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Author |
Thread Statistics | Show CCP posts - 4 post(s) |
DeBingJos
Avalon Project Shadow Rock Alliance
470
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Posted - 2012.12.05 10:18:00 -
[1] - Quote
They made certain missions very annoying.
ECM from npc's: Where is the fun in being permajammed in a mission? It has always been annoying, but its even worse now because your drones will not be able to kill the jamming ships. Solution: Bring another person or alt.
Trackingdisruption and sensordamps from npc's: A little bit less of a problem because you can still use drones to kill the scrambling frigs in case you need to gtfo. For the other npc's you'll have to burn into range to kill them. That is if you can tank the whole room while burning towards the rats for several minutes. Solution: Bring another person or alt or Tengu.
They changed solo-content to multiplayer content. Not a good move imo. There is plenty of multiplayer content already. There should be something for the casual player. Lv 4's don't make all that much isk anyway compared to other pve. (Incursions, exploration sites, wormholes, yes even mining, ...)
This change will hurt newer players the most. They don't have access to top-of-the-line hardware and have to do these missions in T1 ships sometimes with meta-modules.
Not a good change. Ungi ma+¦urinn ++ekkir reglurnar, en gamli ma+¦urinn ++ekkir undantekningarnar. The young man knows the rules, but the old man knows the exceptions. |
DeBingJos
Avalon Project Shadow Rock Alliance
473
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Posted - 2012.12.07 08:15:00 -
[2] - Quote
Mara Rinn wrote:Flew a few missions with a Rattlesnake (T2 sentry drones), Oracle and Huginn. Funnily enough when you are webbing and painting targets with a Huginn, the Huginn gets the aggro not the drones. And when you are blowing things up with a Mega Pulse II Oracle (rated at about 1000 DPS on paper), the Oracle gets the aggro (eventually, when the NPCs are bored of shooting the Huginn).
At one point the Rattlesnake was getting shot. I don't know why, might have to do with the Rattlesnake providing RR to the Huginn and Oracle.
So the oldest trick in the EVE play book still works: bring a friend. Try something new.
My typical mission fleet is two drone boats (Dominix, Gila, Rattlesnake, Apocalypse, etc) and a "forward observer". Sometimes it's a Tengu with two Fed Navy webs, other times it's a Huginn. This fleet still works fine.
You have to agree this will complicate missions for a lot of new players. Ungi ma+¦urinn ++ekkir reglurnar, en gamli ma+¦urinn ++ekkir undantekningarnar. The young man knows the rules, but the old man knows the exceptions. |
DeBingJos
Avalon Project Shadow Rock Alliance
473
|
Posted - 2012.12.07 12:58:00 -
[3] - Quote
March rabbit wrote:Caliph Muhammed wrote:Vaerah Vahrokha wrote:Xearal wrote:OR.. you could you know.. adapt..
As in, buy Tengu and be insta-adapted to any possible niche in the game? Because training for a tengu is just a trivial thing to do. Its not like it requires mastery in each subsystems focus, like ECM, cloaking, propulsion or whatever. Nevermind the time for the weapons systems or the t1 ship requirements. And laugh out loud to the low price they sell for. actually you need (for PVE): - Caldary Strategy Cruiser to 1 - 4-5 subsystems to 4 - T2 heavy missiles (it's like 10 days) Total: 15 days or about And it will be enough for PVE while you training those "needed lvl5s" You forgot cruiser V so make that 15 + 30 = 45 days.
(That is still not much.)
Ungi ma+¦urinn ++ekkir reglurnar, en gamli ma+¦urinn ++ekkir undantekningarnar. The young man knows the rules, but the old man knows the exceptions. |
DeBingJos
Avalon Project Shadow Rock Alliance
479
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Posted - 2012.12.10 08:46:00 -
[4] - Quote
Remiel Pollard wrote:Morrigan LeSante wrote:baltec1 wrote: And this right here is what people are whining about. CCP have turned off easy mode slightly and they are not at all happy about it!
Try...no, better still, record an attempt at "The Assault" vs Serpentis and post it. Preferably in something pricey and shiny so I can laugh at you. "turned off easy mode slightly"...is that what you call some 30-40 ships aggroing at warp in while combined with roughly 8-10 of those spamming dampers synchronously? That's not "turned off easy mode slightly", that is "batshit insane". Edit: For bonus points, show me your 'adapt or die' fit which swaps tank/dps for sebos/equivalent....then allow me to laugh harder as the rats melt your (now hilarious) 'adapted' tank in a heartbeat. Did you train your new sensor compensation skills before you ran the assault? Yes because a bit higher sensor strength will help a lot when 10 ships damp you...
Ungi ma+¦urinn ++ekkir reglurnar, en gamli ma+¦urinn ++ekkir undantekningarnar. The young man knows the rules, but the old man knows the exceptions. |
DeBingJos
Avalon Project Shadow Rock Alliance
479
|
Posted - 2012.12.10 13:20:00 -
[5] - Quote
baltec1 wrote:Morrigan LeSante wrote:baltec1 wrote:Xenos van Omega wrote:Hey folks there is hope! I just found the solution for scramming frigs if you are in a bs. Fit a micro jump drive! Then just jump 100km away from scram and when the frigs income again snipe them out :)) Like all other advive this will be ignored by the irritated masses. Failed to acquire lock because the target is at 103584m and your maximum targeting range is 14346m. Then, when they close again, you have a 3 minute lock time. A BARGE can cover 14km in 3 minutes. Do the assault, vs serpentis. Post the hilarity. Would love to see a tank that can last against 30-40 blaster boats at point blank range long enough to even kill the frigs when you can't use drones. What kind of battleship are you using that only has a range of 14km?
Damps do that to your lock range. (Assault serpentis -> lots of damps) Ungi ma+¦urinn ++ekkir reglurnar, en gamli ma+¦urinn ++ekkir undantekningarnar. The young man knows the rules, but the old man knows the exceptions. |
DeBingJos
Avalon Project Shadow Rock Alliance
479
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Posted - 2012.12.11 08:47:00 -
[6] - Quote
Remiel Pollard wrote:Vaerah Vahrokha wrote:Mund Richard wrote:
Small fleet L4: Might be good, not sure if it's worth the time, totally sure it's not worth my time, alone or in fleet.
No, it's not good. Why? Because at this point the ISK / hour drops towards mining ISK / hour. That is an AFK-ish profession that does not even require to grind any standings or to train a fraction of the combat skills / tiers of hulls skills etc. If you're only in it for the ISK, then you're playing the wrong game.
Some people actually like(d) doing missions. We all have to make isk somehow. The risk-reward ratio of Lv4's right now is totally wrong.
Mining is more profitable for much less risk. This is not about you hating mission runners, it's about a game mechanic that is broken. The fun factor of missions was not very high before the patch, now it is near 0. If they wanted to nerf missionincome they could have just decreased rat bounties. Reducing the fun of a large part of your subscriber base is not very smart imo.
Note: Contrary to what most people claim, lv4's are hardly the most profitable highsec pve content. As always, this change will hit new players more than the veterans. Scaring new players from the game is not a good business strategy. Ungi ma+¦urinn ++ekkir reglurnar, en gamli ma+¦urinn ++ekkir undantekningarnar. The young man knows the rules, but the old man knows the exceptions. |
DeBingJos
Avalon Project Shadow Rock Alliance
480
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Posted - 2012.12.11 09:31:00 -
[7] - Quote
Remiel Pollard wrote:DeBingJos wrote:balblabla from me I don't hate anyone, and I've got nothing against mission runners, or even miners. I dabble in both professions... I'm a bit of a dallier when it comes to this game. What I have a problem with, however, is people complaining about what they perceive to be a problem when the fact is everything is working as intended and people just don't like change. I don't hate those people, either. But I laugh at their tears frequently.
Then tell me: is the risk vs reward for lv4's ok now? Why should a new player do them instead of mining? Give me some reasons..
I used to take some new players that needed isk into lv4's . That is not possible anymore.
What is the added value of the new system? Ungi ma+¦urinn ++ekkir reglurnar, en gamli ma+¦urinn ++ekkir undantekningarnar. The young man knows the rules, but the old man knows the exceptions. |
DeBingJos
Avalon Project Shadow Rock Alliance
480
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Posted - 2012.12.11 09:50:00 -
[8] - Quote
Morrigan LeSante wrote:DeBingJos wrote:Remiel Pollard wrote:DeBingJos wrote:balblabla from me I don't hate anyone, and I've got nothing against mission runners, or even miners. I dabble in both professions... I'm a bit of a dallier when it comes to this game. What I have a problem with, however, is people complaining about what they perceive to be a problem when the fact is everything is working as intended and people just don't like change. I don't hate those people, either. But I laugh at their tears frequently. Then tell me: is the risk vs reward for lv4's ok now? Why should a new player do them instead of mining? Give me some reasons.. I used to take some new players that needed isk into lv4's . That is not possible anymore. What is the added value of the new system? Remember the full room DIE DIE DIE problem is a (confirmed) bug, not design.
I agree that solving this bug will solve most of the problems with lv4's. Lets hope it won't take months before the issue is addressed.
On a sidenote: I'm all for reducing the number of rats and make missions more pvp-like. (Keep the rewards the same) Ungi ma+¦urinn ++ekkir reglurnar, en gamli ma+¦urinn ++ekkir undantekningarnar. The young man knows the rules, but the old man knows the exceptions. |
DeBingJos
Avalon Project Shadow Rock Alliance
481
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Posted - 2012.12.11 11:37:00 -
[9] - Quote
Remiel Pollard wrote:There is no such thing as a "newbie fit" for level 4 missions.
Newbies start at level 1.
I gave you the benefit of doubt until you posted this.
Stop trolling.
Ungi ma+¦urinn ++ekkir reglurnar, en gamli ma+¦urinn ++ekkir undantekningarnar. The young man knows the rules, but the old man knows the exceptions. |
DeBingJos
Avalon Project Shadow Rock Alliance
481
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Posted - 2012.12.11 11:44:00 -
[10] - Quote
I will leave this here.
Read the changes from the new players perspective before continuing this discussion. Ungi ma+¦urinn ++ekkir reglurnar, en gamli ma+¦urinn ++ekkir undantekningarnar. The young man knows the rules, but the old man knows the exceptions. |
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DeBingJos
Avalon Project Shadow Rock Alliance
482
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Posted - 2012.12.11 12:51:00 -
[11] - Quote
TheGunslinger42 wrote:Working as intended imo. A bloo bloo you can't afk through level 4s with drones. Get over it carebears, welcome to the new EVE.
This discussion is rather civil, except for a few people that have nothing constructive to say. The topic has nothing to do with running LV4 missions AFK.
Ungi ma+¦urinn ++ekkir reglurnar, en gamli ma+¦urinn ++ekkir undantekningarnar. The young man knows the rules, but the old man knows the exceptions. |
DeBingJos
Avalon Project Shadow Rock Alliance
482
|
Posted - 2012.12.12 13:11:00 -
[12] - Quote
Hevymetal wrote:Louis deGuerre wrote:Perhaps when CCP and the CSM are quite done patting each other on the back and telling each other how wonderful they are they might respond in this thread... I wouldn't hold you breath, 20 pages and almost 400 posts and not a peep from anyone higher in the food chain then us peons. I did notice: 2 changes from the patch this morning that will certainly go along wa to help mission runners. - NPCs will now respect their authored threat ranges so the full room will not aggro a player on entering the dungeon. - Corrected the chance percentage that an enemy NPC will use tracking disruption on a player's ship. But still not a word about drones. Thanks for the communication with the player base and the transparency you promised us years ago.
that is good.
To be honest, those 2 changes will solve most of the problems. Ungi ma+¦urinn ++ekkir reglurnar, en gamli ma+¦urinn ++ekkir undantekningarnar. The young man knows the rules, but the old man knows the exceptions. |
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