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Bing Khagah
Hedion University Amarr Empire
16
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Posted - 2012.12.15 03:51:00 -
[151] - Quote
Natsett Amuinn wrote: Awesome. Was not aware of this. I always thought having sites respawn at downtime was plain stupid and unfair to people who lived on one half of the hemesphere.
What, like downtime itself? ;)
OP seems like change for changes sake. |
Piugattuk
Lima beans Corp
119
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Posted - 2012.12.15 05:00:00 -
[152] - Quote
here we go, another stu pid thread for hate on miners, why do so many keep trying to make it more and more difficult on an already tedious profession?
You mine and build your own sht then and see how fun mining is?
You spend the hours getting stuff for builds.
You miner haters need to take your meds and stop obsessing about others in game, you are sick minded.
Why were at it lets make it so stations and jump gates and planets and the sun need to be scanned down too, why not. |
Remiel Pollard
Aliastra Gallente Federation
429
|
Posted - 2012.12.15 06:32:00 -
[153] - Quote
Piugattuk wrote: here we go, another stu pid thread for hate on miners, why do so many keep trying to make it more and more difficult on an already tedious profession? You mine and build your own sht then and see how fun mining is? You spend the hours getting stuff for builds. You miner haters need to take your meds and stop obsessing about others in game, you are sick minded. While were at it lets make it so stations and jump gates and planets and the sun need to be scanned down too, why not.
This started as a civilised discussion about how to improve the career of mining, essentially making it competitive enough to do and a little more interesting. We were also looking for a way to make the exploration career more fortuitous.
And yet, somehow I don't think you've read much of the thread, just the title, before jumping to the conclusion that a select group of people are sick minded. Are you a psychologist? Are you qualified to make that diagnosis? Or are you just trying to ram your own version of what qualifies as "healthy" onto everyone like the half-baked suggestion that someone needs to "get a life" just because they're a gamer?
I suggest it is more sick minded to make uneducated assumptions about the state of mind of someone you know nothing about than it is to discuss possible alterations to game mechanics to improve the game for everybody. After all, wouldn't it be nice if there were less bots drilling the ores that you needed for that ship you want to build? How much LESS tedious would it be if the minerals you needed weren't being carted away by script kiddies with too much isk and multiple accounts?
I would also suggest that if mining feels like such a chore to you, then you probably aren't really enjoying the game. It's really just a second job to you, and we'd be doing you a favour by booting you out of mining altogether.
Is it stupid to talk about changes to the game? I take it you haven't read The Big Lie. You have a choice here: you can read it, and educate yourself, or you can ignore it, and continue to fall for the Big Lie, being nothing more than forum span whose opinions go ignored as the trollbait they seem to be. Or perhaps you actually have something constructive to offer the discussion? Some idea of your own that would achieve the results we are looking for? Oh.... wait.... you didn't read the thread, and you have no idea what results we were looking for, do you. You don't scare me. I've been to Jita. |
Alavaria Fera
GoonWaffe Goonswarm Federation
1909
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Posted - 2012.12.15 06:43:00 -
[154] - Quote
Piugattuk wrote:While were at it lets make it so stations and jump gates and planets and the sun need to be scanned down too, why not. You list all those, but forget to list nerfing local?
Or maybe back2wh ? Those who cannot adapt become victims of Evolugalbugaslugakjlwsdhvbzxd Click for old school EVE Portraits: http://jadeconstantine.web44.net/Maison.htm |
Vaerah Vahrokha
Vahrokh Consulting
2298
|
Posted - 2012.12.15 07:52:00 -
[155] - Quote
Remiel Pollard wrote: After all, wouldn't it be nice if there were less bots drilling the ores that you needed for that ship you want to build? How much LESS tedious would it be if the minerals you needed weren't being carted away by script kiddies with too much isk and multiple accounts?
Making mining an exploration based minigame would be lovely but imo it would worsen botting.
First of all if we make discovered belts create a warpable beacon, then we fall just in the same situation we are today. A guy discovers the belt first, all jump and freeload into it.
If they don't create a warpable beacon, then we fall exactly in today's grav sites situation: back during Hulkageddon, out of a whole day in a busy system (Emolgranlan) I have been "invaded" about twice (I have scanned and done grav sites for weeks) despite it's been roamed by Bat Country and James 315. This means bots will be at absolute peace. IE the ones selectively put out are the potential killers who for some reason seem to can't be arsed scanning.
How do I know bots will adapt? Well I have added as contact the Orcas of some botters and now they are all in 0.0 (which now it's much bots friendly). If they went to the effort of moving their stuff in 0.0, they certainly can put the effort at scanning a belt. Auditing | Collateral holding and insurance | Consulting | PLEX for Good Charity
Twitter channel |
Remiel Pollard
Aliastra Gallente Federation
431
|
Posted - 2012.12.15 09:27:00 -
[156] - Quote
Vaerah Vahrokha wrote:Remiel Pollard wrote: After all, wouldn't it be nice if there were less bots drilling the ores that you needed for that ship you want to build? How much LESS tedious would it be if the minerals you needed weren't being carted away by script kiddies with too much isk and multiple accounts?
Making mining an exploration based minigame would be lovely but imo it would worsen botting. First of all if we make discovered belts create a warpable beacon, then we fall just in the same situation we are today. A guy discovers the belt first, all jump and freeload into it. If they don't create a warpable beacon, then we fall exactly in today's grav sites situation: back during Hulkageddon, out of a whole day in a busy system (Emolgranlan) I have been "invaded" about twice (I have scanned and done grav sites for weeks) despite it's been roamed by Bat Country and James 315. This means bots will be at absolute peace. IE the ones selectively put out are the potential killers who for some reason seem to can't be arsed scanning. How do I know bots will adapt? Well I have added as contact the Orcas of some botters and now they are all in 0.0 (which now it's much bots friendly). If they went to the effort of moving their stuff in 0.0, they certainly can put the effort at scanning a belt.
To the person who likes to make his arguments by questioning the mental health of those with differing opinions...
This is how you make a legitimate counter-argument in a discussion regarding game mechanics.
I can agree with this, you might be entirely right about "freeloaders". It certainly makes sense, when you put it that way, an I can see how this would not improve the situation for miners.
As an explorer, however, I would still like to see a little variety and range in my finds. I don't necessarily need grav sites, though I have discovered how profitable they can be. It just gets a little boring and un-exciting when the only thing you can find in seven systems is more wormholes You don't scare me. I've been to Jita. |
Vaerah Vahrokha
Vahrokh Consulting
2299
|
Posted - 2012.12.15 09:51:00 -
[157] - Quote
Remiel Pollard wrote:As an explorer, however, I would still like to see a little variety and range in my finds. I don't necessarily need grav sites, though I have discovered how profitable they can be. It just gets a little boring and un-exciting when the only thing you can find in seven systems is more wormholes
The grav sites are rare enough, the real worthy ones (the large) are even rarer. Given their relative rarity they could use a little tweak about the roids composition and yeld some more high ends, just to make more miners bother to put :effort: into scanning them.
The WHs can be annoying but easily skipped by using the advices and data explained in this exploration web site.
I'd indeed would love to see "comet mining" or whatever CCP called the new feature, hopefully it won't just be another vaporware. Auditing | Collateral holding and insurance | Consulting | PLEX for Good Charity
Twitter channel |
Remiel Pollard
Aliastra Gallente Federation
431
|
Posted - 2012.12.15 10:23:00 -
[158] - Quote
Vaerah Vahrokha wrote:Remiel Pollard wrote:As an explorer, however, I would still like to see a little variety and range in my finds. I don't necessarily need grav sites, though I have discovered how profitable they can be. It just gets a little boring and un-exciting when the only thing you can find in seven systems is more wormholes The grav sites are rare enough, the real worthy ones (the large) are even rarer. Given their relative rarity they could use a little tweak about the roids composition and yeld some more high ends, just to make more miners bother to put :effort: into scanning them. The WHs can be annoying but easily skipped by using the advices and data explained in this exploration web site. I'd indeed would love to see "comet mining" or whatever CCP called the new feature, hopefully it won't just be another vaporware.
That's a handy linked - I haven't tried DSPs yet. Bookmarked. Cheers. You don't scare me. I've been to Jita. |
Sola Mercury
Republic Military School Minmatar Republic
32
|
Posted - 2012.12.15 11:06:00 -
[159] - Quote
I have seen advices in this tread, that suggests the use of filters in the system scanner. Dont do this yet, b /c these filters do not work the way they should work.
The filter only sorts scan results temporarily out, that have a measured signature strenght sufficient to be identified. By moving your probes, results sorted out the previous scan, show up again, because now their measured signature strenght is lower.
Summary: Dont use filters until CCP changes their behavior. |
Pohbis
123
|
Posted - 2012.12.15 14:28:00 -
[160] - Quote
Sola Mercury wrote:I have seen advices in this tread, that suggests the use of filters in the system scanner. Dont do this yet, b /c these filters do not work the way they should work.
The filter only sorts scan results temporarily out, that have a measured signature strenght sufficient to be identified. By moving your probes, results sorted out the previous scan, show up again, because now their measured signature strenght is lower.
Summary: Dont use filters until CCP changes their behavior. That's what the 'ignore result' feature is for
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ISD Suvetar
ISD Community Communications Liaisons
1232
|
Posted - 2012.12.15 15:36:00 -
[161] - Quote
Moved from General Discussion. ISD Suvetar Captain Community Communication Liaisons (CCLs) Interstellar Services Department |
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Mara Rinn
Cosmic Goo Convertor Cosmic Consortium
2243
|
Posted - 2012.12.15 20:42:00 -
[162] - Quote
Vaerah Vahrokha wrote:IE the ones selectively put out are the potential killers who for some reason seem to can't be arsed scanning.
Once belts are replaced with grav sites, the suicide gankers will have to probe down targets. They will, sadly, have to expend some effort in their quest to rid the world of mining ships.
Day 0 advice for new players: Day 0 Advice for New Players |
Crimeo Khamsi
AirHogs Zulu People
64
|
Posted - 2012.12.15 21:03:00 -
[163] - Quote
I'm confused. I read through the first 2 or 3 pages of this thread and did not see anywhere where anybody explained why this would benefit the game? I admit I gave up after that, because it was all meaningless-feeling without that part established first. I apologize if this was made clear later on in discussion.
But yeah. I agree that it wouldn't BREAK the game (since new sites show up when old ones are mined out, the same amount of ore would be brought in, etc.). But "not breaking stuff" does not, alone, make something a good idea.
What goal is this accomplishing that would make eve more fun? |
Seranova Farreach
DEEP-SPACE CO-OP LTD Exhale.
40
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Posted - 2012.12.15 21:45:00 -
[164] - Quote
Halin Damal wrote:And what trade-off are you suggesting in return? Keep in mind that new players also need to get scanning skills before they can start a mining career. they can skill up in mineing first while mineing the belt roids.. and then they are in an exhumor (skiff or mack most probably) for the scanned down sites with bigger and better ores but also lowsec ore too.. the drawback in the lowsec rats popping into the scanned site. |
Sola Mercury
Republic Military School Minmatar Republic
32
|
Posted - 2012.12.15 21:55:00 -
[165] - Quote
Pohbis wrote:Sola Mercury wrote:I have seen advices in this tread, that suggests the use of filters in the system scanner. Dont do this yet, b /c these filters do not work the way they should work.
The filter only sorts scan results temporarily out, that have a measured signature strenght sufficient to be identified. By moving your probes, results sorted out the previous scan, show up again, because now their measured signature strenght is lower.
Summary: Dont use filters until CCP changes their behavior. That's what the 'ignore result' feature is for
You cant ignore, what is filtered out! Please dont give advice, when not knowing what you are talking about.
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Mara Rinn
Cosmic Goo Convertor Cosmic Consortium
2243
|
Posted - 2012.12.15 22:48:00 -
[166] - Quote
Crimeo Khamsi wrote:What goal is this accomplishing that would make eve more fun?
From the technical side, moving mining to grav sites will:
- Allow load balancing, once the server code can handle moving deadspace to a different processor from the sol simulator
- Allow better balancing of the mineral economy by fine tuning exactly what gets spawned
From the game play side, moving mining to grav sites will:
- Allow for random belt construction (rather than simply living in the same belt every day)
- Allow for random scenery (or any scenery at all, in fact)
- Reduce the capacity for intruders to hot-drop mining fleets
- Allow miners to more precisely direct their activity for supply or profit
Day 0 advice for new players: Day 0 Advice for New Players |
Crimeo Khamsi
AirHogs Zulu People
64
|
Posted - 2012.12.15 23:06:00 -
[167] - Quote
Mara Rinn wrote:Allow better balancing of the mineral economy by fine tuning exactly what gets spawned How is it any easier than with normal asteroid belts, which also respawn constantly, and could just as easily have their contents fine tuned?
Quote: Allow for random belt construction (rather than simply living in the same belt every day) Allow for random scenery (or any scenery at all, in fact)
Surely CCP could randomize space scenery in existing belts, every day during downtime?
Quote:Reduce the capacity for intruders to hot-drop mining fleets This sounds like a negative to me by itself: Less player interaction in an MMO, plus the reason why you get higher valued ores right now in lowsec and nullsec, for instance, is precisely because of the risk you face in being hot-dropped by hostile intruders...
Removing the ease of being attacked by adding in scanning requirements and prior warning by being able to see probes nearby ahead of time would need to be balanced by a significant drawback for miners. Like lower yields on all lasers and strip miners, for instance.
Quote:Allow miners to more precisely direct their activity for supply or profit I don't follow you. Grav sites are generally less predictable in their contents than are asteroid belts, which seems like it would make it harder to plan ahead of time and target one's activities, not easier.
The main effect I would predict would be not really any of the above, but instead just the weirdly imbalancing factor of requiring all miners to have covops ships on hand and extremely advanced scanning skills, etc. in order to make any money. I.e. the effect would be to essentially add a lot more prerequisites to mining (shutting out newbies), and adding a layer of annoyance in having to scan and then go switch ships, and possibly even characters to actually go mine.
Why would any of that be desirable? Why would we want to shut out newbies from mining or add extra skills or ships or juggling of ships needed to be an effective miner? |
Mirima Thurander
Estrada Dynamics - Exploration and Acquisition
456
|
Posted - 2012.12.15 23:34:00 -
[168] - Quote
See the point of this is to start conflict, by having to hunt down your site u start to see it as YOURS and having mining dude 222749D come warping into your site and striping the roads YOU found first will start to **** you off after it Happens a few times.
So it short this is a change to create conflict.
Just ask any body that dose scanning how pissed off it makes them to see someone warp in a site they just scanned down in high or lowsec and start stealing the loot or running them off. A Dark time comes. A time of terror comes. My time. If it offends you. Stop me. |
Crimeo Khamsi
AirHogs Zulu People
64
|
Posted - 2012.12.15 23:50:00 -
[169] - Quote
Mirima Thurander wrote:See the point of this is to start conflict, by having to hunt down your site u start to see it as YOURS and having mining dude 222749D come warping into your site and striping the roads YOU found first will start to **** you off after it Happens a few times.
So it short this is a change to create conflict.
Just ask any body that dose scanning how pissed off it makes them to see someone warp in a site they just scanned down in high or lowsec and start stealing the loot or running them off. That's true, but I also think that this depends on their being a scarcity of sites.
If you were to replace all asteroid belts with grav sites, then in order to get the same amount of ore coming to market, you'd have to either create a lot more grav sites or massively increase the size of grav sites. Either of which would lead to less conflict than now:
If you increase the size of each site, then it becomes harder to really think of it as "yours." There's mroe ore than you could mine in 5 days, and youre still gonna get pissed off if somebody else comes and starts mining? Meh, seems less likely. I'm sure some people would, but still.
OR if you increase the number of grav sites, then it would be in people's best interest to get their own, instead of fighting with somebody and only getting half the ore at the end of the day.
It might work if you did something like make all rare ores (for the region) only available in grav sites, while common ores (for the region) are in belts. So in high sec, kernite or omber might be the "rare" ores in grav sites, while pyrox and veld are in belts. In low/null, kernite and omber and such would be common belt ores, but mercoxit, etc. would be in grav sites? |
Mirima Thurander
Estrada Dynamics - Exploration and Acquisition
456
|
Posted - 2012.12.16 01:21:00 -
[170] - Quote
We could do an escalation type thing where after the sites emptied there's a chance for someone In the site to get directions to a richer site.
We could possibly tie this to the stronger rats that would be spawning inside of these new sites.
A Dark time comes. A time of terror comes. My time. If it offends you. Stop me. |
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Mara Rinn
Cosmic Goo Convertor Cosmic Consortium
2243
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Posted - 2012.12.16 03:43:00 -
[171] - Quote
Crimeo Khamsi wrote:Mara Rinn wrote:Allow better balancing of the mineral economy by fine tuning exactly what gets spawned How is it any easier than with normal asteroid belts, which also respawn constantly, and could just as easily have their contents fine tuned?
The current belt system means that exactly the same proportion of asteroids will get spawned into exactly the same locations. Respawning is only done at DT. One of the more important benefits of moving mining to grav sites is the removal of another EVE component that relies on DT as part of its mechanic.
By moving to grav sites, it becomes easier to balance the ore abundance by spawning different sites, and adjusting the spread of ores in the sites that are spawned. The balance can be altered from hour to hour rather than day to day.
Quote: Allow for random belt construction (rather than simply living in the same belt every day) Allow for random scenery (or any scenery at all, in fact)
Surely CCP could randomize space scenery in existing belts, every day during downtime?[/quote]
I expect that there is a lot of legacy code tied up with asteroid belts. Introducing grav sites and slowly turning down the respawn rate on system belts will allow the legacy code to be refactored as time becomes available (or even completely removed). Putting the random belt generation code into use only for grav sites means that if things go wrong, fixes can be done relatively transparently to the players. If a particular grav site generator breaks, it's easier to simply stop that grav site spawning rather than attempt to repair a belt sitting there in space that will be respawned every DT.
Quote:I.e. the effect would be to essentially add a lot more prerequisites to mining (shutting out newbies), and adding a layer of annoyance in having to scan and then go switch ships, and possibly even characters to actually go mine.
New characters are given Astrometrics skill book, ship, probes and some basic training. The "newbies can't participate" argument is misinformed.
Day 0 advice for new players: Day 0 Advice for New Players |
Nevyn Auscent
Broke Sauce
25
|
Posted - 2012.12.16 07:50:00 -
[172] - Quote
I still don't get how this is meant to do anything but make miners earn LESS. When they already are one of the lowest income professions. A grav site doesn't magically cause the miner to get more ore per hour. Infact they get less since they have to get their probe ship, scan down some sites, book mark them, then change into their miner, and go to said sites. So there is time not making ore.
And grav sites aren't going to magically make the ore worth more either. The only way the ore becomes 'worth' more is if mineral prices go up. And if Mineral prices go up, so does the price of literally everything else. Which means..... The miner has to pay more, so relative to the market he has made exactly the same.
And relative to the market, everyone else makes less.
So..... I'm not seeing how this enhances miners in any way at all. |
Omnathious Deninard
Extrinsic Operations
299
|
Posted - 2012.12.16 08:26:00 -
[173] - Quote
Nevyn Auscent wrote:I still don't get how this is meant to do anything but make miners earn LESS. When they already are one of the lowest income professions. A grav site doesn't magically cause the miner to get more ore per hour. Infact they get less since they have to get their probe ship, scan down some sites, book mark them, then change into their miner, and go to said sites. So there is time not making ore.
And grav sites aren't going to magically make the ore worth more either. The only way the ore becomes 'worth' more is if mineral prices go up. And if Mineral prices go up, so does the price of literally everything else. Which means..... The miner has to pay more, so relative to the market he has made exactly the same.
And relative to the market, everyone else makes less.
So..... I'm not seeing how this enhances miners in any way at all. As part of this kind of a change at least the Skiff/Procurer and Mackinaw/Retriever should get an extra high slot for a probe launcher, coded of course so that ONLY a probe launcher could fit in that slot. The Hulk/Covetor being a fleet mining ship there would be others to probe down a grav site. Ideas For Drone Improvement Updated 11/30/12Catastrophic Uprising is Recruiting |
Mara Rinn
Cosmic Goo Convertor Cosmic Consortium
2244
|
Posted - 2012.12.16 08:26:00 -
[174] - Quote
Nevyn Auscent wrote:I still don't get how this is meant to do anything but make miners earn LESS. When they already are one of the lowest income professions.
Go have a look at the rocks currently in grav sites. Then go and look at the rocks currently in asteroid belts.
Would you spend five to ten minutes hunting down a bunch of nice grav sites so that you can then spend a couple of hours mining from floating mountains? Or do you prefer warping to your years-old bookmark and mining gravel?
Nevyn Auscent wrote:The only way the ore becomes 'worth' more is if mineral prices go up. And if Mineral prices go up, so does the price of literally everything else.
There are other factors involved which make grav site mining more productive for miners than the gravel we currently find in system belts.
Day 0 advice for new players: Day 0 Advice for New Players |
Mara Rinn
Cosmic Goo Convertor Cosmic Consortium
2244
|
Posted - 2012.12.16 08:29:00 -
[175] - Quote
Omnathious Deninard wrote:As part of this kind of a change at least the Skiff/Procurer and Mackinaw/Retriever should get an extra high slot for a probe launcher, coded of course so that ONLY a probe launcher could fit in that slot. The Hulk/Covetor being a fleet mining ship there would be others to probe down a grav site.
Or introduce a new ORE frigate, a T1 version equivalent to the astrometrics frigates and a T2 equivalent to covops. The T2 version would get an orca-like bonus to survey scanner range at the expense of weapon slots. One pilot in one of these could probe down grav sites and vet them for the fleet (this one has a few very large rocks, that's good GǪ that one has a large number of small rocks, that's bad GǪ )
I've covered this in my blog post, "Mining is Boring". Day 0 advice for new players: Day 0 Advice for New Players |
Asuka Solo
Stark Fujikawa Stark Enterprises
1853
|
Posted - 2012.12.16 09:27:00 -
[176] - Quote
Given the limitation of grav sites available at any one time.... this will kill the mineral market and introduce hyper inflation for the prices of everything the likes of which you've never seen...... Eve is about Capital ships, WiS, Boobs, PI and Isk! |
Omnathious Deninard
Extrinsic Operations
299
|
Posted - 2012.12.16 10:19:00 -
[177] - Quote
Asuka Solo wrote:Given the limitation of grav sites available at any one time.... this will kill the mineral market and introduce hyper inflation for the prices of everything the likes of which you've never seen...... It was pointed out that every asteroid belt removed from a constellation would be replaced with a grav site spawn in that constellation. So there would be the same amount of minerals comming out of each constellation as right now. Ideas For Drone Improvement Updated 11/30/12Catastrophic Uprising is Recruiting |
Nevyn Auscent
Broke Sauce
26
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Posted - 2012.12.16 10:49:00 -
[178] - Quote
Mara Rinn wrote:Nevyn Auscent wrote:I still don't get how this is meant to do anything but make miners earn LESS. When they already are one of the lowest income professions. Go have a look at the rocks currently in grav sites. Then go and look at the rocks currently in asteroid belts. Would you spend five to ten minutes hunting down a bunch of nice grav sites so that you can then spend a couple of hours mining from floating mountains? Or do you prefer warping to your years-old bookmark and mining gravel? Nevyn Auscent wrote:The only way the ore becomes 'worth' more is if mineral prices go up. And if Mineral prices go up, so does the price of literally everything else. There are other factors involved which make grav site mining more productive for miners than the gravel we currently find in system belts. Except..... We don't find Gravel in system belts for a start. Lets take a quick snap shot. Per m of ore. Arkonor: 276.76 Hedbergite 283.89 (Current highest other than Merc & Merc is special) Kernite 239.21 (Available freely in Highsec Belts) Scordite 225.72 (Also available freely in highsec belts) Veldspar 185.92 (This is Veld, the most common Ore) So, you obviously have no clue about mining if you claim only 'Gravel' can be found in standard High Sec belts for a start. Can you make 'fractionaly more' some of the time with 'Low Sec Ores'. Yes. Sometimes the market also says no, and that High Sec ores are more valuable. And scanning down the 'Low Sec Ores' will eat up your time, since you will have to sift through all the Grav Sites to find them. Add onto that that if more people mine the ores, the price will drop since supply is increased compared to other minerals, meaning you won't actually make more, but less.
Followed by..... Exactly the same ore is going to be available that currently is. Unless you intend for Arkonor to be minable in high sec that is? Or a massive reshuffle of distributions. So the net output will be.... about the same. Meaning about the same prices. Or, net output will change, meaning decreased prices if more is mined, or increased prices if less is mined. I can't see how making miners probe down any sites they want to use is going to increase mineral supply, since it's added another time sink into the process, especially since people are talking about having to compete to mine, adding even yet more time sink into the process.\
Meaning the net result is likely to be decreased output, and overall increased prices for everything for everyone, meaning effectively bad inflation.
So yea, I'm still not seeing how this benefits me as a Miner. And am strongly against it. |
Mara Rinn
Cosmic Goo Convertor Cosmic Consortium
2244
|
Posted - 2012.12.16 10:57:00 -
[179] - Quote
Nevyn Auscent wrote:So, you obviously have no clue about mining if you claim only 'Gravel' can be found in standard High Sec belts for a start.
Gravel = small rocks that last 1-3 cycles of a boosted Strip Miner I.
Mountains = huge rocks that last 4 or more cycles of a boosted Strip Miner I.
ISK per cubic metre has nothing to do with it. Number of complete cycles per rock is what I'm talking about: from my perspective the more cycles I can get from one rock, the happier I am.
Day 0 advice for new players: Day 0 Advice for New Players |
Mirima Thurander
Estrada Dynamics - Exploration and Acquisition
456
|
Posted - 2012.12.16 15:26:00 -
[180] - Quote
The sites moving is the point of this if you and 50 other miners are all in the same set of stars your ether all going to end up in the same sites, or your going to move away to a richer system with LESS miners in it.
look at it this way right now belts respawn 1 time a day, gav sites respawn every time there completed, sure u have to find them, if any thing this change makes there be more ore in eve not less.
I come to see that every player in eve but a select few have horrible entitlement problems. A Dark time comes. A time of terror comes. My time. If it offends you. Stop me. |
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