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Thread Statistics | Show CCP posts - 39 post(s) |
Sothryn Omidira
Brutor Tribe Minmatar Republic
0
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Posted - 2013.01.04 16:58:00 -
[1771] - Quote
Teyyla wrote:Sgt LoveDragon wrote:PavlikX wrote:Quote:Patch notes for EVE Online: Retribution 1.0.8 To be released on Friday, January 4, 2013
Fixes
Graphics
A missing firework texture has been added - fireworks can now shine properly in all their glory. User Interface
The module activation timer UI has been made considerably more accurate, especially after jumping. Impressive Yeah... my thoughts exactly. Its nice to see that some Dev time hss been put into the fixing of the firework texture. After all, its not as if anything important in the game needs fixing. As I type this, I just undocked with the 1/3 shield/armor/hull bug, which has been there for weeks. At least the fireworks are ok though. Jeez Blame the Engineer on 2nd Deck who is using their cell-phone to download the latest game while you are Taxiing out of the station, thus causing interference in your electronic sensors.
Then, take 2 aspirin and call CCP in the morning.
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Commander A9
East Khanid Trading Khanid Trade Syndicate
53
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Posted - 2013.01.04 17:48:00 -
[1772] - Quote
CCP Ytterbium wrote:Quickly coming here to let you guys know the reports mentioning NPCs using tracking disruption too often are being looked at.
Yeah, like on Blockade 4, where you get nailed by 6 TDs on wave 2 and can't hit crap! XD Recommendations: -bring back the Jukebox! -enable ships wobbling in hangar view (pre-Captains Quarters) -add more missions (NPC fleet vs. NPC fleets that actually shoot) -less focus on graphics, more on mechanics |
Josef Djugashvilis
Acme Mining Corporation
910
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Posted - 2013.01.04 18:50:00 -
[1773] - Quote
This has probably been said many times before, but please get rid of the circles around targetted ships.
When I lock seven ships with my Ishtar, it looks like I am tripping on acid playing space darts. This is not a signature. |
Ribikoka
Royal Amarr Institute Amarr Empire
354
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Posted - 2013.01.05 11:22:00 -
[1774] - Quote
Dersen Lowery wrote:Ribikoka wrote:Would be if the NPC ships use same stats like the other ships. But god sake a frig use TD/TP/jammer from 100km range with 2 sec pauses ? Well yes, that was my point #2. NPC ships should work like PC ships, only not quite as well (unless they're piloted by NPC capsuleers!). No ridiculous targeting times or weapon ranges.
Yes. Everytime when try someone to make a mission meet this stupid things. Assault frigs spawned at 120km (blood blockade) range and using TD almost instantly ? They have 120km targeting range ? What is this stupidity ? They using 2-3x sensor booster ? Using TD from 120km and distrupting range and tracking with full strenght when a t2 TD max range is 108km and need to use for maximum strenght a script and the player can use that's just alone ?
The webifier spider drones do it same things. Targeting from over 100km and using 90%!!! str webs when they use mwd and moving toward to target 3k/5kms speed. LOL Maybe they use 2 sebo, mwd and 100km!!! long range webs and using heavy tanks in same time ? This is so comparable with players ships isn't ? Or a jammer frig from 110km so funny isn't when jamming a BC or HAC or other bigger ship 7-8 cycle rounds long and starting the jam process again after 2 sec later. Don't forget they have infinity cap too.
Not problem if the NPCs stronger because the CCP want to create a PvP comparable play style, but this things is so annoying. The NPCs smarter ? No problem if thats its true and do it same things like a pvp players, but need to change their stats too like a players ships. |
James Amril-Kesh
RAZOR Alliance
3124
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Posted - 2013.01.06 03:30:00 -
[1775] - Quote
The new activation timers are WORSE than they were before.
God, I feel like I'm stabbing myself in the **** every time I activate a module, it's so painfully laggy and jerky. Please, for the love of god, change it back. Phrases like "you can't nerf / buff X EVE is a Sandbox" have the same amount of meaning as "If this is a sack of potatoes then you can not carrot." - Alara IonStorm |
RGC Godfather
Krusual Tribe Rangers
0
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Posted - 2013.01.06 18:17:00 -
[1776] - Quote
I want the Jutebox back. I liked to listen to my music through the game so i didnt have to close my game to mess with that stuff. |
Sgt LoveDragon
Center for Advanced Studies Gallente Federation
36
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Posted - 2013.01.06 23:54:00 -
[1777] - Quote
RGC Godfather wrote:I want the Jutebox back. I liked to listen to my music through the game so i didnt have to close my game to mess with that stuff.
I want the Dev's that respond to threads back. Are they still on Holiday? |
Balder Verdandi
Czerka. WHYS0 Expendable
93
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Posted - 2013.01.07 07:55:00 -
[1778] - Quote
Sgt LoveDragon wrote:I want the Dev's that respond to threads back. Are they still on Holiday?
Who?
Please ........ you know they won't answer after the first 5 pages or so simply out of fear of "Retribution".
I don't stab people in the back. -áWhen you do, you miss the look on their face and that's priceless.
Long live the failure known as "Unified Inventory"! |
Turelus
Caldari Independent Navy Reserve The Fourth District
210
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Posted - 2013.01.07 20:28:00 -
[1779] - Quote
So I'm actually starting to get tired of the NPC Tracking Disruption issues now. I'm once again logged out and reading the forums just looking at all the complaints about it and the lack of anything back from CCP since their last fix.
Once again here are the issues:
Sansha NPC ships apply their Tracking Disruptor effects while not using their Tracking Disruptor's (Reported to be Battleship NPC's) More than one NPC TD cripples almost all turret based ships, some anomalies and missions have up to ten applied at once. NPCs will stop applying the effects for about three to four seconds before just starting a new cycle, this doesn't give enough time to kill anything before crippled again. NPC Tracking Disruptor's reduce optimal+falloff of guns way under NPC established orbits. (10+20range with NPC's at 40-60) CLICK HERE for a picture showing the effects of two NPC Battleships. Not that along with these range decreases tracking is reduced greatly as well, getting a good strike is still very hard.
NPC Tracking Disruption Feedback - My thread about the issues (contains the most examples and feedback)
My Personal gripe is that I live in Providence and just spent months training lasers and Amarr ships because they would be the most well suited to fight their racial enemy. I use a Nightmare with max skills and tracking mods and am still finding it almost impossible to make any money from anomalies. I resorted to trying to belt rat the other day and had to give up because one BS had stopped me from hitting anything while it orbited at 50km.
I will agree there are ways around this, the term "adapt" has been thrown at those complaining constantly but that still doesn't solve the fact that there seems to be a very strong issue here with how bad these changes are. PVE shouldn't be free or EWAR and a breeze but it also shouldn't be smash-face-on-desk annoying either! L4 Missions and Anomalies are the best way for most grunts in EVE to make ISK, those living in Amarr space or Sansha Regions of Null kind of don't have that option with turret based ships any more.
As I stated at the start of this post I'm not actually playing EVE ATM. Most times I'm not online for PVP I will log in, hop in my Nightmare and try to run some anomalies to make ISK. It will go fine enough until I meet a spawn of three BS which keep me locked in a cycle of TD's where I have no option but to just warp away an give up for the day.
So... Is this how things are meant to be? Are there problems which CCP know about and want to change? How long before we can expect to see changes if so? Should I just go a buy a Tengu like everyone else?
/endrant
"Don't count on others for help. In the end each of us is in this alone. The survivors are those who know how to look out for themselves." |
Balder Verdandi
Czerka. WHYS0 Expendable
95
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Posted - 2013.01.07 21:57:00 -
[1780] - Quote
Turelus wrote:So... Is this how things are meant to be? Are there problems which CCP know about and want to change? How long before we can expect to see changes if so? Should I just go a buy a Tengu like everyone else?
/endrant
Do not under any circumstances buy a Tengu.
CCP has so horribly nerfed it that T2 heavy missiles have about the same range as HAM's. I used to be able to target, lock, and fire out to roughly 62km in my Drake and as far as 80km in my Tengu, and now the max is roughly 32km in both.
CCP knows about it and hasn't addressed it .... perhaps we should call it a "feature" like the corp hangar in the Orca so they can apply a proper "fix".
I don't stab people in the back. -áWhen you do, you miss the look on their face and that's priceless.
Long live the failure known as "Unified Inventory"! |
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Paul Miromme
Center for Advanced Studies Gallente Federation
0
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Posted - 2013.01.07 22:26:00 -
[1781] - Quote
The NPC Tracking Disruption is putting me off the game. I have spent a year getting ready & strong enough to be confident at PvP'ing. But the last patch with the stupid disruptions has basically made lvl4 missions only slightly less enjoyable than running across a motorway at rush hour in the rain.
I thought it fine that I could pay -ú10 a month & use the time to mission. The missions gave me bounties & salvage that I used to buy ammo, skill books & of course ships. Now i feel that CCP have lost the plot regarding what a computer game is. I mean that it seems that they think EVE should be as unforgiving as real life... (I don't play PC games to be reminded of that) People talk about why people drop subscriptions to Eve. My view is that once they get to T2 guns, missiles, hardeners & certain ships the mystique & challenge levels out. Then it's PvP time, make isk or fly around being a C... to get tears as there's not much left due to the repetitive nature of the neglected missions.
In general the missile nerf is just illogical when technology is meant to advance & be improved. What Nation has ever decided to replace its more than adequate main front line missile tech with a substandard version
Don't get me started on the repetitive disruption at stupid ranges.....
Eve is a great game but something is not right. I pay to 'Play' when ever i can, if I earn enough iskies to buy a PLEX I class it as a bonus. This is also one of the facts of possible outcomes that attracted people to the game. Now I really think greed has reared is cold dark heart again. I am not going to Buy 2 Time codes every month & use one for game access, the other for isk. I should be able to to do missions for that isk issue.
When they did these changes they should have at least brought in a new round of skill books to counter the Nerfs. That way those with the relevant SP's in the right areas could boost their skills & get out of the Nerf buy training in the new skills.
PS- Maybe the teams at CCP should move somewhere nice & warm. Then they might have more positive energy for 'Good Ideas' |
Rek Seven
DEEP-SPACE CO-OP LTD Exhale.
556
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Posted - 2013.01.08 08:01:00 -
[1782] - Quote
As much as a asked CCP to create a good dedicated gas mining ship, I really this the Ventures stats need adjusting.
All I see now in wormhole space are ventures mining at 150+ mil per hour in a ship that costs 12 million if that.
Its fast align time, +2 warp strength and the difficulty to scan it down make it too good and goes against the risk vs reward approach.
Nerf the Venture to make way for a T2 or T3 gas miner that does the job better but involves more risk isk wise. ... |
Tuxedo Catfish
GoonWaffe Goonswarm Federation
3
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Posted - 2013.01.08 09:47:00 -
[1783] - Quote
James Amril-Kesh wrote:The new activation timers are WORSE than they were before.
God, I feel like I'm stabbing myself in the **** every time I activate a module, it's so painfully laggy and jerky. Please, for the love of god, change it back.
I'm having the same experience -- module timers suddenly continuing for 1/3 of an extra cycle or more before deactivating properly when before they synced nearly instantly. I've seen this phenomenon before when I was on a high-latency connection but this time nothing's changed on my end. It makes ratting horribly irrating. |
PavlikX
Shadows of the Day HeII Gate Alliance
37
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Posted - 2013.01.08 11:18:00 -
[1784] - Quote
Quote:Patch notes for EVE Online: Retribution 1.0.9 To be released on Tuesday, January 8, 2013
Fixes
Sound
The GÇPOpen wreckGÇ£ sound will no longer be played when you mark a wreck as viewed. Crimewatch
Offensive AOE modules such as Smartbombs and Warp Disrupt Field Generators will once again give the user a Weapons flag whilst active. Another one highly needed and usefull update. |
roy oakes
Pimebeka Industrial Mining Productions Partners of Industrial Service and Salvage
3
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Posted - 2013.01.08 11:36:00 -
[1785] - Quote
when gonna fix the overview to show killrights again?
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Lysa Riay
Pator Tech School Minmatar Republic
65
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Posted - 2013.01.08 11:49:00 -
[1786] - Quote
When are you going to fix the real bugs, dispose of the rotten pizzas, and put Klang out to pasture!
CCP: the only company that thinks not playing 1 crappy sound, that needs to be removed totally, in one limited situation is worth a patch, when there as so many other REAL issues that need fixing!
Get on & fix problems, not tinker with your make-up!
Could Klang take the (now rotting) pizzas out as they leave the building plz. |
Ribikoka
Royal Amarr Institute Amarr Empire
354
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Posted - 2013.01.08 12:02:00 -
[1787] - Quote
Lysa Riay wrote:When are you going to fix the real bugs, dispose of the rotten pizzas, and put Klang out to pasture!
CCP: the only company that thinks not playing 1 crappy sound, that needs to be removed totally, in one limited situation is worth a patch, when there as so many other REAL issues that need fixing!
Get on & fix problems, not tinker with your make-up!
Maybe the klang sound much important than 300km range target locks from NPC-s or other bugs. |
Aphelion Thunderclap
Capsuleer's Legion
14
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Posted - 2013.01.08 12:03:00 -
[1788] - Quote
CCP Eterne wrote:EVE Online: Retribution 1.0 has been deployed successfully.
Whens the emergency reboot scheduled :P
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Chuckeysbride
Aerospace Innovations SkyTek Security
1
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Posted - 2013.01.08 12:17:00 -
[1789] - Quote
CCP I don't know what the hell you're thinking but this new bounty system sucks ass. Specifically the ability to place a bounty on a character, corporation or alliance for no reason at all. You said this system would be abuse proof, yet, that's the first thing that has happened. You need to add stipulations, such as only being able to put a bounty on someone if they commit a criminal act against you or security status below -1 as before, denoting someone who is committing crimes. I can tell you now from my gang to others I've been talking to you're about to lose a **** ton of subs if this is not fixed and soon. Myself, I have 5 days left on my sub and around 6 to 8 on my other three and have no intentions of renewing until this is fixed. If it's not then I am prepared to walk away because as far as I'm concerned, you just ruined this game. Chuckeysbride CEO of Aerospace Innovations and member of Broken Toys Alliance. |
VonKolroth
Dreddit Test Alliance Please Ignore
27
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Posted - 2013.01.08 12:32:00 -
[1790] - Quote
Chuckeysbride wrote:CCP I don't know what the hell you're thinking but this new bounty system sucks ass. Specifically the ability to place a bounty on a character, corporation or alliance for no reason at all. You said this system would be abuse proof, yet, that's the first thing that has happened. You need to add stipulations, such as only being able to put a bounty on someone if they commit a criminal act against you or security status below -1 as before, denoting someone who is committing crimes. I can tell you now from my gang to others I've been talking to you're about to lose a **** ton of subs if this is not fixed and soon. Myself, I have 5 days left on my sub and around 6 to 8 on my other three and have no intentions of renewing until this is fixed. If it's not then I am prepared to walk away because as far as I'm concerned, you just ruined this game.
Adding 50m to Aerospace Innovations for badlord spergposting. |
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Apocalypse inc
Papercut Syndicate
0
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Posted - 2013.01.08 12:55:00 -
[1791] - Quote
This!
NPCs will now only target drones in their size category. Elite frigates and cruisers NPCs will go for small drones and above. Frigates and Cruisers NPCs will go for medium drones and above. Battleship NPCs will go for large drones.
Tis a good thing me thinks
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Dex Tera
Clann Fian Transmission Lost
66
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Posted - 2013.01.08 13:02:00 -
[1792] - Quote
still no fix for the hic bubble and cloak delay bug ccp you ar rediculous |
Rothana Haldane
Amok. Goonswarm Federation
10
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Posted - 2013.01.08 13:56:00 -
[1793] - Quote
With tier three BC's being all and mighty, you should A) reduce the cycle time of the Warp disruption field generators and B) allow HICS to be repped with the bubble up. Unlike a Sabre, HICS can't burn out of the bubble at max speed. with the flag on heavy Interdictors you just made their life expectancy go from somewhere decent to practically 0. I agressed , 5 oracles came in and I died in less then 20 seconds with max shields and excellent resist's. I used to be able to tank Battleships with the hics, now I'm lucky if I could tank anything. 90% resist and I'm still taking 1500 to 3000 damage a shot from tier 3 BC's. Maybe take a look at the resistances as well to see if those are working properly. |
NEONOVUS
Saablast Followers
293
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Posted - 2013.01.08 13:59:00 -
[1794] - Quote
So wait I could have been smartbombing and then redocking all this time? Darn my disinterest in the matters piratical. |
Dzajic
84
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Posted - 2013.01.08 14:11:00 -
[1795] - Quote
Dear CCP, can you please remove the sound for NPC agro timer? It is worst thing ever. Ideally allow us to toggle all individual timers sound on and off and maybe even volume of each. But please for love of god until you do that, kill that buzzer, please. |
KIller Wabbit
The Scope Gallente Federation
310
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Posted - 2013.01.08 14:59:00 -
[1796] - Quote
Doing a stack all in a POS mobile lab hanger GUI takes much longer to complete than in station, even though there are only 18 items in the hanger. Painfully slow. wth?
CCP Punkturis-á "I want to get in on the goodposter circle jerk!"
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Panhead4411
Rothschild's Sewage and Septic Sucking Services The Possum Lodge
282
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Posted - 2013.01.08 15:14:00 -
[1797] - Quote
"open wreck sound no longer plays when wreck is marked as viewed"
Can you please just remove the sound period, or i'll be marking every wreck as viewed just to not hear that sound...oh wait, i would have to turn sound 'on' again since there are WAAAY too many annoying sounds that need not exist.
I get that you want immersion with all these extra sounds, but it doesn't work, no matter how many cute little sounds you add, i'll still be very much aware that i'm sitting at a desk with a keyboard, mouse, and monitor infront of me.
Also, your new StarGate sounds that were aimed at 'making those long hauling trips less monotonous'...well, its not working, my long 30+ jump trips are still just as boring, maybe my client is broken? Some (SOME) of the new gate sounds were "oh, that's kinda neat"...but most were "WTH was that sound, did my audio card/vent/TS just crash?" http://blog.beyondreality.se/shift-click-does-nothing -á-á < Unified Inventory is NOT ready... |
Knalldari Testpilot
25
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Posted - 2013.01.08 16:26:00 -
[1798] - Quote
Chuckeysbride wrote:CCP I don't know what the hell you're thinking but this new bounty system sucks ass. Specifically the ability to place a bounty on a character, corporation or alliance for no reason at all. You said this system would be abuse proof, yet, that's the first thing that has happened. You need to add stipulations, such as only being able to put a bounty on someone if they commit a criminal act against you or security status below -1 as before, denoting someone who is committing crimes. I can tell you now from my gang to others I've been talking to you're about to lose a **** ton of subs if this is not fixed and soon. Myself, I have 5 days left on my sub and around 6 to 8 on my other three and have no intentions of renewing until this is fixed. If it's not then I am prepared to walk away because as far as I'm concerned, you just ruined this game. this!
-2 subscriptions |
Alexander Renoir
State War Academy Caldari State
28
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Posted - 2013.01.08 17:14:00 -
[1799] - Quote
I am also gone CCP. More than 4 years continued subscription. You have lost a safe montly subcription fee to a sh!t system of bounties no one ever asked for. Implement a radical break for spending bounties on every known char in EVE. Bring back the border not being able to spend bounties on positive security rated chars!
Send me your re invite after the changeing of this dumb bounty system. All other e-mails from CCP-Corporation will be marked as SPAM! |
KIller Wabbit
The Scope Gallente Federation
310
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Posted - 2013.01.08 17:48:00 -
[1800] - Quote
Local still randomly decides to not apply sec standings on login.
CCP Punkturis-á "I want to get in on the goodposter circle jerk!"
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