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Author |
Thread Statistics | Show CCP posts - 3 post(s) |
Skittles Aldent
University of Caille Gallente Federation
4
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Posted - 2011.10.07 03:43:00 -
[1] - Quote
As title.
We are set up in a Magnatar which gives bonuses to ECM Jamming. Do those bonuses apply to the Tower's ECM jammers? |
Sassums
Wormhole Exploration Crew Night Sky Alliance
14
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Posted - 2011.10.07 06:25:00 -
[2] - Quote
I had asked this a while back and got no definitive answer, any ideas? |
Herping yourDerp
Federal Navy Academy Gallente Federation
119
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Posted - 2011.10.07 06:45:00 -
[3] - Quote
can u show info on them? maybe it only works if u have a pilot manning the guns? herp? derp? i'd like to know. |
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CCP Spitfire
C C P C C P Alliance
211
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Posted - 2011.10.07 07:08:00 -
[4] - Quote
Moved from 'EVE General Discussion'.
CCP Spitfire | Russian Community Coordinator @ccp_spitfire |
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Obax Bannon
Fidelis Technologies
3
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Posted - 2011.10.07 08:51:00 -
[5] - Quote
Skittles Aldent wrote:As title.
We are set up in a Magnatar which gives bonuses to ECM Jamming. Do those bonuses apply to the Tower's ECM jammers?
Most of the ECM jamming bonuses were removed from Magnetar class wormholes due to the Class 6 exploit |
Skittles Aldent
University of Caille Gallente Federation
4
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Posted - 2011.10.08 21:43:00 -
[6] - Quote
Is anyone from CCP able to confirm or deny this?
Why were the effects removed rather than the exploit fixed? |
Cherry Nobyl
Shadow Strike Syndicate
6
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Posted - 2011.10.08 23:10:00 -
[7] - Quote
Skittles Aldent wrote:As title.
We are set up in a Magnatar which gives bonuses to ECM Jamming. Do those bonuses apply to the Tower's ECM jammers?
http://www.ku/gut/sum/en.com/showthread.php?6837-Exploits-in-WHs
http://massively.joystiq.com/2010/09/17/new-eve-exploit-gives-wormhole-corp-incredible-advantage/
there was no fix available and/or resources to apply to building a fix. it essentially inverted tracking disruptors to the point of giving a massive boost.
there was one dev post i saw on it at one point, but can no longer find the post, sorry.
i would not expect the removed ewar effects in a magnetar to be revisited any time soon.
[jebus, filter removes the site from the above link, remove the slashes to visit] |
Skittles Aldent
University of Caille Gallente Federation
4
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Posted - 2011.10.09 01:35:00 -
[8] - Quote
Well that is sad that they introduce broken content, and then instead of fixing it, just remove it. |
AdZc
Legio Prima Victrix Imperius Legio Victrix
1
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Posted - 2011.10.09 12:16:00 -
[9] - Quote
I would have thought it would? I mean the anomaly is system wide affecting everything. |
Skittles Aldent
University of Caille Gallente Federation
4
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Posted - 2011.10.09 17:45:00 -
[10] - Quote
AdZc wrote:I would have thought it would? I mean the anomaly is system wide affecting everything.
I would have assumed as well....but apparently it is easier to just remove broken stuff than fix it.
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GM Rust
Game Masters C C P Alliance
0
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Posted - 2011.10.10 15:53:00 -
[11] - Quote
Hello folks,
All entities within a wormhole (POS/NPCs included) are effected by the individual wormhole's environment.
You can find the wormhole environments here
Rust Game Master CCP NA, EVE Online Customer Support Contact Us at http://support.eveonline.com/pages/petitions/createpetition.aspx |
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Ammzi
Imperial Guardians Blazing Angels Alliance
40
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Posted - 2011.10.10 16:31:00 -
[12] - Quote
GM Rust wrote:Hello folks, All entities within a wormhole (POS/NPCs included) are effected by the individual wormhole's environment. You can find the wormhole environments here
oh my god ... |
Dinatra
Cruor Frater Coalition Of Carebear Killers
0
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Posted - 2011.10.10 18:52:00 -
[13] - Quote
GM Rust wrote:Hello folks, All entities within a wormhole (POS/NPCs included) are effected by the individual wormhole's environment. You can find the wormhole environments here
Nice to finally have a confirmation on this ... |
Cherry Nobyl
Shadow Strike Syndicate
8
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Posted - 2011.10.10 21:35:00 -
[14] - Quote
worth noting the OP specifically asked about ewar effects originally attributed to a magnetar are not present in the link provided by the gm response. mentioning this for the inevitable forum search that will turn up this thread and be misunderstood. |
Emperor Salazar
Dreddit Test Alliance Please Ignore
86
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Posted - 2011.10.10 22:38:00 -
[15] - Quote
GM Rust wrote:Hello folks, All entities within a wormhole (POS/NPCs included) are effected by the individual wormhole's environment. You can find the wormhole environments here
Saving this thread for future referrals.
Thanks for being useful. |
Myz Toyou
the Organ Grinder and Company Higginbotham and Bailey's Circus
5
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Posted - 2011.10.11 06:58:00 -
[16] - Quote
GM Rust wrote:Hello folks, All entities within a wormhole (POS/NPCs included) are effected by the individual wormhole's environment. You can find the wormhole environments here
Now feel free to try out your tank against my Matari death star in a Magnetar WH
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Alaik
Rekall Incorporated
3
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Posted - 2011.10.11 07:09:00 -
[17] - Quote
Cherry Nobyl wrote:worth noting the OP specifically asked about ewar effects originally attributed to a magnetar are not present in the link provided by the gm response. mentioning this for the inevitable forum search that will turn up this thread and be misunderstood.
It actually does list the tracking speed modifier for magnetars on the link given by the GM.
So... this means the exploit is still there? Or the code producing a negative value was fixed? Or the page is out of date? |
Cherry Nobyl
Shadow Strike Syndicate
9
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Posted - 2011.10.11 08:37:00 -
[18] - Quote
the tracking speed mod listed is strictly the tracking of your own ship/pos module turrets and not tracking disruptors. all ewar has been removed. |
Obax Bannon
Fidelis Technologies
3
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Posted - 2011.10.11 09:45:00 -
[19] - Quote
GM Rust wrote:Hello folks, All entities within a wormhole (POS/NPCs included) are effected by the individual wormhole's environment. You can find the wormhole environments here
Thanks very much for the clarification. Will save this thread for future reference |
Khanh'rhh
Sudden Buggery
144
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Posted - 2011.10.11 17:11:00 -
[20] - Quote
Obax Bannon wrote:GM Rust wrote:Hello folks, All entities within a wormhole (POS/NPCs included) are effected by the individual wormhole's environment. You can find the wormhole environments here Thanks very much for the clarification. The page linked on the wormhole conflicts a little with your statement tho As has been mentioned before, wormhole space is dangerous and very unpredictable. When jumping into a wormhole space, a notice will advise you that there may be changes to the natural physics within this space. For example, you may find that all ships in this w-space have improved shields, or conversely, slower recharge times on shields. There are many possibilities, but remember that they apply to both you and anyone else in the w-space, although not necessarily the Sleepers. Will save this thread for future reference tho
WRT working out what the effects are super-fast - use WormNav.
Use the IGB, hit "update location" and in one click you know the statics, the effects, and how busy it is. Another couple of clicks and you can get the eve-kill or BC killboard up for that system; this is incredibly useful. - "Do not touch anything unnecessarily. Beware of pretty girls in dance halls and parks who may be spies, as well as bicycles, revolvers, uniforms, arms, dead horses, and men lying on roads -- they are not there accidentally." -Soviet infantry manual, issued in the 1930's |
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Skittles Aldent
University of Caille Gallente Federation
4
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Posted - 2011.10.12 02:13:00 -
[21] - Quote
Thank you for the confirmation, but how do I tell what the bonus is to my jammers then on the ECM. I just want to be sure it actually is working. |
Cherry Nobyl
Shadow Strike Syndicate
9
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Posted - 2011.10.12 06:33:00 -
[22] - Quote
Skittles Aldent wrote:Thank you for the confirmation, but how do I tell what the bonus is to my jammers then on the ECM. I just want to be sure it actually is working.
for the last time : ALL EWAR EFFECTS HAVE BEEN REMOVED.
http://www.eveonline.com/ingameboard.asp?a=topic&threadID=1390529
Posted - 2010.09.27 14:35:00 - [1]
On Tuesday last week (21st September), we deployed a hotfix to Tranquility to remove all EW-related effects from Magnetar systems in wormhole space. This includes both the effects boosting EW modules (such as Sensor Dampeners and Tracking Disruptors), and also the effects boosting remote support modules (such as Tracking Links and Remote Sensor Boosters). This change did not affect the other effects present in Magnetar systems.
After examining the issue, we determined that this general class of effects interact with our codebase in a way that is inherently unreliable, and that best practices in this scenario would be to avoid making use of such effects. We re-evaluated the design intent behind Magnetar-type systems, determined that the EW-related effects were not significantly enhancing the intended theme of these systems, and so elected to remove the effects completely in order to ensure that this problem did not reoccur at a later date.
CCP reminds players that using exploits is a violation of the EVE Online Terms of Service and using an exploit can result in a ban of your playing account(s). We encourage all players who discover a bug or exploit to submit a bug report or file a petition. |
Two step
Aperture Harmonics K162
251
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Posted - 2011.10.13 04:01:00 -
[23] - Quote
GM Rust wrote:Hello folks, All entities within a wormhole (POS/NPCs included) are effected by the individual wormhole's environment. You can find the wormhole environments here
I'm sorry to contradict the GM here, but currently Sleepers are completely unaffected by wormhole effects. They don't do double damage in a C6 Magnetar, they don't have increased armor resists in Wolf-Rayets. Some of the effects, like the armor resist ones, used to effect Sleepers, but that was patched out in the Incursion release.
As for POS mods, Pulsars used to effect POS shields, but that was also removed. Currently, none of the effects apply to POS mods. CSM 6 Alternate Delegate @two_step_eve on Twitter My Blog What does CSM 6 do? |
Skittles Aldent
University of Caille Gallente Federation
4
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Posted - 2011.10.13 06:16:00 -
[24] - Quote
Two step wrote:GM Rust wrote:Hello folks, All entities within a wormhole (POS/NPCs included) are effected by the individual wormhole's environment. You can find the wormhole environments here I'm sorry to contradict the GM here, but currently Sleepers are completely unaffected by wormhole effects. They don't do double damage in a C6 Magnetar, they don't have increased armor resists in Wolf-Rayets. Some of the effects, like the armor resist ones, used to effect Sleepers, but that was patched out in the Incursion release. As for POS mods, Pulsars used to effect POS shields, but that was also removed. Currently, none of the effects apply to POS mods.
What is the point in having effects when they do no good?
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Dracko Malus
Eclipse Industrials Quantum Forge
2
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Posted - 2011.10.13 10:38:00 -
[25] - Quote
Skittles Aldent wrote:Two step wrote:GM Rust wrote:Hello folks, All entities within a wormhole (POS/NPCs included) are effected by the individual wormhole's environment. You can find the wormhole environments here I'm sorry to contradict the GM here, but currently Sleepers are completely unaffected by wormhole effects. They don't do double damage in a C6 Magnetar, they don't have increased armor resists in Wolf-Rayets. Some of the effects, like the armor resist ones, used to effect Sleepers, but that was patched out in the Incursion release. As for POS mods, Pulsars used to effect POS shields, but that was also removed. Currently, none of the effects apply to POS mods. What is the point in having effects when they do no good?
That for instance a Shield group can thrive in PvE and PvP in a certain system where armor is naturally lower and vice versa.. So, your ship is still affected by everything.. for instance a speed boost or lower sig radius can mean you can do certain sites with ships that would not be able in the same ship in a WH with other effects.
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Messoroz
AQUILA INC
33
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Posted - 2011.10.13 13:37:00 -
[26] - Quote
Two step wrote:GM Rust wrote:Hello folks, All entities within a wormhole (POS/NPCs included) are effected by the individual wormhole's environment. You can find the wormhole environments here I'm sorry to contradict the GM here, but currently Sleepers are completely unaffected by wormhole effects. They don't do double damage in a C6 Magnetar, they don't have increased armor resists in Wolf-Rayets. Some of the effects, like the armor resist ones, used to effect Sleepers, but that was patched out in the Incursion release. As for POS mods, Pulsars used to effect POS shields, but that was also removed. Currently, none of the effects apply to POS mods.
Well you dont wan't a Sleepless Guardian spawn in a magnetar to alpha the entire cap fleet on spawn. |
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GM Rust
Game Masters C C P Alliance
2
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Posted - 2011.10.13 14:17:00 -
[27] - Quote
Hello again,
I would like to apologize for my previous statement about wormhole affects on POS and NPCs, as it appears this mechanic has been modified since my last involvement with it at the player level.
After verifying this mechanic, I can now state with confidence that wormhole environments do not influence Player-owned Structures (POS) or any of their subsequent structures, nor do they affect the Sleeper NPC entities within the wormhole system. The only parties influenced by the wormhole environment are the player-controlled ships themselves. Again, I do sincerely apologize for any confusion that my previous statement may have caused. Rust Game Master CCP NA, EVE Online Customer Support Contact Us at http://support.eveonline.com/pages/petitions/createpetition.aspx |
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Kasriel
Odyssey Inc SpaceMonkey's Alliance
0
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Posted - 2011.10.13 19:29:00 -
[28] - Quote
Two step wrote:GM Rust wrote:Hello folks, All entities within a wormhole (POS/NPCs included) are effected by the individual wormhole's environment. You can find the wormhole environments here I'm sorry to contradict the GM here, but currently Sleepers are completely unaffected by wormhole effects. They don't do double damage in a C6 Magnetar, they don't have increased armor resists in Wolf-Rayets. Some of the effects, like the armor resist ones, used to effect Sleepers, but that was patched out in the Incursion release. As for POS mods, Pulsars used to effect POS shields, but that was also removed. Currently, none of the effects apply to POS mods.
Bad quote is bad. here i'll bold and underline the bit everybody seemed to miss.
GM Rust wrote:Hello everyone, Please refer to this link, as the information I stated in the below text is incorrect.Quote:Hello folks, All entities within a wormhole (POS/NPCs included) are effected by the individual wormhole's environment. You can find the wormhole environments here
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Kasriel
Odyssey Inc SpaceMonkey's Alliance
0
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Posted - 2011.10.13 19:29:00 -
[29] - Quote
double post ftl.. |
Two step
Aperture Harmonics K162
251
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Posted - 2011.10.13 22:48:00 -
[30] - Quote
Kasriel wrote: Bad quote is bad. here i'll bold and underline the bit everybody seemed to miss.
Uh, he edited his post after I quoted him. The new post is totally correct, as I said above.
CSM 6 Alternate Delegate @two_step_eve on Twitter My Blog What does CSM 6 do? |
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