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Pistonbroke
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Posted - 2005.05.27 08:25:00 -
[1]
Are there any plans for Concord to move the security status of systems depending on the amount of traffic/market/number of gankings etc.... it strikes me if we use the american 'wild west' as a parallel, unlawful areas were made lawful by settling and previously lawful areas became wild when the reason for people being there in numbers dried up (exploitable local resources etc)
So could we see gradual waves of law and lawlessness sweeping across space, moving choke points, trapping goods in newly lawless areas, or just making them less secure i.e. lesss than 0.4. This would be (in my opinion) a great way of maintaining interest and giving a genuine feeling of a universe in the throes of change
"Damn, have you heard? Concord have pulled out of Yulai again"
"yeah, but on the bright side, ya can now get thru RF-94R and there's a run on Mega bearing minerals in a 0.3 sec system"
Any thoughts on how this could be made to work? i.e. the triggers for the security statuses to slide - this could be an opportunity for genuine power stuggles between industrial, concord supported space expansion and the struggle of the anarchic element to reclaim areas from strangling by care bears.
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Pistonbroke
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Posted - 2005.05.27 09:22:00 -
[2]
Originally by: Discorporation
GET ORF MAY LAYND!
This is already happening in some areas, there are anti-pirate corps who are keeping areas clear of the lawless types - the question is, should Concord move in to support this, and the security status shift to reflect this?
Likewise, areas where miners are ganked on a daily basis for mining in 0.4, 0.3 etc, and where groups of pirates tank the sentry guns, perhaps these should take a knock and become lower security to reflect their anarchic nature....?
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Pistonbroke
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Posted - 2005.05.27 09:45:00 -
[3]
Originally by: Rod Blaine Edited by: Rod Blaine on 27/05/2005 09:30:31
in the end, all it would end up with is 0.5+ systems there since in 0.5+ you can't bring the rating down anymore because agression is suicide.
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I take your point Rod - perhaps this could be mitigated by a shift in sec rating having a knock on effect on the surrounding regions, so that the empire/empire but not secure/ non empire boundarys are still maintained. It just strikes me as unrealistic that the security status of systems should remain set in stone as they currently are; the game is dynamic in so many other ways that this seems strange. A change of this nature could add real interest and content to the game.
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Pistonbroke
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Posted - 2005.05.27 10:00:00 -
[4]
Another thought strikes me... perhaps wars could also have an effect on the lawfulness / lawlessness of a system - if it's a constant battleground, then perhaps its time for that status to start sliding..........
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Pistonbroke
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Posted - 2005.05.27 10:14:00 -
[5]
PIGS IN SPAAAACE.
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Pistonbroke
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Posted - 2005.05.27 10:33:00 -
[6]
Originally by: Rod Blaine
Quote:
Another thought strikes me... perhaps wars could also have an effect on the lawfulness / lawlessness of a system - if it's a constant battleground, then perhaps its time for that status to start sliding..........
Well, that would hit playability alot I'm afraid. You see, the systems that would drop down to low sec first because of that would be the highway ones, since those see exceptional amounts of corporation warfare compared to other systems.
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Perhaps if this equation was balanced by the amount of traffic, or average number of pilots in system against the number of ship losses then you might gain a true picture of the average levels of shall we say "anti social behaviour" - Although wars are lawful, not everyone wants to live in a war zone - Think back to CNN footage the poor civvies living in Beruit, Palestine, Grozny or any other highly populated war zone - those that can move out move out, and the usual forces of law and order become ineffectual at maintaining peace while the armies (navies) of opposing factions are raining down fiery hell upon each other.
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Pistonbroke
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Posted - 2005.05.27 10:39:00 -
[7]
Originally by: Discorporation Empire sec status changes should be storyline related, not player traffic related
Surely the long term ideal of an MMORPG is that WE make the stories?
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Pistonbroke
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Posted - 2005.05.27 10:58:00 -
[8]
and never the twain shall meet eh?
I like the idea of gray areas in between this mass of black and white.
But thank you for your input.
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Pistonbroke
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Posted - 2005.05.27 11:08:00 -
[9]
Good point Ollobrains - perhaps we could get some Dev feedback on the subject - Does the NWO include any Dynamic changes to security status, or do they feel this would be just too upsetting to anyone who might find their stuff stuck in a sea of lawlessness / Poor poor pirates who might lose their favorite gank system?
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