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Author |
Thread Statistics | Show CCP posts - 1 post(s) |
Angsty Teenager
Broski North Black Legion.
72
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Posted - 2012.12.04 19:05:00 -
[1] - Quote
I vehemently dislike the new circular target icons for a number of reasons.
First--the shield/armor/hull is harder to read because the lines are thinner. Second--if the name of the target + his corp ticker is too long, it gets hidden on the second line partially. Third (and most important), humans have been cultured to read horizontally not circularly, why would you possibly think that a circular design would be more ergonomically sound than a horizontal design.
The old target icon scheme was perfectly fine, and I loved it. This current scheme bothers me significantly and while I'm sure some people are extremely flexible and don't mind large changes to their UI on short notice with no ability to change back to an old style, I am not that flexible.
I would like the ability to switch back to the old horizontal damage bars style.
Also, while you at it, please make it so the safety settings stay the same through a logoff/logon cycle as currently they do not (and this was brought up during testing on the test server, I have no idea why it wasn't fixed then before the release of retribution). I don't want to have to reset my settings everytime I log in all 6 of the character I actively pvp with.
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Korinne
The Partisan Brigade Republic Alliance
41
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Posted - 2012.12.04 19:07:00 -
[2] - Quote
Hi, we're CCP, we would like you to know how awesome we are, so to show you, we are going to rehash and reimpliment old mechanics and features, as well as releasing content developed years ago, while calling it new and innovative, because we're not sure you realize just how awesome we are. We would also like to emphasize just how sleek and customizable everything we impliment is, it is so sleek that the buttons to customize it or turn off these new innovations are impossible to find because they are non existent. Please enjoy giving us more money as we continue to put less effort and money into this game for our upcoming liquidation of the EvE online franchise with the launch of Dust.
Edit: Remember when they changed the font? And the neocom? And the Unified Inventory (that didn't even address the problem it was designed to address). They were so customizable weren't they? In fact, they were too customizable, so they had to patch out the only workarounds that allowed you to customize it at all! |
J3ssica Alba
Federal Navy Academy Gallente Federation
555
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Posted - 2012.12.04 19:11:00 -
[3] - Quote
I get the feeling that most Eve players still have a horse and buggy outside their house because the newfangled invention called the "car" was too innovative and they wanted the old system back This is my signature. There are many others like it, but this one is mine.-á Without me, my signature is useless. Without my signature, I am useless |
MotherMoon
Blue Republic RvB - BLUE Republic
1180
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Posted - 2012.12.04 19:12:00 -
[4] - Quote
I think it's great. I think the old one with the bars going around was better, All they had to do was add a 4th bar around that showed cap when a ship scanner was installed and it would of been easy to tell which was shields/armor/hull
but meh, this is still a vast improvement over 2001 design http://dl.eve-files.com/media/1206/scimi.jpg |
Yuri Wayfare
Suddenly Ninjas Tear Extraction And Reclamation Service
64
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Posted - 2012.12.04 19:16:00 -
[5] - Quote
Korinne wrote:Hi, we're CCP, we would like you to know how awesome we are, so to show you, we are going to rehash and reimpliment old mechanics and features, as well as releasing content developed years ago, while calling it new and innovative, because we're not sure you realize just how awesome we are. We would also like to emphasize just how sleek and customizable everything we impliment is, it is so sleek that the buttons to customize it or turn off these new innovations are impossible to find because they are non existent. Please enjoy giving us more money as we continue to put less effort and money into this game for our upcoming liquidation of the EvE online franchise with the launch of Dust.
Hello CCP, nice of you to be in touch. We're the EVE players and we would like you to know that we hate you. We resent change and any alterations you make to the game is sure to result in a "give us back the old" post within five minutes. If it affects anything we may ever have skilled for, we will demand our skillpoints back. We will vehemently object to anything that smacks of newfangledness. And if, a few years later, when we have gotten used to the new, you decide to bring back something old - well then the old is new again so we'll object to that instead. Oh, and in case you were thinking about getting clever, no: if you go stagnant, we'll complain about stagnation. You really can't do anything right with us. Now shut up and take our money. "Suddenly, trash pickers! HUNDREDS of winos going through your recyclables." -Piugattuk
Be careful what you wish for. |
Dave stark
Black Nova Corp. R O G U E
726
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Posted - 2012.12.04 19:18:00 -
[6] - Quote
gotta admit, the new bigger taking up more space on my screen targeting system is in no way an improvement over the old system.
sure, it's not exactly worse... but why waste the effort making it just as mediocre when they could have done something useful like started rebalancing more ships. Reading my posts is like panning for gold; most it will be useless, but occasionally you'll find a nugget of gold. |
Angsty Teenager
Broski North Black Legion.
72
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Posted - 2012.12.04 19:18:00 -
[7] - Quote
J3ssica Alba wrote:I get the feeling that most Eve players still have a horse and buggy outside their house because the newfangled invention called the "car" was too innovative and they wanted the old system back
Did you miss the part where the new interface is clearly less ergonomic than the old one?
What you're saying is completely untrue. A more apt metaphor is that we used to have a bicycle, and then suddenly our city government outlaws bicycles, but gave us segaways as replacements for our bikes.
Sure they're more sleek, innovative, and "cooler" and similar in functionality, but when it comes down to it, the segaway is a pain in the ass to use. It requires more maintenance than a bike, it's harder to use, and it can't go off-road.
While the new interface does what the old one did--it does so in a fashion that is not an improvement in usuability, only and improvement in how cool the game looks to an outside player looking at the screen. Unfortunately for the players, maybe that's what CCP is aiming for. I certainly hope not though.
I'm not asking for the interface to be scrapped, simply a checkbox allowing me or anybody else to switch back to the old style if they wish.
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MotherMoon
Blue Republic RvB - BLUE Republic
1180
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Posted - 2012.12.04 19:19:00 -
[8] - Quote
Angsty Teenager wrote: Third (and most important), humans have been cultured to read horizontally not circularly, why would you possibly think that a circular design would be more ergonomically sound than a horizontal design.
Op is a square http://dl.eve-files.com/media/1206/scimi.jpg |
Mica Swanhaven
Republic University Minmatar Republic
6
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Posted - 2012.12.04 19:22:00 -
[9] - Quote
Dave stark wrote:gotta admit, the new bigger taking up more space on my screen targeting system is in no way an improvement over the old system.
sure, it's not exactly worse... but why waste the effort making it just as mediocre when they could have done something useful like started rebalancing more ships. um.... becuase those are different people with different 7 year degrees who have been doing UI design or game design for longer than you've been alive?
Why do people think artists would make good debuggers? Or UI designers make good ship balance changes?
OH wait I know why, because everyone at home thinks "pssft I could that better than CCP" So of course you think anyone can do it. |
Pohbis
111
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Posted - 2012.12.04 19:23:00 -
[10] - Quote
I have to agree.
UI taking up more space but making it harder for you to decode the information, is not an improvement.
The circle shield/armor/structure design makes the ship icon pretty hard to identify.
Lots of nice UI improvements in this patch, the target icons aren't part of them tho. |
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Dave stark
Black Nova Corp. R O G U E
726
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Posted - 2012.12.04 19:26:00 -
[11] - Quote
Mica Swanhaven wrote:Dave stark wrote:gotta admit, the new bigger taking up more space on my screen targeting system is in no way an improvement over the old system.
sure, it's not exactly worse... but why waste the effort making it just as mediocre when they could have done something useful like started rebalancing more ships. um.... becuase those are different people with different 7 year degrees who have been doing UI design or game design for longer than you've been alive? Why do people think artists would make good debuggers? Or UI designers make good ship balance changes? OH wait I know why, because everyone at home thinks "pssft I could that better than CCP" So of course you think anyone can do it.
who said they'd be good at it? i just said it would be a better use of their time. kinda illustrates the point of how unnecessary it was for them to change the targeting ui to begin with.
i didn't say i could do anything better than ccp, i just realised that targeting wasn't broken in the slightest and didn't need changing. Reading my posts is like panning for gold; most it will be useless, but occasionally you'll find a nugget of gold. |
Johnny Jinks
Red Federation
4
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Posted - 2012.12.04 19:26:00 -
[12] - Quote
what about those humans who read vertically? |
Angsty Teenager
Broski North Black Legion.
72
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Posted - 2012.12.04 19:28:00 -
[13] - Quote
Johnny Jinks wrote:
what about those humans who read vertically?
They still read in a line, so horizontal is still better than circular. Either way, the majority of people who play eve online are from countries (read: US, EU, RUS, AUS) where they read horizontally. |
Muad 'dib
The Imperial Fedaykin
648
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Posted - 2012.12.04 19:29:00 -
[14] - Quote
ccp like to hit the time warp button and go back to 2003 when we had horrible circle reticles that were changed because they were stupid, i guess the new dev that thought it was a good idea wasnt around then, or born probably http://img299.imageshack.us/img299/4375/mynewsig2.jpg |
Robertina Bering
Local resources exhausted
2
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Posted - 2012.12.04 19:34:00 -
[15] - Quote
Mica Swanhaven wrote: different people with different 7 year degrees who have been doing UI design or game design for longer than you've been alive?
Er... you know, i'm a game UI/UX developer (mostly, 30+ different projects) and i don't think you really know what you're talking about. |
Rengerel en Distel
Amarr Science and Industry
553
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Posted - 2012.12.04 19:38:00 -
[16] - Quote
This has had a devblog on it, and been on the test server for a month, and you're just now finding out about it? CCP has already said there will be no switches, they won't support 2 options, or really options in general.
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marVLs
52
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Posted - 2012.12.04 19:39:00 -
[17] - Quote
Circles in space are cool, but target icons with HP bars are terrible, they only look good on wrecks. I dont mean shape, circle is ok but they're looking so bad, why not something sci-fi CCP? like on that photos with concept UI... why why why |
Angsty Teenager
Broski North Black Legion.
72
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Posted - 2012.12.04 19:40:00 -
[18] - Quote
Rengerel en Distel wrote:This has had a devblog on it, and been on the test server for a month, and you're just now finding out about it? CCP has already said there will be no switches, they won't support 2 options, or really options in general.
I was aware of it on the test server, and I was unhappy then, but nothing is going to change unless a number of people are unhappy with it, and to be quite frank, only a small portion of eve players actually go on the test server and read devblogs. Either way, by the time it was implemented on the test server, the work was done, so whether then or now, the amount of effort to put in a switch is the same.
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Jess Maine
Kaesong Kosmonauts Test Alliance Please Ignore
17
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Posted - 2012.12.04 19:41:00 -
[19] - Quote
Circles are dreadful, UI is all about the interpretation of information, its so hard to determine if my target is in half armor or quarter armor or still in shield its that bad. |
Angsty Teenager
Broski North Black Legion.
72
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Posted - 2012.12.04 19:43:00 -
[20] - Quote
Jess Maine wrote:Circles are dreadful, UI is all about the interpretation of information, its so hard to determine if my target is in half armor or quarter armor or still in shield its that bad.
Exactly, it's not ergonomic. It is difficult for humans to read. |
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Tim fromaccounting
Scorpius Federation
0
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Posted - 2012.12.04 19:43:00 -
[21] - Quote
first of let me say that for the last 18 months i spent 90% of my time in logistic ships, i love it
this new UI make me angry, sad and not want to be logi anymore look at your hud, it is 50% of a circle look at your locked target, it is about 80 or 75% of a circle you loose that subtle touch or sense of how much damage someone has
yes it does look like your own hud, but the most vital part not this really really makes me angry i do not see myself fly logi much more, i love to rep people but it doesnt feel safe anymore
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Thelma Thunderfanny
Center for Advanced Studies Gallente Federation
4
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Posted - 2012.12.04 19:53:00 -
[22] - Quote
Mica Swanhaven wrote:Dave stark wrote:gotta admit, the new bigger taking up more space on my screen targeting system is in no way an improvement over the old system.
sure, it's not exactly worse... but why waste the effort making it just as mediocre when they could have done something useful like started rebalancing more ships. um.... becuase those are different people with different 7 year degrees who have been doing UI design or game design for longer than you've been alive? Why do people think artists would make good debuggers? Or UI designers make good ship balance changes? OH wait I know why, because everyone at home thinks "pssft I could that better than CCP" So of course you think anyone can do it.
Wow... we designers absolutely never, ever take the opinion of the client into account when it comes to ergonomics. As designers we always know best. Always. Clients generally never know what they're talking about and we frown on them critiquing our work or having any form of input whatsoever. After all, they're only the end user.
Also, WTS a clue.
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MotherMoon
Blue Republic RvB - BLUE Republic
1182
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Posted - 2012.12.04 20:18:00 -
[23] - Quote
marVLs wrote:Circles in space are cool, but target icons with HP bars are terrible, they only look good on wrecks. I dont mean shape, circle is ok but they're looking so bad, why not something sci-fi CCP? like on that photos with concept UI... why why why agreed they need get some artists on it to make it look better. They could of done so much more with the shape just in terms of presentation http://dl.eve-files.com/media/1206/scimi.jpg |
Muad 'dib
The Imperial Fedaykin
649
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Posted - 2012.12.04 20:21:00 -
[24] - Quote
Rengerel en Distel wrote:This has had a devblog on it, and been on the test server for a month, and you're just now finding out about it? CCP has already said there will be no switches, they won't support 2 options, or really options in general.
actually alot of people complained then back then too, but a dev spent time on it: there for it must go in, however terrible it might be, remember inferno? http://img299.imageshack.us/img299/4375/mynewsig2.jpg |
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ISD Suvetar
ISD Community Communications Liaisons
1149
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Posted - 2012.12.04 20:31:00 -
[25] - Quote
Sorry Folks,
This thread is broken badly, and we're not able to fix it.
However, please use the feedback thread over here.
Thanks. ISD Suvetar Captain Community Communication Liaisons (CCLs) Interstellar Services Department |
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