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Author |
Thread Statistics | Show CCP posts - 37 post(s) |
Erredent
Fire f0r Effect
0
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Posted - 2012.12.11 03:33:00 -
[1051] - Quote
Swapping ships between an alt and myself and moving items from an orca fleet hangar to a corp hangar in a pos leaves ghost containers in the orca. Relog solves it, seems to be similar to the POCO problems.
i.e. orca alt ejects, main gets in and moves stuff from orca fleet hangar to corp hangar at pos then ejects, orca alt gets back in and still sees the transferred stuff in the orca fleet hangar but the stuff "cannot be accessed" |
Harrakin Stadden
Gaspra Manufacturing
0
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Posted - 2012.12.11 03:51:00 -
[1052] - Quote
Planetary transfers are not appearing in the customs office when transfered off planet. (have to log to be able to see them)
The Orcas hold takes 2 or 3 stacks to stack properly
The 25% shield warning sound randomly sounds for half a second scaring the pants off me |
Mabrick
Hiigaran Bounty Hunters Inc. Astraeaus
1
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Posted - 2012.12.11 04:05:00 -
[1053] - Quote
No Alibi wrote:First off, Great Expansion, Having lots of fun. Two things. 1. The tracking camere does a 360 spin when you jump, reset from a selected target, or anytime you click in space. To fix this, I have cleared cache. It worked for several days, then freaked out again last night. Clearing cache fixs it.... but for how long? Not a good thing to happen in battle. 2. Is the safety system supposed to work? What happened to the RED glow over weapons when on safe? It doesn't seem to matter if it is green or red, works the same for me. I have multible toon with + sec stats. (hehe,not this one ), And it is the same on all. Not a big thing, just pointing it out.
I will second (for me) and third (for corp-mate having same problem) the wildly spinning tracking camera bug. It's enough to cause motion sickness. I'll try the cache clearing procedure but a perma-fix sure would be nice. I love the tracking feature. Just tighten it up a bit more and it'd be awesome!
Thanks. |
Krabacho Atruin
Republic Military School Minmatar Republic
0
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Posted - 2012.12.11 04:17:00 -
[1054] - Quote
Seems to be an issue with skill training time when jumping to a clone. Once i jumped to a clone(with better implants) it wasn't applying the implant bonuses. I had to log off, log back in, pause the skill and hit apply again. Is this normal? |
Ytamii Arval
Khan Exploration Society
28
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Posted - 2012.12.11 05:48:00 -
[1055] - Quote
After 1.0.3 install:
HUD forgets Overview column widths; on every login they reset to defaults. Yes, I run as Admin. Yes, I bug reported this. Didn't have this problem before Retribution.
In-station Ships and Items tabs don't remember view settings.
HUD lag is terrible, especially in combat where it spends more time frozen than not. I only target one ship at a time BTW with new super-sized HUD. That produces much worse lag than having six targets did before Retribution. Of all these problems, this is by far the most important.
Tree view in default size and position is seen in UI the first time I open the hold for a new ship, even though my setting for all other things is tree closed and open in own window.
Sometimes see fitting slots which shouldn't exist.
Session changes are taking much longer.
Non-combat (mining) drones are prioritized as targets by AI even over combat drones. Launching mining drones instantly triggers aggrod rat spawns. Seems wacky to me. PvP-like, not. I know, I know--someday the AI will target based on dps. Personally, I play in the now, not the future. Right now, it's laughable.
Guns randomly reload before empty, usually around the half-full point. Haven't reported this yet, but it's a huge problem.
On the plus side, no problems with track cam. Nope, the movement doesn't bother me at all. |
Lone Gunman
Forhotea Corporation
23
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Posted - 2012.12.11 07:02:00 -
[1056] - Quote
Caumoum wrote:GSimon wrote:Stormbringer999s wrote:+1 for PI and Custom Offices transfer issues, items disappear, re-logging resolves issue Same here +1
+1
And a related issue that has been around forever is using a decrypter for invention. You have to put the decrypter in the lab Before you select the invention slot or the invention window doesn't see it, unless you log off or log back on. Data Cores and Data interfaces don't have this problem. |
Ragnar STS
Minmatar Ship Construction Services Ushra'Khan
50
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Posted - 2012.12.11 07:46:00 -
[1057] - Quote
+1 on removing the ridiculously overpowered sound of ships exploding. It is ok when actually fighting...though it does overpower actual fleet commander speech sometimes since it is sooo loud. Besides that, when semi-afk and mining, all the extra noises, especially the explosions of belt rats while mining....really pisses a guy off. If I zoom the camera way out...it is for a reason. I don't want to hear it like I'm right in the action.
+1 on making the safety feature remember last setting used per character. Seriously messing with life when I click my modules repeatedly to make them go and they don't go because of something stupid I had just set ... crashed ... then have to set again.
+1 on crashes...though these are probably not eve related and happened before retribution came out. Using a radeon card, with newest, crashing 1-2 times per day randomly, and almost every single time when changing channels/servers with teamspeak.
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Mara Tessidar
Bat Country Goonswarm Federation
684
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Posted - 2012.12.11 07:56:00 -
[1058] - Quote
Ship explosion noises are horrendous. Vastly louder than everything else, and the noise itself just sucks. Doesn't sound explodey. Sounds like a car door getting closed in a parking garage. EveO is a circus train that is for bafflingly unclear reasons also carrying tanks of chlorine gas,-ácrashing and exploding in the middle of a small midwestern town. -áCalling it a mere train wreck gives neither the entertainment nor the horror it offers its proper due. |
Mallak Azaria
GoonWaffe Goonswarm Federation
1390
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Posted - 2012.12.11 08:12:00 -
[1059] - Quote
New sounds. They are terrible. All of them. It's about time CCP stops catering to the lazy players with this sense of entitlement for fear of losing money. These aren't the people making the game better, these are the people wanting you to turn EVE in to a game that is like most other MMO's. |
Tion Barton
Order of the Phoenix Gentlemen's Agreement
0
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Posted - 2012.12.11 08:12:00 -
[1060] - Quote
Hats off once again to the UI team. I thoroughly enjoy the new batch of bugs and code failures. If someone turned it into a drinking game there would be many deaths due to alcohol poisoning.
What I'm really looking forward to is way you will start talking about the things you're planning for the next expansion before you finish fixing what you broke with this expansion. But hey, targeting reticles are circular now, so totally worth it. |
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octahexx Charante
Morior Invictus. Ethereal Dawn
25
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Posted - 2012.12.11 08:22:00 -
[1061] - Quote
remove the ship explosion sound aka slamming metal door shut in empty warehouse sound. it gives me a headache is probably the worst ound in a game ive ever heard.
the lasers sound like the fireballs going up and down in the lava in supermario.
the skilltraining is bugged,session change does not fix it anymore,players are losing sp and that is pretty serious ****.
u already owe me several hours of sp.
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SwissChris1
Stimulus Rote Kapelle
15
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Posted - 2012.12.11 09:02:00 -
[1062] - Quote
Please reduce the +2 warp strength bonus on the Venture down to +1....people mining at belts at 0km and getting away in structure is very very annoying....you are rewarding lazyness and plain stupidity instead of punishing it
+1 is enough because it means they still have a fair chance of getting away at gates (long point) |
Kano Tranker
Zebra Corp Gentlemen's Agreement
0
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Posted - 2012.12.11 09:21:00 -
[1063] - Quote
Krabacho Atruin wrote:Seems to be an issue with skill training time when jumping to a clone. Once i jumped to a clone(with better implants) it wasn't applying the implant bonuses. I had to log off, log back in, pause the skill and hit apply again. Is this normal?
I have lost time on training because of the implant glitch (please add this to known items list at front of thread). Seems like you need to relog, stop and start for new implants to take effect. This is important when the main game driver is the real tiem associated with training.
Kano |
Draumrkopa
Universalis Imperium Tactical Narcotics Team
0
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Posted - 2012.12.11 10:30:00 -
[1064] - Quote
I to am having problems with the jump clone implant math stuff. Just jumped myself today to a clone with the same +4 implants. It was murder to get the training timer fixed. many re logging and start/stop training to get it to normal. When you guys have the time to fix it I would be happy as hell... only have 10m skill points so its not like every sec counts. (<-- sarcasm)
Also I would love for the salvage drones to work. For me that was all this patch had to offer was those drones. But they like to salvage when they want to. Do not auto salvage even if its your wrecks. And most important they ignore the shortcut key. Just get the message " Drones engaging wreck" but they never move.
I don't mean to sound ungrateful for this patch but I just don't understand... wasn't this beta tested? Is the Beta that different from our world? Can we roll back the patch until things are fixed? I know you guys work hard to keep this game going, but with all the problems I see and been reading who wants to play?
p.s. When installing the code on the servers did someone click the "OK" button when it asked... "Computer Over! Virus = Very YES!" |
Balder Verdandi
Czerka. The Aslyum
83
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Posted - 2012.12.11 10:44:00 -
[1065] - Quote
The in space whistling noise.
Please remove it!!! I don't stab people in the back. -áWhen you do, you miss the look on their face and that's priceless.
Long live the failure known as "Unified Inventory"! |
GKFC
Rionnag Alba Northern Coalition.
2
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Posted - 2012.12.11 10:54:00 -
[1066] - Quote
The EvE Launcher still shows an Inferno splash screen... |
Tinkai
Uncharted Corporation
0
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Posted - 2012.12.11 11:31:00 -
[1067] - Quote
Hi
"Features" encountered so far after update:
Using several turrets on a target makes turret 1 autofire and other turrets singlefire and turning of automatically - exciting fights! cannot se if it apply when grouping turrets. (encountered random regardless of shiptype and turret type)
When damaged in fight and docking up and undocking after rearming your shield says 100%, shows red damage and takes damage from where the red shows as if not repaired on station (encountered x2 in drake)
Sometimes rats and npc seems to get immune to dmg in fights, like u tear them apart and then suddenly for some time u cant damage anything and then it gets "normal" again, no lag encountered meanwhile in and out of EVE.
with kind retards
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Karsa Egivand
Sebiestor Tribe Minmatar Republic
30
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Posted - 2012.12.11 11:48:00 -
[1068] - Quote
Salmonhunter Kado wrote:Since this expansion has came out, the game is crashing more then 4 times a day. And just today alone the game has crashed 8 times. I am stuck in Juda and when I try to leave the game just crashes.
I have uninstalled the game and reinstalled to see if that fixes the problem and still not runing as smooth as before the expansion.
Did you try their repair option? I've found that it works better than a complete install/uninstall. |
Dareth Astrar
Astrar Logistics and Engineering
1
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Posted - 2012.12.11 11:49:00 -
[1069] - Quote
Shortcuts > General > Print Screen
This option is no longer set to the Print Screen button on the keyboard, and because it is locked, it cannot be assigned to!
Please please please give back the ability to take screenshots! |
Darkblad
Terran Hyperspace Cruisers Ev0ke
0
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Posted - 2012.12.11 12:15:00 -
[1070] - Quote
After loggin into 1.0.4, I checked for some bugs. The ones still there are:
- "BANG" Sound effect after e.g. popping NPC ships (scaled down by lowering UI Sound ) like here: http://www.youtube.com/watch?v=AvTeIdjk978
- Faction entry for "Unknown" (modified by aggressing at least Rogue Drone/Mercenary NPC) like here: http://www.schildwall.info/2012-12-11_12-29-18.png
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prayed chiwanba
KOG Mining Co
0
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Posted - 2012.12.11 12:19:00 -
[1071] - Quote
Havein problems with gas cloud mining streams, there sort of not there anymore. |
Witchking Angmar
Perkele.
36
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Posted - 2012.12.11 13:02:00 -
[1072] - Quote
As of Retribution 1.0.4 the safety has still not been fixed and resets when relogging. |
Uncas Pathfinder
Sebiestor Tribe Minmatar Republic
0
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Posted - 2012.12.11 13:21:00 -
[1073] - Quote
today when i am scanning the same systems as yesterday using the PC client, the scan results are the same as yesterday but the bookmarks that i made yesterday are not connected to the scan results..so i have to scan them down again...they are in the same places as the bookmarks but the scanner doesn't recognise them as already being bookmarked..is this a patch issue ? |
Nautilus Erkkinen
Tactical Soldiers Academy
0
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Posted - 2012.12.11 13:23:00 -
[1074] - Quote
I was unable to login any more after patch 1.0.4 taday, and it was working for the entire morning before the patch. Normally it was a doule socket close error or a black screen. |
Dex Tera
Clann Fian Transmission Lost
59
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Posted - 2012.12.11 13:28:00 -
[1075] - Quote
cloak sensor re-calibration time is affecting the deployment of interdiction bubble in hics please fix this naow!!!!!!! |
DEFIER ORILIS
DEFIANCE FRENETIC REGIMENT
18
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Posted - 2012.12.11 13:58:00 -
[1076] - Quote
Hello Pilots,
Let's say, you search for an item such as Insignia In the Market BROWSE window... You decide to buy one, the BUY popup window comes up and you buy it. No problem here. The list of Insignia reset itself to the first listed item in the Market Browser.
As it used to be, it should stay on the correct selected item in the Market browser. The Market Data window is fine. It is just the BROWSE Market window that get reset every time you buy something... making it hard to recall where you are in the browser list to select the next item market data.
I created a quick YouTube video showing in game steps: http://www.youtube.com/watch?v=nbF2F5RuzX8&list=PLrNGwMuj2RNcQHFDAI5ThI3jNKCoV1F34
(If this was already reported, just add my post to it)
Thx, DEFIER |
Keko Khaan
Center for Advanced Studies Gallente Federation
36
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Posted - 2012.12.11 13:58:00 -
[1077] - Quote
chuckfinleyrocks wrote: and the ice miner modules still have an issue where both ice miners will complete a cycle but only 1 ice is put in the cargo. the other ice just disappears somewhere. not too annoying, can live with that. the drone issue definitely needs fixing asap!
Seen this happening few times aswell and tought i just failed to cycle harvesters or somethign. But yea it must been a bug..
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Almox
Black Thorne Corporation Black Thorne Alliance
16
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Posted - 2012.12.11 14:13:00 -
[1078] - Quote
had a quick search and checked the last couple pages,
Cyno Effect - the cap ship jumping to a cyno - what happened? it just beeps (no effect) at me when i jump to.. and waits a couple seconds then appears in the target system with normal effect.
working as intended?? sorry if this has already been said |
Everseeker
Northgate
11
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Posted - 2012.12.11 15:07:00 -
[1079] - Quote
Looking for the top post to be an accurate summary of the previous 55 pages. That being the case, This is going to be "New"
Test Case:
User, 55 Million Skill Points (Me) Clone 1: Bare Clone 2: Full Set, +5 and +4 implants
In Clone 1. Training a skill... shows 14 days, 10 hours to complete. % complete is 5% Exit Ship, Pause skill training, Jump to Clone 2 Open Skill tree, "Apply" training again.
Skill shows 10 days, 1...... blink
:Error Condition: Skill shows 14 days, 10 hours... % complete is now 0% (the skill, with implants, should take 11 days... Since you have 14 days to go, you've done 0%)
swap in a new, untrained skill.... All numbers are correct
The skill that was swapped out... you can see the "correct" time and % complete in the list of trainable skills. However, whenever you try to swap it in, it "Adjusts" to the incorrect values
:Recovery: Log off/In
Skill Sub System now works correctly. |
hungrymanbreakfast
Repercussus RAZOR Alliance
7
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Posted - 2012.12.11 15:22:00 -
[1080] - Quote
Safety selection not saving after logging off. |
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