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Commander Ted
Dookie on the flowah
103
|
Posted - 2012.12.08 07:44:00 -
[1] - Quote
Did a 50 jump roam in my caracal and found absolutely 0 people going between gates. Jumped into a busy bottleneck constellation full of ratters and died as expected. Even then though the busiest systems in null have only 60 guys docked and active according to the map. Whats going on? Aren't their people roaming around looking for fights? https://forums.eveonline.com/default.aspx?g=posts&t=174097 Separate all 4 empires in eve with lowsec. |

Midnight Pheonix
Arma Purgatorium Templis Dragonaors
8
|
Posted - 2012.12.08 07:51:00 -
[2] - Quote
Didn't you get the memo? Null-sec power bloc's all blued each other for the holidays and are spending the time killing red crosses to RMT enough isk to buy christmas presents. |

Imports Plus
Brothel of Slating Intellectual Lusts
106
|
Posted - 2012.12.08 07:56:00 -
[3] - Quote
Probably because its more worthwhile, appropriate, advantageous, advisable, beneficial, convenient, desirable, effective, feasible, judicious, meet, opportune, practicable, practical, pragmatic, profitable, prudent, seasonable, suitable, tactical, timely, useful, utilitarian and wise to live in high sec.
After the technetium nerf there is nothing worth fighting for/over in 0.0
Nothing of value at all |

Simetraz
State War Academy Caldari State
476
|
Posted - 2012.12.08 08:01:00 -
[4] - Quote
Because many moons ago several small alliances rebelled against the big alliances and claimed they where ruining the game. And now those small alliances have become the very thing they where fighting against.
NAP's and Huge alliances can't help but stabilize null into the sleep fest it is today.
SOV needs to be moved down to the Corporation Level so that anarchy, back stabbing and civil war can return to EVE.
EVERYBODY KNOWS |

Commander Ted
Dookie on the flowah
103
|
Posted - 2012.12.08 08:03:00 -
[5] - Quote
Simetraz wrote:Because many moons ago several small alliances rebelled against the big alliances and claimed they where ruining the game. And now those small alliances have become the very thing they where fighting against.
NAP's and Huge alliances can't help but stabilize null into the sleep fest it is today.
SOV needs to be moved down to the Corporation Level so that anarchy, back stabbing and civil war can return to EVE.
Won't they just make coalitions exactly like alliances do now? https://forums.eveonline.com/default.aspx?g=posts&t=174097 Separate all 4 empires in eve with lowsec. |

Sentamon
333
|
Posted - 2012.12.08 08:04:00 -
[6] - Quote
This is what happens when you ally everyone you can, and blob anything that shows up to fight instead of paying you to join. ~ Professional Forum Alt -á~ |

Frying Doom
Zat's Affiliated Traders
981
|
Posted - 2012.12.08 08:08:00 -
[7] - Quote
Simetraz wrote:Because many moons ago several small alliances rebelled against the big alliances and claimed they where ruining the game. And now those small alliances have become the very thing they where fighting against.
NAP's and Huge alliances can't help but stabilize null into the sleep fest it is today.
SOV needs to be moved down to the Corporation Level so that anarchy, back stabbing and civil war can return to EVE.
The easiest one is to tie Sov to usage. You don't use it you lose it.
Then people could be found all over the place. Any Spelling, gramatical and literary errors made by me are included free of charge.
|

Herzog Wolfhammer
Sigma Special Tactics Group
1921
|
Posted - 2012.12.08 08:18:00 -
[8] - Quote
If we had system to system dial in warp like Star Trek or Star Wars it would be the end of the Great Wall of Carebear formed by the gank pipelines and intel channels and the end of safe nullsec.
Get rid of local too and it's the end of botting.
It would also be a crapstorm as gate camps are replaced by combat patrols and nullbears ragequit all over the forums.
Leet PVPers who sit on gates all day killing everything that moved 20 to 1 would have to adapt or die.
|

Akirei Scytale
Test Alliance Please Ignore
2699
|
Posted - 2012.12.08 08:26:00 -
[9] - Quote
It basically boils down to this.
A lot of space in nullsec is essentially worthless. Key systems are extremely desireable. Because of this, there is a lot of "dead space" between hubs of activity.
Hub systems can be extremely busy. When TEST isn't deployed, K-6 can have more people in it than Dodixie. Each nullsec alliance will have 1-2 major hubs, no more, as centralization is convenient.
Outside this, particularly good ratting systems will have constant activity. These are usually -1.0 truesec or close to it.
People rarely, if ever, camp gates in null. It is boring and not very productive. People instead tend to hunt for targets. There are a few exceptions, like severe choke points, hostile pipes during major PvP activity or enemy deployment, and highsec-to-nullsec gates.
If you want to find people, visit hubs or areas where fleets are being active. Any war front is sure to have camped gates, fleets, small roams, scouts, etc flying absolutely everywhere. If you want to see people, identify an alliance hub and pay a visit, just don't expect to be welcomed with open arms.
It just isn't very representative of nullsec to fly through a few dozen backwoods systems and think "man nullsec is so empty", because lemme tell you, when a nullsec system gets hot, it gets really f'ing hot. TEST Alliance BEST Alliance |

Simetraz
State War Academy Caldari State
476
|
Posted - 2012.12.08 08:26:00 -
[10] - Quote
Commander Ted wrote:Simetraz wrote:Because many moons ago several small alliances rebelled against the big alliances and claimed they where ruining the game. And now those small alliances have become the very thing they where fighting against.
NAP's and Huge alliances can't help but stabilize null into the sleep fest it is today.
SOV needs to be moved down to the Corporation Level so that anarchy, back stabbing and civil war can return to EVE.
Won't they just make coalitions exactly like alliances do now?
Yes and no. My main issue with SOV is the the Alliance holding Corps. Right now if I don't like a corporation in my alliance I kick them out and any station they held basically loses SOV. That shouldn't happen it should be tied to the corporation that controls it. There is a lot more to it but basically Null should be feudal. Alliances should be true alliances if a corp leaves the alliance and joins another they should keep there sov. If you want there station or system you have to take it just not kick them out. YEs I want to see a civil war in an alliance I want anarchy or the closest thing to it which is a feudal system. The controlling corp should be the name of the alliance and if power shifts because all the other standing corps decides to change it then guess what, it will change and a power struggle will happen. That is what EVE is after all. EVERYBODY KNOWS |

Cyprus Black
Perkone Caldari State
419
|
Posted - 2012.12.08 08:29:00 -
[11] - Quote
Null is garbage. Plus all that empty space is empty because anyone who moves in gets WTFSUPERCAPBLOBBED just for the laughs. Insert Witty Signature Here |

Akirei Scytale
Test Alliance Please Ignore
2699
|
Posted - 2012.12.08 08:30:00 -
[12] - Quote
Simetraz wrote: Yes and no. My main issue with SOV is the the Alliance holding Corps. Right now if I don't like a corporation in my alliance I kick them out and any station they held basically loses SOV. That shouldn't happen it should be tied to the corporation that controls it. There is a lot more to it but basically Null should be feudal. Alliances should be true alliances if a corp leaves the alliance and joins another they should keep there sov. If you want there station or system you have to take it just not kick them out. YEs I want to see a civil war in an alliance I want anarchy or the closest thing to it which is a feudal system. The controlling corp should be the name of the alliance and if power shifts because all the other standing corps decides to change it then guess what, it will change and a power struggle will happen. That is what EVE is after all.
Micromanaging who gets the last shot on a structure when multiple alliances are involved is already annoying enough =/ TEST Alliance BEST Alliance |

Destiny Corrupted
Deadly Viper Kitten Mitten Sewing Company
1618
|
Posted - 2012.12.08 08:32:00 -
[13] - Quote
Herzog Wolfhammer wrote:If we had system to system dial in warp like Star Trek or Star Wars it would be the end of the Great Wall of Carebear formed by the gank pipelines and intel channels and the end of safe nullsec.
Get rid of local too and it's the end of botting.
It would also be a crapstorm as gate camps are replaced by combat patrols and nullbears ragequit all over the forums.
Leet PVPers who sit on gates all day killing everything that moved 20 to 1 would have to adapt or die. This argument you've been making hasn't changed for a long time, but the reality that people who are too afraid to go to null today would still be too afraid to go to null, even with these changes, didn't change either. Especially if local were to be removed as well.
There are already ways to bypass choke points today. Wormholes, for example, is the best one. Jump clones, especially with the use of a Rorqual, is another. Sometimes you'd need to get a covert ops frigate or two in position before you go, but those can escape any camp with ease anyway.
People are afraid to go to null because they fear what's inside, not because they fear the path that leads there. Don't believe me? Go ask some long-time empire carebears why they don't make the move. (USER WAS BANNED FOR THIS POST) |

Josef Djugashvilis
Acme Mining Corporation
789
|
Posted - 2012.12.08 08:35:00 -
[14] - Quote
Stealth nerf hi-sec even more thread detected. This is not a signature. |

Simetraz
State War Academy Caldari State
476
|
Posted - 2012.12.08 08:43:00 -
[15] - Quote
Akirei Scytale wrote:
Micromanaging who gets the last shot on a structure when multiple alliances are involved is already annoying enough =/
This has nothing to do with micro management. If anything this system will be a lot more simple as the list of things an alliance gives you will be very small.
This promotes larger corporations and alliances that have less to bind them together. EVERYBODY KNOWS |

Dinsdale Pirannha
Pirannha Corp
429
|
Posted - 2012.12.08 08:43:00 -
[16] - Quote
Two words: "Dynamic sec status". As you develop a system, the sec status slowly goes up, and the value of everything in it goes down. That means a tech moon has a finite lifespan until the sec status of the system is too high to support a tech moon.
Conversely, a system that is empty with no activity slowly loses sec status, and the rats/moons/asteroids get more valuable.
Gone are the static blue alliances. Hello nomadic groups constantly exploring and fighting over riches that ebb and flow depending on the activity level in that system.
Someday a 0.8 backwater might become a -1.0 trusec, and a -1.0 might become a 1.0 |

Tarn Kugisa
Infinite Covenant Tribal Band
186
|
Posted - 2012.12.08 08:55:00 -
[17] - Quote
where did you roam? I Endorse this Product and/or Service Source Recorder-esque tool for EVE |

Simetraz
State War Academy Caldari State
476
|
Posted - 2012.12.08 08:58:00 -
[18] - Quote
And was anyone playing ?
EVERYBODY KNOWS |

Alavaria Fera
GoonWaffe Goonswarm Federation
1862
|
Posted - 2012.12.08 09:07:00 -
[19] - Quote
Dinsdale Pirannha wrote:Two words: "Dynamic sec status". As you develop a system, the sec status slowly goes up, and the value of everything in it goes down. That means a tech moon has a finite lifespan until the sec status of the system is too high to support a tech moon.
Conversely, a system that is empty with no activity slowly loses sec status, and the rats/moons/asteroids get more valuable.
Gone are the static blue alliances. Hello nomadic groups constantly exploring and fighting over riches that ebb and flow depending on the activity level in that system.
Someday a 0.8 backwater might become a -1.0 trusec, and a -1.0 might become a 1.0 Great, now tweak it so that Jita will go to something like 0.4 please Those who cannot adapt become victims of Evolugalbugaslugakjlwsdhvbzxd Click for old school EVE Portraits: http://jadeconstantine.web44.net/Maison.htm |

Xen Solarus
Inner 5phere
205
|
Posted - 2012.12.08 09:11:00 -
[20] - Quote
Why bother to engage in actual nullsec PvP when your killboards can look so awesome from highsec ganking? Those guys dont shoot back, and your not going to get a super-massive capital fleet titan bridged onto your face. |

Dinsdale Pirannha
Pirannha Corp
431
|
Posted - 2012.12.08 09:15:00 -
[21] - Quote
Alavaria Fera wrote:Dinsdale Pirannha wrote:Two words: "Dynamic sec status". As you develop a system, the sec status slowly goes up, and the value of everything in it goes down. That means a tech moon has a finite lifespan until the sec status of the system is too high to support a tech moon.
Conversely, a system that is empty with no activity slowly loses sec status, and the rats/moons/asteroids get more valuable.
Gone are the static blue alliances. Hello nomadic groups constantly exploring and fighting over riches that ebb and flow depending on the activity level in that system.
Someday a 0.8 backwater might become a -1.0 trusec, and a -1.0 might become a 1.0 Great, now tweak it so that Jita will go to something like 0.4 please
If activity dropped off in a system, any system, enough, then yeah 1.0 would become eventually 0.4 or lower. It would be extremely unlikely that a trade hub would become low sec or null, since they would self-perpetuate based on activity.
But you would have dynamic chokepoints, as 0.5 systems flipped to 0.4, and vice versa. And all those empty tracks of systems in null would be filled with explorers looking for the freshest tech moons/rings to replace the ones petering out since a moon mining array would slowly raise the sec status of a system. |

Malcanis
Vanishing Point. The Initiative.
5394
|
Posted - 2012.12.08 09:28:00 -
[22] - Quote
Midnight Pheonix wrote:Didn't you get the memo? Null-sec power bloc's all blued each other for the holidays and are spending the time killing red crosses to RMT enough isk to buy christmas presents.
Why would that make null empty? Surely if it's all peaceful and safe, it should be hunning with activity?
MatrixSkye Mk2: "Remember: You consent to unconsensual PVP the moment you press the "Undock" button." |

Malcanis
Vanishing Point. The Initiative.
5394
|
Posted - 2012.12.08 09:30:00 -
[23] - Quote
Dinsdale Pirannha wrote:Alavaria Fera wrote:Dinsdale Pirannha wrote:Two words: "Dynamic sec status". As you develop a system, the sec status slowly goes up, and the value of everything in it goes down. That means a tech moon has a finite lifespan until the sec status of the system is too high to support a tech moon.
Conversely, a system that is empty with no activity slowly loses sec status, and the rats/moons/asteroids get more valuable.
Gone are the static blue alliances. Hello nomadic groups constantly exploring and fighting over riches that ebb and flow depending on the activity level in that system.
Someday a 0.8 backwater might become a -1.0 trusec, and a -1.0 might become a 1.0 Great, now tweak it so that Jita will go to something like 0.4 please If activity dropped off in a system, any system, enough, then yeah 1.0 would become eventually 0.4 or lower. It would be extremely unlikely that a trade hub would become low sec or null, since they would self-perpetuate based on activity. But you would have dynamic chokepoints, as 0.5 systems flipped to 0.4, and vice versa. And all those empty tracks of systems in null would be filled with explorers looking for the freshest tech moons/rings to replace the ones petering out since a moon mining array would slowly raise the sec status of a system.
So your idea to get more people into 0.0 is to punish them for developing their territory? Because Sov space is just too good right now and that's what's keeping people from living there?
Or did I misunderstand and you want 0.0 to become completely uninhabited? MatrixSkye Mk2: "Remember: You consent to unconsensual PVP the moment you press the "Undock" button." |

Frying Doom
Zat's Affiliated Traders
982
|
Posted - 2012.12.08 09:36:00 -
[24] - Quote
Malcanis wrote:Dinsdale Pirannha wrote:Alavaria Fera wrote:Dinsdale Pirannha wrote:Two words: "Dynamic sec status". As you develop a system, the sec status slowly goes up, and the value of everything in it goes down. That means a tech moon has a finite lifespan until the sec status of the system is too high to support a tech moon.
Conversely, a system that is empty with no activity slowly loses sec status, and the rats/moons/asteroids get more valuable.
Gone are the static blue alliances. Hello nomadic groups constantly exploring and fighting over riches that ebb and flow depending on the activity level in that system.
Someday a 0.8 backwater might become a -1.0 trusec, and a -1.0 might become a 1.0 Great, now tweak it so that Jita will go to something like 0.4 please If activity dropped off in a system, any system, enough, then yeah 1.0 would become eventually 0.4 or lower. It would be extremely unlikely that a trade hub would become low sec or null, since they would self-perpetuate based on activity. But you would have dynamic chokepoints, as 0.5 systems flipped to 0.4, and vice versa. And all those empty tracks of systems in null would be filled with explorers looking for the freshest tech moons/rings to replace the ones petering out since a moon mining array would slowly raise the sec status of a system. So your idea to get more people into 0.0 is to punish them for developing their territory? Because Sov space is just too good right now and that's what's keeping people from living there? Or did I misunderstand and you want 0.0 to become completely uninhabited? Yeah that would be wonderful, you reward people for doing nothing.
Isnt that already the problem? Any Spelling, gramatical and literary errors made by me are included free of charge.
|

Akirei Scytale
Test Alliance Please Ignore
2699
|
Posted - 2012.12.08 09:48:00 -
[25] - Quote
Xen Solarus wrote:Why bother to engage in actual nullsec PvP when your killboards can look so awesome from highsec ganking? Those guys dont shoot back, and your not going to get a super-massive capital fleet titan bridged onto your face.
Mostly because most actual PvPers do it for fun (as in, they look for good fights against competent opponents where victory actually brings satisfaction and loss brings respect).
Killboards are meaningless, good hunts and combat is what PvPers strive for, not K/Ds. TEST Alliance BEST Alliance |

Dinsdale Pirannha
Pirannha Corp
434
|
Posted - 2012.12.08 09:51:00 -
[26] - Quote
Malcanis wrote:[
So your idea to get more people into 0.0 is to punish them for developing their territory? Because Sov space is just too good right now and that's what's keeping people from living there?
Or did I misunderstand and you want 0.0 to become completely uninhabited?
I see that Test has added another 1% growth this week, up to 10.500 members. Goons are a paltry 8600 members. Yeah, null sec alliances are just fading away right now.
What this would do is force null sec players to actively explore all of null sec on an ongoing basis. And heavily industrialized zones are inherently more safe.
The U.S does not build its carriers and subs in Alaska. They build them in areas where it is safe. You want to heavily industrialize / populate an area? No problem. Just expect that area to experience lower crime rates (less valuable rats), and lower availability of resources (less valuable ore and moon goo).
And just like asteroid belts, moons/ rings would naturally dissipate as the sec status went up. Alliances that need moon goo to support themselves would have to actively explore for more of those precious resources.
Just like nations do today.
I am not saying that there is a finite amount of resources in the game. I AM saying that as one supply of moon goo shrinks in a heavily industrialized space, another supply increases in some unknown, undeveloped area of low/null. |

Akirei Scytale
Test Alliance Please Ignore
2699
|
Posted - 2012.12.08 09:52:00 -
[27] - Quote
Dinsdale Pirannha wrote:Malcanis wrote:[
So your idea to get more people into 0.0 is to punish them for developing their territory? Because Sov space is just too good right now and that's what's keeping people from living there?
Or did I misunderstand and you want 0.0 to become completely uninhabited? I see that Test has added another 1% growth this week, up to 10.500 members. Goons are a paltry 8600 members. Yeah, null sec alliances are just fading away right now. What this would do is force null sec players to actively explore all of null sec on an ongoing basis. And heavily industrialized zones are inherently more safe. The U.S does not build its carriers and subs in Alaska. They build them in areas where it is safe. You want to heavily industrialize / populate an area? No problem. Just expect that area to experience lower crime rates (less valuable rats), and lower availability of resources (less valuable ore and moon goo). And just like asteroid belts, moons/ rings would naturally dissipate as the sec status went up. Alliances that need moon goo to support themselves would have to actively explore for more of those precious resources. Just like nations do today. I am not saying that there is a finite amount of resources in the game. I AM saying that as one supply of moon goo shrinks in a heavily industrialized space, another supply increases in some unknown, undeveloped area of low/null.
During the Cold War, Alaska was by far the most at-risk state in the entire united states, both by missile attack and actual invasion. TEST Alliance BEST Alliance |

Lipbite
Express Hauler
273
|
Posted - 2012.12.08 09:56:00 -
[28] - Quote
Because null doesn't have it's specialty and attractiveness: everything you can find in null happens elsewhere with more intensity (WH = ISK farm, low = PvP, hi-sec = human interactions). |

Dinsdale Pirannha
Pirannha Corp
434
|
Posted - 2012.12.08 10:07:00 -
[29] - Quote
Akirei Scytale wrote:Dinsdale Pirannha wrote:Malcanis wrote:[
So your idea to get more people into 0.0 is to punish them for developing their territory? Because Sov space is just too good right now and that's what's keeping people from living there?
Or did I misunderstand and you want 0.0 to become completely uninhabited? I see that Test has added another 1% growth this week, up to 10.500 members. Goons are a paltry 8600 members. Yeah, null sec alliances are just fading away right now. What this would do is force null sec players to actively explore all of null sec on an ongoing basis. And heavily industrialized zones are inherently more safe. The U.S does not build its carriers and subs in Alaska. They build them in areas where it is safe. You want to heavily industrialize / populate an area? No problem. Just expect that area to experience lower crime rates (less valuable rats), and lower availability of resources (less valuable ore and moon goo). And just like asteroid belts, moons/ rings would naturally dissipate as the sec status went up. Alliances that need moon goo to support themselves would have to actively explore for more of those precious resources. Just like nations do today. I am not saying that there is a finite amount of resources in the game. I AM saying that as one supply of moon goo shrinks in a heavily industrialized space, another supply increases in some unknown, undeveloped area of low/null. During the Cold War, Alaska was by far the most at-risk state in the entire united states, both by missile attack and actual invasion.
That may have been true, probably was. And that might be why the U.S. builds its carriers in Norfolk, kind of a heavily industrialized, well-policed, safe, place. |

Mr Pragmatic
132
|
Posted - 2012.12.08 10:08:00 -
[30] - Quote
I don't go to null b/c all the gates are camped to get into it. And plus I consider NULL space for the belligerent undesirable of eve. Why leave Hi sec? Its got PVP, ISK, MISSIONS, MINING. All these you can have with out some ass hat looking to KM *****. Vote for me in the next CSM Elections. I will fight for the interest of all Hi-sec dwellers. No longer will you be cast aside and disparged.-á |

Akirei Scytale
Test Alliance Please Ignore
2701
|
Posted - 2012.12.08 10:09:00 -
[31] - Quote
Lipbite wrote:Because null doesn't have it's specialty and attractiveness: everything you can find in null happens elsewhere with more intensity (WH = ISK farm, low = PvP, hi-sec = human interactions).
Trust me, there is a lot more PvP in nullsec. TEST Alliance BEST Alliance |

Tian Jade
Bad Bumblebee Incorporated
21
|
Posted - 2012.12.08 10:33:00 -
[32] - Quote
In short, some alliances got mega rich with moon goo, which proved to be much more profitable and requiring less work then mining or ratting. With these riches they could easily set up ship replacement programs and drive out the smaller alliances in less profitable space who still relied mostly on mining or ratting.
Over the years living in null turned into being a mindless drone for these mega-alliances or at least sell yourself and your free time into a semi-slaved status, which in turn made living in null unacceptable for everyone whose brain was not completely rotten. |

Akirei Scytale
Test Alliance Please Ignore
2701
|
Posted - 2012.12.08 10:37:00 -
[33] - Quote
Tian Jade wrote:In short, some alliances got mega rich with moon goo, which proved to be much more profitable and requiring less work then mining or ratting. With these riches they could easily set up ship replacement programs and drive out the smaller alliances in less profitable space who still relied mostly on mining or ratting.
Over the years living in null turned into being a mindless drone for these mega-alliances or at least sell yourself and your free time into a semi-slaved status, which in turn made living in null unacceptable for everyone whose brain was not completely rotten.
Fun fact: the most successful nullsec alliances do not require anything of members, and let them do as they please. TEST Alliance BEST Alliance |

Tian Jade
Bad Bumblebee Incorporated
21
|
Posted - 2012.12.08 11:15:00 -
[34] - Quote
Akirei Scytale wrote:Tian Jade wrote:In short, some alliances got mega rich with moon goo, which proved to be much more profitable and requiring less work then mining or ratting. With these riches they could easily set up ship replacement programs and drive out the smaller alliances in less profitable space who still relied mostly on mining or ratting.
Over the years living in null turned into being a mindless drone for these mega-alliances or at least sell yourself and your free time into a semi-slaved status, which in turn made living in null unacceptable for everyone whose brain was not completely rotten. Fun fact: the most successful nullsec alliances do not require anything of members, and let them do as they please.
Yes and I have also seen how proud you are to the fact that your members act like junior-school-bullies to everyone else. Does it really surprise you that people don't even want to play with your type?
About success lets see it one example
Alliance A: Has secured early a region with lots of moon goo, could afford a few hundred supercapitals and is practically immune to damage.
Alliance B: Lives in a NPC region with lots of PvP activity and a few very good players but certainly not as rich as A
Alliance C: Lives in the more shallow Null regions without access to high end moon materials. Their playerbase has a smaller number PvPers and the majority of their players are people who mine and rat and only go PvP for fun once or twice a week.
What will happen is: B will declare C as weak carebears and start roaming gangs on a daily basis, place cloaked ships into their mining and ratting systems try anything to bring their activity to a halt. They are also less likely to attack A, since they are independent from mining and ratting as primary ISK-sources.
Then A with the constant pressure from within to keep their players entertained and find targets for their supercapitals will join the fight against C. From their point of view B has very few sovereignity structures which make them uninteresting for their capital fleet. C has some outposts, more POS and it is known that it can put up only limited resistance.
The final result: A and B are steamrolling C, some forum drama, even more threads of members of A and B how awesome they are. The space of C is taken by A and B. For the reasons mentions above both have very little interest to use that space and the members of C have scattered to the winds.
After a few month with fewer and fewer targets within their reach B also splits. Some of their players joining A others going into lowsec or different null regions.
End result: A has all the space it does not use or really want. B and C are gone. Repeat these things a few times all over null and you know why entire regions with lots of outposts have become empty wastelands. |

Abdiel Kavash
Paladin Order Fidelas Constans
1016
|
Posted - 2012.12.08 11:22:00 -
[35] - Quote
We call that "survival of the fittest". |

Tarn Kugisa
Infinite Covenant Tribal Band
186
|
Posted - 2012.12.08 11:25:00 -
[36] - Quote
nullsec: full of people who care about the future of the game I Endorse this Product and/or Service Source Recorder-esque tool for EVE |

Gillia Winddancer
Shiny Noble Crown Services
137
|
Posted - 2012.12.08 11:26:00 -
[37] - Quote
Tian Jade wrote:Akirei Scytale wrote:Tian Jade wrote:In short, some alliances got mega rich with moon goo, which proved to be much more profitable and requiring less work then mining or ratting. With these riches they could easily set up ship replacement programs and drive out the smaller alliances in less profitable space who still relied mostly on mining or ratting.
Over the years living in null turned into being a mindless drone for these mega-alliances or at least sell yourself and your free time into a semi-slaved status, which in turn made living in null unacceptable for everyone whose brain was not completely rotten. Fun fact: the most successful nullsec alliances do not require anything of members, and let them do as they please. Yes and I have also seen how proud you are to the fact that your members act like junior-school-bullies to everyone else. Does it really surprise you that people don't even want to play with your type? About success lets see it one example Alliance A: Has secured early a region with lots of moon goo, could afford a few hundred supercapitals and is practically immune to damage. Alliance B: Lives in a NPC region with lots of PvP activity and a few very good players but certainly not as rich as A Alliance C: Lives in the more shallow Null regions without access to high end moon materials. Their playerbase has a smaller number PvPers and the majority of their players are people who mine and rat and only go PvP for fun once or twice a week. What will happen is: B will declare C as weak carebears and start roaming gangs on a daily basis, place cloaked ships into their mining and ratting systems try anything to bring their activity to a halt. They are also less likely to attack A, since they are independent from mining and ratting as primary ISK-sources. Then A with the constant pressure from within to keep their players entertained and find targets for their supercapitals will join the fight against C. From their point of view B has very few sovereignity structures which make them uninteresting for their capital fleet. C has some outposts, more POS and it is known that it can put up only limited resistance. The final result: A and B are steamrolling C, some forum drama, even more threads of members of A and B how awesome they are. The space of C is taken by A and B. For the reasons mentions above both have very little interest to use that space and the members of C have scattered to the winds. After a few month with fewer and fewer targets within their reach B also splits. Some of their players joining A others going into lowsec or different null regions. End result: A has all the space it does not use or really want. B and C are gone. Repeat these things a few times all over null and you know why entire regions with lots of outposts
Now imagine how all of this could change if size was not a static advantage/disadvantage. Removing local, making ship detection signature radius based, altering cyno/jumping would shake things about greatly.
C would then be able to roam in their small groups, avoiding detection most of the time, be more mobile, harassing A and B, striking critical supply chains. Because of C being so small, they would not have to rely as much on PoS's/moons and perhaps even keep a few secret such. A would be forced to spread out to defend their entire space because C can just come in from anywhere. A could also try and simply steamroll C but then C could just as easily fall back or move elsewhere for the time being.
And let's not forget. This would also open up the opportunity for tiny D, E, F, G, H, I, J, K and L to also harass the big and bad A. Whilst they won't be able to deal outright damage and take down stations after stations, they will at least for once be able to fight something that is that much bigger without being crushed in 5 seconds. |

Akirei Scytale
Test Alliance Please Ignore
2701
|
Posted - 2012.12.08 11:29:00 -
[38] - Quote
Tian Jade wrote:Akirei Scytale wrote:Tian Jade wrote:In short, some alliances got mega rich with moon goo, which proved to be much more profitable and requiring less work then mining or ratting. With these riches they could easily set up ship replacement programs and drive out the smaller alliances in less profitable space who still relied mostly on mining or ratting.
Over the years living in null turned into being a mindless drone for these mega-alliances or at least sell yourself and your free time into a semi-slaved status, which in turn made living in null unacceptable for everyone whose brain was not completely rotten. Fun fact: the most successful nullsec alliances do not require anything of members, and let them do as they please. Yes and I have also seen how proud you are to the fact that your members act like junior-school-bullies to everyone else. Does it really surprise you that people don't even want to play with your type? About success lets see it one example Alliance A: Has secured early a region with lots of moon goo, could afford a few hundred supercapitals and is practically immune to damage. Alliance B: Lives in a NPC region with lots of PvP activity and a few very good players but certainly not as rich as A Alliance C: Lives in the more shallow Null regions without access to high end moon materials. Their playerbase has a smaller number PvPers and the majority of their players are people who mine and rat and only go PvP for fun once or twice a week. What will happen is: B will declare C as weak carebears and start roaming gangs on a daily basis, place cloaked ships into their mining and ratting systems try anything to bring their activity to a halt. They are also less likely to attack A, since they are independent from mining and ratting as primary ISK-sources. Then A with the constant pressure from within to keep their players entertained and find targets for their supercapitals will join the fight against C. From their point of view B has very few sovereignity structures which make them uninteresting for their capital fleet. C has some outposts, more POS and it is known that it can put up only limited resistance. The final result: A and B are steamrolling C, some forum drama, even more threads of members of A and B how awesome they are. The space of C is taken by A and B. For the reasons mentions above both have very little interest to use that space and the members of C have scattered to the winds. After a few month with fewer and fewer targets within their reach B also splits. Some of their players joining A others going into lowsec or different null regions. End result: A has all the space it does not use or really want. B and C are gone. Repeat these things a few times all over null and you know why entire regions with lots of outposts have become empty wastelands.
Wat.
First off, no one ever wants to shoot structures. People in nullsec alliances generally want good fights, or gudfites as we call them. Alliance B and Alliance A would be constantly shooting at each other, because ratters and miners don't put up fun fights. For example, take a look at how much interest those alliances you consider to fall into category A show in category C space (places like Providence or the Drone Regions).
Alliances that fall into category B don't die, they are eternal harassment groups. Take a look at Pizza, as terrible as they are. They have fun shooting at groups that fall into Alliance A's category, do it exclusively, in dirt cheap ships, with no infrastructure to speak of. You can't kill that sort of alliance, they just do their thing and poke at the weaker elements of the group.
In reality, you have the big category A alliances brawling with each other, while smaller groups form up between battles to go have fun shooting at category B alliances, who are constantly doing the same to the category As, while the category Cs just sit around in their crappy space and occasionally have to deal with bored lowsec pilots who like easy kills. TEST Alliance BEST Alliance |

Gillia Winddancer
Shiny Noble Crown Services
137
|
Posted - 2012.12.08 11:33:00 -
[39] - Quote
Akirei Scytale wrote:Tian Jade wrote:Akirei Scytale wrote:Tian Jade wrote:In short, some alliances got mega rich with moon goo, which proved to be much more profitable and requiring less work then mining or ratting. With these riches they could easily set up ship replacement programs and drive out the smaller alliances in less profitable space who still relied mostly on mining or ratting.
Over the years living in null turned into being a mindless drone for these mega-alliances or at least sell yourself and your free time into a semi-slaved status, which in turn made living in null unacceptable for everyone whose brain was not completely rotten. Fun fact: the most successful nullsec alliances do not require anything of members, and let them do as they please. Yes and I have also seen how proud you are to the fact that your members act like junior-school-bullies to everyone else. Does it really surprise you that people don't even want to play with your type? About success lets see it one example Alliance A: Has secured early a region with lots of moon goo, could afford a few hundred supercapitals and is practically immune to damage. Alliance B: Lives in a NPC region with lots of PvP activity and a few very good players but certainly not as rich as A Alliance C: Lives in the more shallow Null regions without access to high end moon materials. Their playerbase has a smaller number PvPers and the majority of their players are people who mine and rat and only go PvP for fun once or twice a week. What will happen is: B will declare C as weak carebears and start roaming gangs on a daily basis, place cloaked ships into their mining and ratting systems try anything to bring their activity to a halt. They are also less likely to attack A, since they are independent from mining and ratting as primary ISK-sources. Then A with the constant pressure from within to keep their players entertained and find targets for their supercapitals will join the fight against C. From their point of view B has very few sovereignity structures which make them uninteresting for their capital fleet. C has some outposts, more POS and it is known that it can put up only limited resistance. The final result: A and B are steamrolling C, some forum drama, even more threads of members of A and B how awesome they are. The space of C is taken by A and B. For the reasons mentions above both have very little interest to use that space and the members of C have scattered to the winds. After a few month with fewer and fewer targets within their reach B also splits. Some of their players joining A others going into lowsec or different null regions. End result: A has all the space it does not use or really want. B and C are gone. Repeat these things a few times all over null and you know why entire regions with lots of outposts have become empty wastelands. Wat. First off, no one ever wants to shoot structures. People in nullsec alliances generally want good fights, or gudfites as we call them. Alliance B and Alliance A would be constantly shooting at each other, because ratters and miners don't put up fun fights. For example, take a look at how much interest those alliances you consider to fall into category A show in category C space (places like Providence or the Drone Regions). Alliances that fall into category B don't die, they are eternal harassment groups. Take a look at Pizza, as terrible as they are. They have fun shooting at groups that fall into Alliance A's category, do it exclusively, in dirt cheap ships, with no infrastructure to speak of. You can't kill that sort of alliance, they just do their thing and poke at the weaker elements of the group. In reality, you have the big category A alliances brawling with each other, while smaller groups form up between battles to go have fun shooting at category B alliances, who are constantly doing the same to the category As, while the category Cs just sit around in their crappy space and occasionally have to deal with bored lowsec pilots who like easy kills.
If "harassment" really occurred on such a scale as you claim then I doubt people would be complaining about how empty and inactive null is. |

Akirei Scytale
Test Alliance Please Ignore
2701
|
Posted - 2012.12.08 11:37:00 -
[40] - Quote
Gillia Winddancer wrote: If "harassment" really occurred on such a scale as you claim then I doubt people would be complaining about how empty and inactive null is.
In my entire time in nullsec, I don't think a single day has passed where I was logged on for longer than an hour and a hostile gang didn't roam through. The people complaining about how empty null is are people who went in once, for about 2 hours, roaming through systems no one uses for good reason, and then coming to a conclusion. Feel free to read the statistics I posted earlier regarding PvP numbers in Null vs Low vs High. TEST Alliance BEST Alliance |

Tian Jade
Bad Bumblebee Incorporated
21
|
Posted - 2012.12.08 11:38:00 -
[41] - Quote
Abdiel Kavash wrote:We call that "survival of the fittest".
I call it poor game design. 3 or 4 years ago a lot people were warning that this would eventually happen. About survival of the fittest, well it is more survival of the ones best adapted to this CCP created mess.
But the OP asked why Null is mostly empty and I gave an answer. It is a null problem and no changes to highsec or lowsec will have an impact on this as the cause of null being empty are actually in null. |

Codie Dunier
Federal Navy Academy Gallente Federation
8
|
Posted - 2012.12.08 11:39:00 -
[42] - Quote
Alavaria Fera wrote:Dinsdale Pirannha wrote:Two words: "Dynamic sec status". As you develop a system, the sec status slowly goes up, and the value of everything in it goes down. That means a tech moon has a finite lifespan until the sec status of the system is too high to support a tech moon.
Conversely, a system that is empty with no activity slowly loses sec status, and the rats/moons/asteroids get more valuable.
Gone are the static blue alliances. Hello nomadic groups constantly exploring and fighting over riches that ebb and flow depending on the activity level in that system.
Someday a 0.8 backwater might become a -1.0 trusec, and a -1.0 might become a 1.0 Great, now tweak it so that Jita will go to something like 0.4 please Bam, and none of the hundreds of carebear traders will visit Jita anymore, causing Jita to become a wasteland. I can't believe a Goon would make such a suggestion. You want carebears to go there so you know where you can find them and kill them, don't you?
Tian Jade wrote:Abdiel Kavash wrote:We call that "survival of the fittest". I call it poor game design. 3 or 4 years ago a lot people were warning that this would eventually happen. About survival of the fittest, well it is more survival of the ones best adapted to this CCP created mess. And isn't "Survival of the ones best adapted" the exact same as "Survival of the fittest"? |

Akirei Scytale
Test Alliance Please Ignore
2701
|
Posted - 2012.12.08 11:40:00 -
[43] - Quote
Tian Jade wrote:Abdiel Kavash wrote:We call that "survival of the fittest". I call it poor game design. 3 or 4 years ago a lot people were warning that this would eventually happen. About survival of the fittest, well it is more survival of the ones best adapted to this CCP created mess.
That is literally how "survival of the fittest" works. Nature is not logical, it is completely random. The ones that survive are the ones best suited to adapting to those random, nonsensical changes. TEST Alliance BEST Alliance |

Darvaleth Sigma
Progressive State State Section 9
22
|
Posted - 2012.12.08 11:43:00 -
[44] - Quote
Dinsdale Pirannha wrote:Two words: "Dynamic sec status".
Your grasp of mathematics is astounding. Please, share more of your brilliant genius with us. Give a man a match and you warm him for a day.
Set a man on fire and he's warm for the rest of his life! |

Irya Boone
Escadron leader
83
|
Posted - 2012.12.08 12:36:00 -
[45] - Quote
because real pvp is against miners in high sec
indeed Improve C2 class WH More anos more signs ...RENAME null sec system With the name Of REAL Universe Stellar Name like KOI-730 etc etc It xill be awesome-á |

Harland White
Circle of Fortune
61
|
Posted - 2012.12.08 12:47:00 -
[46] - Quote
Josef Djugashvilis wrote:Stealth nerf hi-sec even more thread detected.
This. |
|

ISD TYPE40
ISD Community Communications Liaisons
3269

|
Posted - 2012.12.08 12:57:00 -
[47] - Quote
Off topic, non EVE related posts removed as per rules:
Forum Rules wrote:
24. Off-topic posting is not allowed.
Off-topic posts are not prohibited but should be posted within reason. Excessive off-topic posts that derail a thread may result in the thread being locked.
Please stay on topic, thank you - ISD Type40. ISD Type40 Lt. Commander Community Communication Liaisons (CCLs) Interstellar Services Department |
|

Malcanis
Vanishing Point. The Initiative.
5398
|
Posted - 2012.12.08 13:26:00 -
[48] - Quote
Dinsdale Pirannha wrote:Malcanis wrote:[
So your idea to get more people into 0.0 is to punish them for developing their territory? Because Sov space is just too good right now and that's what's keeping people from living there?
Or did I misunderstand and you want 0.0 to become completely uninhabited? I see that Test has added another 1% growth this week, up to 10.500 members. Goons are a paltry 8600 members. Yeah, null sec alliances are just fading away right now. What this would do is force null sec players to actively explore all of null sec on an ongoing basis. And heavily industrialized zones are inherently more safe. The U.S does not build its carriers and subs in Alaska. They build them in areas where it is safe. You want to heavily industrialize / populate an area? No problem. Just expect that area to experience lower crime rates (less valuable rats), and lower availability of resources (less valuable ore and moon goo). And just like asteroid belts, moons/ rings would naturally dissipate as the sec status went up. Alliances that need moon goo to support themselves would have to actively explore for more of those precious resources. Just like nations do today. I am not saying that there is a finite amount of resources in the game. I AM saying that as one supply of moon goo shrinks in a heavily industrialized space, another supply increases in some unknown, undeveloped area of low/null.
So again, you're going from one contradictory talking point to another:
Is 0.0 a dull, safe blueland, peaceful and orderly, or is it a bleak, uninhabited Alaska?
Which problem are you trying to solve with your idea? Explain how your idea will solve it? Because at the moment you're saying that "If we make holding sov even more of a pain in the ass and even less rewarding than it is, more people will want it, and the problem that I haven't explicitly identified will be solved in some unexplained way! Because I say so!"
MatrixSkye Mk2: "Remember: You consent to unconsensual PVP the moment you press the "Undock" button." |

Jawas
The Scope Gallente Federation
5
|
Posted - 2012.12.08 13:35:00 -
[49] - Quote
Because everyone in nullsec is in highsec right now placing silly bounties on noobs and industrials simply because they can.
|

Scatim Helicon
GoonWaffe Goonswarm Federation
1104
|
Posted - 2012.12.08 13:46:00 -
[50] - Quote
Jawas wrote:Because everyone in nullsec is in highsec right now on their mission running and mining alts, and have been for years Fixed.
Titans were never meant to be "cost effective", its a huge ****.-á- CCP Oveur, 2006
~If you want a picture of the future of WiS, imagine a spaceship, stamping on an avatar's face. Forever. |

Doc Severide
Caldari Provisions Caldari State
204
|
Posted - 2012.12.08 14:22:00 -
[51] - Quote
The sad thing here is I don't think any of this is ever going to change. The die is cast, this is what people are used to. For CCP to try to change this people would just flip out.
I'd love to move back to Null but just trying to get into a corp is way more trouble than it's worth the requirements are simply idiotic with API checks and 30 pages of questions.
I can still have fun in High Sec... |

Malphilos
State War Academy Caldari State
228
|
Posted - 2012.12.08 14:39:00 -
[52] - Quote
Malcanis wrote:So again, you're going from one contradictory talking point to another:
Is 0.0 a dull, safe blueland, peaceful and orderly, or is it a bleak, uninhabited Alaska?
Just as a matter of reason, those points aren't even remotely contradictory.
I think the idea is not that making Sov holding more difficult will make more people want to do it, but rather that making the difficulty of holding scale more sharply will leave less desirable areas open for smaller entities who do want to try it but find the risk excessive. It won't work of course. People are going to blob, in or out of the game because that's the strategy that works.
This idea is the flip side of the same jealousy driven dope-think which insists that making highsec suck more will encourage people to go to null. But nonetheless, I believe you misunderstand the idea. |

Gibbo3771
AQUILA INC Verge of Collapse
294
|
Posted - 2012.12.08 14:41:00 -
[53] - Quote
I am not going to say that the current state of 0.0 is fine, I will however say it is not all empty. You just have no idea how to get fights, I live in WH space and as you can imagine, the exits we get are all over new eden which also includes the completely over run carebear regions of insmother/drone lands.
I still get fights, I might go 15 jumps until I find that fight, I might have to leave that region, go to a home system or even head for an entry choke point, I still get a fight.
The problem does not lie with nullsec in regards to this thread, its the OP's lack of experience and knowledge of how to bend the locals into engaging you, my favourite way is to kill a carebear then sit on the station forcing everything to dock, hang around long enough and **** happens.
|

Gibbo3771
AQUILA INC Verge of Collapse
294
|
Posted - 2012.12.08 14:42:00 -
[54] - Quote
ISD TYPE40 wrote:Off topic, non EVE related posts removed as per rules: Forum Rules wrote:
24. Off-topic posting is not allowed.
Off-topic posts are not prohibited but should be posted within reason. Excessive off-topic posts that derail a thread may result in the thread being locked.
Please stay on topic, thank you - ISD Type40.
Good for you, is it eve related when I wish you a **** christmas? (in-game)
|

K1netic
Republic Military School Minmatar Republic
2
|
Posted - 2012.12.08 14:57:00 -
[55] - Quote
Akirei Scytale wrote: Micromanaging who gets the last shot on a structure when multiple alliances are involved is already annoying enough =/
first world problems. next time don't bring 5 alliances? oh wait... you can't take **** without them. |

Aurelius Valentius
Imperial Academy Amarr Empire
226
|
Posted - 2012.12.08 15:23:00 -
[56] - Quote
...wha null sec... nulll... nu...lll... nope never heard of it... null sec huh? sounds kind of like it should be empty.... annulled sec... does it have something to do with marriage, I heard someone named Eve was involved... *derp* Look at all the Macks in local...impressive...very impressive...I see you have fashioned a new exhumer...much like you father's...your skills as a miner are now complete...indeed you are powerful as CCP Devs have foreseen. 223 people are confused. |

Akirei Scytale
Test Alliance Please Ignore
2709
|
Posted - 2012.12.08 15:51:00 -
[57] - Quote
K1netic wrote:Akirei Scytale wrote: Micromanaging who gets the last shot on a structure when multiple alliances are involved is already annoying enough =/
first world problems. next time don't bring 5 alliances? oh wait... you can't take **** without them.
He was talking about corps within alliances maintaining their own ownership of structures even when leaving.
Most alliances have a lot of freaking corps. TEST Alliance BEST Alliance |

Jonathan Malcom
Dreddit Test Alliance Please Ignore
105
|
Posted - 2012.12.08 15:58:00 -
[58] - Quote
K1netic wrote:Akirei Scytale wrote: Micromanaging who gets the last shot on a structure when multiple alliances are involved is already annoying enough =/
first world problems. next time don't bring 5 alliances? oh wait... you can't take **** without them.
Your bitterness is showing. |

Azrael Dinn
The 20th Legion Mildly Sober
18
|
Posted - 2012.12.08 15:59:00 -
[59] - Quote
Making pvp more interesting and worth more might get things up and running in dull... i mean null land.
And no I have no idea how to do it cause I don't do pvp that much. It's not something I generaly like in this game  |

Akirei Scytale
Test Alliance Please Ignore
2709
|
Posted - 2012.12.08 16:02:00 -
[60] - Quote
Azrael Dinn wrote:Making pvp more interesting and worth more might get things up and running in dull... i mean null land. And no I have no idea how to do it cause I don't do pvp that much. It's not something I generaly like in this game 
Did no one read the CCP statistics I linked? TEST Alliance BEST Alliance |

Nylith Empyreal
Crowbar Industries. Rebel Alliance of New Eden
180
|
Posted - 2012.12.08 16:10:00 -
[61] - Quote
In regards to what someone earlier said, a feudal system for nullsec would be kinda cool with individual corps owning particular systems etc banding / disbanding as needed. Let us pray this pos revamp inspires more. "Oh, you can't help that," said the troll: "we're all mad here. I'm mad. You're mad." "How do you know I'm mad?" -ásaid the forumwarrior. "You must be," said the troll, "or you wouldn't have come here." |

Natsett Amuinn
GoonWaffe Goonswarm Federation
590
|
Posted - 2012.12.08 16:11:00 -
[62] - Quote
Imports Plus wrote:Probably because its more worthwhile, appropriate, advantageous, advisable, beneficial, convenient, desirable, effective, feasible, judicious, meet, opportune, practicable, practical, pragmatic, profitable, prudent, seasonable, suitable, tactical, timely, useful, utilitarian and wise to live in high sec.
After the technetium nerf there is nothing worth fighting for/over in 0.0
Nothing of value at all Not to mention CCP just released the data that showed that the mining buff had an impact on the amount of afk and bot miners in high sec.
They cut the legs out from under null sec industry by driving down the value of some high end minerals. CCP is breaking an already broken null industry, even more, by making it safer in high sec.
All the data clearly indicates that it is the high sec guys that are trying to break EVE, not us. I'm sure we'll see 700k+ subs in a couple of months, and 70k concurent users on a regular basis, all because high sec got safer. nevermind how it hurts the rest of the game. |

Sal Landry
School of Applied Knowledge Caldari State
5
|
Posted - 2012.12.08 16:31:00 -
[63] - Quote
Natsett Amuinn wrote:Not to mention CCP just released the data that showed that the mining buff had an impact on the amount of afk and bot miners in high sec.
They cut the legs out from under null sec industry by driving down the value of some high end minerals. CCP is breaking an already broken null industry, even more, by making it safer in high sec.
All the data clearly indicates that it is the high sec guys that are trying to break EVE, not us. I'm sure we'll see 700k+ subs in a couple of months, and 70k concurent users on a regular basis, all because high sec got safer. nevermind how it hurts the rest of the game.
How exactly are highsec miners driving down the price of high end minerals? Do you think highsec miners get mercoxit / zydrine / megacyte? |

Alavaria Fera
GoonWaffe Goonswarm Federation
1862
|
Posted - 2012.12.08 16:32:00 -
[64] - Quote
Sal Landry wrote:Natsett Amuinn wrote:Not to mention CCP just released the data that showed that the mining buff had an impact on the amount of afk and bot miners in high sec.
They cut the legs out from under null sec industry by driving down the value of some high end minerals. CCP is breaking an already broken null industry, even more, by making it safer in high sec.
All the data clearly indicates that it is the high sec guys that are trying to break EVE, not us. I'm sure we'll see 700k+ subs in a couple of months, and 70k concurent users on a regular basis, all because high sec got safer. nevermind how it hurts the rest of the game. How exactly are highsec miners driving down the price of high end minerals? Do you think highsec miners get mercoxit / zydrine / megacyte? Yeah if anything, it's insane nullsec miners doing that. Those who cannot adapt become victims of Evolugalbugaslugakjlwsdhvbzxd Click for old school EVE Portraits: http://jadeconstantine.web44.net/Maison.htm |

Azrael Dinn
The 20th Legion Mildly Sober
18
|
Posted - 2012.12.08 16:43:00 -
[65] - Quote
Akirei Scytale wrote:Azrael Dinn wrote:Making pvp more interesting and worth more might get things up and running in dull... i mean null land. And no I have no idea how to do it cause I don't do pvp that much. It's not something I generaly like in this game  Did no one read the CCP statistics I linked?
I try to ignore test alliance posts xD
but as you so much wanted me to look at that I did.... and I see numbers and dev saying hes watching numbers and even after that I still don't like PvP at the moment (hoping it will change soon or something new comes into the game cuase I'm getting boored) 
So why did I have to read that wall of text? Did I miss something? |

Bane Necran
Appono Astos
913
|
Posted - 2012.12.08 16:56:00 -
[66] - Quote
Imports Plus wrote:Probably because its more worthwhile, appropriate, advantageous, advisable, beneficial, convenient, desirable, effective, feasible, judicious, meet, opportune, practicable, practical, pragmatic, profitable, prudent, seasonable, suitable, tactical, timely, useful, utilitarian and wise to live in high sec.
After the technetium nerf there is nothing worth fighting for/over in 0.0
Nothing of value at all
Yes, yes, vast wealth generation is possible in hisec. More than people in 0.0 could ever imagine.
Now if you'll just sign here i'll make sure you never have to be burdened by all those 0.0 systems anymore.
_____________ "It's no use crying over spilt milk, because all the forces of the universe were bent on spilling it." ~William Maugham |

Jenn aSide
STK Scientific Initiative Mercenaries
548
|
Posted - 2012.12.08 17:25:00 -
[67] - Quote
Destiny Corrupted wrote:Herzog Wolfhammer wrote:If we had system to system dial in warp like Star Trek or Star Wars it would be the end of the Great Wall of Carebear formed by the gank pipelines and intel channels and the end of safe nullsec.
Get rid of local too and it's the end of botting.
It would also be a crapstorm as gate camps are replaced by combat patrols and nullbears ragequit all over the forums.
Leet PVPers who sit on gates all day killing everything that moved 20 to 1 would have to adapt or die. This argument you've been making hasn't changed for a long time, but the reality that people who are too afraid to go to null today would still be too afraid to go to null, even with these changes, didn't change either. Especially if local were to be removed as well. There are already ways to bypass choke points today. Wormholes, for example, is the best one. Jump clones, especially with the use of a Rorqual, is another. Sometimes you'd need to get a covert ops frigate or two in position before you go, but those can escape any camp with ease anyway. People are afraid to go to null because they fear what's inside, not because they fear the path that leads there. Don't believe me? Go ask some long-time empire carebears why they don't make the move.
You can ask,l but most will make excuses akin to the "null people are mean and shoot us when we go there so i don't go there" you noticed from the poster you replied to.
While I have characters all over EVE, my "main" has been pure null for 4 years, I remain perplexed by how VIDEO GAME SPACE can somehow be daunting enough to keep people who say they "really would go there if only" from going there.
it's simple really, peeople don't go to null for the same exact reasons that don't pvp in the 1st place,they really don't want to and for many that's because they really really don't like to have to make friends, "take orders from others" or don't like even the though of losing pixels in a video game. But they'll make excuses anyway(it must be that the game is broken, it can't possibly be ME!!!), just to protect their egos.
4000 ships dying per day means null sec is as healty as i need it to be. The guy in the sabe who treid to bubble the station in my ratting system (I'd already warped my mach and rattlesnake though, fail bubble) says there are enough people in null sec.... CCP Gargant:-á this game requires a certain amount of simply going out there and chatting with people. You will get scammed, destroyed, cheated, trolled, and blown up but that is just a part of the essence of this game. -á |

Rivr Luzade
Cathouse Club Dusk to Dawn.
1
|
Posted - 2012.12.08 17:25:00 -
[68] - Quote
Akirei Scytale wrote:Tian Jade wrote:Akirei Scytale wrote:Tian Jade wrote:In short, some alliances got mega rich with moon goo, ... Fun fact: ... Yes and I have also seen how proud you are to the fact that your members act like junior-school-bullies to everyone else. Does it really surprise you that people don't even want to play with your type? About success lets see it one example ... Wat. First off, no one ever wants to shoot structures. People in nullsec alliances generally want good fights, or gudfites as we call them. Alliance B and Alliance A would be constantly shooting at each other, because ratters and miners don't put up fun fights. For example, take a look at how much interest those alliances you consider to fall into category A show in category C space (places like Providence or the Drone Regions). Alliances that fall into category B don't die, they are eternal harassment groups. Take a look at Pizza, as terrible as they are. They have fun shooting at groups that fall into Alliance A's category, do it exclusively, in dirt cheap ships, with no infrastructure to speak of. You can't kill that sort of alliance, they just do their thing and poke at the weaker elements of the group. In reality, you have the big category A alliances brawling with each other, while smaller groups form up between battles to go have fun shooting at category B alliances, who are constantly doing the same to the category As, while the category Cs just sit around in their crappy space and occasionally have to deal with bored lowsec pilots who like easy kills.
Indeed. The biggest alliances search for "gudfites". And because they are so big and looking for "gudfites", they need to show that to everyone around them and drop everything they have on a small gate camp, on a small roaming gang or a belt ratter (examples). They are even so big and so looking for "gudfites", that they run from every gate camp, roaming gang or belt ratting gang that has slightly more pods in their fleet than they have actual ships. And because they are so big and so much looking for "gudfites", they need to cry and moan and wail about the evil gate campers, roaming gangs and belt ratters being so uncooperative and put resistance against them. Their greatness really shows in one thing: "gudfites". Whoever can come up with such a stringing together of letters, really must be great, cool and "gud".
And these alliance are surely not interested in Category C space. Absolutely not: FSW-3C #1 & FSW-3C #2 are just placed for the "gudfites" and for the laughs.
You wonder why 00 is empty. I guess the reason are "gudfites". On the one hand, there is the explained reasons for blobbing and dropping smaller entities, which makes it near to impossible to live in 00. This even drives roams away since every ship from a Category A alliance that's lingering around in space can be seen as a 100% bait, thus cyno, and therefore not a worthwhile target since you cannot expect a good fight from it (usually, exceptions prove the rule). On the other hand, these "gudfites" keep lots of people out of the "gudfite" alliances since they don't want to be part of the blobs and drops as it's in many cases not desirable for them to be part of a smacking and crap-talking horde of brutes (You cannot deny it and please don't make me post local chats in here, please.)
|

Ocih
Space Mermaids Somethin Awfull Forums
339
|
Posted - 2012.12.08 17:34:00 -
[69] - Quote
Imports Plus wrote:Probably because its more worthwhile, appropriate, advantageous, advisable, beneficial, convenient, desirable, effective, feasible, judicious, meet, opportune, practicable, practical, pragmatic, profitable, prudent, seasonable, suitable, tactical, timely, useful, utilitarian and wise to live in high sec.
After the technetium nerf there is nothing worth fighting for/over in 0.0
Nothing of value at all
Dotlan wars were never worth it. Players made moons worth it because it was the best they could come up with. The only thing worth coveting right now might be the pirate super carrier blue print. |

Alavaria Fera
GoonWaffe Goonswarm Federation
1862
|
Posted - 2012.12.08 17:41:00 -
[70] - Quote
Rivr Luzade wrote:This even drives roams away since every ship from a Category A alliance that's lingering around in space can be seen as a 100% bait, thus cyno, and therefore not a worthwhile target since you cannot expect a good fight from it (usually, exceptions prove the rule). Aww no wonder that small gang ran away from the little mining barge.
The Procurer that could ^___^ Those who cannot adapt become victims of Evolugalbugaslugakjlwsdhvbzxd Click for old school EVE Portraits: http://jadeconstantine.web44.net/Maison.htm |

Alavaria Fera
GoonWaffe Goonswarm Federation
1862
|
Posted - 2012.12.08 17:45:00 -
[71] - Quote
Ocih wrote:Imports Plus wrote:Probably because its more worthwhile, appropriate, advantageous, advisable, beneficial, convenient, desirable, effective, feasible, judicious, meet, opportune, practicable, practical, pragmatic, profitable, prudent, seasonable, suitable, tactical, timely, useful, utilitarian and wise to live in high sec.
After the technetium nerf there is nothing worth fighting for/over in 0.0
Nothing of value at all Dotlan wars were never worth it. Players made moons worth it because it was the best they could come up with. The only thing worth coveting right now might be the pirate super carrier blue print. Ahaha, that pirate super carrier.. Oh wow... Those who cannot adapt become victims of Evolugalbugaslugakjlwsdhvbzxd Click for old school EVE Portraits: http://jadeconstantine.web44.net/Maison.htm |

Seawiz
Caldari Provisions Caldari State
2
|
Posted - 2012.12.08 17:48:00 -
[72] - Quote
Null sec has become a place for diplomatic care-bearsGǪ |

Alavaria Fera
GoonWaffe Goonswarm Federation
1862
|
Posted - 2012.12.08 18:34:00 -
[73] - Quote
Seawiz wrote:Null sec has become a place for diplomatic care-bearsGǪ  I thought we were all backstabbing honorless scum. Those who cannot adapt become victims of Evolugalbugaslugakjlwsdhvbzxd Click for old school EVE Portraits: http://jadeconstantine.web44.net/Maison.htm |

Debora Tsung
The Investment Bankers Guild
4
|
Posted - 2012.12.08 18:57:00 -
[74] - Quote
Dinsdale Pirannha wrote:
The U.S does not build its carriers and subs in Alaska. They build them in areas where it is safe. You want to heavily industrialize / populate an area? No problem. Just expect that area to experience lower crime rates (less valuable rats), and lower availability of resources (less valuable ore and moon goo).
And just like asteroid belts, moons/ rings would naturally dissipate as the sec status went up. Alliances that need moon goo to support themselves would have to actively explore for more of those precious resources.
Just like nations do today.
I am not saying that there is a finite amount of resources in the game. I AM saying that as one supply of moon goo shrinks in a heavily industrialized space, another supply increases in some unknown, undeveloped area of low/null.
So basically You're saying that
A) Alaska is not save (I know, Somalian Pirates everywhere)
and B) That heavily industrialized zones like most big cities have a lower crime rate than let's say rural areas...
I honestly don't know hoe to respond to that.... o_O
There's nothing a million chinese guys can't do cheaper. |

SmilingVagrant
GoonWaffe Goonswarm Federation
1053
|
Posted - 2012.12.08 19:12:00 -
[75] - Quote
Malcanis wrote:Midnight Pheonix wrote:Didn't you get the memo? Null-sec power bloc's all blued each other for the holidays and are spending the time killing red crosses to RMT enough isk to buy christmas presents. Why would that make null empty? Surely if it's all peaceful and safe, it should be hunning with activity?
Safety isn't the issue. It's the fact that most nullsec systems are absolutely worthless. The only reason people hold sov in them is for continuity. And there's a fair few alliances that just don't bother soving up crap systems. |

Natsett Amuinn
GoonWaffe Goonswarm Federation
609
|
Posted - 2012.12.08 19:19:00 -
[76] - Quote
Sal Landry wrote:Natsett Amuinn wrote:Not to mention CCP just released the data that showed that the mining buff had an impact on the amount of afk and bot miners in high sec.
They cut the legs out from under null sec industry by driving down the value of some high end minerals. CCP is breaking an already broken null industry, even more, by making it safer in high sec.
All the data clearly indicates that it is the high sec guys that are trying to break EVE, not us. I'm sure we'll see 700k+ subs in a couple of months, and 70k concurent users on a regular basis, all because high sec got safer. nevermind how it hurts the rest of the game. How exactly are highsec miners driving down the price of high end minerals? Do you think highsec miners get mercoxit / zydrine / megacyte? I'm only going by what CCP said.
More people are mining in high sec, the volume of minerals mined in high sec drastically increased, and that mineral values saw a sharp decrease; all of this after the mining and barge changes were implimented.
Or you think not destroying ships built with high end minerals has no impact on the value of those minerals?
Guess what saw a drastic drop in production and sales? Hulks. At the exact same time as more people started AFK mining in retrievers.
It's not a coincidence. |

Vaerah Vahrokha
Vahrokh Consulting
2175
|
Posted - 2012.12.08 19:20:00 -
[77] - Quote
. Auditing | Collateral holding and insurance | Consulting | PLEX for Good Charity
Twitter channel |

Imports Plus
Brothel of Slating Intellectual Lusts
116
|
Posted - 2012.12.08 19:32:00 -
[78] - Quote
There seems to be 3 types of comments/viewpoints in this thread:
1. Rawr stealth nerf highsec never! Ahaha look at you nullbears struggling to eke out an existence and importing all your goods while we get fat in the luxury and safety of highsec.
2. The NAP/Coalition/bluelist rants who wish that everyone would reset each other and fight for....the sake of fighting. Theres still no reason alliance A to go to sovwar and want to take space from alliance B. For what?
3. Practical people who realize that either existing systems need a massive buff/rework to generate value/desirability (0.0), other areas would need to be balanced to bring them more inline with the whole (high/WH) |

No More Heroes
GoonWaffe Goonswarm Federation
1811
|
Posted - 2012.12.08 19:43:00 -
[79] - Quote
Bane Necran wrote:Yes, yes, vast wealth generation is possible in hisec. More than people in 0.0 could ever imagine. Now if you'll just sign here i'll make sure you never have to be burdened by all those 0.0 systems anymore
When region A loses half of its value, you have to take regions B and C to make up for that loss.
. |

Tarvos Telesto
Blood Fanatics
124
|
Posted - 2012.12.08 19:57:00 -
[80] - Quote
Answer to OP, because solo pvp die long time ago, its almost impossible to find solo target i mean pvp fited solo ship i dont mention mining barge ;), two possible results while roam, empty null sec or totaly overblobed. EvE isn't game, its style of living. |

Rivr Luzade
Cathouse Club Dusk to Dawn.
2
|
Posted - 2012.12.08 20:01:00 -
[81] - Quote
Natsett Amuinn wrote:Imports Plus wrote:Probably because its more worthwhile, ... Not to mention CCP just released the data that showed that the mining buff had an impact on the amount of afk and bot miners in high sec. They cut the legs out from under null sec industry by driving down the value of some high end minerals. CCP is breaking an already broken null industry, even more, by making it safer in high sec. All the data clearly indicates that it is the high sec guys that are trying to break EVE, not us. I'm sure we'll see 700k+ subs in a couple of months, and 70k concurent users on a regular basis, all because high sec got safer. nevermind how it hurts the rest of the game.
Oh really? And why is it that more miners go to highsec and mine there? Exactly. There are two reasons. Many of them cannot afford to stay ingame all the time and watch their miners mine rocks and keep an eye on the local to be able to save their only source of income. Many of those do real-life work while they mine belts in highsec in order to be able to afford some fun in the game, be it PVP, market terror or PVE. You can hardly afk mine in 00, and for those to who mining is a major or sole source of income, they cannot earn any money with the current state of the 00. Of course, there are also those who just bot or afk mine for the sake of pissing off someone like you.
The others most certainly don't want to be part of a blob for various reasons. This might not apply to all of the industrial alliances, corps or players, since many of them want to make money regardless what they need to do or swallow, but not all want that.
So, even for industrialists, who in many ways just want to produce and sell things that you and I smack into each other's face, are driven off by the current situation in 00.
Btw. why are you moaning about that anyways? Doesn't your Block have enough members and ship losses to support thousands of miners so that they don't even have to sell their stuff in Jita or Amarr? |

Commander Ted
Dookie on the flowah
109
|
Posted - 2012.12.08 20:04:00 -
[82] - Quote
OP here, wow null sec blows im going back to high sec. https://forums.eveonline.com/default.aspx?g=posts&t=174097 Separate all 4 empires in eve with lowsec. |

Andski
GoonWaffe Goonswarm Federation
5734
|
Posted - 2012.12.08 20:07:00 -
[83] - Quote
Xen Solarus wrote:Those guys dont shoot back, and your not going to get a super-massive capital fleet titan bridged onto your face.
Never seen capital fleets bridged through a titan. ~*a proud belligerent undesirable*~ TheMittani.com: The premier source for news, commentary and discussion of EVE Online and other games of interest. An idea for improving corp management |

Sharon Anne
School of Applied Knowledge Caldari State
1
|
Posted - 2012.12.08 20:23:00 -
[84] - Quote
Just a little tweak, Hi-sec stations keep Noc and Meg refined and reprocessed, Low sec stations keep only Meg refined and reprocessed.
This will cause a bottle necks and forced movement. = targets for interdiction.
Another Idea have fuel blocks built in special POS in Null and POS parts only built in low
Again this will cause a bottle necks and forced movement. = targets for interdiction.
This is what war is all about, logistics and interdiction.
CCP needs to hire an real WARLORD and stop thinking PVP. PVP should follow the logistics of movement and bottle necks.
This train of thought should apply to Dust as well and hopefully light the fire of war throughout Dull/Low Sec.
IMHO
|

Doc Fury
Furious Enterprises
948
|
Posted - 2012.12.08 20:28:00 -
[85] - Quote
Commander Ted wrote:How come null is so empty Whats going on? Aren't their people roaming around looking for fights?
Because of Falcon.
/someone had to do it.
The accumulated filth of all their sex and murder will foam up about their waists and all the ho's and politicians will look up and shout 'Save us!' and I'll look down, and whisper 'no.' |

Zoctrine
Perkone Caldari State
24
|
Posted - 2012.12.08 20:31:00 -
[86] - Quote
Zoctrine wrote:There's so many threads about how null is broken, how to fix it, why and what not, however, much like CCP these threads tend to over-complicate what is really very simple, here's 3 changes to vastly improve null:
Make Stations Destructible!
Remove Jump Bridges!
Remove Reinforce Timers!
|

Xavier Hasberin
University of Caille Gallente Federation
3
|
Posted - 2012.12.08 21:22:00 -
[87] - Quote
Destiny Corrupted wrote:Herzog Wolfhammer wrote:If we had system to system dial in warp like Star Trek or Star Wars it would be the end of the Great Wall of Carebear formed by the gank pipelines and intel channels and the end of safe nullsec.
Get rid of local too and it's the end of botting.
It would also be a crapstorm as gate camps are replaced by combat patrols and nullbears ragequit all over the forums.
Leet PVPers who sit on gates all day killing everything that moved 20 to 1 would have to adapt or die. This argument you've been making hasn't changed for a long time, but the reality that people who are too afraid to go to null today would still be too afraid to go to null, even with these changes, didn't change either. Especially if local were to be removed as well. There are already ways to bypass choke points today. Wormholes, for example, is the best one. Jump clones, especially with the use of a Rorqual, is another. Sometimes you'd need to get a covert ops frigate or two in position before you go, but those can escape any camp with ease anyway. People are afraid to go to null because they fear what's inside, not because they fear the path that leads there. Don't believe me? Go ask some long-time empire carebears why they don't make the move.
Risk/reward. Too much of one, too little of another. Well said.
|

Samahiel Sotken
GoonWaffe Goonswarm Federation
115
|
Posted - 2012.12.08 21:28:00 -
[88] - Quote
Zoctrine wrote:There's so many threads about how null is broken, how to fix it, why and what not, however, much like CCP these threads tend to over-complicate what is really very simple, here's 3 changes to vastly improve null:
Make Stations Destructible!
Remove Jump Bridges!
Remove Reinforce Timers!
So... Null Sec industry becomes even harder while importation and logistics are nigh impossible. Yeah, that will create vibrant sov holding entities capable of fighting. How about you educate yourself before theory-crafting. http://themittani.com/features/creation-and-destruction |

Diamond Bull
State War Academy Caldari State
37
|
Posted - 2012.12.08 21:30:00 -
[89] - Quote
Jenn aSide wrote:Destiny Corrupted wrote:Herzog Wolfhammer wrote:If we had system to system dial in warp like Star Trek or Star Wars it would be the end of the Great Wall of Carebear formed by the gank pipelines and intel channels and the end of safe nullsec.
Get rid of local too and it's the end of botting.
It would also be a crapstorm as gate camps are replaced by combat patrols and nullbears ragequit all over the forums.
Leet PVPers who sit on gates all day killing everything that moved 20 to 1 would have to adapt or die. This argument you've been making hasn't changed for a long time, but the reality that people who are too afraid to go to null today would still be too afraid to go to null, even with these changes, didn't change either. Especially if local were to be removed as well. There are already ways to bypass choke points today. Wormholes, for example, is the best one. Jump clones, especially with the use of a Rorqual, is another. Sometimes you'd need to get a covert ops frigate or two in position before you go, but those can escape any camp with ease anyway. People are afraid to go to null because they fear what's inside, not because they fear the path that leads there. Don't believe me? Go ask some long-time empire carebears why they don't make the move. You can ask,l but most will make excuses akin to the "null people are mean and shoot us when we go there so i don't go there" you noticed from the poster you replied to. While I have characters all over EVE, my "main" has been pure null for 4 years, I remain perplexed by how VIDEO GAME SPACE can somehow be daunting enough to keep people who say they "really would go there if only" from going there. it's simple really, peeople don't go to null for the same exact reasons that don't pvp in the 1st place,they really don't want to and for many that's because they really really don't like to have to make friends, "take orders from others" or don't like even the though of losing pixels in a video game. But they'll make excuses anyway(it must be that the game is broken, it can't possibly be ME!!!), just to protect their egos. 4000 ships dying per day means null sec is as healty as i need it to be. The guy in the sabe who treid to bubble the station in my ratting system (I'd already warped my mach and rattlesnake though, fail bubble) says there are enough people in null sec....
You're not smart.
I don't go to null because I don't want to make friends. I have quite a few friends. I don't PvP because I hate it. It is at best tedious and at worst it sets me back in my progress as I define it. Why can Video Game Space be daunting? Because a lot of people put legitimate effort into Eve. If they go to null and lose everything then that effort becomes wasted. Some people don't care, some people do, and who are you to say one is better than the other?
|

Peter Tjordenskiold
37
|
Posted - 2012.12.08 21:35:00 -
[90] - Quote
Commander Ted wrote:Did a 50 jump roam in my caracal and found absolutely 0 people going between gates. Jumped into a busy bottleneck constellation full of ratters and died as expected. Even then though the busiest systems in null have only 60 guys docked and active according to the map. Whats going on? Aren't their people roaming around looking for fights?
You were not in Delve,Providence or Deklein. I can this do too and whine about an empty null.
One tip: It doesnt pay off for any pilot in null sec to run a homedefence just when you or another carebear is arriving. |

Alavaria Fera
GoonWaffe Goonswarm Federation
1867
|
Posted - 2012.12.08 21:38:00 -
[91] - Quote
Samahiel Sotken wrote:Zoctrine wrote:There's so many threads about how null is broken, how to fix it, why and what not, however, much like CCP these threads tend to over-complicate what is really very simple, here's 3 changes to vastly improve null:
Make Stations Destructible!
Remove Jump Bridges!
Remove Reinforce Timers! So... Null Sec industry becomes even harder while importation and logistics are nigh impossible. Yeah, that will create vibrant sov holding entities capable of fighting. How about you educate yourself before theory-crafting. http://themittani.com/features/creation-and-destruction The secret plan to end all our 0.0 dreams. Those who cannot adapt become victims of Evolugalbugaslugakjlwsdhvbzxd Click for old school EVE Portraits: http://jadeconstantine.web44.net/Maison.htm |

Malcanis
Vanishing Point. The Initiative.
5409
|
Posted - 2012.12.08 21:47:00 -
[92] - Quote
Destiny Corrupted wrote:Herzog Wolfhammer wrote:If we had system to system dial in warp like Star Trek or Star Wars it would be the end of the Great Wall of Carebear formed by the gank pipelines and intel channels and the end of safe nullsec.
Get rid of local too and it's the end of botting.
It would also be a crapstorm as gate camps are replaced by combat patrols and nullbears ragequit all over the forums.
Leet PVPers who sit on gates all day killing everything that moved 20 to 1 would have to adapt or die. This argument you've been making hasn't changed for a long time, but the reality that people who are too afraid to go to null today would still be too afraid to go to null, even with these changes, didn't change either. Especially if local were to be removed as well. There are already ways to bypass choke points today. Wormholes, for example, is the best one. Jump clones, especially with the use of a Rorqual, is another. Sometimes you'd need to get a covert ops frigate or two in position before you go, but those can escape any camp with ease anyway. People are afraid to go to null because they fear what's inside, not because they fear the path that leads there. Don't believe me? Go ask some long-time empire carebears why they don't make the move.
QFT. It's ridiculously easy to get into nullsec space. I feel safer jumping into Doril than I do Jita, and for good reason. MatrixSkye Mk2: "Remember: You consent to unconsensual PVP the moment you press the "Undock" button." |

Mars Theran
Tribal Liberation Force Minmatar Republic
497
|
Posted - 2012.12.08 21:48:00 -
[93] - Quote
Imports Plus wrote:Probably because its more worthwhile, appropriate, advantageous, advisable, beneficial, convenient, desirable, effective, feasible, judicious, meet, opportune, practicable, practical, pragmatic, profitable, prudent, seasonable, suitable, tactical, timely, useful, utilitarian and wise to live in high sec.
After the technetium nerf there is nothing worth fighting for/over in 0.0
Nothing of value at all
Well, if that's the case, they can all move out and I'll take over.  zubzubzubzubzubzubzubzub |

No More Heroes
GoonWaffe Goonswarm Federation
1811
|
Posted - 2012.12.08 23:56:00 -
[94] - Quote
Mars Theran wrote:Imports Plus wrote:Probably because its more worthwhile, appropriate, advantageous, advisable, beneficial, convenient, desirable, effective, feasible, judicious, meet, opportune, practicable, practical, pragmatic, profitable, prudent, seasonable, suitable, tactical, timely, useful, utilitarian and wise to live in high sec.
After the technetium nerf there is nothing worth fighting for/over in 0.0
Nothing of value at all Well, if that's the case, they can all move out and I'll take over. 
Despite all the problems with 0.0 there is something to be said for being able to shoot someone without having to deal with the police and all the tediously arcane mechanics of criminal flagging in highsec.
. |

Imports Plus
Brothel of Slating Intellectual Lusts
123
|
Posted - 2012.12.09 00:01:00 -
[95] - Quote
Mars Theran wrote:Well, if that's the case, they can all move out and I'll take over. 
There was once a dream that was Farms and Fields. You could only whisper it. Anything more than a whisper and it would vanish... it was so fragile. And I fear that it will not survive the winter. |

Zoctrine
Perkone Caldari State
24
|
Posted - 2012.12.09 00:46:00 -
[96] - Quote
Samahiel Sotken wrote: Stuff
That sounds to me like whining, moaning and/or squealing... In fact checking your posting history it pretty much is the norm, you whine too much, maybe eve is not for you!
As far as the link goes, mate, I don't spend my time paying attention to anyone that only see's their end and advocates the destruction of others play style.
Interesting that your bunch only wants difficulty for HS and spews a lot of nonsense on the forums about EvE is hard place and people need to tough it up, however, when its about making NS harder to defend and not a cake walk as it is today you guys... Well, you girls whine a lot...
Null needs to be harder, make it so that if you want some space be prepared to defend it, in order to defend it you need to be close enough of your back yard, you want to go to other areas and mess with others? Fine, just be prepared for someone else mess with yours while you're out...
Game mechanics as they are make it too easy for big power blocks to, both, exist and be maintained, put my suggestion in place and you will have flocks of small corps/alliance all over NS claiming their space and being able to hold it. |

Kitty Bear
Disturbed Friends Of Diazepam Disturbed Acquaintance
189
|
Posted - 2012.12.09 01:40:00 -
[97] - Quote
Akirei Scytale wrote:Xen Solarus wrote:Why bother to engage in actual nullsec PvP when your killboards can look so awesome from highsec ganking? Those guys dont shoot back, and your not going to get a super-massive capital fleet titan bridged onto your face. Mostly because most actual PvPers do it for fun (as in, they look for good fights against competent opponents where victory actually brings satisfaction and loss brings respect). Killboards are meaningless, good hunts and combat is what PvPers strive for, not K/Ds.
yeah right.
Hows your "Tower Bridge sale" going ? |

Destiny Corrupted
Deadly Viper Kitten Mitten Sewing Company
1629
|
Posted - 2012.12.09 02:49:00 -
[98] - Quote
The fact remains that there's very little reason to be in 0.0 in the first place, unless you're one of the few people who directly benefit from moons/fees/taxes, aka the "overlords." For the average guy in the average alliance, the routine is rat > buy pvp Drake/Zealot/Abaddon > lose pvp Drake/Zealot/Abaddon > repeat. There are also people whom I've come to all "free riders," aka the ones that rarely contribute to alliance ops but are the first ones on after downtime to cycle every belt in every system for officer spawns, and also the ones to complain about you to the leadership when they catch you running one of "their" 10/10 complexes.
You know, ever since Apocrypha came out, I never looked back on permanently leaving null. All I do now, when I'm active, is high-sec and wormhole pvp. And for the record, I literally started out in null when I began my EVE career back in 2004. My friend dragged me to that crappy space north of Placid, and then we killed some rats and mindlessly jumped about. That was like my second day in the game. But once the initial sense of awe was gone, the experience kept getting more boring and mundane with every passing day.
Null-sec, at best, is for people who like routines. Log in at a set time, take part in a roaming gang, mine/rat for a bit, and log off. Sometimes, there's a CTA. I wasn't even unfortunate enough to have been part of many bad null-sec alliances (I look on my time in Brick rather fondly, for example). It's the same thing each time. Capital ships didn't help the situation either.
Meanwhile, as an empire/WH pvper, things are almost always rather hectic and refreshing. Well, they were until Inferno, but that's a different discussion. Each war target presents something new. Sometimes, targets move 40 jumps to try and escape, forcing me to travel and deploy to completely new areas of space. Sometimes they hire allies, and instead of being the hunter, I become the hunted. Sometimes they run off to a wormhole, giving me the opportunity to perform an eviction. Sometimes they join null-sec alliances, forcing me to become a roadblock for their relocation efforts. Sometimes my own wormhole gets attacked, forcing me to defend it, or scuttle and take up a scorched earth policy. All of these activities are punctuated by mercenary contracts of all sorts, ganking, baiting, stealing, et cetera.
I'm a null-sec vet, and I honestly feel like it has nothing to offer me. Especially not after 2009. Between high-sec wars and wormholes (both for pvp and moneymaking), I have all my bases covered.
Maybe the real problem with null-sec is that it's obsolete.
PS: I notice that some of the best null-sec alliances don't just do null-sec stuff. Something to think about. (USER WAS BANNED FOR THIS POST) |

Mortimer Civeri
Aliastra Gallente Federation
260
|
Posted - 2012.12.09 15:55:00 -
[99] - Quote
Destiny Corrupted wrote:The fact remains that there's very little reason to be in 0.0 in the first place, unless you're one of the few people who directly benefit from moons/fees/taxes, aka the "overlords." For the average guy in the average alliance, the routine is rat > buy pvp Drake/Zealot/Abaddon > lose pvp Drake/Zealot/Abaddon > repeat. There is nothing else to do in 0.0 other than rat, and join the blob to prevent some other poor sap from ratting and taking their space and moons to make your "overlords" richer. You could mine, but really why; "Oh look I'm making ~13 mill an hour verses those scrubs in Empire scrabbling for ~10 mill an hour." You could be an industrialist, but if there is a roaming gang within twenty jumps you are not going to move your freighter full of minerals from the refining station system ( where you just melted down a bunch of 425mm rails, because there is not enough tritanium and pyerite in the stuff that is mined localy ) to the manufacturing station system. It would be simpler to just move it to a manufacturing POS in the refining system, but you won't be granted roles because you might be a spy and shut down all the manufacturing jobs, and it is still cheeper to just buy everything in Jita and Jumpfreighter it directly to your main trade system anyway. "I don't know which is worse, ...that everyone has his price, or that the price is always so low." Calvin
|

Eight Two
Deep Core Mining Inc. Caldari State
6
|
Posted - 2012.12.10 04:29:00 -
[100] - Quote
Working as intended.
/thread
Seriously though, there is no incentive to permanently go to null just because there's nothing better/more interesting there. Quote:A comprehensive list of things to do in Bearsec:
a.) Sit at Titan all evening, waiting to get bridged.
b.) Sit at Gate all evening.
c.) Get blobed c1.) Rat and c.) c2.) Mine and c.) c3.) Run pirate epic arc and c.) c4.) Exploration and c.)
d.) Get yelled at by a 10 year drunktard FC that happens to be unemployed for 9 years. Proud of his 2003 char.
e.) Get mouthed of in local by a l33t a$$ PvPster ready to hit puberty in 3 years.
f.) Call people spies.
g.) Be called a spy.
h.) All of the above.
Ironically, the current state is a result of players lobbying for more easymode with every update. To get this straight, I don't hold a gripe against any of the big 00 coalitions. In fact, they found a way to expoit the sandbox in the best way possible for them. Yes, there's people that are scamming f*cks and bloobing pu**ies but if you are bothered by that Eve may just not be for you. It's not like you're forced to do one thing only.
In the end it's up to CCP to get a grip on what's wrong and then fix it. Highsec is more isk/hour if you add in losses for most professions and as Destiny Corrupted already elaborated, WH and Highsec PvP tends to be more interesting in terms of at least getting fights without inb4blob. Unless there's some serious changes in the pipeline TQ will become just like Serenity and people in 00 can finally live in peace. GG... I guess. |

Alavaria Fera
GoonWaffe Goonswarm Federation
1878
|
Posted - 2012.12.10 04:37:00 -
[101] - Quote
Mortimer Civeri wrote:Destiny Corrupted wrote:The fact remains that there's very little reason to be in 0.0 in the first place, unless you're one of the few people who directly benefit from moons/fees/taxes, aka the "overlords." For the average guy in the average alliance, the routine is rat > buy pvp Drake/Zealot/Abaddon > lose pvp Drake/Zealot/Abaddon > repeat. There is nothing else to do in 0.0 other than rat, and join the blob to prevent some other poor sap from ratting and taking their space and moons to make your "overlords" richer. But blobbing is so fun!
You can come on GENERAL DISCUSSION and see people cry about how the blob (you were in) needs to be nerfed. Those who cannot adapt become victims of Evolugalbugaslugakjlwsdhvbzxd Click for old school EVE Portraits: http://jadeconstantine.web44.net/Maison.htm |

Bingo Skor
SunKing Vanguard Black Core Alliance
0
|
Posted - 2012.12.10 05:09:00 -
[102] - Quote
I'm pretty new and have been in 0.0 for 26 days. I think lowsec is overall a much tougher place to be. In null there is more money to be made if you're low in skills (PI, for example, on a few planets can bring in 30mil/week easily).
Biggest issues are neuts everywhere (who really don't do much unless you screw up big time) and a good chance your alliance has a CTA just about every day. It's great if you have the cash to blow on new ships every day but a poor soul like myself can really only watch from the sidelines (not to mention my tackler is there for entertainment purposes only and make a quick booming noise in minute 2 as it blows up). |

Nex apparatu5
Viper RnD The Big Dirty
399
|
Posted - 2012.12.10 05:35:00 -
[103] - Quote
I never got the whole "waaaa CTAs" and "waaa I don't have enough isk" arguments. Most competent nullsec alliances got rid of CTAs long ago, and will fully reimburse you for PvP losses in fleets. I had my reasons for leaving null, but neither of those were part of my decision. |

TheLegion
Vanguard Frontiers Intrepid Crossing
0
|
Posted - 2012.12.10 05:39:00 -
[104] - Quote
I like how goonies on here advocate blobs all day like it's da ish, but whine like little 2 year olds when it happens to them.
Null is empty and non reactive mostly in part to the zomgwdfwemustblueeveryone coalition.
Their end game obviously is to zoom around space blue to everyone wearing pink thongs and rainbow colored t-shirts that say "best friends for life!"
Just sad really, there is no competitiveness or even a remotely clear indicator of somewhat "good fights" anymore. It's just who welps who or who out blobs who.
Wish they would make it where jump bridges and titans could only bridge "their" alliance, that would stop the zerg coalitions of butt bandits from grouping each others bums as they zoom through space holding hands with minimal time. Forcing them to take the long route or staging multiple titans, etc.
The big coalitions have ruined null sec imo, unless you like, like I stated up above, being blue to everyone. |

Skydell
Space Mermaids Somethin Awfull Forums
351
|
Posted - 2012.12.10 05:50:00 -
[105] - Quote
Right click space, drop down to planet, drop down to Customs Office, Show Info.
No null system is "empty". No WH is "Empty". No Low sec system is "empty". "I flew through, there was nobody there" does not mean it is empty. Go to the map, click statistics. Pirate and police ships destroyed in the last 24 hrs. No system in EVE is empty. People have learned how to not be a target in a FFA PvP game world. That's all it means. |

Alavaria Fera
GoonWaffe Goonswarm Federation
1878
|
Posted - 2012.12.10 05:50:00 -
[106] - Quote
TheLegion wrote:I like how goonies on here advocate blobs all day like it's da ish, but whine like little 2 year olds when it happens to them.
Null is empty and non reactive mostly in part to the zomgwdfwemustblueeveryone coalition.
Their end game obviously is to zoom around space blue to everyone wearing pink thongs and rainbow colored t-shirts that say "best friends for life!"
Just sad really, there is no competitiveness or even a remotely clear indicator of somewhat "good fights" anymore. It's just who welps who or who out blobs who.
Wish they would make it where jump bridges and titans could only bridge "their" alliance, that would stop the zerg coalitions of butt bandits from grouping each others bums as they zoom through space holding hands with minimal time. Forcing them to take the long route or staging multiple titans, etc.
The big coalitions have ruined null sec imo, unless you like, like I stated up above, being blue to everyone. Ahahahahahha.
You seem to be ... in pain. Those who cannot adapt become victims of Evolugalbugaslugakjlwsdhvbzxd Click for old school EVE Portraits: http://jadeconstantine.web44.net/Maison.htm |

TheLegion
Vanguard Frontiers Intrepid Crossing
0
|
Posted - 2012.12.10 05:55:00 -
[107] - Quote
Alavaria Fera wrote:TheLegion wrote:I like how goonies on here advocate blobs all day like it's da ish, but whine like little 2 year olds when it happens to them.
Null is empty and non reactive mostly in part to the zomgwdfwemustblueeveryone coalition.
Their end game obviously is to zoom around space blue to everyone wearing pink thongs and rainbow colored t-shirts that say "best friends for life!"
Just sad really, there is no competitiveness or even a remotely clear indicator of somewhat "good fights" anymore. It's just who welps who or who out blobs who.
Wish they would make it where jump bridges and titans could only bridge "their" alliance, that would stop the zerg coalitions of butt bandits from grouping each others bums as they zoom through space holding hands with minimal time. Forcing them to take the long route or staging multiple titans, etc.
The big coalitions have ruined null sec imo, unless you like, like I stated up above, being blue to everyone. Ahahahahahha. You seem to be ... in pain.
Ahh, there's one of the 8 year old goonies. It's way past your bedtime lil guy.
|

Alavaria Fera
GoonWaffe Goonswarm Federation
1878
|
Posted - 2012.12.10 06:01:00 -
[108] - Quote
TheLegion wrote:Alavaria Fera wrote:TheLegion wrote:I like how goonies on here advocate blobs all day like it's da ish, but whine like little 2 year olds when it happens to them.
Null is empty and non reactive mostly in part to the zomgwdfwemustblueeveryone coalition.
Their end game obviously is to zoom around space blue to everyone wearing pink thongs and rainbow colored t-shirts that say "best friends for life!"
Just sad really, there is no competitiveness or even a remotely clear indicator of somewhat "good fights" anymore. It's just who welps who or who out blobs who.
Wish they would make it where jump bridges and titans could only bridge "their" alliance, that would stop the zerg coalitions of butt bandits from grouping each others bums as they zoom through space holding hands with minimal time. Forcing them to take the long route or staging multiple titans, etc.
The big coalitions have ruined null sec imo, unless you like, like I stated up above, being blue to everyone. Ahahahahahha. You seem to be ... in pain. Ahh, there's one of the 8 year old goonies. It's way past your bedtime lil guy. Aww, it's ok, you don't have to cry, GENERAL DISCUSSION is all about the tears, go do that somewhere that you won't be seen. Those who cannot adapt become victims of Evolugalbugaslugakjlwsdhvbzxd Click for old school EVE Portraits: http://jadeconstantine.web44.net/Maison.htm |

Sentamon
340
|
Posted - 2012.12.10 06:07:00 -
[109] - Quote
How to win EVE.
Step 1: Blue everyone in Nullsec. Step 2: Move to Highsec.
~ Professional Forum Alt -á~ |

TheLegion
Vanguard Frontiers Intrepid Crossing
1
|
Posted - 2012.12.10 06:09:00 -
[110] - Quote
Alavaria Fera wrote:TheLegion wrote:Alavaria Fera wrote:TheLegion wrote:I like how goonies on here advocate blobs all day like it's da ish, but whine like little 2 year olds when it happens to them.
Null is empty and non reactive mostly in part to the zomgwdfwemustblueeveryone coalition.
Their end game obviously is to zoom around space blue to everyone wearing pink thongs and rainbow colored t-shirts that say "best friends for life!"
Just sad really, there is no competitiveness or even a remotely clear indicator of somewhat "good fights" anymore. It's just who welps who or who out blobs who.
Wish they would make it where jump bridges and titans could only bridge "their" alliance, that would stop the zerg coalitions of butt bandits from grouping each others bums as they zoom through space holding hands with minimal time. Forcing them to take the long route or staging multiple titans, etc.
The big coalitions have ruined null sec imo, unless you like, like I stated up above, being blue to everyone. Ahahahahahha. You seem to be ... in pain. Ahh, there's one of the 8 year old goonies. It's way past your bedtime lil guy. Aww, it's ok, you don't have to cry, GENERAL DISCUSSION is all about the tears, go do that somewhere that you won't be seen.
You're a moron :) No wonder it takes so many of you numb nuts to do anything. |

Alavaria Fera
GoonWaffe Goonswarm Federation
1879
|
Posted - 2012.12.10 06:12:00 -
[111] - Quote
So when are those pink thongs coming out in the NEX store? Those who cannot adapt become victims of Evolugalbugaslugakjlwsdhvbzxd Click for old school EVE Portraits: http://jadeconstantine.web44.net/Maison.htm |

Commander Ted
Dookie on the flowah
116
|
Posted - 2012.12.10 06:14:00 -
[112] - Quote
So lets all move to null and have lots of good small gang fights and have fun? https://forums.eveonline.com/default.aspx?g=posts&t=174097 Separate all 4 empires in eve with lowsec. |

TheLegion
Vanguard Frontiers Intrepid Crossing
1
|
Posted - 2012.12.10 06:14:00 -
[113] - Quote
When you have graduated the 5th grade, so sometime in 2015. |

Alavaria Fera
GoonWaffe Goonswarm Federation
1879
|
Posted - 2012.12.10 06:17:00 -
[114] - Quote
Commander Ted wrote:So lets all move to null and have lots of good small gang fights and have fun? Join -A- in Stain, I hear they will ~wolfpax~ there after they get owned out of their current sov. Those who cannot adapt become victims of Evolugalbugaslugakjlwsdhvbzxd Click for old school EVE Portraits: http://jadeconstantine.web44.net/Maison.htm |

TheLegion
Vanguard Frontiers Intrepid Crossing
1
|
Posted - 2012.12.10 06:22:00 -
[115] - Quote
Alavaria Fera wrote:Commander Ted wrote:So lets all move to null and have lots of good small gang fights and have fun? Join -A- in Stain, I hear they will ~wolfpax~ there after they get owned out of their current sov.
Or you can join goons and instantly reduce your IQ by 100 :) |

Malcanis
Vanishing Point. The Initiative.
5430
|
Posted - 2012.12.10 08:21:00 -
[116] - Quote
Nex apparatu5 wrote:I never got the whole "waaaa CTAs" and "waaa I don't have enough isk" arguments. Most competent nullsec alliances got rid of CTAs long ago, and will fully reimburse you for PvP losses in fleets. I had my reasons for leaving null, but neither of those were part of my decision.
They're a popular talking point in NPC corp channels alongside the permanent 75 man gatecamps that guard every enterence to hisec. MatrixSkye Mk2: "Remember: You consent to unconsensual PVP the moment you press the "Undock" button." |

Malcanis
Vanishing Point. The Initiative.
5430
|
Posted - 2012.12.10 08:23:00 -
[117] - Quote
Alavaria Fera wrote:Commander Ted wrote:So lets all move to null and have lots of good small gang fights and have fun? Join -A- in Stain, I hear they will ~wolfpax~ there after they get owned out of their current sov.
-a- ran off from Stain as well. They're currently making their home in Sendaya. Rens by Xmas! MatrixSkye Mk2: "Remember: You consent to unconsensual PVP the moment you press the "Undock" button." |

Malcanis
Vanishing Point. The Initiative.
5430
|
Posted - 2012.12.10 08:25:00 -
[118] - Quote
TheLegion wrote:Alavaria Fera wrote:Commander Ted wrote:So lets all move to null and have lots of good small gang fights and have fun? Join -A- in Stain, I hear they will ~wolfpax~ there after they get owned out of their current sov. Or you can join goons and instantly reduce your IQ by 100 :)
Says the IRC member MatrixSkye Mk2: "Remember: You consent to unconsensual PVP the moment you press the "Undock" button." |

dexington
Push button receive bacon
256
|
Posted - 2012.12.10 08:30:00 -
[119] - Quote
Commander Ted wrote:Whats going on? Aren't their people roaming around looking for fights?
Null is filled with carebears who pretend they are elite pvp'ers, and unless they are in large groups with someone holding their hand, telling how/when/where to use their guns, then they are unwilling/unable to fight.
GÇ£The best way to keep something bad from happening is to see it ahead of time, and you can't see it if you refuse to face the possibility.GÇ¥ |

March rabbit
Aliastra
284
|
Posted - 2012.12.10 08:33:00 -
[120] - Quote
Commander Ted wrote:Did a 50 jump roam in my caracal and found absolutely 0 people going between gates. Jumped into a busy bottleneck constellation full of ratters and died as expected. Even then though the busiest systems in null have only 60 guys docked and active according to the map. Whats going on? Aren't their people roaming around looking for fights? half a year ago there was regions Delve and Querious. Red Alliance moved there after leaving its home. Many small/medium alliances lived in those regions. And started fun war with many small engagements and roams. It was really fun and 0.0 was alive.
Then came Delve2012 and some big NAP coalition stomped all dwelleres of Delve and Querious. Got them out and settled these regions by TEST bots.
And now all you can find there is empty systems and bored pirates trying to find someone to shoot.
And this is very common story |

pussnheels
The Fiction Factory
769
|
Posted - 2012.12.10 08:38:00 -
[121] - Quote
Midnight Pheonix wrote:Didn't you get the memo? Null-sec power bloc's all blued each other for the holidays and are spending the time killing red crosses to RMT enough isk to buy christmas presents. i smell alot of jealousy on this one, absolute ignorance
to the OP , remember 2 things , first less than 20 % of all players are actually living in nullsec , second nullsec is huge and very spread out , with activity centered around the main alliance/ corp hubs; plus the use of jumpbridges makes null sec look rathezr empty I do not agree with what you are saying , but i will defend to the death your right to say it...... Voltaire |

Kurt Saken
State War Academy Caldari State
19
|
Posted - 2012.12.10 09:27:00 -
[122] - Quote
My reasons to leave a null corp were the excessive number of rules you have to follow, but of course i know this depends on the corp, so i don't blame null.
I don't like to follow orders, and more important: i don't like mining, general carebear operations or station hugging. Now i play EvE as i want. |

TheLegion
Vanguard Frontiers Intrepid Crossing
2
|
Posted - 2012.12.10 10:48:00 -
[123] - Quote
Malcanis wrote:TheLegion wrote:Alavaria Fera wrote:Commander Ted wrote:So lets all move to null and have lots of good small gang fights and have fun? Join -A- in Stain, I hear they will ~wolfpax~ there after they get owned out of their current sov. Or you can join goons and instantly reduce your IQ by 100 :) Says the IRC member
Could easily say the same of "the iniative" which certainly has a ring of irony. |

Wo nko
University of Caille Gallente Federation
0
|
Posted - 2012.12.10 11:02:00 -
[124] - Quote
why is null empty?
- titan bridging
- jump bridges
- jump freighters
- beef'd up ratting systems
- no new interest in 0.0 |

Lilan Kahn
The Littlest Hobos En Garde
48
|
Posted - 2012.12.10 11:08:00 -
[125] - Quote
main reason is super coalitions that killed of lots of small alliances for lulz to claim marginal space and then promptly dosnt use it other than for epeen |

psycho freak
Snuff Box
50
|
Posted - 2012.12.10 11:13:00 -
[126] - Quote
null sec is a **** hole for sheep and they masters who fight over moons
you get the odd pvp corp in npc 0.0
would you fight for someone els to get space ritch of your back ? i wouldnt
left null years ago and never looked back |

TheLegion
Vanguard Frontiers Intrepid Crossing
5
|
Posted - 2012.12.10 11:16:00 -
[127] - Quote
Lilan Kahn wrote:main reason is super coalitions that killed of lots of small alliances for lulz to claim marginal space and then promptly dosnt use it other than for epeen
that's basically the jest of it. It's funny because when those super coalitions were founded they were all about the straight up fight, but once they got space their ego exploded.
I'm looking forward to the day that a mechanic is changed that will break down these coalitions. Back in the day it used to be alliance vs alliance.
Now it's alliance vs alliance,alliance,alliance,alliance, etc. |

pussnheels
The Fiction Factory
772
|
Posted - 2012.12.10 11:20:00 -
[128] - Quote
March rabbit wrote:Commander Ted wrote:Did a 50 jump roam in my caracal and found absolutely 0 people going between gates. Jumped into a busy bottleneck constellation full of ratters and died as expected. Even then though the busiest systems in null have only 60 guys docked and active according to the map. Whats going on? Aren't their people roaming around looking for fights? half a year ago there was regions Delve and Querious. Red Alliance moved there after leaving its home. Many small/medium alliances lived in those regions. And started fun war with many small engagements and roams. It was really fun and 0.0 was alive. Then came Delve2012 and some big NAP coalition stomped all dwelleres of Delve and Querious. Got them out and settled these regions by TEST bots. And now all you can find there is empty systems and bored pirates trying to find someone to shoot. And this is very common story you obvious not been back yet or still feel hurt, atleast i know i am not a bot I do not agree with what you are saying , but i will defend to the death your right to say it...... Voltaire |

Inquisitor Kitchner
Galaxy Punks Executive Outcomes
593
|
Posted - 2012.12.10 11:22:00 -
[129] - Quote
TheLegion wrote:
Their [GOONS] end game obviously is to zoom around space blue to everyone wearing pink thongs and rainbow colored t-shirts that say "best friends for life!"
Anyone who actually has ever interacted with Goonswarm understand why the idea of them doing anything in pink thongs is disgusting.
Also the last person to be commenting on Null Sec issues is the guy who's a a member of an Alliance that only keeps it's space because it's so worthless no-one else wants to invade it and IRC can be trusted to form up and welp their terrible fit ships every time you go into their space. "If an injury has to be done to a man it should be so severe that his vengeance need not be feared." - Niccolo Machiavelli |

Snow Axe
GoonWaffe Goonswarm Federation
659
|
Posted - 2012.12.10 11:24:00 -
[130] - Quote
TheLegion wrote:I'm looking forward to the day that a mechanic is changed that will break down these coalitions. Back in the day it used to be alliance vs alliance.
Back in what day? The days of the old NC (which was bigger than any current coalition)? The GBC? The RedSwarm Federation? The LV-led Southern Coalition?
Coalitions aren't the problem. The problem is a really ugly combination of a sov system that puts way too much emphasis on numbers at a single moment (the dreaded final timer) in combination with the general worthlessness of holding sov is the problem. "Look any reason why you need to talk like that? I have now reported you. I dont need to listen to your bad tone. If you cant have a grown up conversation then leave the thread[" |

Eight Two
Deep Core Mining Inc. Caldari State
6
|
Posted - 2012.12.10 11:25:00 -
[131] - Quote
While we're at it, back in the day people used to travel instead of sitting at a Titan bridge all day. That was back when the universe was still black and white.
Then came handholding and easymode so the bears could roam freely and harvest al dat goo. There's a reason after all why people call 00 more safe than highsec in a lot of aspects.
There's nothing really that nullsec does better than WH or lowsec these days. |

Kaylyis
No One Loves You Inc. LockJaw Inc.
48
|
Posted - 2012.12.10 11:29:00 -
[132] - Quote
If you want to find people in null set your map filters to show active cyno generators, pick an alliance you want to **** with and see which of their systems are along the pretty blue cyno/jump bridge systems. i imagine youll find someone really quick. |

Eight Two
Deep Core Mining Inc. Caldari State
6
|
Posted - 2012.12.10 11:29:00 -
[133] - Quote
Snow Axe wrote:
Back in what day? The days of the old NC (which was bigger than any current coalition)? The GBC? The RedSwarm Federation? The LV-led Southern Coalition?
Coalitions aren't the problem. The problem is a really ugly combination of a sov system that puts way too much emphasis on numbers at a single moment (the dreaded final timer) in combination with the general worthlessness of holding sov is the problem.
Sorry for possible doublepost here but this and the general risk adverse attitude of the coalitions in question. People ran from fights back in the day too but it was nowhere near what it's like today. People actually preferd sh*t hitting the fan over looking at the fans in the caldari ship hangar. |

Snow Axe
GoonWaffe Goonswarm Federation
659
|
Posted - 2012.12.10 11:35:00 -
[134] - Quote
Eight Two wrote:Sorry for possible doublepost here but this and the general risk adverse attitude of the coalitions in question. People ran from fights back in the day too but it was nowhere near what it's like today. People actually preferd sh*t hitting the fan over looking at the fans in the caldari ship hangar.
That's what I'm saying - the space simply isn't worth really fighting for anymore. That's why alliances either give up immediately when their space is under actual threat (Raiden in Tenal, Nulli in Delve) or they give up the moments the fights themselves aren't fun (Dotbros in Tribute/Vale). There was a point when, if things got tough, you'd call in allies, try to make new friends, actually do ~things~ to save your home because you felt it had value and you wanted to keep it. Those days are gone, and a large part of that is due to you realizing your home has no value anymore. That needs to change big time, and in a way that gives any alliance holding sov in any space a fighting chance, not the current "no tech? lol" system. "Look any reason why you need to talk like that? I have now reported you. I dont need to listen to your bad tone. If you cant have a grown up conversation then leave the thread[" |

TheLegion
Vanguard Frontiers Intrepid Crossing
5
|
Posted - 2012.12.10 11:42:00 -
[135] - Quote
Inquisitor Kitchner wrote:TheLegion wrote:
Their [GOONS] end game obviously is to zoom around space blue to everyone wearing pink thongs and rainbow colored t-shirts that say "best friends for life!"
Anyone who actually has ever interacted with Goonswarm understand why the idea of them doing anything in pink thongs is disgusting. Also the last person to be commenting on Null Sec issues is the guy who's a a member of an Alliance that only keeps it's space because it's so worthless no-one else wants to invade it and IRC can be trusted to form up and welp their terrible fit ships every time you go into their space.
Atleast IRC has big enough balls to not go along with the fashion trend and want to be blue to every single alliance/corp/person/asteroid belt in the game.
We form up and we fight, even out numbered and still fight for an area that has 0 tech moons or cobalt.
You have to hide behind the facade of a massive coalition to do anything, if your alliance went toe to toe vs another out right, you'd get curb stomped. That's why yall batphone every single person in the coalition if a person outnumbers you even by 1 pilot so you can bring in double to 10 times the number.
So take your meaningless epeen bs and stick right up where the sun don't shine and grow a pair. Until then, you are just apart of the blue ballin masses fartin about the space making comments about nullsec when you yourself don't do jack crap for it. |

psycho freak
Snuff Box
52
|
Posted - 2012.12.10 11:46:00 -
[136] - Quote
make all null sec npc space tbh you nly fight over moons realy
no jumpbridges and beeing able to keep your stuff safe in npc station might actualy encorage newer corps allainces to go there
but i think the null secers would cry if this happens as 0.0 wouldnt be the safe haven behind sea of blues it is today they cry over afk cloakers imajine the teairs if reds docked in they npc station with them
most 0.0 entertys are guttles blob fests who wont fight unless they friends /friends friends/mom and dad/ cousin herbat and ant may are there to back them up
if npc space then gurrilla warfare would play a major roles in o.o way of life
null sec is the way it is becouse the ppl who live there have made it this way also 90% the systems are worth sh*t |

Long John Silver
Republic Military School Minmatar Republic
45
|
Posted - 2012.12.10 12:03:00 -
[137] - Quote
Darvaleth Sigma wrote:Dinsdale Pirannha wrote:Two words: "Dynamic sec status". Your grasp of mathematics is astounding. Please, share more of your brilliant genius with us.
The OP is technically correct, since "sec" is an abbreviation, not a word. 
Long John Silver | Pirate Alt-áand Forum Troll. |

Eight Two
Deep Core Mining Inc. Caldari State
6
|
Posted - 2012.12.10 12:18:00 -
[138] - Quote
Snow Axe wrote:Eight Two wrote:Sorry for possible doublepost here but this and the general risk adverse attitude of the coalitions in question. People ran from fights back in the day too but it was nowhere near what it's like today. People actually preferd sh*t hitting the fan over looking at the fans in the caldari ship hangar. That's what I'm saying - the space simply isn't worth really fighting for anymore. That's why alliances either give up immediately when their space is under actual threat (Raiden in Tenal, Nulli in Delve) or they give up the moments the fights themselves aren't fun (Dotbros in Tribute/Vale). There was a point when, if things got tough, you'd call in allies, try to make new friends, actually do ~things~ to save your home because you felt it had value and you wanted to keep it. Those days are gone, and a large part of that is due to you realizing your home has no value anymore. That needs to change big time, and in a way that gives any alliance holding sov in any space a fighting chance, not the current "no tech? lol" system.
I am starting to believe there is a little rest of reason left with the Goons. A thousand times this. |

Iceni
Angel Constellation
68
|
Posted - 2012.12.10 12:27:00 -
[139] - Quote
Yes there was a much higher % of players mooching about in null before sov mechanics, bubbles and jump freighters were introduced into the game.
Most anyone and everyone used to run the pipes from time to time because the opportunities (mining, ratting and a target-rich environment) were more than enough to tempt most people in, and getting your proceeds back out into empire space in a bog standard indy whilst flying solo was something anyone could achieve, with a bit of skill, a dose of good luck and a steady hand when the adrenaline kicked in.
Ahhh the good old days.... of course the game has improved a hell of a lot since then, but in the process it has lost much of the raw-ness and become more complex and sophisticated, which does not suit everyone. |

Eight Two
Deep Core Mining Inc. Caldari State
6
|
Posted - 2012.12.10 12:35:00 -
[140] - Quote
Iceni wrote: Ahhh the good old days.... of course the game has improved a hell of a lot since then, but in the process it has lost much of the raw-ness and become more complex and sophisticated, which does not suit everyone.
Well to be honest 00 was never made to suit everyone in the first place, however a lot of the old freedom was sacrificed for rushing mechanics into a decently working system and then just leaving them to rott and gather dust. A proper, dynamic and hard to manage and maintain SOV mechanic, resources worth fighting over in all constellations and all that without the ability to bridge a complete navy across the galaxy could bring all that back. Easily that is.
Don't get me wrong, it's not like it was all roses and unicorns back then out there but there was a lot more content worth going and fighting for than there is nowadays. |

octahexx Charante
Morior Invictus. Ethereal Dawn
25
|
Posted - 2012.12.10 12:37:00 -
[141] - Quote
why null is empty?
have ever stepped intoa bus and all the seats are taken except one,problem is its a 1 metric ton fat guy with pizza all over his shirt that has holes in it with half his gut sticking out on the other seat and he is so fat he actually takes up 1 1/2 seats.
now...you have a choice are you gonna try and cram youself into that half seat and get his elbow in the back and generally feel super akward and silly?
Or just stand up the entire ride?
The fat guy is HBC and Goons.
The half seat is the crappy space you can take in null.
fakeedit: no problem is there no leaders to get behind to form a counterblock, some space is also useless and you dont do effort of building stations just because its so fun.
But the true answer is because there is less people in null,because the *** guy took the seat and nobody wants to ride the bus.
Some people say they need to nerf the bus to solve the problem like removing internal lights and windows and maybe som seats and tun off the heating. Yeah theat should work. |

Malcanis
Vanishing Point. The Initiative.
5439
|
Posted - 2012.12.10 14:02:00 -
[142] - Quote
TheLegion wrote:Malcanis wrote:TheLegion wrote:Alavaria Fera wrote:Commander Ted wrote:So lets all move to null and have lots of good small gang fights and have fun? Join -A- in Stain, I hear they will ~wolfpax~ there after they get owned out of their current sov. Or you can join goons and instantly reduce your IQ by 100 :) Says the IRC member Could easily say the same of "the iniative" which certainly has a ring of irony.
You could try, certainly, but we're nothing to do with Goons so all you'd be doing is reinforcing my point. MatrixSkye Mk2: "Remember: You consent to unconsensual PVP the moment you press the "Undock" button." |

Jenn aSide
STK Scientific Initiative Mercenaries
549
|
Posted - 2012.12.10 14:03:00 -
[143] - Quote
Malcanis wrote:Nex apparatu5 wrote:I never got the whole "waaaa CTAs" and "waaa I don't have enough isk" arguments. Most competent nullsec alliances got rid of CTAs long ago, and will fully reimburse you for PvP losses in fleets. I had my reasons for leaving null, but neither of those were part of my decision. They're a popular talking point in NPC corp channels alongside the permanent 75 man gatecamps that guard every enterence to hisec.
Ain't that the truth. When i was new in 2007 I got into a mission running corp and they kept talking about how evil null sec was, how if you go there your ship will magically vaporize, how you become a slave, how it's so bad that if you lose 10 ships in a 2 day period, Icleandic Special Forces Commandos will come to your house and make you eat disgusting fish based dishes etc etc.
Then I actually went to null after a few months puttering around in FW and I'm all like "where is all the fish i was promised?".
CCP Gargant:-á this game requires a certain amount of simply going out there and chatting with people. You will get scammed, destroyed, cheated, trolled, and blown up but that is just a part of the essence of this game. -á |

Alavaria Fera
GoonWaffe Goonswarm Federation
1886
|
Posted - 2012.12.10 15:01:00 -
[144] - Quote
Malcanis wrote:You could try, certainly, but we're nothing to do with Goons so all you'd be doing is reinforcing my point. Good job burning down -A-'s home, by the way. Wish I could see it, busy playing GENERAL DISCUSSION: Online instead. Those who cannot adapt become victims of Evolugalbugaslugakjlwsdhvbzxd Click for old school EVE Portraits: http://jadeconstantine.web44.net/Maison.htm |

Vaerah Vahrokha
Vahrokh Consulting
2231
|
Posted - 2012.12.10 15:36:00 -
[145] - Quote
pussnheels wrote: man lot of you still feel butthurt for getting kicked out of your sandcastle, really , and yes i do realize that one day i will be kicked out of null sec by somebody else instead of whinning about it why don't you do something about it One day there will be no TEST or goons anymore and coalitions are a pretty fragile concept in this game
Why should someone care to come kick you away? To achieve what? Auditing | Collateral holding and insurance | Consulting | PLEX for Good Charity
Twitter channel |

Dinsdale Pirannha
Pirannha Corp
456
|
Posted - 2012.12.10 15:46:00 -
[146] - Quote
Vaerah Vahrokha wrote:pussnheels wrote: man lot of you still feel butthurt for getting kicked out of your sandcastle, really , and yes i do realize that one day i will be kicked out of null sec by somebody else instead of whinning about it why don't you do something about it One day there will be no TEST or goons anymore and coalitions are a pretty fragile concept in this game
Why should someone care to come kick you away? To achieve what?
Vaerah, this null sec guy is not going to get it. The people that want to play the null sec game ALREADY DO. The vast majority of players in the null sec alliances that got wiped out in the past 9 months have not left null, they have merely joined other corps/alliances that have been subsumed by the remaining alliances.
The concept that people in high sec have no interest in waging null sec war, is lost on this guy. Plus, he does not see that the players that at one point would have liked to knock off Test or goons have instead JOINED the CFC or HBC, and hence no longer a force of change.
The saying "be careful for you wish for" is for very appropriate for the current null sec stagnation issue. They are so bored with no one to wage war against in null they have decided to wage war against high sec, and they are winning. |

LHA Tarawa
Pator Tech School Minmatar Republic
98
|
Posted - 2012.12.10 15:55:00 -
[147] - Quote
Herzog Wolfhammer wrote:If we had system to system dial in warp like Star Trek or Star Wars it would be the end of the Great Wall of Carebear formed by the gank pipelines and intel channels and the end of safe nullsec.
Get rid of local too and it's the end of botting.
Why do you want to make null even more empty than it already is?
Anything that makes it easier to kill people will simply mean there are fewer people there to kill. |

terrly bronks
Sebiestor Tribe Minmatar Republic
5
|
Posted - 2012.12.10 15:59:00 -
[148] - Quote
Wo nko wrote:why is null empty?
- titan bridging
- jump bridges
- jump freighters
- beef'd up ratting systems
- no new interest in 0.0
Yep ^^
I to did a 50 + jump in 0.0 very little out there small gate camps at enter points and thats about it
the alliance I was in had 15 people in it in my TZ and 100 maybe in the intell chanel .
0.0 is not as fun anymore
|

Ocih
Space Mermaids Somethin Awfull Forums
346
|
Posted - 2012.12.10 16:05:00 -
[149] - Quote
Wo nko wrote:why is null empty?
- no new interest in 0.0
That was is legit. You go there two or three times, evac two or three times, end up leaving a bunch of stuff you will never see again, two or three times.
Suddenly you see it for the suckers bet it is.
|

Mortimer Civeri
Aliastra Gallente Federation
264
|
Posted - 2012.12.10 16:29:00 -
[150] - Quote
Vaerah Vahrokha wrote:pussnheels wrote: man lot of you still feel butthurt for getting kicked out of your sandcastle, really , and yes i do realize that one day i will be kicked out of null sec by somebody else instead of whinning about it why don't you do something about it One day there will be no TEST or goons anymore and coalitions are a pretty fragile concept in this game Why should someone care to come kick you away? To achieve what? The only reason that someone would want to kick anybody out of 0.0 is if you have money moons, a high enough trusec to make hubs, havens, and sanctums, appear when you upgrade the system, or is convienient to put a jump bridge to empire in, and that is about it really. "I don't know which is worse, ...that everyone has his price, or that the price is always so low." Calvin
|

Ginger Barbarella
State War Academy Caldari State
293
|
Posted - 2012.12.10 16:35:00 -
[151] - Quote
Null can't possibly be empty. There's all the valuable anoms, all the valuable rox, all the valuable NPCs, all the serious elite pew... What the hell are you talking about?!?!?!
Fly Minmatar Air --- "Trust in the Rust!" |

Signal11th
R O G U E
826
|
Posted - 2012.12.10 16:41:00 -
[152] - Quote
Basically 0.0 has become very similar to the adage about the Frog.
If you drop a frog into boiling hot water it will jump straight back out again (if possible) but it you warm the water up a degree at a time the frog will stay in there until it dies.
This is what has happened to 0.0 no real big changes but lots of little/medium changes that has made it into the napfest of what we find today. Obviously anything who is benefitting from this will come on here and say 0.0 is great, really interesting and is the "End Game"tm of EVE.
From what I can see most people in 0.0 actually get killed in 0.0 from nodding off when they are there and hitting the keyboard with their heads and disenaging the cloak. God Said "Come Forth and receive eternal life!"-á I came second and won a toaster. |

Vaerah Vahrokha
Vahrokh Consulting
2231
|
Posted - 2012.12.10 16:43:00 -
[153] - Quote
Mortimer Civeri wrote:Vaerah Vahrokha wrote:pussnheels wrote: man lot of you still feel butthurt for getting kicked out of your sandcastle, really , and yes i do realize that one day i will be kicked out of null sec by somebody else instead of whinning about it why don't you do something about it One day there will be no TEST or goons anymore and coalitions are a pretty fragile concept in this game Why should someone care to come kick you away? To achieve what? The only reason that someone would want to kick anybody out of 0.0 is if you have money moons, a high enough trusec to make hubs, havens, and sanctums, appear when you upgrade the system, or is convienient to put a jump bridge to empire in, and that is about it really.
That's fine in case you are a CEO in an alliance. YOU get to take the moons ISK, YOU decide who takes what, YOU allow which structures to deploy and where and so on.
What about the average Joes? When I was "young" I found 20 times readier and fairer PvP just by hopping in OMS / Amamake and FW "tubes" than in sov 0.0.
Even just "existing" in Stain (= no sov crap) granted me a never ending inflow of angry Bricks and their allies both happy to fight at gates and stations, both in small stuff and capitals. Plus there were L4 Q 20 missions 2 jumps away, a clone station 1 jump away, an almost basic market. Did not notice if there were industry facilities.
So, why again, would an average Joe put in with thousands others and go in an empty wad of space to establish sov and die bored / blobbed?
Auditing | Collateral holding and insurance | Consulting | PLEX for Good Charity
Twitter channel |

Ginger Barbarella
State War Academy Caldari State
293
|
Posted - 2012.12.10 16:43:00 -
[154] - Quote
Signal11th wrote:If you drop a frog into boiling hot water it will jump straight back out again (if possible) but it you warm the water up a degree at a time the frog will stay in there until it dies.
Which has been proven to be false, but don't let that stop your analogy. Carry on. Fly Minmatar Air --- "Trust in the Rust!" |

Signal11th
R O G U E
826
|
Posted - 2012.12.10 16:45:00 -
[155] - Quote
Ginger Barbarella wrote:Signal11th wrote:If you drop a frog into boiling hot water it will jump straight back out again (if possible) but it you warm the water up a degree at a time the frog will stay in there until it dies. Which has been proven to be false, but don't let that stop your analogy. Carry on.
I won't as the argument is still valid even if the adage it's based on is incorrect but thanks for contributing to the thread. God Said "Come Forth and receive eternal life!"-á I came second and won a toaster. |

Jenn aSide
STK Scientific Initiative Mercenaries
549
|
Posted - 2012.12.10 16:46:00 -
[156] - Quote
Signal11th wrote:Basically 0.0 has become very similar to the adage about the Frog.
If you drop a frog into boiling hot water it will jump straight back out again (if possible) but it you warm the water up a degree at a time the frog will stay in there until it dies.
This is what has happened to 0.0 no real big changes but lots of little/medium changes that has made it into the napfest of what we find today. Obviously anything who is benefitting from this will come on here and say 0.0 is great, really interesting and is the "End Game"tm of EVE.
From what I can see most people in 0.0 actually get killed in 0.0 from nodding off when they are there and hitting the keyboard with their heads and disenaging the cloak.
Not a comment on the post but you do know that the boiling frog thing is a myth that has be disproved time and time again right?
Looks like someone beat me to it. CCP Gargant:-á this game requires a certain amount of simply going out there and chatting with people. You will get scammed, destroyed, cheated, trolled, and blown up but that is just a part of the essence of this game. -á |

Golar Crexis
Love Squad Confederation of xXPIZZAXx
35
|
Posted - 2012.12.10 16:46:00 -
[157] - Quote
Thought I'd chip in here as alliance B or as part of a group of people who harass, grief, gank, roam and generally harm some of the residents of sov 0.0
First of all it sounds like the op went to a backwater part of eve somewhere in the drone regions and went around the same 8 or 9 systems 5 times. From my experience the best way to quickly get to vibrant and active areas of 0.0 is to use both the in game star map and dotlan. Goodfights are almost always had especially if you take the time and research and learn about your opponents.
For instance tribal band will always bring a fight provided you appear weak, Test will bring a fight if there is enough of them and an fc is on at the right time, in the drone regions at Russian primetime you can get many gangs of Russians who will always bring the fight. Fights are plentiful, you just have to have a solid gang and good sense.
If I had to guess as to why many people in this thread are unhappy with null-sec I would put it down to their unwillingness to change. The burden is not on the sovholders to fight you fairly, its on you for not falling into a trap, for learning how to avoid being bridged on, for flying the wrong ships (ones to easily caught) and learning how to roam 0.0 effectively.
Basically my points boil down to Sov holding entities are doing nothing wrong and need to be bigger. People who would like a slice of their pie or to get at the meat inside should learn to adapt. It can be done. It has been done.
|

Signal11th
R O G U E
826
|
Posted - 2012.12.10 16:48:00 -
[158] - Quote
Jenn aSide wrote:Signal11th wrote:Basically 0.0 has become very similar to the adage about the Frog.
If you drop a frog into boiling hot water it will jump straight back out again (if possible) but it you warm the water up a degree at a time the frog will stay in there until it dies.
This is what has happened to 0.0 no real big changes but lots of little/medium changes that has made it into the napfest of what we find today. Obviously anything who is benefitting from this will come on here and say 0.0 is great, really interesting and is the "End Game"tm of EVE.
From what I can see most people in 0.0 actually get killed in 0.0 from nodding off when they are there and hitting the keyboard with their heads and disenaging the cloak. Not a comment on the post but you do know that the boiling frog thing is a myth that has be disproved time and time again right?
Look up the word "adage" before you comment. I didn't use the word "fact" God Said "Come Forth and receive eternal life!"-á I came second and won a toaster. |

LHA Tarawa
Pator Tech School Minmatar Republic
102
|
Posted - 2012.12.10 16:49:00 -
[159] - Quote
Ginger Barbarella wrote:Null can't possibly be empty. There's all the valuable anoms, all the valuable rox, all the valuable NPCs, all the serious elite pew... What the hell are you talking about?!?!?!
If you read the OP again, I think what they are saying is that there is no one looking for fights.
He is not lamenting the lack of ratters or miners that safed up as soon as he jumped into system. It is my experience (as one of those nullears, that there is no lock of people in null making ISK and minerals.
However, I will go along with the OP that there were not many of us rushing into our PVP ships to jump the roams when they came through. Give them fights and they just come back, and them coming back messes with ISK/hour. Better to just let them pass on through and be bored. That way, they are less likely to come back. |

Signal11th
R O G U E
826
|
Posted - 2012.12.10 16:49:00 -
[160] - Quote
Golar Crexis wrote:Thought I'd chip in here as alliance B or as part of a group of people who harass, grief, gank, roam and generally harm some of the residents of sov 0.0
First of all it sounds like the op went to a backwater part of eve somewhere in the drone regions and went around the same 8 or 9 systems 5 times. From my experience the best way to quickly get to vibrant and active areas of 0.0 is to use both the in game star map and dotlan. Goodfights are almost always had especially if you take the time and research and learn about your opponents.
For instance tribal band will always bring a fight provided you appear weak, Test will bring a fight if there is enough of them and an fc is on at the right time, in the drone regions at Russian primetime you can get many gangs of Russians who will always bring the fight. Fights are plentiful, you just have to have a solid gang and good sense.
If I had to guess as to why many people in this thread are unhappy with null-sec I would put it down to their unwillingness to change. The burden is not on the sovholders to fight you fairly, its on you for not falling into a trap, for learning how to avoid being bridged on, for flying the wrong ships (ones to easily caught) and learning how to roam 0.0 effectively.
Basically my points boil down to Sov holding entities are doing nothing wrong and need to be bigger. People who would like a slice of their pie or to get at the meat inside should learn to adapt. It can be done. It has been done.
Which is great but you are missing the point. God Said "Come Forth and receive eternal life!"-á I came second and won a toaster. |

Jenn aSide
STK Scientific Initiative Mercenaries
549
|
Posted - 2012.12.10 16:49:00 -
[161] - Quote
Signal11th wrote:Jenn aSide wrote:Signal11th wrote:Basically 0.0 has become very similar to the adage about the Frog.
If you drop a frog into boiling hot water it will jump straight back out again (if possible) but it you warm the water up a degree at a time the frog will stay in there until it dies.
This is what has happened to 0.0 no real big changes but lots of little/medium changes that has made it into the napfest of what we find today. Obviously anything who is benefitting from this will come on here and say 0.0 is great, really interesting and is the "End Game"tm of EVE.
From what I can see most people in 0.0 actually get killed in 0.0 from nodding off when they are there and hitting the keyboard with their heads and disenaging the cloak. Not a comment on the post but you do know that the boiling frog thing is a myth that has be disproved time and time again right? Look up the word "adage" before you comment. I didn't use the word "fact"
Why not use an actual fact then? you destory your own comment by using something we know isn't true.
Or you couldn't just said "a bunch of small stuff added up to something big" and be done with it lol.
CCP Gargant:-á this game requires a certain amount of simply going out there and chatting with people. You will get scammed, destroyed, cheated, trolled, and blown up but that is just a part of the essence of this game. -á |

Metal Icarus
Legion Of Idiots legion of extraordinary Idi0ts
386
|
Posted - 2012.12.10 16:53:00 -
[162] - Quote
Is there a place for everyone in Null?
every time I think about going back to null, I imagine showing up for a cta and sitting at a pos for two hours waiting for nothing to happen only for something to happen but the FC went afk because the scout is in route to something and... the fleet is welped by the time the fc returns because he wasn't paying attention.
Titan bridging is the most unfair game mechanic I have ever seen, i mean, who would need to move the fleet when you could just pop up anywhere in range of the titan. All it needs is ONE CYNO to allow for a huge amount of people just popping up 100km behind you in sniping range. (better hope they didnt pop in in between you and your alignment and popped a bubble)
not saying that there isn't a counter(s), but this mechanic completely ruins immersion for me. It makes it feel like sov doesn't matter because the enemy can just teleport where they need to go.
EDIT: replaced a word |

Golar Crexis
Love Squad Confederation of xXPIZZAXx
35
|
Posted - 2012.12.10 16:55:00 -
[163] - Quote
Quote:
Which is great but you are missing the point.
I was replying to the op and I was replying in general to the thread. If I missed a point then perhaps it wasn't a ppoint worth noticing? |

Mortimer Civeri
Aliastra Gallente Federation
264
|
Posted - 2012.12.10 16:56:00 -
[164] - Quote
Ginger Barbarella wrote:Null can't possibly be empty. There's all the valuable anoms, Which support only about 3-5 ratters per upgraded system.
Ginger Barbarella wrote: all the valuable rox, And make about the same money as just AFK mining in Empire.
Ginger Barbarella wrote: all the valuable NPCs, Faction spawns and officer spawns are rare, you'd die of boredom hunting them.
Ginger Barbarella wrote:all the serious elite pew... What the hell are you talking about?!?!?! HAHAHAHA l337 pew pew. "I don't know which is worse, ...that everyone has his price, or that the price is always so low." Calvin
|

Gangname Style
School of Applied Knowledge Caldari State
45
|
Posted - 2012.12.10 16:57:00 -
[165] - Quote
Irya Boone wrote:because real pvp is against miners in high sec
indeed
I don't see how it isn't. |

Signal11th
R O G U E
826
|
Posted - 2012.12.10 16:57:00 -
[166] - Quote
Golar Crexis wrote:Quote:
Which is great but you are missing the point.
I was replying to the op and I was replying in general to the thread. If I missed a point then perhaps it wasn't a ppoint worth noticing?
Or you're a simpleton? God Said "Come Forth and receive eternal life!"-á I came second and won a toaster. |

Golar Crexis
Love Squad Confederation of xXPIZZAXx
35
|
Posted - 2012.12.10 17:13:00 -
[167] - Quote
Signal11th wrote:
Or you're a simpleton?
I did say I was responding in general. Perhaps you require more explanation?
After browsing through the thread I came across a number of common theme: Blobs, gatecamps, sovholders suck, more blobs, titan bridging and other such whines.
My post was therefore addressed to respond to those and also to provide an insight from someone who spends most of his time in hostile space fighting and running.
I'm sorry if my message could not reach you, perhaps it was just not meant to be. |

Marlona Sky
D00M. Northern Coalition.
2251
|
Posted - 2012.12.10 17:35:00 -
[168] - Quote
Blame the vast amount of intel with no effort to gather it and the ridiculous ease of power projection. Presto. Vast amounts of empty systems because your little home will be knocked down before you can even finish pouring the foundation. Unless of course you join one of the NAP trains and want to live under that yoke. But as far as aspiring pioneers into the depths of space with just your corp or lone alliance? Yeah right.
There is simply no disadvantage to blueing up everyone for seven regions. Not when you can cross those seven regions in just a few minutes to hot drop that five man battle cruiser gang with hundreds of guys.
Remove local, structure mails and revamp the directional scanner! |

No More Heroes
GoonWaffe Goonswarm Federation
1822
|
Posted - 2012.12.10 17:48:00 -
[169] - Quote
Nerfs aimed at the big guys hurt the little guys too. We have been the little guys and went through those toils and travails as well.
. |

Marlona Sky
D00M. Northern Coalition.
2252
|
Posted - 2012.12.10 18:18:00 -
[170] - Quote
No More Heroes wrote:Nerfs aimed at the big guys hurt the little guys too. We have been the little guys and went through those toils and travails as well. The little guy is not the one sporting a titan to bridge hundreds on someone.
Remove local, structure mails and revamp the directional scanner! |

No More Heroes
GoonWaffe Goonswarm Federation
1848
|
Posted - 2012.12.10 18:26:00 -
[171] - Quote
Marlona Sky wrote:No More Heroes wrote:Nerfs aimed at the big guys hurt the little guys too. We have been the little guys and went through those toils and travails as well. The little guy is not the one sporting a titan to bridge hundreds on someone.
If they don't get a bridge the hundreds are still gonna get where they wanna go. I don't think removing titan bridges would have the effect you desire. We got guys deployed in Curse and Syndicate atm just for funsies and they are killing titans, not using them.
In T1 cruisers..hows that for force projection? . |

Marlona Sky
D00M. Northern Coalition.
2252
|
Posted - 2012.12.10 18:36:00 -
[172] - Quote
No More Heroes wrote:Marlona Sky wrote:No More Heroes wrote:Nerfs aimed at the big guys hurt the little guys too. We have been the little guys and went through those toils and travails as well. The little guy is not the one sporting a titan to bridge hundreds on someone. If they don't get a bridge the hundreds are still gonna get where they wanna go. I don't think removing titan bridges would have the effect you desire. We got guys deployed in Curse and Syndicate atm just for funsies and they are killing titans, not using them. In T1 cruisers..hows that for force projection? Those hundreds will take longer to get to he destination and you will not have less due to the lazys not wanting to put forth the effort into traveling the distance. As far as your guys deployed; ask yourself why, out of thousands and thousands in your coalition, did so few choose to go?
The answer is complex and vast and ultimately the issue with the current stagnation of null.
Remove local, structure mails and revamp the directional scanner! |

Felicity Love
SIDERION JUMPSHIPS
16
|
Posted - 2012.12.10 18:46:00 -
[173] - Quote
... there's fighting in Null Sec ? Noooooooooooooooooo way. 
It's time to nerf the "automagic" qualities of Local in Null Sec anyway... let folks start watching over their shoulders again. |

Wo nko
University of Caille Gallente Federation
0
|
Posted - 2012.12.10 19:18:00 -
[174] - Quote
Wo nko wrote:why is null empty?
- titan bridging
- jump bridges
- jump freighters
- beef'd up ratting systems
- no new interest in 0.0
this a thousand times |

Spurty
V0LTA Verge of Collapse
605
|
Posted - 2012.12.10 19:26:00 -
[175] - Quote
Looks like the *objective* in null has been met
Guess the victors are awaiting the next thing to do, but there's nothing on the cards.
No one's coming / forming anything bigger to challenge you.
Grats
So, CCP, now what?
--- I used to be indecisive but now I am not quite sure. |

Mortimer Civeri
Aliastra Gallente Federation
264
|
Posted - 2012.12.10 19:33:00 -
[176] - Quote
Felicity Love wrote:... there's fighting in Null Sec ? Noooooooooooooooooo way.  It's time to nerf the "automagic" qualities of Local in Null Sec anyway... let folks start watching over their shoulders again. This thread is to discover why null is so empty, not put forth ideas to make it more so. "I don't know which is worse, ...that everyone has his price, or that the price is always so low." Calvin
|

Ditra Vorthran
State War Academy Caldari State
116
|
Posted - 2012.12.10 20:01:00 -
[177] - Quote
Mortimer Civeri wrote:This thread is to discover why null is so empty, not put forth ideas to make it more so.
I thought it was because Null Seccers are unable to allow anything of substance to be built.
On the one hand, people are perfectly content to deny use of systems (blobs, afk cloakers, titan bridges, covops ambushes, etc), and then on the other, they complain that no one is there.
News flash: the only things of consequence in Null is what the players allow. If Null Sec is empty, it's because the players want it to be that way, and they'll use the existing game mechancics (whatever they are) to advance that adgenda.
So stop complaining that [insert game mechanic] makes Null empty. Null is empty because the powers that be want Null to be empty. End of story. "Miners mine so I don't have to." ~Metal Icarus |

Theresa Lamont
Rogue Fleet
52
|
Posted - 2012.12.10 20:52:00 -
[178] - Quote
Nerf blue listing and force projection. Establish a threshold in the number of systems an alliance can hold (sov bill price starts to rise sharply when reaching a certain number).
Fix dscan then remove local.
Do all that.... and you will see more players in Null. |

Marlona Sky
D00M. Northern Coalition.
2253
|
Posted - 2012.12.10 21:14:00 -
[179] - Quote
Mortimer Civeri wrote:Felicity Love wrote:... there's fighting in Null Sec ? Noooooooooooooooooo way.  It's time to nerf the "automagic" qualities of Local in Null Sec anyway... let folks start watching over their shoulders again. This thread is to discover why null is so empty, not put forth ideas to make it more so. If it is fair for you to proclaim null will be less populated without providing providing proof then one can claim null will become more populated without local and not provide evidence.
Remove local, structure mails and revamp the directional scanner! |

Tali Ambraelle
Federal Navy Academy Gallente Federation
144
|
Posted - 2012.12.10 21:16:00 -
[180] - Quote
Because no one enjoys the company of sociopath belligerent undesirables. |

Herzog Wolfhammer
Sigma Special Tactics Group
1939
|
Posted - 2012.12.10 21:21:00 -
[181] - Quote
Diamond Bull wrote:Jenn aSide wrote:Destiny Corrupted wrote:Herzog Wolfhammer wrote:If we had system to system dial in warp like Star Trek or Star Wars it would be the end of the Great Wall of Carebear formed by the gank pipelines and intel channels and the end of safe nullsec.
Get rid of local too and it's the end of botting.
It would also be a crapstorm as gate camps are replaced by combat patrols and nullbears ragequit all over the forums.
Leet PVPers who sit on gates all day killing everything that moved 20 to 1 would have to adapt or die. This argument you've been making hasn't changed for a long time, but the reality that people who are too afraid to go to null today would still be too afraid to go to null, even with these changes, didn't change either. Especially if local were to be removed as well. There are already ways to bypass choke points today. Wormholes, for example, is the best one. Jump clones, especially with the use of a Rorqual, is another. Sometimes you'd need to get a covert ops frigate or two in position before you go, but those can escape any camp with ease anyway. People are afraid to go to null because they fear what's inside, not because they fear the path that leads there. Don't believe me? Go ask some long-time empire carebears why they don't make the move. You can ask,l but most will make excuses akin to the "null people are mean and shoot us when we go there so i don't go there" you noticed from the poster you replied to. While I have characters all over EVE, my "main" has been pure null for 4 years, I remain perplexed by how VIDEO GAME SPACE can somehow be daunting enough to keep people who say they "really would go there if only" from going there. it's simple really, peeople don't go to null for the same exact reasons that don't pvp in the 1st place,they really don't want to and for many that's because they really really don't like to have to make friends, "take orders from others" or don't like even the though of losing pixels in a video game. But they'll make excuses anyway(it must be that the game is broken, it can't possibly be ME!!!), just to protect their egos. 4000 ships dying per day means null sec is as healty as i need it to be. The guy in the sabe who treid to bubble the station in my ratting system (I'd already warped my mach and rattlesnake though, fail bubble) says there are enough people in null sec.... You're not smart. I don't go to null because I don't want to make friends. I have quite a few friends. I don't PvP because I hate it. It is at best tedious and at worst it sets me back in my progress as I define it. Why can Video Game Space be daunting? Because a lot of people put legitimate effort into Eve. If they go to null and lose everything then that effort becomes wasted. Some people don't care, some people do, and who are you to say one is better than the other?
My point continues to be missed.
I am actually one of those players who uses wormholes to wander in 0.0 space for months at a time. This is why I know it's empty. I go for weeks at a time without seeing anybody else in local.
When someone says "go to null", what's the first idea that hits the listener in the head?
For many, and in particular, those who have been there, it means "join a corp" and from that point, feudalism ensues, in some form. Some people like that. I bet that the expectation of going to null is too high; people thinking they are going to be in epic fleet battles, etc.
Those who take "go to null" too literally will try to put most if not all of their shtuff in a ship and head out there themselves, maybe to the drone lands. They get blapped at a gate camp. Going to null means losing everything.
Some get it in between. They join a corp, then through some misfortune in change of SOV or drawing the ire of the wrong person, they got a load of stuff in a station they can't get to. They lose everything. Going to null for them means politics and drama - and then losing everything.
So, what I propose, is outside of this frame of thinking that too many players (especially the ones who don't understand it) are stuck in. But it's no surprise because every city almost every day has the same people stuck in the same traffic at the same time every day. Few people know or bother to find out how to find a different path. This is why, since wormholes came to be, I have yet to run into anybody in deep null who got there the way I did for similar reasons.
People are not looking to avoid losing anything. Surely such a player exists but hey on Craiglist you can also find an assortment of freaks that you would never had thought existed too. These people are outside of the bell curve and don't matter.
The bottom line is, players get some idea of what null is, and never let themselves find a better way. Null is about politics, intrigue, losing everything, getting blapped, etc.... the usual.
Are they wrong? Partially. I can prove them wrong. But are the nullseccers who assume that everybody not like them is a risk-averse carebear also wrong? Yes. They fail to recognize that what people want is a perception of a chance, not a certainty for loss. So far the options give a perception of a certainty for loss.
The point to point warp proposal is really mean to crush arguments - of both sides - and I don't make it expecting anything to change. |

Shepard Wong Ogeko
GoonWaffe Goonswarm Federation
183
|
Posted - 2012.12.10 21:25:00 -
[182] - Quote
Ditra Vorthran wrote:Mortimer Civeri wrote:This thread is to discover why null is so empty, not put forth ideas to make it more so. I thought it was because Null Seccers are unable to allow anything of substance to be built. On the one hand, people are perfectly content to deny use of systems (blobs, afk cloakers, titan bridges, covops ambushes, etc), and then on the other, they complain that no one is there. News flash: the only things of consequence in Null is what the players allow. If Null Sec is empty, it's because the players want it to be that way, and they'll use the existing game mechancics (whatever they are) to advance that adgenda. So stop complaining that [insert game mechanic] makes Null empty. Null is empty because the powers that be want Null to be empty. End of story.
A big reason it is empty is because there just isn't much to do there.
The ratting is pretty good, but a system can only support so many ratters/\.
Mining is not worth the effort for most people. Seriously, check the market for minerals and ore. You'll make just as much safely afk mining in highsec. Mining is something you do on the side in nullsec, not a reason to move to nullsec.
There is very little industry outside of cap ship production.
And the big draw to nullsec is unregulated PvP. And I would agree that this gives the impression that we want it empty because we try to kill everyone who wanders into our space. But over all, we log into nullsec and fly around to kill other players. Most of us log into highsec alts when we want to build, trade, or generally make isk.
|

La Volpe DaFlorence
Center for Advanced Studies Gallente Federation
1
|
Posted - 2012.12.10 21:26:00 -
[183] - Quote
Come on guys, everyone knows my avatar scared them back into high-sec.
On a serious note, maybe there just aren't enough rewards to null? Or maybe because it's filled with whiny children making sandcastles who instantly destroy eachothers creations. Is that bad? Nope. |

Shylari Avada
Amok. Goonswarm Federation
139
|
Posted - 2012.12.10 21:46:00 -
[184] - Quote
Marlona Sky wrote:Those hundreds will take longer to get to he destination and you will have less due to the lazys not wanting to put forth the effort into traveling the distance. As far as your guys deployed; ask yourself why, out of thousands and thousands in your coalition, did so few choose to go?
The answer is complex and vast and ultimately the issue with the current stagnation of null.
I think that huge 'NAP FEST' you love to point out is the direct result of our diplomatic team and our alliance leadership being separate entities, and neither of those entities are full of or headed up by an emotional, drunk egotist.
NCdot had it's own little block going on for some time, which invariably crumbled after criticizing your main FC (that was responsible for holding all that space you didn't want anyway) only to build up into a huge amalgam of stupid and mad that forced the US Leader out of your alliance... over what you ask? A falcon (that didn't even die) that had a T2 BPO that he magicked away from Goons.
Please continue to purchase Geminate Tech Moons from us while talking about NAPs/NIPs, space diplomacy, and elite pvp. |

Marlona Sky
D00M. Northern Coalition.
2253
|
Posted - 2012.12.10 21:51:00 -
[185] - Quote
La Volpe DaFlorence wrote:Come on guys, everyone knows my avatar scared them back into high-sec.
On a serious note, maybe there just aren't enough rewards to null? Or maybe because it's filled with whiny children making sandcastles who instantly destroy eachothers creations. Is that bad? Nope. Everyone knows that the balance of risk versus reward for the entire game is not balanced. One question is why increase the reward when super coalitions are risking less and less as they absorb more and more alliances into their folds. At the rate things are going; in about six more months there will be nothing left in null that is not part of the largest coalition of blues in the history of this game.
And they will still cry on the forums why there are no targets in null.
Remove local, structure mails and revamp the directional scanner! |

Theresa Lamont
Rogue Fleet
52
|
Posted - 2012.12.10 21:55:00 -
[186] - Quote
Shylari Avada wrote:Marlona Sky wrote:Those hundreds will take longer to get to he destination and you will have less due to the lazys not wanting to put forth the effort into traveling the distance. As far as your guys deployed; ask yourself why, out of thousands and thousands in your coalition, did so few choose to go?
The answer is complex and vast and ultimately the issue with the current stagnation of null. I think that huge 'NAP FEST' you love to point out is the direct result of our diplomatic team and our alliance leadership
All those mexicans that cross the border to the US...probably the direct result of US diplomats and Leadership to. |

Marlona Sky
D00M. Northern Coalition.
2253
|
Posted - 2012.12.10 22:04:00 -
[187] - Quote
Shylari Avada wrote:I think that huge 'NAP FEST' you love to point out is the direct result of our diplomatic team and our alliance leadership being separate entities, and neither of those entities are full of or headed up by an emotional, drunk egotist. Um, everyone saw what your glorious leader did at fan fest. If that doesn't count as a drunk, emotional egotist then nothing does.
Shylari Avada wrote:NCdot had it's own little block going on for some time, which invariably crumbled after criticizing your main FC (that was responsible for holding all that space you didn't want anyway) only to build up into a huge amalgam of stupid and mad that forced the US Leader out of your alliance... over what you ask? A falcon (that didn't even die) that had a T2 BPO that he magicked away from Goons. Some exaggeration here and it was plainly stated we did want that space. Why do you keep lying so much and exagerating?
Shylari Avada wrote:Please continue to purchase Geminate Tech Moons from us while talking about NAPs/NIPs, space diplomacy, and elite pvp. Tech is still by far the best ISK printing machines along side T2 BPOs. Not going to pass up taking some if your willing to sell them at a good price. I know you guys love to point at the alchemy change and demand everyone to stop talking about tech moons.
Is there any more dancing you plan on doing?
Remove local, structure mails and revamp the directional scanner! |

Harland White
Circle of Fortune
69
|
Posted - 2012.12.10 22:15:00 -
[188] - Quote
Akirei Scytale wrote:Xen Solarus wrote:Why bother to engage in actual nullsec PvP when your killboards can look so awesome from highsec ganking? Those guys dont shoot back, and your not going to get a super-massive capital fleet titan bridged onto your face. Mostly because most actual PvPers do it for fun (as in, they look for good fights against competent opponents where victory actually brings satisfaction and loss brings respect). Killboards are meaningless, good hunts and combat is what PvPers strive for, not K/Ds.
Bull****. Have yet to encounter ANY pvper in this entire game in years that would NOT chase an empty Badger through 5 systems for the killmail.
Complete crock of bull****. |
|

ISD Dorrim Barstorlode
ISD Community Communications Liaisons
1375

|
Posted - 2012.12.10 22:18:00 -
[189] - Quote
Removed an off topic and offensive post. Please keep it civil and on topic. Thank you. ISD Dorrim Barstorlode Captain Community Communication Liaisons (CCLs) Interstellar Services Department |
|

Caliph Muhammed
Carebear Clown Posse
320
|
Posted - 2012.12.10 22:26:00 -
[190] - Quote
How come null is so empty?
Because hi-sex isn't. 
Logistics mostly. And then there is the fact most alliances don't pay their members. Its more of a come fight with us, die and if you happen to make cash in our space we won't hold it against you deal.
The thing is I can make cash in Empire in numbers Null can't touch, at least not as easily and with far greater risk.
And we aren't talking missions either. Its trading.
And no nerf or change will ever have EVEs economic capital in a boonies null sec location.
Much like organizing random players in hisec to fight a gaming community like goonswarm for the economic capital to migrate out in Alliance space would require an alliance to not only provide a very high security in their space but to not have a kill them for giggles mentality, too much work with a half a decade starting process. Just a few bad apples would wreck the trust a "government" claiming sov could build and establish. Unless the alliance was prepared to insure against loss casualties like that. |

Andski
GoonWaffe Goonswarm Federation
5757
|
Posted - 2012.12.10 22:29:00 -
[191] - Quote
Marlona Sky wrote:Is there any more dancing you plan on doing?
I hope you're not unironically going "dance puppets dance " ~*a proud belligerent undesirable*~ TheMittani.com: The premier source for news, commentary and discussion of EVE Online and other games of interest. An idea for improving corp management |

Ditra Vorthran
State War Academy Caldari State
117
|
Posted - 2012.12.10 22:42:00 -
[192] - Quote
A large part of it also has to do with the nature of warfare in 0.0 space.
In history, wars are traditionally fought over resources. Since 0.0 politics are often compared to feudalism, allow me to use that as example.
The Kingdom of France invades the Kingdom of Britain. French forces drive up the coast to the major centers of power, ransacking and looting along the way. Once the British rulers are conquered, the French turn to the remaining towns and villages (the majority of which remain intact) and say, "We are you're rulers now! You pay your taxes to us!" And life goes on.
In 0.0 space, there are no peasants. Alliances don't need peasants and their taxes because a) there's no way to actually collect any sort of taxation at the alliance level, and b) alliances make their money from the magical fount of moon goo. And because alliances make money from moon goo, they only want people who can help them defend it.
Imagine if EvE allowed some form of taxation on alliance member corps. It would then be in an invader's best interest *not* to burn an entire region to the ground as they could inherit the taxation infrastructure of the conquered alliance. "Miners mine so I don't have to." ~Metal Icarus |

Vaerah Vahrokha
Vahrokh Consulting
2236
|
Posted - 2012.12.11 02:18:00 -
[193] - Quote
Spurty wrote:Looks like the *objective* in null has been met
Guess the victors are awaiting the next thing to do, but there's nothing on the cards.
No one's coming / forming anything bigger to challenge you.
Grats
So, CCP, now what?
I told them twice in the past: they got the "GRATS, YOU WON!" victory video gingle, the scrolling titles, the credits and the final "Game over - The end" closing fanfare.
Most logic thing everybody do at this point is to play another game. They keep staring at the rolling titles - now rolling for the 28th time - like it's an hypnotic scroll and do... nothing but reload save games, viewing past screen shots.
I guess it's their money, they decide to spend how long to aimlessy stare at the rolling credits with that bored look. Auditing | Collateral holding and insurance | Consulting | PLEX for Good Charity
Twitter channel |

Alavaria Fera
GoonWaffe Goonswarm Federation
1887
|
Posted - 2012.12.11 03:00:00 -
[194] - Quote
Harland White wrote:Akirei Scytale wrote:Xen Solarus wrote:Why bother to engage in actual nullsec PvP when your killboards can look so awesome from highsec ganking? Those guys dont shoot back, and your not going to get a super-massive capital fleet titan bridged onto your face. Mostly because most actual PvPers do it for fun (as in, they look for good fights against competent opponents where victory actually brings satisfaction and loss brings respect). Killboards are meaningless, good hunts and combat is what PvPers strive for, not K/Ds. Bull****. Have yet to encounter ANY pvper in this entire game in years that would NOT chase an empty Badger through 5 systems for the killmail. Empty as in we were able to scan it, somehow not just murdering it when we got a lock, and it DIDN'T have a cyno with a waiting titan/blob combo?
What are they doing ?! Those who cannot adapt become victims of Evolugalbugaslugakjlwsdhvbzxd Click for old school EVE Portraits: http://jadeconstantine.web44.net/Maison.htm |

Riddick Liddell
Center for Advanced Studies Gallente Federation
42
|
Posted - 2012.12.11 03:02:00 -
[195] - Quote
Skydell wrote:Right click space, drop down to planet, drop down to Customs Office, Show Info.
No null system is "empty". No WH is "Empty". No Low sec system is "empty". "I flew through, there was nobody there" does not mean it is empty. Go to the map, click statistics. Pirate and police ships destroyed in the last 24 hrs. No system in EVE is empty. People have learned how to not be a target in a FFA PvP game world. That's all it means.
90% of null is only accessible by choke point. You can't sneak in to most of Null. The railway systems won't allow for it. |

Frying Doom
Zat's Affiliated Traders
999
|
Posted - 2012.12.11 03:11:00 -
[196] - Quote
Riddick Liddell wrote:Skydell wrote:Right click space, drop down to planet, drop down to Customs Office, Show Info.
No null system is "empty". No WH is "Empty". No Low sec system is "empty". "I flew through, there was nobody there" does not mean it is empty. Go to the map, click statistics. Pirate and police ships destroyed in the last 24 hrs. No system in EVE is empty. People have learned how to not be a target in a FFA PvP game world. That's all it means. 90% of null is only accessible by choke point. You can't sneak in to most of Null. The railway systems won't allow for it. If you go to get a drink of milk but someone drank it 24 hours earlier, does that not make it empty?
The fact a POCO is owned by a corp means someone was there a while ago days, weeks, months, who knows.
A better example of has a space been getting used is http://evemaps.dotlan.net/map/Delve/SVM-3K#npc24 and http://evemaps.dotlan.net/map/Delve/SVM-3K#kills24
for example, so many 0s does not make this space look used just passed through by someone. Any Spelling, gramatical and literary errors made by me are included free of charge.
|

Sentamon
348
|
Posted - 2012.12.11 03:30:00 -
[197] - Quote
Caliph Muhammed wrote:How come null is so empty?Because hi-sex isn't. 
That's a brilliant deduction! I'm surprised that any people left highsec in the first place since it's so great. 
~ Professional Forum Alt -á~ |

Shylari Avada
Amok. Goonswarm Federation
140
|
Posted - 2012.12.11 10:11:00 -
[198] - Quote
Marlona Sky wrote:Um, everyone saw what your glorious leader did at fan fest. If that doesn't count as a drunk, emotional egotist then nothing does.
People say stupid things when wildly intoxicated, some just happen to be on a live web broadcast at the time... 
Marlona Sky wrote:Some exaggeration here and it was plainly stated we did want that space. Why do you keep lying so much and exagerating?
So all those people in NCdot talking about going back to their old (Triumvirate) ways of being a nomadic PvP alliance were all lying, on your own forums it was a heated topic and your alliance was literally torn almost evenly in half about holding sov or not holding sov. I am not 'exagerating', merely repeating the drivel that spewed forth like a fountain as we took almost all of your space that you (did/did not) want.
It was awesome of NCdot to fund Nulli's warchest for helping you lose a region, while shoving off the only people that helped you desperately hold on to it for as long as you did. Not only did you alienate your allies, but you managed to alienate your own member corps. I'm sure you will tout this off as uninformed bias, so I'll just say 'slopes for the slope throne'
If this was too much truth, all at once, let me know- and I'll spread it across multiple (good/bad) posts in the future.
Marlona Sky wrote:Is there any more dancing you plan on doing?
With enough Rum, anything is possible. |

Caliph Muhammed
Carebear Clown Posse
320
|
Posted - 2012.12.11 11:15:00 -
[199] - Quote
Sentamon wrote:Caliph Muhammed wrote:How come null is so empty?Because hi-sex isn't.  That's a brilliant deduction! I'm surprised that any people left highsec in the first place since it's so great. 
I think its fits well. You can only count those that are playing EVE not future subscribers. So for those playing EVE if null appears empty its because hi sec isn't.
I think hisec is just fine though it needs a risk and nonconsensual pvp rule revamp.
Great markets, billions traded daily, no blind corner gate camps with bubbles and such without a war dec, mission hubs, alot of people to interact with, etc.
I think way too many nullsec'rs overplay how relevant they are to an alliances success. Ask yourself if you left the alliance today would it fall apart tomorrow. If the answers no you aren't really anyone special just another hisec'r doing something new. I understand its a team contribution but the point remains.
Because if it weren't for the fact you are in an alliance you wouldn't be out endlessly roaming nullsec solo either.
EVE is a logistics nightmare for the average player. You start adding in uncompensated losses, reasonable expectations of CTAs, potentially no defense for industrialists and on top of that the application & screening for membership to an alliance and it can be overwhelming. Having to ask to join can be really difficult for some. You'd see alot more people in Nullsec if those alliances actively invited people, but they don't. They want the average joe to apply so they can demand levels of access to information they have zero right too, and usually they ask with no thought to what rewards they are offering to the recruit for bothering.
Basically, most avoid nullsec because the people who run the show suck at making them feel welcome and instead often adopt a grovel at my feet to live under my dictatorship philosphy. If you see a particular alliance succeeding its probably because they are the exception to the forementioned.
No nerf or amount of rage will change that. Its up to the alliances to fix it. Or make do with what they have. |

Vimsy Vortis
Shoulda Checked Local Break-A-Wish Foundation
924
|
Posted - 2012.12.11 11:31:00 -
[200] - Quote
Because "I'm not ready to move to nullsec." |

Buzzy Warstl
The Strontium Asylum
217
|
Posted - 2012.12.11 16:02:00 -
[201] - Quote
Akirei Scytale wrote:It basically boils down to this.
A lot of space in nullsec is essentially worthless. Key systems are extremely desireable. Because of this, there is a lot of "dead space" between hubs of activity.
Hub systems can be extremely busy. When TEST isn't deployed, K-6 can have more people in it than Dodixie. Each nullsec alliance will have 1-2 major hubs, no more, as centralization is convenient.
Outside this, particularly good ratting systems will have constant activity. These are usually -1.0 truesec or close to it.
People rarely, if ever, camp gates in null. It is boring and not very productive. People instead tend to hunt for targets. There are a few exceptions, like severe choke points, hostile pipes during major PvP activity or enemy deployment, and highsec-to-nullsec gates.
If you want to find people, visit hubs or areas where fleets are being active. Any war front is sure to have camped gates, fleets, small roams, scouts, etc flying absolutely everywhere. If you want to see people, identify an alliance hub and pay a visit, just don't expect to be welcomed with open arms.
It just isn't very representative of nullsec to fly through a few dozen backwoods systems and think "man nullsec is so empty", because lemme tell you, when a nullsec system gets hot, it gets really f'ing hot. The funny part is, *any* system in nullsec can be upgraded to awesome.
Just look at what you get with a single station and all system upgrades in place. http://wiki.eveonline.com/en/wiki/Survey_Networks_5 http://wiki.eveonline.com/en/wiki/Ore_Prospecting_Array_5 http://wiki.eveonline.com/en/wiki/Entrapment_Array_5 http://wiki.eveonline.com/en/wiki/Pirate_Detection_Array_5
One constellation can support dozens of active PvE players this way, but we don't see high-density nullsec development like that for some reason apart from the hubs themselves. |

Buzzy Warstl
The Strontium Asylum
217
|
Posted - 2012.12.11 16:06:00 -
[202] - Quote
Vimsy Vortis wrote:Because "I'm not ready to move to nullsec." Playing in nullsec involves forced social activity, since people control the space.
Playing in highsec does not.
Just a guess, but don't you suspect that introverts would actually do better in "crowded" highsec since they don't need to be on voice comms all the time with *other people*?
|

Borlag Crendraven
Future Corps Sleeper Social Club
155
|
Posted - 2012.12.11 16:33:00 -
[203] - Quote
LHA Tarawa wrote:Ginger Barbarella wrote:Null can't possibly be empty. There's all the valuable anoms, all the valuable rox, all the valuable NPCs, all the serious elite pew... What the hell are you talking about?!?!?!
If you read the OP again, I think what they are saying is that there is no one looking for fights. He is not lamenting the lack of ratters or miners that safed up as soon as he jumped into system. It is my experience (as one of those nullears, that there is no lock of people in null making ISK and minerals. However, I will go along with the OP that there were not many of us rushing into our PVP ships to jump the roams when they came through. Give them fights and they just come back, and them coming back messes with ISK/hour. Better to just let them pass on through and be bored. That way, they are less likely to come back.
Congratulations. Sounds like you have truly made the game into a job where isk per hour is the only thing that matters. And here I thought games are supposed to be a form of entertainment. Seriously, why do you even play if it's boring, or if the game is better when it's boring? What's the point?
I guess I'll never understand that kind of mindset. |

Jenn aSide
STK Scientific Initiative Mercenaries
571
|
Posted - 2012.12.11 16:41:00 -
[204] - Quote
Buzzy Warstl wrote:Akirei Scytale wrote:It basically boils down to this.
A lot of space in nullsec is essentially worthless. Key systems are extremely desireable. Because of this, there is a lot of "dead space" between hubs of activity.
Hub systems can be extremely busy. When TEST isn't deployed, K-6 can have more people in it than Dodixie. Each nullsec alliance will have 1-2 major hubs, no more, as centralization is convenient.
Outside this, particularly good ratting systems will have constant activity. These are usually -1.0 truesec or close to it.
People rarely, if ever, camp gates in null. It is boring and not very productive. People instead tend to hunt for targets. There are a few exceptions, like severe choke points, hostile pipes during major PvP activity or enemy deployment, and highsec-to-nullsec gates.
If you want to find people, visit hubs or areas where fleets are being active. Any war front is sure to have camped gates, fleets, small roams, scouts, etc flying absolutely everywhere. If you want to see people, identify an alliance hub and pay a visit, just don't expect to be welcomed with open arms.
It just isn't very representative of nullsec to fly through a few dozen backwoods systems and think "man nullsec is so empty", because lemme tell you, when a nullsec system gets hot, it gets really f'ing hot. The funny part is, *any* system in nullsec can be upgraded to awesome. Just look at what you get with a single station and all system upgrades in place. http://wiki.eveonline.com/en/wiki/Survey_Networks_5http://wiki.eveonline.com/en/wiki/Ore_Prospecting_Array_5http://wiki.eveonline.com/en/wiki/Entrapment_Array_5http://wiki.eveonline.com/en/wiki/Pirate_Detection_Array_5One constellation can support dozens of active PvE players this way, but we don't see high-density nullsec development like that for some reason apart from the hubs themselves.
This is evidence of someone who doesn't spend any time in null because they think "any system can be upgraded to awesome".
CCP Gargant:-á this game requires a certain amount of simply going out there and chatting with people. You will get scammed, destroyed, cheated, trolled, and blown up but that is just a part of the essence of this game. -á |

Ginger Barbarella
State War Academy Caldari State
298
|
Posted - 2012.12.11 16:43:00 -
[205] - Quote
Mortimer Civeri wrote:Ginger Barbarella wrote:Null can't possibly be empty. There's all the valuable anoms, Which support only about 3-5 ratters per upgraded system, or were you referencing the X/10 plexes where you have competition from the fifty other people in your corp also scanning them down. Ginger Barbarella wrote: all the valuable rox, And make about the same money as just AFK mining in Empire. Ginger Barbarella wrote: all the valuable NPCs, Faction spawns and officer spawns are rare, you'd die of boredom hunting them. Ginger Barbarella wrote:all the serious elite pew... What the hell are you talking about?!?!?! HAHAHAHA l337 pew pew.
Ah, so it's not empty?!?!?! You and the OP should talk, so this thread can just go away. Thanks for solving the riddle for everyone. Fly Minmatar Air --- "Trust in the Rust!" |

Marlona Sky
D00M. Northern Coalition.
2264
|
Posted - 2012.12.11 17:34:00 -
[206] - Quote
Buzzy Warstl wrote:Akirei Scytale wrote:It basically boils down to this.
A lot of space in nullsec is essentially worthless. Key systems are extremely desireable. Because of this, there is a lot of "dead space" between hubs of activity.
Hub systems can be extremely busy. When TEST isn't deployed, K-6 can have more people in it than Dodixie. Each nullsec alliance will have 1-2 major hubs, no more, as centralization is convenient.
Outside this, particularly good ratting systems will have constant activity. These are usually -1.0 truesec or close to it.
People rarely, if ever, camp gates in null. It is boring and not very productive. People instead tend to hunt for targets. There are a few exceptions, like severe choke points, hostile pipes during major PvP activity or enemy deployment, and highsec-to-nullsec gates.
If you want to find people, visit hubs or areas where fleets are being active. Any war front is sure to have camped gates, fleets, small roams, scouts, etc flying absolutely everywhere. If you want to see people, identify an alliance hub and pay a visit, just don't expect to be welcomed with open arms.
It just isn't very representative of nullsec to fly through a few dozen backwoods systems and think "man nullsec is so empty", because lemme tell you, when a nullsec system gets hot, it gets really f'ing hot. The funny part is, *any* system in nullsec can be upgraded to awesome. Just look at what you get with a single station and all system upgrades in place. http://wiki.eveonline.com/en/wiki/Survey_Networks_5http://wiki.eveonline.com/en/wiki/Ore_Prospecting_Array_5http://wiki.eveonline.com/en/wiki/Entrapment_Array_5http://wiki.eveonline.com/en/wiki/Pirate_Detection_Array_5One constellation can support dozens of active PvE players this way, but we don't see high-density nullsec development like that for some reason apart from the hubs themselves. What they are hoping CCP will do is revert it back to the previous way to upgrade space where every system can support a few perma anomaly farming carriers. The problem with that system was because every system was identical, there was no reason to invade and take someone elses space. Outside of moons of course. The idea of the change was starting alliances would setup shop in some of the not so great space and then aspire to take the good from other alliances.
So with these anomaly changes the null bears were left with two choices:
- Fight for the good space.
- Create super coalitions and sperg on the forums until CCP reverts the change.
Guess which one they picked?
The null bears claim that only the good systems can support a few guys, but what they don't mention is that is at 300 million ISK per hour. So the idea of doing something else not racking in swaths of ISK like that is a waste of time for them. Funny because I don't mind people farming their hearts out, but when it gets to the point where they are able to do it with virtually zero risk, then there is an issue.
Remove local, structure mails and revamp the directional scanner! |

Shylari Avada
Amok. Goonswarm Federation
140
|
Posted - 2012.12.11 17:44:00 -
[207] - Quote
Marlona Sky wrote: The null bears claim that only the good systems can support a few guys, but what they don't mention is that is at 300 million ISK per hour. So the idea of doing something else not racking in swaths of ISK like that is a waste of time for them. Funny because I don't mind people farming their hearts out, but when it gets to the point where they are able to do it with virtually zero risk, then there is an issue.
Messing up Anomaly Farmers in a few easy steps!
1. AFK cloak for days with an alt. 2. Once they are comfortable with your 'afk alt', observe habits. 3. Single out the stupid from the cautious. 4. Warp to an unoccupied Anomaly, and wait. 5. When a carrier lands, light Cyno. 6. BlOps friends in, kill Carrier. 7. Go back to step 1.
Note- 1-3 can be skipped with an awox alt. |

Veinnail
FinFleet Raiden.
47
|
Posted - 2012.12.11 18:00:00 -
[208] - Quote
Dinsdale Pirannha wrote:Two words: "Dynamic sec status". As you develop a system, the sec status slowly goes up, and the value of everything in it goes down. That means a tech moon has a finite lifespan until the sec status of the system is too high to support a tech moon.
have you ever done moon scans in highsec? last I did, they were loaded full with multiple hi-rarity materials each |

Buzzy Warstl
The Strontium Asylum
217
|
Posted - 2012.12.11 19:49:00 -
[209] - Quote
Jenn aSide wrote:Buzzy Warstl wrote:Akirei Scytale wrote:It basically boils down to this.
A lot of space in nullsec is essentially worthless. Key systems are extremely desireable. Because of this, there is a lot of "dead space" between hubs of activity.
Hub systems can be extremely busy. When TEST isn't deployed, K-6 can have more people in it than Dodixie. Each nullsec alliance will have 1-2 major hubs, no more, as centralization is convenient.
Outside this, particularly good ratting systems will have constant activity. These are usually -1.0 truesec or close to it.
People rarely, if ever, camp gates in null. It is boring and not very productive. People instead tend to hunt for targets. There are a few exceptions, like severe choke points, hostile pipes during major PvP activity or enemy deployment, and highsec-to-nullsec gates.
If you want to find people, visit hubs or areas where fleets are being active. Any war front is sure to have camped gates, fleets, small roams, scouts, etc flying absolutely everywhere. If you want to see people, identify an alliance hub and pay a visit, just don't expect to be welcomed with open arms.
It just isn't very representative of nullsec to fly through a few dozen backwoods systems and think "man nullsec is so empty", because lemme tell you, when a nullsec system gets hot, it gets really f'ing hot. The funny part is, *any* system in nullsec can be upgraded to awesome. Just look at what you get with a single station and all system upgrades in place. http://wiki.eveonline.com/en/wiki/Survey_Networks_5http://wiki.eveonline.com/en/wiki/Ore_Prospecting_Array_5http://wiki.eveonline.com/en/wiki/Entrapment_Array_5http://wiki.eveonline.com/en/wiki/Pirate_Detection_Array_5One constellation can support dozens of active PvE players this way, but we don't see high-density nullsec development like that for some reason apart from the hubs themselves. This is evidence of someone who doesn't spend any time in null because they think "any system can be upgraded to awesome". So you are saying that an effectively unlimited supply of PvE content, continually respawned within minutes, isn't "awesome" compared to every other part of space?
I'd say you are spoiled, or perhaps nobody actually upgrades a system all the way? When I was playing in nullsec people seemed to be allergic to upgrades other than the anomaly and mining arrays, I guess they thought scanning was too much work >.> |

Jenn aSide
STK Scientific Initiative Mercenaries
576
|
Posted - 2012.12.11 20:14:00 -
[210] - Quote
Buzzy Warstl wrote:Jenn aSide wrote:Buzzy Warstl wrote:Akirei Scytale wrote:It basically boils down to this.
A lot of space in nullsec is essentially worthless. Key systems are extremely desireable. Because of this, there is a lot of "dead space" between hubs of activity.
Hub systems can be extremely busy. When TEST isn't deployed, K-6 can have more people in it than Dodixie. Each nullsec alliance will have 1-2 major hubs, no more, as centralization is convenient.
Outside this, particularly good ratting systems will have constant activity. These are usually -1.0 truesec or close to it.
People rarely, if ever, camp gates in null. It is boring and not very productive. People instead tend to hunt for targets. There are a few exceptions, like severe choke points, hostile pipes during major PvP activity or enemy deployment, and highsec-to-nullsec gates.
If you want to find people, visit hubs or areas where fleets are being active. Any war front is sure to have camped gates, fleets, small roams, scouts, etc flying absolutely everywhere. If you want to see people, identify an alliance hub and pay a visit, just don't expect to be welcomed with open arms.
It just isn't very representative of nullsec to fly through a few dozen backwoods systems and think "man nullsec is so empty", because lemme tell you, when a nullsec system gets hot, it gets really f'ing hot. The funny part is, *any* system in nullsec can be upgraded to awesome. Just look at what you get with a single station and all system upgrades in place. http://wiki.eveonline.com/en/wiki/Survey_Networks_5http://wiki.eveonline.com/en/wiki/Ore_Prospecting_Array_5http://wiki.eveonline.com/en/wiki/Entrapment_Array_5http://wiki.eveonline.com/en/wiki/Pirate_Detection_Array_5One constellation can support dozens of active PvE players this way, but we don't see high-density nullsec development like that for some reason apart from the hubs themselves. This is evidence of someone who doesn't spend any time in null because they think "any system can be upgraded to awesome". So you are saying that an effectively unlimited supply of PvE content, continually respawned within minutes, isn't "awesome" compared to every other part of space? I'd say you are spoiled, or perhaps nobody actually upgrades a system all the way? When I was playing in nullsec people seemed to be allergic to upgrades other than the anomaly and mining arrays, I guess they thought scanning was too much work >.>
Unless you are sitting in a -1.0 system (which most null sec systems are not), the vast majority of anomalies made persistent by upgrading will go undone.
In the system i recently left (a -0.5 IIRC), there was 1 haven, 2 forlorn hubs, 2 forsaken hubs and 10 other anomalies. The 10 others no one ever touch, at best that system could support 2-3 players doing anoms for the isk.
Even after CCPs last "EHP/ISK" buff to anomalies (where many anomalies received more ships to give them comparable "weight" of ships as what you would find in the most run anoms), the only anomalies worth screwing with are STILL Sanctums, Havens, Forsaken or forlorn hubs and MAYBE Forsaken Rally Points if nothing else is available. The previous nerf to sanctums and most havens out of null sec upgraded systems.
Respawning anomalies are nice, but the systems can't support more than a couple dedicate runners apiece at a time, and all one has to do is look at dotlan maps to see which ones have lots of rats killed and plant a cloaky afk guy there. Upgraded system anomaly isk is only slightly better (because of these realities) than flying around empty null sec scratching off "natural" spawning Anomalies.
When you can make almost the same isk flying around empty null sec systems shooting anom rats as you can in a upgraded system that costs your corp/alliance billions, it means the system is both broken and NOT awesome for the grunt players involved.
This is why you see more null sec players with high sec incursion and mission alts than you see ratting in null sec. the rats in high sec missions are INFINITE and you don't even have to watch local. CCP Gargant:-á this game requires a certain amount of simply going out there and chatting with people. You will get scammed, destroyed, cheated, trolled, and blown up but that is just a part of the essence of this game. -á |

Malphilos
State War Academy Caldari State
230
|
Posted - 2012.12.11 21:22:00 -
[211] - Quote
Shylari Avada wrote:
Messing up Anomaly Farmers in a few easy steps!
... 3. Single out the stupid from the cautious. ...
That actually sounds like all of EVE... is someone suggesting this is a problem?
|

Korinne
The Partisan Brigade Republic Alliance
112
|
Posted - 2012.12.12 00:52:00 -
[212] - Quote
Commander Ted wrote:Did a 50 jump roam in my caracal and found absolutely 0 people going between gates. Jumped into a busy bottleneck constellation full of ratters and died as expected. Even then though the busiest systems in null have only 60 guys docked and active according to the map. Whats going on? Aren't their people roaming around looking for fights?
They don't have to, which is precisely the problem with sov, there is no incentive to defend your space outside of the 1 hour in which it's vulnerable. Coupled with the fact that it's possible to redeploy your entire fleet across the galaxy in 6 jumps, there is effectively no reason to defend anything, thus there are no standing defenses, and weakspots in said defenses to be exploited. |

Commander Ted
Dookie on the flowah
126
|
Posted - 2012.12.12 00:57:00 -
[213] - Quote
Perhaps a system resembling FW should be implemented. A series of static warp gates are in your systems and if an enemy occupies them and destroys whatever objective is inside then your system becomes closer to capturable? https://forums.eveonline.com/default.aspx?g=posts&t=174097 Separate all 4 empires in eve with lowsec. |

Korinne
The Partisan Brigade Republic Alliance
112
|
Posted - 2012.12.12 01:02:00 -
[214] - Quote
Commander Ted wrote:Perhaps a system resembling FW should be implemented. A series of static warp gates are in your systems and if an enemy occupies them and destroys whatever objective is inside then your system becomes closer to capturable?
Really the only workable solution I can see to this problem is to reimpliment the old sov mechanics, make outposts destructable, and require supercaps to be present on grid to maintain sov. Depending on how the latter two are implimented, it would go a long way towards stomping out these supercapblob tactics. |

Marlona Sky
D00M. Northern Coalition.
2274
|
Posted - 2012.12.12 01:36:00 -
[215] - Quote
Super caps being piloted and risked by a single player is horrible game design. All it does is force them to only see combat when it is 100% safe and the only time they die is to a miss click or similar error. Super capitals should be a real alliance asset that everyone in the alliance directly benifits from when the alliance uses them and feels the pain when they are destroyed.
Remove local, structure mails and revamp the directional scanner! |

Wo nko
University of Caille Gallente Federation
3
|
Posted - 2012.12.13 14:58:00 -
[216] - Quote
i feel sry for todays 0.0 eve players... |

Muestereate
Oneida Inc.
77
|
Posted - 2012.12.13 15:49:00 -
[217] - Quote
How much do null sec incursions pay? Seems to me they would be worth it to roam about. Maybe their rewards need buffed some more? double them? Seems like the cumulative isk per hour would be worth the risk. to roam into someone elses territory. TVP runs pretty well without super shiney's . Isk get spread around instead of just going to the few moon holders. What am I missing? |

Buzzy Warstl
The Strontium Asylum
223
|
Posted - 2012.12.13 15:59:00 -
[218] - Quote
Jenn aSide wrote: Unless you are sitting in a -1.0 system (which most null sec systems are not), the vast majority of anomalies made persistent by upgrading will go undone.
In the system i recently left (a -0.5 IIRC), there was 1 haven, 2 forlorn hubs, 2 forsaken hubs and 10 other anomalies. The 10 others no one ever touch, at best that system could support 2-3 players doing anoms for the isk.
Even after CCPs last "EHP/ISK" buff to anomalies (where many anomalies received more ships to give them comparable "weight" of ships as what you would find in the most run anoms), the only anomalies worth screwing with are STILL Sanctums, Havens, Forsaken or forlorn hubs and MAYBE Forsaken Rally Points if nothing else is available. The previous nerf to sanctums and most havens out of null sec upgraded systems.
Respawning anomalies are nice, but the systems can't support more than a couple dedicate runners apiece at a time, and all one has to do is look at dotlan maps to see which ones have lots of rats killed and plant a cloaky afk guy there. Upgraded system anomaly isk is only slightly better (because of these realities) than flying around empty null sec scratching off "natural" spawning Anomalies.
When you can make almost the same isk flying around empty null sec systems shooting anom rats as you can in a upgraded system that costs your corp/alliance billions, it means the system is both broken and NOT awesome for the grunt players involved.
This is why you see more null sec players with high sec incursion and mission alts than you see ratting in null sec. the rats in high sec missions are INFINITE and you don't even have to watch local.
So what your saying is that scanning *is* too hard, and that only the very best anomalies are worth doing for the players that are actually in nullsec?
Since it takes a fair amount of character training to be able to do those top anomalies in a reasonable amount of time, why don't you sick your newbies on the smaller anomalies? |

Korinne
The Partisan Brigade Republic Alliance
117
|
Posted - 2012.12.13 16:03:00 -
[219] - Quote
Marlona Sky wrote:Super caps being piloted and risked by a single player is horrible game design. All it does is force them to only see combat when it is 100% safe and the only time they die is to a miss click or similar error. Super capitals should be a real alliance asset that everyone in the alliance directly benifits from when the alliance uses them and feels the pain when they are destroyed.
That's pretty much what I'm saying, having to have them be around and on grid to benefit from any major sov, like outposts and stuff. It would force people to artificially be in space to defend it, and thus not be able to roll around in supreblobs. |

Phil Da Agony
Federal Navy Academy Gallente Federation
0
|
Posted - 2012.12.13 17:03:00 -
[220] - Quote
Dinsdale Pirannha wrote:Two words: "Dynamic sec status". As you develop a system, the sec status slowly goes up, and the value of everything in it goes down. That means a tech moon has a finite lifespan until the sec status of the system is too high to support a tech moon.
Conversely, a system that is empty with no activity slowly loses sec status, and the rats/moons/asteroids get more valuable.
Gone are the static blue alliances. Hello nomadic groups constantly exploring and fighting over riches that ebb and flow depending on the activity level in that system.
Someday a 0.8 backwater might become a -1.0 trusec, and a -1.0 might become a 1.0
Two words "game ruined".
You know the kind of effort that takes to create a decent null sec home system? Nobody will bother if its gonna end anytime.
You can already loose it cus someone elses takes it away, and thats more than nuff.
Theres no way of preventin EVE from bein EVE and if the playerbase decides to go blue, there you go, all blues, end of story, working as intended. |

Jenn aSide
STK Scientific Initiative Mercenaries
617
|
Posted - 2012.12.13 17:08:00 -
[221] - Quote
Buzzy Warstl wrote: So what your saying is that scanning *is* too hard, and that only the very best anomalies are worth doing for the players that are actually in nullsec?
How do you jump from what I said to that? Sounds like you dealin with some Dain Bramage. Where do i mention scanning being hard?
But yes, only the very best anomalies are worth the effort.
Quote: Since it takes a fair amount of character training to be able to do those top anomalies in a reasonable amount of time, why don't you sick your newbies on the smaller anomalies?
You can do a sanctum with a lvl 4 mission ship, it's not in the least bit that hard at all. And what newbies, i ain't got no newbies, i'm a grunt. CCP Gargant:-á this game requires a certain amount of simply going out there and chatting with people. You will get scammed, destroyed, cheated, trolled, and blown up but that is just a part of the essence of this game. -á |

Jenn aSide
STK Scientific Initiative Mercenaries
617
|
Posted - 2012.12.13 17:11:00 -
[222] - Quote
Muestereate wrote:How much do null sec incursions pay? Seems to me they would be worth it to roam about. Maybe their rewards need buffed some more? double them? Seems like the cumulative isk per hour would be worth the risk. to roam into someone elses territory. TVP runs pretty well without super shiney's . Isk get spread around instead of just going to the few moon holders. What am I missing?
Reality.
No amount of buffing is going to create null sec incursion communities. Losing your ship to other people in route to a null sec anom in a place where you can't dock and can't just go to a nearby trade hub and get a replacement percludes any kind of community formation.
The ONLY way people will do null incursions is if one parks it self on territory they already own. CCP Gargant:-á this game requires a certain amount of simply going out there and chatting with people. You will get scammed, destroyed, cheated, trolled, and blown up but that is just a part of the essence of this game. -á |

Phil Da Agony
Federal Navy Academy Gallente Federation
0
|
Posted - 2012.12.13 17:13:00 -
[223] - Quote
Buzzy Warstl wrote: So what your saying is that scanning *is* too hard, and that only the very best anomalies are worth doing for the players that are actually in nullsec?
Since it takes a fair amount of character training to be able to do those top anomalies in a reasonable amount of time, why don't you sick your newbies on the smaller anomalies?
Cus if u are smarter than a monkey and you manage to get a decent value from your LPs you do WAAAAAAAAAAAAAY more money in hisec?
Seriously this thing is gettin old people thinks that living in 0.0 equals to sit on mountains of ISK, and thats not true.
It takes a lot of work, money, and people to have a decent ratting spot in 0.0, usually this spot concentrates a shitload of people so sometimes you wont even have room for yourself when you log in. And we-¦re not talkin about crazy profit, we-¦re talkin about a ridiculous improvement margin above what u can do un hi-sec, alone, with ridiculous investment, safe, and without havin to wait because theres enough level 4s for everyone.
"But you can do other sort of things to gain ISK!!!" Yeah, but thats the only risk/reward acceptable, get over it. |

Buzzy Warstl
The Strontium Asylum
223
|
Posted - 2012.12.13 17:20:00 -
[224] - Quote
You are reinforcing my point instead of contradicting it. There is a lot of potentially profitable content available to nullsec dwellers that isn't being used, because the people who are playing in nullsec don't want to use it.
Even highsec signature sites can be hugely profitable, yet several nullsec people have just chimed in here to say they don't want to bother with them. I guess officer modules aren't expensive enough to make it worthwhile yet >.> http://www.mud.co.uk/richard/hcds.htm Richard Bartle: Players who suit MUDs |

Phil Da Agony
Federal Navy Academy Gallente Federation
1
|
Posted - 2012.12.13 17:27:00 -
[225] - Quote
Buzzy Warstl wrote:You are reinforcing my point instead of contradicting it. There is a lot of potentially profitable content available to nullsec dwellers that isn't being used, because the people who are playing in nullsec don't want to use it.
Even highsec signature sites can be hugely profitable, yet several nullsec people have just chimed in here to say they don't want to bother with them. I guess officer modules aren't expensive enough to make it worthwhile yet >.>
I guess you have no idea at all what youre talking bout.
Officer modules come from officer spawns, in gates/belts, theyre uber rare, and uber random, you cant farm em, you just find em.
In case you were talkin bout Deadspace modules, but you can distinguish blue from purple. Well, doin a 8/10 or above, needs usually 2+ people, a good amount of time, and a crazy amount of risk.
So lets say you have 3 hours to play that given day, a couple of corp mates that are bored and have the right ships to run the site in a place where u CANT buy what u want cus youre the hell away from a trade hub, and you-¦re already rich so you dont care about loosin a 1.5B ship due to hostiles or the anomaly itself. All you are goin to get is:
A: Nothing. 45% of the time.
B: Marginal reward for every pilot, equal or less to what you-¦d have done in std anomalies. 45% of the time.
C: Good even after splittin the loot between the pilots involved, above rattin average. 10% of the time.
Nice way to make a living, bro.
|

Jenn aSide
STK Scientific Initiative Mercenaries
617
|
Posted - 2012.12.13 17:30:00 -
[226] - Quote
Buzzy Warstl wrote:You are reinforcing my point instead of contradicting it. There is a lot of potentially profitable content available to nullsec dwellers that isn't being used, because the people who are playing in nullsec don't want to use it.
Even highsec signature sites can be hugely profitable, yet several nullsec people have just chimed in here to say they don't want to bother with them. I guess officer modules aren't expensive enough to make it worthwhile yet >.>
This is where you prove you don't know what you're talking about lol. I'll expand on that if you like but it should be pretty obvious.
CCP Gargant:-á this game requires a certain amount of simply going out there and chatting with people. You will get scammed, destroyed, cheated, trolled, and blown up but that is just a part of the essence of this game. -á |

Jenn aSide
STK Scientific Initiative Mercenaries
617
|
Posted - 2012.12.13 17:31:00 -
[227] - Quote
Phil Da Agony wrote:Buzzy Warstl wrote:You are reinforcing my point instead of contradicting it. There is a lot of potentially profitable content available to nullsec dwellers that isn't being used, because the people who are playing in nullsec don't want to use it.
Even highsec signature sites can be hugely profitable, yet several nullsec people have just chimed in here to say they don't want to bother with them. I guess officer modules aren't expensive enough to make it worthwhile yet >.> I guess you have no idea at all what youre talking bout. Officer modules come from officer spawns, in gates/belts, theyre uber rare, and uber random, you cant farm em, you just find em. In case you were talkin bout Deadspace modules, but you can distinguish blue from purple. Well, doin a 8/10 or above, needs usually 2+ people, a good amount of time, and a crazy amount of risk. So lets say you have 3 hours to play that given day, a couple of corp mates that are bored and have the right ships to run the site in a place where u CANT buy what u want cus youre the hell away from a trade hub, and you-¦re already rich so you dont care about loosin a 1.5B ship due to hostiles or the anomaly itself. All you are goin to get is: A: Nothing. 45% of the time. B: Marginal reward for every pilot, equal or less to what you-¦d have done in std anomalies. 45% of the time. C: Good even after splittin the loot between the pilots involved, above rattin average. 10% of the time. Nice way to make a living, bro. +1
this guy has actually live din null sec it seems.
CCP Gargant:-á this game requires a certain amount of simply going out there and chatting with people. You will get scammed, destroyed, cheated, trolled, and blown up but that is just a part of the essence of this game. -á |

Buzzy Warstl
The Strontium Asylum
223
|
Posted - 2012.12.13 17:33:00 -
[228] - Quote
I do exploration, I know how the odds work. People who run anomalies are too risk averse to take the chance that they won't get a payout this session.
I used officer modules because they are the *big* payout from escalations, and if they aren't selling for enough to tempt the anomaly runners out of their comfort zone and get them to actually launch a scan probe now and then I think my point is well made. http://www.mud.co.uk/richard/hcds.htm Richard Bartle: Players who suit MUDs |

Jenn aSide
STK Scientific Initiative Mercenaries
617
|
Posted - 2012.12.13 17:35:00 -
[229] - Quote
Buzzy Warstl wrote:I do exploration, I know how the odds work. People who run anomalies are too risk averse to take the chance that they won't get a payout this session.
I used officer modules because they are the *big* payout from escalations, and if they aren't selling for enough to tempt the anomaly runners out of their comfort zone and get them to actually launch a scan probe now and then I think my point is well made.
You don't get officer modules from escalations.......
You are serioulsy off base (and not just because you confuse officer mods with deadspace loot).
CCP Gargant:-á this game requires a certain amount of simply going out there and chatting with people. You will get scammed, destroyed, cheated, trolled, and blown up but that is just a part of the essence of this game. -á |

Phil Da Agony
Federal Navy Academy Gallente Federation
2
|
Posted - 2012.12.13 17:38:00 -
[230] - Quote
Buzzy Warstl wrote:I do exploration, I know how the odds work. People who run anomalies are too risk averse to take the chance that they won't get a payout this session.
I used officer modules because they are the *big* payout from escalations, and if they aren't selling for enough to tempt the anomaly runners out of their comfort zone and get them to actually launch a scan probe now and then I think my point is well made.
Yeah people that lives in null sec is so fuckin risk averse compared to the hi sec guise that I makes me wanna cry FFS why Im even botherin with you?
Your point is "theres a lot of potential and good money to be made in 0.0", and no, theres not, your wrong, risk/reward looks more like R -+ I -+ S -+ K / rewhat? |

Buzzy Warstl
The Strontium Asylum
223
|
Posted - 2012.12.13 17:49:00 -
[231] - Quote
Jenn aSide wrote:Buzzy Warstl wrote:I do exploration, I know how the odds work. People who run anomalies are too risk averse to take the chance that they won't get a payout this session.
I used officer modules because they are the *big* payout from escalations, and if they aren't selling for enough to tempt the anomaly runners out of their comfort zone and get them to actually launch a scan probe now and then I think my point is well made. You don't get officer modules from escalations....... You are serioulsy off base (and not just because you confuse officer mods with deadspace loot). Yeah. And since you know so much about it, you must be making good isk off all those exploration sites in your improved systems. I certainly haven't heard anyone complaining that they don't work.
When I *have* been in nullsec what I see is people running the best anomalies they can in their ratting carriers when they aren't doing PvP, which is exactly what you said you do a few posts up.
Just HTFU and admit that you do what you said you do, which is what *I* said people in nullsec mostly do.
The truth hurts. http://www.mud.co.uk/richard/hcds.htm Richard Bartle: Players who suit MUDs |

Phil Da Agony
Federal Navy Academy Gallente Federation
2
|
Posted - 2012.12.13 17:56:00 -
[232] - Quote
Buzzy Warstl wrote: Yeah. And since you know so much about it, you must be making good isk off all those exploration sites in your improved systems. I certainly haven't heard anyone complaining that they don't work.
When I *have* been in nullsec what I see is people running the best anomalies they can in their ratting carriers when they aren't doing PvP, which is exactly what you said you do a few posts up.
Just HTFU and admit that you do what you said you do, which is what *I* said people in nullsec mostly do.
The truth hurts.
lol umadbro?
Nobody pretended not to rat like most of the ppl do, what were just tryin to explain to you is why, people does it cus is the only decent risk/reward method to make a living, and afford ships in a place where u have to constantly fight and you know... Take the risks were supoused to have an adversion to and stuff.
But I guess you werent the 1st of your promotion amirite? |

Jenn aSide
STK Scientific Initiative Mercenaries
620
|
Posted - 2012.12.13 18:01:00 -
[233] - Quote
Buzzy Warstl wrote:Jenn aSide wrote:Buzzy Warstl wrote:I do exploration, I know how the odds work. People who run anomalies are too risk averse to take the chance that they won't get a payout this session.
I used officer modules because they are the *big* payout from escalations, and if they aren't selling for enough to tempt the anomaly runners out of their comfort zone and get them to actually launch a scan probe now and then I think my point is well made. You don't get officer modules from escalations....... You are serioulsy off base (and not just because you confuse officer mods with deadspace loot). Yeah. And since you know so much about it, you must be making good isk off all those exploration sites in your improved systems. I certainly haven't heard anyone complaining that they don't work. When I *have* been in nullsec what I see is people running the best anomalies they can in their ratting carriers when they aren't doing PvP, which is exactly what you said you do a few posts up. Just HTFU and admit that you do what you said you do, which is what *I* said people in nullsec mostly do. The truth hurts.
If you would stop sputtering nonsense we could probably figure out what you are trying to say. you're not doing a good job at all at communicating.
Null sec anomalies and exploration are my main things, so much so that when you started talking about them I knew you were wrong.
when did I ever say -I- didn't make good isk doing what I'm doing.
I'm seriously confused, can anyone else make sense of this dudes madness?
CCP Gargant:-á this game requires a certain amount of simply going out there and chatting with people. You will get scammed, destroyed, cheated, trolled, and blown up but that is just a part of the essence of this game. -á |

Buzzy Warstl
The Strontium Asylum
223
|
Posted - 2012.12.13 18:11:00 -
[234] - Quote
In simple English: There are tools provided by CCP to expand the available exploration and signature combat sites in nullsec systems.
Why don't you use them to allow more people to play effectively in those systems? These sites, especially when readily available, should be at least as profitable as the anomalies and mining sites that are currently the dominant system improvements in nullsec. http://www.mud.co.uk/richard/hcds.htm Richard Bartle: Players who suit MUDs |

Phil Da Agony
Federal Navy Academy Gallente Federation
2
|
Posted - 2012.12.13 18:14:00 -
[235] - Quote
Buzzy Warstl wrote:In simple English: There are tools provided by CCP to expand the available exploration and signature combat sites in nullsec systems.
Why don't you use them to allow more people to play effectively in those systems? These sites, especially when readily available, should be at least as profitable as the anomalies and mining sites that are currently the dominant system improvements in nullsec.
"Why dont u guise do what ure already doin?"
Is dat your question? mmmmmmmmkey.
And btw, dont make me talk bout 0.0 mining, ive run out of kleenex. |

Buzzy Warstl
The Strontium Asylum
223
|
Posted - 2012.12.13 18:23:00 -
[236] - Quote
Apparently not everyone got the memo on that one, because it seems that since only a couple of people can take advantage of the anomalies in systems that aren't -1.0 those systems are "worthless".
I may be misinterpreting what people are saying here, and I know that my nullsec experience was not the ideal case, but from what I've seen of all the available options it looks to me like *any* nullsec system can be improved adequately to pay for itself with plenty of profit left over (which would seem far from worthless to me). http://www.mud.co.uk/richard/hcds.htm Richard Bartle: Players who suit MUDs |

Jenn aSide
STK Scientific Initiative Mercenaries
620
|
Posted - 2012.12.13 18:24:00 -
[237] - Quote
Buzzy Warstl wrote:In simple English: There are tools provided by CCP to expand the available exploration and signature combat sites in nullsec systems.
Why don't you use them to allow more people to play effectively in those systems? These sites, especially when readily available, should be at least as profitable as the anomalies and mining sites that are currently the dominant system improvements in nullsec.
You actually think that people aren't EXPLORING in null sec?
Or, are you actually saying you think the system upgrades put PERMANENT signature sites (like DED 10/10s).
This is probably why I was confused, and why you don't know what you are talking about. There is an upgrade to increase the CHANCE of a signature site being in an upgraded system but (unlike with the anomalies) it's only a chance, it's not a sure thing. i've seen upgraded systems go WEEKS without a new sig popping up in them.
The anomalies are persistent, and that's what we're talking about.
All this time, you thought we could just be in an upgraded system, launch probes and BOOM more good site to run?
ROFL I should have known when you didn't know the difference between officer mod and deadspace mods. You honestly don't know anything about the subject we're talking about, and yet you've not only posted again and again, but assumed a superior attitude as if you won an argument you don't even understand.
You're priceless, you should run for high sec csm rep. I'm seriously sitting here with tears in my eyes trying to rat (if a red comes in and kills my ship because I can't see local through the tears, I'm sending you the bill). CCP Gargant:-á this game requires a certain amount of simply going out there and chatting with people. You will get scammed, destroyed, cheated, trolled, and blown up but that is just a part of the essence of this game. -á |

Phil Da Agony
Federal Navy Academy Gallente Federation
2
|
Posted - 2012.12.13 18:27:00 -
[238] - Quote
Buzzy Warstl wrote:it looks to me like *any* nullsec system can be improved adequately to pay for itself with plenty of profit left over (which would seem far from worthless to me).
And giant groups of very experienced players havent realized out yet, how sad!
Just no. |

Jenn aSide
STK Scientific Initiative Mercenaries
620
|
Posted - 2012.12.13 18:29:00 -
[239] - Quote
Buzzy Warstl wrote:Apparently not everyone got the memo on that one, because it seems that since only a couple of people can take advantage of the anomalies in systems that aren't -1.0 those systems are "worthless".
Yea, you're not getting it at all. Most null sec systems are virtually worthless because anomalies that are not forlorn/forskaen hubs, havens or sanctums are not worth running (unless you want to spam Guristas Hidden Den's in hope of a 6/10 escalation, which i've done).
We're talling you that the idea that null sec is a place where you can go and print isk is dumb. Tht's why so many null sec folks (like me) have alts in high sec to do incursions and missions, almost the same isk, MUCH less risk and headache. i don't even have local up when I do high sec incursions.
Quote: I may be misinterpreting what people are saying here, and I know that my nullsec experience was not the ideal case,
Man , you could say that again LOL/
Quote: but from what I've seen of all the available options it looks to me like *any* nullsec system can be improved adequately to pay for itself with plenty of profit left over (which would seem far from worthless to me).
You are wrong.
CCP Gargant:-á this game requires a certain amount of simply going out there and chatting with people. You will get scammed, destroyed, cheated, trolled, and blown up but that is just a part of the essence of this game. -á |

Jenn aSide
STK Scientific Initiative Mercenaries
620
|
Posted - 2012.12.13 18:32:00 -
[240] - Quote
Phil Da Agony wrote:Buzzy Warstl wrote:it looks to me like *any* nullsec system can be improved adequately to pay for itself with plenty of profit left over (which would seem far from worthless to me). And giant groups of very experienced players havent realized out yet, how sad! Just no.
That must be it, I mean just because some of us live every day in null sec and have literally killed tens of thousands of npc ships (I'm surprised Guristas, Blood Raiders, Angels etc haven't formed a coalition to come kill me personally lol), that doesn't mean we actually KNOW anything about the subject compared to Buzzy Warstl who said he doesn't have much null experience.
Did i break a sarcasm meter yet?
CCP Gargant:-á this game requires a certain amount of simply going out there and chatting with people. You will get scammed, destroyed, cheated, trolled, and blown up but that is just a part of the essence of this game. -á |

Buzzy Warstl
The Strontium Asylum
223
|
Posted - 2012.12.13 18:39:00 -
[241] - Quote
Jenn aSide wrote:Buzzy Warstl:"Apparently not everyone got the memo on that one, because it seems that since only a couple of people can take advantage of the anomalies in systems that aren't -1.0 those systems are "worthless"."
Yea, you're not getting it at all. Most null sec systems are virtually worthless because anomalies that are not forlorn/forskaen hubs, havens or sanctums are not worth running (unless you want to spam Guristas Hidden Den's in hope of a 6/10 escalation, which i've done).
Anomalies != Signatures. I'm talking about the profit potential of Radar and Mag sites as well as Signature combat sites, and you keep talking about anomalies, which aren't the same thing at all.
This is why I get the feeling that you aren't grasping what I'm saying.
Quote:
We're talling you that the idea that null sec is a place where you can go and print isk is dumb. Tht's why so many null sec folks (like me) have alts in high sec to do incursions and missions, almost the same isk, MUCH less risk and headache. i don't even have local up when I do high sec incursions.
So why aren't you running the radar, mag, and combat signature sites instead? One poster here said they are, but apparently they are an exception since what you are saying here is exactly what my nullsec experience was.
Hence:
Quote:Quote: I may be misinterpreting what people are saying here, and I know that my nullsec experience was not the ideal case,
Man , you could say that again LOL/ Quote: but from what I've seen of all the available options it looks to me like *any* nullsec system can be improved adequately to pay for itself with plenty of profit left over (which would seem far from worthless to me).
You are wrong. If I'm wrong why are you only talking about the profitability in terms of a single upgrade out of the 4 that can improve the profitability of a system? http://www.mud.co.uk/richard/hcds.htm Richard Bartle: Players who suit MUDs |

Phil Da Agony
Federal Navy Academy Gallente Federation
2
|
Posted - 2012.12.13 18:40:00 -
[242] - Quote
Jenn aSide wrote: Did i break a sarcasm meter yet?
It was already accidentally broken yesterday by a missionrunner who cryied about the uberhardcore rat AI that forces him to pull the drones back into the bay twice per mission. |

Phil Da Agony
Federal Navy Academy Gallente Federation
2
|
Posted - 2012.12.13 18:44:00 -
[243] - Quote
Buzzy Warstl wrote: If I'm wrong why are you only talking about the profitability in terms of a single upgrade out of the 4 that can improve the profitability of a system?
Geezuz man what part of ITS NOT WORTH IT is the one u dont FFFF get?
Srsly, 08 toon, hope u bought it or some rando gave it to you, daaaamn. |

Buzzy Warstl
The Strontium Asylum
223
|
Posted - 2012.12.13 18:51:00 -
[244] - Quote
Well, then why aren't you lobbying to get the stuff that's so clearly broken fixed?
We have dozens of "nerf AFK cloakers!" threads, but I must say I haven't seen a single "Entrapment arrays are broken, please fix them!"
I've seen lots of "highsec payouts are too high!", but no "improve the output of Survey Networks!"
You could try to get CCP to fix the stuff that's broken for you (assuming it's *actually* broken and it isn't just a matter of you can't be bothered to use it), or you could just keep on attacking anyone who questions the received wisdom of the ages. http://www.mud.co.uk/richard/hcds.htm Richard Bartle: Players who suit MUDs |

Phil Da Agony
Federal Navy Academy Gallente Federation
2
|
Posted - 2012.12.13 19:12:00 -
[245] - Quote
Buzzy Warstl wrote:"highsec payouts are too high!"
Basically this.
Null is "empty" cus ppl is concentrated in rattin spots too asphyxiated by inflation, rattin like mofo-¦s
Faction spawn-¦s loot is mostly crap worth T2-like, exploration loot is so random, mining sucks and prices keep rising and rising.
So null folks see themselves forced to rat for hours and hours, and every hour you expend rattin, is an hour u cant be PvPin, and that was, in the beginning, the point of being a null inhabitant.
So we have two solutions:
A: Ask for null income to be buffed, but honestly that will contribute further towards the inflation.
B: Ask for the hi sec income to be nerfed, that controls the inflation, prices go down, and we got a more decent risk/isk balance in 0.0
See? forget about upgrades and ****, thats not the problem. |

Buzzy Warstl
The Strontium Asylum
223
|
Posted - 2012.12.13 19:16:00 -
[246] - Quote
Well, I'm convinced.
Of something, anyway. http://www.mud.co.uk/richard/hcds.htm Richard Bartle: Players who suit MUDs |

Jenn aSide
STK Scientific Initiative Mercenaries
620
|
Posted - 2012.12.13 19:25:00 -
[247] - Quote
Buzzy Warstl wrote:Jenn aSide wrote:Buzzy Warstl Anomalies != Signatures. I'm talking about the profit potential of Radar and Mag sites as well as Signature combat sites, and you keep talking about anomalies, which aren't the same thing at all.
This is why I get the feeling that you aren't grasping what I'm saying. i'm not getting what you are saying because you aren't saying anything. The real problem here is that you don't have enough knowledge or experience with the subject matter to even form an opinion, yet yo have. Quote: So why aren't you running the radar, mag, and combat signature sites instead? One poster here said they are, but apparently they are an exception since what you are saying here is exactly what my nullsec experience was.
This is your other problem, you make assumptions. Who said I or annyone else don't run profession sites? I have a salvager/codebreaker/analyer tengu just for that. What does this have to do with anything? We are talking about upgraded systems (which can have all kinds of sigs , but usually don't) and why most null sec systems are virtually worthless or at best able to support the isk making activities of a very few pilots (combat pve wise, mining is not my thing so null sec miners are the ones to talk to about that). If I'm wrong why are you only talking about the profitability in terms of a single upgrade out of the 4 that can improve the profitability of a system?[/quote]
Because that is what the discussion was about, and that 1 upgrade (Pirate Detection Array) is the only one that means anything to combat pve. When people talk about "upgraded systems", that's what they are talking about.
In any system with below -0.4 sec if you are alone you mgiht do ok with the forsaken and forlorn that is there, OR our could get lucky and get a ded plex you have to scan down, or a few radars maybe. But at best (and probably just stuck with anoms) you could make the same or less isk per hour that you could running missions in the safety of empire (which mean sless isk than high sec incursions).
You can of course leave the upgraded system and scan around for plexes and maybe do ok (or every once in a while strike gold), but this does not compare the the steady and virtually uninterruptable isk generating power of high sec. This is why in addition to my null sec ratting toons, I've got a low sec lvl 5 mission toon and a high sec incursion runner.
in high sec, neutrals coming into system mean nothing, so when incursion running I don't even use local.
Is any of this unclear? to you.
What's clear to me is that you need more null sec experience before trying to discuss null sec with people who have lived there every day for years. I know you won't follow that advice, as with most high sec people, it's simply easier to be mad at the messenger than to re-evaluate your own position.
CCP Gargant:-á this game requires a certain amount of simply going out there and chatting with people. You will get scammed, destroyed, cheated, trolled, and blown up but that is just a part of the essence of this game. -á |

Jenn aSide
STK Scientific Initiative Mercenaries
620
|
Posted - 2012.12.13 19:27:00 -
[248] - Quote
Buzzy Warstl wrote:Well, then why aren't you lobbying to get the stuff that's so clearly broken fixed?
We have dozens of "nerf AFK cloakers!" threads, but I must say I haven't seen a single "Entrapment arrays are broken, please fix them!"
They aren't broken, they work fine, they are only supposed to give you a chance for something good.
Quote: I've seen lots of "highsec payouts are too high!", but no "improve the output of Survey Networks!"
You could try to get CCP to fix the stuff that's broken for you (assuming it's *actually* broken and it isn't just a matter of you can't be bothered to use it), or you could just keep on attacking anyone who questions the received wisdom of the ages.
None of that stuff is broken. What CCP broke was isk making ability in high sec, to which there is now no easy fix. CCP Gargant:-á this game requires a certain amount of simply going out there and chatting with people. You will get scammed, destroyed, cheated, trolled, and blown up but that is just a part of the essence of this game. -á |

Buzzy Warstl
The Strontium Asylum
223
|
Posted - 2012.12.13 19:32:00 -
[249] - Quote
Yeah, and my original question, and the one I keep coming back around to, is "why only that upgrade?"
Is it because the others don't work? If so, why aren't there dozens of threads asking for them to be fixed?
Is it because they are too much trouble to use?
Is it because people just don't use them?
If I seem obtuse on this point it's because nobody has given a reason other than "they're worthless" which could mean any of those things. http://www.mud.co.uk/richard/hcds.htm Richard Bartle: Players who suit MUDs |

Jenn aSide
STK Scientific Initiative Mercenaries
620
|
Posted - 2012.12.13 19:41:00 -
[250] - Quote
Buzzy Warstl wrote:Yeah, and my original question, and the one I keep coming back around to, is "why only that upgrade?"
Is it because the others don't work? If so, why aren't there dozens of threads asking for them to be fixed?
Is it because they are too much trouble to use?
Is it because people just don't use them?
If I seem obtuse on this point it's because nobody has given a reason other than "they're worthless" which could mean any of those things.
[Edit] I see you actually addressed some of my question while I was posting this.
Yeah, I know signature sites only give a chance for good stuff, don't the upgrades keep enough of them around?
As i said, I don't mine so i don't know anything about that. I do know what actually goes on in null sec.
The military upgrades are fine (industrial is another thing, ask miners about it, i think they work fine as well but they can tell you for sure), if you made them better the things that come out of them (deadspace loot, loot from profession sites) would be worthless. no one uses the wormhole upgrade because having a wormhole in your isk making system is stupid (it's a security risk).
You so dearly want the problem to be out in null sec. It is not, it's high sec isk generation. Period. the fact that you won't accept that (and can't accept that your knowledge of null sec if flawed) is why we think you are obtuse. CCP Gargant:-á this game requires a certain amount of simply going out there and chatting with people. You will get scammed, destroyed, cheated, trolled, and blown up but that is just a part of the essence of this game. -á |

Buzzy Warstl
The Strontium Asylum
223
|
Posted - 2012.12.13 20:14:00 -
[251] - Quote
You apparently really want the problem to be high-sec isk generation (which I could honestly care less about, I mostly mission for standing when I do, which doesn't really play the same as missioning for isk/hr).
The mining improvement is just fine, and does its job admirably in moderate nullsec systems, including a way to get a cheap thrill ride if you have a nice heavy ship.
By your latest response it sounds like the exploration improvements are actually used (and if you look back you'll see I skipped the wormhole improvement, I may not live in nullsec right now but I'm not *stupid*). I honestly expected that the loot from the combat sigs and profession sites to at least match up with that available from anomalies, especially in systems where the anomaly spawns aren't the best.
Simply put, if you can't improve a -0.1 system sufficiently that it can pay the sovereignty and upgrade bills with enough left over to build on then that is what is broken. The people who are currently living with it should be lobbying hard to get that fixed. No nullsec alliance should ever need to be dependent on highsec income for isk.
Apart from those items, what you have said about what goes on in nullsec on the whole matches up with what I experienced (less some of the more unpleasant aspects of my particular choice of people to go there with in the past). http://www.mud.co.uk/richard/hcds.htm Richard Bartle: Players who suit MUDs |

Shadowschild
Black Lance Fidelas Constans
3
|
Posted - 2012.12.13 20:14:00 -
[252] - Quote
Why is null sec so empty?
Because about 2 years ago CCP decided to nerf null sec income. Previously you could setup shop in any null system and have access to upgrades (military, mining, etc). They decided to move those opportunities to systems with lower security status. Therefore you find the majority of null empty.
Nobody ever mentions this, because they have all adapted. Sadly it was one of the main reasons I quit. Expansions should add value to the game experience, not retract from it. I have returned because this game can be fun with the right people. |

Alavaria Fera
GoonWaffe Goonswarm Federation
1900
|
Posted - 2012.12.13 20:22:00 -
[253] - Quote
Buzzy Warstl wrote:I honestly expected that the loot from the combat sigs and profession sites to at least match up with that available from anomalies, especially in systems where the anomaly spawns aren't the best. Not really... but most importantly, if you have crappy anomalies, you tend to try and run anomalies elsewhere or :highsec:. It's part of the reason you can have sov in crappy places of the map, it's like you're paying CONCORD to have the name on a map.
An out of game map... Those who cannot adapt become victims of Evolugalbugaslugakjlwsdhvbzxd Click for old school EVE Portraits: http://jadeconstantine.web44.net/Maison.htm |

Pohbis
123
|
Posted - 2012.12.13 20:34:00 -
[254] - Quote
Jenn aSide wrote:None of that stuff is broken. What CCP broke was isk making ability in high sec, to which there is now no easy fix. Actually, all of them are broken.
Hi-sec lvl 4s are the baseline for ISK/h. If 0.0 dwellers feel the need to have alts in hi-sec, that means that the ISK/h in 0.0 is broken.
If you reduced income in hi-sec, 0.0 systems still wouldn't be able to support more players, it would only make them more profitable for the few players they currently support.
|

RomeStar
Astra Research
59
|
Posted - 2012.12.13 21:00:00 -
[255] - Quote
Dinsdale Pirannha wrote:Two words: "Dynamic sec status". As you develop a system, the sec status slowly goes up, and the value of everything in it goes down. That means a tech moon has a finite lifespan until the sec status of the system is too high to support a tech moon.
Conversely, a system that is empty with no activity slowly loses sec status, and the rats/moons/asteroids get more valuable.
Gone are the static blue alliances. Hello nomadic groups constantly exploring and fighting over riches that ebb and flow depending on the activity level in that system.
Someday a 0.8 backwater might become a -1.0 trusec, and a -1.0 might become a 1.0
I dont see alot of good ideas on the forums but this one I absolutely love. +1 and I fully support this idea. Signatured removed, CCP Phantom |

John Nucleus
Red Federation RvB - RED Federation
34
|
Posted - 2012.12.13 21:02:00 -
[256] - Quote
I'm talking a bit through my hat since I've never lived in null sec but this is how I see it anyway:
Null sec feels empty because beside the people who owns the territory, there's basically no reason for anyone to go there. It's a very hermetic place. I hear you can rent a piece of it but that sounds like a level of bureaucracy that many people wouldn't want to bother with. Compared to NPC null sec, low-sec, wh and high-sec, they doesn't feel empty because anyone can go and make a living.
I'm currently training an alt that will try to make a living in NPC null sec. He'll trade, haul stuff and play the market. I go there because I like the challenge that null sec brings and the opportunities that comes with it. And I can do all that on my own, at my pace without having to care about any kind of obligation besides having a good time.
But since I have no interest of being part of an alliance or a corp that needs to pay a rent, normal null sec simply has no appeal to me at all.
My 2c |

Shalua Rui
Rui Freelance Mining
9030
|
Posted - 2012.12.13 21:04:00 -
[257] - Quote
Approx 40k players in a game that is still advertised to have 350k players... yup. "Ginger forum goddess, space gypsy and stone nibbler extraordinaire!"
Shalua Rui - CEO and founder of Rui Freelance Mining (RFLM) |

Pohbis
123
|
Posted - 2012.12.13 21:48:00 -
[258] - Quote
RomeStar wrote:Dinsdale Pirannha wrote:Two words: "Dynamic sec status". As you develop a system, the sec status slowly goes up, and the value of everything in it goes down. That means a tech moon has a finite lifespan until the sec status of the system is too high to support a tech moon.
Conversely, a system that is empty with no activity slowly loses sec status, and the rats/moons/asteroids get more valuable.
Gone are the static blue alliances. Hello nomadic groups constantly exploring and fighting over riches that ebb and flow depending on the activity level in that system.
Someday a 0.8 backwater might become a -1.0 trusec, and a -1.0 might become a 1.0 I dont see alot of good ideas on the forums but this one I absolutely love. +1 and I fully support this idea. Yes, populating nullsec by punishing players for using what they build is a fantastic idea.
Let's make resource depletion the reason why people have to move around, not because someone else wants your space. Sounds like a great match for PvP space.
Or... the reason why you don't see a lot of good ideas, is that people support crap ideas like this 
|

Buzzy Warstl
The Strontium Asylum
223
|
Posted - 2012.12.13 22:42:00 -
[259] - Quote
Shalua Rui wrote:Approx 40k players in a game that is still advertised to have 350k players... yup. That's actually a bit high. Normal planning load for online services has been 10% of subscriber base since the '80's. http://www.mud.co.uk/richard/hcds.htm Richard Bartle: Players who suit MUDs |

Shylari Avada
Amok. Goonswarm Federation
148
|
Posted - 2012.12.13 22:51:00 -
[260] - Quote
Shalua Rui wrote:Approx 40k players in a game that is still advertised to have 350k players... yup.
Since PLEX became an in-game redeemable thing, actual subscriber count doesn't matter anymore, as long as the same pilots with either 'more isk than sense' or '1-800-PLEX-NOW' still play this game, it will continue to be a thing.
Simultaneous logins have been over the 'usual' 34k mark since Retribution went live, and for the most part, based on what I see on the forums there are more people happy with the changes than unhappy. Hell- I even saw a CCP Employee openly admit to making a mistake.
All is well friends, all is well. |

Vaerah Vahrokha
Vahrokh Consulting
2278
|
Posted - 2012.12.14 00:21:00 -
[261] - Quote
Anyone ever stopped a second thinking that maybe CCP does not share their opinion with theirs?
Let me play devil's advocate.
Years of nerfs being liberally applied because of "too much ISK was being generated" with no distinction about area seem to indicate CCP takes a very macro approach to monetary inflation and CCP tend to apply "horizontal cuts".
For what matters to CCP, nullsec has not to forcibly be the place of mad ISK. Nullsec is the place for social players, empire builders, PvPers, guys who want to play the "full unlocked game", the "I want to see the Far West" people. THAT's the "prize", not improved, mad ISK farming.
Nowhere (please point me if I am wrong) has CCP written that nullsec is where the ISK faucets have to be.
Actually, it's very stupid to put ISK faucets outside of hi sec because:
- most PvPers want to MAKE ISK to recoup their losses and hi sec is THE controlled place where to do it. Farming ISK is boring as is, making people do it in dangerous space adds unneded danger to the tedium.
- in order to offset the massive risk vs reward low/nullsec disadvantage, CCP would have to insanely buff the NPC rewards / bounties. To make it worse, CCP would have to let poor alliance guys make ISK despite a very high risk (vs top alliances risk) = create huge faucets to offset the bigger risk.
- null sec NPCs naturally tend to yield highest bounties, null sec players can use every kind of super powerful farming ships. On the contrary making them grind ISK in hi sec forces them to use battleships as a maximum and against not top notch rats => ISK faucets are more under control.
The only downside to it is only left on players' shoulders: to multi-account. Even here, CCP has all the advantage at forcing them into paying more than one account. Auditing | Collateral holding and insurance | Consulting | PLEX for Good Charity
Twitter channel |

Herzog Wolfhammer
Sigma Special Tactics Group
1960
|
Posted - 2012.12.14 01:44:00 -
[262] - Quote
Anything improve yet? Anybody? No?
Alright keep arguing I'll check back later.
|

Akirei Scytale
Test Alliance Please Ignore
2740
|
Posted - 2012.12.14 02:09:00 -
[263] - Quote
Shalua Rui wrote:Approx 40k players in a game that is still advertised to have 350k players... yup.
Because everyone plays 24/7, right?
40k on out of 350k subscribers is a way above average ratio. TEST Alliance BEST Alliance |

Alavaria Fera
GoonWaffe Goonswarm Federation
1901
|
Posted - 2012.12.14 03:30:00 -
[264] - Quote
Herzog Wolfhammer wrote:Anything improve yet? Anybody? No? NEVERRRRRR~~~ Those who cannot adapt become victims of Evolugalbugaslugakjlwsdhvbzxd Click for old school EVE Portraits: http://jadeconstantine.web44.net/Maison.htm |

Ioci
Bad Girl Posse
248
|
Posted - 2012.12.14 08:05:00 -
[265] - Quote
Herzog Wolfhammer wrote:Anything improve yet? Anybody? No?
Alright keep arguing I'll check back later.
The usual bickering and trolling down anything that breaks status quo. I can't really figure out if EVE hard core are a bunch of fat, retired politicians or unemployed game developers. R.I.P. Vile Rat |

Gal'o Sengen
State War Academy Caldari State
28
|
Posted - 2012.12.14 09:36:00 -
[266] - Quote
Nullsec is empty because Nullsec isn't fun. Want money? Sit in belts and Rat for 4 hours. Want PvP? Get in your Drake and press F1 with 50 other guys, or sit on a gate for hours with a dozen friends and crap on ships as they occasionally come through one at a time. |

Indecisive Cid
Intergalactic Expedition Division
107
|
Posted - 2012.12.14 11:24:00 -
[267] - Quote
im too afraid to leave hi sec, and occasionally low sec, but actually seems low is worse than null, excluding npc of course IXD |

Skawl
Martyr's Vengence Test Alliance Please Ignore
11
|
Posted - 2012.12.14 11:32:00 -
[268] - Quote
Come visit HED-GP |

Jenn aSide
STK Scientific Initiative Mercenaries
631
|
Posted - 2012.12.14 13:45:00 -
[269] - Quote
Buzzy Warstl wrote:You apparently really want the problem to be high-sec isk generation (which I could honestly care less about, I mostly mission for standing when I do, which doesn't really play the same as missioning for isk/hr).
The mining improvement is just fine, and does its job admirably in moderate nullsec systems, including a way to get a cheap thrill ride if you have a nice heavy ship.
By your latest response it sounds like the exploration improvements are actually used (and if you look back you'll see I skipped the wormhole improvement, I may not live in nullsec right now but I'm not *stupid*).
Jury is still out about that last bit.
Quote: I honestly expected that the loot from the combat sigs and profession sites to at least match up with that available from anomalies, especially in systems where the anomaly spawns aren't the best.
And the underlined part is where you fall of the rails. It doesn't work that way at all and a person with actual null sec experience would know that.
But, rather than spending the time to learn about the topic you felt confident enough to post about, you spent time arguing about it.
Learn 1st, argue 2nd.
Quote: Simply put, if you can't improve a -0.1 system sufficiently that it can pay the sovereignty and upgrade bills with enough left over to build on then that is what is broken. The people who are currently living with it should be lobbying hard to get that fixed. No nullsec alliance should ever need to be dependent on highsec income for isk.
LOL, which is what we're talking about here. CCP has have been basically raising high sec rewards while snuffing out null sec rewards (militarily speaking, the industry side has always been rather crap)
You see, your ignorance of the subject is your problem. It used to be the way you say it should be. EVERY null sec system cold be upgraded the same as every other (with 2 sanctums and 2 havens per system, this back before the buff, Forsaken and forlorn hubs were barely ok back then).
And it was BAD. All space was even, even PROVIDENCE was useful (which is just wrong). It pumped crazy isk into EVE (back before the titan changes, I watched corp mates with a titan and a tracking link scimitar make 350 to 500 mil PER HOUR) while taking away an incentive to fight (if all "land" is good, why fight for land?).
So they nerfed it to it's current state. NOW most null sec systems that get upgrade can support a couple of dedicated raters because exactly SIX anomalies are worth doing and the rest are crap. (Both Sanctums, Both Havens, Forsaken Hub and Forlorn Hub).
And even in an upgrade system by yourself, and even with the most deadspace fitted ratting sub-capital ship you can take you STILL aren't going to make much more in null sec than you would in a high sec incursion fleet where you do nothing but press the buttons the FC tells you without even having to glance at local (because you can't even be in fleet if you are war-decced). when you factor in LP, High Sec incursions pay the individual pilot more than what he could make in null sec ratting in the exact same ship.
I still do anomalies in null because I actually like the activate and escalations are one of my favorite things about EVE, but from a pure solo isk-making stand point, null sec sucks behind wormholes and high sec incursions. high sec missions make less isk than null sec anoms and exploration, but is virtually un-interuptable where as null sec pve get interupted all the time.
Any of this clear to you yet?
Quote: Apart from those items, what you have said about what goes on in nullsec on the whole matches up with what I experienced (less some of the more unpleasant aspects of my particular choice of people to go there with in the past).
Your experience sucks. Either you've never been to null or you didn't pay any attention when you were there. and how long ago was this anyway? 2010 null isn't the same as 2012 null.
CCP Gargant:-á this game requires a certain amount of simply going out there and chatting with people. You will get scammed, destroyed, cheated, trolled, and blown up but that is just a part of the essence of this game. -á |

Jenn aSide
STK Scientific Initiative Mercenaries
631
|
Posted - 2012.12.14 13:46:00 -
[270] - Quote
Gal'o Sengen wrote:Nullsec is empty because Nullsec isn't fun. Want money? Sit in belts and Rat for 4 hours. Want PvP? Get in your Drake and press F1 with 50 other guys, or sit on a gate for hours with a dozen friends and crap on ships as they occasionally come through one at a time.
The ignorance about null sec should be astounding, but it doesn't even surprise me anymore.
CCP Gargant:-á this game requires a certain amount of simply going out there and chatting with people. You will get scammed, destroyed, cheated, trolled, and blown up but that is just a part of the essence of this game. -á |

Jenn aSide
STK Scientific Initiative Mercenaries
632
|
Posted - 2012.12.14 13:59:00 -
[271] - Quote
Pohbis wrote:Jenn aSide wrote:None of that stuff is broken. What CCP broke was isk making ability in high sec, to which there is now no easy fix. Actually, all of them are broken. Hi-sec lvl 4s are the baseline for ISK/h. If 0.0 dwellers feel the need to have alts in hi-sec, that means that the ISK/h in 0.0 is broken. If you reduced income in hi-sec, 0.0 systems still wouldn't be able to support more players, it would only make them more profitable for the few players they currently support.
The problem with that is power creep/ isk style. Buffing null sec just returns the game to the days before the systems upgrade nerf.
As far as individual income went, null sec was ok, even before the system upgrades scheme was put in. Then came the triple wammys of Wormholes (and blue loot), incursions (which exist everywhere but wormholes but can really only be farmed in high sec), and a big nerf to the ability to militarily upgrade null sec systems.
The upgrade nerf would have been totally ok if Incursions and wormholes didn't exist (especially incursions). But nerfing upgrades AND maintaining high sec content that lets a scrub in a tech1 battleship make 90-110 mil minimum an hour under the protection of concord = less combat pve done in null sec, more in high sec.
Fewer ratters/explorers/anom runners in null sec means fewer shiney targets (like carriers, machariels and vindicators) to be caught in plexes and blown up, less need for null sec business types to keep deep nullsec stations stocked with ammo and missiles (try to find reasonably price Null L in fountain lol) and other bad effects.
Imagine a water world where the economy is dependent on fishing, but the fish have the option of living on dry land where police will shoot you if you try to catch them..... That's EVE in it's current state. CCP Gargant:-á this game requires a certain amount of simply going out there and chatting with people. You will get scammed, destroyed, cheated, trolled, and blown up but that is just a part of the essence of this game. -á |

Buzzy Warstl
The Strontium Asylum
224
|
Posted - 2012.12.14 14:13:00 -
[272] - Quote
Jenn aSide wrote:Buzzy Warstl wrote:You apparently really want the problem to be high-sec isk generation (which I could honestly care less about, I mostly mission for standing when I do, which doesn't really play the same as missioning for isk/hr).
The mining improvement is just fine, and does its job admirably in moderate nullsec systems, including a way to get a cheap thrill ride if you have a nice heavy ship.
By your latest response it sounds like the exploration improvements are actually used (and if you look back you'll see I skipped the wormhole improvement, I may not live in nullsec right now but I'm not *stupid*). Jury is still out about that last bit. Quote: I honestly expected that the loot from the combat sigs and profession sites to at least match up with that available from anomalies, especially in systems where the anomaly spawns aren't the best.
And the underlined part is where you fall of the rails. It doesn't work that way at all and a person with actual null sec experience would know that. But, rather than spending the time to learn about the topic you felt confident enough to post about, you spent time arguing about it. Learn 1st, argue 2nd. The best way to learn is to *ask*, which is why I did. I had to be blasted persistent to get an answer to my question, too.
I've learned a lot about how nullsec is currently run from this thread, and I've learned that there are a lot of people playing there that I am glad I don't have to deal with on a day-to-day basis as well.
Clear aether to you. http://www.mud.co.uk/richard/hcds.htm
Richard Bartle: Players who suit MUDs |

Jenn aSide
STK Scientific Initiative Mercenaries
634
|
Posted - 2012.12.14 14:20:00 -
[273] - Quote
Buzzy Warstl wrote:Jenn aSide wrote:Buzzy Warstl wrote:You apparently really want the problem to be high-sec isk generation (which I could honestly care less about, I mostly mission for standing when I do, which doesn't really play the same as missioning for isk/hr).
The mining improvement is just fine, and does its job admirably in moderate nullsec systems, including a way to get a cheap thrill ride if you have a nice heavy ship.
By your latest response it sounds like the exploration improvements are actually used (and if you look back you'll see I skipped the wormhole improvement, I may not live in nullsec right now but I'm not *stupid*). Jury is still out about that last bit. Quote: I honestly expected that the loot from the combat sigs and profession sites to at least match up with that available from anomalies, especially in systems where the anomaly spawns aren't the best.
And the underlined part is where you fall of the rails. It doesn't work that way at all and a person with actual null sec experience would know that. But, rather than spending the time to learn about the topic you felt confident enough to post about, you spent time arguing about it. Learn 1st, argue 2nd. The best way to learn is to *ask*, which is why I did. I had to be blasted persistent to get an answer to my question, too.
Now you're simply lying. You did not ask, you told.
Quote: I've learned a lot about how nullsec is currently run from this thread, and I've learned that there are a lot of people playing there that I am glad I don't have to deal with on a day-to-day basis as well.
Clear aether to you.
It's clear to me that you are the type that would blame others for his failing rather than take responsibility for his actions (you choose to enter a discussion you were not prepared for, yet that is somehow my fault?). In other words, you're a high sec player. CCP Gargant:-á this game requires a certain amount of simply going out there and chatting with people. You will get scammed, destroyed, cheated, trolled, and blown up but that is just a part of the essence of this game. -á |

Buzzy Warstl
The Strontium Asylum
224
|
Posted - 2012.12.14 14:42:00 -
[274] - Quote
Hey, better to learn in 3 days on the forums than in 3 months on the server.
I lead with a question, then argue based on the answers I get. It's the best way I've found to get a complete answer, since very few people will give a complete answer right away. You came in during "phase 2", so I can understand your impression. http://www.mud.co.uk/richard/hcds.htm
Richard Bartle: Players who suit MUDs |

Herzog Wolfhammer
Sigma Special Tactics Group
1963
|
Posted - 2012.12.14 16:56:00 -
[275] - Quote
Buzzy Warstl wrote:Hey, better to learn in 3 days on the forums than in 3 months on the server.
Before I started reading the forums I was putting small lasers on Minmatar battle cruisers. 
(true story) |

Jenn aSide
STK Scientific Initiative Mercenaries
639
|
Posted - 2012.12.14 16:59:00 -
[276] - Quote
Herzog Wolfhammer wrote:Buzzy Warstl wrote:Hey, better to learn in 3 days on the forums than in 3 months on the server. Before I started reading the forums I was putting small lasers on Minmatar battle cruisers.  (true story)
And there is nothing wrong with that kind of.....alternative lifestyle.....
CCP Gargant:-á this game requires a certain amount of simply going out there and chatting with people. You will get scammed, destroyed, cheated, trolled, and blown up but that is just a part of the essence of this game. -á |

Doc Severide
Caldari Provisions Caldari State
205
|
Posted - 2012.12.14 17:21:00 -
[277] - Quote
Herzog Wolfhammer wrote:Buzzy Warstl wrote:Hey, better to learn in 3 days on the forums than in 3 months on the server. Before I started reading the forums I was putting small lasers on Minmatar battle cruisers.  (true story) Wait.... You mean that's not good?
|

Marlona Sky
D00M. Northern Coalition.
2285
|
Posted - 2012.12.14 17:25:00 -
[278] - Quote
Skawl wrote:Come visit HED-GP Done that a few times recently. Took five guys down there, couple cyna's and a few smaller things. You guys docked up fast and when you did undock it was with over seventy Oracles (or was it Navy Apocalypses? - I forget) with a couple triage carriers. Yes, yes I know you will toss out the friends card here, but I found it amusing the local smack (which I will not repeat here due to how terrible/spergy it was) from you guys when we refused to engage that on your station. And no your fleet was not for some other op, it was for our five man gang. Having spies is nice and entertaining.
I'll say it again. Anyone in the mega coalition has no right to complain about lack of targets and or why so much of null is empty. Not saying you Skawl, but there has been several people on the forums recently in your mega coalition doing so.
Remove local, structure mails and revamp the directional scanner! |

Mayhaw Morgan
State War Academy Caldari State
9
|
Posted - 2012.12.15 18:03:00 -
[279] - Quote
"How come null is so empty"
I might actually read this thread at some point, but first let me answer the question:
Null is empty because EVE Online is played by people, and generally, people do what is easy, not what is hard, what is safe, not what is dangerous, what is simple, not what is complicated, what is cheap, not what is expensive, etc. In null, the players will kick your ass. The rats will kick your ass. The unfamiliar dynamics will kick your ass. ("What's a bubble?") The logistics of simply getting from one place to another will kick your ass. (Where else, but in null, would you end up on a 50 jump route?) Most importantly, though, the emptiness will kick your ass. Null is a lonely place. It takes a certain type of person to pioneer into such a place, and those type of people are very apt to chafe under the yoke of alliance dogma, and there probably aren't many of them playing EVE to begin with (or in the world, for that matter).
CCP can make a great game. They can't make a great player to play it. |

Alavaria Fera
GoonWaffe Goonswarm Federation
1913
|
Posted - 2012.12.15 18:13:00 -
[280] - Quote
Mayhaw Morgan wrote:CCP can make a great game. They can't make a great player to play it. EVE is cold and harsh.
Blobs are cold and harsh. Those who cannot adapt become victims of Evolugalbugaslugakjlwsdhvbzxd Click for old school EVE Portraits: http://jadeconstantine.web44.net/Maison.htm |

Imports Plus
Brothel of Slating Intellectual Lusts
144
|
Posted - 2012.12.15 18:32:00 -
[281] - Quote
Marlona Sky wrote:Skawl wrote:Come visit HED-GP Done that a few times recently. Took five guys down there, couple cyna's and a few smaller things. You guys docked up fast and when you did undock it was with over seventy Oracles (or was it Navy Apocalypses? - I forget) with a couple triage carriers. Yes, yes I know you will toss out the friends card here, but I found it amusing the local smack (which I will not repeat here due to how terrible/spergy it was) from you guys when we refused to engage that on your station. And no your fleet was not for some other op, it was for our five man gang. Having spies is nice and entertaining. I'll say it again. Anyone in the mega coalition has no right to complain about lack of targets and or why so much of null is empty. Not saying you Skawl, but there has been several people on the forums recently in your mega coalition doing so.
Because NCDOTTE has never undocked 70 carriers for a BC fleet. never |

Solj RichPopolous
Mentally Assured Destruction
21
|
Posted - 2012.12.15 18:34:00 -
[282] - Quote
Obviously null sec is empty cause all the pro pvpers have decimated everyone and sent them packing back to high sec. You often see the elite pvpers in local in high sec observing others fight and telling them how bad they are and if they were any good they'd go to null. |

Alavaria Fera
GoonWaffe Goonswarm Federation
1914
|
Posted - 2012.12.15 20:11:00 -
[283] - Quote
Solj RichPopolous wrote:Obviously null sec is empty cause all the pro pvpers have decimated everyone and sent them packing back to high sec. You often see the elite null pvpers in local in high sec observing others fight and telling them how bad they are and if they were any good they'd go to null and get titan hot dropped by their other elite pro PvP friends (Evoke comes to mind) Titan hotdrops and you don't think first of PL?
Those who cannot adapt become victims of Evolugalbugaslugakjlwsdhvbzxd Click for old school EVE Portraits: http://jadeconstantine.web44.net/Maison.htm |

Alagos Thum
Imperial Academy Amarr Empire
3
|
Posted - 2012.12.15 21:03:00 -
[284] - Quote
Akirei Scytale wrote:Wat.
First off, no one ever wants to shoot structures. People in nullsec alliances generally want good fights, or gudfites as we call them.
Then why don't TEST and Goons fight eachother? According to CFC leaders, you faced little resistance in Delve, so it would be the logical choice to get a good fight. |

Saul Elsyn
Blue Republic RvB - BLUE Republic
27
|
Posted - 2012.12.15 21:18:00 -
[285] - Quote
I'm not sure... I remember when the first EVE quarterly report came out and they did a breakdown of the different populations in different places as well as pvp behavior and there was some odd numbers in the bunch... something like only 2% of users actively seek out pvp or something.
Actually I remember reading that only 2% of soldiers in combat are responsible for 98% of casualties, so maybe it's just human nature at work. |

Mr Kidd
Center for Advanced Studies Gallente Federation
725
|
Posted - 2012.12.15 23:49:00 -
[286] - Quote
Commander Ted wrote:Did a 50 jump roam in my caracal and found absolutely 0 people going between gates. Jumped into a busy bottleneck constellation full of ratters and died as expected. Even then though the busiest systems in null have only 60 guys docked and active according to the map. Whats going on? Aren't their people roaming around looking for fights?
Remove local. Problem solved.
The irony about null is their disdain for and abuse of HS. Carebears that they may be, HS dwellers effectively live with no local. What I mean is, local is all but useless as the tool that it is in null. HS dwellers don't station/pos up when someone appears in local. Local is a huge advantage to established corps/alliances against anyone traversing their territories. Remove the advantage and watch the carnage begin. To protect themselves, those that cower, I mean, amass in singular systems would need to spread out. Oh, there'd still be systems where dwellers congregate but, they would need to create more networks of home systems to produce needed intel. We want breast augmentations and sluttier clothing in the NeX! |

Marlona Sky
D00M. Northern Coalition.
2294
|
Posted - 2012.12.16 01:42:00 -
[287] - Quote
Mr Kidd wrote:Commander Ted wrote:Did a 50 jump roam in my caracal and found absolutely 0 people going between gates. Jumped into a busy bottleneck constellation full of ratters and died as expected. Even then though the busiest systems in null have only 60 guys docked and active according to the map. Whats going on? Aren't their people roaming around looking for fights? Remove local. Problem solved. The irony about null is their disdain for and abuse of HS. Carebears that they may be, HS dwellers effectively live with no local. What I mean is, local is all but useless as the tool that it is in null. HS dwellers don't station/pos up when someone appears in local. Local is a huge advantage to established corps/alliances against anyone traversing their territories. Remove the advantage and watch the carnage begin. To protect themselves, those that cower, I mean, amass in singular systems would need to spread out. Oh, there'd still be systems where dwellers congregate but, they would need to create more networks of home systems to produce needed intel. Are you mad?! Think of the safety of nullbears for gods sake man!!! THE HUMANITY!!!
Remove local, structure mails and revamp the directional scanner! |

Andski
GoonWaffe Goonswarm Federation
5787
|
Posted - 2012.12.16 01:50:00 -
[288] - Quote
Mr Kidd wrote:Commander Ted wrote:Did a 50 jump roam in my caracal and found absolutely 0 people going between gates. Jumped into a busy bottleneck constellation full of ratters and died as expected. Even then though the busiest systems in null have only 60 guys docked and active according to the map. Whats going on? Aren't their people roaming around looking for fights? Remove local. Problem solved. The irony about null is their disdain for and abuse of HS. Carebears that they may be, HS dwellers effectively live with no local. What I mean is, local is all but useless as the tool that it is in null. HS dwellers don't station/pos up when someone appears in local. Local is a huge advantage to established corps/alliances against anyone traversing their territories. Remove the advantage and watch the carnage begin. To protect themselves, those that cower, I mean, amass in singular systems would need to spread out. Oh, there'd still be systems where dwellers congregate but, they would need to create more networks of home systems to produce needed intel.
Sure, remove local. Just let us bridge fleets and drop supers and titans into wormholes.
Oh, don't like that idea? Well, it's as dumb as removing local in nullsec. ~*a proud belligerent undesirable*~ TheMittani.com: The premier source for news, commentary and discussion of EVE Online and other games of interest. An idea for improving corp management |

Alavaria Fera
GoonWaffe Goonswarm Federation
1923
|
Posted - 2012.12.16 01:52:00 -
[289] - Quote
Andski wrote:Mr Kidd wrote:Commander Ted wrote:Did a 50 jump roam in my caracal and found absolutely 0 people going between gates. Jumped into a busy bottleneck constellation full of ratters and died as expected. Even then though the busiest systems in null have only 60 guys docked and active according to the map. Whats going on? Aren't their people roaming around looking for fights? Remove local. Problem solved. The irony about null is their disdain for and abuse of HS. Carebears that they may be, HS dwellers effectively live with no local. What I mean is, local is all but useless as the tool that it is in null. HS dwellers don't station/pos up when someone appears in local. Local is a huge advantage to established corps/alliances against anyone traversing their territories. Remove the advantage and watch the carnage begin. To protect themselves, those that cower, I mean, amass in singular systems would need to spread out. Oh, there'd still be systems where dwellers congregate but, they would need to create more networks of home systems to produce needed intel. Sure, remove local. Just let us bridge fleets and drop supers and titans into wormholes. Oh, don't like that idea? Well, it's as dumb as removing local in nullsec. I'd like no concord in highsec too.... Those who cannot adapt become victims of Evolugalbugaslugakjlwsdhvbzxd Click for old school EVE Portraits: http://jadeconstantine.web44.net/Maison.htm |

Mallak Azaria
GoonWaffe Goonswarm Federation
1413
|
Posted - 2012.12.16 02:00:00 -
[290] - Quote
Saul Elsyn wrote:Actually I remember reading that only 2% of soldiers in combat are responsible for 98% of casualties, so maybe it's just human nature at work.
There's a documentary about this on YouTube. Your percentage is off by abit, from memory is was something around 1 in 10. They went in to detail on how this was a problem in the world wars of last century, where a few soldiers were actually killing the enemy & the rest were loading bullets continously without actually pulling the trigger. Militaries have solved this issue in the last few decades with improved training, bumping the percentage up to somewhere around 78%. It can still be an issue though in modern times & some people are hesitant to take another life, even when theirs is at risk. It's about time CCP stops catering to the lazy players with this sense of entitlement for fear of losing money. These aren't the people making the game better, these are the people wanting you to turn EVE in to a game that is like most other MMO's. |

Alavaria Fera
GoonWaffe Goonswarm Federation
1929
|
Posted - 2012.12.16 08:28:00 -
[291] - Quote
Mallak Azaria wrote:On the other end of the spectrum, you have people like this little guy, who fought off around 30 Taliban single-handedly using 400 bullets, a grenade launcher, a bunch of hand-held grenades & his machine-gun tripod. "Elite PvP prevails over blobbers" Those who cannot adapt become victims of Evolugalbugaslugakjlwsdhvbzxd Click for old school EVE Portraits: http://jadeconstantine.web44.net/Maison.htm |

psycho freak
Snuff Box
58
|
Posted - 2012.12.16 11:39:00 -
[292] - Quote
eve is a game i play for lulz
everything i do ingame is for my own lulz i dont care about your game play or what you want
so when i log on i i want to kill stuff if i run short of isk i want to make isk as fast as posible to get back to killing stuff
null sec has no apeal what so ever
do i realy want t log on and listen to some jumped up punk on ts bark orders hell no do i realy care about rules hell no do i want to blob stuff so allaince leader can get space ritch hell no do i realy want to live in the back of beyound and be told were i can rat/plex/go for a dump hell no
0.0 is a dump face it the sheep/lemmings can fool them selfs all they want but they are just numbers in a blob
lo-sec best sec my spelling sux brb find phone number for someone who gives a fu*k
nop cant find it |

Vaju Enki
Secular Wisdom
213
|
Posted - 2012.12.16 11:42:00 -
[293] - Quote
Why be in nullsec, with all the danger, consequences and hard work involved when you can just make the some isk afk in highsec carebear haven. If you want instant gratification, go stimulate your genitals. EvE is Hard, deal with it. |

psycho freak
Snuff Box
58
|
Posted - 2012.12.16 11:46:00 -
[294] - Quote
Vaju Enki wrote:Why be in nullsec, with all the danger, consequences and hard work involved when you can just make the some isk afk in highsec carebear haven.
if you can make the same isk afk in hisec as your can in running 0.0 missions/plexing8/10+10/10/ farming noms/chaining belt rats
please show me this magic hisec were i can afk this amount of isk my spelling sux brb find phone number for someone who gives a fu*k
nop cant find it |

Ana Fox
Center for Advanced Studies Gallente Federation
28
|
Posted - 2012.12.16 12:31:00 -
[295] - Quote
Check http://www.twitch.tv/hydrooo/b/348346881 and go to 3:03:00 .
We want good fights. |

Kalamaari
Blue Republic RvB - BLUE Republic
1
|
Posted - 2012.12.16 13:13:00 -
[296] - Quote
It's because of the giant bats |

Jenn aSide
STK Scientific Initiative Mercenaries
665
|
Posted - 2012.12.16 16:42:00 -
[297] - Quote
psycho freak wrote:Vaju Enki wrote:Why be in nullsec, with all the danger, consequences and hard work involved when you can just make the some isk afk in highsec carebear haven. if you can make the same isk afk in hisec as your can in running 0.0 missions/plexing8/10+10/10/ farming noms/chaining belt rats please show me this magic hisec were i can afk this amount of isk
It's called incursions. which you can do 80 to 120 (did 150% in a super shiney fleet doing Vanguards last week, but to be fair that isn't the norm). Those figures DO NOT include the LP condored gives you which you can get 1800-2000 isk per LP for. The only downside is the delay getting into a fleet, but I fly a machariel and never ever have to wait long.
Running missions in NPC null can make you more, but people willbubble camp you into (or out of) a station (which would be moot if you could accept and complete missions outside station, but of course you can't because the same universe with faster than lgiht travel DOESN'T HAVE CELL PHONES).
Plexing 8/10-10/10 plexes gives totally random awards since CCP nerfed them a few years ago. In the Angel 10/10 (for example) you could get 5 OPE boxes that sold for 500 mil to npcs (plex"blue loot" so to speak), so even if the overseer doesn't drop juicy mods/blue prints, you got SOMETHING out of it. No more of that now, it's so random you can't put an isk/hr figure to plexing that makes any sense.
"Farming Noms" is (depending on the ship you use and the race of Rat) about as good or slightly better than high sec incursions isk wise (with rare faction spawns and escalations being bonuses), but overall still inferior when you add incursion LP to the equations.
Chaini9ng Belt rats isn't even worth mentioning and points to a player who either hasn't ever lived in null sec or hasn't been there since 2008.
The one overwhemling thing that makes incursions and to a lesser extent missions better income than anyhting in null sec is the fact that it is extremely difficult to disrupt high sec activities, where as it's really easy to disrupt null sec pve/isk making.
The worst that will happen in high sec is someone pre-loads an incursion site, someone in a logi tries (and usually fails) to withhold reps (they fail because a good FC will demand battleships like my Mach have large reppers and rep drones just in case) or someone will try to suicide gank or some such in a mission. All easily avoidable/mitigatable.
In null sec the only thing a person needs to do to disrupt your isk making is show up, MAYBE launch combat probes if you are in a plex. Sure, you could fit to fight them in the plex, but if its an escalation you're going to get out rather than fight because if you stand and fight you just gave up the location of an escalation that was otherwise uncannable. IE you just handed them your loot.
High Sec people love to cling to the idea that you can make so much isk in null sec as defense against the needed rebalancing of high sec, but they never take the realities of the situation into account. if you buff null sec awards you jsut hurt the game more.
|

Buzzy Warstl
The Strontium Asylum
230
|
Posted - 2012.12.16 19:04:00 -
[298] - Quote
You all answered the question of why nullsec is so empty compared to highsec a while ago while arguing with me: System improvements don't scale with the number of players.
There is, therefore, a theoretical maximum number of players that nullsec can support.
It doesn't get much simpler than that.
Why so many in highsec? The major play feature (missions) scales with the number of players. There is no theoretical limit to the number of players highsec (or lowsec) can support.
It really has nothing to do with risk vs. reward at that point, unless you consider the risk as "will I be able to play the game when I log in" and the reward as "I got to play the game, and maybe even won for today". http://www.mud.co.uk/richard/hcds.htm
Richard Bartle: Players who suit MUDs |

Alavaria Fera
GoonWaffe Goonswarm Federation
1930
|
Posted - 2012.12.16 19:10:00 -
[299] - Quote
Jenn aSide wrote:In null sec the only thing a person needs to do to disrupt your isk making is show up, MAYBE launch combat probes if you are in a plex. Sure, you could fit to fight them in the plex, but if its an escalation you're going to get out rather than fight because if you stand and fight you just gave up the location of an escalation that was otherwise uncannable. IE you just handed them your loot. We need to nerf local, right? That's what everyone was talking about Those who cannot adapt become victims of Evolugalbugaslugakjlwsdhvbzxd Click for old school EVE Portraits: http://jadeconstantine.web44.net/Maison.htm |

Jenn aSide
STK Scientific Initiative Mercenaries
666
|
Posted - 2012.12.16 23:38:00 -
[300] - Quote
Buzzy Warstl wrote:You all answered the question of why nullsec is so empty compared to highsec a while ago while arguing with me: System improvements don't scale with the number of players.
There is, therefore, a theoretical maximum number of players that nullsec can support.
It doesn't get much simpler than that.
Why so many in highsec? The major play feature (missions) scales with the number of players. There is no theoretical limit to the number of players highsec (or lowsec) can support.
It really has nothing to do with risk vs. reward at that point, unless you consider the risk as "will I be able to play the game when I log in" and the reward as "I got to play the game, and maybe even won for today".
No again, that makes it seem like the problem is with null, it isn't.
CCP tried a system where the "theopretical maximum" that null could support was much higher, where you could upgrade any system like any other, and it was a multi-layered disaster for the game even though it was GREAT for the players (like me). I triple boxed the hell out of those anoms and made a fortune.
CCP had to nerf it for the good of the game, then they shadow nerfed it again by upping the isk/ehp of every anom (and it was a nerf, because now each anom takes longer which means fewer escalation/faction spawn chances per da, before you could do a forasken hub in less than 3 minutes, now a REALLY shiney gan of ships takes a minimum of 6 mintues). At least with the old system you could spam the "worthless anoms" and get escalations. That is no longer the case.
what high sec folks don't realize is that null has been nerfed again and again. Some of us simply think it's high sec's turn. The things high sec people have confused for nerfs (like the removale of lvl-5s) were simpyl uninteded bugs to begin with.
|

Andski
GoonWaffe Goonswarm Federation
5789
|
Posted - 2012.12.16 23:56:00 -
[301] - Quote
Jenn aSide wrote:In null sec the only thing a person needs to do to disrupt your isk making is show up, MAYBE launch combat probes if you are in a plex. Sure, you could fit to fight them in the plex, but if its an escalation you're going to get out rather than fight because if you stand and fight you just gave up the location of an escalation that was otherwise uncannable. IE you just handed them your loot.
"stand and fight" is a stupid tactic because you're going to get dunked
in most of nullsec, even a purifier will make quick work of a paper-thin anom ship unless it has deadspace invulns which suck down so much cap and add so much unnecessary value to your ship that they're simply not worthwhile
but abloobloobloo we need ~~~~ nullbear ~~~~ killmails handed to us on a platter, please make them blind CCP because we suck so badly at PvP ~*a proud belligerent undesirable*~ TheMittani.com: The premier source for news, commentary and discussion of EVE Online and other games of interest. An idea for improving corp management |

Mr Kidd
Center for Advanced Studies Gallente Federation
725
|
Posted - 2012.12.16 23:56:00 -
[302] - Quote
Andski wrote:Mr Kidd wrote:Commander Ted wrote:Did a 50 jump roam in my caracal and found absolutely 0 people going between gates. Jumped into a busy bottleneck constellation full of ratters and died as expected. Even then though the busiest systems in null have only 60 guys docked and active according to the map. Whats going on? Aren't their people roaming around looking for fights? Remove local. Problem solved. The irony about null is their disdain for and abuse of HS. Carebears that they may be, HS dwellers effectively live with no local. What I mean is, local is all but useless as the tool that it is in null. HS dwellers don't station/pos up when someone appears in local. Local is a huge advantage to established corps/alliances against anyone traversing their territories. Remove the advantage and watch the carnage begin. To protect themselves, those that cower, I mean, amass in singular systems would need to spread out. Oh, there'd still be systems where dwellers congregate but, they would need to create more networks of home systems to produce needed intel. Sure, remove local. Just let us bridge fleets and drop supers and titans into wormholes. Oh, don't like that idea? Well, it's as dumb as removing local in nullsec.
Sure, just give us the resources and the ability to build them without sov and we'll be your Huckleberry. Oh, you don't like that idea? Fair fights scare you?
What you're proposing and what I'm proposing are two completely different things. I propose making your space less prone to idle safety. What your proposing is shooting fish in a barrel. Besides, you, sir, can already get into w-space with caps from null. But, it's the rare occurrence that it happens. I've certainly caught more nullsec'ers off guard than have done the opposite. We want breast augmentations and sluttier clothing in the NeX! |

Andski
GoonWaffe Goonswarm Federation
5789
|
Posted - 2012.12.17 00:01:00 -
[303] - Quote
Mr Kidd wrote:Sure, just give us the resources and the ability to build them without sov and we'll be your Huckleberry. Oh, you don't like that idea? Fair fights scare you?
What you're proposing and what I'm proposing are two completely different things. I propose making your space less prone to idle safety. What your proposing is shooting fish in a barrel. Besides, you, sir, can already get into w-space with caps from null. But, it's the rare occurrence that it happens. I've certainly caught more nullsec'ers off guard than have done the opposite.
Because nullsec without local doesn't make hunting anom runners the equivalent of shooting fish in a barrel? Are you serious?
You understand that unless you're a botter with a fiber connection straight to the cluster, you have basically no chance of escaping when a bomber decloaks, instalocks and tackles you, right? Local doesn't provide any sort of "safety", let alone "idle safety". Any wormhole dweller who thinks that removing local from nullsec would even the playing field in any way whatsoever is misguided because I can't simply set whatever wormhole you live in as a destination and fly there.
Meanwhile, in nullsec, a single dude in system can decloak right next to you, tackle you, light a cyno and bridge whatever quantity of ships he wants. Big difference there.
Until wormhole dwellers are willing to accept unpredictably large hotdrops and supercaps in their little paradise, they are hypocrites for discussing anything regarding local. ~*a proud belligerent undesirable*~ TheMittani.com: The premier source for news, commentary and discussion of EVE Online and other games of interest. An idea for improving corp management |

Mr Kidd
Center for Advanced Studies Gallente Federation
725
|
Posted - 2012.12.17 01:45:00 -
[304] - Quote
Andski wrote:Mr Kidd wrote:Sure, just give us the resources and the ability to build them without sov and we'll be your Huckleberry. Oh, you don't like that idea? Fair fights scare you?
What you're proposing and what I'm proposing are two completely different things. I propose making your space less prone to idle safety. What your proposing is shooting fish in a barrel. Besides, you, sir, can already get into w-space with caps from null. But, it's the rare occurrence that it happens. I've certainly caught more nullsec'ers off guard than have done the opposite. Because nullsec without local doesn't make hunting anom runners the equivalent of shooting fish in a barrel? Are you serious? You understand that unless you're a botter with a fiber connection straight to the cluster, you have basically no chance of escaping when a bomber decloaks, instalocks and tackles you, right? Local doesn't provide any sort of "safety", let alone "idle safety". Any wormhole dweller who thinks that removing local from nullsec would even the playing field in any way whatsoever is misguided because I can't simply set whatever wormhole you live in as a destination and fly there. Meanwhile, in nullsec, a single dude in system can decloak right next to you, tackle you, light a cyno and bridge whatever quantity of ships he wants. Big difference there. Until wormhole dwellers are willing to accept unpredictably large hotdrops and supercaps in their little paradise, they are hypocrites for discussing anything regarding local.
I don't know if you realize this but people in w-space run anoms everyday in those exact conditions. We know our exits. We know where people are coming from. And we know how to develop intel on our surroundings without the need for local. That nullsec cries at the mere thought shows how immensely carebearish you are.
As for setting a destination to a w-space system....you are correct. But then you know where your entrances and exits are with the rare occurence of a wh or two in system. They're clearly marked. Do what we do, put eyes on them. Likewise, your entrances/exits don't randomly change from one hour to the next going from peacefully tranquil systems to nightmarishly dangerous systems filled with more people that you could ever hope to defend against.
Local makes cynoing a necessity in nullsec. In w-space large fleets can move through your system without ever being seen if they're good at what they do and the local inhabitants aren't paying attention. From what I've seen of null, that wouldn't be hard to do except for local.
Give us the ability to build titans and I'd say sure, let your titans in. But if you need that technological superiority to bolster your self-confidence, well then, go cry me a river. We want breast augmentations and sluttier clothing in the NeX! |

Snow Axe
GoonWaffe Goonswarm Federation
680
|
Posted - 2012.12.17 02:11:00 -
[305] - Quote
Mr Kidd wrote:I don't know if you realize this but people in w-space run anoms everyday in those exact conditions. We know our exits. We know where people are coming from. And we know how to develop intel on our surroundings without the need for local. That nullsec cries at the mere thought shows how immensely carebearish you are. .
It's not about you knowing your own entrances and exits, it's about the rest of the game knowing your entrances and exits because they never change. Anyone who decides they want to daytrip into say, Deklein, can just fire up dotlan and find out not only how to get there (any number of ways), but even where and when any anom running goes on at any point of the day.
The only thing nullsec and wormholes have in common is that anyone can shoot you. Outside of that they might as well be different games. "Look any reason why you need to talk like that? I have now reported you. I dont need to listen to your bad tone. If you cant have a grown up conversation then leave the thread[" |

Alavaria Fera
GoonWaffe Goonswarm Federation
1932
|
Posted - 2012.12.17 02:26:00 -
[306] - Quote
Snow Axe wrote:Anyone who decides they want to daytrip into say, Deklein, can just fire up dotlan and find out not only how to get there (any number of ways), but even where and when any anom running goes on at any point of the day. Set destination to VFK. Those who cannot adapt become victims of Evolugalbugaslugakjlwsdhvbzxd Click for old school EVE Portraits: http://jadeconstantine.web44.net/Maison.htm |

Antisocial Malkavian
Antisocial Malkavians
247
|
Posted - 2012.12.17 03:14:00 -
[307] - Quote
null is empty cause the ppl in it are here on the forums qqing how we need to nerf high sec http://gizmodo.com/5913381/season-your-food-with-salt-from-real-human-tears
you will be harvested |

Mr Kidd
Center for Advanced Studies Gallente Federation
725
|
Posted - 2012.12.17 04:38:00 -
[308] - Quote
Snow Axe wrote:Mr Kidd wrote:I don't know if you realize this but people in w-space run anoms everyday in those exact conditions. We know our exits. We know where people are coming from. And we know how to develop intel on our surroundings without the need for local. That nullsec cries at the mere thought shows how immensely carebearish you are. . It's not about you knowing your own entrances and exits, it's about the rest of the game knowing your entrances and exits because they never change. Anyone who decides they want to daytrip into say, Deklein, can just fire up dotlan and find out not only how to get there (any number of ways), but even where and when any anom running goes on at any point of the day. The only thing nullsec and wormholes have in common is that anyone can shoot you. Outside of that they might as well be different games.
Your failure of imagination is disturbing. Our enemies do indeed have methods to find our current location. They're called cloaky probers. And they'll telegraph your position daily. They get in your system and it's almost impossible to get them out. Of course, you with your local will know they're there, when they leave, when they come. So please, give me yet another failed argument as to why no local won't work in null, ya whinebear. We want breast augmentations and sluttier clothing in the NeX! |

Shepard Wong Ogeko
GoonWaffe Goonswarm Federation
183
|
Posted - 2012.12.17 04:53:00 -
[309] - Quote
Mr Kidd wrote:Snow Axe wrote:Mr Kidd wrote:I don't know if you realize this but people in w-space run anoms everyday in those exact conditions. We know our exits. We know where people are coming from. And we know how to develop intel on our surroundings without the need for local. That nullsec cries at the mere thought shows how immensely carebearish you are. . It's not about you knowing your own entrances and exits, it's about the rest of the game knowing your entrances and exits because they never change. Anyone who decides they want to daytrip into say, Deklein, can just fire up dotlan and find out not only how to get there (any number of ways), but even where and when any anom running goes on at any point of the day. The only thing nullsec and wormholes have in common is that anyone can shoot you. Outside of that they might as well be different games. Your failure of imagination is disturbing. Our enemies do indeed have methods to find our current location. They're called cloaky probers. And they'll telegraph your position daily. They get in your system and it's almost impossible to get them out. Of course, you with your local will know they're there, when they leave, when they come. So please, give me yet another failed argument as to why no local won't work in null, ya whinebear.
Are you seriously comparing a dedicated character, in a probing ship, probing down the available exits on a daily basis, and relaying the findings to other players, as being equal to opening the in-game map, checking for NPC kills, and "set destination"?
|

Snow Axe
GoonWaffe Goonswarm Federation
680
|
Posted - 2012.12.17 04:55:00 -
[310] - Quote
Mr Kidd wrote:Your failure of imagination is disturbing. Our enemies do indeed have methods to find our current location. They're called cloaky probers. And they'll telegraph your position daily. They get in your system and it's almost impossible to get them out. Of course, you with your local will know they're there, when they leave, when they come. So please, give me yet another failed argument as to why no local won't work in null, ya whinebear.
Yeah, I'm going to waste more time arguing with someone who's literally tried to equate people manually probing out wormhole entrances with someone taking a 30 second look at a website that pulls regular API updates for regions and systems with multiple unchanging entrance and exit points.
Better just leave it at this and you can just say "lol fukken ____bear noob htfu qq more" again. We'll call it a shortcut to the same destination. "Look any reason why you need to talk like that? I have now reported you. I dont need to listen to your bad tone. If you cant have a grown up conversation then leave the thread[" |

Jenn aSide
STK Scientific Initiative Mercenaries
667
|
Posted - 2012.12.17 05:20:00 -
[311] - Quote
Snow Axe wrote:Mr Kidd wrote:I don't know if you realize this but people in w-space run anoms everyday in those exact conditions. We know our exits. We know where people are coming from. And we know how to develop intel on our surroundings without the need for local. That nullsec cries at the mere thought shows how immensely carebearish you are. . It's not about you knowing your own entrances and exits, it's about the rest of the game knowing your entrances and exits because they never change. Anyone who decides they want to daytrip into say, Deklein, can just fire up dotlan and find out not only how to get there (any number of ways), but even where and when any anom running goes on at any point of the day. The only thing nullsec and wormholes have in common is that anyone can shoot you. Outside of that they might as well be different games.
Well said. I wonder why some wormhole people can be so obtuse as to not understand the affect of Gates on null sec, a problem they don't have. |

Alavaria Fera
GoonWaffe Goonswarm Federation
1938
|
Posted - 2012.12.17 05:32:00 -
[312] - Quote
Jenn aSide wrote:Snow Axe wrote:Mr Kidd wrote:I don't know if you realize this but people in w-space run anoms everyday in those exact conditions. We know our exits. We know where people are coming from. And we know how to develop intel on our surroundings without the need for local. That nullsec cries at the mere thought shows how immensely carebearish you are. . It's not about you knowing your own entrances and exits, it's about the rest of the game knowing your entrances and exits because they never change. Anyone who decides they want to daytrip into say, Deklein, can just fire up dotlan and find out not only how to get there (any number of ways), but even where and when any anom running goes on at any point of the day. The only thing nullsec and wormholes have in common is that anyone can shoot you. Outside of that they might as well be different games. Well said. I wonder why some wormhole people can be so obtuse as to not understand the affect of Gates on null sec, a problem they don't have. Because they're ~elite~ and we're ~skillless noobs~. Those who cannot adapt become victims of Evolugalbugaslugakjlwsdhvbzxd Click for old school EVE Portraits: http://jadeconstantine.web44.net/Maison.htm |

Alavaria Fera
GoonWaffe Goonswarm Federation
1938
|
Posted - 2012.12.17 05:33:00 -
[313] - Quote
Snow Axe wrote:Mr Kidd wrote:Your failure of imagination is disturbing. Our enemies do indeed have methods to find our current location. They're called cloaky probers. And they'll telegraph your position daily. They get in your system and it's almost impossible to get them out. Of course, you with your local will know they're there, when they leave, when they come. So please, give me yet another failed argument as to why no local won't work in null, ya whinebear. Yeah, I'm going to waste more time arguing with someone who's literally tried to equate people manually probing out wormhole entrances with someone taking a 30 second look at a website that pulls regular API updates for regions and systems with multiple unchanging entrance and exit points. Better just leave it at this and you can just say "lol fukken ____bear noob htfu qq more" again. We'll call it a shortcut to the same destination. lol fukken whbear htfu qq more Those who cannot adapt become victims of Evolugalbugaslugakjlwsdhvbzxd Click for old school EVE Portraits: http://jadeconstantine.web44.net/Maison.htm |

Buzzy Warstl
The Strontium Asylum
230
|
Posted - 2012.12.17 13:40:00 -
[314] - Quote
Jenn aSide wrote:Buzzy Warstl wrote:You all answered the question of why nullsec is so empty compared to highsec a while ago while arguing with me: System improvements don't scale with the number of players.
There is, therefore, a theoretical maximum number of players that nullsec can support.
It doesn't get much simpler than that.
Why so many in highsec? The major play feature (missions) scales with the number of players. There is no theoretical limit to the number of players highsec (or lowsec) can support.
It really has nothing to do with risk vs. reward at that point, unless you consider the risk as "will I be able to play the game when I log in" and the reward as "I got to play the game, and maybe even won for today". No again, that makes it seem like the problem is with null, it isn't. CCP tried a system where the "theopretical maximum" that null could support was much higher, where you could upgrade any system like any other, and it was a multi-layered disaster for the game even though it was GREAT for the players (like me). I triple boxed the hell out of those anoms and made a fortune. CCP had to nerf it for the good of the game, then they shadow nerfed it again by upping the isk/ehp of every anom (and it was a nerf, because now each anom takes longer which means fewer escalation/faction spawn chances per da, before you could do a forasken hub in less than 3 minutes, now a REALLY shiney gan of ships takes a minimum of 6 mintues). At least with the old system you could spam the "worthless anoms" and get escalations. That is no longer the case. what high sec folks don't realize is that null has been nerfed again and again. Some of us simply think it's high sec's turn. The things high sec people have confused for nerfs (like the removale of lvl-5s) were simpyl uninteded bugs to begin with. What I'm saying is that the fundamental mechanic of highsec is scalable. Besides, highsec has been nerfed multiple times also. Capital ships can't be flown there anymore, in case you missed the memo, and L5 missions were all moved out of highsec.
It is *impossible* to nerf highsec the way people want to because it has to have a scalable mechanic to accommodate players that can't or won't play in nullsec.
Contrariwise, I now realize that nullsec *can't* have a scalable mechanic like highsec has, or it ceases to be a war zone on the scale it is now. This means that by design not everyone can play in nullsec.
Nullsec needs to be "empty" so the few bits that are worth something get fought over.
I must say, now that I understand the problem space better I am quite impressed with CCP's design prowess. They might mess things up sometimes, but on the whole they have indeed designed the game that they claim to have. http://www.mud.co.uk/richard/hcds.htm
Richard Bartle: Players who suit MUDs |

Jenn aSide
STK Scientific Initiative Mercenaries
669
|
Posted - 2012.12.17 14:06:00 -
[315] - Quote
Buzzy Warstl wrote:[quote=Jenn aSide] What I'm saying is that the fundamental mechanic of highsec is scalable. Besides, highsec has been nerfed multiple times also. Capital ships can't be flown there anymore, in case you missed the memo, and L5 missions were all moved out of highsec.
Can you read English, especially the part where i said the removal of lvl 5s wasn't a nerf, but a bugfix? How did I miss the memo when I mentioned it before you did?
I question your intelligence.
|

Baron Revis
Imperial Academy Amarr Empire
0
|
Posted - 2012.12.17 14:52:00 -
[316] - Quote
Dominion killed null sec along with CCP's lack of action over RMT/botters which meant everyone has multiple supers.
Gonna be hard to put the genie back in that bottle |

Buzzy Warstl
The Strontium Asylum
230
|
Posted - 2012.12.17 14:59:00 -
[317] - Quote
Jenn aSide wrote:Buzzy Warstl wrote: What I'm saying is that the fundamental mechanic of highsec is scalable. Besides, highsec has been nerfed multiple times also. Capital ships can't be flown there anymore, in case you missed the memo, and L5 missions were all moved out of highsec.
Can you read English, especially the part where i said the removal of lvl 5s wasn't a nerf, but a bugfix? How did I miss the memo when I mentioned it before you did? I question your intelligence. The difference between a bugfix and a nerf is in the eye of the beholder.
The removal of drone compounds and T1 module drops were bugfixes by the same standard.
The adjustment of the anomalies was a bugfix by the same standard.
If your vision were any narrower I'd wonder if you could see at all. http://www.mud.co.uk/richard/hcds.htm
Richard Bartle: Players who suit MUDs |

Pretty GuyYeah
53
|
Posted - 2012.12.17 15:02:00 -
[318] - Quote
Null is empty because those who conquer it do it for one reason, and one reason alone: to appear as a huge epeen on a territory map.
If they would actually take on the role of an empire builder and create some content which they were intentend to do, it wouldn't be so empty.
But no.. better nerf hisec!111!11! Post with your main.
A legend walks among us, a genius so significant he so dares to degrade himself as camouflage when you dispute. |

Rancor Kane
Science and Trade Institute Caldari State
0
|
Posted - 2012.12.17 15:22:00 -
[319] - Quote
Although EVE isn't real life, It might be good to look at real life as in how and why people take risks to move out of their habbitat to unknown coasts.
the two most common reaspons are usualy:
1) To get away from laws and rules the country of origion makes the imigrant feel un apreaciated. 2) To get resourses not available to the homeland.
Point one is reasonably well acomplished in EVE.
Point 2 is where the pain lies.
You don't realy need to leave Highsec, to get everything you need.
and the Difference in Pure Blind and Derelik is the name, resourses are more or less the same. and if there is a difference between 0.0 regions it's ussualy the rats.
And those do sell for high prices, back in the homeland, where the Hic-sec mission runners use them in their chrismas tree ships.
The problem is it's only the faction and ded space modules that really have that.
You want 0.0 and low-sec to get an impulse, revamp the industry, ore's and minarals.
make the asteroids more single minarlel only, devide them over the regions, and make it so that no 3 adjourning regions can provide everything you need.
Infrastructure should be better in highsec, so yeah production should be easier there, also more taxed.
0.0 should be the outpost of adventurers, that can make it with mining and or PI that could be done in a way that isn't alowed in Empire space (maybe due to envioralmental trouble or the like).
there are a several ways that could make 0.0 and low more atractive to move in to.
The only but I have, that I dislike the people yelling higher risk should be higher reward, if that was true it woudn't be a risk. |

Vaerah Vahrokha
Vahrokh Consulting
2313
|
Posted - 2012.12.17 15:53:00 -
[320] - Quote
Rancor Kane wrote:Although EVE isn't real life, It might be good to look at real life as in how and why people take risks to move out of their habbitat to unknown coasts.
the two most common reaspons are usualy:
1) To get away from laws and rules the country of origion makes the imigrant feel un apreaciated. 2) To get resourses not available to the homeland.
Point one is reasonably well acomplished in EVE.
Point 2 is where the pain lies.
You don't realy need to leave Highsec, to get everything you need.
and the Difference in Pure Blind and Derelik is the name, resourses are more or less the same. and if there is a difference between 0.0 regions it's ussualy the rats.
And those do sell for high prices, back in the homeland, where the Hic-sec mission runners use them in their chrismas tree ships.
The problem is it's only the faction and ded space modules that really have that.
Yeah, it's not like null sec has zydrine, megacyte, morphite or moon materials, those are readily available in hi sec, I am bathing in Technetium water and using Dysprosium soap right now! 
Auditing | Collateral holding and insurance | Consulting | PLEX for Good Charity
Twitter channel |

Mr Kidd
Center for Advanced Studies Gallente Federation
727
|
Posted - 2012.12.17 16:06:00 -
[321] - Quote
Shepard Wong Ogeko wrote:
Are you seriously comparing a dedicated character, in a probing ship, probing down the available exits on a daily basis, and relaying the findings to other players, as being equal to opening the in-game map, checking for NPC kills, and "set destination"?
Yes, there's nothing like any # of sites that pull api data to give people in w-space intel. Gosh, I just, you know.....that's a really good idea. Someone needs to get working on that....oh wait....they have.
Yeah, I'm not seeing the difference since anyone can set "destination" to the system your wh opens to. Probing a system can take as little as 40s to find a hole leading to k-space. One only need to be familiar with their probing skills & signal strengths. A good prober knows this. As for a dedicated prober, yeah, takes about 5 days to train a decent one. My other two alts on this account are *laugh* dedicated.
As for the others that replied, I never said we were elite. You guys just haven't provided an argument yet that isn't full of holes. We want breast augmentations and sluttier clothing in the NeX! |

Rancor Kane
Science and Trade Institute Caldari State
0
|
Posted - 2012.12.18 07:44:00 -
[322] - Quote
Vaerah VahrokhaYeah, it's not like null sec has zydrine, megacyte, morphite or moon materials, those are readily available in hi sec, I am bathing in Technetium water and using Dysprosium soap right now! [:roll: wrote:
rather easy to get any where in 0.0, every region has it, and there uses are to speciic.
techmoons is true but again, doesn't realy matter in what region you are in, they are all the same. By scattering the recourses more you'll make the field more dynamic.
If the resources where more spread the big alliances needed to watch eachother more, out of an economic thread.
|

Malcanis
Vanishing Point. The Initiative.
5511
|
Posted - 2012.12.18 09:18:00 -
[323] - Quote
Vaerah Vahrokha wrote:Rancor Kane wrote:Although EVE isn't real life, It might be good to look at real life as in how and why people take risks to move out of their habbitat to unknown coasts.
the two most common reaspons are usualy:
1) To get away from laws and rules the country of origion makes the imigrant feel un apreaciated. 2) To get resourses not available to the homeland.
Point one is reasonably well acomplished in EVE.
Point 2 is where the pain lies.
You don't realy need to leave Highsec, to get everything you need.
and the Difference in Pure Blind and Derelik is the name, resourses are more or less the same. and if there is a difference between 0.0 regions it's ussualy the rats.
And those do sell for high prices, back in the homeland, where the Hic-sec mission runners use them in their chrismas tree ships.
The problem is it's only the faction and ded space modules that really have that.
Yeah, it's not like null sec has zydrine, megacyte, morphite or moon materials, those are readily available in hi sec, I am bathing in Technetium water and using Dysprosium soap right now! 
It's not like a very large proportion of nullsec has none of these things. MatrixSkye Mk2: "Remember: You consent to unconsensual PVP the moment you press the "Undock" button." |

Vaerah Vahrokha
Vahrokh Consulting
2317
|
Posted - 2012.12.18 09:26:00 -
[324] - Quote
Malcanis wrote:Vaerah Vahrokha wrote:Rancor Kane wrote:Although EVE isn't real life, It might be good to look at real life as in how and why people take risks to move out of their habbitat to unknown coasts.
the two most common reaspons are usualy:
1) To get away from laws and rules the country of origion makes the imigrant feel un apreaciated. 2) To get resourses not available to the homeland.
Point one is reasonably well acomplished in EVE.
Point 2 is where the pain lies.
You don't realy need to leave Highsec, to get everything you need.
and the Difference in Pure Blind and Derelik is the name, resourses are more or less the same. and if there is a difference between 0.0 regions it's ussualy the rats.
And those do sell for high prices, back in the homeland, where the Hic-sec mission runners use them in their chrismas tree ships.
The problem is it's only the faction and ded space modules that really have that.
Yeah, it's not like null sec has zydrine, megacyte, morphite or moon materials, those are readily available in hi sec, I am bathing in Technetium water and using Dysprosium soap right now!  It's not like a very large proportion of nullsec has none of these things.
That's a non sequitur to someone claiming "You don't realy need to leave Highsec, to get everything you need."
Words have a meaning, I did not say anywhere "in every corner of null sec", but just "in null sec" as in the whole place.
Which is a reply to to a "whole place" hi sec materials availability statement that is false.
I.e. by going in a proper location in null sec I *can* get the stuff I listed, while there's no proper hi sec location where you can get the same. There's some rare grav anom but they are formed by non ABC and thus mining scordite ends up yielding more and with no probing effort. Auditing | Collateral holding and insurance | Consulting | PLEX for Good Charity
Twitter channel |

Marlona Sky
D00M. Northern Coalition.
2323
|
Posted - 2012.12.18 09:38:00 -
[325] - Quote
Malcanis wrote:Vaerah Vahrokha wrote:Rancor Kane wrote:Although EVE isn't real life, It might be good to look at real life as in how and why people take risks to move out of their habbitat to unknown coasts.
the two most common reaspons are usualy:
1) To get away from laws and rules the country of origion makes the imigrant feel un apreaciated. 2) To get resourses not available to the homeland.
Point one is reasonably well acomplished in EVE.
Point 2 is where the pain lies.
You don't realy need to leave Highsec, to get everything you need.
and the Difference in Pure Blind and Derelik is the name, resourses are more or less the same. and if there is a difference between 0.0 regions it's ussualy the rats.
And those do sell for high prices, back in the homeland, where the Hic-sec mission runners use them in their chrismas tree ships.
The problem is it's only the faction and ded space modules that really have that.
Yeah, it's not like null sec has zydrine, megacyte, morphite or moon materials, those are readily available in hi sec, I am bathing in Technetium water and using Dysprosium soap right now!  It's not like a very large proportion of nullsec has none of these things. (citation needed)
Sorry, but you have been tossing that phrase around in everyone's thread to discredit any points they have so, now it's your turn. 
Remove local, structure mails and revamp the directional scanner! |

Malcanis
Vanishing Point. The Initiative.
5511
|
Posted - 2012.12.18 10:40:00 -
[326] - Quote
Marlona Sky wrote:Malcanis wrote:Vaerah Vahrokha wrote:Rancor Kane wrote:Although EVE isn't real life, It might be good to look at real life as in how and why people take risks to move out of their habbitat to unknown coasts.
the two most common reaspons are usualy:
1) To get away from laws and rules the country of origion makes the imigrant feel un apreaciated. 2) To get resourses not available to the homeland.
Point one is reasonably well acomplished in EVE.
Point 2 is where the pain lies.
You don't realy need to leave Highsec, to get everything you need.
and the Difference in Pure Blind and Derelik is the name, resourses are more or less the same. and if there is a difference between 0.0 regions it's ussualy the rats.
And those do sell for high prices, back in the homeland, where the Hic-sec mission runners use them in their chrismas tree ships.
The problem is it's only the faction and ded space modules that really have that.
Yeah, it's not like null sec has zydrine, megacyte, morphite or moon materials, those are readily available in hi sec, I am bathing in Technetium water and using Dysprosium soap right now!  It's not like a very large proportion of nullsec has none of these things. (citation needed) Sorry, but you have been tossing that phrase around in everyone's thread to discredit any points they have so, now it's your turn. 
Oh Marlona, you really do walk into these things face first, don't you?
Example Citation MatrixSkye Mk2: "Remember: You consent to unconsensual PVP the moment you press the "Undock" button." |

Khador Vess
Blue Republic RvB - BLUE Republic
14
|
Posted - 2012.12.18 11:46:00 -
[327] - Quote
tldr: Null, STOP BEING BAD
Null is full of bads and garbage so we thought we'd bring some more along...
http://eve-kill.net/?a=kill_detail&kll_id=15531573
It takes a freakin huge effort to get a fight (see above, taking a freighter 15 jumps into null) and then its usually only poking your head into HED-GP and waving the 'please brutally **** us' flag that does it in the end...
Null is getting boooooring no one is interested in a good fight anymore... oh look bads are cynoing in carriers, dreads and supers.... again... who'd have thought, because a tier 1 bc gang is so OP... yada yada ya....
|

Mallak Azaria
GoonWaffe Goonswarm Federation
1447
|
Posted - 2012.12.18 11:50:00 -
[328] - Quote
Khador Vess wrote:tldr: Null, STOP BEING BAD Null is full of bads and garbage so we thought we'd bring some more along... http://eve-kill.net/?a=kill_detail&kll_id=15531573It takes a freakin huge effort to get a fight (see above, taking a freighter 15 jumps into null) and then its usually only poking your head into HED-GP and waving the 'please brutally **** us' flag that does it in the end... Null is getting boooooring no one is interested in a good fight anymore... oh look bads are cynoing in carriers, dreads and supers.... again... who'd have thought, because a tier 1 bc gang is so OP... yada yada ya....
Gee, look at all those carriers, dreads & supers that RZR dropped on you. Poor little you. It's about time CCP stops catering to the lazy players with this sense of entitlement for fear of losing money. These aren't the people making the game better, these are the people wanting you to turn EVE in to a game that is like most other MMO's. |

Khador Vess
Blue Republic RvB - BLUE Republic
14
|
Posted - 2012.12.18 12:03:00 -
[329] - Quote
Mallak Azaria wrote:
Gee, look at all those carriers, dreads & supers that RZR dropped on you. Poor little you.
That was later, but my point still stands... |

Marlona Sky
D00M. Northern Coalition.
2325
|
Posted - 2012.12.18 17:23:00 -
[330] - Quote
Khador Vess wrote:Mallak Azaria wrote:
Gee, look at all those carriers, dreads & supers that RZR dropped on you. Poor little you.
That was later, but my point still stands... *edit* I'm not complaining about hot drops per say, but dropping the world + everything onto a tier 1 BC gang is not a GF, bringing 2x logi ships for every dps ship is not a GF... if you are interested in good fights, then bring it... brutal ass r*** of everyone that tries to get a good fight is counter to common sense... Personally i couldn't care less about what i lose on these roams (if you cant afford to lose it then don't fly it)... personally i turn up on the ganked roams every week i can in the full expectation that we are going to get whelped.... or hot dropped... again... only very occasionally do i see something that re kindles my interest in null, like the epic bombing run two weeks ago that wiped almost all the fleet out... that was epic, it was funny and oh my god did it hurt... so in summary, YOU the guys in null have the power to bring a GF to people turning up for a brawl. Be the fight you want to have not huge ***** and people will fight They don't want a fight. If they wanted a fight do you think they would be blue to most of null space?
Remove local, structure mails and revamp the directional scanner! |

Jenn aSide
STK Scientific Initiative Mercenaries
684
|
Posted - 2012.12.18 17:34:00 -
[331] - Quote
Buzzy Warstl wrote:Jenn aSide wrote:Buzzy Warstl wrote: What I'm saying is that the fundamental mechanic of highsec is scalable. Besides, highsec has been nerfed multiple times also. Capital ships can't be flown there anymore, in case you missed the memo, and L5 missions were all moved out of highsec.
Can you read English, especially the part where i said the removal of lvl 5s wasn't a nerf, but a bugfix? How did I miss the memo when I mentioned it before you did? I question your intelligence. The difference between a bugfix and a nerf is in the eye of the beholder.
Another massive cop out. CCP calls it a bigfix, I guess they are just lying huh?
Quote: The removal of drone compounds and T1 module drops were bugfixes by the same standard.
The adjustment of the anomalies was a bugfix by the same standard.
If your vision were any narrower I'd wonder if you could see at all.
So, you take things CCP calls a nerf (readjustment or whatever they use for the formal term) and call it a big fix, then call things ccp ACTUALLY CALLED BUG FIXES and call them nerfs, and somehow, I'm the problem?
That's just brilliant. i didn't know it was possible to win General Discussion, but you just handed me the trophy :) .
An adult admits when they are wrong or when another has made a point, you seem incapable of doing that.
|

Buzzy Warstl
The Strontium Asylum
231
|
Posted - 2012.12.18 18:08:00 -
[332] - Quote
Jenn aSide wrote: An adult admits when they are wrong or when another has made a point, you seem incapable of doing that.
OK, fine you might have a point, if capital ships were *never* allowed in highsec then removing capital ship construction from highsec stations was only a bugfix.
It was before my time, I wasn't there, and I can't be arsed to find out in any more detail why there is one carrier in highsec, because it *isn't important*. You can neither build nor fly capital ships in highsec now which is a pretty large feature that isn't available there regardless of the precise details of the history.
The drone minerals nerf was a highsec nerf as well, however, since drones do spawn in highsec exploration sites and missions (in quite large quantities, as my station vault could attest at the time).
An adult admits when they are wrong or when another has made a point, you seem incapable of doing that, you seem to be content with finding fault and not actually engaging any valid points. http://www.mud.co.uk/richard/hcds.htm Richard Bartle: Players who suit MUDs |

Jenn aSide
STK Scientific Initiative Mercenaries
685
|
Posted - 2012.12.18 18:14:00 -
[333] - Quote
Buzzy Warstl wrote:Jenn aSide wrote: An adult admits when they are wrong or when another has made a point, you seem incapable of doing that.
OK, fine you might have a point, if capital ships were *never* allowed in highsec then removing capital ship construction from highsec stations was only a bugfix. It was before my time, I wasn't there, and I can't be arsed to find out in any more detail why there is one carrier in highsec, because it *isn't important*. You can neither build nor fly capital ships in highsec now which is a pretty large feature that isn't available there regardless of the precise details of the history. The drone minerals nerf was a highsec nerf as well, however, since drones do spawn in highsec exploration sites and missions (in quite large quantities, as my station vault could attest at the time). An adult admits when they are wrong or when another has made a point, you seem incapable of doing that, you seem to be content with finding fault and not actually engaging any valid points.
You don't make any valid point, you are forming opinions about things you haven't done based on theories of how you think things should work, and thus contributing nothing to these discussions (like you did the very 1st time I replied to you and you didn't know the difference between deadspace stuff and officer stuff, would you like me to link your posts for you so you can review?).
Lots of mainly high sec living people do this by the way, it's not just you, and a big part of the communications problem on the forum is people who play and have played all over the game extensively having to talk to high sec people who have at best limited experience outside of high sec.
Is it too much to ask that you actually experience the parts of the game you talk about BEFORE talking about them?
|

Buzzy Warstl
The Strontium Asylum
231
|
Posted - 2012.12.18 18:25:00 -
[334] - Quote
Yes, it is. It's only a game. It isn't *that* complex. It is documented (albeit poorly in parts).
And I'm not the sort to say "mother may I please plant a POS at that moon?" just so I can get a feel for how to run a POS. That's what lowsec is for.
You denied outright that highsec has been nerfed, saying that all the things that were taken out of highsec were "bugfixes", which is pretty irrelevant to whether or not they are actually in highsec or not.
I say that highsec has been nerfed, will be nerfed in the future, and it won't make any difference in the end to nullsec.
Nullsec will always be empty compared to highsec unless the very nature of nullsec is changed. Nullsec isn't empty because it's broken, it's empty because the way CCP chose to encourage competition doesn't support a high population density. http://www.mud.co.uk/richard/hcds.htm Richard Bartle: Players who suit MUDs |

Malcanis
Vanishing Point. The Initiative.
5524
|
Posted - 2012.12.18 18:31:00 -
[335] - Quote
Buzzy Warstl wrote: Nullsec isn't empty because it's broken.
OK, as a thought experiment, let's reduce the facilities in hi-sec to those of nullsec
You know, since they aren't broken
MatrixSkye Mk2: "Remember: You consent to unconsensual PVP the moment you press the "Undock" button." |

Buzzy Warstl
The Strontium Asylum
231
|
Posted - 2012.12.18 18:49:00 -
[336] - Quote
Malcanis wrote:Buzzy Warstl wrote: Nullsec isn't empty because it's broken. OK, as a thought experiment, let's reduce the facilities in hi-sec to those of nullsec You know, since they aren't broken Nullsec is empty because CCP designed it with a deliberate scarcity of resources so that people would fight over them.
Highsec has more resources and scalable content so they don't have to turn away customers that lack the desire or ability to play in nullsec (whether temporarily or permanently).
That means that nullsec will continue to be empty compared to highsec until CCP decides that it is time to change the way nullsec works in a dramatic fashion.
Nullsec is broken for your purpose, but not for the purpose for which it was designed. http://www.mud.co.uk/richard/hcds.htm
Richard Bartle: Players who suit MUDs |

EI Digin
Dreddit Test Alliance Please Ignore
344
|
Posted - 2012.12.18 18:50:00 -
[337] - Quote
don't hate the player
hate the game |

Malcanis
Vanishing Point. The Initiative.
5524
|
Posted - 2012.12.18 18:51:00 -
[338] - Quote
Buzzy Warstl wrote:Malcanis wrote:Buzzy Warstl wrote: Nullsec isn't empty because it's broken. OK, as a thought experiment, let's reduce the facilities in hi-sec to those of nullsec You know, since they aren't broken Nullsec is empty because CCP designed it with a deliberate scarcity of resources so that people would fight over them. Highsec has more resources and scalable content so they don't have to turn away customers that lack the desire or ability to play in nullsec (whether temporarily or permanently). That means that nullsec will continue to be empty compared to highsec until CCP decides that it is time to change the way nullsec works in a dramatic fashion. Nullsec is broken for your purpose, but not for the purpose for which it was designed.
Please remind me what's worth fighting over in nullsec that requires actually living in nullsec.
Or perhaps you're gojng to tell me that CCP "intended" us to stage from lo-sec or NPC space and fight over tech moons? MatrixSkye Mk2: "Remember: You consent to unconsensual PVP the moment you press the "Undock" button." |

Marlona Sky
D00M. Northern Coalition.
2329
|
Posted - 2012.12.18 18:56:00 -
[339] - Quote
Buzzy Warstl wrote:Nullsec is empty because CCP designed it with a deliberate scarcity of resources so that people would fight over them. There is hardly any fighting over resources anymore. The 'diplomatic' approach has pretty much killed most PvP in null. Yes you may get the occasional 'we were bored' fight, but there is very little combat in null when looking at the big picture. The pen is indeed mightier than the sword. Wretched peace. 
Remove local, structure mails and revamp the directional scanner! |

fukier
RISE of LEGION
288
|
Posted - 2012.12.18 19:00:00 -
[340] - Quote
wait what is wrong with null sec? At the end of the game both the pawn and the Queen go in the same box. |

Buzzy Warstl
The Strontium Asylum
231
|
Posted - 2012.12.18 20:21:00 -
[341] - Quote
Malcanis wrote:Buzzy Warstl wrote:Malcanis wrote:Buzzy Warstl wrote: Nullsec isn't empty because it's broken. OK, as a thought experiment, let's reduce the facilities in hi-sec to those of nullsec You know, since they aren't broken Nullsec is empty because CCP designed it with a deliberate scarcity of resources so that people would fight over them. Highsec has more resources and scalable content so they don't have to turn away customers that lack the desire or ability to play in nullsec (whether temporarily or permanently). That means that nullsec will continue to be empty compared to highsec until CCP decides that it is time to change the way nullsec works in a dramatic fashion. Nullsec is broken for your purpose, but not for the purpose for which it was designed. Please remind me what's worth fighting over in nullsec that requires actually living in nullsec. Or perhaps you're gojng to tell me that CCP "intended" us to stage from lo-sec or NPC space and fight over tech moons? That would be a matter of being able to use lowsec or NPC null as a staging area, which is a matter of mobility: jump drives and Titan bridges.
That has nothing to do with the relative value of the space.
CCP set this up, I'm sure they did some analysis before releasing it, if they decide that the ability to project forces across that extent of space in a short timeframe doesn't reflect the direction they want the game to go they will either make space enough bigger to account for it, or remove the capability. http://www.mud.co.uk/richard/hcds.htm
Richard Bartle: Players who suit MUDs |

Herzog Wolfhammer
Sigma Special Tactics Group
1971
|
Posted - 2012.12.18 22:24:00 -
[342] - Quote
Marlona Sky wrote:Buzzy Warstl wrote:Nullsec is empty because CCP designed it with a deliberate scarcity of resources so that people would fight over them. There is hardly any fighting over resources anymore. The 'diplomatic' approach has pretty much killed most PvP in null. Yes you may get the occasional 'we were bored' fight, but there is very little combat in null when looking at the big picture. The pen is indeed mightier than the sword. Wretched peace. 
Admittedly though, the situation in null does represent how a free market could bring peace to the world when people stop being idiots so full of revenge and religion.
I think Ludwig von Mises wrote some huge essay on this very thing a log time ago. |

Barbara Nichole
Cryogenic Consultancy
353
|
Posted - 2012.12.18 22:42:00 -
[343] - Quote
Commander Ted wrote:Did a 50 jump roam in my caracal and found absolutely 0 people going between gates. Jumped into a busy bottleneck constellation full of ratters and died as expected. Even then though the busiest systems in null have only 60 guys docked and active according to the map. Whats going on? Aren't their people roaming around looking for fights? Was it null secGǪ or was more or it actually low sec? I used to have to jump 15+ gates to get into my null sec home most of which was through low sec. Still, one possible reason is most large concerns populate and congregate in a localized area for protection and defend out from there. They actively discourage other groups from homesteading near them, creating large vacuous regions of seemly empty space where they still maintain influence. [IMG]http://i12.photobucket.com/albums/a208/DawnFrostbringer/consultsig.jpg[/IMG] |

Santa Spirit
Science and Trade Institute Caldari State
28
|
Posted - 2012.12.19 02:38:00 -
[344] - Quote
Cyprus Black wrote:Null is garbage. Plus all that empty space is empty because anyone who moves in gets WTFSUPERCAPBLOBBED just for the laughs.
^^this^^^ is how I understand it to be and most of the reason I won't go there.
-áOn Occasion, I must apologize for the things I say because they sometimes make me sound as though I have a clue. -áPlease feel free to visit my Thread and join in on the fun Dec 24th. https://forums.eveonline.com/default.aspx?g=posts&t=183205 |

Alavaria Fera
GoonWaffe Goonswarm Federation
1961
|
Posted - 2012.12.19 03:17:00 -
[345] - Quote
Santa Spirit wrote:Cyprus Black wrote:Null is garbage. Plus all that empty space is empty because anyone who moves in gets WTFSUPERCAPBLOBBED just for the laughs. ^^this^^^ is how I understand it to be and most of the reason I won't go there. Not 100% the case, but more than often enough you'll at least get dropped by something, maybe not supercaps but maybe a drake blob? Those who cannot adapt become victims of Evolugalbugaslugakjlwsdhvbzxd Click for old school EVE Portraits: http://jadeconstantine.web44.net/Maison.htm |

Varius Xeral
Science and Trade Institute Caldari State
0
|
Posted - 2012.12.19 03:52:00 -
[346] - Quote
Unlike the rest of Eve which is chock full of tasty honoure. |

Torneach
School of Applied Knowledge Caldari State
0
|
Posted - 2012.12.19 04:05:00 -
[347] - Quote
Actually nullsec is just a bunch of zombies. |

Tyberius Franklin
Federal Navy Academy Gallente Federation
401
|
Posted - 2012.12.19 04:14:00 -
[348] - Quote
As someone not familiar with the area, how accurate is (not accurate)? Also is it counting Grav sites/upgrades? |

psycho freak
Snuff Box
60
|
Posted - 2012.12.19 11:55:00 -
[349] - Quote
Jenn aSide wrote:psycho freak wrote:Vaju Enki wrote:Why be in nullsec, with all the danger, consequences and hard work involved when you can just make the some isk afk in highsec carebear haven. if you can make the same isk afk in hisec as your can in running 0.0 missions/plexing8/10+10/10/ farming noms/chaining belt rats please show me this magic hisec were i can afk this amount of isk It's called incursions. which you can do 80 to 120 (did 150% in a super shiney fleet doing Vanguards last week, but to be fair that isn't the norm). Those figures DO NOT include the LP condored gives you which you can get 1800-2000 isk per LP for. The only downside is the delay getting into a fleet, but I fly a machariel and never ever have to wait long. Running missions in NPC null can make you more, but people willbubble camp you into (or out of) a station (which would be moot if you could accept and complete missions outside station, but of course you can't because the same universe with faster than lgiht travel DOESN'T HAVE CELL PHONES). Plexing 8/10-10/10 plexes gives totally random awards since CCP nerfed them a few years ago. In the Angel 10/10 (for example) you could get 5 OPE boxes that sold for 500 mil to npcs (plex"blue loot" so to speak), so even if the overseer doesn't drop juicy mods/blue prints, you got SOMETHING out of it. No more of that now, it's so random you can't put an isk/hr figure to plexing that makes any sense. "Farming Noms" is (depending on the ship you use and the race of Rat) about as good or slightly better than high sec incursions isk wise (with rare faction spawns and escalations being bonuses), but overall still inferior when you add incursion LP to the equations. Chaini9ng Belt rats isn't even worth mentioning and points to a player who either hasn't ever lived in null sec or hasn't been there since 2008. The one overwhemling thing that makes incursions and to a lesser extent missions better income than anyhting in null sec is the fact that it is extremely difficult to disrupt high sec activities, where as it's really easy to disrupt null sec pve/isk making. The worst that will happen in high sec is someone pre-loads an incursion site, someone in a logi tries (and usually fails) to withhold reps (they fail because a good FC will demand battleships like my Mach have large reppers and rep drones just in case) or someone will try to suicide gank or some such in a mission. All easily avoidable/mitigatable. In null sec the only thing a person needs to do to disrupt your isk making is show up, MAYBE launch combat probes if you are in a plex. Sure, you could fit to fight them in the plex, but if its an escalation you're going to get out rather than fight because if you stand and fight you just gave up the location of an escalation that was otherwise uncannable. IE you just handed them your loot. High Sec people love to cling to the idea that you can make so much isk in null sec as defense against the needed rebalancing of high sec, but they never take the realities of the situation into account. if you buff null sec awards you jsut hurt the game more.
my spelling sux brb find phone number for someone who gives a fu*k
nop cant find it |

psycho freak
Snuff Box
60
|
Posted - 2012.12.19 11:59:00 -
[350] - Quote
Damn phone lol
but you say incursions the guy i quoted was on about AFK hisec isk if u run incursions afk pls tell me how still looking for this magic hisec were i can afk same isk as grind in losec or o.o
if u dnt like were u live in eve move my spelling sux brb find phone number for someone who gives a fu*k
nop cant find it |

Commander Ted
Sudden Buggery Swift Angels Alliance
144
|
Posted - 2012.12.19 23:14:00 -
[351] - Quote
A lot of people complain on these forums how everyone in nullsec has blue'd each other. It's nullsec alliances fault for blue'ing each other and they should fight just for the sake of fighting. This is a dumb thing to ask them to do. You could draw a real life analogy to mafia families making peace with each other because it is bad for business. Their is no real reason for them to fight each other and their are enough moons for everyone.
What we need is a conflict driver. A resource that is easy to claim and your ability to control it is not necessarily proportionate to your ability to field supers or big blobs. https://forums.eveonline.com/default.aspx?g=posts&t=174097 Separate all 4 empires in eve with lowsec. |

Alavaria Fera
GoonWaffe Goonswarm Federation
1967
|
Posted - 2012.12.19 23:38:00 -
[352] - Quote
Commander Ted wrote:Imagine if their were only 5 tech moons the CFC controlled. Whoever owned them would make huge amounts of money, but the allies of the goons would be unable to get their share of the pie. The massive coalition would not be able to keep people blue because the blues would want their share that they physically could not have. Smaller coalitions would break off and it would be a constantly shifting king of the hill battle.
Of course said resource probably would not be tech as I don't think it is suitable. We would probably sell the stuff and just give them ISK according to pre-agreed ratios, as worked out by the diplomats?
Seriously though, that would be nice, all the income, you know, except it would have to be nerfed.
WAIT, the logistics people that fuel the POSes and stuff would like it. Also there would only be 5 structures to worry about enemies reinforcing. Those who cannot adapt become victims of Evolugalbugaslugakjlwsdhvbzxd Click for old school EVE Portraits: http://jadeconstantine.web44.net/Maison.htm |

Alabugin
Tri-gun C0NVICTED
3
|
Posted - 2012.12.20 00:26:00 -
[353] - Quote
Cyprus Black wrote:Null is garbage. Plus all that empty space is empty because anyone who moves in gets WTFSUPERCAPBLOBBED just for the laughs.
My readings are detecting high sec carebear.
Seriously though, Ive lived in null for the past 4 years. I rarely see supercap blobs...and they are rarely used and only for high priority targets (tech moons - despite the nerf).
I will tell you what made nullsec empty - incursions. Incursions ruined nullsec... |

Commander Ted
Sudden Buggery Swift Angels Alliance
144
|
Posted - 2012.12.20 00:27:00 -
[354] - Quote
Another thing, big alliances can control a lot of space really easily. Any time you are attacked if you want to move your blob or capitals in all you have to do is light a cyno and you can be at any specific point in your empire instantly.
Capitals are the largest ships in the game but thanks to jump drives they are the most mobile. I say cyno mechanics being changed would be a possible option for bringing more people into null. Basically take away the ablity for all combat capital ships to be capable of jumping to cyno generators.
If the goons had to station a permanent capital ship fleet nearby any important objective they would probably have a harder time sustaining such a large territory. It would be very interesting on a strategic level for the places your forces are deployed play an integral roll in warfare like in real life.
More space would open up for weaker entities to move in and populate null. However at the same time these weaker entities would have a harder time moving their capital ships to their space.
So then low security space could work on the same cyno mechanics we currently use, however at the same time a alliance could anchor a cyno generator in their home system (a system that is heavily upgraded).
Jump freighters and covert cyno's could work just the same as they do now.
Titan jump bridges would still be useful in connecting to your cyno generator and perhaps regular jump bridges as a retreat method or a rapid redeployment method after you get the titan their, bringing titans out as a sort of flagship vessel on a campaign.
During an invasion, tracking the whereabouts of a large enemy fleet moving around would be important, unlike now where you know exactly where the fight is going to be and everyone just shows up at the titan to be dropped in.
Although it is just an idea. https://forums.eveonline.com/default.aspx?g=posts&t=174097 Separate all 4 empires in eve with lowsec. |

Commander Ted
Sudden Buggery Swift Angels Alliance
144
|
Posted - 2012.12.20 00:31:00 -
[355] - Quote
Alabugin wrote:Cyprus Black wrote:Null is garbage. Plus all that empty space is empty because anyone who moves in gets WTFSUPERCAPBLOBBED just for the laughs. My readings are detecting high sec carebear. Seriously though, Ive lived in null for the past 4 years. I rarely see supercap blobs...and they are rarely used and only for high priority targets (tech moons - despite the nerf). I will tell you what made nullsec empty - incursions. Incursions ruined nullsec... Incursions have been nerfed dood. Level 4's and FW killed it. https://forums.eveonline.com/default.aspx?g=posts&t=174097 Separate all 4 empires in eve with lowsec. |
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