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MetusMagnus
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Posted - 2005.06.03 05:30:00 -
[1]
Edited by: MetusMagnus on 03/06/2005 06:03:44 Edited by: MetusMagnus on 03/06/2005 06:03:21 When someone is killed it would be nice, and I understand that technically it seems impractical, but lets remember we are playing a game that has laser beams in it. On to my point, when someone is killed it would make this whole experience so much better if they would actually drop ALL the modules they are carrying. I do not see the harm in this one bit.
If this is a matter of over saturation of good items, I digress that alot of items are already overpriced as is. I think most people would agree with that on the trade channels at least. Please help me in my cause to make pirating, ganking, revenge killings of ore thieves, empire battles, everything so much better. Thanks in advance.
This next section is for the kiddies, please disregard if you actually managed to read both of those paragraphs before hitting your back button.
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ELECTR0FREAK
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Posted - 2005.06.03 05:46:00 -
[2]
Uhm. No. Half the isk sink in this game would dissapear then. Inflation would erupt out of control. No thanks.
And I think you set a record for the most number of different smilies in a single post.
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Maxine Stirner
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Posted - 2005.06.03 05:51:00 -
[3]
How about we do that, but make loot containers from players only last 2 and half minutes? Also, we should make battleship mods back up their old size that was too big for frigates to carry off.
Now I will commence the more verbose part of this post where I debate the minutiae of the pros and cons of this idea.
Well.. actually, I need to go feed my fedos first.
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MetusMagnus
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Posted - 2005.06.03 05:57:00 -
[4]
Ok. Well I disagree that there would be rampant inflation. I think it would allow certain members of the community to actually SUPPORT their style of play, just like miners, traders, crafters, researches do. Right now, it is not profitable to be a fighter. So....once again, for the kiddies at home.
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Gamer4liff
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Posted - 2005.06.03 05:59:00 -
[5]
nice pottymouth mister, expect this thread to be deleted or locked soon.
No some things must allways be lost in the blast, it is more logical and would keep the ever present aspect of luck in eve. this here's mah sig': My Quote: "You can call me a carebear all you want, but your still an arrogant slimeball" |
MetusMagnus
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Posted - 2005.06.03 06:03:00 -
[6]
Er...why are you coming into the thread I started and insulting me? How does that make any sense at all, kind of seems like your a hypocrite to me.
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Typherin laidai
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Posted - 2005.06.03 06:14:00 -
[7]
Urrr when the ship explodes into a million and one peices do you really expect 'Everything' to be left in tact ?
If this thread is because you killed someone and their only decent loot went bang... dont worry... we have all been there
Typherin LaiDai 'Give me a position of power and I'l abuse it in an instant' |
FireFoxx80
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Posted - 2005.06.03 07:40:00 -
[8]
Actually, I am afraid your suggestion is a bit cack. Oh, and should be in the Ideas forum.
I am not sure how profitable piracy/fighting is, but say for example you killed a fully loaded Caldari Navy Raven, that would be close to 1b ISK in mods alone. And you say that it will decrease inflation? No, it will just cause people to not fit expensive modules to their ships, in the fear that they will eventually all end up in 0.0.
Modules on a ship already have hitpoints, and there is the Damage Control module to affect that. A much better idea was posted by someone a few weeks ago, that any damage over that needed to destroy a ship gets fed into destroying each item. Meaning that a 1000dmg hit on a ship with 100hp left, would destroy far more items than a 100dmg hit on a ship with 800hp left.
ex P-TMC
If you think you can do a better job, go find yourself a datacentre to host a box, get a copy of Visual Studio, and STFU.
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Plague Black
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Posted - 2005.06.03 08:25:00 -
[9]
I drop my **** at least once a day. But you were refering to someting else, weren't you?
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Avon
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Posted - 2005.06.03 08:51:00 -
[10]
Edited by: Avon on 03/06/2005 08:52:02
Originally by: Typherin laidai Urrr when the ship explodes into a million and one peices do you really expect 'Everything' to be left in tact ?
No, it is obvious that some things will be destroyed before they can package themselves safely in the loot can. Some modules are just faster than others. Survival of the fittest fittings.
______________________________________________
Never argue with idiots. They will just drag it down to their level, and then beat you through experience. |
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Kaalise
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Posted - 2005.06.03 09:29:00 -
[11]
Originally by: ELECTR0FREAK Uhm. No. Half the isk sink in this game would dissapear then. Inflation would erupt out of control. No thanks.
And I think you set a record for the most number of different smilies in a single post.
Not to dissolusion you but this isn't an ISK sink, all high end-modules do is cause money to move hands, not remove it from the game. .+ (_) Fetch the holy hand grenade |
Gamer4liff
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Posted - 2005.06.03 09:39:00 -
[12]
Originally by: Avon Edited by: Avon on 03/06/2005 08:52:02
Originally by: Typherin laidai Urrr when the ship explodes into a million and one peices do you really expect 'Everything' to be left in tact ?
No, it is obvious that some things will be destroyed before they can package themselves safely in the loot can. Some modules are just faster than others. Survival of the fittest fittings.
ROFL, theres one for the quote book.
this here's mah sig': My Quote: "You can call me a carebear all you want, but your still an arrogant slimeball" |
Derisor
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Posted - 2005.06.03 09:41:00 -
[13]
Originally by: ELECTR0FREAK Uhm. No. Half the isk sink in this game would dissapear then. Inflation would erupt out of control. No thanks.
And I think you set a record for the most number of different smilies in a single post.
Excellent reply except it is deflation that would hit, not inflation... it would shatter the economy. Modules would never leave the market and prices would hit hyper-deflation. You would be buying miner 1s for 2 isk on the market.
On top of that it would provide an unnecessary encouragement for piracy. There is already plenty of lewt from your ph4t kills of newbies with your ship. Next time you want ph4t piracy kills, send millenium a call and we will send 5 or 6 battleships you can try to kill. --------- The words "Exciting" and "Safe" are mutually exclusive; pick one. |
prsr
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Posted - 2005.06.03 10:52:00 -
[14]
Originally by: MetusMagnus On to my point, when someone is killed it would make this whole experience so much better if they would actually drop ALL the modules they are carrying. I do not see the harm in this one bit.
If all modules and cargo drop from exploding ships the pirating profession in EVE will not only be dead, you'll be stomping on it's corpse.
As long as not all your modules drop there's at least a small reason to ransom people.
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Meutrich
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Posted - 2005.06.03 10:59:00 -
[15]
Originally by: FireFoxx80 Meaning that a 1000dmg hit on a ship with 100hp left, would destroy far more items than a 100dmg hit on a ship with 800hp left.
I believe, since the hit for 100 damage will not destroy that ship with 800 HPs....
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Riddari
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Posted - 2005.06.03 11:02:00 -
[16]
I don't want to open a can and find **** in there
¼©¼ a history |
Avon
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Posted - 2005.06.03 11:05:00 -
[17]
Originally by: Riddari I don't want to open a can and find **** in there
Stay away from npc cans then. ______________________________________________
Never argue with idiots. They will just drag it down to their level, and then beat you through experience. |
ollobrains
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Posted - 2005.06.03 11:06:00 -
[18]
Leave it as is - the CCP guys will change it if the overall data of drops in teh game changes to any great degree - if everyone suddenly shifted to amarr space - that would show up on the CCP datamining and the ohter regions would get a boost no doubt etc.
To many players in empire what hapens - agent missions in low sec space give out double the same rewards as those in high sec space
Not enough mega and zyd in empire - what happens jaspet and hemo now after this next patch should have mega and zyd in trace amounts
to much tech 2 equipment being dropped - nerfed
To many missile boats floating around (ravens) also to expensive - missile nerf coming ravens from 140M ISK down to 80M ISK overnight.
Cant do enough damage with lasers - now they have been nerfed get a tech 2 target painter.
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MetusMagnus
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Posted - 2005.06.03 11:11:00 -
[19]
Edited by: MetusMagnus on 03/06/2005 11:11:07 Damn you people! My plans for world domination are thwarted again. I hope you all forget that you have no toilet paper in the bathroom.
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MutationZ
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Posted - 2005.06.03 11:14:00 -
[20]
Are you replying to the right thread ollobrains or is this just a standard copy and paste?
Leave it with mods getting destroyed. Like was said, theres scant reason to ransom. This idea would kill it.
Anyway, I dont want to open up a container and find it packed with 27,500m3 of turds
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ollobrains
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Posted - 2005.06.03 11:16:00 -
[21]
mmmm players not dropping good items afte PVP etc , well perhaps more randomised would be good ie sometimes good stuff, sometimes nothing, sometimes everything sometimes 1 or 2 things.
ideal target is someone carting a tech 2 BPO in a hauler without support hahahahaha - as long as it drops after they get blown up its all worth it.
In between kill some NPC rats
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MetusMagnus
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Posted - 2005.06.03 12:11:00 -
[22]
I can see it from that perspective, someone earlier was right. This guy had about 5 good items on his ship, they all went poof, and I ended up with all his junk. It would have made up for all the time I have spent recently anti/pirating.
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Jackyl
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Posted - 2005.06.03 12:58:00 -
[23]
Ive always wondered why there isnt a "salvage" skill, seems unlikely you'd be able to walk up to a car wreck and say "Wow, this is a nice, perfectly working stereo, I think I'll take it." It all seems too easy for me, so I'm gonna have to disagree.
If you don't where you're going, any road will take you there. |
FireFoxx80
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Posted - 2005.06.03 13:35:00 -
[24]
Mods already have damage points. Though I've no idea how damage to that works.
ex P-TMC
If you think you can do a better job, go find yourself a datacentre to host a box, get a copy of Visual Studio, and STFU.
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Dark Shikari
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Posted - 2005.06.03 13:37:00 -
[25]
ISK sink? No, as modules are made by players. Its a wealth sink, and its perfectly fine, IMO. Otherwise, items would never disappear from EVE--people would pick them up and resell them, and suddenly all loot-only items would become nearly worthless, as the supply would never fall. -- The best description of alliances, ever:
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