Pages: [1] 2 :: one page |
|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
Ymirus
Concordiat Tribal Band
6
|
Posted - 2012.12.15 07:30:00 -
[1] - Quote
The current bounty system, while an improvement over the old system, is generally agreed upon to still need work to reach its full potential. The following suggestions could possibly help with fleshing out the system, making bounty hunting an actual profession in EVE and even add a new ISK sink to the game.
Here is how I consider bounty hunting should work:
Meet Joe Spaceguy, your average EVE online spaceship nerd. Joe has decided to become a bounty hunter, because of the kickass trailer for Retribution. In the current system, Joe needs to do... nothing really. Bounties get placed, and if Joe is lucky enough to get in a fight with a bounty target he rakes in some sweet ISK after he pops them. Not exactly meting out justice to the evildoers of EVE, now is it?
Let's fix that. First things first, the current system does not actually entail much hunting. You could wardec people, or hope to catch them in null/low, but it lacks that visceral chase, that cat and mouse. What if people with bounties placed on them became freely attackable, even in highsec? If just that changes, I imagine every single eve player will end up with an endless slew of 100K bounties and every zone will be a constant nuke-fest. Not exactly a... pretty solution. Let's keep that idea on the back burner for a minute while we tie in a specific condition: Bounty targets can only be attacked freely, without Concord intervention, by officialy sanctioned bounty hunters.
'Officialy sanctioned bounty hunters' Basically, a privateer of the EVE universe. Luckily there's a very simple tie-in to make this work. Faction Warfare. And no, I don't mean the actual FW itself. The Militia Office! Make the bounty office work similarly to the Militia Office, where you sign up to become a Bounty Hunter. You sign up, you get a free pass from Concord to shoot spacenerds. Sweet deal I'd say.
Now obviously just these implimentations have their faults. Everyone would just sign up as a bounty hunter and be done with it. Bounty targets are at such a disadvantage that it's unbalanced. So let's fix that! Bounty targets can shoot any and all bounty hunters without Concord intervention, just as the hunters can shoot any bounty targets. Suddenly it's a fair match and the risk is equal to both parties. You sign up as a hunter, you can get blapped by any player with a bounty on him. You have a bounty, any officialy sanctioned hunter can blap you.
Fairer than it was before, but still easily broken. See a freighter you want to pop, slap a 100K bounty on him and waste that mofo. Not the intention obviously, so a simple caveat: A bounty hunter cannot freely agress a target they themselves have put a bounty on. If you pay others to hunt someone, others hunt him. Not you.
We're starting to get somewhere now. Bounty hunters need to actively sign up to be able to hunt, they can hunt in any system regardless of sec status, targets can fight back and you can't "hunt" the target you put a bounty on yourself. Let's expand on it a little more by adding these two changes: Raise the minimum bounty that can be placed on players. This obviously to combat the 'lol everyone has 100K on them blapfest lol' scenario. Make it 10 million or so, just high enough to not have every single person always have a bounty on them. Numbers pulled out of my arse obviously. Secondly, institute a bounty hunting licence. You want to bounty hunt, you pay for the privilege. Make it a renewable licence that has to be renewed every [x amount of time]. The isk paid for the licence leaves the game, thereby adding an ISK sink. Obviously the amount the licence costs needs to be determined. I'd sooner place it in the several hundred million a month region than lower myself, as it is a luxury career with possibility for massive payout in the fixed system. Hell, you could even couple the licence cost directly to the current bounty total across all eve accounts. The more bounties are around, the higher the cost of licence and vice versa.
These conditions entail one more, logical, change: If you're not a bounty hunter, you don't get the bounty placed on a player. Period.
While I was typing out the preceding, I came to realise a few more faults, thanks to EvE players' tendency to have multiple accounts: Put bounty up with alt, pop with main, collect. Luckily that too can easily be fixed. Make placing bounties have a "tax". If you want to place a bounty on a person for [x] isk, you pay Concord [x+y]. That [y] isk is the cost of placing the bounty. Another isk sink too, so double profit. With the currently active system of bounties paying out no more than 1/5 of the loss, the tax should keep multi-account players from proffiting. Also, put a delay in placing bounties and them becoming active. Whether that is 1 hour or 24 hours (like wardecs) I'll leave to brighter minds than mine. I'll admit this is the weakest of the changes so far, so this is likely to change depending on input.
TL;DR version You sign up to bounty hunt for an [x] amount of isk (monthly renewing licence cost, for the privilege of hunting), this gives you the right to aggress bounty targets in any sec space. Bounty targets are also free to aggress any bounty hunters. You can't hunt targets you put a bounty on yourself, minimum cost of bounties raised to combat endless 100K isk bounties. Add tax to bounty placement as isk sink. Add delay on placing bounty and it becoming active to avoid someone with >1 account placing a bounty with 1 char and instantly popping target with other. Not a bounty hunter, you don't collect player bounty. |
Remiel Pollard
Aliastra Gallente Federation
430
|
Posted - 2012.12.15 07:32:00 -
[2] - Quote
No.
Bounty hunting is working as intended. You don't scare me. I've been to Jita. |
TharOkha
0asis Group
203
|
Posted - 2012.12.15 07:35:00 -
[3] - Quote
Ymirus wrote:TL;DR version You sign up to bounty hunt for an [x] amount of isk (monthly renewing licence cost, for the privilege of hunting), this gives you the right to aggress bounty targets in any sec space.
Exploitable as hell
Quote:You can't hunt targets you put a bounty on yourself,
But your alts can..
Quote:Add delay on placing bounty and it becoming active to avoid someone with >1 account placing a bounty with 1 char and instantly popping target with other.
exploitable..... So i will wait.... so? GÇ£If reality can destroy the dream, why shouldn't the dream destroy reality?GÇ¥ |
Alavaria Fera
GoonWaffe Goonswarm Federation
1910
|
Posted - 2012.12.15 07:37:00 -
[4] - Quote
TharOkha wrote:Quote:You can't hunt targets you put a bounty on yourself, But your alts can.. Heh, luv2alt. Those who cannot adapt become victims of Evolugalbugaslugakjlwsdhvbzxd Click for old school EVE Portraits: http://jadeconstantine.web44.net/Maison.htm |
Remiel Pollard
Aliastra Gallente Federation
430
|
Posted - 2012.12.15 07:41:00 -
[5] - Quote
Also, while the random bounties getting placed on everyone is pretty funny, they're also relatively harmless. What you're suggesting would force a lot of players into a situation that they are not interested in. Now, I'm not talking about avoiding risk, they should all be aware of the risk that they face the moment they undock, bounty notwithstanding, but you'll be forcing far too many players to play a game that they don't want to play. That would not be good for subs at all.
And that's coming from a guy with half a billion on his head. You can come and get it if you want - like I said, this isn't "carebearist" risk avoidance. And I'm trying to explain why something like this would break the game, but possibly not doing a very good job...
Right now, hundreds of miners are sitting around with bounties on them because someone thought it would be funny to give them one. I'm not saying it wouldn't be hilarious and painfully fun to have an opportunity to fly in there and blow them all to hell, but what you're talking about parallels the outright removal of concord and any deterrence this game has against actual griefing. I'm not talking about the occasional gank here and there for the lulz, I'm talking about actual griefing - ruining someone else's game for the sake of your own.
The unsubs would happen so fast you'd simply run out of targets anyway. You don't scare me. I've been to Jita. |
Derek Quaid
Discreet Bounties
50
|
Posted - 2012.12.15 07:55:00 -
[6] - Quote
The current mechanics are probably the most feasible balance between an idealized bounty hunting profession and something that is mechanically appropriate for the game universe.
With that said, I am encouraging people to become professional bounty hunters and trying to build a community that serves that end. Join us in the Discreet Bounties channel to participate. Network with others interested in the profession and trade services with merchants serving the bounty hunting community.
Also, place your individual bounties anonymously with Discreet Bounties. We publish your targets to our growing community of hunters and make every effort to ensure they'll be stomped dead... repeatedly. CEO, Discreet Bounties In-game Channel: Discreet Bounties |
Vaal Erit
Science and Trade Institute Caldari State
393
|
Posted - 2012.12.15 08:01:00 -
[7] - Quote
Have you seen how the average faction mission BS is fit? If you let me attack anyone and only charge me isk, any bounty placed on them will not matter, the loot they will drop will far overshadow that. Ditto with haulers/freighters. Your tax method will not do anything, I'll kill missioning faction BS for a loss, I don't care I got isk to burn. |
SegaPhoenix
BREAKING-POINT Primal Force
44
|
Posted - 2012.12.15 08:24:00 -
[8] - Quote
The best possible option I see right now to improve bounty hunting is to tie it in with contracts. It would be like a personal war declaration. A victim will put a price on somebodies head, a bounty hunter will accept the contract much like an ally in a war dec crossed with a courier contract and all parties are notified that in 24 hours the hunt is on. Any PVP between the Bounty Hunter and Pirate is free from concord intervention while the victim that created the contract is still protected by concord.
If CCP wanted too they could impose additional implications like having additional bounty hunters up to 3 or whatever (arbitrary number) or the option for the Pirate to buy out.
This could be optional and co exist with the current system of making killrights grantable to all for a certian price and avoides the complication or instant kills on innocent passerby. |
Captain Death1
Hedion University Amarr Empire
0
|
Posted - 2012.12.15 08:40:00 -
[9] - Quote
all the players in game would become license bounty hunters then high sec gank fest
they had what your talking about before war decks before the 24 hour warning all players did was sit at jita are gate to jita and put war decks on players and pop then 2 sec later players in this game will all ways take easy route to pvp you all most have to force them to fight other players with weapons real pvp players know this .
|
Mallak Azaria
GoonWaffe Goonswarm Federation
1411
|
Posted - 2012.12.15 09:51:00 -
[10] - Quote
This is a great idea. CCP, do this thing. It's about time CCP stops catering to the lazy players with this sense of entitlement for fear of losing money. These aren't the people making the game better, these are the people wanting you to turn EVE in to a game that is like most other MMO's. |
|
Amarra Mandalin
Protocol 52
416
|
Posted - 2012.12.15 09:56:00 -
[11] - Quote
I don't think what the OP wrote would work, but one way to make "Licensed" Bounty Hunting somewhat legit is to require a minimum number of kills and solo kills against combat ships. (smartbombs, ganking etc. doesn't count) |
Remiel Pollard
Aliastra Gallente Federation
431
|
Posted - 2012.12.15 09:58:00 -
[12] - Quote
Amarra Mandalin wrote:I don't think what the OP wrote would work, but one way to make "Licensed" Bounty Hunting somewhat legit is to require a minimum number of kills and solo kills against combat ships. (smartbombs, ganking etc. doesn't count)
A kill is a kill. Everything counts. Beating your enemy is all that matters.
War is an act of cruelty by nature. The morality of the means by which it is waged is made redundant by that simple fact. You don't scare me. I've been to Jita. |
Feledain
Rorqual Industry Empire
2
|
Posted - 2012.12.15 10:05:00 -
[13] - Quote
What about... only the Top 100 Bountys can be hunted down via a Licensed Bounty Hunter.
When the Bounty have to get in the Billions i dont think you would place it to gank someone, oh and put a 24h timer between "getting in the Top 100 list" and "Killabel by Licensed Bounty Hunters"
Would that fix it? |
Remiel Pollard
Aliastra Gallente Federation
431
|
Posted - 2012.12.15 10:07:00 -
[14] - Quote
No. With enough isk, you can put anyone you like in the top 100, top 10, or make them the most wanted in New Eden.
Anyone you want. You don't scare me. I've been to Jita. |
Amarra Mandalin
Protocol 52
416
|
Posted - 2012.12.15 10:07:00 -
[15] - Quote
Remiel Pollard wrote:Amarra Mandalin wrote:I don't think what the OP wrote would work, but one way to make "Licensed" Bounty Hunting somewhat legit is to require a minimum number of kills and solo kills against combat ships. (smartbombs, ganking etc. doesn't count) A kill is a kill. Everything counts. Beating your enemy is all that matters. War is an act of cruelty by nature. The morality of the means by which it is waged is made redundant by that simple fact.
This isn't a discussion on what counts as legit PvP -- anything that falls under EULA is -- but rather how to identify a Bounty Hunter, give them extra rights and not exploit it too much.
It's also more in the spirit of the Bounty Hunter profession (someone with demonstrable PvP skills) -- again I'm talking licensed. Gank away for bounties if you like. |
Remiel Pollard
Aliastra Gallente Federation
431
|
Posted - 2012.12.15 10:09:00 -
[16] - Quote
Amarra Mandalin wrote:Remiel Pollard wrote:Amarra Mandalin wrote:I don't think what the OP wrote would work, but one way to make "Licensed" Bounty Hunting somewhat legit is to require a minimum number of kills and solo kills against combat ships. (smartbombs, ganking etc. doesn't count) A kill is a kill. Everything counts. Beating your enemy is all that matters. War is an act of cruelty by nature. The morality of the means by which it is waged is made redundant by that simple fact. This isn't a discussion on what counts as legit PvP -- anything that falls under EULA is -- but rather how to identify a Bounty Hunter, give them extra rights and not exploit it too much. It's also more in the spirit of a Bounty Hunter -- again I'm talking licensed. Gank away for bounties if you like.
Bounty hunters have a 'spirit'?
You don't scare me. I've been to Jita. |
Feledain
Rorqual Industry Empire
2
|
Posted - 2012.12.15 10:12:00 -
[17] - Quote
Remiel Pollard wrote:No. With enough isk, you can put anyone you like in the top 100, top 10, or make them the most wanted in New Eden.
Anyone you want.
But you would have to kill ihm yourself over and over again to get the Bounty back... and when you dont? Isnt that exactly what a big bounty should do? |
Amarra Mandalin
Protocol 52
417
|
Posted - 2012.12.15 10:17:00 -
[18] - Quote
Remiel Pollard wrote:
Bounty hunters have a 'spirit'?
Some just drink too many. |
Remiel Pollard
Aliastra Gallente Federation
431
|
Posted - 2012.12.15 10:19:00 -
[19] - Quote
Feledain wrote:Remiel Pollard wrote:No. With enough isk, you can put anyone you like in the top 100, top 10, or make them the most wanted in New Eden.
Anyone you want. But you would have to kill ihm yourself over and over again to get the Bounty back... and when you dont? Isnt that exactly what a big bounty should do?
And they target has to die over an over again, losing five times as much as you make by killing him, in the process. What did that player do to deserve that kind of treatment? There is too much room for exploitation and griefing in such a sytem (hence why the above Goon is grinning from ear to ear at the suggestion - trust me, I know the feeling). As much as I want to agree with you and say "go ahead and implement it" for the tears it would produce, the problem is that those tears would rapidly become a flash-flood of unsubs if something like that were to happen.
Not good for EVE as a whole = not a good idea. We all have to make sacrifices and compromises sometimes, and this is an idea that is just not polished enough to be a good one for everyone. You don't scare me. I've been to Jita. |
Amarra Mandalin
Protocol 52
417
|
Posted - 2012.12.15 10:26:00 -
[20] - Quote
Remiel Pollard wrote:(hence why the above Goon is grinning from ear to ear at the suggestion
This ^^
is
always
scary.
Listen to the man. |
|
Gillia Winddancer
Shiny Noble Crown Services
152
|
Posted - 2012.12.15 10:27:00 -
[21] - Quote
Licence to hunt bounties. No problem
As for the "using alts to target someone", yeah, that may be a slight issue perhaps, however easily solved. You play a 1 mil bounty on someone you have to pay an additional 500k to 1 mil in administrative costs or whatever. Frankly this administrative fee is a MUST.
In addition you can easily set limits on how many times player A can kill player B within a period of X hours, also related to the amount of bounty said player has.
Player A has a 1 mil bounty on him and is killed by player B. Player B may now not kill player A any further for at least 48 hours as an example. Maybe even a lot more.
Player A has a 100 mil bounty on him and is killed by player B. Player B may now not kill player a any further for at least another 12 hours.
Sure, a player could use a multitude of alts to focus on a single player but that would become VERY expensive and take quite the wasted effort. Specially if the targeted player simply decides to fly frigs and destroyers for the time being because he knows he is being hunted by a single dedicated player.
Problem entirely solved. In addition it would effectively emulate the fact that high bounty profiles are more actively hunted than low bounty profiles.
|
milllo
Billy and the Boingers
11
|
Posted - 2012.12.15 10:28:00 -
[22] - Quote
Nothing stopping you from killing a person with a bounty right now.
You will have to pay with death and sec loss, but the target paid with death and some bounty.
seems fair |
Remiel Pollard
Aliastra Gallente Federation
432
|
Posted - 2012.12.15 10:29:00 -
[23] - Quote
Amarra Mandalin wrote:Remiel Pollard wrote:(hence why the above Goon is grinning from ear to ear at the suggestion This ^^ is always scary. Listen to the man.
FYI, don't mistake that for Goon-hate - I like the Goons. And it's not because I have an application in the works. I got invited to join, and I wouldn't have accepted if I didn't like them. The application might still fail, I don't know. I still won't hate them if it gets denied in the end. You don't scare me. I've been to Jita. |
Avalon Stormborn
The Evocati
12
|
Posted - 2012.12.15 10:36:00 -
[24] - Quote
If anything, I think that you should only be able to place a bounty if that person has actually done something to you. So only the person that has had anything done to them is able to bounty the aggressor. And they'd have a timer in which they have to place that bounty, like the aggression timer. If it runs out before you placed your bounty, you had your chance.
Joe Spaceguy shoots Bondak Starkiller, Bondak can then place a bounty on Joe. Joe steals from Bondak's can, Bondak can place a bounty on Joe, and so on and so on.
A bounty hunter profession, I like the idea but it would only work where how you are able to place a bounty is regulated, like I wrote above. This way, only people who have actually done something can receive a bounty from the person he did it to.
I think low sec and nullsec should be removed from being able to place bounties at all, or perhaps allow lowsec to do it.
I guess it would be chaos for a while until all the current bounties have been regulated by this system, but after that it would work pretty well I think. |
Amarra Mandalin
Protocol 52
417
|
Posted - 2012.12.15 10:38:00 -
[25] - Quote
Remiel Pollard wrote:Amarra Mandalin wrote:Remiel Pollard wrote:(hence why the above Goon is grinning from ear to ear at the suggestion This ^^ is always scary. Listen to the man. FYI, don't mistake that for Goon-hate - I like the Goons. And it's not because I have an application in the works. I got invited to join, and I wouldn't have accepted if I didn't like them. The application might still fail, I don't know. I still won't hate them if it gets denied in the end.
And don't mistake my endorsement for Goon-hate. I am an equal opportunity lover of targets.
Good Luck, BTW. |
Amarra Mandalin
Protocol 52
417
|
Posted - 2012.12.15 10:51:00 -
[26] - Quote
Avalon Stormborn wrote:If anything, I think that you should only be able to place a bounty if that person has actually done something to you.
This would never be acceptable to the EvE community and there really isn't a way to implement such. Besides, I might want to put a bounty on someone for being an arse or flying a fail fit ship...that is my right so far. That is speaking on the practical level.
Personally, I'd love to see more controls put in place to limit the bounties so that they have more meaning....my sweet alt who has uber Concord/State standings, and displays good etiquette doesn't deserve a Wanted sign... (she made the mistake of answering in the Help channel) and not for 100K.
I don't know what the answer is here to make bounties more meaningful, but I don't think this is it.
|
Lolar55
Titan Core
22
|
Posted - 2012.12.15 11:17:00 -
[27] - Quote
That which is not broken doesn't need fixing.
tl' dr leave the system its ok |
Amarra Mandalin
Protocol 52
417
|
Posted - 2012.12.15 11:33:00 -
[28] - Quote
Gillia Winddancer wrote:Licence to hunt bounties. No problem
As for the "using alts to target someone", yeah, that may be a slight issue perhaps, however easily solved. You play a 1 mil bounty on someone you have to pay an additional 500k to 1 mil in administrative costs or whatever. Frankly this administrative fee is a MUST.
You might be on to something...anyone want to opine further?
Also, what about having a limit to the number of bounties put out per day/month?
I'd also like to see a 10m or so minimum. Maybe a 10, 25, 50 -100m system.
It's not perfect, but what's all (those who care that is) of your initial impressions on implementing something along these lines? |
J3ssica Alba
Federal Navy Academy Gallente Federation
574
|
Posted - 2012.12.15 12:36:00 -
[29] - Quote
Make the bounty hunting licence cost a plex aka a bhlex This is my signature. There are many others like it, but this one is mine.-á Without me, my signature is useless. Without my signature, I am useless |
Irya Boone
Escadron leader
90
|
Posted - 2012.12.15 12:37:00 -
[30] - Quote
Suggestions
Evey people doing an illegal act n High sec will have an Bounty set on him By concord and New agents will pay you with LP or money for hunting Pirates in High sec.
Once you done an illegal act you become killable in high sec for ever, but you have bounty on you only if you commit an illegal act so every time you get killed the bounty get to you killer ( don't care if it's your alt)
Improve C2 class WH More anos more signs ...RENAME null sec system With the name Of REAL Universe Stellar Name like KOI-730 etc etc It xill be awesome-á |
|
|
|
|
Pages: [1] 2 :: one page |
First page | Previous page | Next page | Last page |