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Author |
Thread Statistics | Show CCP posts - 2 post(s) |
Nexus Day
Lustrevik Trade and Travel Bureau
169
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Posted - 2012.12.17 23:50:00 -
[31] - Quote
When solo players stop making money for CCP you will see everything in EVE require teamwork. |
Katran Luftschreck
Royal Ammatar Engineering Corps
272
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Posted - 2012.12.17 23:57:00 -
[32] - Quote
And a loan to stay in business. EvE Forum Bingo |
Mara Rinn
Cosmic Goo Convertor Cosmic Consortium
2251
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Posted - 2012.12.17 23:59:00 -
[33] - Quote
With the new NPC AI, L4 missions are surprisingly easy for low-skilled groups to attempt. No longer do you have to worry about trigger order, or correct ways to aggress each group. You just shoot stuff, and aggro will go to the person doing the most damage. Kinda, sorta.
Day 0 advice for new players: Day 0 Advice for New Players |
Vaerah Vahrokha
Vahrokh Consulting
2317
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Posted - 2012.12.18 00:02:00 -
[34] - Quote
Mara Rinn wrote:With the new NPC AI, L4 missions are surprisingly easy for low-skilled groups to attempt. No longer do you have to worry about trigger order, or correct ways to aggress each group. You just shoot stuff, and aggro will go to the person doing the most damage. Kinda, sorta.
I used to take 3-4 newbies in frigs and cruisers and bring them with me in a L4.
What happens to them now? Do they get insta alpha-ed and popped? Auditing | Collateral holding and insurance | Consulting | PLEX for Good Charity
Twitter channel |
Tyberius Franklin
Federal Navy Academy Gallente Federation
401
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Posted - 2012.12.18 00:06:00 -
[35] - Quote
Mara Rinn wrote:With the new NPC AI, L4 missions are surprisingly easy for low-skilled groups to attempt. No longer do you have to worry about trigger order, or correct ways to aggress each group. You just shoot stuff, and aggro will go to the person doing the most damage. Kinda, sorta.
I thought it was more sig than DPS based. |
Petrus Blackshell
Rifterlings Damu'Khonde
2145
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Posted - 2012.12.18 01:16:00 -
[36] - Quote
Vaerah Vahrokha wrote:Mara Rinn wrote:With the new NPC AI, L4 missions are surprisingly easy for low-skilled groups to attempt. No longer do you have to worry about trigger order, or correct ways to aggress each group. You just shoot stuff, and aggro will go to the person doing the most damage. Kinda, sorta.
I used to take 3-4 newbies in frigs and cruisers and bring them with me in a L4. What happens to them now? Do they get insta alpha-ed and popped? Try it! From what I've been told, rats of appropriate size should aggro them. The presence of others should lessen drone hate, too. Rifterlings - small gang frigate PvP - low/nullsec operations, newbie-friendly, free ship program; Join today! www.rifterlings.com
Accidentally The Whole Frigate (blog) - Learning how to pew pew, one loss at a time - www.thewholefrigate.com |
Yonis Kador
Transstellar Alchemy
213
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Posted - 2012.12.18 01:21:00 -
[37] - Quote
Stegas Tyrano wrote:Make it easier to get jump clones, people can already avoid the grind by joining corps who provide it. Why not just remove the standing grind and make it priced based. Or at least give new players a JC when they start out.
When I created Yonis this year, I had jc availability in about 30 days. But I was "trying." I bought tags, ran Amarr/Caldari cosmos, and wanted tax-free refining at stations throughout my region. Yonis has no industrial skills yet, but someday he may. Even I was suprised that it didn't take very long. I remembered it being a huge chore and it wasn't really. You're right though. On the one hand, the workaround for jcs came from a player-based initiative and that's what EvE is all about so I celebrate it. But on the other, there's such a rich backstory to the game that shouldn't be skipped, promoted in a devblog today(!), and yet our racial selection has almost no bearing on gameplay whatsoever. It does seem inconsistent. The idea to provide an extra jc to new players was a magic feather suggestion. There's little risk in death now, but apparently it is enough to deter low sec exploration. It would be a logistical challenge, but I wouldn't mind seeing a noob combat academy housed in low sec.
Katran Luftschreck wrote:So far, almost every new feature that CCP has added to "increase player interactions" has been nothing more than creating new excuses for them to shoot at each other.
Incursions are the only one I can think of that actually increases player cooperation - large groups of potential strangers will fleet up and work together towards a common goal.
Other than that, though, it's seriously been nothing but more & more ways for players to blow up each other's ships. Wait, let me rephrase that: More and more ways for players to blow up each others investments. And as OP said, EvE places a big emphasis on protecting one's investments because we have to work to achieve all of them.
I agree that a review of the past 4-5 expansions would lead to an easy conclusion of CCP driving EvE into a darker, more-dangerous universe. Whether that is a pro/con is debatable. New Eden is this dystopia, and it's well-known that you are safe nowhere. But I'm forced to agree that this shouldn't necessarily mean weapons fire is the only form of cooperative gameplay. Conflict is important - it drives pgc - but the game is so much more than just combat. Cooperation also drives pgc as does the availability of resources. EvE is a beautiful, capitalistic space simulation. You know, I've previously logged in and spent days just flying around. Sometimes I like to fly to beacons just to see what's there. As a CEO, I once led my corp to a beacon for training exercises only to discover that shooting the npcs there destroyed all of our empire standings. And I didn't discover the error until the navy started hunting my members. If my time is better spent enriching someone else's experience, why do these things exist? This slow boil of predatory behavior is likely counter-productive to player circulation and imo must only make sense to people for whom war/combat are a way of life. If a nation is a warzone, do more people travel on the holidays? Probably not. It's almost as if the powers that be love combat pvp so much, that they've decided if everyone just tried it, they'd like it too. So here's your daily dose. Whether they're correct or not, New Eden is becoming a place of increased conflict by design and it's notable. The only other plausible explantaion is that this is stick and high-sec players are going to be beaten into low/null one increment of boil at a time.
Petrus Blackshell wrote: Eve is not Farmville. Amassing wealth and assets without conflict with others is not -- and should never be -- an option.
I agree with you Petrus but I don't see how it is possible now. EvE is already pvp. Have you ever sat there in a hub playing 0.01 isk wars with the other traders? I invested a billion isk not that long ago in a few choice items and -quickly- realized that in just seconds your low bid is outdone. I had to literally sit there for hours constantly outbidding and outmaneuvering other players - just to make my isk back. At the end of the day, I was exhausted. Anyone who doesn't think that is pvp is nuts. I probably won't sell merchandise in a hub ever again. I got whupped. lol Or have you ever been in a mining corp, where you stake a claim on a belt in a carefully-chosen system, clearing the same area every day, every day, and some other corp comes along (or a bot) and just starts mining your roids? Oh hell no. If you want to see some passive-aggressive behavior from usually nonviolent folk, just touch their rocks. There's a debate to be had on the availability of high-sec resources and whether it promotes enough player interaction, but I just can't see how only making the universe a more-dangerous place leads to increased player circulation. In capitalism, assets need protection.
Yonis Kador "He who fights and runs away lives to fight another day." |
Dersen Lowery
Laurentson INC StructureDamage
207
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Posted - 2012.12.18 02:52:00 -
[38] - Quote
Vaerah Vahrokha wrote:Mara Rinn wrote:With the new NPC AI, L4 missions are surprisingly easy for low-skilled groups to attempt. No longer do you have to worry about trigger order, or correct ways to aggress each group. You just shoot stuff, and aggro will go to the person doing the most damage. Kinda, sorta.
I used to take 3-4 newbies in frigs and cruisers and bring them with me in a L4. What happens to them now? Do they get insta alpha-ed and popped?
Actually, some members of my alliance tried running some L4s in the new destroyers, with the new frig logis as backup. Turns out that 3-4 destroyers can get through an L4 with surprisingly good odds, and the occasional warp-out. In 4 hours of running L4s, they lost one ship.
It will take some getting used to, but the new AI does not seem to be any sort of PVE apocalypse. |
I Love Boobies
All Hail Boobies
222
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Posted - 2012.12.18 03:59:00 -
[39] - Quote
It's much more tasty when you fry the frog. Boiling them just makes them rubbery. ( o Y o ) ( o Y o ) ( o Y o ) ( o Y o ) ( o Y o ) ( o Y o ) ( o Y o ) ( o Y o ) ( o Y o ) ( o Y o ) ( o Y o ) ( o Y o )
The world would be a better place if boobies ran the world instead of boobs. |
Surfin's PlunderBunny
Sebiestor Tribe Minmatar Republic
4515
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Posted - 2012.12.18 04:00:00 -
[40] - Quote
I Love Boobies wrote:It's much more tasty when you fry the frog. Boiling them just makes them rubbery.
But that's the only way to sate the bloodlust without the use of wire to hold them still "Little ginger moron" ~David Hasselhoff-á |
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