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Benilopax
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Posted - 2005.05.31 11:33:00 -
[1]
I feel some players should be recruited into concord to actually police empire and answer calls of unfair wars etc. Rather than them orbitting gates all the time. With some player concord ships flying around sorting out trouble we can make this game safer and more exciting.
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Derisor
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Posted - 2005.05.31 11:38:00 -
[2]
Originally by: Benilopax I feel some players should be recruited into concord to actually police empire and answer calls of unfair wars etc. Rather than them orbitting gates all the time. With some player concord ships flying around sorting out trouble we can make this game safer and more exciting.
Safer and more exciting are mutaully exclusive. Pick one.
--------- The words "Exciting" and "Safe" are mutually exclusive; pick one. |
Vel Kyri
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Posted - 2005.05.31 11:47:00 -
[3]
Originally by: Derisor
Safer and more exciting are mutaully exclusive. Pick one.
how ever so true -----
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Rick Dentill
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Posted - 2005.05.31 11:49:00 -
[4]
Originally by: Derisor
Safer and more exciting are mutaully exclusive. Pick one.
not neccessarily excitment does not have to come from risk, I get the impression that you are like your fights Derisor, but not everyone plays to do so, or has the skills. Try to be more open minded. _______
'Nothing except a battle lost can be half so melancholy as a battle won'.
http://x-universe.kiwi.nu/dd.php |
FireFoxx80
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Posted - 2005.05.31 13:05:00 -
[5]
There is a Chronicle covering the Caldari Navy hiring Mercs to scan for contraband in low-sec space. So why not?
ex P-TMC
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theRaptor
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Posted - 2005.05.31 14:10:00 -
[6]
Originally by: FireFoxx80 There is a Chronicle covering the Caldari Navy hiring Mercs to scan for contraband in low-sec space. So why not?
For the simple reason is that it would be abused or people would claim it was being abused. CCP would then make it part of ISD with tons of rules and it would cease to be fun for the CONCORD players.
Now police/customs work, being done by players would be cool. But it would have to be something much more limited, like being given a licence to kill a randomly selected player pirate for a limited amount of time.
-------------------------------------------------- Thanks for killing my corporation ISD. ISD Motto: Changing history, one air brushed photo at a time. |
Benilopax
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Posted - 2005.05.31 16:43:00 -
[7]
By safer i mean it will put ganking off and by excitment concord chasing pirates would be fun!
Of course only give it to respected players and make promotions possible so it would be like a mission.
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Barak Gideon
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Posted - 2005.05.31 16:59:00 -
[8]
Edited by: Barak Gideon on 31/05/2005 17:00:19 outsource parts of concord to a serious RP corp.
IMO concord and the empire navies should gradually become player corps, what with CCP's policy of more Player interaction and less NPC
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Dirus
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Posted - 2005.05.31 17:50:00 -
[9]
It would be bad for players to be able to be police officers in this game. It would get abused in an instant.
I used to be in CONCORD myself long ago, nice little tag next to my name, but that was about it, no special privileges. Was fun killing people in 0.0 space in the name of Concord tho. People weren't sure if they could shoot me without losing sec rating even in 0.0 space
Obviously the devs/GMs didn't like that too much, and everyone got the boot.
But yeah, give a player any type of power, and they will abuse it. I did. ********** Everyone deserves to die. You go first.
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FalloutBoy
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Posted - 2005.05.31 19:02:00 -
[10]
would make empire alot like 0.0...and I have no objection to that
but i'm sure alot of carebears would
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Dirus
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Posted - 2005.05.31 21:07:00 -
[11]
Thinking more about this, CCP have already done some stuff to get people involved in Eve beyond normal players. Its the Polaris/volunteer system.
Maybe have a CCP controlled volunteer group similar to Polaris (think it's been renamed to ISD or something), but it would probably be more event based than being a full-time police officer.
Would be interesting tho. ********** Everyone deserves to die. You go first.
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DHU InMe
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Posted - 2005.06.01 01:40:00 -
[12]
Originally by: Benilopax I feel some players should be recruited into concord to actually police empire and answer calls of unfair wars etc. Rather than them orbitting gates all the time. With some player concord ships flying around sorting out trouble we can make this game safer and more exciting.
You've been pwned by moo since you acted as concord and back up could not arrive in time Nice links (updated 20 Dec 04): BP, bugs about them. (\_/) (O.o) (> <) This is Bunny. Copy Bunny into your signature to help him on his way. |
Vel Kyri
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Posted - 2005.06.01 04:31:00 -
[13]
Originally by: Dirus Thinking more about this, CCP have already done some stuff to get people involved in Eve beyond normal players. Its the Polaris/volunteer system.
Maybe have a CCP controlled volunteer group similar to Polaris (think it's been renamed to ISD or something), but it would probably be more event based than being a full-time police officer.
Would be interesting tho.
AURORA. - the events team exists. -----
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SpeedoMan
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Posted - 2005.06.02 04:33:00 -
[14]
Indeed, she is correct.
As for Concorde in player hands... lets not and say we did[n't]. ;)
Soban... red all the way through and through |
Maxine Stirner
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Posted - 2005.06.02 07:13:00 -
[15]
People have asked for Narcotics agent tools in the past at least.
Why do you think cargo/ship scanning is not an aggressive act when sensor jamming or webbing is? Sure, those could be used to endanger a pilot engaged in PvE, or against an unrelated corp in Concord patrolled areas, but so could ship ramming. None of them by themselves endangers a pilot's property however. They should probably result in fines rather than deshipping by Concord.
Running from the Barney Fife version of Concord should be possible (and permitted), but if you're caught, you should be deshipped or fined extra. Aggressive acts, or at least successful aggressive acts should be punished more forcefully.
In 0.1-0.4, security hits should only result from successful destruction of another ship. Opening fire should only result in flagging. Killmails and standings changes should take 10 minutes to reduce lag anyhow.
Players entering Concord is not the answer as Concord is everywhere anyhow and too broadly focused. Flagging should not result from shooting at anyone with <1.0 standing in 0.4 and below generally.
What players really need is to be able to enter Factions, or somehow affiliate themselves with them as they march towards war. Then groups similar to the CVA or UK wouldn't have to operate as extralegal entities. Most would like to see something system-level result of such skirmishes, even apart from direct Aurora influence.
Factions should also become more significant and important, except for a few alliance or outer rim types who have secured the extensive (and vulnerable) assets necessary to never or rarely need to visit the established empires. This will have the effect of making target selection a more deliberative process.
It should be very hard for any group to kill indiscriminately, unless they are able to paint a big target on their collective support assets and have the manpower to keep such things in an intact state.
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Drizit
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Posted - 2005.06.02 10:33:00 -
[16]
I'd have to disagree to players having the powers of Concord. Major abuse of the system would be the number one result, secondly you'd get a kangeroo court system where players would deal out their own justice to anyone they just didn't like.
If you feel that you need a police force, especially in 0.0, get a few players together to form your own. That would be interesting as you'd be expanding on a player operated system right away. Since some think that 0.0 should be completely under player control with no restrictive rules as to what you can and can't do, what's to stop you creating your own police force?
In a predominantly pirate area, decent law abiding citizens would start to band together to dish out their own justice. Vigilantes they may be but they would be bringing some semblance of law to a lawless area just the same.
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