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Zol Interbottom
Nanotrasen Inc
26
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Posted - 2012.12.27 04:55:00 -
[121] - Quote
Luanda Heartbreaker wrote:finally we have got some ppl around can actually use their brain. gtfo with all whining noob. I'm actually in player corp and in 0.0, but the only reason cos its a lot easier to generate isk in 0.0. all who is whining about low risk high earning highsec just dont know what they are talking about. highsec actually becoming unplayable for casual players due to EXTREME LOW INCOME for all the **** they have to do there. When i dont have 0.0 acces, i just simply quit EVE and reactivate sub when i have it again. highsec actually have to be easier to earn. im not talking about higher income, but easier solutions that a simple casual f2p player can pay his plex and pvp-ships, and still have time to lose those pvp-ships. the main problem, and thats why most casual highsec player dont go to lowsec to die, cos they cant afford it. they dont have 10 alts to print isk, they have just one, and if you dont play 24/7, thats more of a job to grind ur plex than a game. (i know, pay for ur time in real cash... BS. i pay with my time)
you can make a few billion no problems in high sec if you have decent rep with the empires and trading skills Nivin Sajjad > we fly perpetually networked, neural interfaced spaceships yet can't communicate coordinates to each other without physically passing back and forth little pieces of paper. it's weird |
Tyberius Franklin
Federal Navy Academy Gallente Federation
434
|
Posted - 2012.12.27 04:59:00 -
[122] - Quote
Ares Desideratus wrote:Tyberius Franklin wrote:Ares Desideratus wrote:Who's telling you how to play? Everyone who says we need to get into a player corp or be excessively limited I'd guess. I don't think anyone was saying that. Nerfing NPC corporations (or "removing" them altogether) isn't the same as forcing you into a player corporation. There was talk of "not having to be in any corporation at all" and I like that idea. But here's my idea - just remove NPCs, and everything run by them, altogether. Make it a purely player-oriented game. Everything done by the players, everything for the players. Lawl I'm not sure how you could conclude that there are no individuals who are trying to have mechanics put in place to exert strong influences on NPC corp life given some of the suggestions in this thread.
Nerfing the NPC corps by putting further limitations on them IS an attempt to coerce people to stop using them. Whether this coercion is beneficial or not is obviously up for debate but it is very much worth mentioning that the people advocating these solutions are doing so with the express intent of mandating a change in play for NPC corp occupants.
That said, with respect to your idea, this doesn't really do anything to solve the issues (which in my opinion are somewhat overstated) associated with NPC corps. Removing the corp and having people function as individuals in less social in nature than current NPC corps, which is one of the issues people have with them. If the channels remain then there is functionally no difference.
On the issue of wardec immunity, the only real advantage which only holds any sway in a fraction of the games total area of play and even then is many times ignored if the price is right, if the individual entities are dec'd I don't find it likely that we would see any increased combat. Just fewer people logging in (if you wanted to fight wardec'ers you likely weren't in NPC to begin with) or simply more corp membership cycling and 1 man corps to avoid wardecs, both of which tend to lead back deeper into antisocial behavior. |
Ares Desideratus
Blue Republic RvB - BLUE Republic
58
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Posted - 2012.12.27 05:01:00 -
[123] - Quote
Luanda Heartbreaker wrote:Ares Desideratus wrote:Tyberius Franklin wrote:Ares Desideratus wrote:Who's telling you how to play? Everyone who says we need to get into a player corp or be excessively limited I'd guess. I don't think anyone was saying that. Nerfing NPC corporations (or "removing" them altogether) isn't the same as forcing you into a player corporation. There was talk of "not having to be in any corporation at all" and I like that idea. But here's my idea - just remove NPCs, and everything run by them, altogether. Make it a purely player-oriented game. Everything done by the players, everything for the players. Lawl with that u still wanna say us how to play... the problem u dont even know what ur own words mean You can play however you want. But maybe it doesn't make sense to be completely absolutely safe from other players in an MMO. |
Alavaria Fera
GoonWaffe Goonswarm Federation
2219
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Posted - 2012.12.27 05:02:00 -
[124] - Quote
Luanda Heartbreaker wrote:Ares Desideratus wrote:Tyberius Franklin wrote:Ares Desideratus wrote:Who's telling you how to play? Everyone who says we need to get into a player corp or be excessively limited I'd guess. I don't think anyone was saying that. Nerfing NPC corporations (or "removing" them altogether) isn't the same as forcing you into a player corporation. There was talk of "not having to be in any corporation at all" and I like that idea. But here's my idea - just remove NPCs, and everything run by them, altogether. Make it a purely player-oriented game. Everything done by the players, everything for the players. Lawl with that u still wanna say us how to play... the problem u dont even know what ur own words mean The reliance on NPC and game mechanics for protection playstyle must never die.
Keep fighting, or rather keep CONCORD fighting for you. Those who cannot adapt become victims of Evolugalbugaslugakjlwsdhvbzxd Click for old school EVE Portraits: http://jadeconstantine.web44.net/Maison.htm |
Luanda Heartbreaker
FREE GATES HUN Reloaded
15
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Posted - 2012.12.27 09:23:00 -
[125] - Quote
Ares Desideratus wrote:Luanda Heartbreaker wrote:Ares Desideratus wrote:Tyberius Franklin wrote:Ares Desideratus wrote:Who's telling you how to play? Everyone who says we need to get into a player corp or be excessively limited I'd guess. I don't think anyone was saying that. Nerfing NPC corporations (or "removing" them altogether) isn't the same as forcing you into a player corporation. There was talk of "not having to be in any corporation at all" and I like that idea. But here's my idea - just remove NPCs, and everything run by them, altogether. Make it a purely player-oriented game. Everything done by the players, everything for the players. Lawl with that u still wanna say us how to play... the problem u dont even know what ur own words mean You can play however you want. But maybe it doesn't make sense to be completely absolutely safe from other players in an MMO.
and why? the main point of an MMO is not to interact with the other players but having an illogically (read humanlike) always changing world. thats what an AI driven singleplayer game cant give. you are just the necessary bad in it... |
Luanda Heartbreaker
FREE GATES HUN Reloaded
15
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Posted - 2012.12.27 09:26:00 -
[126] - Quote
Ares Desideratus wrote:Luanda Heartbreaker wrote: ... with that u still wanna say us how to play... the problem u dont even know what ur own words mean
You can play however you want. But maybe it doesn't make sense to be completely absolutely safe from other players in an MMO.
and why? the main point of an MMO is not to interact with the other players but having an illogically (read humanlike) always changing world. thats what an AI driven singleplayer game cant give. you are just the necessary bad in it...[/quote]
Zol Interbottom wrote: you can make a few billion no problems in high sec if you have decent rep with the empires and trading skills
yes, if u like trading... what if not? |
Nicolo da'Vicenza
Air The Unthinkables
2216
|
Posted - 2012.12.27 10:53:00 -
[127] - Quote
ban npc corps |
Tau Cabalander
Retirement Retreat Working Stiffs
1268
|
Posted - 2012.12.27 11:00:00 -
[128] - Quote
Doh! Wrong thread. Deleted. |
Luanda Heartbreaker
FREE GATES HUN Reloaded
15
|
Posted - 2012.12.27 11:06:00 -
[129] - Quote
Nicolo da'Vicenza wrote:ban npc corps
put in some global chat thing problem solved
yes, do it and ccp's every problem solved as like urs. they can unplug their servers and u can get a real life... |
Ares Desideratus
Blue Republic RvB - BLUE Republic
59
|
Posted - 2012.12.27 12:47:00 -
[130] - Quote
You're being unnecessarily offensive
Anyway you don't have to look at me like I even HAVE an opinion, cause I really don't, at least not one that you would have the capacity to understand.
How about get rid of player corps? Only NPC Corps. Ahhhhhhhhhhhh |
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Ares Desideratus
Blue Republic RvB - BLUE Republic
59
|
Posted - 2012.12.27 12:51:00 -
[131] - Quote
Tyberius Franklin wrote:Ares Desideratus wrote:Tyberius Franklin wrote:Ares Desideratus wrote:Who's telling you how to play? Everyone who says we need to get into a player corp or be excessively limited I'd guess. I don't think anyone was saying that. Nerfing NPC corporations (or "removing" them altogether) isn't the same as forcing you into a player corporation. There was talk of "not having to be in any corporation at all" and I like that idea. But here's my idea - just remove NPCs, and everything run by them, altogether. Make it a purely player-oriented game. Everything done by the players, everything for the players. Lawl I'm not sure how you could conclude that there are no individuals who are trying to have mechanics put in place to exert strong influences on NPC corp life given some of the suggestions in this thread. Nerfing the NPC corps by putting further limitations on them IS an attempt to coerce people to stop using them. Whether this coercion is beneficial or not is obviously up for debate but it is very much worth mentioning that the people advocating these solutions are doing so with the express intent of mandating a change in play for NPC corp occupants. That said, with respect to your idea, this doesn't really do anything to solve the issues (which in my opinion are somewhat overstated) associated with NPC corps. Removing the corp and having people function as individuals in less social in nature than current NPC corps, which is one of the issues people have with them. If the channels remain then there is functionally no difference. On the issue of wardec immunity, the only real advantage which only holds any sway in a fraction of the games total area of play and even then is many times ignored if the price is right, if the individual entities are dec'd I don't find it likely that we would see any increased combat. Just fewer people logging in (if you wanted to fight wardec'ers you likely weren't in NPC to begin with) or simply more corp membership cycling and 1 man corps to avoid wardecs, both of which tend to lead back deeper into antisocial behavior. More war-decs would definitely equal more ganks, can't count that out, no matter how many others would log out. If they want to log out maybe let them?
Or leave the game the way it is.. or change some other aspect of it. |
Asuri Kinnes
Adhocracy Incorporated Adhocracy
677
|
Posted - 2012.12.27 14:08:00 -
[132] - Quote
Nicolo da'Vicenza wrote:ban npc corps Still wrong, but carry on, it seems to be fun for you...
Interdict Hi-Sec - it's the only way to be sure... |
psycho freak
Snuff Box
86
|
Posted - 2012.12.27 14:34:00 -
[133] - Quote
Lol see alot ppl say its not what ccp wanted lol
tbh who actualy gives a flying f##k what ccp wanted? i know i dnt do they pay our subs? i play my way and adapt to nurfs but honestly dont care what ccp or players want only in it for my own fun my spelling sux brb find phone number for someone who gives a fu*k
nop cant find it |
Captain Death1
Hedion University Amarr Empire
15
|
Posted - 2012.12.27 16:05:00 -
[134] - Quote
get rid of corp killing make it so weapons will not fire at corp members
if you don't the npc corp give us the option not to be in any corp at all
71% players in high sec don't care what null sec wants and as far as sub money gos null players who only pay sub for game with plex don't get to pick how the players that pay with cash play
so remove npc corp only if you remove option to pay game with plex reset all players skills in game to sp 0 isk o we all start over on the same footing after all the game needs reset to fix it
all the npc corp talk and nerf high sec talk = i have 135mill sp and few trill isk now force lower poorer player to be my target
if you are not willing to reset the game for the good of the game that would fix all the things wrong with the game if you are not willing to do that then stfu |
Roime
Shiva Furnace
1499
|
Posted - 2012.12.27 16:49:00 -
[135] - Quote
Above post is a prime example of what is wrong with this game. I tried to remove this sig. |
GreenSeed
123
|
Posted - 2012.12.27 21:29:00 -
[136] - Quote
why are people complaining about npc corps? why are people suggesting others should be forced to play a sandbox game the way they want?
there's only ONE problem with eve, one humongous elephant on the room no one mentions. its name is CONCORD. get rid of concord, and then let people play eve the way they want to.
the disruptive effect this NPC force has on players is so bad that they accept such effect as a natural part of the game... im surprised no one said something like "they should make concord evict people out of high-sec after one year if they stay on a NPC corp", or some other ass suggestion like that... my point is, you guys need to stop accepting that forcing one specific type of behavior is acceptable, its not. the reason you think forcing people to do something might have the desired effect is because you see CCP do it with concord.
we have to fight CCPs disruption of the sandbox, not promote further disruption. |
Elrich Kouvo
State War Academy Caldari State
2
|
Posted - 2012.12.27 22:06:00 -
[137] - Quote
The only way CCP is going to get people out of NPC corps is to get rid of wardecs. The game existed long before them and it still prospered. Just a thought.... |
Funky Lazers
Shin-Ra Ltd
138
|
Posted - 2012.12.27 22:18:00 -
[138] - Quote
GreenSeed wrote:get rid of concord, and then let people play eve the way they want to..
Lol yea! Remove concord and the next thing you will see is every casual/carebear/person in right mind leave the game.
TL;DR "get rid of concord" = "get rid of 50% of EvE players", or even more.
Anyways your post is 1/10. "Adapt" - means you have to stop using the ship you like and start flying Drake or Tengu like the rest nullbear newbs. |
Eraza
Fuzzyness Enterprizes
22
|
Posted - 2012.12.27 22:31:00 -
[139] - Quote
Funky Lazers wrote:GreenSeed wrote:get rid of concord, and then let people play eve the way they want to.. Lol yea! Remove concord and the next thing you will see is every casual/carebear/person in right mind leave the game. TL;DR "get rid of concord" = "get rid of 50% of EvE players", or even more. Anyways your post is 1/10.
more then 50% actually, a lot of pvpers depend on the safety of high sec to recover from big losses
you would be surprised of how many pvpers have alts on their accounts with maxed out mining skills :P
also, on your sig, it seems to be true, missiles have never been truly broken, other weapons often are it seems easy to "adapt" to every horrible nerf, or gameplay change, in advance... my having the skills to fly some missile boats.. |
Sir Diablos
The Plebian Republic
5
|
Posted - 2012.12.28 01:44:00 -
[140] - Quote
Funky Lazers wrote:Dave stark wrote:Funky Lazers wrote:Elrich Kouvo wrote:Make missions that are not "soloable" and have a group get better than solo rewards. This sounds the same as "Make casual players leave the game". You know, I enjoy soloing because I don't have to wait for 10 hrs on players to get into action or do something. I want to log for 1 hr and have my fun shooting rats, I don't like grouping with people because it's a hassle and takes too much time. no, it's a "people who put more effort in, get more out". perhaps you should try world of warcraft? that game seems to be more suited to your "i want the same rewards for playing for 1hr as the guy playing for 10hrs gets" attitude. What is warcraft?
A game that Dave Stark has never played by his obvious ignorance of how one must group in order to achieve anything meaningful. One could certainly max their levels solo, but getting the best gear and such requires the involvement of others, which is one reason I don't play Warcraft. The devil is in the details... |
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Elrich Kouvo
State War Academy Caldari State
2
|
Posted - 2012.12.28 01:49:00 -
[141] - Quote
REvamp war decs to not be grief decs I'm sure folks will join player corps.
|
Randolph Rothstein
whatever corp.
206
|
Posted - 2012.12.28 02:35:00 -
[142] - Quote
people are whats wrong with corporations
one of the most frequent advices for new players is "finding a corp. might take a while" - thats sounds like most of the corps are full of sjit,no wonder people rather play in npc corp or alone
i think that founding a corporation shouldnt be that easy in the first place so you dont have a couple of friends and you feel like 5th wheel
and player corporations need stats -
how many players are in, how many left during lifetime of a corp., average SP, average SP of players in respective fields, average online time of players, NPC kills,pvp kills,incursion participation, most frequent regions visited by players,
the most important factor tho,should be recruiting people and leaders of a corp. - if you created a corp and you want players in it be active,dont sit in your corp channel waiting,talk to newbies,go to newbie systems and ask people if they need help,buy them some cheap ammo...
9 of 10 people will tell you to fck off,but that one will be glad you asked and will join,even players who like to solo would rather solo in a player corp where they can chat with other and eventually join common activities
im totaly solo player,couple of years ago i have played very similar game to eve (content was the same,not so deep tho) called uncharted waters online - i did everything solo for like 3 months,then i joined a company (corporation) and it was a blast - then people stoped playing and i was left pretty much alone there,so i quit the game
what could have been if the leaders were more proactive?i would probably still play it - so if you are leader,take some responsibility,people will come,even those who are in npc/1man corps evading wardecs and taxes |
masternerdguy
Inner Shadow C.L.O.N.E.
1011
|
Posted - 2012.12.28 02:37:00 -
[143] - Quote
Elrich Kouvo wrote:REvamp war decs to not be grief decs I'm sure folks will join player corps.
Anyone who doesn't want a war complains its a "grief dec". Things are only impossible until they are not. |
Elrich Kouvo
State War Academy Caldari State
2
|
Posted - 2012.12.28 02:40:00 -
[144] - Quote
masternerdguy wrote:Elrich Kouvo wrote:REvamp war decs to not be grief decs I'm sure folks will join player corps.
Anyone who doesn't want a war complains its a "grief dec". Really? You know war decs didn't always exist right? EVE got along just fine without them, and could do so again. |
Cyprus Black
The Learning Curve.
529
|
Posted - 2012.12.28 03:10:00 -
[145] - Quote
I didn't know you had a time machine. That's ancient news. Hyjinx of a Highsec Pirate http://cyprusblack.blogspot.com/ |
Elrich Kouvo
State War Academy Caldari State
2
|
Posted - 2012.12.28 04:17:00 -
[146] - Quote
Cyprus Black wrote:I didn't know you had a time machine. That's ancient news. Doesn't change the fact that wardec's are a needless game mechanic that creates more problems than they are worth.... |
Zol Interbottom
Nanotrasen Inc
28
|
Posted - 2012.12.28 05:39:00 -
[147] - Quote
Elrich Kouvo wrote:Cyprus Black wrote:I didn't know you had a time machine. That's ancient news. Doesn't change the fact that wardec's are a needless game mechanic that creates more problems than they are worth.... all players corps will be forced to blue everyone or PVP constantly? Nivin Sajjad > we fly perpetually networked, neural interfaced spaceships yet can't communicate coordinates to each other without physically passing back and forth little pieces of paper. it's weird |
Luanda Heartbreaker
17
|
Posted - 2012.12.28 19:11:00 -
[148] - Quote
Natsett Amuinn wrote:Funky Lazers wrote:Jenn aSide wrote:Funky Lazers wrote:Elrich Kouvo wrote:Make missions that are not "soloable" and have a group get better than solo rewards. This sounds the same as "Make casual players leave the game". You know, I enjoy soloing because I don't have to wait for 10 hrs on players to get into action or do something. I want to log for 1 hr and have my fun shooting rats, I don't like grouping with people because it's a hassle and takes too much time. Then why are you playing an MMO instead of any of the single player space ship games? Does it really matter?! If it's an MMO it doesn't mean I have to give people free hugs. I'm paying money for this game: my money - my game. No sir. It's your subscription, CCP's game. You're not entitled to anything but to be able log in and play or cancel if you don't like it. Everything I between is entirely up to CCP. They can kill the game tomorrow if they want. It's not your game.
i know why most ppl say goon is full of idiots. i just have to read ur posts |
Elrich Kouvo
State War Academy Caldari State
2
|
Posted - 2012.12.28 19:48:00 -
[149] - Quote
Let me rephrase that. Make some missions that only fleets can access, call them "fleet missions" that reward the players more than the solo missions currently available. |
Luanda Heartbreaker
17
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Posted - 2012.12.28 20:34:00 -
[150] - Quote
Elrich Kouvo wrote:Let me rephrase that. Make some missions that only fleets can access, call them "fleet missions" that reward the players more than the solo missions currently available. well, the first sensible post here :)
or... add scaling to the actual missions. more ppl goes, more enemy spawn, gives better rewards/player. i remember back in the old times when i run missions in gall and matar, i have created my own corp, cos i was bored of group missions. well, we can do more of them, but grouping up didnt give any extra, actually it took from my income due to the more warp in warp out, dock to station so we had less time to shoot, while we had to share the same reward. this way i had access to everything a corp can do, but i didnt have to share that basically poor income i had. make it worth to do missions in groups... and no, incursions are not a solution. they are not where ppl are, incursion cant be done by 2-3 casual player. make general missions scalable to the size of the fleet. bigger fleet better reward.
also mining. why to do mining op? then the miners capacity will pay the transporter, the booster, the defense fleet and everybody else's income. may get some bonus, but lose more on those who bring other equipment into the fleet, while if he goes alone, he can earn a standard, and with bringing a trial alt he can even solve the transporting issue. why to group up? what is really wrong going to lowsec to mine? for that u have to group up, but then also, u will pay the income of those, who just camp the gate. the rocks may worth a bit more, but there is a huge loss on the unnecessary fleet-members. does that worth? no
dear CCP, i remember, back in the good times when i was able to grind solo in a bc my monthly plex, there was about 40-60k online players in peektime, well, i didnt pay too much in cash, but bought a huge amount of plexes, now it hardly scratch the 30 and never reach the 40k, dont even get close to it. listen to the highsecnerfer morongang, goonmeng, goongang, ahh, yes, this is, and you will lose even more, or stabilise the highsec and give a decent income with enjoyable gamestyle (and permaban that notorious noisy 10% who dont like it ) and you can get back your lost subscribers. the decision is in your hand |
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