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Craterius
Symple Onez
9
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Posted - 2012.12.07 07:03:00 -
[1] - Quote
See question. Are bounties permanent, even if you want to remove it? (like, at some future time, the person you put a bounty on joins your corps?)
There are a couple of pretty obvious problems with the new bounty system. Hope someone addresses them pretty soon. |
Eugene Kerner
TunDraGon
242
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Posted - 2012.12.07 08:15:00 -
[2] - Quote
Craterius wrote:See question. Are bounties permanent, even if you want to remove it? (like, at some future time, the person you put a bounty on joins your corps?)
There are a couple of pretty obvious problems with the new bounty system. Hope someone addresses them pretty soon. No problem there. Your bounty is not permanent if you get killed until your bounty expires....on the other hand as long as the bounty is underneath a certain value nobody will gank you for it in highsec.
"Also, your boobs " -á CCP Eterne, 2012
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Craterius
Symple Onez
9
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Posted - 2012.12.07 16:38:00 -
[3] - Quote
There is a problem. There is no logical game play which justifies bored players putting random bounties on everyone. So, why allow it?
There are some of us who do not want to play this particular game with "wanted" stamped across their icon for no reason, and forever. It reduces the immersion of the game, and makes the game sort of cartoonish.
Sort of a New Eden Mario Brothers, so to speak.
There are those who do not care, and those who do. Why start it, since there is no game logic to the mechanic?
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Aurelius Valentius
Imperial Academy Amarr Empire
226
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Posted - 2012.12.07 17:11:00 -
[4] - Quote
Craterius wrote:There is a problem. There is no logical game play which justifies bored players putting random bounties on everyone. So, why allow it?
There are some of us who do not want to play this particular game with "wanted" stamped across their icon for no reason, and forever. It reduces the immersion of the game, and makes the game sort of cartoonish.
Sort of a New Eden Mario Brothers, so to speak.
There are those who do not care, and those who do. Why start it, since there is no game logic to the mechanic?
Please see and vote in my poll, I agree with this, people to whom bounties are not wanted, should be marked as my "MARKED FOR DEATH" option. - see here: https://forums.eveonline.com/default.aspx?g=posts&t=180065&find=unread Look at all the Macks in local...impressive...very impressive...I see you have fashioned a new exhumer...much like you father's...your skills as a miner are now complete...indeed you are powerful as CCP Devs have foreseen. 223 people are confused. |
KunniSun
Malum Mortuus Nuclear Confusion
0
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Posted - 2012.12.07 17:58:00 -
[5] - Quote
It's nice to feel wanted every now and then... Hug Time |
Govind
Parity Labs
1
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Posted - 2012.12.07 21:36:00 -
[6] - Quote
At the least they should just let people set a UI threshold for how big of a bounty shows that label. I honestly don't care if others see my "WANTED" sign, but yea I think it takes all meaning out of being a wanted criminal if people get labeled that for having a 100k bounty. It's about as bad-ass as some suburban family visiting some wild-west styled theme park and having a photo taken and made into a novelty WANTED sign.
Better still, bounties should slowly diminish over time even if they aren't collected. Would reduce the incentive to toss a small bounty on someone that would just wear off in a week and increases the incentive to collect on bounties by attacking people with high bounties since they would just erode otherwise. |
Vaal Erit
Science and Trade Institute Caldari State
388
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Posted - 2012.12.07 22:41:00 -
[7] - Quote
Craterius wrote:There is a problem. There is no logical game play which justifies bored players putting random bounties on everyone. So, why allow it?
There are some of us who do not want to play this particular game with "wanted" stamped across their icon for no reason, and forever. It reduces the immersion of the game, and makes the game sort of cartoonish.
Sort of a New Eden Mario Brothers, so to speak.
There are those who do not care, and those who do. Why start it, since there is no game logic to the mechanic?
The gameplay reason is so that no one can escape retribution. Why should some people get to be totally immune to consequences because they shoot a few rats here and there to gain a positive sec status?
There is nothing cartoonish about a classic wanted poster. I suggest you look at some cartoons and cartoon art because you look very ignorant. EVE and SMB have completely different art styles.
Besides the 2 seconds when you open up your character sheet, the wanted status is not shown. You will not even notice it when doing literally anything in EVE. If you are that concerned about a 100k bounty then you can get someone to kill you in an unfit t1 frigate.
There is a lot of logic to this mechanic. EVE is designed so that everyone is in competition with everyone and nowhere is 100% safe. The bounty mechanic lets players interact with other, set goals and have bounty hunters or others accomplish those goals and get paid. This game is not entitled "A few guys band together against the evil pvpers" it is called EVE, welcome to EVE. |
Mourning Souls
Blue Republic RvB - BLUE Republic
25
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Posted - 2012.12.07 23:36:00 -
[8] - Quote
Craterius wrote:There is a problem. There is no logical game play which justifies bored players putting random bounties on everyone. So, why allow it?
Not true, my self and another RVB member have been putting random 100k bounties on neutral haulers we see and in my case it's resulted in 113m in returned bounty on my head. That will slowly be given out to my fellow RVBers as small rewards.
Also a bounty really means nothing at the end of the day, it never has and never will. It's just an extra reward for winning a fight. |
Thomas Gallant
Choke-Hold
17
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Posted - 2012.12.08 02:52:00 -
[9] - Quote
No form of punishment in this game will fully work, as punishment is not intended to stop "unwanted" activity. Instead it's intended to add a cost to the activity. with of course the rich shrugging such costs off.
As for 100k bounties, it does seem kind of pointless, as the cost is low enough that people can grief with it, however, how is this different than any other form of griefing? it has it's cost, like all greifing. if people want to place 100k bounties on random people to tick them off, they can, meaningless as it is. If people want to ring doorbells and run, they can, meaningless as it is as well. |
Craterius
Symple Onez
10
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Posted - 2012.12.08 08:20:00 -
[10] - Quote
Thomas Gallant wrote:No form of punishment in this game will fully work, as punishment is not intended to stop "unwanted" activity. Instead it's intended to add a cost to the activity. with of course the rich shrugging such costs off.
As for 100k bounties, it does seem kind of pointless, as the cost is low enough that people can grief with it, however, how is this different than any other form of griefing? it has it's cost, like all greifing. if people want to place 100k bounties on random people to tick them off, they can, meaningless as it is. If people want to ring doorbells and run, they can, meaningless as it is as well.
Griefing, which is doing things within the game which have no game purpose but to cause grief to other players, has been prohibited by CCP for years. They have adopted a very restricted definition of griefing, by trying to find some game purpose when possible.
However, griefing for griefing's sake is prohibited. Or, at least it used to be.
As you say, randomly placing bounties on players with whom you have no interaction, is no different from any other griefing. |
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Tah'ris Khlador
Space Ghosts. Break-A-Wish Foundation
270
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Posted - 2012.12.08 08:50:00 -
[11] - Quote
It's true. Having a bounty results in restrictive game-play. I am griefed out of playing by having a 100k bounty. I am no longer able to function or perform basic game functions. |
Victor Kaelen
Aerodyne Nova
0
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Posted - 2012.12.08 12:56:00 -
[12] - Quote
Craterius wrote:There is a problem. There is no logical game play which justifies bored players putting random bounties on everyone. So, why allow it?
There are some of us who do not want to play this particular game with "wanted" stamped across their icon for no reason, and forever. It reduces the immersion of the game, and makes the game sort of cartoonish.
Sort of a New Eden Mario Brothers, so to speak.
There are those who do not care, and those who do. Why start it, since there is no game logic to the mechanic?
yes exactly i agree with you that the system is totally bullucks and ccp didnt think about this that people who troll eve online now just put bounties on you for writing in local or help chats or just totally by random when you sit in a belt. or throw a bounty on you by an alt or their main... ccp calls this Retribution justified. i call it ransoming innocent to have them killed people who sit in belts and mine to build your ships until your bounty escalates to an all time high and some player decides to come and collect it. and from the fact that before this patch you could relax cause you got above 0.0 security rating on you they couldnt do that now everyone can do it even if you have +10.0 which is mentally stupid.
and im not talking about just a 100k bounty on its in the million tree. |
Zinn Irate
Science and Trade Institute Caldari State
2
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Posted - 2012.12.08 15:51:00 -
[13] - Quote
Tah'ris Khlador wrote:It's true. Having a bounty results in restrictive game-play. I am griefed out of playing by having a 100k bounty. I am no longer able to function or perform basic game functions.
If it took only $100K to get you to stop playing this game, then you didn't want to play bad enough. |
Craterius
Symple Onez
10
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Posted - 2012.12.08 17:39:00 -
[14] - Quote
BTW, the original question here remains unanswered.
Unlike the distribution of random, bored bounties for purposes of griefing, there are legitimate in-game reasons you might want to cancel a bounty:
a. Your relationship with the person you bountied has changed (this happens fairly often in game).
b. You make a mistake, and put a bounty on someone and want to take it back (I saw at least one poster one these forums with this problem).
So, does anyone know of any way to cancel a bounty you have placed? |
Emma Royd
Maddled Gommerils
135
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Posted - 2012.12.08 18:33:00 -
[15] - Quote
Craterius wrote:BTW, the original question here remains unanswered.
Unlike the distribution of random, bored bounties for purposes of griefing, there are legitimate in-game reasons you might want to cancel a bounty:
a. Your relationship with the person you bountied has changed (this happens fairly often in game).
b. You make a mistake, and put a bounty on someone and want to take it back (I saw at least one poster one these forums with this problem).
So, does anyone know of any way to cancel a bounty you have placed?
Of course not, that would have involved thinking about the project, and that's against CCP's remit |
Tah'ris Khlador
Space Ghosts. Break-A-Wish Foundation
271
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Posted - 2012.12.08 19:02:00 -
[16] - Quote
Zinn Irate wrote:Tah'ris Khlador wrote:It's true. Having a bounty results in restrictive game-play. I am griefed out of playing by having a 100k bounty. I am no longer able to function or perform basic game functions. If it took only $100K to get you to stop playing this game, then you didn't want to play bad enough.
Oh, I didn't stop playing. I just stay docked all day and gripe about it in local and on the forums. |
Garviel Tarrant
Beyond Divinity Inc Shadow Cartel
261
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Posted - 2012.12.08 21:45:00 -
[17] - Quote
Craterius wrote:There is a problem. There is no logical game play which justifies bored players putting random bounties on everyone. So, why allow it?
Why not? why shouldn't i put a bounty on you for lulz?
Eve is very much centered around doing stuff for lulz. |
Darek Castigatus
Immortalis Inc. Shadow Cartel
207
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Posted - 2012.12.08 22:53:00 -
[18] - Quote
The problem is noones given us any decent sort of reason we shouldnt be able to post bounties on anyone we want. So far the two most quoted reasons have been 'because I dont want it' and 'it makes me uncomfortable because i see myself as a good guy', neither of which really present a compelling arguement. |
Garviel Tarrant
Beyond Divinity Inc Shadow Cartel
263
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Posted - 2012.12.09 04:14:00 -
[19] - Quote
Darek Castigatus wrote:The problem is noones given us any decent sort of reason we shouldnt be able to post bounties on anyone we want. So far the two most quoted reasons have been 'because I dont want it' and 'it makes me uncomfortable because i see myself as a good guy', neither of which really present a compelling arguement.
I find my lulz argument more compelling.. |
Schalac
Apocalypse Reign
185
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Posted - 2012.12.09 05:38:00 -
[20] - Quote
If you are so against it here, I can help. https://forums.eveonline.com/default.aspx?g=posts&m=2284351#post2284351 SCHALAC HAS SPOKEN!! http://eveboard.com/pilot/Schalac |
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Christine Peeveepeeski
The Imperial Fedaykin
168
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Posted - 2012.12.09 12:33:00 -
[21] - Quote
Last time i was online i did'nt have a bounty. Which I find a constant source of amusement when an 'anti pirate' comes my way with a wanted sign on his profile. Of course by posting this someone's bound to stick one on but it was funny none the less. |
Thomas Gallant
Choke-Hold
17
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Posted - 2012.12.10 02:17:00 -
[22] - Quote
Craterius wrote:Thomas Gallant wrote:No form of punishment in this game will fully work, as punishment is not intended to stop "unwanted" activity. Instead it's intended to add a cost to the activity. with of course the rich shrugging such costs off.
As for 100k bounties, it does seem kind of pointless, as the cost is low enough that people can grief with it, however, how is this different than any other form of griefing? it has it's cost, like all greifing. if people want to place 100k bounties on random people to tick them off, they can, meaningless as it is. If people want to ring doorbells and run, they can, meaningless as it is as well. Griefing, which is doing things within the game which have no game purpose but to cause grief to other players, has been prohibited by CCP for years. They have adopted a very restricted definition of griefing, by trying to find some game purpose when possible. However, griefing for griefing's sake is prohibited. Or, at least it used to be. As you say, randomly placing bounties on players with whom you have no interaction, is no different from any other griefing.
Really? from what I understand that's not true, or at least it's not felt as true, as far as I can tell. From what I gather all things are allowed to cause grief to other players, and the petition system for harassment is all but useless, as very very rarely will something be considered harassment, as what is defined as harassment is dependent on the mood of CCP/the GM at any given time, and that it's very easy for someone to justify an action as having results or purpose beyond griefing.
What I mean by this is let's say someone suicide ganks a miner, and the miner petitions it as harassment, the GM then contacts the ganker and he/she says "I was after his Veldspar x 37" and is let off as a legit use of gameplay mechanics. (ignoring the fact that the chances of ever turning a meaningful profit is almost nil) |
SeaSaw
Tribal Liberation Force Minmatar Republic
7
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Posted - 2012.12.10 16:25:00 -
[23] - Quote
Good Sirs;
Specific areas see the same players day after day. It makes sense to saturate a system with meaningless bounties, since in time, the pickings will draw "real" bounty hunters. If you know there are lots of bounties to be had in Sisiede for instance, you will go and hunt in Sisiede. 20 10mil bounties spread around a system may be more likely to get your specific target killed than putting it all on one.
Yes it is a waste of money, but it has a point.
your humble servent SeaSaw |
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