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Author |
Thread Statistics | Show CCP posts - 1 post(s) |
Ines Tegator
Towels R Us
210
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Posted - 2013.01.07 06:08:00 -
[91] - Quote
Cloaking is fine.
Local is the issue. Perfect intel should come with a cost, or require investment. |
Nikk Narrel
Infinite Improbability Inc Relativity Alliance
1006
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Posted - 2013.01.07 14:30:00 -
[92] - Quote
Kirkwood Ross wrote:Sidestep more because you got nothin to stand on. Sidestep this.
Local chat allows perfect flawless intel that allows PvE pilots to avoid all risk possible from a cloaked vessel. The PvE pilot cannot be attacked by a hot drop or covert hot dropped while in either a POS or outpost, and local gives them the ability to get safe with 100% reliability. Being AFK and not noticing is not a valid excuse, as the ability implies being willing and able to use this free intel.
This is not balanced. Cloaking being on a ten minute manual cycle timer? (Author: Bree Okanata) Fine. As long as there is a ten minute timer for being docked in a station. Also, you can't stop moving in the game. Just add in a way so every ten minutes you are randomly warped to the nearest other player. Keeps people from going AFK. |
Nikk Narrel
Infinite Improbability Inc Relativity Alliance
1006
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Posted - 2013.01.07 14:35:00 -
[93] - Quote
I shall try to explain a few details that are usually glossed over crudely, but hold the truth.
AFK Cloaking: This is done in response to Local Chat flawlessly reporting pilot presence. It dumbs down the interaction between pilots by outright telling all parties who is present. Without this crutch, use of sensors, strategy, and cooperation would be needed to fill the void. What does it achieve? It creates a flaw in the usual flow of cause and effect for life in many systems. Often, a neutral or hostile pilot is seen entering, and activity is suspended until they leave. There is trivial risk, as standard procedure often involves being ready to get safe in the time frame provided by this instant alarm. Hostile pilots who refuse to leave are subsequently hunted down. When the "AFK Cloaking" pilot enters, he disrupts this process, by not leaving. Further, since this intel tool persistently shows him present, the default response of suspending activity is perpetually pushed as chosen reaction. This devalues the intel tool, as it is now being used against the native PvE pilots instead of helping them. If local were removed, sensors strategy and cooperation would be placed as valuable means of protecting PvE income assets. It would also be pointless to AFK cloak, as noone would be aware of your presence while you were passive. It is widely anticipated that any change to local which stopped free cloaking awareness would also include a means to hunt cloaked ships.
Summary: That free intel tool favored by so many can be used by the hunters too.
Hot Dropping: Bridging is intended to bypass reinforced blockades and travel time. Here, it has been fine tuned to avoid advertising the presence of a fleet to the free intel tool as well by delaying the easily recognizable population spike till the last possible moment. The intention is to deny the warning local provides, although it still reports the presence of the cyno boat enough to be associated with AFK Cloaking instead. Quite simply, while PvE pilots would never resume regular activities with a hostile fleet present, they are sometimes willing to gamble over whether a cloaked vessel represents that level of threat at a given time.
Sorry about the length, but the mindless repetition of "AFK Cloaking is bad mmkay" sounds foolish. Cloaking being on a ten minute manual cycle timer? (Author: Bree Okanata) Fine. As long as there is a ten minute timer for being docked in a station. Also, you can't stop moving in the game. Just add in a way so every ten minutes you are randomly warped to the nearest other player. Keeps people from going AFK. |
Buzzy Warstl
The Strontium Asylum
425
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Posted - 2013.01.07 15:28:00 -
[94] - Quote
Yep. Doing away with local would allow cloak hunting as well as the addition of a decent cyno delay. http://www.mud.co.uk/richard/hcds.htm Richard Bartle: Players who suit MUDs |
Nikk Narrel
Infinite Improbability Inc Relativity Alliance
1008
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Posted - 2013.01.07 15:41:00 -
[95] - Quote
Buzzy Warstl wrote:Yep. Doing away with local would allow cloak hunting as well as the addition of a decent cyno delay. I find it funny that so many assume local to be completely balanced, but AFK Cloaking to be some insane broken thing. They don't want to see a connection drawn between the two, or acknowledge that one is balancing the other.
Add to that, the flying assumption that removing anything from local would somehow be a stand-alone change.
In my opinion it is very probable, that DEVs intend a package of changes to replace the broken yet admittedly balanced system we have currently. Cloaking being on a ten minute manual cycle timer? (Author: Bree Okanata) Fine. As long as there is a ten minute timer for being docked in a station. Also, you can't stop moving in the game. Just add in a way so every ten minutes you are randomly warped to the nearest other player. Keeps people from going AFK. |
Buzzy Warstl
The Strontium Asylum
425
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Posted - 2013.01.07 15:59:00 -
[96] - Quote
Yes, it was with that post that I realized that instant-on cyno is required due to local intel.
Without local you could cyno to a remote part of the system, and the system size would be a protection against the defenders being able to immediately identify the size of your force and which target you might be after, as well as making covert cyno operations something you can actually hide.
That would add an element of terrain to in-system operations that is sorely lacking outside WH space. http://www.mud.co.uk/richard/hcds.htm Richard Bartle: Players who suit MUDs |
Nikk Narrel
Infinite Improbability Inc Relativity Alliance
1008
|
Posted - 2013.01.07 16:31:00 -
[97] - Quote
Buzzy Warstl wrote:Yes, it was with that post that I realized that instant-on cyno is required due to local intel.
Without local you could cyno to a remote part of the system, and the system size would be a protection against the defenders being able to immediately identify the size of your force and which target you might be after, as well as making covert cyno operations something you can actually hide.
That would add an element of terrain to in-system operations that is sorely lacking outside WH space. It would, but this is where the care bears show their hand.
They are not interested in making more effort. They want to be as AFK as they can possibly be while still watching local for warnings. It makes juggling multiple accounts easier, and they get the higher reward aspects present outside of high security.
That's the crazy part, they are effectively using a play style that fits high sec, and threatening to leave for high security if it changes.
And people care, not understanding that these guys are not forming fleets, PvPing, or doing anything that is unique to operating beyond high security space.
Now, I am NOT referring to pilots using these tactics simply because the bar lowered, they won't leave, because they are willing to make the effort, and won't need to share the income with those not willing. They will think xmas showed up every time the servers come back up and these leaches aren't sucking up the ABC ores. Cloaking being on a ten minute manual cycle timer? (Author: Bree Okanata) Fine. As long as there is a ten minute timer for being docked in a station. Also, you can't stop moving in the game. Just add in a way so every ten minutes you are randomly warped to the nearest other player. Keeps people from going AFK. |
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