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Riggwelter
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Posted - 2005.06.08 13:43:00 -
[1]
As most things in this game revolve around a basic risk and reward relationship. The upcoming patch seems to finally be introducing some rewards for the risk alliances take in setting up home in an area of space. So i was wondering if there has been any discussion of the risk reward relationship between the above groups of players.
An alliance which has set up home in an area has so much more at risk in than the roaming band(s) of PVP'ers that turn up blow stuff up for a period of time be it hours, days, weeks, or months and then vanish off somewhere else to do the same again. In terms of assets and wealth they risk virtually nothing to gain there enjoyment. There is no real way to attack, criple or disable them. Maybe that will change come the next patch when its not so easy for them to turn up and risk nothing to achieve what they want.
These are the same people who want to attack criple and throw people out of the areas they call home and then blame game mechanics for not being able to do so. I find this just a little hypocritical from a groups with no permant home or base that can be attacked back.
If this is what certain of you are really saying have you really thought through the risks/rewards of what you are trying to achieve. You risk nothing in terms of time or assets but expect the rewards of being able to control an area of space or removing something else from it.
Controlling areas of space for your use and enjoyment should take time, effort and persistance. Not merely the ability to turn up, have fun and move off somewhere else.
Im getting just a little sick of these pvpers wanting all NPC stations turned into conquorable ones while having all there substantial assets held in terms of isk or in stations in empire. They who shout the loudest normally have the least to say. |
Mindlles
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Posted - 2005.06.08 14:09:00 -
[2]
Well i have to say im looking forward for the patch, the logg of tactics will really get ****** up now =) And the new stuff to take even more controll over space is going to get very intresting.
About only conquorable stations in 0.0 space i agree 2. Sure its good to be able to do agent missions and such aswhell in 0.0, but 0.0 is the space for alliance and strong groups, And nothing els, so if u cant protect ur space it schould not be yours.
If i take my own alliance for example, we only got conquorble stations, 4 off them as today. It have its benifits as its down sides. But as i already stated 0.0 is totaly player space and schould be like that aswhell =)
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Rasta Rocketman
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Posted - 2005.06.08 14:09:00 -
[3]
You're correct when you say no risk involved to attacking an alliance, however there is no real risk to the alliance either. Anyone that doesn't want to lose anything can simply log off.
If you don't have the assets to defend against the roving bands of PvPers, then you should not be able to control the region with the best resources.
You are asking for a way to 'control' a region of space containing the best resources in the EVE universe, with less ships/resources/PvP abilities than the attacking force. It should not happpen.
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"I spilled spot remover on my dog....now he's gone." -Steven Wright |
The Chef
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Posted - 2005.06.08 14:20:00 -
[4]
Ah, catch 22.
In order for an alliance to have a large active PvP core, they need to have PvP to engage in. No fighter will stick around if there is nothing to do. Basically, the chances of any successful alliance actually holding and using space with the PvP force to back it up are reasonably slim. PvP'ers will leave for wars else where, and miners will join for the access to minerals. Then a PvP band will turn up, and destroy the miner's and the few PvP people who stayed behind.
Problem is the PvP band doesn't really leave any sort of infastructure in its wake. Sometimes I wonder if they are deliberatly trying to wipe out all the sources of minerals in EVE in some effort to crash the economy. It does occur to me that more people will try claiming 0.0 as the mineral prices rise. ====================================
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Pychian Vanervi
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Posted - 2005.06.08 14:28:00 -
[5]
I think you will find many who hold conquerable stations in 0.0 are proud of what they hold. And it makes it a whole lot more worth while taking back what you have than just moving on. I know some find it unfare that anyone with a decent force can come down and take stations at random but they have to then hold it for the duration all the while any corp or alliance with enough balls and tenacity will continue to plot to take it back.
Its all part of the inteague and uncertanty of being in 0.0. You accept the risk and you reap the rewards.
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CLEISTHENES2
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Posted - 2005.06.08 15:42:00 -
[6]
Alliances that do not have a PVP core, should not be in 0.0 space that has conquerable station, cos they have the heads screwed up the wrong way. Any 0.0 space, NPC station sector or Conquerable station sector, bound to have inbound PVP'ers who are just looking for fights and destruction or on the other case you have smacktalking vermins..
But KUDOS to all the alliances/players that have stood their ground defending their homes (0.0 space) against hostile forces.
But i am definetly looking towards the new patch, probes ftw!!!! No more have half assed log offs in combat...
My opinion in no way related to my corp or the alliance.
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Gunstar Zero
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Posted - 2005.06.08 16:07:00 -
[7]
Originally by: Riggwelter Im getting just a little sick of these pvpers wanting all NPC stations turned into conquorable ones while having all there substantial assets held in terms of isk or in stations in empire..
actually, NPC stations are conquerable, you just need to tank the sentries
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