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Author |
Thread Statistics | Show CCP posts - 1 post(s) |
zzlep Alduin
Sebiestor Tribe Minmatar Republic
2
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Posted - 2012.12.19 23:49:00 -
[1] - Quote
Just curious as to how people find the aggro timer on a gate.
i personally hate it since it allows such lame tactics for what some people call PVP.
Let me run this one by you - engage having a GF - then 10 jump through the gate to make it a garanteed overkill.
How do people feel? Do people think it aggro should depend on the class size of your ship? |
War Kitten
Panda McLegion
1515
|
Posted - 2012.12.19 23:52:00 -
[2] - Quote
zzlep Alduin wrote:Just curious as to how people find the aggro timer on a gate.
i personally hate it since it allows such lame tactics for what some people call PVP.
Let me run this one by you - engage having a GF - then 10 jump through the gate to make it a garanteed overkill.
How do people feel? Do people think it aggro should depend on the class size of your ship?
Don't engage on a gate if you don't know what's on the other side of it.
I find that without a good mob to provide one for them, most people would have no mentality at all. |
zzlep Alduin
Sebiestor Tribe Minmatar Republic
2
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Posted - 2012.12.20 00:07:00 -
[3] - Quote
War Kitten wrote:zzlep Alduin wrote:Just curious as to how people find the aggro timer on a gate.
i personally hate it since it allows such lame tactics for what some people call PVP.
Let me run this one by you - engage having a GF - then 10 jump through the gate to make it a garanteed overkill.
How do people feel? Do people think it aggro should depend on the class size of your ship? Don't engage on a gate if you don't know what's on the other side of it.
Dude please dont tell me what i should do what i shouldnt do and what my grandad and all his dogs should do. I am here to ask if people find the gate timer after engaging lame since it opens up a pile of **** gaming tactics.
Discuss the gate timer after aggression.. |
Adeleda Adoudel
Welp The Monkey
39
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Posted - 2012.12.20 00:07:00 -
[4] - Quote
War Kitten wrote:zzlep Alduin wrote:Just curious as to how people find the aggro timer on a gate.
i personally hate it since it allows such lame tactics for what some people call PVP.
Let me run this one by you - engage having a GF - then 10 jump through the gate to make it a garanteed overkill.
How do people feel? Do people think it aggro should depend on the class size of your ship? Don't engage on a gate if you don't know what's on the other side of it.
Not empty quoting |
Unsuccessful At Everything
The Troll Bridge
837
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Posted - 2012.12.20 00:20:00 -
[5] - Quote
War Kitten wrote:
Don't engage on a gate if you don't know what's on the other side of it.
This is sound advice. Since the cessation of their usefulness is imminent, may I appropriate your belongings? |
StuRyan
ParaGods of Eve Ace of Spades.
46
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Posted - 2012.12.20 00:20:00 -
[6] - Quote
PVP is quite difficult on a solo or small scale.
After spending the best part of 4-5 years trying to kill things solo and in a small gang i have a mixed bag of successes and fails.
I would like to see a more thought out process for actually engaging in PVP what that is i have no idea. But i tend to aggree that the gate aggro after engaging seems to play right into the hands of gang warfare and overkill... Like i said many stories of successes but just as many "engage and was having a good fight until local jumped and at the point i gave up". We kill well or die laughing * UK PVP CORP RECRUITING * Please join AHREC |
RAGE QU1T
Deep Core Mining Inc. Caldari State
64
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Posted - 2012.12.20 00:33:00 -
[7] - Quote
zzlep Alduin wrote:Just curious as to how people find the aggro timer on a gate.
i personally hate it since it allows such lame tactics for what some people call PVP.
Let me run this one by you - engage having a GF - then 10 jump through the gate to make it a garanteed overkill.
How do people feel? Do people think it aggro should depend on the class size of your ship?
Is it just me or are the leaves off the stupid tree falling off today? |
Morganta
Peripheral Madness The Midget Mafia
1797
|
Posted - 2012.12.20 01:08:00 -
[8] - Quote
get eyes get blues have at least a sense of the system you engage in as well as the surrounding systems don't sit on the gate "You were the chosen one Anakin, you were supposed to bring order to the galaxy, not destroy it!" -Obi Wan (Ben) Kenobi -á |
Ludi Burek
Blue Republic RvB - BLUE Republic
207
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Posted - 2012.12.20 01:15:00 -
[9] - Quote
And what exactly, OP, do you think would happen if there were no timers?
People would just jump out on you when you have the upper hand and you would get all mad again and post here. |
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ISD Suvetar
ISD Community Communications Liaisons
1247
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Posted - 2012.12.20 01:36:00 -
[10] - Quote
Thread cleaned up somewhat.
If you disagree with a comment then your options are to ignore it, or post a constructive retort. Personal attacks and lashing out at people for having an opinion are unwelcome and against the rules.
Thanks and fly safe. ISD Suvetar Captain Community Communication Liaisons (CCLs) Interstellar Services Department |
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Xercodo
Xovoni Directorate
1617
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Posted - 2012.12.20 01:49:00 -
[11] - Quote
The "remove timers!" argument would turn into "remove gates!" argument.
And before you know it it'll become arena gameplay with very clear on concise rules and regulations regarding how many people are fighting and what the can do with the accuracy of a legal document and then EVE dies. The Drake is a Lie |
Jacob Rider
Perkone Caldari State
0
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Posted - 2012.12.20 02:18:00 -
[12] - Quote
Aggro timers should be the same for all players, like they are now. The size of your ship shouldn't make any difference.
This is from someone who has been in that situation many times. I've also been one of the guys waiting on the other side of the gate many times. |
StuRyan
ParaGods of Eve Ace of Spades.
46
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Posted - 2012.12.20 06:51:00 -
[13] - Quote
I tend to disagree - I think you are right in that the removal of timers would cause people to jump out but here's the thing, the current system has no skill involved. On one hand you have people who take PVP as it comes and couldnt care about losing a ship, on the other hand most people want a good fight.
I would prefer to use Skill and push targets off the gate so it can not jump and i would decrease the "within jumping range area" from 2500m to something like <1000m and have the jump area different shapes and sizes so that no gate is the same. That way in my eyes you actually force people to use a bit of skill instead of the "and his agressed jump jump jump" method which is really quite a big negative aspect of pvp.
Perhaps another idea is if you are not the agressor then you a free from gate times - kind of like in low sec where the guns will hit the agressor and not the defender - but i dont like this but you end up getting a situation where "you shoot first", "No you shoot first situation".
We kill well or die laughing * UK PVP CORP RECRUITING * Please join AHREC |
zzlep Alduin
Sebiestor Tribe Minmatar Republic
2
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Posted - 2012.12.20 07:24:00 -
[14] - Quote
Xercodo wrote:The "remove timers!" argument would turn into "remove gates!" argument.
And before you know it it'll become arena gameplay with very clear on concise rules and regulations regarding how many people are fighting and what the can do with the accuracy of a legal document and then EVE dies.
Remove timers -> remove gates??? Not sure how you remove gates but a removal of timers so that there is a system that promotes better tactics and game play... I like. |
War Kitten
Panda McLegion
1522
|
Posted - 2012.12.20 12:47:00 -
[15] - Quote
There's nothing wrong with having the timers. As some have pointed out, it would be even sillier without timers where you could sit on the gate, shoot with impunity and jump if it got too hot for you.
What would be more interesting is a way to shut down a gate for a short amount of time.
Create a new module (or use the existing hacking one), and create a new hacking sub-skill for the task. You have to be in close proximity to the gate, it generates a criminal flag screwing with empire electronics like this, and make the cycle time on the module about twice as long as the shut down duration. Let the skill level either increase/reduce duration/reactivation or increase the chance of success if chance-based.
Multiple attempts to hack a given gate should interfere with one another to the point of making it far less effective than one person doing it.
I find that without a good mob to provide one for them, most people would have no mentality at all. |
Thomas Gore
State Protectorate Caldari State
33
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Posted - 2012.12.20 12:53:00 -
[16] - Quote
zzlep Alduin wrote:Xercodo wrote:The "remove timers!" argument would turn into "remove gates!" argument.
And before you know it it'll become arena gameplay with very clear on concise rules and regulations regarding how many people are fighting and what the can do with the accuracy of a legal document and then EVE dies. Remove timers -> remove gates??? Not sure how you remove gates but a removal of timers so that there is a system that promotes better tactics and game play... I like.
Pressing D while clicking the gate when you're losing is better tactics and game play? |
zzlep Alduin
Sebiestor Tribe Minmatar Republic
2
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Posted - 2012.12.20 13:04:00 -
[17] - Quote
Thomas Gore wrote:zzlep Alduin wrote:Xercodo wrote:The "remove timers!" argument would turn into "remove gates!" argument.
And before you know it it'll become arena gameplay with very clear on concise rules and regulations regarding how many people are fighting and what the can do with the accuracy of a legal document and then EVE dies. Remove timers -> remove gates??? Not sure how you remove gates but a removal of timers so that there is a system that promotes better tactics and game play... I like. Pressing D while clicking the gate when you're losing is better tactics and game play?
And having people as back up and overkill when you are losing is a better tactic and game play yes? |
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