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Thread Statistics | Show CCP posts - 1 post(s) |
Merovee
Gorthaur Legion Of Mordor
72
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Posted - 2012.12.09 16:48:00 -
[91] - Quote
CCP Soundwave wrote:
I disagree, it has a much bigger impact. If you had a single bounty on you, you'd be out of the fire easily. If you have a big bounty on you, you'll be hunted for a long time.
Here what I thought Bounty was going to be: people with neg sec would get bounties and people living in high sec would be able to kill them with concord blessing, no sec hit. Too simple? |
Rroff
The Xenodus Initiative. Ministry of Inappropriate Footwork
71
|
Posted - 2012.12.09 17:03:00 -
[92] - Quote
I haven't read most of the posts on bounties, so someone might have covered this but it seems to me one of the biggest issues with it is that there is no intermediate area between highsec and lowsec where people with bounties can be engaged without a full on concord response but without being so lawless people who don't want to PVP will avoid it entirely.
What they should have done is make it so that 0.5 space is more of a semi-lawless space where you can engage people for bounty hunting purposes but otherwise highsec rules still apply:
Muted concord response to bounty hunting - no megahits, longer response time, etc. you can get away without losing your ship to concord aslong as you don't jump to 0.6+ space while flagged for trying to collect a bounty (normal concord response in 0.6+) - able to dock after 15 minutes, etc.
Trying to collect a bounty will make it so anyone can shoot you.
Some protection from exploiting the system to just instantly put a bounty on someone you see in that space to make them engageable and cool down period after someone has been killed as a bounty too often.
Most people will have to pass through 0.5 space at some point, this might make things a little more complicated for some players but I think it would enhance the game overall aslong as some balance is made between being able to still use 0.5 space aslong as you keep your wits about you but always the chance of being killed for the bounty on you.
EDIT: May not be the best thread for this post but its kind of difficult wading through each one on the subject trying to find the best one. |
Doddy
Excidium. Executive Outcomes
417
|
Posted - 2012.12.09 17:11:00 -
[93] - Quote
Natsett Amuinn wrote: One billion is no more meaningful a bounty as 100k in high sec.
This isn't true at all tbh, a 1 bil bounty is 200 mil added to the profit from killing the guy in a 1 bil ship. In the case of a freighter for example thats 400 mil less he can carry without becoming a profitable target. In the case of a pimp misison runner he is 200 mil a tastier target in his machariel. The 100k bounty on the other hand doesn't even cover a gankers ammo costs.
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Natsett Amuinn
GoonWaffe Goonswarm Federation
617
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Posted - 2012.12.09 17:19:00 -
[94] - Quote
Malcanis wrote:Dinsdale Pirannha wrote:Vaerah Vahrokha wrote:Natsett Amuinn wrote: The mining buff, and removal of profitable miner ganks, made an already large gap in the profitability of industry between null and high sec even larger. Mining in high sec, and not getting blown up has a real effect on the game.
More mining in hi sec reduces hi sec minerals value and this promotes high ends sales. Just saying. You only lose if you mined ice in null sec, which I don't think many are dumb enough to do. Further to your post, I have yet to see a null sec player recognize that one of the biggest demand drivers in the game for trit and pyerite is the enormous supercap manufacturing industry, all of which is based in null sec, purely for the benefit of null sec players. Thanks for this incredible insight. You have just revolutionised everyone's perspective with this amazing bit of economic analysis.
It's wrong.
Supercap production does NOT consume the majority of trit and pyr in the GAME. It may consume the majority of trit and pyr that is mined overall in null, but not the entire game.
And there are million upon millions of items built in high sec that consume far more trit and pyr combined then does all of the super cap production.
A few thousand ships (possibly, maybe less.) does not consume more low ends then all of the high sec production.
There are only a few minerals you can not get in high sec, and these are used rarely. The bulk of all minerals that is consumed in manufacturing can be got entirely in high sec.
The rarity of higher end ores in high sec is offeset by the more people that are able to mine there. The safer it gets, the fewer miners that get blown up, and the more volume that is mined, the lower prices will go on minerals that are primarilly abundant in null.
CCP's data showed that at the same time that high sec mining increased, high end minerals saw a drop in price; this is not a coincidence. The lower those prices get, the less worthwhile it is to mine for them over scordite in high sec.
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Natsett Amuinn
GoonWaffe Goonswarm Federation
617
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Posted - 2012.12.09 17:20:00 -
[95] - Quote
Doddy wrote:Natsett Amuinn wrote: One billion is no more meaningful a bounty as 100k in high sec.
This isn't true at all tbh, a 1 bil bounty is 200 mil added to the profit from killing the guy in a 1 bil ship. In the case of a freighter for example thats 400 mil less he can carry without becoming a profitable target. In the case of a pimp misison runner he is 200 mil a tastier target in his machariel. The 100k bounty on the other hand doesn't even cover a gankers ammo costs.
Best case scenarios are never representative of overal impact.
Edit: You can make a profit blowing up frieghters without the bounty. It's not much different than saying the bounties will encourage more peopel to shoot each other in low and null. They're already shooting each other, the bounty is a bonus, not the reason.
It may help tip the scale in some frieghter ganks, but that's still a best case scenario and won't represent the bounty system overal.
A guy with a 15b bounty in a merlin is no more worth shooting than the guy with a 50m bounty in a merlin. The 15b bounty guy should, and not because you can shoot him for longer, in most cases you're only going to get to do it once.
The only people who are going to hunt down were that guys clone ends up either have a personal vendetta against the guy -and probably donsn't care about the bounty anyways-, or someone that really just wants to antagonize the guy.
And then it relies upon the guy to be dumb enough to keep undocking. |
Johnny Jinks
Red Federation RvB - RED Federation
7
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Posted - 2012.12.09 19:40:00 -
[96] - Quote
Should have made the payout a percentage of the actual bounty pool. |
Natsett Amuinn
GoonWaffe Goonswarm Federation
623
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Posted - 2012.12.09 19:51:00 -
[97] - Quote
Johnny Jinks wrote:
Should have made the payout a percentage of the actual bounty pool.
Would be easy to turn a profit.
Get blown up in a shuttle untill the pool is empty.
The way they do the payout makes sense, I personally think it's the best solution. It just doesn't encourage people to shoot people with larger bounties.
I don't see a couple of percent over 20 for people having higher bounties as being impossible to balance.
The entire thing could even be on a curve, so that the higher the number one guy goes, the higher a bounty needs to be to modify payout percentage.
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Ginger Barbarella
State War Academy Caldari State
293
|
Posted - 2012.12.10 00:23:00 -
[98] - Quote
Tao Shaile wrote:Corp Member today helped a guy in HELP Channel and the noob gave him a "WANTED" tag.
The whole criminal tag **** and also changes to the war system let me rethink about subscription renewals.
All the patches and new updates make no sense, if they make no sense.
Are CCP developers payed buy doing useless stuff?
Thanks god it is not my company. In the US they would fire you for such crap.
Either stop posting or use a better translator. Thanks. Fly Minmatar Air --- "Trust in the Rust!" |
Hakaru Ishiwara
Republic Military School Minmatar Republic
367
|
Posted - 2012.12.10 00:32:00 -
[99] - Quote
Natsett Amuinn wrote:CCP Soundwave wrote:
I disagree, it has a much bigger impact. If you had a single bounty on you, you'd be out of the fire easily. If you have a big bounty on you, you'll be hunted for a long time.
I do agree. But at some point, whether it be several billion or several hundred million or few billion, that number kind of loses it's merits. I expect to see guys with bounties high enough to be considered permenant, I don't expect those guys to be the dudes flying a titan. I am on-board with your original post, but I disagree that the titan pilot wouldn't want to log in w/a big price on his head. In fact, the titan pilot is exactly the guy or gal who could be the most likely to be in-space with a big bounty. Most titan pilots I know work very hard to keep both their ship and capsule intact and alive. If their ship is lost and capsule bubbled, what happens next is inevitable with or without bounty.
+++++++ I have never shed a tear for a fellow EVE player until now. Mark GÇ£SeleeneGÇ¥ Heard's Blog Honoring Sean "Vile Rat" Smith. |
Piugattuk
Lima beans Corp
113
|
Posted - 2012.12.10 03:24:00 -
[100] - Quote
Natsett Amuinn wrote:Cutter Isaacson wrote:
Rather than making blanket statements about high sec dwellers and assuming your conclusion is the only correct one, try remembering something else. If payouts increased dependant on the size of the bounty pool, the system would be hilariously open to abuse by large alliances with a penchant for bending/abusing the rules, or those with an excess of real life cash to spend.
Do you want EVE to be pay to win?
Personally I'd rather people had to make some kind of effort at least some of the time.
But it's a "blanket" issue. It works how it works so that you can't profit from it in high sec. It's not a conspiracy. In fact, I'm confident enough to say that I don't think a Dev would tell me I'm wrong. I believe whole heartedly that they would indeed say that it's designed around the 20% payout because it prevents bounties in high sec from being used to make ganking profitable. If you made it profitable, it would happen more, and they've been pretty clear that they fully intended for the new bounty system to NOT cause more ganking. Now call me nutty, but all that is directly related to only one area of the game, high sec. I'm saying, I disagree with that. It should be able to be used to make a profit, explicitly so that it can encourage a gank. The mining buff impacted the game, and not a little bit. CCP varified it. The bounty system could have been the tool to counter AFK and bot mining in high sec.
Your a weenie, people still gank exhumers and barges, the HP/EHP is not so great except a skiff or procurer, it doesn't take much to kill a hulk or covetor, retriever as well, a mack take a little more but it can be done and the possible salvage from exhumer can make it profitable, have you flown a procure? Yeah great tank but ore hold is not fit for an AFK'er now retriever or a mack, now your talking, but alias that tank is not so tough, if CCP spots bots shouldn't they do something? But AFK come off it already, the retriever can be killed by farting on it. Besides you know life happens so some times AFK is something that is just that, there is no pause button here in eve.
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Thor Kerrigan
Guardians of Asceticism
318
|
Posted - 2012.12.10 03:37:00 -
[101] - Quote
Piugattuk wrote: the retriever can be killed by farting on it.
Lately, I farted on a retriever with a damage control. He was the only one who came back to his wife and kids that day. |
VLAD DRACU
Inflamed Crusty Unit
16
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Posted - 2012.12.10 10:21:00 -
[102] - Quote
Yeah current bounty system is again for bragging rights allthough you can't shoot you with an alt anymore to claim bounty thats the only improvement.
I whised they would have combined the bounty system with killrights.
Someone killed you sell your killright with bounty payement in a seprate marketplace.
Now we have 2 seperate things that would have been powerfull if it was combined and if it was combined it would have been a viable new profession.
my 2 cents
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Cyber SGB
Deep Core Mining Inc. Caldari State
4
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Posted - 2012.12.10 11:42:00 -
[103] - Quote
Natsett Amuinn wrote: CCP's data showed that at the same time that high sec mining increased, high end minerals saw a drop in price; this is not a coincidence. The lower those prices get, the less worthwhile it is to mine for them over scordite in high sec.
Here we have the entire reason of this rant full of strawmen. Nullbears do not want High sec players making any isk. They want all the isk to themselves. They are mad because they wanted ganking to become extremely rampant in High sec.
It is all about making their Null sec more profitable while making High sec less profitable.
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Natsett Amuinn
GoonWaffe Goonswarm Federation
644
|
Posted - 2012.12.10 11:57:00 -
[104] - Quote
Cyber SGB wrote:Natsett Amuinn wrote: CCP's data showed that at the same time that high sec mining increased, high end minerals saw a drop in price; this is not a coincidence. The lower those prices get, the less worthwhile it is to mine for them over scordite in high sec.
Here we have the entire reason of this rant full of strawmen. Nullbears do not want High sec players making any isk. They want all the isk to themselves. They are mad because they wanted ganking to become extremely rampant in High sec. It is all about making their Null sec more profitable while making High sec less profitable. I feel I deserve a higher quality of troll, thank you. |
Tiberius StarGazer
The Destined
248
|
Posted - 2012.12.10 11:59:00 -
[105] - Quote
I dunno, someone made about 40m off of me in bounty Sat |
Lady Katherine Devonshire
Royal Ammatar Engineering Corps
83
|
Posted - 2012.12.10 12:02:00 -
[106] - Quote
Natsett Amuinn wrote:Not to mention the value in being able to remove AFK miners and bots from the game.
Who knew buffing the barges would lead to more AFK and bot mining in high sec.
It is good see that you still retain the dedication & commitment it takes to sit and stare, eyes glued to your screen, through every last three minute mining cycle. I envision you clamped down at your keyboard as your mining lasers do their work, ever vigilant, scanning local every three seconds, not bothering to check e-mail, surf the web, eat food, drink liquids or even use the bathroom for entire duration of your mining expedition. It brings a tear to my eye to see that some people understand what an exciting, action-packed and nerve-standing activity hi-sec mining can be and truly enjoys every long, drawn out second of listening to those lasers as they drone away for hours on end. You, good Sir, are a shining example to proper miner behavior everywhere.
EvE Forum Bingo |
Natsett Amuinn
GoonWaffe Goonswarm Federation
644
|
Posted - 2012.12.10 12:04:00 -
[107] - Quote
Tiberius StarGazer wrote:I dunno, someone made about 40m off of me in bounty Sat That doesn't say a lot.
You're in a Real corp, person could be at war with you. You could have been in low or null. Other guy could have lost 200m in the process.
It doesn't even mean you were even hunted specifically for your bounty. |
Natsett Amuinn
GoonWaffe Goonswarm Federation
644
|
Posted - 2012.12.10 12:06:00 -
[108] - Quote
Lady Katherine Devonshire wrote:Natsett Amuinn wrote:Not to mention the value in being able to remove AFK miners and bots from the game.
Who knew buffing the barges would lead to more AFK and bot mining in high sec. It is good see that you still retain the dedication & commitment it takes to sit and stare, eyes glued to your screen, through every last three minute mining cycle. I envision you clamped down at your keyboard as your mining lasers do their work, ever vigilant, scanning local every three seconds, not bothering to check e-mail, surf the web, eat food, drink liquids or even use the bathroom for entire duration of your mining expedition. It brings a tear to my eye to see that some people understand what an exciting, action-packed and nerve-standing activity hi-sec mining can be and truly enjoys every long, drawn out second of listening to those lasers as they drone away for hours on end. You, good Sir, are a shining example to proper miner behavior everywhere. When I did mine, yes, I was ay my computer.
If its to dull to pay attention to, do like I did, stop. |
Skippermonkey
Tactical Knightmare
1642
|
Posted - 2012.12.10 12:25:00 -
[109] - Quote
tbh i'm still waiting for some goons to manipulate the price of some obscure item and claim their own bounties at a profit COME AT ME BRO
I'LL JUST BE DOCKED IN THIS STATION |
Natsett Amuinn
GoonWaffe Goonswarm Federation
645
|
Posted - 2012.12.10 13:40:00 -
[110] - Quote
Updated the OP with a quote from a Dev, if anyone is actually following this. |
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Natsett Amuinn
GoonWaffe Goonswarm Federation
645
|
Posted - 2012.12.10 13:43:00 -
[111] - Quote
Skippermonkey wrote:tbh i'm still waiting for some goons to manipulate the price of some obscure item and claim their own bounties at a profit I have a feeling the only way this will be possible is if someone gives you all of the stuff you would destroy for free, or you're able to find a bunch of stuff that is selling very far below it's est. value.
If it is possible, I don't think it'll be due to an exploit, but player stupidity. |
Thomas Gore
Universal Freelance CONSORTIUM UNIVERSALIS
23
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Posted - 2012.12.10 13:51:00 -
[112] - Quote
The answer is WIS. We need to be able to walk into his CQ and pop his ass with a pistol.
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Sentamon
344
|
Posted - 2012.12.10 14:03:00 -
[113] - Quote
The problem here is the Top 10 List.
The expansion was correctly called Retribution, because this is what the bounty system was meant to be about, retribution, not some scoring system that will be rigged no matter how you try to fix it. ~ Professional Forum Alt -á~ |
Natsett Amuinn
GoonWaffe Goonswarm Federation
645
|
Posted - 2012.12.10 14:06:00 -
[114] - Quote
Sentamon wrote:The problem here is the Top 10 List.
The expansion was correctly called Retribution, because this is what the bounty system was meant to be about, retribution, not some scoring system that will be rigged no matter how you try to fix it.
A percentage modifier for those people that are in the top 10 should help to ensure that people are putting the larger bouties on people who actually fly a ship in space, and lead to some level of cooridinated bounty placement by groups to ensure they make the target they want shot enticing enough to shoot by moving them up. |
Lady Katherine Devonshire
Royal Ammatar Engineering Corps
85
|
Posted - 2012.12.10 14:35:00 -
[115] - Quote
Skippermonkey wrote:tbh i'm still waiting for some goons to manipulate the price of some obscure item and claim their own bounties at a profit
If it can be done then yes, you can count on it.
A little bit of outside information for those still unaware of this. Goonswarm is not exclusive to EvE; only the "swarm" part is. The "Goons" are, as many already know, a organization within the SomethingAwful community. What you may not have known is that EvE is not the only game they play, past, present or future. There have been other games before EvE that the SomethingAwful people have sicked the Goons upon. The end result is invariably frustrated developers, massive player exodus and sometimes even the demise of the game itself entirely.
That is, by the way, the goal. The Goons don't play online games - they break them. Through any opening left in the design they will sweep in with their massive numbers and set themselves up with a guild, tribe, clan, alliance, or what have you. Working together like army ants they will then systematically ruin the entire game for as many other people as they can. Depending on the integrity of the game's design, that can be a just a few people or absolutely everyone. If it is just a few people then they will lose interest and move on, but the more pain, grief and misery they can inflict upon the rest of the players then the more enthusiastic they will become about their activities.
Needless to say, EvE's potential for griefing, scamming, ganking and tears makes it pretty darn close to the Goons' idea of paradise on earth. But do not think that makes them deviate from their original mission. They have discipline.
To put it bluntly, the only reason anyone in EvE can actually still undock anywhere and/or anytime without instantly being ganked by a Goon blob is simply a factor of game mechanics, map size & manpower. It does not stem from any lack of desire. Had they the numbers, or the map being smaller, they would burn this entire game to the ground until every last non-Goon in the game unsubscribed in anger & frustration. And once that was done they would laugh, high-five each other, and move on to another game the day after CCP announced that they were going out of business. P+¬tursson's desk plaque goes on the Mittani's mantel as his greatest trophy ever.
Mission accomplished.
The high point of this comedy is, naturally, when CSMs come into the picture and they, in turn, allow for game mechanics to get changed around to their liking.
Vast conspiracy? No, not at all. There is no conspiracy. A conspiracy implies secrets and deception. Goons wear their agenda on their sleeves with pride. Anyone who does not know what their raison d'etre is already simply has not bothered to ask. Plot? There is no plot. Plots imply secrecy. Their plan is secret to no one. Their agenda is about as veiled & secret as a billboard in Las Vegas. That is part of their power-trip: That it does not matter if you know what they are up to because you will still be powerless to stop them.
And they're right.
EvE Forum Bingo |
Natsett Amuinn
GoonWaffe Goonswarm Federation
645
|
Posted - 2012.12.10 14:41:00 -
[116] - Quote
Lady Katherine Devonshire wrote:Skippermonkey wrote:tbh i'm still waiting for some goons to manipulate the price of some obscure item and claim their own bounties at a profit If it can be done then yes, you can count on it. A little bit of outside information for those still unaware of this. Goonswarm is not exclusive to EvE; only the "swarm" part is. The "Goons" are, as many already know, a organization within the SomethingAwful community. What you may not have known is that EvE is not the only game they play, past, present or future. There have been other games before EvE that the SomethingAwful people have sicked the Goons upon. The end result is invariably frustrated developers, massive player exodus and sometimes even the demise of the game itself entirely. That is, by the way, the goal. The Goons don't play online games - they break them. Through any opening left in the design they will sweep in with their massive numbers and set themselves up with a guild, tribe, clan, alliance, or what have you. Working together like army ants they will then systematically ruin the entire game for as many other people as they can. Depending on the integrity of the game's design, that can be a just a few people or absolutely everyone. If it is just a few people then they will lose interest and move on, but the more pain, grief and misery they can inflict upon the rest of the players then the more enthusiastic they will become about their activities. Needless to say, EvE's potential for griefing, scamming, ganking and tears makes it pretty darn close to the Goons' idea of paradise on earth. But do not think that makes them deviate from their original mission. They have discipline. To put it bluntly, the only reason anyone in EvE can actually still undock anywhere and/or anytime without instantly being ganked by a Goon blob is simply a factor of game mechanics, map size & manpower. It does not stem from any lack of desire. Had they the numbers, or the map being smaller, they would burn this entire game to the ground until every last non-Goon in the game unsubscribed in anger & frustration. And once that was done they would laugh, high-five each other, and move on to another game the day after CCP announced that they were going out of business. P+¬tursson's desk plaque goes on the Mittani's mantel as his greatest trophy ever. Mission accomplished.The high point of this comedy is, naturally, when CSMs come into the picture and they, in turn, allow for game mechanics to get changed around to their liking. Vast conspiracy? No, not at all. There is no conspiracy. A conspiracy implies secrets and deception. Goons wear their agenda on their sleeves with pride. Anyone who does not know what their raison d'etre is already simply has not bothered to ask. Plot? There is no plot. Plots imply secrecy. Their plan is secret to no one. Their agenda is about as veiled & secret as a billboard in Las Vegas. That is part of their power-trip: That it does not matter if you know what they are up to because you will still be powerless to stop them. And they're right. Sir,
EVE is the only MMO that I've ever "been a goon in", it's not the only MMO that I've played with "goons" in it though. One such MMO has millions of people playing it, and I remember running around PvPing against a "goons" guild.
And something awful isn't the largest gaming community you could join.
And yes, it's a vast conspiracy you posted. Thank you though for being more worried about he corp I'm a member of, as apposed to the content of the thread. |
Domi Naytrix
Federal Navy Academy Gallente Federation
0
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Posted - 2012.12.10 16:19:00 -
[117] - Quote
Im pretty much new around here, but wouldnt a better bounty system be one that a person requests a bounty hunter mission and they are given a random person with a bounty on their head? Say you talk to a bounty mission guy, and ask for one of the hardest targets around (as determined by player SP/bounty). The mission giver gives you a target, and for say a month or so, you have free reign to attack this person whereever they are, until either you kill them or they kill you.
Should the bounty hunter lose, the bounty remains but the ability to freely attack is removed. Make it so that multiple people when picking up bounties can end up with the same person, so it is a bit of a race to see who can claim the bounty first. Should the target be eliminated, all other hunters are informed and must get a new bounty.
This makes a true bounty hunter profession, makes it harder for people with bounties to claim on an alt(might have to put a timer on how often people can get a mission to prevent dropping missions until they get their own), allows bounty hunters legality in obtaining their mark no matter where they hide, and also keeps the system somewhat random in terms of who is out to get me if I have a bounty on my head. |
Natsett Amuinn
GoonWaffe Goonswarm Federation
649
|
Posted - 2012.12.10 16:30:00 -
[118] - Quote
Domi Naytrix wrote:Im pretty much new around here, but wouldnt a better bounty system be one that a person requests a bounty hunter mission and they are given a random person with a bounty on their head? Say you talk to a bounty mission guy, and ask for one of the hardest targets around (as determined by player SP/bounty). The mission giver gives you a target, and for say a month or so, you have free reign to attack this person whereever they are, until either you kill them or they kill you.
Should the bounty hunter lose, the bounty remains but the ability to freely attack is removed. Make it so that multiple people when picking up bounties can end up with the same person, so it is a bit of a race to see who can claim the bounty first. Should the target be eliminated, all other hunters are informed and must get a new bounty.
This makes a true bounty hunter profession, makes it harder for people with bounties to claim on an alt(might have to put a timer on how often people can get a mission to prevent dropping missions until they get their own), allows bounty hunters legality in obtaining their mark no matter where they hide, and also keeps the system somewhat random in terms of who is out to get me if I have a bounty on my head. That's effectively what we have, except that the "mission" is generated by the players instead of an NPC designated to hand out bounty missions.
And having NPC's randomly assign a killright on someone just means that all the gankers become "bounty hunters" instead of gankers.
A true bounty hunter is someone that is using the locator agents to find worthwhile targets. The tools to allow for the bounty hunter proffession exist, the system doesn't encourage them to hunt the largest bounties though.
Having 14b on your head doesn't really make you more wanted than somene with a billion, you're both going to end up paying the hunter just as much if they blow you up. There's no encouragement or reason to actively hunt the most wanted individuals in EVE when the guys in the middle of the list are just as worthwhile targets as the guys at the top.
Being able to kill them more isn't an incentive to hunt them. There's no reason to spend time flying arund to find where that guys clone went, and then camp that station in the off chance they might actualy undock. Just move on the next hundred million bounty and get your 20%.
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Ginger Barbarella
State War Academy Caldari State
293
|
Posted - 2012.12.10 16:33:00 -
[119] - Quote
Thomas Gore wrote:The answer is WIS. We need to be able to walk into his CQ and pop his ass with a pistol.
Professional help should be in the yellow pages under "Psychiatrist". Look into it. Fly Minmatar Air --- "Trust in the Rust!" |
Luc Chastot
Moira. Villore Accords
104
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Posted - 2012.12.10 16:41:00 -
[120] - Quote
Most wanted targets should give better payouts, something like #10 +1%, #9 +2%, #8 +3% etc. Make it idiot-proof and someone will make a better idiot. |
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