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Author |
Thread Statistics | Show CCP posts - 37 post(s) |
Madmaardigan Kronos
Dread Caldaries
0
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Posted - 2012.12.06 02:33:00 -
[751] - Quote
I submitted an in-game bug report about anyone experiencing invisible ships, and stations both within the station and while un-docking DEV's are aware of this issue and are trying to resolve it, just FYI to anyone as the DEV's monitoring this forum havn't replied to that particular question as far as I can tell.
good hunting all! |
Bostanimus
Feel Good Incorporated.
0
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Posted - 2012.12.06 02:35:00 -
[752] - Quote
Not sure if this is a "new" feature.
I have a Caldari Navy EM Ward Field on my ship. I bought it to get my cap stable on my tengu. because before the patch the cap usage of this lower than the T2 version.
Is this an intended change? or a unexpected change?
I would really like it to be fix back to where it was previously |
impulsje
Macabre Votum Against ALL Authorities
0
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Posted - 2012.12.06 02:50:00 -
[753] - Quote
I've had 2 occasions now where the indicators for shield/armor/hull in the HUD have improperly shown about 30% red, instead of all white. On mouse-over these have shown correct figures both nominal and %. Visually however the ship appears to have equal damage on all 3 types.
at the time of this posting i'm unable to reproduce this.
ships that have had this happen to are: buzzard and noobship |
Qicia
Mercurialis Inc. RAZOR Alliance
0
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Posted - 2012.12.06 02:55:00 -
[754] - Quote
I'm not sure if this has already been stated or this was part of the patch, which I can't find anything on. Cynosural fields aren't shown on the in game map of eve and has also seemed to have reduced the number of active cynosural generators around eve. |
EI Digin
Dreddit Test Alliance Please Ignore
334
|
Posted - 2012.12.06 02:56:00 -
[755] - Quote
I have set an overview colortag/background for pilots who have kill rights available to purchase to make it easier to identify targets within a system. The issue is that the overview tags and the colortag are not reliable, and there have been many times where I have clicked on a neutral, untagged ship only to have the kill right cross show up. Once they show up for that particular person, they're there for good.
Also there are some lag issues with activating kill rights, at least one time today I mashed the activate killright button only for nothing to happen, and for the player to slowly autopilot its way to the gate/station. |
Richard Cave
SKAREBEARZ I Know Right
0
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Posted - 2012.12.06 03:06:00 -
[756] - Quote
Not really sure if it's an issue, but the Jukebox is missing. Was this removed from the game completely? |
PsyKrow
Terpsichore Protectorate
1
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Posted - 2012.12.06 03:14:00 -
[757] - Quote
mining frigates can equip guns... some how i doubt this is working as intended?
02:33:26Combat84 from superkings 232[.MOD.](Incursus) - Light Neutron Blaster II - Hits 02:33:26Combat57 from smidster[.MOD.](Venture) - 200mm AutoCannon II - Hits 02:33:26Combat143 to smidster[.MOD.](Venture) - Scourge Rocket - Hits 02:33:23Combat50 from Tedio[.MOD.](Venture) - 200mm AutoCannon II - Hits 02:33:22Combat99 from superkings 232[.MOD.](Incursus) - Light Neutron Blaster II - Penetrates 02:33:22Combat48 from smidster[.MOD.](Venture) - 200mm AutoCannon II - Hits 02:33:20Combat49 from Tedio[.MOD.](Venture) - 200mm AutoCannon II - Hits 02:33:19Combat20 from smidster[.MOD.](Venture) - 200mm AutoCannon II - Grazes 02:33:17Combat97 from superkings 232[.MOD.](Incursus) - Light Neutron Blaster II - Glances Off 02:33:17Combat22 from Tedio[.MOD.](Venture) - 200mm AutoCannon II - Grazes 02:33:16Combat22 from smidster[.MOD.](Venture) - 200mm AutoCannon II - Grazes 02:33:15Combat50 from Tedio[.MOD.](Venture) - 200mm AutoCannon II - Grazes 02:33:15Combat197 to Hobgoblin II[.MOD.](Hobgoblin II) - Scourge Rocket - Hits 02:33:14Combat123 from superkings 232[.MOD.](Incursus) - Light Neutron Blaster II - Hits 02:33:13Combat31 from smidster[.MOD.](Venture) - 200mm AutoCannon II - Grazes 02:33:13Combat163 to Hobgoblin II[.MOD.](Hobgoblin II) - Scourge Rocket - Hits 02:33:12Combat60 from Tedio[.MOD.](Venture) - 200mm AutoCannon II - Glances Off 02:33:12Combat126 from superkings 232[.MOD.](Incursus) - Light Neutron Blaster II - Hits 02:33:11Combat25 from smidster[.MOD.](Venture) - Hobgoblin II - Glances Off
http://eve.battleclinic.com/killboard/killmail.php?id=18183065 |
miles veters
Imperial Academy Amarr Empire
0
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Posted - 2012.12.06 03:16:00 -
[758] - Quote
no idear why you need 3 levels of safety,
only need two
green-PE mode normal mode shoot npc,
red-PK mode PvP mode, shoot everybody. |
Velarra
Ghost Festival Naraka.
133
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Posted - 2012.12.06 03:27:00 -
[759] - Quote
I'd like to point out that the loss of the jukebox is really, really irritating. In-game i'd like control over which music plays when & where.
What is it with CCP REMOVING features that were great? ... Like automated ship spinning & now the juke box?! :/ |
Adria Origin
Yar Har Fiddle Di Dee
20
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Posted - 2012.12.06 03:29:00 -
[760] - Quote
Velarra wrote:I'd like to point out that the loss of the jukebox is really, really irritating. In-game i'd like control over which music plays when & where.
What is it with CCP REMOVING features that were great? ... Like automated ship spinning & now the juke box?! :/
EVE has sound?
--
Ok seriously though, mute in game sound, open this. Fix'd. |
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Velarra
Ghost Festival Naraka.
133
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Posted - 2012.12.06 03:35:00 -
[761] - Quote
Adria Origin wrote:Velarra wrote:I'd like to point out that the loss of the jukebox is really, really irritating. In-game i'd like control over which music plays when & where.
What is it with CCP REMOVING features that were great? ... Like automated ship spinning & now the juke box?! :/ EVE has sound? -- Ok seriously though, mute in game sound, open this. Fix'd.
That's a kludge fix for a CCP MISTAKE :/
I actually enjoy the sound of space, ships, guns/missiles/drones, in conjunction with music i choose, in the order i select it within the client. A valuable feature and aspect of the game that existed yet was incredulously stripped away. |
Sam Lonewolf
Eventhorizon International
0
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Posted - 2012.12.06 03:38:00 -
[762] - Quote
Please extend the drones to include all fleet wrecks. it is very tiresome to tell them to salvage each wreck that is legal to salvage. if I can use a tractor beam on it i should be able to use the salvage drones with out having to tell them to salvage each and every one! |
mkint
923
|
Posted - 2012.12.06 04:24:00 -
[763] - Quote
CCP Veritas wrote:Terik Deatharbingr wrote:I just jc'ed from HS, and when I restarted my training, it went from needing 2 days 1 hour to complete the destroyers skill, to 2 days 12 hours. I put a different skill in, worked fine.....put the destroyers skill back, hit apply and it went back to 2 days 1 hour left to complete.
For you trolls, yes I have the same implants in. It just glitched. A fix for this is in the works. What will happen to lost sp ? or is it really lost? I went from 10 days to 12 with a simple skill change. Maxim 34: If you're leaving scorch-marks, you need a bigger gun. |
Ascavari
Angry Vegetable Patch
0
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Posted - 2012.12.06 04:41:00 -
[764] - Quote
My drones will not engage targets when I tell them too.......second why am I getting full agro in missions when I shouldnt be! Regardless of spawns and anything I am getting full agro.
Lastly I am still having an issue where my game randomely shoots down in fps from like 150 to 7 for no damn reason. I have almost lost numerous ships because of this, would appreciate if this issue was looked into. |
JaseNZ
EG CORP Talocan United
10
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Posted - 2012.12.06 04:56:00 -
[765] - Quote
When I open a CHA at my POS, it always defaults to tab 1, instead of the tab last used, like it did pre-patch. |
Diarrhea Face
Super Happy Fun Corp Asgard Supplies and Logistics
0
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Posted - 2012.12.06 05:07:00 -
[766] - Quote
When you enable the background 'pilot has a kill right on him that you can activate', the overview doesn't update to show people with this status. switching tabs, docking and undocking, etc doesn't seem to update it. the only way i've found so far is to select the pilot. then their background will change (though not necessarily right away).
|
Messoroz
AQUILA INC Verge of Collapse
315
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Posted - 2012.12.06 05:24:00 -
[767] - Quote
Wormhole collapsing animations have disappeared/no longer play. Their sound effects are also borked. |
Macaya
Endless Destruction Tribal Band
3
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Posted - 2012.12.06 05:24:00 -
[768] - Quote
Why does a new ship entering the battle take full agro of the room... This can be done with an Ibis and NPC BS's agro this target which is not inline with what was suggested in previous posts.
New ships that show no aggression and have not even been aggressive, and the ships who are actively being killed are still switching targets...
I do not understand why after so many years of the game mechanics having remained intact, you decided to change this major part.
Most will overcome this but many will still leave. This game is not exactly growing in number base at the same rate is has done in the past.
Fix the AI b0llox and FFS are you ever going to fix the drones focus fire!!! |
beretta74
Wrecking Shots Black Legion.
1
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Posted - 2012.12.06 05:30:00 -
[769] - Quote
Climbed into my carrier today to find it says the capacitor only last 12 minutes. Wouldnt bother me other than 3 days ago on a pos repping expedition it was cap stable at 70%. Since i have not changed a single mod since that day there is no reason for the change to be like this. Unless i am mistaken and there was a nerf to carriers capacitor recharge or the cap mods now use more cap. Since i dont see any such notes on this i am left to think it is a bug.
Thank you very much, Beretta74 |
X'Nedra Yi
Sintex Industries
0
|
Posted - 2012.12.06 05:38:00 -
[770] - Quote
Not sure if this is covered or not, but since the patch, I've had to turn my graphics settings way down to run 2 sessions.
Before, I could easily run 3 sessions at full graphics (1920x1080, all settings high, HDR enabled) Now, If I start a second session, I need to turn everything way down. (HDR off, AA off, PP off, Sharder Quality low, TQ med, LOD low, Shadow Quality off, IE High, ISQ high)
This is with dual nVidia 560ti in SLI, overclocked. |
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Crane Cloud
Inner Ring Inc.
0
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Posted - 2012.12.06 07:28:00 -
[771] - Quote
I can't save my overview setting |
Jatreyu Montrose
EVE University Ivy League
0
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Posted - 2012.12.06 07:31:00 -
[772] - Quote
I just clone jumped from a clone with +4s to a full set of +5s. I had roughly 8d left on Assault Figate 5 when I jumped. Now in +5 clone and have 10d left.
(Like many on this list, apparently...) |
drewtorn
Freeground Cooperative Stellar Economy Experts
0
|
Posted - 2012.12.06 07:48:00 -
[773] - Quote
i've noticed on every occasion ... that the "Target Spectrum Breaker" only breaks my own locks, and no other ships. at all ranges. from 500m out to 60k is what ive tested, and to no avail, i cant understand the use of this mod if its doing what its supposed to by only breaking my own locks. |
Gilbert Intaki
Empire Tax Revenue Service
19
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Posted - 2012.12.06 08:19:00 -
[774] - Quote
Gilbert Intaki wrote: Update on issue relating to random client hangs/crashes immediately after character selection.
I have performed a clean re-install of the EVE client, and guess what: The problem persists! (Thanks CCP...............)
It can happen to the first client I open, or it can happen to the 2nd or 3rd or whichever number you pick. It is utterly random. The client hangs and dies just after I have pressed the character I want to enter the game with, and the only thing I can do it to keep restarting the client, until magically all of a sudden, I can log on as normal.
What's even more weird, is that I can actually SEE my spaceship appearing in space (using another client already logged in), but for the offending client that hangs - well, it just sits there at the 'Entering game as XXXXX' screen, and never budges until it eventually crashes or I kill it. Ace coding boys....!
Intel i920, nVidia GTX 590. 12GB RAM.
Go figure......
Another update:
This morning I have been able to log on 3 times, out of a total number of attempts of 26 so far. The vast majority of times the client hangs immediately after selecting character and then crashes, but the ship the character is in actually appears in space!!!! (verified but other logged-in account).
Honestly - I don't know how you people manage to stay in business with this level of coding (in)competence.........
P.S. BOOT.INI |
Sizeof Void
Center for Advanced Studies Gallente Federation
301
|
Posted - 2012.12.06 08:24:00 -
[775] - Quote
Apologies if this question has been asked and answered already:
How do you remove the drone from the Catalyst, which used to have 5m3 of drone space and now has none? |
Peter Johannsen
Unseen Nomads Exiled Ones
0
|
Posted - 2012.12.06 08:28:00 -
[776] - Quote
Try repackaging it. |
Smoking Blunts
ZC Industries Dark Stripes
354
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Posted - 2012.12.06 09:05:00 -
[777] - Quote
WTF is up with this addition to the inventory.
every time I log in I have to redo my inventory windows, every time I open up POS hangers I have to resize them and set them back to the default hangers they used to be set at.
is this a new mini game, 'inventory FU'
is this going to get fixed anytime soon as this is a PITA OMG when can i get a pic here
|
The Reaper J
Central Strategic Warfare Dynamics
0
|
Posted - 2012.12.06 09:23:00 -
[778] - Quote
Not sure right now where to put it. But i have logged a support ticket. My profile shows my ship as invisible. The right hand column that shows the list of planets and ships, only shows the ships. No planets are visible in the list. The last 2 patches seem to have messed up my profile or the game. I cannot see my own ship. I cannot even see the planets until i am on top of them, and the star's (suns) are flashing fast like LED Christmas lights. I cannot play like that. It would drive anyone nuts. |
kyle6949
Critical Mass Inc. Nexus Fleet
0
|
Posted - 2012.12.06 10:02:00 -
[779] - Quote
This might have been addressed already but i am having issues with the Captian's Quarters taking longer than usual to load up every time I dock in station now. At a rough guess I would say it takes me twice as long to load them now; perhaps more. Please look into this.
Thank you. |
Del Asus
Blast Industries
0
|
Posted - 2012.12.06 10:20:00 -
[780] - Quote
I have 2 issues. The first is that engage target button for my drones is not working. When I try to tell my drones to attack a specific target they don't respond. The second is with the targeted icons on the HUD. If you target enough ships to have 2 rows, as you clear the top row the icons in the second row no longer move up to the top. |
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