750] - Quote
Not sure if this is a bug, an oversight, or a case of things working as intended, but Capital Remote Hull Repper skill requirements were not reduced to be in line with the new requirements for other capital remote support modules. |
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