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Wulfy Johnson
NorCorp Security
0
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Posted - 2012.12.28 13:07:00 -
[1] - Quote
Well i tried searcing for some answers, but nothing useful came up.. Im considering trainig some capital skill to ease up my deployment capabilitys, but was stunned with the no option toward what to train.
So the question id like to rise is why dreads dont have maintenance bays and storage capasity?
Both classes has pretty much the same mass and size. and due to the vast training time into both classes, i feel that should be an option.
Anyone care to shed some light into this?
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terzho
StarFleet Enterprises Red Alliance
47
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Posted - 2012.12.28 13:12:00 -
[2] - Quote
Carriers Carry. It's in the name.
No seriously though. Carriers main function is logistics for you to carry your stuff and triage to repair structures/fleet. Dreadnoughts are mainly for structure bashing and not for that logistics stuff therefore it does not have the storage and maintenance bays. |
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Chribba
Otherworld Enterprises Otherworld Empire
6561
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Posted - 2012.12.28 13:17:00 -
[3] - Quote
terzho hits it pretty spot on with the logistics role vs the offensive/defensive role.
/c
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Wulfy Johnson
NorCorp Security
0
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Posted - 2012.12.28 13:17:00 -
[4] - Quote
yeah, the idea is there.. but i can continue to point to SC vs Titan.. |
War Kitten
Panda McLegion
1592
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Posted - 2012.12.28 13:18:00 -
[5] - Quote
Wulfy Johnson wrote:Well i tried searcing for some answers, but nothing useful came up.. Im considering trainig some capital skill to ease up my deployment capabilitys, but was stunned with the no option toward what to train.
So the question id like to rise is why dreads dont have maintenance bays and storage capasity?
Both classes has pretty much the same mass and size. and due to the vast training time into both classes, i feel that should be an option.
Anyone care to shed some light into this?
They are different ship classes.
You might as well ask why a Scimitar a Vagabond and a Mammoth are all different.
I find that without a good mob to provide one for them, most people would have no mentality at all. |
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Chribba
Otherworld Enterprises Otherworld Empire
6561
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Posted - 2012.12.28 13:20:00 -
[6] - Quote
Wulfy Johnson wrote:yeah, the idea is there.. but i can continue to point to SC vs Titan.. Of which both do share a logistics role with one more to a defensive side and the other offensive.
Titan can bridge/dd, pound with XL, SC can use triage to provide support as well as use fighters for its offensive (both afaik can carry clones or did those get removed from sc?)
/c
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destiny2
82
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Posted - 2012.12.28 13:26:00 -
[7] - Quote
the way i look at carriers and its also self explanitory, is their the pve ships of the capital class. with logi added in. *bonus to reps*
dreads are mainly pure combat ships designed for killing, supers,titans,carriers and other dreads really fast. and also structure killers. but have seen some be used for null mining aka Meroxit. or veldspar, Cough Chribba :)
Now if your going to train for a carrier you want all your carrier support skills to 4-5 area. jump drive has to be V and calibration V and jump fuel conservation to at least IV or its goiing to cost you to much fuel and take longer to travel
dreads on the other hand are perfect learning tools if you want to go for a titan. but you also need your support skills up to 4-5 area.
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Wulfy Johnson
NorCorp Security
0
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Posted - 2012.12.28 13:32:00 -
[8] - Quote
Think i read somewhere that it was removed from sc.. leaving titan and rorqual for clones. well thanks for the quick replyes.
Im aware of the different purposes, and skillsets.. I just feel that when throwing away a shitload of traing towards caps, it should be the option to decide guns vs. drones.. but without a possibility to carry around my stuff in said capital, there is not much of a choice in the department of which capital unless i train up multiple accounts..
has there been any discussions into this subject earlier? |
terzho
StarFleet Enterprises Red Alliance
48
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Posted - 2012.12.28 13:34:00 -
[9] - Quote
Well it really depends on what you want to do. The only reason you would want train for a dreadnought would be if you were in a nullsec alliance that takes sovereignty and needs to structure bash a lot. Either that or you're ridiculously rich and want to mine in it >.> |
Romvex
340
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Posted - 2012.12.28 13:36:00 -
[10] - Quote
Or, you know, you could just fly subcaps and actually enjoy the game. Post with your main |
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Romvex
340
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Posted - 2012.12.28 13:37:00 -
[11] - Quote
Chribba wrote:Wulfy Johnson wrote:yeah, the idea is there.. but i can continue to point to SC vs Titan.. Of which both do share a logistics role with one more to a defensive side and the other offensive. Titan can bridge/dd, pound with XL, SC can use triage to provide support as well as use fighters for its offensive (both afaik can carry clones or did those get removed from sc?) /c SCs can only carry fighters and bombers and unfortunately can't use triage Post with your main |
Grath Telkin
Sniggerdly Pandemic Legion
1147
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Posted - 2012.12.28 13:44:00 -
[12] - Quote
Wulfy Johnson wrote:Think i read somewhere that it was removed from sc.. leaving titan and rorqual for clones. well thanks for the quick replyes.
Im aware of the different purposes, and skillsets.. I just feel that when throwing away a shitload of traing towards caps, it should be the option to decide guns vs. drones.. but without a possibility to carry around my stuff in said capital, there is not much of a choice in the department of which capital unless i train up multiple accounts..
has there been any discussions into this subject earlier?
Largely as has been stated, they serve different roles completely. The Dread is for destruction, and destruction only, no logistics capabilities at all, the carrier is more of a logistical tool, and while it can still put out SOME dps, that damage is fairly minimal in the capital scale of things.
What you fail to realize is that he gateway for one is fairly short after you've opened up the other. Whats that mean? Basically once you've trained carrier, you're fairly near dread capable, or vice versa.
If you wanted advice, I would say go for the carrier first. |
Grath Telkin
Sniggerdly Pandemic Legion
1147
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Posted - 2012.12.28 13:45:00 -
[13] - Quote
Romvex wrote:Or, you know, you could just fly subcaps and actually enjoy the game.
Spoken like a man who's never been in a proper cap brawl.
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Chribba
Otherworld Enterprises Otherworld Empire
6561
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Posted - 2012.12.28 13:59:00 -
[14] - Quote
Romvex wrote:Chribba wrote:Wulfy Johnson wrote:yeah, the idea is there.. but i can continue to point to SC vs Titan.. Of which both do share a logistics role with one more to a defensive side and the other offensive. Titan can bridge/dd, pound with XL, SC can use triage to provide support as well as use fighters for its offensive (both afaik can carry clones or did those get removed from sc?) /c SCs can only carry fighters and bombers and unfortunately can't use triage Oh they nerfed triage too, ok well then their role is... a bit more... confusing lol
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Ammzi
Infinite Covenant Tribal Band
1256
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Posted - 2012.12.28 14:54:00 -
[15] - Quote
Wulfy, since I am the alliance capital fc/organizer/insert-stuff-here I'd suggest you train for a carrier as we'll probably be using those more than dreads in the midterm future. Trust me quote CCP Spitfire
"Hello Im Blue,"
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Wulfy Johnson
NorCorp Security
0
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Posted - 2012.12.28 15:01:00 -
[16] - Quote
Grath Telkin wrote:What you fail to realize is that he gateway for one is fairly short after you've opened up the other. Whats that mean? Basically once you've trained carrier, you're fairly near dread capable, or vice versa.
If you wanted advice, I would say go for the carrier first.
I didnt fail to realize the difference in ships and roles. hehe, aint the dread a logistic ship when the purpose of the ship is to remove structures for new ones to be put up?
Ammzi wrote:Wulfy, since I am the alliance capital fc/organizer/insert-stuff-here I'd suggest you train for a carrier as we'll probably be using those more than dreads in the midterm future. Trust me
Yeah, there pretty much aint any other choice Well, theres the rorq.. think you can squeeze a couple of ships into it after gimping it a bit.. but then again its quicker to train.. |
Aziesta
BloodLust Enterprises Apocalypse Now.
325
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Posted - 2012.12.28 15:11:00 -
[17] - Quote
Chribba wrote:Romvex wrote:SCs can only carry fighters and bombers and unfortunately can't use triage Oh they nerfed triage too, ok well then their role is... a bit more... confusing lol Carrier : logistics, good place to store extra dictors. Dread : Poor man's structure-bashing, hotdrops where you don't outnumber 2:1, killing other capitals SC : Durable (but not huge) remote-rep, excellent at killing capitals, structure-bashing in safe areas. Titan : mobile jump bridge, drive-bys, killing other supers. And, depending who you ask, smartbombing gates. |
Citrute
Double-Down Transmission Lost
116
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Posted - 2012.12.28 15:30:00 -
[18] - Quote
Wulfy Johnson wrote:train up multiple accounts..
qft
Surprised no one has mentioned pre-fuel bay dreads.
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Malcanis
Vanishing Point. The Initiative.
5890
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Posted - 2012.12.28 15:35:00 -
[19] - Quote
Wulfy Johnson wrote:Well i tried searcing for some answers, but nothing useful came up.. Im considering trainig some capital skill to ease up my deployment capabilitys, but was stunned with the no option toward what to train.
So the question id like to rise is why dreads dont have maintenance bays and storage capasity?
Both classes has pretty much the same mass and size. and due to the vast training time into both classes, i feel that should be an option.
Anyone care to shed some light into this?
I very strongly recommend you skill for a carrier before a dread. You will use a carrier twenty times more often than a dread.
MatrixSkye Mk2: "Remember: You consent to unconsensual PVP the moment you press the "Undock" button." |
Romvex
342
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Posted - 2012.12.28 15:51:00 -
[20] - Quote
I digress from my previous post. I would train a carrier and good triage and remote rep skills. a triage archon or chimera can be a huge force multiplier for a gang. Right now the archon is by far the best carrier for triage, the thanatos is good for anoms and lvl 5 missions, the chimera is really the only option for shield triage although it has capacitor issues, while the nidhoggur is a terribad hunk of trash. dreadnoughts really need to be rethought as a whole Post with your main |
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Sentient Blade
Walk It Off
656
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Posted - 2012.12.28 15:51:00 -
[21] - Quote
Once you have a carrier at your disposal then a lot of the nullsec game will open up for you. Not only do they have the longest jump ranges in the game but they benefit hugely from the 10,000 m3 corp hanger bay and the 1,000,000 m3 ship hanger. |
Skydell
Space Mermaids Somethin Awfull Forums
448
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Posted - 2012.12.28 16:12:00 -
[22] - Quote
The mighty Dread was perhaps one of the first true prenerfs. The carrier is useful even if you never triage it. The dread with no siege is just a gimp mobile. |
Aranial
Empyrean Warriors The Obsidian Front
25
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Posted - 2012.12.28 16:17:00 -
[23] - Quote
Most has been said but,
Carriers can assign fighters to people in fleet even if they are offgrid. Those fighters will also warp after a target.
Dreads can also be used as BS blapping ships and do it quite nicely :) |
Wulfy Johnson
NorCorp Security
4
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Posted - 2012.12.28 16:42:00 -
[24] - Quote
Well i think i have to refrase a bit..
Was there any discussions in the past regarding why the dread is the only capital without a maintenance bay? and towards why it didnt get one?
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Sentient Blade
Walk It Off
657
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Posted - 2012.12.28 16:49:00 -
[25] - Quote
A dread is an offensive ship. It's not meant to provide logistical support. Most dreads deploy alongside carriers for re-fits. |
masternerdguy
Inner Shadow C.L.O.N.E.
1023
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Posted - 2012.12.28 16:54:00 -
[26] - Quote
Dreads and carriers are completely different animals.
Dreads are siege engines designed to take on hardened installations, cap heavy fleets, and other hard targets.
Carriers are logistics engines that function both as EVE logistics (healers / remote reps / etc) and real logistics (moving large amounts of ships).
I'd do carrier first, personally. Things are only impossible until they are not. |
Chandaris
Immortalis Inc. Shadow Cartel
190
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Posted - 2012.12.28 20:49:00 -
[27] - Quote
Carriers are support & logistics ships, their primary roles are 'carrying' things - mostly other ships and the supplies those ships need, and providing on field repping support and refitting ability to a fleet
Dreads are assault/siege vessels, their only purpose is to do massive DPS to things
Two ships, two seperate roles.
What OP is really saying is 'I want one ship that can do all the things really well' and EVE vessels are not designed with that in mind. The Tech 3's are a possible exception to that, but they are broken. |
Wulfy Johnson
NorCorp Security
5
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Posted - 2012.12.28 20:57:00 -
[28] - Quote
Chandaris wrote:What OP is really saying is 'I want one ship that can do all the things really well'
And you seem to have use for glasses to read with to do things half decent if that was what you got from what OP was saying. |
HVAC Repairman
GoonWaffe Goonswarm Federation
333
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Posted - 2012.12.28 20:59:00 -
[29] - Quote
dreads because you can still go BLAP BLAP BLAP BLAP BLAP
suck it tians Follow me on twitter |
Chandaris
Immortalis Inc. Shadow Cartel
190
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Posted - 2012.12.28 21:03:00 -
[30] - Quote
Wulfy Johnson wrote:And you seem to have use for glasses to read with to do things half decent if that was what you got from what OP was saying.
I see,
You are looking for the RP/technical reason.
Well it's quite simple you see, the invertotronix subspace dohicawarpometer required to power the siege guns takes up the space inside the ship that would have been left over for the maintenance bay and hangars.
Happy now?
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